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    7 questions in this category

    1. Injuries – Dealing with injuries and prevention

      One of the most important tasks as a football manager is being able to have your best players on the pitch at the same time, so it’s vitally important you keep your squad fit and healthy. Unfortunately, players will always pick up injuries. These can range from a shocking challenge in match right down to a player dropping a remote control on their foot (as one ex-England International somehow managed to). To combat a potential injury crisis, we’ve listed some of the most important areas to pay attention to in order to stay off the top spot of the injury table.
    2. Injuries: Training

      A high training intensity workload may improve your players attributes quicker, but it will increase the chances of players picking up injuries, especially when working on physical sessions such as Fitness. Balance between the levels of match preparation and general training depending on the time of the season. Pre-season is a perfect time to work on your tactics via match preparation and allow your players condition to increase between matches. Resting players is key. Think about how much time you want to give them to recover; is it better suited before or after a match? During particularly tough runs, resting both days is worth considering. Individual training adds onto a player’s workload so be careful how much extra you ask of players, especially younger players who are still in early development.
    3. Injuries: Team Selection and Tactics

      On asking your team how you want them to play, you can potentially be making them more susceptible to injuries. Be aware that some specific instructions and roles push your players harder than others. Match Sharpness - Particularly important during pre-season or after a player returns from injury. Low match sharpness raises the chance of injury. The only way to increase match sharpness is by playing matches, so consider building the player up slowly with substitute appearances or low intensity non-competitive fixtures. You can also use the ‘Fitness’ training regime between matches to reduce the drop in match sharpness between matches. Player Condition - Player condition can fluctuate during matches depending on in-match events. Manage those players in high demanding roles (such as marauding full backs or box-to-box midfielders) by making sure they have sufficient rest days between matches. High Tempo - Asking your players to crank up their on pitch intensity may mean you win the ball back quicker or move it around faster, but it does also increase the chance of injury. Consider lowering your tempo, retaining the ball and taking a breather when in strong winning positions. Hard Tackling - Hard tackling may give you more chance of winning the ball back quickly, but you are asking your players not to hold back for any challenges. This may be fine for an imposing ball winning midfielder, but a delicate winger won’t be thanking you after a heavy 50/50 challenge. Get Stuck In - Only the most robust footballers need apply. Use it with caution for both disciplinary reasons and to make sure your physio isn’t overworked post-match. Player Roles with ‘Tackle Harder’ set by default: Ball Winning Midfielder, Defensive Midfielder, Defensive Winger, Defensive Forward
    4. Injuries: Scouting and Transfers

      Injury Prone Players - Comprehensive scouting on players can report back that a player; “Could have real problems with injuries”, “Might have problems with injuries” or is just “Fairly susceptible to injuries”. The better quality scouts you have, the more chance any potential injurt problems will be picked up before you spend your entire transfer budget on a player destined for the treatment room. 
    5. Squad Registration: User unable to continue due to not having enough Home-Grown/U21 players to register squad

      If you find yourself unable to register a complete squad due to not having enough players to match some particular criteria, leave a slot free. Every ‘empty’ slot counts as one player towards the criteria. So if you needed four Home-Grown players and only had two available within your squad, leaving two empty slots would allow you to register your selected squad. Failing that, you can also ask the assistant to ‘Auto Pick’ for you. 
    6. Scouting and Player Report Stars: How are the player Star Ratings decided?

      Star ratings are vitally important as an indicator for which players to sign or select for your team. There are a number of things taken into account for star ratings, which would go to explain why some big clubs cannot find ‘Five Star’ players, or why smaller clubs can have a ‘Five Star’ player who aren’t the best players in the game. Star Ratings are dependent on the following: - The reputation of the club - The reputation of the league/competition the team is playing in - The ability of the players already in your current squad - The ability of your scout/coach in being able to read Current and Potential Ability - The ability of the player
    7. Scouting and Player Report Stars: Why do some players have black stars?

      Black stars can be found on players who haven’t yet been fully scouted, or are at an age where the scout or coach doesn’t feel they can accurately state the potential of the player. You may find the older the player becomes, the more accurate the scout or coach becomes with their rating of the player’s potential. 
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