Not sure if I would class this as a bug or if should be requested as a feature, either way it's something that can easily be implemented into the game and I feel like there's been an oversight.
I have several games where players receive bad ratings and not enough information is given to explain why these ratings are warranted.
This makes it difficult for me to adjust player/team instructions as a way of improving a players rating, because if I don't know what a player is doing wrong, how can I improve this for the future?
I feel like this is partly due to a lack of stats/information given to us during a game. Bare in mind that the vast majority of us don't watch full match highlights, so we depend on stats to give us a breakdown of how our team/players are performing.
Some stat inclusions that would really help with understanding player performance (because they seem to heavily impact player ratings) are 'mistakes made' and 'times lost possession'. Neither of these stats can be viewed during a game via the player statistics at half time or full time. You can only find this information through analysis tools or detailed league stats (they are not easy to find).
Also, it would be great to have some written feedback on player performances. At the end of the game you'll be told worst/best performer and why, can we not have this for every player?
For example:
Here we have my centre back 'Jota' on a 6.3 rating. His pass completion rate is amazing (unrealistically good if anything!), one key pass, 3 interceptions, won every header...
So why the low rating? Is it because he didn't make a tackle? Maybe he made a mistake? There's no way of knowing with the stats available.
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I don't Understand Player Ratings
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