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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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How do you tell what you're doing wrong offensively when the game doesn't show your highlights (due to it being a crappy attempt at going forward)?

Watch full matches is the best answer. I watch many matches in full, or if not, at least the first 15-20 minutes, and you can see where you might be going wrong. Or, if you are on highlights and you notice things you don't like- like "hey we haven't had a shot in 15 minutes" or the possession is taking hit, action zones are off, that is the time to switch to full match and have a look. It does take a bit longer to get through a season, but to me it is not that excessive, especially if I care about winning :)

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What do I do when my fullbacks get beaten in 1v1 situations no matter the TI or PI? I've tried all combinations (Mark Tighter, Close Down Much More, Tackle Harder, Ease Off Tackles, Close Down Less, etc.) but they seem to be getting beaten with ease by almost any winger!

If it is because they are improperly positioned, then it's a match engine issue that we hope will be corrected at some point in the near future. There are some defensive positioning problems with fullbacks at the moment that are the most evident when there is a transition play coming at you, or a break at speed.

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If it is because they are improperly positioned, then it's a match engine issue that we hope will be corrected at some point in the near future. There are some defensive positioning problems with fullbacks at the moment that are the most evident when there is a transition play coming at you, or a break at speed.

Ahh, so that's why. Are the affected positions just the DL/DR positions? Or are the WBR/WBL positions affected as well? Also DCR/DCL in a 3-man defence? Or is it just the fullback player role?

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Ahh, so that's why. Are the affected positions just the DL/DR positions? Or are the WBR/WBL positions affected as well? Also DCR/DCL in a 3-man defence? Or is it just the fullback player role?

It seems to affect wingback positions as well, but not, as far as I've seen, the outside centerbacks in a 3 man defense. The good news, if there is any, is that AI is affected just the same.

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Can the counter tactic be used as a attack/defence hybrid if your team has a balanced formation? I want my squad to not be too attacking but i also dont want them too defensive. I found that using standard tactic doesnt deliver the proper results in terms of possession and shots at goal.

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how do u guys defend on corners ?

i'm not sure if i should put one guy zonal marking near post and the rest of them on man mark.

Depends on my side and the opponent. Usually i bring everyone back leaving a lone striker to stay at half, a mid fielder lurks the box, one defending each post, then my best headers mark tall man and everyone else on man mark.

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how do u guys defend on corners ?

i'm not sure if i should put one guy zonal marking near post and the rest of them on man mark.

I wouldn't recommend man marking as most of your attacking players have very poor marking attribute. I go for 3 man markers(2 DCs and your best man marker), next best 3 in marking, jumping and heading to zonal mark, 2 poor jumping and heading to mark the post, 1 good speedy dribbler(probably winger) on the edge for counter. The last extra man can be either forward or close down corner depending on how attacking minded you are.

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It's still there within the Player Instructions interface.

Ahh yes just found it, before I was just pressing the edit button below player instruction instead of the actual 'player instrucution tab'. Thanks

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When training a player to a new position I'm choosing a role for that position, but is that still training my player to the position? Or just to the role?

I only ask as I have had a player training on APa via the MC position and his positional ability hasn't improved in half a season.

Could be down to his lack of starts, or that we're semi pro so not much training time, but I wanted to check I'm doing it right so as not to waste further time.

Cheers

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A stupid question perhapes..But how do you change the Pitch Size in FM16? Is it even possible?

You should get a message sometime before the start of the second season asking about pitch size. You can't alter it out of the gate I don't believe.

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SOS

Not sure if this is a bug or what.

How do i set the team going for pre season training camps? It automatically says we are starting training camps without me confirming any squad.

The next day I get messages saying 6 squad players are unhappy that they were not included in the training camp.

Tried to search everywhere but couldnt find any place for me to prevent this.

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How much of an effect does playing a central player on his non-preferred side?

It does to some extend but then he can also do other things that he wouldn't normally. So it's swings and roundabouts really. It's not a major issue or even what I class as an issue. It's just 'different'.

SOS

Not sure if this is a bug or what.

How do i set the team going for pre season training camps? It automatically says we are starting training camps without me confirming any squad.

The next day I get messages saying 6 squad players are unhappy that they were not included in the training camp.

Tried to search everywhere but couldnt find any place for me to prevent this.

