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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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Does exploit the middle increase forward runs from AMC players?

No.

None defensive players will have their run from deep increased to often but none of the other players will.

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In FM16, when setting team instructions, some of the ''buttons'' affect the slider bars. For example, putting mentality on defensive will make the close-down bar shorter and also makes the defensive line slider shorter.

But sometimes, I notice that one particular ''button'' is being compressed more than others. For example, the defensive line shows the bar/button for '' slightly deeper line'' as a very, very thin strip, while the other bars (normal line, slightly higher line, deeper line) are all normal. What does the game want to tell me by making one particular button/bar very small or thin? Does this mean the game considers it an illogical instruction combined the TI's you already have selected? Or the opposite, is it telling you ''pick this one, it suits you''?

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In FM16, when setting team instructions, some of the ''buttons'' affect the slider bars. For example, putting mentality on defensive will make the close-down bar shorter and also makes the defensive line slider shorter.

Each Mentality has default settings. From Contain through to Overload, closing down and D-line will increase with each Mentality, for instance. So closing down 'sometimes' will be less on Defensive than it is on Standard. All you're doing with TIs is to adjust those defaults. There is not best or ideal TI setting. It (as always) depends on the entire setup.

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what do i have to tell my fullbacks to cross in this situations, i don't want them to get into the area too often as they simply lose too many 1vs1 dribblings just like in this situation, he dribbles and the outcome is a corner because the defender gets in the way - and as you can see we have a perfect positioning inside the box .

SPm5Xx1.png

in this specific situation he is a WB(a) with no added PI's

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Can someone answer me if Play Narrower in FM15 also make the team play through the middle? I know that's not the case in FM16 but not sure about 15.

Thanks.

In FM15, yes it does.

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what do i have to tell my fullbacks to cross in this situations, i don't want them to get into the area too often as they simply lose too many 1vs1 dribblings just like in this situation, he dribbles and the outcome is a corner because the defender gets in the way - and as you can see we have a perfect positioning inside the box .

in this specific situation he is a WB(a) with no added PI's

Change his role to FB(a). FB are usually more direct, in terms of quick crosses, when compare to WB(a).

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what do i have to tell my fullbacks to cross in this situations, i don't want them to get into the area too often as they simply lose too many 1vs1 dribblings just like in this situation, he dribbles and the outcome is a corner because the defender gets in the way - and as you can see we have a perfect positioning inside the box .

SPm5Xx1.png

in this specific situation he is a WB(a) with no added PI's

More info is needed here. You should post the entire setup or at least list the Mentality and Team Instructions.

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Retain possession & shorter passing will impact how readily a player will look or & be willing to play that final ball, what about the player instructions?

It might not even be a tactical issue, is the player capable of seeing an angle to get the cross in & do they have the ability &/or confidence to deliver that ball? Worth posting their attribute & information screens. Also do you recall what the player's body language was at that moment in time & had you used any of the sideline teamtalk options?

Edit: Just as important, what did the player actually do?

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well this was the player:

Q1DIf3A.png

he is the best attacking full back in my squad and gets a lot of assists but also wastes too many chances to cross... could it also be the "cuts inside" ppm?

i dont remember the body language but he normally is composed in most games

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Does "Gets into Opposition Area" PPM makes a F9 less effective or is it OK to have the PPM? I want to have a system without attack duties (41221 DM wide) but my striker has that PPM. He's also more of an advanced forward tbh but if I give him the role he'll get too nuts trying to score.

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Does "Gets into Opposition Area" PPM makes a F9 less effective or is it OK to have the PPM? I want to have a system without attack duties (41221 DM wide) but my striker has that PPM. He's also more of an advanced forward tbh but if I give him the role he'll get too nuts trying to score.

I don't know about less effective but he'll be more likely to get forward into the box than an F9 normally would. He'd still play with the same mentality and other instructions of an F9, though. The PPM will just overwrite one aspect of the role (movement in the final third).

