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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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I notice a BWM has close down much more and tackle harder PI's, what other non-obvious things does the role bring to the table compared to using say a CM(s) with those PI's activated?

None of the roles apart from playmakers, targetmen and the halfback have anything 'special' coded about them.

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question 1: Which way is better for 17-18 years old young talents development:

a) keep them in academy, train in better conditions with better coaches and tutor them

b) send them loan in lower league and play competitive games.

question 2: I started to train some of my players in different positions in order to fit in my tactic. They reached in half - 3/4 season competent level, however they did not advance further after that in 1 year even though I make play them constantly in that position. (For instance I make play my full back in wing back and he did not yet reached accomplished level in 2 years. He is a 4 star guy in full back but only half star in wing back) Is there a limit / threshold to train them?

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None of the roles apart from playmakers, targetmen and the halfback have anything 'special' coded about them.

Am I right in thinking Creative Freedom changes for various roles? I remember back in slider days BBM had more creative freedom but lower mentality compared to a CM-S, now they look very similar with the same mentality shown with just Roaming instruction different.

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question 1: Which way is better for 17-18 years old young talents development:

a) keep them in academy, train in better conditions with better coaches and tutor them

b) send them loan in lower league and play competitive games.

question 2: I started to train some of my players in different positions in order to fit in my tactic. They reached in half - 3/4 season competent level, however they did not advance further after that in 1 year even though I make play them constantly in that position. (For instance I make play my full back in wing back and he did not yet reached accomplished level in 2 years. He is a 4 star guy in full back but only half star in wing back) Is there a limit / threshold to train them?

A is better as you can tailor them to be the player you want them to be. The AI doesn't really develop players all that well and don't know the attributes or PPM's you want him to have.

For question 2 its a bug. Remove them from the training, advance a day and then put them back on it and it should work again. It will be fixed in a future patch but that is the current work around.

Am I right in thinking Creative Freedom changes for various roles? I remember back in slider days BBM had more creative freedom but lower mentality compared to a CM-S, now they look very similar with the same mentality shown with just Roaming instruction different.

Yeah it's different for all players. Remember the base is set from the duty/role and mentality structure you use though.

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For question 2 its a bug. Remove them from the training, advance a day and then put them back on it and it should work again. It will be fixed in a future patch but that is the current work around.

/QUOTE]

Thanks for your quick reply Cleon. What does "remove them from training" means? change the position he trains? " i.e. put them full back training, then advance a day and put them again in wingback? or put them playing position training (in this case it will be the same training where he already plays? or you mean a completely different thing?

Secondly is there a case for the role or just for the position?

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For question 2 its a bug. Remove them from the training, advance a day and then put them back on it and it should work again. It will be fixed in a future patch but that is the current work around.

/QUOTE]

Thanks for your quick reply Cleon. What does "remove them from training" means? change the position he trains? " i.e. put them full back training, then advance a day and put them again in wingback? or put them playing position training (in this case it will be the same training where he already plays? or you mean a completely different thing?

Secondly is there a case for the role or just for the position?

Put him on something completely different for just one day. Anything bar his current position, then when you put it back he should carry on learning it.

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Presuming I have suitable players, can anyone see any glaring faults in the following 433/451

GK

(Left) WB - S

CB - D

BPD - D

(Right) WB - A

HB

DLP - S

CM - A

(Left) - IF - A

DLF - S

(Right) - IF - S

Control, Fluid, short passing, lower tempo, close down more, stay on feet, play out of defence.

Idea being that the half back drops in to the back line and the wing backs push on almost making a 343 in possession. Shouts based on wanting a patient, short passing game played on the deck.

I'm having decent success with this but always looking to improve things and learn.

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Would be interesting to see a screen shot of how it looks in transition and attack, my only worry would be a lack of central presence with the HB dropping into DC and CM-A looking to break forward. Leaving just the DLP-S and maybe the DLF-S? The WB-S will be making runs forward to so could end up more like a 3-2-5.

How well does the BPD work with those possession instructions?

