
Originally Posted by
Riz
The dynamic reputations for leagues and nations does indeed sound like a good idea and I'm sure things like this will be looked at in the future. However, I do need to remind everyone about some of the points raised in this thread about the complexity of making reputations dynamic, as it would have to tie in with a lot of other areas of the game, such as finances.
Building a dynamic fluctuating financial model that really works realistically is something that is not that easy to accomplish. As we have seen in real life lately, global finances are anything but predicatable and even the so called professionals of the financial world can make a huge hash of things on a grand scale. So considering the current level of detail we already have in the finances of the game, changing all of that to work in a truly dynamic fashion with national economies developing etc. would be quite a feat for a computer game that is still mainly about football managing and global economics

Hah, well, I don't think anyone in the world would be able to disagree with you. I was just watching the youtube preview of FM09, and Miles said, "It is also important for us to get the financial modelling correct. We've spent a lot of time to try and model every financial aspect of the game correctly". So I can understand why you'd be tentative to making it even harder.
I'm guessing that it is this stage in the discussion of an idea, that you realise that it may be an unrealistic dream to implement it in the detail that we've been discussing in this thread. I guess it might just be a case of ignoring financial, population growth, and all the other various factors to do with dynamic clubs, competitions and nations with regards to their reputation, and simplify the concept. As you've discussed Riz, it may be near impossible to do make the system truly dynamic, but what if an illusion was created for the game player? It may be possible to remove the reputation ceiling for over-achieving clubs, without destroying the delicate balance you've achieved in the game.
What if the decision making variables that determine whether a player will accept or reject a contract were altered? If a small Irish team has made the champions league final a few times, and will most likely qualify for the next few years, would it not be realistic for an English Championship player to say, "hang on, if I join this team, I might be able to win in Europe, and play under this amazing manager. I may also be able to put myself in a shop window by accepting the contract!".
You may not have to make the game dynamic in any fashion if you could just find a simple work-around for the ceiling that strikes a lot of clubs in the game, when realistically the ceiling shouldn't exist.
To help drive the point home, here is a summary of the most expensive transfers in the Ukrainian Football League:
Code:
1 2007 Nery Castillo Shakhtar Donetsk $30m
2 2004 Matuzalem Shakhtar Donetsk $18.75m
3 2007 Ilsinho Shakhtar Donetsk $14m
4 2007 Cristiano Lucarelli Shakhtar Donetsk $11.2m
5 2005 Fernandinho Shakhtar Donetsk $10m
6 2005 Elano Shakhtar Donetsk $10m
7 2007 Pape Diakhaté Dynamo Kyiv $9.8m
8 2007 Ismaël Bangoura Dynamo Kyiv $8.4m
9 2005 Jádson Shakhtar Donetsk $6.25m
10 2005 Ciprian Marica Shakhtar Donetsk $6m
Shaktar Donetsk have signed a high quality batch of players over the past 4 years, despite being in quite a low quality league. As previously stated, this is due to their constant European and Domestic success. If a club's reputation was allowed to surpass the ceiling set by the league's, then you may be able to create an illusion of a dynamic system. That way, teams that constantly over-achieve will end up being able to draw in high quality players (as Shakhtar have done) despite being in a low quality competition. In fact, this would require no change to the current financial system, as the club's growth will be limited by the financial system. In game, without a ceiling, Shaktar will still not be able to become a Manchester United as the static economic and attendance factors will limit their fortune, and as such will not have the buying power of the larger European clubs. BUT, when they do get the money, they will be able to attract the players they can afford. This will remove one of the main reasons a lot of us avoid the small European leagues that you've gone to the effort of including into the game.
I think such a compromise will allow you to let a player take a small club to the big time, but any ceiling they run into will no longer be an unrealistic one of 'reputation' but one of their own finances. It may be unrealistic of me to dream of a dynamic system in Football Manager any time soon, but I'm sure you clever people at SI can come up with ideas such as these to create an illusion of one to the player, without creating too much work for yourselves.
Again, thank you for reading this long post :P
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