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Old 13-11-2008, 14:55   #1
Matt - SEGA
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Default Official Q+A Thread - Activation / DRM

Hi All,

As of yesterday, we provided a level of insight into the Activation process for Football Manager 2009. The detail is below. We've now added an official Q+A into the process and the technology behind it from Murray, SEGA's DRM expert. I've decided to combine these into one thread for ease of use and will close the other threads forthwith.

"SEGA Confirm Football Manager 2009 Activation details" - 12th November

SEGA have today confirmed that activation servers for Football Manager 2009 will be turned on shortly before midnight on Thursday 13th November in time for the release date of Friday November 14th across Europe.

Despite the unprecedented anticipation for Football Manager 2009, SEGA would encourage retailers not to break the Friday 14th November street date so as not to disappoint customers who will be unable to play before the release date.

Buyers of the game can activate with one-time entry of the unique code on the back of the game manual by one of three methods
1. Register with STEAM and input the code during installation. This method has the benefit of automatically patching and updating the game.
2. Activation without additional software installation is available direct with Uniloc.
3. For those without an internet connection a local telephone number will be available and presented within the installer for customers to call and register the code. Where possible this will be a local toll free number.

Once the game is registered through any of these three methods the game will be activated and available to play. No further activations will be required unless the user specifically deactivates the machine it is installed on.

Activation for the Australian market will taken place at 6.00 EDT (Sydney) 14th November.
Markets with later release dates such as the Czech Republic, Poland and Slovakia for Football Manager 2009 and Worldwide Soccer Manager in the USA will have servers turned active for midnight before their respective releases.


Official Q+A - Over to you, Murray:

How many computers can I install the game on?
You can install and play the game on 5 computers at a time. We call these "license seats". 1 License seat = 1 unique computer.

If after 5 computers, I uninstall the game from a computer, can I install it on another machine?
Yes, you can. Uninstalling the game will free up a license seat. You may also free up license seats at the soon to be announced deactivation URL

What happens if my computer breaks? Or I have to get a new computer? Will I lose a license seat?
Yes, but you can reclaim license seats at the deactivation URL. Here you can select computers you are no longer using and free up license seats.

What if I have to uninstall and reinstall 5 times on the same computer? Will I use up all of my available licenses?
No, it will not. Remember - we do not limit the installations. We only limit the "unique" computer the game is being played on. You may install 100 times on 5 separate computers without limitation.

After 5 installs do I have to throw the game away?
No, absolutely not. If you uninstall the game you can free up your license seats. In addition, you can visit: to free up license seats.

Do I need to provide personal information?
No. You only need to provide your license key.

Am I required to be online to play the game?
No. You may choose to activate online or over the phone. Online activation is faster and easier, but after this initial activation, you do not have to be online to play.

How long can I play the game without activating?
You may play the entire demo version of the game without ever activating. Any install of the full game will require activation.

What do I do in the event something catastrophic happens and I lose a 'seat'? Can I get it back?
Yes, you may visit the deactivation URL and release your license seats.

Do I have to use Steam?
No, you can use Steam or Activation Online or by Phone.

What if I don't have an internet connection?
If you don't have an internet connection you can activate the game by phone.

How much will the phone call cost?
Toll free numbers have been provided for the majority of countries where the game is sold.

How long will the activation take?
Online activation takes a few seconds. Phone activation takes about 5 minutes.

How long will the activation servers be available? Will I still be able to play the game 5 years from now?
Yes, we hope so. Nonetheless - after 18 months (estimated at present) we will release a DRM-free version of the game to ensure that you can play in years to come.

Do you collect any data? What data are you collecting?
Yes, we currently collect the Geolocation you have activated the game from. We also take a snap shot of your hardware footprint for the game.

Who will use this data?
This data will used by SI and Sega only to help make sure that future releases of the game have the widest location and hardware compatibility possible.

What software do you use to collect the data?
We use a product called SoftAnchor Insight. We ONLY use the Hardware Insight aspect of this product.

Is the information collected user identifiable?
No, all data collected is completely anonymous and on aggregate.

Are tracking what I do in the game?
No, absolutely not.

Do you install additional secret software on my computer?
No, absolutely not. All DRM related code is contained within the Football Manager 2009 exe. When the uninstaller removes this - there is no DRM related software left on your computer.

Is this a rootkit? Will you leave activation code on my computer?
No, absolutely not. All DRM related code is contained within the Football Manager 2009 exe. When the uninstaller removes this - there is no DRM related software left on your computer. The program will install a license file as well, but this non-executable (i.e. it cannot effect your computer) and will be removed on uninstall as well.

Are you using In-Game Advertising?
Yes, we are using IGA, but this has no correlation to the copy protection and should be addressed in a separate discussion found here - http://community.sigames.com/showthread.php?t=60932 .

Do I need to open a port on my firewall?
No, You should not. All traffic is standard web-traffic. It is the same as if you opened a web page.