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If I want my team to press hard as a unit but don't want my defensive players trying something flash, am I right in thinking a fluid mentality with 'be more disciplined' selected with have the desired effect?

Or am I totally on the wrong page?

You see my dream style of play is press hard and high then quick one touch attacks, I'm happy with the TIs I have selected so far, but my problem is I'm always thinking 'can it be better'.

Anyone help?

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Presuming I have suitable players, can anyone see any glaring faults in the following 433/451

GK

(Left) WB - S

CB - D

BPD - D

(Right) WB - A

HB

DLP - S

CM - A

(Left) - IF - A

DLF - S

(Right) - IF - S

Control, Fluid, short passing, lower tempo, close down more, stay on feet, play out of defence.

Idea being that the half back drops in to the back line and the wing backs push on almost making a 343 in possession. Shouts based on wanting a patient, short passing game played on the deck.

I'm having decent success with this but always looking to improve things and learn.

I wouldn't change anything if it is working for you. I cannot find a flaw in this tactic.

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Put him on something completely different for just one day. Anything bar his current position, then when you put it back he should carry on learning it.

Cleon, is it a proven walkaround? Cuz, none of my players passed level 12 in 1,5 months after making the changes.

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I may have asked this before but have forgotten so apologies if I have.

How much attention should you take of star ratings for positions and roles>? I have this confusion for several players but I'll use Dmitri Payet as an example. Accomplished and natural as an IF on the attacking left but also listed as an Advanced Playmaker on the attacking left. However if you play him as an Advanced Playmaker in the CM strata his listing in the CM strata is competent and yet as an Advanced Playmaker he is down as unconvincing and has a mere 1.5 star rating?? Now he has all the attributes to play as an AP there so why so low and should I pay attention to it?

Also I seem not to see much difference in stat changes when controlling training in FMT so is there much point in taking control and trying to improve him? I ask because I had Cresswell and Jenkinson on dribbling for a whole season and they never improved.

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The most important thing is having the right attributes for the role you want that player to play.

Well that's what I thought so will ignore the "Assistant Manager's" role opinion star ratings. Lanzini was another perfect example,. Accomplished at AM central or wide and natural in the CM strata. His best role in the CM strata in as an Attacking Playmaker but again the Assistants Role suitability ratings has him down as one star!!

Would those poor opinions be down to your Assistant's judging of a player or his tactical nous?

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A two part question about the PPM "Plays one twos". Forgive me if this has been answered before:

1. Does the PPM mean that a player initiates more one twos by:

a. Passing the ball to someone then running on hoping to receive the ball back

b. Recieving a pass from someone then passing it back to the sam

c. Both the above

2. Based on the above are the attributes you look for in a player therefore:

Option a. Passing, off the ball, acceleration, anticipation

Option b. Passing, vision, anticipation

Option c. All the above

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A two part question about the PPM "Plays one twos". Forgive me if this has been answered before:

1. Does the PPM mean that a player initiates more one twos by:

a. Passing the ball to someone then running on hoping to receive the ball back

b. Recieving a pass from someone then passing it back to the sam

c. Both the above

2. Based on the above are the attributes you look for in a player therefore:

Option a. Passing, off the ball, acceleration, anticipation

Option b. Passing, vision, anticipation

Option c. All the above

It's A the player does, that's why it's under movement training PPM's.

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I have altered the formation I posted earlier. Instructions: Control (depends on opponent, but mainly), play out of defence, shorter passing

GK -D

FB - S

CD - D

CD - D

FB - S

CM - S

DLP - D

W - S

SS - A

IF - A

DF - S

I know that roles depend on players, but are there any obvious flaws/stupidities in this tactic. Suggestions are more than welcome, and I will try them out.

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Training for a new position in FM16

I have recently attempted to retrain several of my youth prospects, who are for the most part wingers, to a striker or fullback position, where they have delivered some good ratings in their matches. However, as their retraining for the position somehow seemed to halt, I took a sneak peek into the editor, and discovered that all five of them had halted at 12 out of 20 for that position for a year or so. Is there a way of furthering the development for their new position, or are players limited to gain more than 11 points for an unfamiliar position by the game?