You get a news item asking you to confirm the squad. It sounds like somehow you've missed it/not seen when it appeared.

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It does to some extend but then he can also do other things that he wouldn't normally. So it's swings and roundabouts really. It's not a major issue or even what I class as an issue. It's just 'different'.

Thanks. With my love of asymmetrical formations I obviously have a need to play certain players/roles on certain sides of the pitch and it's annoying when so many of my players have a preference for playing on one particular side. It's probably just my FM OCD kicking in!

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Has there ever been anything published to show exactly what each shout mid match does?

For instance, if Im 1 up with 5 minutes to go, is it better to tell them to tighten up, or concentrate?

Or if Im pushing for a winner, get creative, demand more, etc?

A proper explination of each would be great

Anyone got any explination of these?

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Anyone got any explination of these?

They don't really change tactical settings they're more 'reminders' to the player so he can remember the role you've told him to play. They only last a really short period too.

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Can anybody give me a pointer in team instructions please?

Looking at my team comparison page I have small, slow but technically good strikers, and my midfielders are ranked 19/24 for passing and vision, 20th for stamina and 6th for decisions.

Playing a 4123 DM Wide formation with counter mentality

My question is what team instructions may suit the rankings above, slow tempo due to low stamina but really not sure how to factor in the others

Cheers

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Can anybody give me a pointer in team instructions please?

Looking at my team comparison page I have small, slow but technically good strikers, and my midfielders are ranked 19/24 for passing and vision, 20th for stamina and 6th for decisions.

Playing a 4123 DM Wide formation with counter mentality

My question is what team instructions may suit the rankings above, slow tempo due to low stamina but really not sure how to factor in the others

Cheers

You're thinking about Team Instructions wrong imo. Think of them as tools to create a specific style or to use because you have issues. Don't use them just because or think you have to use them. Instead use them for either a style or to fix things based on what you see happening. Use them to refine things.

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]Ah ok thanks' date=' so am i missing anything with my tactic set up as below?[/b']

http://imgur.com/a/VCOMk

I am determined to stop using other peoples tactics but this is driving me up the wall!

To be able to answer that you'd have to try it in competitive games and then see what issues you face. It might seem like I'm being vague but I'm honestly not, it's the only way to know if something works or not. The only way to get any kind of answers is to play and then see what the issues are. then if you have issues and are stuck, post about those issues and then you get valuable help because without actual facts it's just guess work. Most things always look okay on paper but when you go into a match players attributes or certain events can make the system play different to what you'd expect :)

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Training help

I hae noticed the individual focus of a player can no longer be a player role instead you select that in the position part of the training my question is does selecting the role have the same affect it used to have or will i now just have to change to the attribute i want selected one at a time for him to focus on them?

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Training help

I hae noticed the individual focus of a player can no longer be a player role instead you select that in the position part of the training my question is does selecting the role have the same affect it used to have or will i now just have to change to the attribute i want selected one at a time for him to focus on them?

Right, so it has changed for this version. Role and position training are now combined. Selecting the role has the same effect as it did before, but now the position that goes with the role will also be trained.

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Could someone kindly have a look at my setup and see if I'm missing anything obvious?

Eqx2A1N.jpg

TI; Pass Into Space

PI's;

GK; Distribute To Full Backs

WBR; Stay Wider

WBL; Cross More, Stay Wider, Run Wide With Ball

WP; Get Further Forward

WM; Roam from Position, Sit Narrower, Cut Inside With Ball

DLF; Roam from Position

The idea behind the tactic is that the wide midfielders both push forward to allow the wingbacks to exploit the space out wide. The DLF drops off, but also stays fairly high to enable him to burst onto through balls if required. Defensively, a flat back 3, with a DLP/D gives solidity through the middle of the park.

Preseason results have been alright, nothing spectacular though.

Thanks in advance.

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Looks pretty good to me, but I would not in any way class myself an expert.

Problems I can imagine are the WPs unsutability for the role, as it is a reasonably specialist role, and the lack of runners from midfield to supprt the striker. I would be tempted to change either the LM to a WM (a) or the LCM to CM (a).

Also a flat back 3 seems a bit suspect to me as you have noone covering each other. Even against 1 striker, they could be beaten by one through ball.

Ultimately though it is how the tactic plays in a game situation.