Will you actively monitor me or my playing habits?
No - we are not doing any play monitoring or analysis. We are *not* using the Feature Insight package of SoftAnchor Insight.

If I buy a copy of FM2009 in the UK can I still play it in the USA?
Yes - we are not blocking authentication based on location.

Will you stop me using D-Tools / Alcohol 120%?
No – we do not stop other software running, we do however block ‘debuggers’ attaching to the FM09 process when running. We believe this is extremely fair and can see no valid reason for a person to be running a debugger against the FM09 process.

How will this affect second-hand games?
This will not affect second-hand games, you can go to the deactivation URL and remove all previous activations, the game will then be as if you had purchased new. The retail outlets are aware of the protection being used and are comfortable with it, there will be no blacklisting etc.

Will third party data editors work?
The FM09 official data editor does work, rumours are that third party FM09 editors are in development – but as you can appreciate we have no direct control over these editors.

Is this going to stop piracy?
No. We expect that eventually the game will be pirated. Unfortunately, piracy is a hard fact in our industry. What we have attempted to do here is create a system by which legal users can get the utmost flexibility to use and play the game in a fair manner. We believe that by putting the hard work into providing a generous 5 computer seat policy and the ability to administer your licenses yourself that most people will not feel the need to pirate the application or put their computers at risk by downloading copies from torrents and will purchase a legitimate copy.

What are your plans for FM10?
We have made no provisions for FM10, but we will hold discussions based on the extensive feedback you have provided (thank you), we will also speak to our copy protection provider(s) and see how best we can accommodate your requirements, whilst retaining a stronger crack-free period. Please be assured that we value each and every FM player and will try our best to accommodate all of the requirements you have set-out.

Thanks for reading. One last point - off-topic posts in this thread will be deleted so please stick to legitimate questions only.

Cheers

Matt + Murray

Last edited by Matt - SEGA; 13-11-2008 at 19:01.
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Old 13-11-2008, 14:57   #2
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Default Re: Official Q+A Thread - Activation / DRM

Thanks for help.
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Old 13-11-2008, 15:00   #3
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Default Re: Official Q+A Thread - Activation / DRM

To be fair, I don't mind authentication as I feel I can trust these companys

Why was it this year that this was introduced? What happened that made you think, hey let's use this?
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Old 13-11-2008, 15:02   #4
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Default Re: Official Q+A Thread - Activation / DRM

Thank you.
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Old 13-11-2008, 15:02   #5
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Default Re: Official Q+A Thread - Activation / DRM

Quote:
Originally Posted by peter-evo View Post
To be fair, I don't mind authentication as I feel I can trust these companys

Why was it this year that this was introduced? What happened that made you think, hey let's use this?

Good question.

I'd be interested to hear why.

Thanks for the post, most informative.
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Old 13-11-2008, 15:03   #6
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Default Re: Official Q+A Thread - Activation / DRM

Thanks, just remember next year to make insight optional. Whilst most of us have nothing to hide, its rude not to give us an option to skip participation.
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Old 13-11-2008, 15:09   #7
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Default Re: Official Q+A Thread - Activation / DRM

Does the game contact SI and send them the "hardware snapshot" and activation data every time you run the game being connected to internet? Or does it happen from time to time or doesn't happen ever after the original activation?
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Old 13-11-2008, 15:11   #8
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Default Re: Official Q+A Thread - Activation / DRM

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Originally Posted by Richard76 View Post
Good question.

I'd be interested to hear why.

Thanks for the post, most informative.
Mostly because last year the game was available to people playing a 'pirated' version 3 days before our loyal fanbase could legitimately play the game. We know we're going to suffer from piracy, but there should never be the instance where pirates get to play the game before our loyal fanbase - hence the decision to switch to this method of protection.

I know it's not everybodys cup of tea - but fingers crossed we seem to have achieved our aims so far this year, certainly an improvement on last year.
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Old 13-11-2008, 15:12   #9
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Default Re: Official Q+A Thread - Activation / DRM

I agree it seems to have done a good job of stopping the pirates getting it early, which is a surprise.
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Old 13-11-2008, 15:15   #10
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Default Re: Official Q+A Thread - Activation / DRM

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Originally Posted by Muzchap View Post
Mostly because last year the game was available to people playing a 'pirated' version 3 days before our loyal fanbase could legitimately play the game. We know we're going to suffer from piracy, but there should never be the instance where pirates get to play the game before our loyal fanbase - hence the decision to switch to this method of protection.

I know it's not everybodys cup of tea - but fingers crossed we seem to have achieved our aims so far this year, certainly an improvement on last year.
I didn't know that.

I can understand the additional security this year then.

Keep up the good work.
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Old 13-11-2008, 15:16   #11
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Default Re: Official Q+A Thread - Activation / DRM

Scores of people have been asking if two (or more) family members who live in the same house can install and activate and play Football Manager 2009 without this being frowned upon or been seen as doing something illegal. If a father and son played FM2009 over a network, would they be required to buy two copies of the game?

