Jump to content

New position training


Recommended Posts

but perhaps you then get a jack of all trades and master of none.

It depends on many factors, but if he is still developing and you ask him to develop in multiple roles its likely that he would have developed stringer in a single position where different attributes may be favoured. This could also perhaps be seen by a player being natural in a specific position and less good in other positions

Link to post
Share on other sites

each position has a different value for key attributes, they cost more, so if you train a DC with passing 20 into MC, some other attribs would go down as passing has a different multiplier for CA cost, I haven't tried but two footed player natural on all possible field positions with 200 CA will end with at most 11-13 on all attribs

Link to post
Share on other sites

If you train a player for a new position, will he decline as a footballer in his old position? I ask cause, obviously I'd like him to be as good in both positions.

Thanks

The adaptability hidden attribute is a major factor and yes, a player can diminish in a position if you stop playing him there.

If you play him in both positions you should be ok.

Link to post
Share on other sites

The adaptability hidden attribute is a major factor and yes, a player can diminish in a position if you stop playing him there.

If you play him in both positions you should be ok.

By that logic a player playing a full season is going to only get half a season in each position and therefore development limited and training will split across the attributes for each role

Link to post
Share on other sites

The adaptability hidden attribute is a major factor and yes, a player can diminish in a position if you stop playing him there.

If you play him in both positions you should be ok.

Just to add to this players rarely diminish lower than what they are "born with" in a position.

As for hidden stats Xavessi has got mixed up. Adaptability affects how well players settle in a foreign country, its versatility that affects how quickly a player learns a new position and how well he keeps it once he stops training/playing in that position.

By that logic a player playing a full season is going to only get half a season in each position and therefore development limited and training will split across the attributes for each role

Where a player plays has nothing to do with training.

Its the training options that decide how points are added to attributes.

Link to post
Share on other sites

but perhaps you then get a jack of all trades and master of none.

It depends on many factors, but if he is still developing and you ask him to develop in multiple roles its likely that he would have developed stringer in a single position where different attributes may be favoured. This could also perhaps be seen by a player being natural in a specific position and less good in other positions

There's a very old and complicated topic analysing this. The more positions he is trained in the more attributes are 'weighted' along both positions. So where a natural MC would be paying 50 CA for 20 passing (numbers are made up) a natural MC/DC might pay 40 instead as he needs the additional CA to put towards the more defensive attributes.

There are other intricacies as well though. Some positions share CA-cost, so a Striker/AML/AMR have the same weighting for their attributes as a plain old CF, and the same applies for MR/ML and DR/DL (and MR/DR etc). IN theory, you would train a player in two or three positions to reduce the CA cost of an attribute, bearing in mind that some attributes are FREE. So for a striker, Tackling costs next to 0 CA to increase, so if you get a defender with 20 tackling and convert him into a forward, in theory his CA would go down as he spends the points on finishing instead of tackling. This means you'd end up with a striker with 20 tackling and the potential CA to rapidly increase finishing up to 20 as well.

However, in the end, the more positions you train, the more the attribute cost is spread, making it extremely inefficient for a player to go beyond 3 positions, and while the whole thing works in theory, you'd struggle to convert 20/20 players with sufficient CA quick enough from one position to another by the time they're 23, unless that player was already attribute-heavy in that position that you're converting to anyway.

This was the old topic from 2008-9 version detailing 'free cost attributes' http://community.sigames.com/showthread.php/197595-Attribute-Weighting

This is the latest one: http://community.sigames.com/showthread.php/381779-Current-ability-cost-of-of-attributes-position-breakdown

The latest one has some of the remarks on positional training, I can't find the other topic though...

Oh and all of this is pure speculation, there's no confirmed facts on this, it is simply theory-crafting.

Link to post
Share on other sites

I have never seen a player lose familiarity in a position he is "born with", as Cougar said. However, if you train a player lets say from "competent" to "accomplished" in a position, and then not play him much in that new "accomplished" position, he may start to lose that newly acquired position familiarity again. Likewise if you start to train him in yet another postion. As has been said, how fast a player will gain or lose positional familarity is mainly governed by his "versatility" stat, and of course by how often he gets to play in that position.

Also, I have never seen a player lose his "natural" positional familairity, even if he's been trained into that "natural" status from a lower level of familiarity, no matter if he gets to play much in that position or not.

But just because I have never seen it happen, does not mean that it absolutely can't, of course.

Link to post
Share on other sites

He may not lose his familiarity in his base position but there s a strong likelihood that he will not full fill his potential ability in this position if he is developing attrributes in areas not fully relevant to his prime position

Link to post
Share on other sites

He may not lose his familiarity in his base position but there s a strong likelihood that he will not full fill his potential ability in this position if he is developing attrributes in areas not fully relevant to his prime position

But that is entirely down to the training options and nothing to do with the position he plays on the pitch.

Link to post
Share on other sites

But that is entirely down to the training options and nothing to do with the position he plays on the pitch.

Not necessarily because a lot of skill development is achieved through playing, especially if its 1st team football. Therefore a DC playing RB will not develop his DC skills as much as if playing DC only.

Another way to look at it is perhaps almost from an RPG style of thought. He gets allocated a base set of points, in this case mostly applied to DC skills. He also has a set of extra points that he can apply to skills as his career progresses. If he plays in an RB position then some of the skil points will go to RB skill and not DC

Link to post
Share on other sites

Not necessarily because a lot of skill development is achieved through playing, especially if its 1st team football. Therefore a DC playing RB will not develop his DC skills as much as if playing DC only.

Another way to look at it is perhaps almost from an RPG style of thought. He gets allocated a base set of points, in this case mostly applied to DC skills. He also has a set of extra points that he can apply to skills as his career progresses. If he plays in an RB position then some of the skil points will go to RB skill and not DC

You don't seem to understand how training works in FM.

Players don't improve attributes by playing, at least not directly. They earn CA points which are then converted to attribute points based on how your training is setup.

Link to post
Share on other sites

The adaptability hidden attribute is a major factor and yes, a player can diminish in a position if you stop playing him there.

If you play him in both positions you should be ok.

Versatility, not adaptability.

Adaptability is in regards to moving to new countries etc

Link to post
Share on other sites

You don't seem to understand how training works in FM.

Players don't improve attributes by playing, at least not directly. They earn CA points which are then converted to attribute points based on how your training is setup.

Try developing a player that never plays, see what happens.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...