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  • Popularity for Turkish clubs


    oguymafia
    • Public Status: Under Review Files Uploaded: None
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    I noticed that for some of the bigger clubs, Arsenal, Dortmund etc. the followers and merch sales are pretty accurate e.g. Arsenal 20M social media followers in game and 20M on Twitter (or 23M on Instagram) irl. But I have noticed that this is not at all the case for Turkish clubs.

    Just to use Fenerbahce as an example, in-game, under the supporter profile (Club Vision > Supporters), it states that Fenerbahce has 1M followers on social media, which irl is 10M on Twitter irl (or 8M on Insta). This might also have an effect on shirt sales for example which hover around 8-10K shirts in-game, while in reality it was 352K last year. <https://www.fotomac.com.tr/fenerbahce/2022/07/20/352-bin-adetle-forma-rekoru.>

    Just some minor issues, but figures like these do effect the amount of money coming in, also in terms of sponsorships which in turn has an effect on transfer budgets etc. etc.

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    Club income doesn't rely on social media followers or shirt sale numbers in the game.  We actually define clubs' commercial income in the database and the game uses this, rather than using social media followers and shirt sales to calculate club income.

    The game coders appear to have used some estimation method for social media followers and shirt sales which unfortunately doesn't yield realistic results for Turkish clubs since our clubs are structured differently than most European/English clubs.  

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    Thank you for your response. I thought I'd report this since I am not fully aware how the new supporters share and followers will influence the finances in terms of social media following, so I am glad to hear it doesn't (at all or to that extent). That being said it would be nice to have those figures reflect reality. 

    Also, apart from the aesthetics, in terms of shirt sales it most certainly does influence the revenue directly (e.g. 10K shirts sold in-game as opposed to 350K sold irl of an average shirt worth 80 quid yields a difference of 27M annually). These streams are included in-game as a source of income no?

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    Thanks for taking the time to raise this - appreciative that in this instance it doesn't mirror real life and is something we will investigate further. 

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