Also, lets say you legally own two computers, you activate the game on both computers, but you only play the game on one machine whilst leaving person X to play the game on the other computer, would this be constituted as illegal?

I do think you should clear this up on the opening post, because lots of people have asked these questions.
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Old 13-11-2008, 15:18   #12
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Default Re: Official Q+A Thread - Activation / DRM

Do you collect any data? What data are you collecting?
Yes, we currently collect the Geolocation you have activated the game from. We also take a snap shot of your hardware footprint for the game.


Is this legal? Can you collect info on my hardware? I should have the right to ask you to delete this information as it could be classified as personnal.

I really don't like this bit

ps: most of the softwares that do this also leaves the choice to the user wether he wants to send this ifo or not at installation, will it be the case for FM 09?
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Old 13-11-2008, 15:18   #13
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Default Re: Official Q+A Thread - Activation / DRM

Quote:
Originally Posted by Muzchap View Post
Mostly because last year the game was available to people playing a 'pirated' version 3 days before our loyal fanbase could legitimately play the game. We know we're going to suffer from piracy, but there should never be the instance where pirates get to play the game before our loyal fanbase - hence the decision to switch to this method of protection.

I know it's not everybodys cup of tea - but fingers crossed we seem to have achieved our aims so far this year, certainly an improvement on last year.
I heard that if the game was pirated it screwed the game up a little, surely it was only subtle(sp?) and pretty much unnoticable or so many people wouldn't have downloaded and carried on play the pirated version.

and gipsy, its anonymous, and just collected to look at how many people have certain hardware set ups, so they next time round what to support.
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Old 13-11-2008, 15:18   #14
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Default Re: Official Q+A Thread - Activation / DRM

Thanks for the detailed information. My question is about these sections:

Quote:
SEGA have today confirmed that activation servers for Football Manager 2009 will be turned on shortly before midnight on Thursday 13th November in time for the release date of Friday November 14th across Europe.
[...]
Activation for the Australian market will taken place at 6.00 EDT (Sydney) 14th November.
Markets with later release dates such as the Czech Republic, Poland and Slovakia for Football Manager 2009 and Worldwide Soccer Manager in the USA will have servers turned active for midnight before their respective releases.
What happens if I buy the game in a country which is not on the list at all (e.g. Germany or Uganda)? Can I still activate it, and when? Is there a difference between the Steam and boxed versions?
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Old 13-11-2008, 15:24   #15
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Default Re: Official Q+A Thread - Activation / DRM

The timing on Steam is a complete mess - appreciate it if you guys could look into it. It is now 2.20 AM Friday the 14th here in Eastern Australia and Steam says: "Available: November 14th, 2008
This game will unlock in approximately 1 day and 10 hours" - Which would make it Saturday 15th noon. Makes no sense. In the original post above Sega says: "Activation for the Australian market will taken place at 6.00 EDT (Sydney) 14th November." which is in less then 4 hours. What the hell is going on?? Everytime I check on Steam the release time has changed - not good enough!!!
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Old 13-11-2008, 15:26   #16
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Default Re: Official Q+A Thread - Activation / DRM

Thanks for that , clears a lot of things up
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Old 13-11-2008, 15:28   #17
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Default Re: Official Q+A Thread - Activation / DRM

Haha, this is hilarious. I've had a call and email off two of my friends moaning about how they can't get the game to work. That the code isn't working. So of course I told them that it won't work until tomorrow. Both were amazed that this wasn't announced to people outside of the forum or that at least they aren't given some kind of obvious message that tells them this when they put the code in.

SI, I suggest that you make the code activation a little more obvious to people. I guess even with this sticky we might start seeing a few threads in GQ today.
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Old 13-11-2008, 15:33   #18
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Default Re: Official Q+A Thread - Activation / DRM

So if we can install the game, activate it, but then go to a URL and release the activation seat, what's the point of activating in the first place? If the game isn't dialling home everytime you play it, then it won't know it's activation has been released so presumably it can carry on being used?
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Old 13-11-2008, 15:35   #19
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Default Re: Official Q+A Thread - Activation / DRM

Glad that if I get the game I won't be authenticating the game online. Getting a snapshot of your computer hardware is just the start, what will come next year, looking for additional graphics or what teams everyone is playing as or what third party FM apps people are using?

This is surely invasion of privacy, and like many others feel that an option should have been included to opt out, although this doesn't really bother me as like I say I won't be authenticating the game online.

The whole DRM thing and Insight thing is a shambles as far as I'm concerned.

Edit:- Also what eshaan above has said makes the whole thing even more of a joke.

