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Almighty weirdo!


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Guys, as you can see there're few tactics posted by me and I think it will be fair to tell how I rate them.

Currently I find Supremacy System as most efficient - http://community.sigames.com/showthread.php/391669-Supremacy-system!!

*Almighty Weirdo*

Download the tactichttp://www.mediafire.com/download/fr319y814qvdvgq/TFF_Almighty_Weirdo_(V9).tac (UPDATED TO V9)

Tactic has manual marking.

Tactic has OI.

You don’t have to set OI and manual marking. It’s already in tactic, just plug and play.

image.jpg

*WASTE TIME VERSION*

You can use this version in order to waste time and protect your lead.

http://www.mediafire.com/download/bv4s74oi1hz01b0/TFF_Almighty_Weirdo(Waste_Time)_(V9).tac

**Download filters for positions** ---> - http://www.mediafire.com/download/pqr9gp7vbwmeufq/TFF_Almighty_Weirdo_Filters_V4.pft (Updated to suite V9)

Attributes recommendation:

STCR

- Technique (13 - 15)

- Passing (13 - 15)

- Finishing (14 - 16)

- Dribbling (12 - 14)

- First Touch (13 - 15)

- Off The Ball (14 - 16)

- Anticipating (14 - 16)

- Strength (12 - 15)

- Jumping Reach (11 - 14)

- Decisions (12 - 14)

- Acceleration (12 - 14)

- Agility (12 - 14)

- Pace (11 - 13)

- Creativity (12 - 14)

- Flair (11 - 13)

- Composure (11 - 13)

AMCL/AMC

- Technique (15 - 16)

- Passing (14 - 15)

- Finishing (12 - 14)

- Dribbling (14 - 16)

- First Touch (13 - 15)

- Off The Ball (14 - 16)

- Anticipating (14 - 16)

- Decisions (14 - 16)

- Acceleration (14 - 16)

- Agility (14 - 16)

- Pace (12 - 14)

- Creativity (13 - 15)

- Flair (14 - 16)

- Composure (11 - 13)

AMR

- Technique (14 - 16)

- Dribbling (14 - 16)

- Acceleration (14 - 16)

- Agility (14 - 16)

- Pace (13 - 15)

- Flair (13 - 15)

- Crossing (12 - 14)

- Off The Ball (13 - 15)

- Passing (13 - 15)

- Decisions (13 - 15)

- Creativity (13 - 15)

- Anticipating (12 - 14)

DMCL/DMCR

- Work Rate (14 - 16)

- Teamwork (14 - 16)

- Positioning (13 - 15)

- Marking (11 - 13)

- Anticipation (13 - 16)

- Tackling (13 - 16)

- Strength (13 - 16)

- Jumping Reach (10 - 12)

- Technique (12 - 14)

- Passing (12 - 14)

- Decision (13 - 14)

- First Touch (12 - 14)

- Creativity (11 - 13)

- Composure (11 - 13)

- Concentration (11 - 13)

- Aggression (11 - 14)

- Bravery (11 - 14)

- Determination (11 - 14)

- Acleration (10 - 12)

- Pace (11 - 12)

DL/DR

WBL must be left footed, DR must be right footed

- Work Rate (14 - 16)

- Aceleration/Pace (13 - 14)

- Technique (13 - 14)

- Tackling (13 - 15)

- Crossing (12 - 14)

- Anticipating (13 - 15)

- Positioning (10 - 12)

- Marking (10 - 12)

- Decision (11 - 13)

- Dribbling (11 - 14)

- Composure (11 - 13)

- Teamwork (11 - 14)

- Determination (11 - 13)

- Aggression (10 - 13)

- Bravery (11 - 14)

DCL/DCR

- Positioning (14 - 16)

- Marking (14 - 16)

- Tackling (14 - 16)

- Anticipation (14 - 16)

- Work Rate (13 - 16)

- Strength (14 - 16)

- Jumping Reach (13 - 15)

- Acceleration/Pace (12 - 13)

- Teamwork (11 - 13)

- Determination (11 - 14)

- Technique (10 - 12)

- Composure (10 - 12)

- Decision (10 - 12)

- Concentration (11 - 13)

- Aggression (11 - 13)

- Bravery (11 - 14)

Guys, I made quadruple with this tactic in my long term save at West Ham but it was 4th season and I had strong team so I decided to make test with Norwich.

