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How overall team instructions effect individual role instructions


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Apologise if this has been asked before and I've just missed it:

I notice a lot of the roles have some pre-set instructions in terms of passing, creative freedom etc...how does your overall team instruction impact this?

For instance, if I set my team to play a short passing game but I have a limited defender who is set to always clear the ball, which instruction does he then follow?

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PI's overwrite TI's, attack/defense and fluidity set's a baseline that PI/TI's effect.

If you select "Use Tighter Marking" as a Team Instruction but do not select it at the Player Instruction level, are you then saying that the player will not mark tighter?

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To take your example, Shorter Passing will see each player's passing range become smaller. So each player will pass shorter. A limited defender's passing range is very direct though, so even with the TI, it'll still be direct. Any PIs on top of that will just stack, so setting Shorter Passing PI for those players that have it available, will see them passing even shorter.

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PI's overwrite TI's, attack/defense and fluidity set's a baseline that PI/TI's effect.

Not in FM15 they don't, now they stack on top of the TI's and give the setting that little bit extra.

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Not in FM15 they don't, now they stack on top of the TI's and give the setting that little bit extra.

For my edification Cleon, when you say they now "stack", does this mean if you have your team playing short passes but you have a defender whose PI has him playing directly, he will be conditioned by both and will look to follow the team instructions first before then following his own PI?

Has this only changed for FM15? So in past games players have always ignored TI's if they have PI's set?

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For my edification Cleon, when you say they now "stack", does this mean if you have your team playing short passes but you have a defender whose PI has him playing directly, he will be conditioned by both and will look to follow the team instructions first before then following his own PI?

Has this only changed for FM15? So in past games players have always ignored TI's if they have PI's set?

It was a new change for FM15. And the example you are talking about is answered above already by Hunter.

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Not in FM15 they don't, now they stack on top of the TI's and give the setting that little bit extra.

Does this apply to all Player Instructions or are some yes/no instructions whereby players already set to "Use Tighter Marking" via Team Instructions would not be affected by also selecting the "Mark Tighter" Player Instruction?

Roam From Positions would be another example of a possible yes/no instruction that comes to mind.

Have heard conflicting explanations from different people about this so would love to hear your take on it. Thank you.

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from what i've seen from how an IF(A) act with wait for overlap TI actived, i can tell the IF(A)'s mentality is reduced (+hold ball) regardless of what team shape is being used. yet he is still trying to run with ball, depends on the mentality n team shape, but It feels like somewhat both TI and PI are actived together.

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Does this apply to all Player Instructions or are some yes/no instructions whereby players already set to "Use Tighter Marking" via Team Instructions would not be affected by also selecting the "Mark Tighter" Player Instruction?

Roam From Positions would be another example of a possible yes/no instruction that comes to mind.

Have heard conflicting explanations from different people about this so would love to hear your take on it. Thank you.

I believe neither example you give is a 'yes/no' instruction and in fact none may be.

Mark tighter means mark more tightly than you otherwise would. Having it as a general TI and a particular PI, I would think, would make the player mark even more tightly than with just the TI.

Roam from Position would be similar. If I tell the team to 'stick to positions' but tell a particular player to 'roam from position' then, I believe, that player will roam MORE than he would without the roam instruction, but LESS than he would if he didn't have the team stick instruction.

So, I think (this is from my reading of other people's stuff such as Cleon's, so he may have better insight here) the general idea is that all of the instructions are, in a sense, just increasing/decreasing a particular approach to the game. Moving the defense higher, the offense lower; having players roam more or less; make passing more or less direct; play at a higher or lower tempo, etc. - all of them are basically 'play more like this' rather than setting a concrete approach.

And that is why the instructions will lead to different results depending on other things (like the formation, the roles, the mentality, etc.)

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On a related note to my opening question - I have done some searching around the forum and done some reading and (unless there's more recent posts out there) some of what I've read is a little confusing.

For instance, I've read that a very fluid philosophy is what we used to call "Global" however, I note that the mentality of centre backs and full backs are always slightly lesser than the rest of the team - which isn't stated in the TT&F docs I've read.

Have these documents been updated somewhere? (and if so can someone link me to them) or can someone please explain what I'm missing please?

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On a related note to my opening question - I have done some searching around the forum and done some reading and (unless there's more recent posts out there) some of what I've read is a little confusing.

For instance, I've read that a very fluid philosophy is what we used to call "Global" however, I note that the mentality of centre backs and full backs are always slightly lesser than the rest of the team - which isn't stated in the TT&F docs I've read.

Have these documents been updated somewhere? (and if so can someone link me to them) or can someone please explain what I'm missing please?

Arent they meant to be defending? I mean I'd be pretty disturbed if my centre backs thought they were actually midfielders and didn't have to defend. I'm not sure but even on Very fluid isn't the mentality still staggered?

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Arent they meant to be defending? I mean I'd be pretty disturbed if my centre backs thought they were actually midfielders and didn't have to defend. I'm not sure but even on Very fluid isn't the mentality still staggered?

That makes total logical sense but everything I had read previously suggested that on global the entire team is expected to contribute to every aspect of the game (attacking, supporting, defending) hence everyone been on a "global" mentality (except a slight split between strikers to vary movement). I guess this has either changed or my understanding was always flawed so i'd love to see something more about this

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That makes total logical sense but everything I had read previously suggested that on global the entire team is expected to contribute to every aspect of the game (attacking, supporting, defending) hence everyone been on a "global" mentality (except a slight split between strikers to vary movement). I guess this has either changed or my understanding was always flawed so i'd love to see something more about this

Yeah totally agree with you and defenders will contribute to attacks more, but on some level I think that their mentality has to be a little bit less than a midfielder even on Very Fluid. Could be wrong though, their position on the field and their role should define their play as well.

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Yeah totally agree with you and defenders will contribute to attacks more, but on some level I think that their mentality has to be a little bit less than a midfielder even on Very Fluid. Could be wrong though, their position on the field and their role should define their play as well.

Precisely. And I do not disagree with the defenders being on slightly lower mentality, as I mentioned earlier it makes complete sense. My question comes more from the old TT&F guides I read (which I've read the TC is based on) and trying to understand why within those documents global mentalities have all players on the same mentality and yet within the TC the defenders will be slightly lower (or if you select specialists roles those will obviously vary).

It's similar with creative freedom and closing down. I would just like to get a better understanding of how the settings were arrived at so that when I tweak things I have a better understanding of what I'm causing to happen (and when my team loses I know it's my fault :lol:)

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