Danny632 Posted April 16, 2011 Share Posted April 16, 2011 This issue is really starting to spoil this game for me. I only watch commentary, and I have found that I can predict many goals about 2 seconds before it happens. This is from corners or Free kicks. There will be a flurry of commentary in really fast succession, much faster than usual, and then it will go for a corner or a free kick That flurry tells me...goal. And I am right...100% of the time, I'd actually say it's happening one in two or three games. Anybody else noticed? Anybody else dreadfully bored of it? Link to post Share on other sites More sharing options...
Guest Posted April 16, 2011 Share Posted April 16, 2011 I notice it, not sure if I'm bothered by it. I can normally tell if I will win or lose after 15 minutes 2. Link to post Share on other sites More sharing options...
Kevin_M Posted April 16, 2011 Share Posted April 16, 2011 From FM10 onwards I have noticed a stutter in the commentary before a goal is scored. Not for every single goal but most of them. Like you I can pretty much tell when a goal is about to be scored. I can't remember if it happened on previous versions. It can be slightly annoying, but that's the way it is! Link to post Share on other sites More sharing options...
Ernest166 Posted April 16, 2011 Share Posted April 16, 2011 haha and i thought i was the only one. Link to post Share on other sites More sharing options...
Danny632 Posted April 16, 2011 Author Share Posted April 16, 2011 I really can't be bothered with it, it's one thing after another with this game It's almost as bad as the open goal chances out of nothing that are ALWAYS missed Terrible match engine Link to post Share on other sites More sharing options...
ElJaffacakeo Posted April 16, 2011 Share Posted April 16, 2011 I can, very occasionally, predict when a goal is going to be scored. However, it doesnt annoy me in the slightest. Why? Because its a game, the game is coded to perform in certain ways, certain outcomes are designed to occur based on various factors, there for, when certain factors occur on the build up to a goal, the code will either result in a goal or not a goal. Sometimes, a pattern emerges and it is possible to see certain outcomes coming about after cartain factors have occurred. Unfortunately, there is not a whole lot that can be done; its not a bug and its one of the limitations of gaming - you either grin and bear it or you bin the game. Simple really. Link to post Share on other sites More sharing options...
yadda Posted April 16, 2011 Share Posted April 16, 2011 It's always been this way though, right the way back to champ. Doesn't bother me tbh, I just got used to it. Link to post Share on other sites More sharing options...
Bababui Posted April 16, 2011 Share Posted April 16, 2011 I really can't be bothered with it, it's one thing after another with this gameIt's almost as bad as the open goal chances out of nothing that are ALWAYS missed Terrible match engine To be fair to SI, what looks like open goal chances on the 2D and 3D representation might not actually have been open goal chances in the match engine. Link to post Share on other sites More sharing options...
Danny632 Posted April 16, 2011 Author Share Posted April 16, 2011 To be fair to SI, what looks like open goal chances on the 2D and 3D representation might not actually have been open goal chances in the match engine. Not the point I was making It's that we get these open goal chances out of the blue, ie no build up, that are missed, in fact, you don't even get told that they are missed, the commentary just stops. Again, this happens every few games Nowhere near as the original issue of seeing goals before they happen Link to post Share on other sites More sharing options...
Azuru Posted April 16, 2011 Share Posted April 16, 2011 That's what I was saying before but all I got was 'you're talking sh*t'. Yes, you can predict certain outcomes of the game 'most' of the time. The game is like a set of 'sequence of events' And that's all I was trying to say Link to post Share on other sites More sharing options...
onecockygeezer Posted April 16, 2011 Share Posted April 16, 2011 To be fair to SI, what looks like open goal chances on the 2D and 3D representation might not actually have been open goal chances in the match engine. not once have i ever slated anything about this game, but that is a terrible excuse. the 2d and 3d representation is how we view the game and they need to be accurate without question. will need worked on untill then. i watch all my games 3d and have no complaints really, but the whole argument of what you see and what actually happens in the match engine needs work if it is the case. Link to post Share on other sites More sharing options...
