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Cobra 361 - Attacking Tactic by Passion4FM


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Hello! Daniel here, from - http://www.mypassion4footballmanager.com/

Newest tweak for 14.2.2 and new write up! Visit the article linked below for new information about how to use the tactic

Original source of the tactic - Please visit: http://www.mypassion4footballmanager.com/2013/11/football-manager-2014-attacking-tactic-cobra-3-6-1.html .

This is the FM14 version of my Cobra 3-6-1 tactic. Enjoy!

A FM14 Tactic Based on Jürgen Klopps and Antonio Conte's Football Philosophies

What is the best Football Manager 2014 tactic? This will of course depen on the available squad and your players. But what if you can download a good FM14 tactic which fits almost every squad and team for Football Manager 2014?

Say hello to my best Football Manager 2014 Attacking Tactic Cobra 3-6-1, a lethal tactic which focuses heavily on teamwork and work rate. The Cobra 3-6-1 got its name because of its shape. It looks like an aircraft. I've found the name of this teamwork tactic reflects the American fighter plane P-63 KingCobra, which is a lethal, effective and brutal machinery, similar to the tactic. Cobra 3-6-1 is as deadly as the American fighter plane KingCobra, as reliable and solid as German machinery and relies heavily on work rate, teamwork and stamina.

This Football Manager 2014 Attacking Tactic will see you play beautiful passing combinations, as well as direct runs into space and solid defending! Assemble a team of hard working team players and take on the opposition with this great tactical system. Download and try our best FM14 Attacking Tactic Cobra 3-6-1 now!

For many years I've been using other people's tactics. I've had various success, but I always felt like i wanted to create my own unique and winning tactic. I was tinkering, thinking, writing it up on a piece of paper, feeling like an evil scientist. Luckily, I managed to create a system that worked, and worked well!

I like creating tactics, based on principles from real life football. In recent times I've become a fan of defences consisting of 3 defenders, naturally inspired by the way Juventus plays under Antonio Conte. The principles of his playing style also struck home with me. The idea was simple – press, run and track back. Teamwork and work rate. No fixed build-ups, variation in the play and a great combination of fluidity and discipline. Another philosophy I like is Jurgen Klopp's words that in a way also reflect Conte's playing style: "If every player runs more than 12km in a game, you will win every game".

FM14 Cobra 3-6-1 - The Formation

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The formation is called 3-6-1, but technically it's a 3-1-4-1-1. It's an unusual but interesting shape, taking bits and pieces of different tactical systems. Apart from the 3 man defence, the most striking feature (and perhaps the most important) is the diamond shaping up in the middle. Diamond formations are often used (Fatih Terim's Galatasaray) to dominate the midfield area, and restrict space for the opposition. Natural passing triangles are created and the restricted space makes it hard for opposition to pass through the midfield area. The negative part of the system, is the natural lack of width, where the fullbacks are expected to venture forward in order to provide it. This gives away loads of space on the flanks to be exploited by the opposition.

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In order to balance that, the width in the tactic is created by two wingers positioned much higher up the pitch than fullbacks (Fatih Terim's diamond) or wingbacks (Conte's 3-5-2), that will rely on their work rate and stamina to run up and down the pitch, tracking back opposing wide players. Because you have 3 central defenders, the exposed flank is covered in a much better way, the defensive midfielder in the diamond providing extra protection for the middle central back.

In defence, the wingers will man-mark opposing wingers, harassing them and forcing them into mistakes. In attack, they will offer additional passing options for the midfielders, upset opposition with direct runs and cross the ball into the box.

When in possession, the team will push higher up, the wingers will provide wide passing options, in order to stretch the opposition. Because of the diamond midfield, most of the opposition will be concentrated on dealing with it and restrict the midfielders space, the wingers will be left with acres of space on the wing.

Your attacking midfielder and striker will constantly drift around, making them difficult to mark. They will make themselves available for passes, and exchange quick one-twos with each other to either open up space for an on-rushing central midfielder or themselves.

While your team is attacking, your central defenders will patiently sit back, and intercept any cleared balls. Because you will have around 6-7 players around the opposition box, the space will be so restricted that the opposition will be forced into a long-ball clearance your central defenders are happy to intercept, thus making your team the attacking side again.