Could be good, could be bad, depending on a lot of other factors.

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I don't know about less effective but he'll be more likely to get forward into the box than an F9 normally would. He'd still play with the same mentality and other instructions of an F9, though. The PPM will just overwrite one aspect of the role (movement in the final third).

Could be good, could be bad, depending on a lot of other factors.

He's not my main creator That's for sure. I can afford him getting further forward, but i cannot afford giving him an attack duty. So all good I guess? Perhaps could play him as CF(S), AFAIK it works well with a IF(S) and AP(S) on the flanks. Used to play Lukaku that way and he did wonders.

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My personal rule is not to try and fix things if they aren't broken in an obvious way. Tinkering without knowing exactly what I'm trying to accomplish drives me nuts when I start, and has killed many a save due to frustration.

Stick with F9 unless a different role will give you something you specifically want to see.

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Hi,

Quick question. In this setup:

CF(s)



AP(s)____________________IF(a)

DLP(s)________CM(a)

DM(d)

WB(a)___DC(d)___DC(d)___WB(s)

What would be the best role (and PI's) to change the DLP(s).

I want that player to stay back like the DLP but without being a playmaker, because i already have one playing on the left wing.

What role? CM(s)? and what PI's?

I believe the CM(s) will go more forward then the DLP(s) and i want to avoid that.

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Hi,

Quick question. In this setup:

CF(s)



AP(s)____________________IF(a)

DLP(s)________CM(a)

DM(d)

WB(a)___DC(d)___DC(d)___WB(s)

What would be the best role (and PI's) to change the DLP(s).

I want that player to stay back like the DLP but without being a playmaker, because i already have one playing on the left wing.

What role? CM(s)? and what PI's?

I believe the CM(s) will go more forward then the DLP(s) and i want to avoid that.

Sitter roles (hold position): DLP, CM(D), DM(D), A, HB.

Creator roles: DLP (Has extra freedom due to being a playmaker role), CM(D) is highly customisable and if he has poor passing/creativity you can ask him to play a simple passing game.

Runner roles (All of them support up front and provide defensive support): B2B, BWM(S), RPM, REG, CM(S) depending on instructions.

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Suppose I'm protecting a 1-0 lead, away to a good team, late in a game. I'm playing a 4-1-2-2-1, with a central midfielder on Support duty and one on Attack duty, playing in front of a DM on Defend duty. My mentality is Defensive, which I often use with this team.

Will switching my CMs to Defend duties help me remain tight and difficult to break down, or will it simply create a jacked-up tactic that causes more problems than it creates?

I've always been curious if something that simple can be effective. :)

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Maybe not the best place but this is a rather stupid question: why I can't sign Youri Tielemans as AC Milan ... in every save he doesn't even want to discuss with me. What gives? Do I have something on my face?

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In FM16, how to make a AML or AMR acting like a Winger AND like a Inside Forward ? I mean sometimes he goes down the flank to cross but sometimes cut inside.

Winger role (ive only really tried support duty) with 'cuts inside' PPM

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Suppose I'm protecting a 1-0 lead, away to a good team, late in a game. I'm playing a 4-1-2-2-1, with a central midfielder on Support duty and one on Attack duty, playing in front of a DM on Defend duty. My mentality is Defensive, which I often use with this team.

Will switching my CMs to Defend duties help me remain tight and difficult to break down, or will it simply create a jacked-up tactic that causes more problems than it creates?

I've always been curious if something that simple can be effective. :)

Or you can consider dropping 1 or 2 of your wide player into WM position.

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Or you can consider dropping 1 or 2 of your wide player into WM position.

Good idea, vasilli. I've given that a try, too, and it works a treat. I don't put them both on Defend duty if I have only a one-goal lead; I want the team to still present some kind of offensive threat.