Last edited by feedthegoat; 13-11-2008 at 15:37.
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Old 13-11-2008, 15:38   #20
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Ah, that's put my mind at rest. Thanks very much.
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Old 13-11-2008, 15:45   #21
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Default Re: Official Q+A Thread - Activation / DRM

I was deeply concerned when I read about the activation process, but my fears have been allayed here somewhat. It is certainly a heck of a lot better than the EA approach to activation which is draconian and restrictive.
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Old 13-11-2008, 15:49   #22
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Default Re: Official Q+A Thread - Activation / DRM

these activation methods look quite simple to me, they are not going to be so nasty...threads have been made on this subject cause there wasnt a good post/thread from someone(SI/SEGA) to clear all the things up...anyway...looks fine to me and i cant even wait until i play my first save...even though...stating that the methods are easy, one question?when trying to authenticate on steam...will the requiered code be sent to us via mail?that is the only thing i am not understanding regardin steam activation(cause i bought the game from there)...pre loaded the game and waiting nicely for the final countdown
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Old 13-11-2008, 15:50   #23
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Default Re: Official Q+A Thread - Activation / DRM

if i register the game by phone, i will need to be online??
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Old 13-11-2008, 15:52   #24
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Default Re: Official Q+A Thread - Activation / DRM

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if i register the game by phone, i will need to be online??
No, you will not.
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Old 13-11-2008, 15:52   #25
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if i register the game by phone, i will need to be online??
its a phone activation, not online...so no, you do not need internet connection
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Old 13-11-2008, 15:54   #26
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I'd image that when you use the deactivation URL, the license file for FM is removed, and without that, the game wont start until re-activated. Just a guess of course, but plausible.
But how though? Presumably I can release the license from a completely separate computer, as in the second hand sales example given in the first post. If the game isn't dialling home each time it's played, there's no way it can know that it has had the license released.
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Old 13-11-2008, 15:58   #27
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What is Uniloc?
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Old 13-11-2008, 16:06   #28
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Default Re: Official Q+A Thread - Activation / DRM

sorry to sound stupid...but if me and my bro my the game halve each..and i use it on my laptop and he uses it on his computer is that possible??
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Old 13-11-2008, 16:09   #29
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But how though? Presumably I can release the license from a completely separate computer, as in the second hand sales example given in the first post. If the game isn't dialling home each time it's played, there's no way it can know that it has had the license released.
It says above there will be a license file for the game, my guess is if that file is not there (ie. removed by the de-activation process), then the game wont start, and reactivating will create a new one.
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Old 13-11-2008, 16:12   #30
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It says above there will be a license file for the game, my guess is if that file is not there (ie. removed by the de-activation process), then the game wont start, and reactivating will create a new one.
Yeah, but if I sell my copy on to someone else without uninstalling it (not that I'm going to do this of course), and they use their computer to deactivate my installation at that URL, how will it delete that file on my computer?
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Old 13-11-2008, 16:15   #31
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Default Re: Official Q+A Thread - Activation / DRM

Muzchap, can you answer my earlier question.
What is Uniloc and how is it relevant to the activation? Do we have install something (an external program) to authenticate the game?
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Old 13-11-2008, 16:15   #32
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Yeah, but if I sell my copy on to someone else without uninstalling it (not that I'm going to do this of course), and they use their computer to deactivate my installation at that URL, how will it delete that file on my computer?
Ahhh I see what you mean, interesting point. I'd not thought of it from that angle.
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Old 13-11-2008, 16:18   #33
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Muzchap, can you answer my earlier question.
What is Uniloc and how is it relevant to the activation? Do we have install something (an external program) to authenticate the game?
Hi Alex, please read the post at the top - everything is in there. You do not need to install anything else - everything has been set-up to lead you through whichever route you choose (Steam / Uniloc) - Steam is the preferred option as it will auto-patch your game for you.

Hope that helps.
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Old 13-11-2008, 16:20   #34
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Default Re: Official Q+A Thread - Activation / DRM

ok thanks Muzchap, i did read it. guess it's been a long day, sorry about that.
i'm going via boxed method and it just confused me.
but that's fine, thanks
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Old 13-11-2008, 16:21   #35
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ok thanks Muzchap, i did read it. guess it's been a long day, sorry about that.
i'm going via boxed method and it just confused me.
but that's fine, thanks

No problem - it's going to be a long day for us - basically, if you put the disc in the drive - and autorun, you will get all the information you need. If you are still unsure - please PM and I'll give you a call to talk it through (if that helps?)
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Old 13-11-2008, 16:23   #36
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Originally Posted by Muzchap View Post
Handheld was available 2 days ago in closed groups. No working images of FM09 exist at present, plenty of fakes do - you take your chances
Im actually glad this new system is here... I know piratesites and big networks of illegal sharing and this version of football manager is actually a huge issue on several forums and stuff where the 'crackers' are actually complaining: "I'm sorry people, so far we've been unable to crack to code to make FM2009 playable without disc or activation" ... so thats good news for sigames!

