For players who like immersion and use statistics when scouting/comparing players it is vital that the FME and QME give similar results so that such searches are not rendered useless.(I doubt if many people have computers powerful enough to be able to set the detail level such that the FME is used for their whole database; thus ensuring that all their statistics based player searches/comparison are consistent.)
I ran a full season test of the Premier League using the FME and then using the QME on the same base file. The Detailed Team Statistics for each team plus certain Player Statistics, only available for 20 players, were then collated in a spreadsheet for comparison purposes with "Real World" equivalents added where possible. I ran similar tests for FM21 to highlight discrepancies. . The spreadsheet results are shown below with FME versus QME comments shown in Blue and comments relating to "Real World" equivalents shown in Green. For game purposes it is the output of FME versus QME that matters with close alignment to the "Real World" equivalents being the icing on the cake.
The changes to this years FME and QME, as per the Beta, have improved things in lots of areas versus the situation in FM21, including versus "Real World" equivalents but there are still areas that need addressing.
Main areas FME versus QME are:
1) Headers Won % - I would expect the average Headers Won % to be 50% as in real world stats; if someone wins a header then someone else has lost the header. The average Headers Won % shown by FM22 FME for 21/22 season was 66% with the poorest team in Premier League winning 60% of their headers. For the QME spread was very similar with an average of 66% and the poorest team in the Premier League winning 62% of their headers. This surely has to be an error that presumably may have knock on effect to players stats....
2) The average Possession Lost for both FME and QME is significantly higher than the average Possession Won : FME 3,195 vs 2,799 and QME 4,452 versus 3,576. Seems strange, should they be the same (like headers won % should average 50%)? Difference possibly correct/intended and reflects teams losing possession unchallenged.....? Even if the difference is correct/intended the FME and QME are producing very different results and spreads.
3) Passes Completed and Passes spread (difference between Max and Min) are too low in the QME
4) Average Possession not 50% in QME but probably just rounding.
5) FME Average Crosses are too high versus QME (both far too high versus "Real World")
6) Tackles too low in QME
7) Clearances and Interceptions very different (all too high versus "Real World", particularly FME)
8) Player Key Passes and Key Passes/90 Mins very different
Adding Manager (to Chelsea) and doing advanced player search confirmed FME players have more Key Passes/90 Mins
Players apppearing | |||
in Search | |||
Key Passes/90 mins | FME | QME | |
at Least 4 | 7 | 3 | |
at Least 3 | 25 | 9 | |
at Least 2 | 169 | 118 | |
at Least 1 | 1416 | 1407 |
Similar result for Passes Completed/90
Players apppearing | |||
in Search | |||
Passes Comp/90 mins | FME | QME | |
at Least 70 | 5 | 0 | |
at Least 60 | 29 | 3 | |
at Least 50 | 212 | 205 | |
at Least 40 | 1205 | 1188 |
9) Doing similar player searches to above for Interceptions/90 mins, Tackles/game, Headers Won/90 mins showed FME and QME to give consistent results, so no apparent issues re these stats for comparison purposes.
Many thanks to FM staff for the work on improving a lot of the stats issues that were reported in FM21; looking forward to further strides and improved consistency/comparability in the full game release.
The following pkm files, on which the test is based, have been uploaded : BetaStatsFME.fm BetaStatsQME.fm
The collated stats extracts are and follows, with the spreadsheet also attached:
Steps To Reproduce:
For players search re 8) and 9) above you need to first add manager. Use existing profile which defaults to manageng Chelsea. Then go to player search and set appropriate advanced condition search to see players found.
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