In defence, the wingers will drop back to cover the flanks, nullifying the opposing wingers. With the added 3 central defenders, this will somewhat resemble a catenaccio style defence, with 5 defenders in line (2 central backs on tight marking, the 3rd offering support where needed). In addition the 3 midfielders in the centre of the park, will drop in front of the defence, making it extremly difficult to pass through the middle, often forcing the frustrated opposition into a hopeful long shot.

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To conclude – this tactic brought me huge success in FM13, and works equally well in Football Manager 2014 (as it is a successful system not a single tactic). I've had great results with the teams i've played with, dominating the opposition with 20+ shots per game, whereas the other teams had often less than 7 (most off target). Once this attacking tactic gets 100% fluid, you will see great runs from the central midfielders, beautiful pass exchanges in the diamond and solid defending.

It works even with players without any skills!

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Player types needed

It is important for all players to have good work rate, teamwork, anticipation and stamina. In general, don't underestimate mental traits, they are important!

Goalkeeper – I chose the sweeper keeper, as he will be more comfortable with balls played in behind the defence. I also feel that's what modern football requires from goalkeepers nowadays and i chose it for my system as well. You want a regular good shot stopper, but it's important that he has good aerial stats in order to intercept crosses into the box.

Central Defenders – The 3 central defenders(2 on defend, one on cover in the middle) will clear any long balls, and through balls behind the defence. As such, they should all be aerially dominant, and the one in the middle should be quick(or at least the quickest of the three). Normally, for the covering the defender I try to get at least 11 acceleration, but the more the better. In the right-hand spot I put my best heading defender for set pieces.

Defensive Midfielder – He will protect the defensive line, offer support for the wingers and generally win the ball back, intercept passes and man mark any AMC to exclude him from the play. He will also fullfill some playmaking responsibilities, so the type of player you should look for is a deep-lying playmaker, with more epmhasis on defensive attributes. He should be able to pass the ball, as well as having good ratings for decisions, work rate, stamina, tackling, marking and determination. If he can in addition offer a physical presence it's a good bonus.

Central Midfielders – The box-to-box pair in the middle of the park is very important for the tactic to work. They run alot(up to 15km per game), and contribute to all phases of play. Stamina, work rate and teamwork is essential. In addition they should possess all the important techincal attributes to both attack, create and defend. Prime examples of such players can be Joao Moutinho, Jack Wilshere, Sami Khedira or Ilkay Gundogan. You can go with two equal midfielders, you can combine a more offensive one with a more defensive one too. It's up to you and maybe the strenght of your opposition. They will get lots of shot opportunities from around 14-15 metres.

Wingers – The wingers balance the team, as they act as a flank box-to-box type player. They will contribute in defence, the build up and offense. They notch up alot of interceptions and assists(Gareth Bale had 43 assists for me in a season). In addition they will contribute with goals. They require work rate, stamina(can run up to 15km per game), decisions and crossing. In addition they will benefit from acceleration, pace, dribbling(although not hugely important, as you can teach them to knock the ball past their opponents) and passing. In terms of the attributes they recquire defensively, it's good if they have decent tackling and marking(11 will do). However, I find that even regular wingers with poor defensive attributes can easily make up for it with work rate, as they will just harass the opposing winger into a mistake.

Attacking Midfielder – This is the player that will link the play, and if the central midfielders are the lungs, he should be considered the brain of this tactical system. The advanced playmaker will run around to find space, make himself available for passes and pass the ball on to other players, as well as supporting through balls for onrushing central midfielders, wingers or the striker. You want a creative player with good decisions, dribbling, passing, work rate and teamwork. He will also score some goals so finishing is a nice bonus.

Striker – The goalscorer. Drifting around, exchanging one-twos with other players and getting on the end of team-moves. He will pounce on through balls, finish crosses and sometimes create the goal himself. He will also take part in the build up, not only sitting in the box. Composure, finishing and off the ball is important, but the more complete the striker is the better for your team.