14 hours to go untill my copy is in the mailbox... I'm not gonna be on this forum after 23:00 tonight because I dont wanna read about people playing allready (yeh, a jealousy issue, dont ask )
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Old 13-11-2008, 16:24   #37
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Default Re: Official Q+A Thread - Activation / DRM

that's great then Muzchap. don't need a call, but thanks very much (good customer service there, take note SI/Sega Haters).
"2. Activation without additional software installation is available direct with Uniloc" is what confused me, but if the installation wizard explains it, then that's great. I read it as activation WITH and I've never heard of Uniloc.

thanks though
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Old 13-11-2008, 16:27   #38
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Default Re: Official Q+A Thread - Activation / DRM

The deactivation URL basically removes 99% of my problem with this system.

I'm not keen on the submission of location data etc but it's just one of those things - I'm not the paranoid type.

Thanks for the thorough Q&A, I'd suggest making it available earlier next year.
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Old 13-11-2008, 16:36   #39
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Default Re: Official Q+A Thread - Activation / DRM

Nice!!! Thanks for that!!

Will there be a thread tonight to say when the activation is ready to be used? - Will it be an hour before? Ten minutes? Any indictation of how long before midnight activation will be ready?
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Old 13-11-2008, 16:44   #40
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Default Re: Official Q+A Thread - Activation / DRM

nice one boys
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Old 13-11-2008, 17:16   #41
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Default Re: Official Q+A Thread - Activation / DRM

Question about the DRM which is not answer in the Q+A:

You say that you can 'disable' an installation of the game from a "deactivation URL", thus freeing up one installation seat.

But I don't understand how this works:

What stops someone from installing the game in one computer, then disabling that install from the deactivation URL to get it back without actually uninstalling the game, then installing on another computer, then disabling that again from the deactivation URL... so that he's got an infinite amount of installs available?

As far as I know, the game DOESN'T do any kind of online check at start up to check if the license is valid, does it?

Either I misunderstood something, or there's some information missing?

Last edited by VMX; 13-11-2008 at 17:18.
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Old 13-11-2008, 17:18   #42
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Default Re: Official Q+A Thread - Activation / DRM

Quote:
You say that you can 'disable' an installation of the game from a "deactivation URL", thus freeing up one installation seat.
To add a little more to VMX's question how am I supposed to do this if I haven't got the internet connected to the PC the game is running on?
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Old 13-11-2008, 17:18   #43
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Default Re: Official Q+A Thread - Activation / DRM

My brother just picked this up from playtime in Doncaster - guess what the guy in the shop said - don't try and install it until tomorrow morning or the code will be deactivated and you won't be able to use it. Priceless.
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Old 13-11-2008, 17:21   #44
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Originally Posted by feedthegoat View Post
To add a little more to VMX's question how am I supposed to do this if I haven't got the internet connected to the PC the game is running on?
As I've undestood it, you don't need to access this website from the PC you have your game installed on. But you could disable it from any other PC. If not, there's no point in setting up that website for "emergency uninstalls", since you would think than in an emergency you can't use that PC anymore.

That's what I don't understand. There must be some way to avoid people infinitely recovering all their seats without actually uninstalling the game... in other words: how do people prove that they had a hardware failure or something, if there's not an online check whenever you start the game?
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Old 13-11-2008, 17:27   #45
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Default Re: Official Q+A Thread - Activation / DRM

Where is the patch which let us play FM09 without the 3D....
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Old 13-11-2008, 17:30   #46
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Default Re: Official Q+A Thread - Activation / DRM

ok quick question - I have installed game and entered keycode from back of manual - I get message that this is an invalid keycode - is this just because the unlock servers are not up and running or is the keycode wrong - would be nice to get a message saying keycode is valid but can not yet be unlocked.
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Old 13-11-2008, 17:33   #47
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Default Re: Official Q+A Thread - Activation / DRM

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Originally Posted by AndyJ585 View Post
ok quick question - I have installed game and entered keycode from back of manual - I get message that this is an invalid keycode - is this just because the unlock servers are not up and running or is the keycode wrong - would be nice to get a message saying keycode is valid but can not yet be unlocked.
Check the code carefully, people have reported it's hard to tell the diference between o' and 0's etc.
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Old 13-11-2008, 17:35   #48
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code is correct!
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Old 13-11-2008, 17:37   #49
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Default Re: Official Q+A Thread - Activation / DRM

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Originally Posted by AndyJ585 View Post
ok quick question - I have installed game and entered keycode from back of manual - I get message that this is an invalid keycode - is this just because the unlock servers are not up and running or is the keycode wrong - would be nice to get a message saying keycode is valid but can not yet be unlocked.
Don't think the authentication servers are up yet, hence it won't work. The details about when the servers will be up and running are in the first post of this page.
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Old 13-11-2008, 17:37   #50
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Can we have some clarification on the code?