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Using a 4-1-4-1 on control, In a few games I have been 2-0 up with a round 15-20 minutes to go, I change to Counter as I expect one of two things to happen 1) AI will sit back and accept defeat which means I will sit back and take very few risks 2) AI will attack me leaving plenty of space for me to exploit and hopefully nick another goal

However, recently the AI have really come at me (i would assume an Overload mentality) and using counter feels like i am sitting too deep but switching back to control seems a little risky

What changes do other people make when the AI goes to an overload Mentality?

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So a 4-4-1-1 with maybe one wide man set to attack along with the AM and STC would be OK?

I'd probably prefer a 4-1-4-1, but that's personal choice. The thing with counters is that they are triggered when you have lured sufficient numbers of the AI team forward to initiate the counter to kick in. An AM will potentially stop one or two of their guys from pushing up into your half. I've been using a 4-1-4-1 with Parma with one attacking full back, one attacking wide midfielder and a CM (A), and it got us promoted easily enough from C/A, but to be fair we are a strong team for that division (but not for Serie B, as I'm finding out!)

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Looks pretty good to me, but I would not in any way class myself an expert.

Problems I can imagine are the WPs unsutability for the role, as it is a reasonably specialist role, and the lack of runners from midfield to supprt the striker. I would be tempted to change either the LM to a WM (a) or the LCM to CM (a).

Also a flat back 3 seems a bit suspect to me as you have noone covering each other. Even against 1 striker, they could be beaten by one through ball.

Ultimately though it is how the tactic plays in a game situation.

Thanks :thup:

In turn;

WP; Whilst he doesn't have a good 'colour' rating for the role, I feel his attributes are decent enough for the level (Vanarama National) and I am training him on this.

Lack of Runners; I agree with this. How about if I;

1; Swap the sides of the DLP and CM

2; Make the CM a CM/A

3; Remove the Roam From Position PI from the WM/S

4; Change the DLF/A to a DF/S

My reasoning for this; The DLP will cover for the WP, whilst the CM/A will hopefully get forward to support the lone striker. Removing the Roam instruction from the WM/S should see him tuck in a bit, allowing the WB/A to get beyond him to provide width. I was also worried that with a DLF, there would be nobody in the box to get on the end of the crosses from the fullbacks, so hopefully the change in instruction will see the striker stay in and around the box.

Flat Back 3; I was always told to keep a flat back 3 in line, however maybe changing the central one to a covering defender might be an option?

Thanks again, I'll make the changes now and see how they go in the next friendly.

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I'd probably prefer a 4-1-4-1, but that's personal choice. The thing with counters is that they are triggered when you have lured sufficient numbers of the AI team forward to initiate the counter to kick in. An AM will potentially stop one or two of their guys from pushing up into your half. I've been using a 4-1-4-1 with Parma with one attacking full back, one attacking wide midfielder and a CM (A), and it got us promoted easily enough from C/A, but to be fair we are a strong team for that division (but not for Serie B, as I'm finding out!)

Cheers RT. I have Chelsea away next, will give it a try. I had an awesome 4-1-4-1 with Bayern on FM15, so will try to translate that to 16 :thup:

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What would be the most defensive of the AMC roles? I'm messing around with a 4-4-2 narrow diamond and wanting the top of the diamond to contribute defensively as well as be a creator. AMC-S would make sense, if that's an option. Don't have the game in front me to check....

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Quick FMC training question. Leave it to my Assistant and I am only just into the start of the season although have played a few Euro qualifiers and notice that after about 70 minutes a good 8 or 9 players are down in the mid 60% condition wise for that match. In FM15 I found only two or three were that low. Any ideas? Just early season rustiness or maybe the Assistant not giving them time off before a game could do this? I don't really want to take training myself but at the same time that's a lot of players just over half fit after 70 minutes...

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Quick FMC training question. Leave it to my Assistant and I am only just into the start of the season although have played a few Euro qualifiers and notice that after about 70 minutes a good 8 or 9 players are down in the mid 60% condition wise for that match. In FM15 I found only two or three were that low. Any ideas? Just early season rustiness or maybe the Assistant not giving them time off before a game could do this? I don't really want to take training myself but at the same time that's a lot of players just over half fit after 70 minutes...

In general, condition drops faster this year than in versions past, so having some in the low-mid 60s by late match is normal, and early in the season I've been seeing mid to high 50s while match sharpness is not all there.

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