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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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Hello!

I have question to tactic for my team

My team strenghts are teamwork,aggression and pace.What would you recommend?

Can you open your own thread please nasko? Can you provide some more information about your current team, formations, instructions, what problems you are encountering and how you want your team to play?

Thanks :)

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My team is Rasen ball Sport Leipzig and i don't have formation and instruction because i am a new player and i don't know how to customize tactic.I would like my team play with two tactic :attacking tactic with target man and defensive tactic.

You might be better off using the "How To" guide within the game to first learn how to customise your own tactics. After that, then open up your own thread and explain how you want to play. You like direct, possession, long ball, high pressing, compact shape, using the flanks, using the middle, using a target man etc.

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How important is morale in this game? Im playing as the best team in the dutch Jupiler League and I won the starting 7 games in a row. Scoring 15 goals and conceding 4.

Unfortunately my pc decided to crash and I had to play 7 matches again. I did not change anything tactically and even had one of the best players not injured. I lost my first game 4-0 and the second one 3-2. After the second game my players complained about my team talk ability(I told them the performance was bad) and morale dropped(it was already bad after the losses).

We managed to win the third game by luck and I told the players that 'despite the result I was not happy'. We managed to win by one goal, missing 3 sitters and giving away lots of chances against one of the worst teams in the league. Of course they all complained once again and one of the players wanted to leave the club. He didn't show up for training and my team asked why I didn't fine him. I then fined him the next time he didn't show up and the whole team complains to me about fining him! This is a deja vu, because I had the same thing in another save with the same team. So I had a very low morale for the rest of the games and lost 5 in a row. All by one goal difference and close games.

So what is the influence of morale? It sure seems to hit my team hard...

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Is there any way to improve the Aggression and Bravery attributes? Do they improve naturally over time? Or are we stuck with whatever the player is dealt?

I have a great young regen midfield prospect who I have been diligently training / tutoring for 2 years (he's now 17), and is shaping up nicely as a ball winning / defensive midfielder. However, his aggression and bravery attributes have remained static at 9, which are rubbish for the role I want him for (I'm playing as AC Milan and envisage him as Nigel de Jong's long term replacement).

Everything else is fine, it's just Aggression and Bravery that concerns me.

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Is there any way to improve the Aggression and Bravery attributes? Do they improve naturally over time? Or are we stuck with whatever the player is dealt?

I have a great young regen midfield prospect who I have been diligently training / tutoring for 2 years (he's now 17), and is shaping up nicely as a ball winning / defensive midfielder. However, his aggression and bravery attributes have remained static at 9, which are rubbish for the role I want him for (I'm playing as AC Milan and envisage him as Nigel de Jong's long term replacement).

Everything else is fine, it's just Aggression and Bravery that concerns me.

They can improve, but only by a very few points (match events related improvements, you can not train or tutor them). You will not make Edgar Davids from Iniesta...so, if a player does not have these attributes and you require them, sell him and look elsewhere.

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They can improve, but only by a very few points (match events related improvements, you can not train or tutor them). You will not make Edgar Davids from Iniesta...so, if a player does not have these attributes and you require them, sell him and look elsewhere.

I was afraid this is the case. Thanks for confirming.

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I want to build a team around a DLP(s) in DM position. How should I set up the other players ahead of him, so they're making runs and giving him options to ping direct through balls?

Links to threads where someone has tried to make a DLP/Regista as focal point much appreciated. I'm finding it a tricky one to implement.

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Hello this is my tactic.Any suggestions

goalkeeper-defend

wing back /right and left/-support

2 central defenders/cover and stopper/

halfback-defend

box to box midfielder-support

2 wingers- support

advanced playmaker-attack

defensive forward-defend

intruction

retain possesion

work ball into box

play narrower

stick to position

take a breather

lower tempo

be more disciplined

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Hello this is my tactic.Any suggestions

goalkeeper-defend

wing back /right and left/-support

2 central defenders/cover and stopper/

halfback-defend

box to box midfielder-support

2 wingers- support

advanced playmaker-attack

defensive forward-defend

intruction

retain possesion

work ball into box

play narrower

stick to position

take a breather

lower tempo

be more disciplined

Try it for a few matches and then create a new thread with what you think its strengths and weaknesses are.

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After 3 seasons my team has conceded 36% of the goals from rebounds on freekicks. Is it anything to do about this?