You cannot differentiate between 0's and O's
aswell as I's and 1's
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Old 13-11-2008, 17:37   #51
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Default Re: Official Q+A Thread - Activation / DRM

O (the letter) should be wider. I haven't seem an FM09 code myself but I remember difficulty with The Sims 2, so check the widths. It's really silly though. Avoidable.
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Old 13-11-2008, 17:48   #52
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Default Re: Official Q+A Thread - Activation / DRM

What if I do not have internet and phone?
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Old 13-11-2008, 17:50   #53
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Default Re: Official Q+A Thread - Activation / DRM

thanks for the answer i cant wait to receive my game!"!
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Old 13-11-2008, 17:53   #54
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Default Re: Official Q+A Thread - Activation / DRM

Im gona play footie manager on my pc at the moment and for christmas i shall get a new laptop what happens then would i still have to authorize it ?
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Old 13-11-2008, 17:55   #55
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Default Re: Official Q+A Thread - Activation / DRM

I think its excellent the new way of doing things with activation.

The only question I have is, at what time today exactly will the activation server be up so I can play the game as soon as possible? I would really appreciate if you could give me an answer
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Old 13-11-2008, 18:04   #56
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--------------------------------------------------------------------------------

Im gona play footie manager on my pc at the moment and for christmas i shall get a new laptop what happens then would i still have to authorize it ?
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Old 13-11-2008, 18:23   #57
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How do you authenticitate through steam?
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Old 13-11-2008, 18:29   #58
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Default Re: Official Q+A Thread - Activation / DRM

Quote:
Originally Posted by Wakers View Post
No they shouldn't, thats DRM like thinking - lets inconvenience the user because we can't stop pirates.

If you want to stop pirates, go after pirates, not the customer.
As Matt said in the OP we can't currently stop piracy completely - so let's call DRM damage limitation (the number of copies pirated will have been severely reduced because of the fact that pirates couldn't crack it before release) and IGA is simply a way of recouping some of the money that has been lost through piracy. I also don't see how adding IGA "inconveniences" gamers - you may not like it, sure, but an inconvenience? I'm not convinced.
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Old 13-11-2008, 18:29   #59
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Default Re: Official Q+A Thread - Activation / DRM

I will now remove all of the IGA posts from this thread as the information in here is vital to consumers activating.

If you have questions relating to the IGA please post them in here:
http://community.sigames.com/showthr...32#post2017532
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Old 13-11-2008, 18:42   #60
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Stupid question time, my code contains loads of o or 0s , how do i know if its the letter 0 or the number 0??? Its hardly clear!!!
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Old 13-11-2008, 18:46   #61
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Default Re: Official Q+A Thread - Activation / DRM

It should be a zero....i know cos mine has loads in mine....just waiting to be able to activtate.
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Old 13-11-2008, 18:56   #62
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Ok guys - I'm on the phone to IGA - trying to get you ALL answers - this is not my area of responsibility - so please bear with me - you will get answers - please don't keep posting the same information over and over again - it just makes the threads stupidly long and then other people don't bother reading them.

Closed Stickies look like the way forward!
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Old 13-11-2008, 18:59   #63
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Default Re: Official Q+A Thread - Activation / DRM

Just to add - if you have IGA questions - here's the place. Any further in here will be deleted.

http://community.sigames.com/showthread.php?t=60932
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Old 13-11-2008, 19:03   #64
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Default Re: Official Q+A Thread - Activation / DRM

my copy of football manager turned up this morning to my great suprise but i cant play it till midnight tonight
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Old 13-11-2008, 19:10   #65
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Default Re: Official Q+A Thread - Activation / DRM

It's 6.08am Sydney time and I'm in Australia

So why cannot I activate the game?

It's still showing in my games list as unreleased?
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Old 13-11-2008, 19:13   #66
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Default Re: Official Q+A Thread - Activation / DRM

Quote:
Yes, we hope so. Nonetheless - after 18 months (estimated at present) we will release a DRM-free version of the game to ensure that you can play in years to come.
Will this just be a patch or something? A full download? Free or not? I didn't quite expect the word "version" in this context, and this matter is kind of personal to me. ^^

At any rate, this is the best part as far as I'm concerned. I'm all for attempting to protect your income, but the currently popular types of DRM look to make it potentially very hard to play games from this time in a decade or more, while removing the DRM after a certain amount of time is an easy solution that solves pretty much everything.

I'm glad this will be the case for FM, as it was my only big concern.
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Old 13-11-2008, 19:15   #67
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It is activateable at Midnight GMT so you'll have to wait another 5 hours like the rest of us.
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Old 13-11-2008, 19:17   #68
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It is activateable at Midnight GMT so you'll have to wait another 5 hours like the rest of us.
It's activation is live NOW
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Old 13-11-2008, 19:18   #69
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Is it? I want FM
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Old 13-11-2008, 19:19   #70
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It's activation is live NOW
I'm still getting the activation error...
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Old 13-11-2008, 19:19   #71
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so what the time the game is relased im gmt(=0.0) tome zone
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Old 13-11-2008, 19:19   #72
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my activation code doesnt work
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Old 13-11-2008, 19:19   #73
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Is it? I want FM
Yes-Read Miles's sticky on activation and update
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Old 13-11-2008, 19:22   #74
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just activate mine YEESS!!!!
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Old 13-11-2008, 19:26   #75
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So, hold on a minute. If I want to play for years to come and be sure of it, I have to but the game again in 18 months? Did I get that right? Just wondering.
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Old 13-11-2008, 19:28   #76
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roberto 922

The activation for the Australian market is 6 Sydney time as specified by Matt from Sega in the first post and it is now 6.26 so I should be able to activate and play now.
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Old 13-11-2008, 19:32   #77
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The DRM in FM2009 is an absolute disgrace, and the sole reason why i'm not buying it this year, and indeed at any point in the future should SI continue with this or similar remote authentication systems.