Setting up Training for better Tactical Familiarity

Setup of General Team Training:

In terms of team training I have the match preparation on 50% until the tactic is fully fluid. Other than that I have:

In pre-season: Fitness – Very High, Match Prep – Tactics only 50% (if it's fully fluid put Attacking Movement), no rest before or after match

In season: Balanced – High, Match Prep – Teamwork 30%, rest after match

Setup of Individual Player Role Training

I like to give my players role training, as I believe this gives best results and makes them more complete. This is of course up to you, in how you want to develop your players but this is what I do with this tactic for individual training.

Goalkeepers – Sweeper Keeper

Central Defenders – Ball Playing Defender

Defensive Midfielders – Deep Lying Playmaker

Central Midfielders – Box-to-Box Midfielder

Wingers – Defensive Winger

Attacking Midfielders – Advanced Playmaker

Strikers – Complete Forward

Player Preferred Moves (PPM)

I'm a fan of training players preferred moves, as I believe it helps them become better players and benefits my tactic. As such, I try to unlearn all negative PPMs (shoots from distance, dwells on ball etc.) or all that contradict my tactic (tries long passess, cuts inside etc.). Some Player preferred moves don't have to be unlearned (or unlearned and replaced) even though they're not listed and you should just make the judgement on it yourself. All players in my tactic benefit from PPMs except for the goalkeeper and the central defenders. The PPMs are listed in order from most to least important.

Defensive Midfielder

Tries Killer Balls Often

Dictates Tempo

Comes Deep to Get the Ball

Shoots with Power

Box-to-Box Midfielder

Tries Killer Balls Often

Get Forward Whenever Possible

Shoots with Power

Defensive Winger

Runs with Ball Often

Knocks Ball Past Opponent(if quick or poor dribbling)

Tries Killer Balls Often

Likes to Switch the Ball to the Other Flank

Advanced Playmaker

Tries Killer Balls Often

Runs with Ball Through Centre

Moves Into Channels

Plays One-Twos

Poacher

Runs with Ball Through Centre

Places Shots

Moves Into Channels

Plays One-Twos

Setup of Opposition Instructions

Alot of varied opinions on this. People will tell you they don't help or that they do. I use them, I believe they do help your team, but it's up to you if you want to use them. The effect of them is hard to test as well.

If you want to use opposition instructions you can let one of your staff do it, given he has good ratings for tactical knowledge and defending. If you want to do them yourselves, here's how I set them up:

All opposition with a weaker foot – Show onto weaker foot

All opposition with long shots 14 or more – Close Down – Always

All opposition with Bravery 11 or less – Tackling - Hard

All defenders with Decisions, Concetration or Composure 10 or less – Close Down - Always

All midfielders and strikers with pace and acceleration of 11 or less – Closing Down and Tight Marking – Always

(however this can be flexible, some players might for example have pace 13 and acceleration 11 or something similar, and you can apply the OI to them as well. This comes down to your own judgement)

The last opposition instrucion you will have to do, and that is very important for the tactic to work is to apply specific marking before every game. Always instruct your wingers to specifically man-mark opposition opposing wingers(or wingbacks/fullbacks if you encounter a wingless formation). In addition, if your opponent plays one AMC you should instruct your DM to specifically man mark him and put mark tighter as a player instruction.

Pay attention to formation changes! If your opponent suddenly withdraws his wingers or AMC, and you dont alter your specific marking, your players will be marking completely wrong areas of the pitch and unbalance the formation (the change should include removing ''mark tighter'' or putting it back on if you have to switch to marking an AMC again).

Some Records and Achievements with Cobra 3-6-1(for full list visit the original article linked at the top)

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Download link: http://www.mediafire.com/download/02usksah84fs25d/Passion4FM-FM14-AttackingTactic-Cobra361.tac

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What do you do if heavy underdogs? Counter instead of attacking? Put the wingers to support? Drop the DM to defend? Or just continue as normal?

Also - why is the central DC set as limited defender rather than central defender?

Looks promising after 3/4 friendlies though

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What do you do if heavy underdogs? Counter instead of attacking? Put the wingers to support? Drop the DM to defend? Or just continue as normal?

Also - why is the central DC set as limited defender rather than central defender?