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How do I make my players tackle the opposition when they're playing a defensive game and slowly walking around with the ball. My guys all just stand about a yard off them while they amble about, even with get stuck in selected and high pressing.

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How do I make my players tackle the opposition when they're playing a defensive game and slowly walking around with the ball. My guys all just stand about a yard off them while they amble about, even with get stuck in selected and high pressing.

Depends on your players aggression and bravery as well. Maybe you like to try fielding 1-2 players with high aggression and bravery as your attackers against the more defensive sides?

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How do I make my players tackle the opposition when they're playing a defensive game and slowly walking around with the ball. My guys all just stand about a yard off them while they amble about, even with get stuck in selected and high pressing.

Tighter Marking TI??

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Hello, lovely FM players.

I have 2 questions, but let me start by saying... I know nothing about football, so one of these questions really is one of those "stupid" questions. I LOVE the game. I have over 200 hours in less than 2.5 weeks, and I'm becoming a huge fan of the sport as a whole. I've even been trying to find a way to watch this in the US (which is proving really hard), but enough about that.

My first question: I've been using prebuilt tactics. One specifically, and it has been insanely well for me both in lower league management and the upper league management. However, it calls upon the use of 2 F9s. Now, in higher league management, it's not too difficult at all for me to find players to fit that role, but in the lower league management (I play a lot of the 23 lower league England database that seems to be pretty popular), I can never find anyone that is suitable for that role (based on the little assistant manager role ability gauge. [seriously, even with training, that gauge never goes above to bars :(]). All of that being said, I sat down yesterday to create my first tactic on my own and well... I was instantly overwhelmed. I read through every tool-tip for every position, but...as you can probably guess, someone who knows nothing about football...well, it's extremely overwhelming, and I have no idea what even the tool-tips are talking about. My question is this...

Does anyone know of anywhere where I can really read/study/learn about positions, roles, whether that role should be the attack version, the automatic version, the defend version, etc.? As I said, my tactic has worked splendidly for me, but I'd really like to be able to build my own. I feel like I'm just coasting by right now on someone else's work, and I'd love to learn for myself.

My second questions is, perhaps, a bit less stupid, and it's 2 questions kind of rolled into one. I've read time and time again that individual training (not additional focus), should be set to the role I want them to play. Unfortunately, I get an inbox message from my assistant at least once a week that says something along the lines of "so and so isn't happy with their individual training. They feel they aren't/won't improve, etc etc etc." It's typically a list of 4 or 5 guys, and when I go take a look at the training, they don't have full role ability for whatever role they play, so there is room for improvement, and their training is set accordingly. On top of this, I also get complaints about "lack of first team soccer." This is something that's more likely to happen to me with my lower league stuff, as with amateurs, I don't have to pay them, and my squads get...well, ridiculous. Obviously, I can cut down on my squad, release them on frees, etc etc, but I ran a test case. I ran with one group of 16 guys (11+6 subs), and I was running subs so they were getting pretty decent time on the field, maybe 20-30 minutes a match, every other match or so, and they STILL complained. So my question is this...

When the players complain, whether it be about training or play time, how seriously do I take something like that? It's extremely annoying to get those "So and so wants to talk about personal matters" every few days, mostly because, no matter what I say, or how much time I give them on the field, if they aren't starting, they aren't happy, and really, if you're a central defender on the bench with half the ability of my starting central defender, I really don't wanna play you, you know?

Sorry for rambling. Any help is extremely....extremely appreciated. Like I said, I love this game, but I'd love to build my own tactics, and I'm flat out leaving my training to my assistant at this point because I'm scared they're going to leave if they don't like training, and I'm playing players in my starting 11 that...really shouldn't be played in my starting 11 because they like to throw fits every goddamn week. Okay, maybe I'm a little frustrated. :(

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...

The stickies at the top of the forum are a great resource. Start with wwfan's How to Play FM: A Twelve Step Guide and llama3's Pairs & Combinations. Those two are really all you need to play the game.

