FM Constructive feedback.
So I've been playing a while so I thought now might be a decent time to give some feedback as to what is right and wrong with FM.
Activation issues.
This went so badly that it can't be ignored I'm afraid. It wasn't one issue or issues relating to one particular part of the activation process, it was completely across the board.
-The code on the back of the manual couldn't be read.
-Some of the codes weren't "activated" even when keyed in correctly.
-There was little information beforehand to the uninformed (like me) who ndidn't know what Steam was.
-Significant delays in activation online.
-Phone users couldn't activate their games at all (in some cases for days)..
-The overall instructions/directions in this area were very poor. Quite a few people assumed for some time that they were doing something wrong rather than there being an issue with the process/systems in place.
I think I will leave it at that. It was expected that there were going to be problems in this area, but nowhere as big as the problems that actually occurred.
To end this section on a positive note however, Matt from Sega, (a regular contributor on these forums), seems to be as unhappy as the rest of us about this situation and not only was it he that posted the apology in this forum, but he also seems to be taking a particular interest in this area with regards to the next issue. I don't know what Matt's role in Sega is but it's good to see that the biggest issue with the game, (that I have seen anyway), is being taken seriously by the guys who might be in a position do stop it happening again. Anti-piracy techniques are here to stay so we will just have to get used to them and hiope that Sega/SI can implement them better than they did with this issue.
That's as polite as I can be on this subject and I think I had better leave it there.
3D match engine.
I'm an old buggar and it's hard for me sometimes to work out if I'm typical of the target customer that SI are looking to sell to nowadays. I really liked the 2D representation when it was introduced, (despite the fact the CM4 was an abomination), but within a few games I found myself "binning" the new 3D highlights and resorting to the tried and tested 2D match engine where at least I thought I knew what to look for, (as I tried to work out why my team were so crap).
Now I'm 37 so maybe that's a big part of it. (Let's be honest I would still play the game if it was still cmmentary only), but my 11 year old son has different expectations. He looks at me like I'm mad when I tell him that I used to play the game when it was commentary only and he loved the 3D engine when we first cranked the game up together. He too though has resorted to the 2D highlights as the 3D seemed "jerky and not realistic", (his words).
I guess we will eventually go back and give the 3D highlights another go in the future and it might be just that we prefer what we are used to.
So in summary I would say that the jury still seems to be out on the 3D highlights.
Game-breaking bugs.
There aren't any, (at least none that I have found).
Serious bugs.
I suppose it depends what you class as serious, (and I am only talking about playing in the English structure here), but this area seems pretty minimal. There might be some issues with the way that defenders/GK's deal with long balls, but it looks as if tactical instruction reduces this at lower levels and completely eliminates it in the Premiership.
Long shots is something that others seem to class as a serious bug and I am yet to make up my mind on this. I would agree that long range goals seem to be scored too often in the lower leagues but I would also say that Fat Frank takes many more shots in real life than he does in the game. I suppose it is a balancing act and it's always going to be hard to get the ratios correct when they must always be within the parameters of the correct sort of finishing score-line. In past issues we have had such complaints as "Super GK's" (I always had super GK's in my squads), "1v1's being missed, (never encountered this), and such things as the "corner exploit" which all impacted on fnal score-lines. I suppose the far too high numbers of own goals being scored can also be tied into this.
I still wouldn't even class this as a serious concern, more an area where there is room for improvement.
The one thing in this area that I have encountered that I might class as a serious issue is the regularity with which players are hitting the woodwork with shots. This ties in with the previous two issues though and is obviously not something that is easy to fix.
Minimal bugs.
There do however seem to be a plethora of low level bugs that you would have expected to be elimiated before the game was released.
-Graphical errors on tactical screen when changing tactics during game.
-Graphical errors on 2D match engine where players were in their positions from previous highlight and also new position for new highlight.
-Ass Man not providing feedback in certain circumstances.
-FRED's faces becoming invisible leaving just a football playing hairpiece.
-Penalties being awarded on a regular basis for challenges that seem to be outside the box.
-Issues with unemployed staff not applying for roles at lower level clubs.
-High rep players not willing to drop down the leages towards the end of their careers.
-"Feeder clubs" are still a part of the game when feeder relationships between 2 members of the same FA is outlawed by the FA's of many nations, (including England).
-Lower League salary cap in England not introduced.
-Clubs not enteri ng receivership and being deducted points often enough.
-Arsenal seem significantly over-rated in the game.
-Penalties are only saved when the pen is struck straight at them. It's always been a bit of a weakness in the game but seems to be significantly poorer this year than in previous issues.
Funnies.
I quite like that the SI staff are in the game as FREDs and I love the coach reports that some of them have, but Neil Deijoythn (apologies for the spelling) scoring a brace of penalties against me on his leage debut is a little hard to swallow, especially when Si BHA is in my squad and is carp!
Positives.
It's too early for me to talk in much detail about FRED's, but it is looking good so far.
It's hard.
I know that's not many positives but I am enjoying it. Just not deep enough into the game yet to comment more fully. I really only get into my games after about 5 seasons.


Reply With Quote

.


Bookmarks