Norwich City, First season(Predicted to finish 16th by media).

Results so far, when I finish the season I upload the rest.

TABLE

Table_WN.jpg

FIXTURES

Fixtures_WN.jpg

Pitch size – average.

Match. Prep. “Attacking Movement”

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Tactic has been updated to V3 and became more evil! :)

Unlike there will be any more changes, I’m totally stratified with V3 version. :cool:

Changes:

- AMCL has been moved to AML position and his role changed to Advanced Playmaker(Attack Duty). Why AP and not Winger or Inside Forward? Because I need specific behavior from him in attack and defense and this role modified by PI do the trick.

- Fine tuned dribbling and passing settings for DPL

Download the V3 – http://www.mediafire.com/download/flnrnhr7lfea3g8/TFF_Almighty_Weirdo_V3.tac

New V3 formation:

Weirdo2.jpg

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Tactic has been updated to V3 and became more evil! :)

Unlike there will be any more changes, I’m totally stratified with V3 version. :cool:

Changes:

- AMCL has been moved to AML position and his role changed to Advanced Playmaker(Attack Duty). Why AP and not Winger or Inside Forward? Because I need specific behavior from him in attack and defense and this role modified by PI do the trick.

- Fine tuned dribbling and passing settings for DPL

Download the V3 – http://www.mediafire.com/download/flnrnhr7lfea3g8/TFF_Almighty_Weirdo_V3.tac

New V3 formation:

Weirdo2.jpg

Dear TTF, I am getting an error "the file can not be imported" on the tactics screen. Can you please check. Really want to try it with Bilbao in 2020.

v2 file is working fine. v3 not.

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Guys, I've added The Abomination tactic to the front post. It plays very similar with V1/V2 and has manual marking. As many of

you I'm also having great success with it and It's hard to decide which one it better and will be stupid to throw it away.

Download TFF_The_Abomination_V1 - http://www.mediafire.com/download/eoe9t1zaumnq08r/TFF_The_Abomination_V1.tac

So now we have two tactic TFF_Almighty _Weirdo_V3 and TFF_The_Abomination_V1. Also I've aded these two tactic to the front post.

The Abomination formation:

Abomination.jpg

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Great TFF !! Are the player attributes filters app. the same as cross-tactics ? Would you otherwise be so kind to elaborate on the player roles (FB, BWM,DLP (d) WM, AP, AF) ? Good work

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Great TFF !! Are the player attributes filters app. the same as cross-tactics ? Would you otherwise be so kind to elaborate on the player roles (FB, BWM,DLP (d) WM, AP, AF) ? Good work

Yup, it’s mostly the same. When I have time I’ll make filters and attributes recommendations.

Here some attribute recommendations for new positions:

MR

Main foot is Right.

- Technique (14 - 16)

- Dribbling (14 - 16)

- Acceleration/Pace/Agility (14 - 16)

- Crossing (13 - 15)

- Passing (13 - 15)

- Flair (12 - 15)

- Decisions (12 - 15)

- Creativity (11 - 13)

- Anticipating (11 - 14)

- Work Rate (12 - 14)

- Teamwork (12 - 14)

AF

- Technique (14 - 16)

- Dribbling (14 - 16)

- Finishing (13 - 16)

- Off The Ball (14 - 15)

- Anticipating (13 - 15)

- Acceleration/Pace/Agility (13 - 15)

- Passing (13 - 15)

- Decisions (13 - 15)

- Creativity (11 - 13)

MCR

- Technique (14 - 16)

- Passing (14 - 16)

- Decisions (13 - 16)

- Creativity (13 - 16)

- First Touch (14 - 15)

- Work Rate (14 - 15)

- Teamwork (14 - 16)

- Anticipation (12 - 15)

- Off The Ball (11 - 13)

- Positioning (11 - 14)

- Marking (10 - 11)

- Tackling (10 - 11)

- Acceleration/Pace/Agility ( 11 )

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The Abomination has been updated to V2

Download The Abomination V2 – http://www.mediafire.com/download/qxcpm948880xv31/TFF_The_Abomination_V2.tac

Also updated download link in opening post.