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Training for a new position in FM16

I have recently attempted to retrain several of my youth prospects, who are for the most part wingers, to a striker or fullback position, where they have delivered some good ratings in their matches. However, as their retraining for the position somehow seemed to halt, I took a sneak peek into the editor, and discovered that all five of them had halted at 12 out of 20 for that position for a year or so. Is there a way of furthering the development for their new position, or are players limited to gain more than 11 points for an unfamiliar position by the game?

The answer is about 12 posts up.............

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I'm using a narrow 4-1-2-1-2 diamond formation focusing on possession with full backs/wing backs providing width. I'm unsure if it's a good idea to use "look for overlap" in this situation?

Edit: Also, not sure about role of the full back/wing back. FB(A)? FB(S)? WB(S)? WB(A)?

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I'm using a narrow 4-1-2-1-2 diamond formation focusing on possession with full backs/wing backs providing width. I'm unsure if it's a good idea to use "look for overlap" in this situation?

Edit: Also, not sure about role of the full back/wing back. FB(A)? FB(S)? WB(S)? WB(A)?

Well you have no-one to overlap so its pointless.

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I'm using a narrow 4-1-2-1-2 diamond formation focusing on possession with full backs/wing backs providing width. I'm unsure if it's a good idea to use "look for overlap" in this situation?

Edit: Also, not sure about role of the full back/wing back. FB(A)? FB(S)? WB(S)? WB(A)?

For sure an Wingback, if they're good attacking, then they attack, if not, support.

Full-backs tend not to take care of the whole wings, oposed to the behaviour of the wing backs, who act as they're the only one at the wings and give mor options and width.

Cheers,

Bitner

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Well you have no-one to overlap so its pointless.

Heh, right. Just thought it meant that midfielders would wait for them or they would give more support I guess

Edit: Btw. Does anyone have some good set piece instructions? This season no team has conceded more goals from corners than mine. It's extremely frustrating.

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I just have a few questions sorry if they've been answered already.

1) Would too many players up front with the instruction to make risky passes cause issues with a possession based tactic? For example I want to set up like this: IF (S) - SS (A) - IF (S) and then have a F9 spearheading the attacking 4. However all 4 of those roles have 'More Risky Passes' active which to me seems like they'd try and force the incisive pass a bit too much. Since none of the other roles really fit my team out wide (IF (A) I find would just be too attacking/too far forward to recycle possession properly) would it be best just to drop them as wide midfielders with the instruction to cut inside with the ball and get further forward as WM (S)?

2) In that same scenario would it really be lacking in width and thus better to go off with Wingbacks that sit narrower in defence? Or are Fullbacks under the support duty sufficient?

These might not be great questions to have answered here without more information but if they can be to the best of your ability that'd be great.

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I just have a few questions sorry if they've been answered already.

1) Would too many players up front with the instruction to make risky passes cause issues with a possession based tactic? For example I want to set up like this: IF (S) - SS (A) - IF (S) and then have a F9 spearheading the attacking 4. However all 4 of those roles have 'More Risky Passes' active which to me seems like they'd try and force the incisive pass a bit too much. Since none of the other roles really fit my team out wide (IF (A) I find would just be too attacking/too far forward to recycle possession properly) would it be best just to drop them as wide midfielders with the instruction to cut inside with the ball and get further forward as WM (S)?

2) In that same scenario would it really be lacking in width and thus better to go off with Wingbacks that sit narrower in defence? Or are Fullbacks under the support duty sufficient?

These might not be great questions to have answered here without more information but if they can be to the best of your ability that'd be great.

1 - It could do but depending on how intelligent the players are, they could make it work.

2 - It really depends what you want, either can work in a possession system. It just depends which way you go about creating that possession.

I haven't played FM since FM13 so I'm a bit out of touch with it atm.

Is it still recommended to pick your team shape based on how many specialists you're using or is that an old and outdated way of looking at things?