Bababui Posted April 16, 2011 Share Posted April 16, 2011 not once have i ever slated anything about this game, but that is a terrible excuse. the 2d and 3d representation is how we view the game and they need to be accurate without question. will need worked on untill then. i watch all my games 3d and have no complaints really, but the whole argument of what you see and what actually happens in the match engine needs work if it is the case. I agree with the gist of your post; its just hard if not impossible to have the thousands of necessary animations to make this possible. How big would the game have to be to have all the normal data plus a huge graphic file? But more work is indeed needed!! Link to post Share on other sites More sharing options...
Azuru Posted April 16, 2011 Share Posted April 16, 2011 It's just a lame excuse to defend the game. I don't see the computer AI having probs scoring these 'CCC' (not against the human anyway) Link to post Share on other sites More sharing options...
onecockygeezer Posted April 16, 2011 Share Posted April 16, 2011 I agree with the gist of your post; its just hard if not impossible to have the thousands of necessary animations to make this possible. How big would the game have to be to have all the normal data plus a huge graphic file? But more work is indeed needed!! okay, but then surely that causes the argument. dont be a half a job bob and put somthing in thats a very important part of the game untill its "right/ready/finished". or if what you're saying is how it is and the graphics file would be too big, then get the animations right around goals and goal action? Link to post Share on other sites More sharing options...
Safc22 Posted April 17, 2011 Share Posted April 17, 2011 From FM10 onwards I have noticed a stutter in the commentary before a goal is scored. Not for every single goal but most of them. Like you I can pretty much tell when a goal is about to be scored. I can't remember if it happened on previous versions.It can be slightly annoying, but that's the way it is! i noticed it in FM10 and got annoying towards the end and does it now. surly it is just a quick fix Link to post Share on other sites More sharing options...
Sir_aLex Posted April 17, 2011 Share Posted April 17, 2011 yup me too! you know what else i have noticed...if there is a long stretch of commentary (same speed, not the flurry like before the goal) and then it finally goes for a corner, your will not score from it! plus if you have a corner, and then that leads to another corner...nothing will ever come from that either... Link to post Share on other sites More sharing options...
Kiwi_Mark_LFC Posted April 18, 2011 Share Posted April 18, 2011 To be fair to SI, what looks like open goal chances on the 2D and 3D representation might not actually have been open goal chances in the match engine. How is that fair...quite frankly that is an abominable situation...what is the point of a match representation that isnt accurate...how are you supposed to know what the hell is going on??? And if thats correct then that makes this thread (http://community.sigames.com/showthread.php/238682-Explanation-of-the-Impact-of-Player-Attributes-During-Match-Play-*Updated-for-FM11*) a load of bollocks! I am continuely amazed at the level with which some people will go to, to justify **** poor quality - its like their whole world revolves around FM and they cant handle any criticism of the game as it shatters their whole reality... There is ZERO excuse for this...programming is **** simple (to those that have a clue)...some of the bugs in this game are shamefull...and the lack of accountabilty and responsibility to the customers is disgraceful... Link to post Share on other sites More sharing options...
robzilla Posted April 18, 2011 Share Posted April 18, 2011 And if thats correct then that makes this thread (http://community.sigames.com/showthread.php/238682-Explanation-of-the-Impact-of-Player-Attributes-During-Match-Play-*Updated-for-FM11*) a load of bollocks! I don't follow. Why? Link to post Share on other sites More sharing options...
milnerpoint Posted April 18, 2011 Share Posted April 18, 2011 How is that fair...quite frankly that is an abominable situation...what is the point of a match representation that isnt accurate...how are you supposed to know what the hell is going on??? And if thats correct then that makes this thread (http://community.sigames.com/showthread.php/238682-Explanation-of-the-Impact-of-Player-Attributes-During-Match-Play-*Updated-for-FM11*) a load of bollocks!I am continuely amazed at the level with which some people will go to, to justify **** poor quality - its like their whole world revolves around FM and they cant handle any criticism of the game as it shatters their whole reality... There is ZERO excuse for this...programming is **** simple (to those that have a clue)...some of the bugs in this game are shamefull...and the lack of accountabilty and responsibility to the customers is disgraceful... how did you manage before the 2d and 3d parts were introduced? Seeing a missed open goal in what ever context wont do a great deal in terms of fixing your tactics. His point was there are limited numbers of animations, thats something that will be a problem for every single game representing a sporting event, there is very little that can be done about that, you cannot programme an infinite number of animations for every scenario. The ME will try and pick the best one for each situation it is representing. It doesnt make that thread pointless at all, if you understand that thread you will understand why. Link to post Share on other sites More sharing options...