From there, rashidi1's Bust the Net and cleon's Building a Tactic provide demonstrations of how to design and implement specific tactics. Lines & Diamonds is a comprehensive overview of tactical theory and how it relates to different game mechanics in FM.

Some other recent threads worth a look:

herne's 442 thread

cleon's training thread

Jambo's 451 reboot

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The stickies at the top of the forum are a great resource. Start with wwfan's How to Play FM: A Twelve Step Guide and llama3's Pairs & Combinations. Those two are really all you need to play the game.

From there, rashidi1's Bust the Nut and cleon's Building a Tactic provide demonstrations of how to design and implement specific tactics. Lines & Diamonds is a comprehensive overview of tactical theory and how it relates to different game mechanics in FM.

Some other recent threads worth a look:

herne's 442 thread

cleon's training thread

Jambo's 451 reboot

Oh my! :lol:

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Probably an already answered question but i just started playing the 2016 version and i've noticed some differences regarding training from the 2015 version

It seems there is no intensity on individual focus anymore (should i suppose individual focus and PPM training have the same weight on workload?)

It seems position/role training is unified and is part of the team training workload now instead of the individual training workload (is it directly affected by general training intensity? or match training also?)

Training on unfamiliar positions/roles have a different weight on workload than that of familiar positions/roles?

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Probably an already answered question but i just started playing the 2016 version and i've noticed some differences regarding training from the 2015 version

It seems there is no intensity on individual focus anymore (should i suppose individual focus and PPM training have the same weight on workload?)

It seems position/role training is unified and is part of the team training workload now instead of the individual training workload (is it directly affected by general training intensity? or match training also?)

Training on unfamiliar positions/roles have a different weight on workload than that of familiar positions/roles?

Read this;

http://community.sigames.com/showthread.php/442638-Important-FM16-Training-Changes

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Hello guys.

I have a tactic which employ a Raumdeuter in AML and was thinking about buying Vietto or Ayoze for that role. However they both have "likes to beat offside trap" PPM and i highly doubt that they'd want to unlearn that move.

So a Raumdeuter with that PPM it's kinda pointless, right?

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Hello guys.

I have a tactic which employ a Raumdeuter in AML and was thinking about buying Vietto or Ayoze for that role. However they both have "likes to beat offside trap" PPM and i highly doubt that they'd want to unlearn that move.

So a Raumdeuter with that PPM it's kinda pointless, right?

No. A Raumdeuter will still roam with or without that PPM. He'll just be also focused on timing his run to avoid getting called offside

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I'm looking to replace a lot of my staff now that my first team is up to par with the league so I can focus on my youth squads , so I have a few questions.

1) Does the nationality effect? Apart from adaptability rating of the coaches.

2) How important is the working with youngsters attribute if they are being signed as first team coaches?

3) Is it better for youth coaches to have a high working with youngster attribute and low coaching attributes or high coaching attributes and lowish (10 or so) working with youngsters?

I'm trying to find Cleon's thread but I can't find it.

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I'm looking to replace a lot of my staff now that my first team is up to par with the league so I can focus on my youth squads , so I have a few questions.

1) Does the nationality effect? Apart from adaptability rating of the coaches.

2) How important is the working with youngsters attribute if they are being signed as first team coaches?

3) Is it better for youth coaches to have a high working with youngster attribute and low coaching attributes or high coaching attributes and lowish (10 or so) working with youngsters?

I'm trying to find Cleon's thread but I can't find it.

1 - The language is important too, in order for them to be able to communicate.

2 - If the players in the first team are 24 or under then very important as they're still classed as young by the game. Over 24 not so much of an issue.

3 - They need high determination, level of discipline, motivation and working with youths. The first 3 of those make up 80% of the coaches rating.

And here is my thread that I think you was looking for?

http://community.sigames.com/showthread.php/380395-Ajax-When-Real-Life-Meets-Football-Manager-FM14

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