Changes:

- AF moved to SS position.

- WBL moved to DL position and now has Attack Duty.

- Changed dribbling setting for SS, AMC, DPL positions.

- Changed passing settings for SS.

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**************

The Abomination tactic has been updated to V3

Download the new version – http://www.mediafire.com/download/d433a7r4dnyzl32/TFF_The_Abomination_V3.tac

Also download link in opening post has been updated.

Changes:

- changed Role for MCR from DPL to Central Midfielder, same Duty, added PI: Few Risky Passes, Pass It shorter

- BWL: removed “Dribble More” PI, added Fewer “Risky Passes” and Pass It Shorter.

- SS: added “Dribble More” PI.

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I've been using this for the second half of my 3rd season on my long term save game (getting Berwick from Scottish League two, to winning the SPL), and mostly it works well. This is after using Minimal Fuss' FuSSination in the first season, Steaton's Invincible in the second season and some variations on Mr U Roslers tactics in the first half of the third.

I think my problems come from only having average players and the club still being part time (currently just won the Scottish Championship so next year will hopefully go pro) as my players tend to either dribble into nowhere and fall over as soon as an opposition player goes near them, or they tend to try and pass and it hits one of my own players on the way.

But one thing I have noticed is the DCL tends to score a lot more. In fact he's just scored a hat trick against Morton, but my striker seems pretty in capable of hitting a barn door never mind actually putting the ball in the back of the net! mind you I'm not going to complain, he's still on target for his 3rd season of 30+ goals...

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Guys, I've added Waste Time/Defensive tactic to the openign post.

Download the tactic – http://www.mediafire.com/download/urejx4cekjgpwq8/TFF_Defence_V1.tac

You can use this tactic in order to protect your lead.

Under this tactic your team plays very frustrating possession/time wasting football. Defense is rock solid, the threat only can come to you after corners, free kicks and crosses. You are 99% protected from break through defense CC.

When to use it? You decide. For example, you are much stronger than your opponent and it’s 75 min and you lead only by 1 goal, it’s a very shaky advantage, maybe it would be wise to switch for this tactic and maybe not, because it’s very frustrating to concede from corner of crazy free kick at 90 min

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*************

Almighty Weirdo has been updated to V5 and with very high probability it's Abomination killer. I will give Abomination last chance and test for few more days but results which I have now is very obvious. As I said with very high probability Abomination tactic will be removed.

Download the tactic - TFF_Almighty_Weirdo_V5

Changes:

There're a lot of changes.

New Almighty Weirdo V5 Formation looks like this:

Weirdo3.jpg

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Almighty Weirdo has been updated to V6

Download the new version - http://www.mediafire.com/download/oy2bwswqv7ncb2p/TFF_Almighty_Weirdo_V6.tac

Download link in opening post also has been updated

Changes:

STC and AMC became symmetric.

Changed Role for STC from DLF to AF. Added new PIs.

Changed Duty for AMC to Support.

Added PI “More Risky Passes” for ML/MR.

Tweaked passing settings for DR/DL

Also Time Waste/Defense tactic has been updated to suite Almighty Weirdo V6

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Using Abomination v3 (it's excellent, thanks) but found it did concede, took play offside off and moved to drop deeper, also set both centre backs to cover defenders and for them to hold position, seems a bit tighter and winning lots more games.

I am Liverpool so winning games 3-2 and 4-1 etc is probably appropriate at the minute!

Not criticising at all just wondering if the slight changes could be of any help.

Thanks again

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  • 2 weeks later...

