mrdorf Posted May 18, 2010 Share Posted May 18, 2010 Just a nosey question, if that makes sense? :confused: I was wondering if there's an article about how the game is made? Is it a non-stop process? (Are you guys working on the next one now?) How do you design the ME (watch loads of games. Who is your consultant?) How does scouting work who scouts players and puts in their stats and how do you know if Tim Cahill should get 18 or 20 for heading? Thank you. Link to post Share on other sites More sharing options...
Zenyatta Posted May 18, 2010 Share Posted May 18, 2010 Id like to read or watch something about the creation of the game as well. Link to post Share on other sites More sharing options...
bigdunk Posted May 18, 2010 Share Posted May 18, 2010 There's loads of info in the Blogs from last year: http://community.sigames.com/showthread.php?t=145024 Link to post Share on other sites More sharing options...
grade Posted May 18, 2010 Share Posted May 18, 2010 It would no doubt enjoy something more specific then just a few blogs that announces and talks about features that is part of FM10. What I would love is at least to learn the game cycle of FM. When do they start to plan things out? (If they are not already plan old features from years ago). When does it end the phase of planning and start the programing stuff? and so on. It would help a lot for us users to give our feed back as soon as possible. Link to post Share on other sites More sharing options...
mrdorf Posted May 18, 2010 Author Share Posted May 18, 2010 It would no doubt enjoy something more specific then just a few blogs that announces and talks about features that is part of FM10.What I would love is at least to learn the game cycle of FM. When do they start to plan things out? (If they are not already plan old features from years ago). When does it end the phase of planning and start the programing stuff? and so on. It would help a lot for us users to give our feed back as soon as possible. That's what I'd like to know. I think it would make a cracking article. I'm just interested in knowing what happens from start to finish. Link to post Share on other sites More sharing options...
Fade2Black Posted May 19, 2010 Share Posted May 19, 2010 Hey theres a good idea. I remember one of the Mortal Kombats came with some extras where you got to see the inner workings of the game being produced and developed! That'd actually be cool. I've been trying to nosey into the game industry for an age so this kinda thing really interests me. Don't think am the only one who wants to see behind the scenes footage and pics of the fat bald guy in the office at his desk wich is surrounded with Cartoon models like Bugz bunny/roadRunner and co. C'monnnnn there has to be atleast one of you in the SI office with a Waddel Poster/ haircut! Link to post Share on other sites More sharing options...
lutontown1991 Posted May 19, 2010 Share Posted May 19, 2010 How does scouting work who scouts players and puts in their stats and how do you know if Tim Cahill should get 18 or 20 for heading? Teams have researchers who decide the attributes of their teams players Link to post Share on other sites More sharing options...
mrdorf Posted May 19, 2010 Author Share Posted May 19, 2010 Teams have researchers who decide the attributes of their teams players Cheers. I know I'm asking a lot, but how do they get decided? Who are the researchers? club staff? Link to post Share on other sites More sharing options...
Praczy Posted May 19, 2010 Share Posted May 19, 2010 Cheers. I know I'm asking a lot, but how do they get decided? Who are the researchers? club staff? Usually fans of the clubs in question, who then report to the head researcher of a country employed (I think) by the SI. Link to post Share on other sites More sharing options...
lutontown1991 Posted May 19, 2010 Share Posted May 19, 2010 Cheers. I know I'm asking a lot, but how do they get decided? Who are the researchers? club staff? A lot of the researchers are on this forum. You will see it in their member profile. E.g. PMLF is the Brazil researcher and has a lot of posts. You will see him in the Brazil thread http://community.sigames.com/showthread.php?t=4963 Link to post Share on other sites More sharing options...
Fausto Posted May 19, 2010 Share Posted May 19, 2010 yeah like a short interview with how the facilities of Sigames inside, and a pic of everybody that works in the game and all that could be a nice touch.... Link to post Share on other sites More sharing options...
Slawbawn Posted May 19, 2010 Share Posted May 19, 2010 I would imagine the process of starting the next game would be almost insant. The graphics team and such would be consulting each other and other departments on improvements for the GUI of the game. Along with that you'd have things such as the marketing team beginning to plan out the advertising campaign. Programmers would also start looking at the bugs found in the game and start hammering the out straight away so they're ready for the next patch as well as the next game version. Link to post Share on other sites More sharing options...
RDXCougar8173 Posted May 19, 2010 Share Posted May 19, 2010 they might even have started on the next version of the game not long after the final patch was released so they can get some of beta version ready for when they have sorted the beta testers needed to test the game Link to post Share on other sites More sharing options...
SI Staff Simon Tipple Posted May 20, 2010 SI Staff Share Posted May 20, 2010 It would no doubt enjoy something more specific then just a few blogs that announces and talks about features that is part of FM10.What I would love is at least to learn the game cycle of FM. When do they start to plan things out? (If they are not already plan old features from years ago). When does it end the phase of planning and start the programing stuff? and so on. It would help a lot for us users to give our feed back as soon as possible. We have feature meetings over the winter period after each version of the game is released. In these meetings we decide what ideas we would and would not like to make the game. These then have to be scheduled and some will be coded for the next version of the game and some will be scheduled for a year or two later. Link to post Share on other sites More sharing options...
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