Probably your marking set up at free kicks. Too many free attackers? Defence getting caught flat footed? Men on posts? I had a game against Everton when I conceded 2 goals from set pieces in a match - so I watched it back, paused, looked at where my defenders were and where the attackers were, realised I had to pull another man back, and switch to man marking, because my team's defensive shape was poor zonally. We improved our set piece defending considerably thereafter.

Can the PPM "uses long throw to start counter attacks" be used by a GK when he handles a save and starts a counter attack or is it specific to throw in situations?

You know I haven't noticed this before. If we can ask the goalkeeper to train it, then yes, if we cannot, then it's outfield-only.

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Thoughts guys on either an Anchor Man or a Half Back in a Narrow Diamond? Determined to get this formation right and I have found that by playing two BWM (S) in the CM strata as the ME currently is seems to allow them to close down the wider areas far better than any other CM role which is a good thing. However as in BWM's they of course push forward closing down and currently I am using a Half Back due to the WB A's. In some ways this is good because obviously the HB creates a back three, but I am wondering about the odd gap between midfield and defence when the BWM's close down and the HB drops into the three. So I am wondering if anyone else plays this formation and if an Anchor Man may plug those gaps or do you use a Half Back as I am at the moment?

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An Anchor (or DM on Defend) will be easier to balance than a Half Back. If you use a Half Back, you'll get the gap you've seen and need to compromise with the Role / Duty of one of the MCs. Why so fixated with this shape? If you changed to a 4-1-3-2, you be able to create an attacking central MC who looks like he's the tip of a diamond when attacking, but when you defend, he'll force the other MCs wider, so you'd have more natural defensive width, which would allow more flexibility with Role selection.

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hey guys sorry if this is bad question but i want to play different tactics using different team instructions per game but keeping the same sort of formtation and player roles

would it be best to have just one tactic and change instructions before each game or create a few tactics with the instructions for each?

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How useful/important are the ingame highlighted attributes for specific roles? If I don't know what I'm doing is it a good thing to follow it or should I be more focussed on finding out how every attribute is more important to my team/player?

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An Anchor (or DM on Defend) will be easier to balance than a Half Back. If you use a Half Back, you'll get the gap you've seen and need to compromise with the Role / Duty of one of the MCs. Why so fixated with this shape? If you changed to a 4-1-3-2, you be able to create an attacking central MC who looks like he's the tip of a diamond when attacking, but when you defend, he'll force the other MCs wider, so you'd have more natural defensive width, which would allow more flexibility with Role selection.

I did try the 4132, but I just couldn't get it right for some reason. Good point though. Going to start a 4132 new project, would appreciate your feedback.

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hey guys can u help with this

just my little idea nothing special so go easy on me

F9 (S)

WP (A) CM (D) AP (A) WM (S)

HB (D)

CWB (A) CB (D) CB (D) WB (S)

GK ( D)

thinking being the wide playmaker drifts infield allowing room for the overlapping complete wing back and when that happens the CM on defend drops back into the hole and provides cover, whereas on the right hand side the AP gets forward and attacks and not so much overlapping more defefensive support

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hey guys can u help with this

just my little idea nothing special so go easy on me

F9 (S)

WP (A) CM (D) AP (A) WM (S)

CWB (A) CB (D) CB (D) WB (S)

GK ( D)

thinking being the wide playmaker drifts infield allowing room for the overlapping complete wing back and when that happens the CM on defend drops back into the hole and provides cover, whereas on the right hand side the AP gets forward and attacks and not so much overlapping more defefensive support

Dude stop spamming the same question in multiple threads. Asking once is more than enough, no need to post the exact same question in more than one thread. You've already been PM'd about this today............

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lighten up man just trying to get some help

Follow the rules of the forum like everyone else and listen when you get told to stop or be removed from the forums. It really makes no difference to me, either play by the rules or go elsewhere enough is enough now.

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i get the message sometimes that the gap between the defence and midfield is too big and the opposition can exploit it. What should I do to reduce the gap?

Get your midfielders dropping deeper, or push the defensive line higher.

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Stupid question, is there anything obviously wrong with this setup?

SK(D)

WB(A) CD(D) CD(D) WB(A)

WP(S) DLP(D) RPM(S) WP(A)

TM(S) P(A)

I'm not sure whether I'm being stupid in presuming that a midfield quartet containing all playmakers is a bad thing, and whether or not I should change the RPM to something like a B2B. Any thoughts?