I'll try again one of your tactic - WEIRDO V6 with Liverpool of course but I'll bring the following players: Lucas Romero, Doria and Balanta. I will also try to bring Luke Shaw and Ward-Prowse using the 48 monthly installments... Any other advices?

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********

Tactic has been updated to V7!

I took all positive moments from previous versions of Weirdo and Abomination, combined it, polished some things and result looks awesome.:)

Download V7 – http://www.mediafire.com/download/195wbbo5yb9601i/TFF_Almighty_Weirdo_V7.tac

Also I’ve updated filters and attributes recommendation to suite V7.

Updated V7 Formation:

image.jpg

P.S. Now for me it looks more serious then BULLDOZER :)

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Damnit TFF! I need to stop coming on here. Every time I see one of your knew tactics, I give it a shot and end up falling in love with it. Then I stupidly come to this site and see yet another amazing looking tactic and start a new save and yet again, fall in love. When is it going to stop? haha. Is there ever going to be a tactic that you make and just realize that this is it..."this is the one". Haha. Welp, I am DL'ing this tactic and giving it a go. Just like the rest of your tactics, I am sure I will get great results. And just like all the other times, I will probably find a new love whenever you put up yet another tactic.

Great work! Every new tactic you make ends up being my new favorite and better than the previous. Best tactic maker on these boards.

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Quick Update to V8

I brought back manual marking and moved MCR to DMCR position. All this made defense rock solid and I don’t notice any sufficient downside in attack.

V8 has just awesome balance between attack and defense, better than any previous versions! :thup:

Download V8 – http://www.mediafire.com/download/c3b9oxigayt9bcd/TFF_Almighty_Weirdo_V8.tac

New V8 formation:

image.jpg

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Damnit TFF! I need to stop coming on here. Every time I see one of your knew tactics, I give it a shot and end up falling in love with it. Then I stupidly come to this site and see yet another amazing looking tactic and start a new save and yet again, fall in love. When is it going to stop? haha. Is there ever going to be a tactic that you make and just realize that this is it..."this is the one". Haha. Welp, I am DL'ing this tactic and giving it a go. Just like the rest of your tactics, I am sure I will get great results. And just like all the other times, I will probably find a new love whenever you put up yet another tactic.

Great work! Every new tactic you make ends up being my new favorite and better than the previous. Best tactic maker on these boards.

Mate, thanks for good words! Glad to hear it works good for you!

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Hi mate, even if you can just give vita users a steer on team and play instructions don't need screen shots just ideas on what to select for each position. Would be really helpful really want to use this tatic.

Thanks

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Hi mate, even if you can just give vita users a steer on team and play instructions don't need screen shots just ideas on what to select for each position. Would be really helpful really want to use this tatic.

Thanks

Hi,

Ehh… the tactic also has manual marking and OI. It lose a lot of strength without it. :(

Can you set OI and manual marking on Vita?

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Hey,

Almost every player has about 4-6 PIs, so it requires a lot of screenshots, without PIs this tactic worth nothing :(. Mate, If I have time I will do it but I can't guaranty it.

Would it work if I was to download the PC demo then copy it myself?

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I am going to start this with yeovil in my 5th season, currently in prem, What switch do we take between home and away etc.. Thanks.

I've updated front post and removed "AMR" version, as it was more experimental version and further tests showed that "MR" version more stable.

So from now there’s only one version(V8 "MR") and I recommend stick to it.

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******

Tactic has been updated to V9!

There’re a lot changes in V9 and tests show the result of these changes is huge boost to attack and the same time the defense is rock solid.

Changes:

- Striker now has symmetric position and his role/duty has been changed from Deep Lying Forward(Support) to Target Man(Attack). Some PIs added.

- MR moved to AMR position and became Inside Forward. PI added.

- WBL moved to DL position. Duty changed to Attack. PI added.

- Tweaked dribbling settings for AMC.

- Tweaked Tempo.

Download V9 – http://www.mediafire.com/download/fr319y814qvdvgq/TFF_Almighty_Weirdo_(V9).tac

New V9 Formation:

image.jpg

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