There have been several threads these days talking about how the new match engine has spoiled the fun for many people. How it's become such a nightmare of slider-tweaking and micro-management, and how you actually NEED to read the TT&F09 guide in order to just understand the way the match engine works and how it interprets the tactical instructions.
Obviously not everyone feels like this, and many people are having fun after the patch solved several issues. But up to this points I believe we can't deny that something has changed. For some people this change is great and is the way to go, while for others this is just too much and it's more than they can take. Both of these are perfectly valid opinions.
However, there's something that both parts will agree with: while us loyal fans will probably keep playing the game, newcomers to the game will find it much harder to get into the game as they did, for example with FM08. And it's funny considering that the fact that arrows were removed now gives much more realism to the game. How can it be that, even though a potential "frustration" has been removed (player movement caused by arrows was hardly logical), and all steps seem to have been taken in the right direction (regardless of the grafical and animation quality, 3D DOES offer a better understanding of what's going on), still it seems to be even more frustrating to play for many people than it was in previous versions.
Being a tactical and football lover myself, I have to admit that on one hand I love the importance that tactics now have within the game. However, I also have to say that I believe the game has become less accesible for reasons that have nothing to do with realism.
I love the fact that you need to find an appropiate tactic to have success, and that, otherwise, you could pick your Real Madrid side and almost take them to relegation because of your bad management skills. That's the way things go in real life (ask Koeman and Valencia fans, hehe).
But, while that part is OK in my opinion, the main problem here is the way that tactics are handled by the sliders and tactical instructions.
One good example is the fact that you NEED to change tactics over the course of the match. I think many of us got used, from time to time, to just sit there through the full match with the same tactic, and watch our team sucess without hardly changing anything but maybe the team mentality, maybe a couple of intuitive tweaks to the formation, and of course some subs. This obviously wasn't right, and in FM09 it's really hard to have success in the long term if you play like that, which is fine and means improvement in my opinion. But the problem is that the way things are implemented right now, you'll need to spend about 30 minutes in every match to tweak individual instructions for each and every player on the field so that you make the appropiate strategical changes during the course of the game. In other words, the tactics UI was appropiate to play without tweaking things too much, but it's not well designed to play with the level of involvement it now requires.
I believe it's not so much about the lack of tactical knowledge by the players, but about the lack of "intuitiveness" in the design of the tactics screen to allow you to transfer the instructions you have in your head into the match engine.
One good example are the mentality sliders.
The way the game works right now, you'll probably need to assign individual mentalities to almost all of your players to be able to have sucess. It's fine to do that before matches and while you're designing yor tactical system, but it's just a pain in the ass to have to go through each and everyone of your players just because you scored a goal and need to change the whole team's mentality by minute 6'.
The global team mentality slider doesn't help because individual mentalities are NOT relative to the global team mentality slider, and thus, it renders useless most of the time.
To the people claiming that it's more realistic this way: have you EVER seen a coach that calls all of his eleven players, ONE BY ONE, to tell them indivudal instructions just after they scored a goal? Obviously not. What they do is giving general team orders as to how they should perform now, which players will understand and apply properly given the fact that they KNOW they just scored a goal, and thus they're aware something has changed because they understand the situation. There might be two or three players that receive specific orders to change their position or do something completely new, but most of the others will just be told something global along the lines of "be more defensive/cautious now" or, of course, "use our defensive strategy" (which is the same as "loading" any saved tactic you may have).
Of course, the manager should have 2 or 3 different tactics which have been trained and practiced over the course of the season (which could be the equivalent to the different tactics that we should "save" to load them later in the game). I'm not saying that you should go through a full match with the same tactic.
But you know sometimes you just want to make small tweaks to your team and make sure that they do understand them. And you want to make sure that you know what you're telling to all of your players. And this is where I believe the game needs changes. It's ok if the game penalises you for giving the wrong instruction to a player, but it's not ok if the game penalises you for giving an instruction that you don't even KNOW you're giving to a player, just because the game has failed to make you notice so.
So, for a start, I think the mentality slider should be relative. Otherwise, it's just worthless unless you go on "all attack" or things like that.
Then, there's the problem that we players don't have a photographic memory. We CAN'T remember the exact instructions we gave to each and every single player at any time.
So sometimes you want to change your tactics and you KNOW exactly what you want to do, but you just can't be bothered to check all 11 players' instructions to see what their "passing style" is or if they have a high or a low "closing down" setting.
This is why I believe the current "FWRs" system symbolized by arrows has been a HUGE improvement in my opinion, as it makes human managers notice something that could other times pass unnoticed. The way things work right now, I could forget to change the passing style slider or the mentality slider, but I KNOW I won't forget to check on the FWR's slider, because it's right there, in the form of a physical arrow in the tactics screen.
However, it's fact that every single instruction can have the same importance that the FWRs have in every match.
So in my opinion... we just need a better way of controlling things. A more intuitive one. The game has a great potential as it is, because it actually simulates things pretty well and penalises you for every single thing that you do wrong. And I'm all for that because I love realism, as I think most people do here. That's the reason why we are playing FM and not crappy FIFA manager.
What people don't like is being penalised for things they haven't even noticed they should look at. And that's what most people are frustrated about. They just don't have such a strong "responsability feeling" that they should have to go through eleven different instructions sheets everytime they want to change something in the way their team plays.
But I think things could be greatly improved with approaches similar to the arrows that represent the FWRs settings.
I'm not sure what the best solution would be. But graphical icons or signs that represent what the instructions for each player are could be a great step forward, along with ways to change them without having to manually click the player name and go though the painful sliders.
Another example are the "dots" added next to each player shirt, that represents how good they're suited to play in that position. One always had a bare idea of how good a player was in each position, but this now gives a much more solid way of taking this into account and not forgetting things.
So I just believe that we need to find a good way to represent instructions in a more graphical/intuitive way so that we can always be aware of what they're set to. At least for the most important ones...
What do you think?

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) It's not a criticism of SI or FM09, just a sad FM fan who's realising that his playing days are maybe over. 
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