Looks promising after 3/4 friendlies though

1. i always use the same approach, regardless of opposition

2. it's on LD so i can put 'close down less'

3. after 14.1.4 the defensive play on this is absolutely terrible, and no matter what tweak i make the defenders act like headless chickens so i can't unfortunately recommend using it with the current patch

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1. i always use the same approach, regardless of opposition

2. it's on LD so i can put 'close down less'

3. after 14.1.4 the defensive play on this is absolutely terrible, and no matter what tweak i make the defenders act like headless chickens so i can't unfortunately recommend using it with the current patch

Re the Close down less - it would appear that you can 'con' the game by making him a LD, then putting close down less, and then changing him to a normal cover defender - in his personal instructions, it still has close down less greyed out - but it also has 'close down more' in red - and tells you that adding this instruction conflicts with the instruction already given to him to close down less.

Defensively, I haven't found it too bad. I would have thought the obvious suggestions to improve the defence might be either to make the wingers into defensive wingers (as attacking as possible) or to change the DM to either Anchor or Half Back. I would have thought either of those roles would then push the DC© further back as the DM drops more into the defensive line?

Have you tried different roles for the 2 B2B midfielders at all?

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Re the Close down less - it would appear that you can 'con' the game by making him a LD, then putting close down less, and then changing him to a normal cover defender - in his personal instructions, it still has close down less greyed out - but it also has 'close down more' in red - and tells you that adding this instruction conflicts with the instruction already given to him to close down less.

Defensively, I haven't found it too bad. I would have thought the obvious suggestions to improve the defence might be either to make the wingers into defensive wingers (as attacking as possible) or to change the DM to either Anchor or Half Back. I would have thought either of those roles would then push the DC© further back as the DM drops more into the defensive line?

Have you tried different roles for the 2 B2B midfielders at all?

the BBMs will remain untouched, that's how it's meant to be played ;)

the wingers were defensive wingers in FM13 version of this, but now they can't be on attack and i need them to cross from byline and be more of a threat running forward. as DW on support they weren't marauding enough when coming towards the box, ergo not enough bodies in attack

if it's possible to do with the DC than it's weird that it's greyed out, but still 'in use', i thought greyed out means that it's just not being used at all

i choose the DM because he's much more mobile and covers alot more ground inside his own half, than a anchor man or half back who tend to just sit in the hole

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Wingers - would dropping them to Wing Backs and making them CWBa work - does that allow them to get to the byline to cross? (plus would probably make them more secure defensively)

The reason I mentioned about the DM is that having watched bits of my games, he appears to go chasing the opposition player who has the ball all the time - even when one of the MCs is already chasing that player - leading to 2 players being out of position when a pass is made. Perhaps trying a Regista or DLP at DM might work instead - still moves around some but not like a headless chicken (he needs to cover the defence too - especially if they are playing an AMC)?

Re BBMs - just didn't know if you had tried other roles - but sounds like you haven't. I will perhaps experiment!

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Wingers - would dropping them to Wing Backs and making them CWBa work - does that allow them to get to the byline to cross? (plus would probably make them more secure defensively)

The reason I mentioned about the DM is that having watched bits of my games, he appears to go chasing the opposition player who has the ball all the time - even when one of the MCs is already chasing that player - leading to 2 players being out of position when a pass is made. Perhaps trying a Regista or DLP at DM might work instead - still moves around some but not like a headless chicken (he needs to cover the defence too - especially if they are playing an AMC)?

Re BBMs - just didn't know if you had tried other roles - but sounds like you haven't. I will perhaps experiment!

you're welcome to experiment with the tactic, but i strive to make it work as it is, because the formation is an idea and i don't want to make changes simply to exploit a faulty ME :(

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  • 1 month later...
Well I gave this a try with Man City and it is, well awful. Played 6, won 1 drawn 4 lost 1.

hey there, thanks for trying it out. you're my first negative feedback so some more info about your complaints would be appreciated.

1. Is it fluid?

2. How did you set up your line-up?

3. Do you have the newest version of the tactic(link through the article on top of the OP)?

Also, i've been told that the downloaded tactics can be different thann my own due to some cache issues, so i'd want to be sure if the tactic wasn't altered automatically when you downloaded it

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