All this does is restrict and cause inconvenience for genuine customers, while pirates continue to play unhindered. The latter has admittidly always been true somehwhat, with genuine customers needing to play with the CD in the drive while Pirates can play restriction free. However, this year the gulf between genuine and pirate from a users perspective is MUCH MUCH wider. This year you can run off to somewhere on the internet and get a game that's yours, that you can play how you like without interference, or you can actually support the developers and jump through the hoops of remote authentication, de-authorising computers when you uninstall etc....

Seems to me you've made pirating the game more attractive than ever before?

I really don't understand why you've done this either. Regardless if you used an obscene mix of starforce, cd copy protection and remote activation, you know as well as we all do that a DRM free, cracked version will be available to anyone who wants it probably the day before release.

As you and indeed every software developer knows, piracy is unstoppable.

So, all your measures this year do is urinate over paying customers. There was nothing wrong with the past system either. After all, no-one's stupid enough to try and insist on a DRM free game. We all know that DRM is necessary, but this year you're way way over the line as to what I as a customer will put up with. Ask any software company, and i'm sure you'll agree that the biggest problem is "casual copying". Mates copying and giving to mates, who in turn copy and give to mates, etc........... and you've mostly eradicated all that by CD copy protection, and requiring the official CD to be in the drive for the game to play. Therefore, if anyone wants to pirate the game, they are going to have to download a cracked version from the internet, which will always be there regardless of the DRM method used.

So please accept this as some constructivly intended feedback from a very disappointed customer. I will never accept any form of remote authentication DRM system, and I won't support developers who use it. That does not mean that I will seek to pirate the game however. No, I firmly believe that if I use a person's software, that person deserves to be paid for the hard work they put in, and the reason why I always donate if the software i'm using is free.

So, I will be voting with my feet on this one, and you'll get no purchase from me this year i'm afraid. However, if FM 2010 returns to CD Copy protection, and requiring the CD to be in the drive while playing, that's fair enough, and provided that the FM 2010 demo is any good, you can absolutely count on my purchase next year.

However, I don't think i'm in the majority on this one despite the seemingly high amount of whining on the forums, so you can probably afford to ignore me and others like me, while the majority buy the game regardless.

I hope I have made my position clear, and I hope you haven't interpreted this as any kind of attack, as I intended it as nothing more than constructivly intended feedback
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Old 13-11-2008, 20:04   #78
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Default Re: Official Q+A Thread - Activation / DRM

You're wrong Cold Clarity, where exactly are these pirates "running off to" when it hasnt been cracked yet?

So I can say with "Clarity" that the protection this year has worked so far at least, thus justifying SI's decision, surely as someone who is so against piratey should be happy about this?

Or maybe the anger is because it hasnt been cracked yet?
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Old 13-11-2008, 20:08   #79
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I must admit I'm surprised at how well this has worked, the only problem I can see is that it will probably be cracked alot quicker next year :/
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Old 13-11-2008, 21:15   #80
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Default Re: Official Q+A Thread - Activation / DRM

Do you collect any data? What data are you collecting?
Yes, we currently collect the Geolocation you have activated the game from. We also take a snap shot of your hardware footprint for the game.


I've pre ordered my copy from amazon,there will be a problem activating it from Portugal?about the data you collect is about hardware compatibility?
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Old 13-11-2008, 22:09   #81
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need help with activation. i know i have to change the 0 in o's etc. but it doesnt work at all. why does SI makes this kind of BIG mistakes.
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Old 13-11-2008, 23:22   #82
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Since i am waiting for Adsl to be activated at my house i have to activate it over the phone..I have tried looking for the number to call but cant find a number to call in Australia can anybody tell me what the number is..Maybe im blind or something
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Old 14-11-2008, 00:25   #83
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need help with activation. i know i have to change the 0 in o's etc. but it doesnt work at all. why does SI makes this kind of BIG mistakes.
Yeah I can't believe that they used such a poor font type for the keycode. Telling 1 and I and 0 and O apart are a real struggle. I know this is Sega's doing!
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Old 14-11-2008, 00:37   #84
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HELP!!!

I'm confused with this authentication...I received a boxed version of the game for my Mac, installed it.. and played, nothing came up asking me for an authentication code? Should it have?!

I'm confused as to whether the game is going to just stop half way through a game or whether I don't need to enter the code or...?

Like I say, I just installed and started, NOTHING at all about authentication.