That was only every a guide and not a hard and fast rule. If you want to simplify it, then just take this into consideration

First, the Team Shape setting has been streamlined to make it less convoluted and easier to understand. It still affects differences in mentality and creative freedom, but now, "Very Fluid" means the team will tend to be more compact (with more creative freedom) whilst "Highly Structured" means the team will tend to spread out more back-to-front (with less creative freedom) with Fluid/Flexible/Structured simply being sequential steps between those two extremes.
Hello,

I really don't know where i have to post this question so i post it here.

I want to know how i can choose coachs? DDM still work?

Yes DDM is still 90% of the make up of good coaches.

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I am too stupid for this game.

How to watch matchs properly in full match and spot something?. Or maybe its just my concentration if i was a Football manager player my concentration would be 1.

So. How to spot them spaces like Cleon spots in full match. I just cant see nothing or, if i see some space, I dont know how to exploit it. Or how to deal with the computers crossing.

Last match played football manager. Oldham 6-1 Scunthorpe. Enough is enough.

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I am too stupid for this game.

How to watch matchs properly in full match and spot something?. Or maybe its just my concentration if i was a Football manager player my concentration would be 1.

So. How to spot them spaces like Cleon spots in full match. I just cant see nothing or, if i see some space, I dont know how to exploit it. Or how to deal with the computers crossing.

Last match played football manager. Oldham 6-1 Scunthorpe. Enough is enough.

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I am too stupid for this game.

How to watch matchs properly in full match and spot something?. Or maybe its just my concentration if i was a Football manager player my concentration would be 1.

So. How to spot them spaces like Cleon spots in full match. I just cant see nothing or, if i see some space, I dont know how to exploit it. Or how to deal with the computers crossing.

Last match played football manager. Oldham 6-1 Scunthorpe. Enough is enough.

Oh, I am in this situation. Frustrating.

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I am too stupid for this game.

How to watch matchs properly in full match and spot something?. Or maybe its just my concentration if i was a Football manager player my concentration would be 1.

So. How to spot them spaces like Cleon spots in full match. I just cant see nothing or, if i see some space, I dont know how to exploit it. Or how to deal with the computers crossing.

Last match played football manager. Oldham 6-1 Scunthorpe. Enough is enough.

Hello,

Maybe i did not understand properly your post but this is my anwser...

When i look a full match game it is for see what is good or not good in my team (Players, Tactic).

Tactic:

I try to see if my team play like i want (pressing, defending, attacking...).

Players:

I try to see if my players respect what i ask them

If nothing is how i like, i try to change the team instructions or the players instructions.

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Not sure if this is the right place for this but hopefully someone can help, basically is there a way to stop players randomly having a major all round stat drop for no apparent reason at various times of the season?? im having real trouble developing the stats of a lot of my players because every few months they seem to drop for no reason at all before picking up again a few weeks/months later?? is there something i should be doing differently regards training? ive got my general training set to balanced throughout the season on average intensity which i initially thought may be the issue and need upping but as soon as i up the intensity to high i get a load more training injuries which figures, so my solution was to slightly lower the amount of match training my team was doing this way my players do a bit extra training on their abilities without me raising the intensity causing injury issues, for a while this seemed to work but again ive just had half a dozen of my squad randomly drop in a load of stats and im not sure why? none of these players have been injured in fact all of them have been playing regularly and superbly well and they all say they are happy with training so its not making any sense to me.

Would appreciate any advice/tips.

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When i look a full match game it is for see what is good or not good in my team (Players, Tactic).

Tactic:

I try to see if my team play like i want (pressing, defending, attacking...).

Players:

I try to see if my players respect what i ask them

If nothing is how i like, i try to change the team instructions or the players instructions.

This is the perfect answer. If you know how you want to play (and that's every player: who overlaps, who makes runs, who stays back to defend, who holds up the ball) and can't see issues in the full match, there's an issue. A common issue seems to be the people don't 100% know how they want to play, and if you don't know that, then you can't know where to start to look for issues. Always focus on your team and whether it functions as you want.