Gypsum Posted April 18, 2011 Share Posted April 18, 2011 Never noticed that, but it's not as irritating as being able to tell you got a team-talk wrong in the first 30 seconds of any half. Link to post Share on other sites More sharing options...
BiggusD Posted April 18, 2011 Share Posted April 18, 2011 One of the situations where I can predict with 90% accuracy that there will be a goal is when a defending player tackles the player running with the ball, but they remain in possession. If this is repeated (i.e happens more than once in a animation), then the attacking team will score. Another is when the AI team, regardless of which level we are playing on, plays like RL Barcelona - fast, ultraprecise one-touch football with great movement and technique. When non-league teams called stuff like Bubblebury Athletic FC do this, my "suspension of disbelief" vaporates and I just max the game speed to have the goal over with. Link to post Share on other sites More sharing options...
Lord_Seifer Posted April 18, 2011 Share Posted April 18, 2011 How is that fair...quite frankly that is an abominable situation...what is the point of a match representation that isnt accurate...how are you supposed to know what the hell is going on??? And if thats correct then that makes this thread (http://community.sigames.com/showthread.php/238682-Explanation-of-the-Impact-of-Player-Attributes-During-Match-Play-*Updated-for-FM11*) a load of bollocks!I am continuely amazed at the level with which some people will go to, to justify **** poor quality - its like their whole world revolves around FM and they cant handle any criticism of the game as it shatters their whole reality... There is ZERO excuse for this...programming is **** simple (to those that have a clue)...some of the bugs in this game are shamefull...and the lack of accountabilty and responsibility to the customers is disgraceful... *facepalm* *** simple? Try programming for a living. Hello World doesn't count Link to post Share on other sites More sharing options...
Football Manager. Posted April 18, 2011 Share Posted April 18, 2011 Yes i agree OP i noticed this but didnt make a thread because i thought it would be too hard to explain but i know what you meen Link to post Share on other sites More sharing options...
Wavelberry Posted April 18, 2011 Share Posted April 18, 2011 Never noticed that, but it's not as irritating as being able to tell you got a team-talk wrong in the first 30 seconds of any half. Amen to that. You see your team meandering about and eventhough the motivation is 'playing okay' you know you're going to be lucky to go in 1-0 at half time. Link to post Share on other sites More sharing options...
Mistrho Posted April 18, 2011 Share Posted April 18, 2011 Another is when the AI team, regardless of which level we are playing on, plays like RL Barcelona - fast, ultraprecise one-touch football with great movement and technique. When non-league teams called stuff like Bubblebury Athletic FC do this, my "suspension of disbelief" vaporates and I just max the game speed to have the goal over with. Amen to that! team bottom of the league suddenly finds the intelligence to play unbeatable football and my top 4 squad cnt do a damn thing about it Link to post Share on other sites More sharing options...
Bradmonk Posted April 18, 2011 Share Posted April 18, 2011 Yeah, same here. Normally about 3 minutes into the match :| Link to post Share on other sites More sharing options...
Guest Posted April 18, 2011 Share Posted April 18, 2011 What gets me is you can tell you got your team talk wrong or right usually after 15 minutes. I can understand when I get it wrong my players will miss almost every chance but how does that make the opposition score almost every chance, and vice versa when you get it right. Using Good luck I was getting beat 3-0 every game but when I switched to we can win I won 3-0 everygame. Surely 0-0 woulld have made more sense. Link to post Share on other sites More sharing options...
BiggusD Posted April 18, 2011 Share Posted April 18, 2011 Regarding team talks - according to the way I think it works out (which I posted in its own thread) - you got a 1 in 5 chance to hit the target with your collective team talk. If you select the right one you will be fine, if you select one of the four wrong ones you are sinking without a thrace within the first 10 minutes of the first half. The safest one is "None", the second safest "You Can Win This", but they don't motivate your team as much as when you put pressure on them. If you don't have a team with average Determination 15+ and professional/determined attitudes I recommend reducing pressure as a rule. Link to post Share on other sites More sharing options...
magicmastermind124 Posted April 18, 2011 Share Posted April 18, 2011 I remember being able to predict a goal by quirks in the commentary back in CM00-01. The code is still probably the same. Link to post Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.