Has this happened to anyone else?
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Old 14-11-2008, 00:40   #85
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Ok - MAC is the same as last year - please do not worry.

Keycode issues - please refer to: http://community.sigames.com/showthread.php?t=61131

This was a printing error, please accept our utmost apologies, we are as unhappy as you are.
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Old 14-11-2008, 00:44   #86
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Ok - MAC is the same as last year - please do not worry.

Keycode issues - please refer to: http://community.sigames.com/showthread.php?t=61131

This was a printing error, please accept our utmost apologies, we are as unhappy as you are.
From that I will take that my game is legit, and continue to enjoy another brilliant game from you guys. Thanks.
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Old 14-11-2008, 00:47   #87
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Can someone please tell me the toll free number for Australia? I activated online got authenticated but the game still won't work.

Thanks
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Old 14-11-2008, 01:07   #88
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Can someone please tell me the toll free number for Australia? I activated online got authenticated but the game still won't work.

Thanks
Hi Cambo,

What is the exact problem - if you authenticate online - then the game WILL work.... Calling the same authentication system via telephone will yield no better results.

Please be more specific if you expect us to help you - what exactly isn't working and how...
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Old 14-11-2008, 01:21   #89
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Default Re: Official Q+A Thread - Activation / DRM

I just got a call from my mate who told me that he rang up a number and they said that Si Games or whoever forgot to print the toll free number for Austalia on the back of the manual..Can somebody give me the number please

ok got the number for toll free in Aus its...1800 770 964

Last edited by magic32; 14-11-2008 at 01:35. Reason: Got number
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Old 14-11-2008, 01:58   #90
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thanks for the help guys.
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Old 14-11-2008, 02:40   #91
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Default Re: Official Q+A Thread - Activation / DRM

I have tried every possible combination for the Keycode on the back of my manuel and still wont activate. it keeps tellimg me i have an invalid code. i have copy and pasted from the thread as instructed and that hasnt worked either. i am in Australia please help
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Old 14-11-2008, 02:46   #92
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I have tried every possible combination for the Keycode on the back of my manuel and still wont activate. it keeps tellimg me i have an invalid code. i have copy and pasted from the thread as instructed and that hasnt worked either. i am in Australia please help
Hi Tim,

Please can you try the non-Steam route - for some reason there seems to be a problem with the keys authenticating with Steam.

If you re-run the install and select Uniloc - this will get you playing until the Steam issue is rectified.
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Old 14-11-2008, 02:52   #93
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Hi Tim,

Please can you try the non-Steam route - for some reason there seems to be a problem with the keys authenticating with Steam.

If you re-run the install and select Uniloc - this will get you playing until the Steam issue is rectified.

Hi,

Thanks for your help. Will this mean when the Steam issue is rectified I will need to re-install the game again and thus lose any game I start now under Uniloc? Just so I know.
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Old 14-11-2008, 02:53   #94
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Default Re: Official Q+A Thread - Activation / DRM

hi guys im getting a lil confused now...

where do i get my activation code from?

izzit from the box cover when i buy the game?

if i buy the full game and install in the computer what will happen to the demo version?

sry this is my 1st time playing fm series
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Old 14-11-2008, 02:56   #95
Muzchap
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Default Re: Official Q+A Thread - Activation / DRM

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Originally Posted by TimSydney View Post
Hi,

Thanks for your help. Will this mean when the Steam issue is rectified I will need to re-install the game again and thus lose any game I start now under Uniloc? Just so I know.
Hi Tim,

No - just patch to the latest version and when we fix Steam - you can move the save game across

I'll even talk you through it - promise

M
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Old 14-11-2008, 02:58   #96
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Default Re: Official Q+A Thread - Activation / DRM

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Originally Posted by jh987 View Post
hi guys im getting a lil confused now...

where do i get my activation code from?

izzit from the box cover when i buy the game?

if i buy the full game and install in the computer what will happen to the demo version?

sry this is my 1st time playing fm series
Yes, if you buy the retail game, everything you need is in the box.

Once you have the full game the demo seems a little pointless?
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Old 14-11-2008, 03:05   #97
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Default Re: Official Q+A Thread - Activation / DRM

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Originally Posted by Muzchap View Post
Hi Tim,

No - just patch to the latest version and when we fix Steam - you can move the save game across

I'll even talk you through it - promise

M

ok thanks no worries. do you know how long it will take untill it is fixed?
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Old 14-11-2008, 03:09   #98
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Default Re: Official Q+A Thread - Activation / DRM

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ok thanks no worries. do you know how long it will take untill it is fixed?
Hopefully within 12 hours - so keep your save game
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Old 14-11-2008, 03:14   #99
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Default Re: Official Q+A Thread - Activation / DRM

While writing this, the game is not available in a 'cracked' version.

SI Games 1 - Pirates 0
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Old 14-11-2008, 03:14   #100
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Default Re: Official Q+A Thread - Activation / DRM

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Hopefully within 12 hours - so keep your save game
Thankyou. Good luck speak soon.
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