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I'm very happy with my current system at Inter. We're playing a 4-1-2-2-1 with a flat back four, DM, two CMs, AMR/AML and lone striker.

The only thing I'm noticing on occasions that annoys me is sometimes my left winger (W-S) will be a bit isolated and runs out of passing options in the middle so goes back to the left-back (FB-S).

This is fine but I'd always like him to have a central outlet. My DM was an anchorman and my two CMs were BBM and DLP-S (the BBM was the last of the two to stop him 'bumping into my IF-A at AMR). I tried changing the anchorman to a DM-D but haven't seen a whole lot of difference in that respect although he does seem to occupy the space of the DLP-S at times which is annoying.

Are there any other options or roles I could try that might work better (particularly at DM)? It's not a massive issue but I'm always looking to improve the system if possible. Cheers.

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From the start of the game I wanted to achive a certian style of football. To simplify, my aim in tactic was to creat a bit of Simeone and Ancelotti at the same time in 4-4-2. Narrow and aggressive in defense, "pass and move" with the ball. As I really do care about balance, I tried to play flexible and standard. Well, now I'm here struggling to score goals and even defend.

I wrote down three questions I wanted to ask, because I'm stil concerned about these tactical changes.

1. Is it right to play 2 wide playmakers on attack duty? Or maybe it will make my team too narrow and toothless in final third?

2. I'm quite sure about it, but just need a confirmation. Using WP"s and Roaming playmaker (or any duty with "playmaker" line) will make team too much posession orientated and furthemore, I believe the will double in some places at the pitch?

3. So as I understand, playing narrow or wide is now more about positioning. And if I want my team to attack down the middle, it comes natural to me to play wider, but exploiting the middle? But doesn't making whole team posistions wider expose my aim to defend narrow? Or maybe I'm getting it wrong and it ought to be narrow and expolit the flanks, as I will be tight in defense and try to play wider offensively?

Thanks in advance for all answers!

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What is the difference between having the BWM role in the def. mid. slot and the central midfielder one, in terms of tactical usefulness? That is, when would one want to put a BWM in the DM slot? I read that it's not a real holding midfielder.

Right, so he isn't a classic holding mid, because obviously he won't hold his position but aggressively close down a ball carrier that comes into his range. Using him in the DM slot means that he operates deeper- both starting out and how far forward he ventures. This is the difference. It's tactical usefulness is relative to your overall tactical plan, so there is no single answer to this. I do use a BWM in the DM slot if I want to the deeper security the role offers and/or a different offensive look, but it all depends on how you read the offensive threat. If you don't have to have him providing a full time screen for your d-line, then it is a very useful role in breaking up attacks. Again, like everything, it is situational to your match situation and tactical plan.

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Hello, I am trying to create a tactic based on the counterattack, with a very solid defense but attack enough, however is not working, I have few opportunities to score, can anyone help me?

DRSlhQ3.png

pcPCAfj.png

P.s:

DL = Full Backs

MAA = Box To Box

Pl = Striker

Muito Fluído = Very Fluid

If someone does not understand another word please tell

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playing with a 4-1-2-2-1, using two IF (s), along with CS (s) and in central midfield an AP (a). Trying to get the IF to more penetrative in the final third but don't want to have the attack duty for either (or both) as I want to keep a shape to invite possession football. If I give them an instruction on support duty to get further forward when team has the ball - will that in fact just mean they are on an attack duty in theory? Or will I see a support duty role but with a bit more attacking intent?

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playing with a 4-1-2-2-1, using two IF (s), along with CS (s) and in central midfield an AP (a). Trying to get the IF to more penetrative in the final third but don't want to have the attack duty for either (or both) as I want to keep a shape to invite possession football. If I give them an instruction on support duty to get further forward when team has the ball - will that in fact just mean they are on an attack duty in theory? Or will I see a support duty role but with a bit more attacking intent?

Won't be as attacking as an Attack Duty as the inherent Mentality will still be lower, but it will be more assertive than a basic Support Duty with no PI. Mentality at a team level will also influence his behaviour.

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