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Stupid question, is there anything obviously wrong with this setup?

SK(D)

WB(A) CD(D) CD(D) WB(A)

WP(S) DLP(D) RPM(S) WP(A)

TM(S) P(A)

I'm not sure whether I'm being stupid in presuming that a midfield quartet containing all playmakers is a bad thing, and whether or not I should change the RPM to something like a B2B. Any thoughts?

should put left back on support not attack as you will leave a big gap

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1....Since starting a new game I am finding that my squad players who I have left to my Assistant to give 45 mins here and there for the U21's and U18's are being listed as "ineligible" or "unused". I assume that ineligible probably means I already have my quota of over age players in that squad and unused looks like what it says on the tin so I assume my Assistant isn't using those players? It makes it difficult to get those players match fitness. Any thoughts without me having to take over those teams myself?

2....I allocated my Assistant to do Press Conferences at the start of the game but he is making more of a hash of them than I do. I can't find for the life of me an option to take them back of him. Is there a way?

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with the press conferences go to the staff screen, go to responsiblities under the first team and there should be a box de select assistent from handling press conferences

Thank you kind Sir..... I had looked at Staff Responsibilities but didn't check the First Team tab....

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I am playing in league to with Dover

I cant renew any contracts or sign anyone on free. when i looked on the Dover home screen it says "transfer embargo due to financial irregularities"

Thing is i don't understand what i have done wrong, I have never had any money at Dover and relied on free's. Is there anywhere in the menu i can see what i have done wrong as i have no idea.

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Been reading Harry Redknapp's new book and he discusses the coaching philosophies of Ron Greenwood and he mentions quite a lot the overlapping runs of the full backs which Greenwood started at West Ham along with the deadly near post cross. Obviously there is a way to use overlapping full backs in FM and you can cross to near post but is there a way to implement this successfully? I ask because Greenwood had the luxury of telling Geoff Hurst to attack the near post whereas we don't have the luxury of teling our strikers where we want them to run so have anyone achieved success with overlapping and near post crosses?

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Might be totally missing an obvious point here, but my keeper never comes out for loose balls a little outside his box, even if he'd easily get there first. It's not a role issue as he's set to Sweeper Keeper - Attack. Is there an instruction I can set to get him to be a bit more ambitious with loose balls?

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Been reading Harry Redknapp's new book and he discusses the coaching philosophies of Ron Greenwood and he mentions quite a lot the overlapping runs of the full backs which Greenwood started at West Ham along with the deadly near post cross. Obviously there is a way to use overlapping full backs in FM and you can cross to near post but is there a way to implement this successfully? I ask because Greenwood had the luxury of telling Geoff Hurst to attack the near post whereas we don't have the luxury of teling our strikers where we want them to run so have anyone achieved success with overlapping and near post crosses?

Overlapping is probably easiest to achieve with a left/right back given an attack duty with an inside forward or wide midfielder ahead of them given a support duty + cuts inside instruction (default for an IF). For near post crosses, you'll need to find a role which has the PI of "Cross Aim Near Post" - and only usually use it when the intended target attacking player is playing on the same side as the crosser.

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Hi all: long time lurker, (very) intermittent poster. I have several basic questions on tactics and player positioning

1) Playing players out of natural positions (especially ML vs. AML, MR vs. AMR). The consensus appears to be that it doesn't really matter as long as they have the attributes to perform the tasks required of them (other than reduced decisions). Is this actually confirmed?

2) Following on from that, will the player automatically learn the position over time from playing there or do they have to be trained as well? Is it worthwhile training an AML to ML to get to Natural? Will they ever get to Natural?

3) It also appears that I have been misusing the tactics creator. I only have one tactic and I move the players and change roles based on the players I have available. This appears to be exactly backwards from what I should be doing. What level of change justifies having another tactic created?

Different positions (seems to be yes, create a different tactic)?

Different Roles in same position (not sure)?

Same positions and roles but different mentality (defensive, counter, etc.; also not sure)?

Different fluidity (or whatever it's called now; not in front of FM2015 at the moment) (definitely should be a different tactic moving between rigid, flexible, etc. and probably not a good idea)?

I apologize if these questions have already been answered definitively; I did read quite a bit before posting but I could have missed the exact information that I was looking for.

Thanks!

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