For a while now I have been suggesting that the game needs more options, especially for those of us who are having to work silly hours and have enjoyed the game for years.
Don't get me wrong. If I had the time then I would play the game as intended however, work must come first and I for one am finding it difficult to get into a game with reduced hours to play.
I thought this thread could not only include ideas for making FM Easier (or less tedious and less number crunching) for those of us with not much time, but also more difficult for those of us with plenty of time who then a couple of seasons down the line are finding the game much easier.
So I'll start the ball rolling with a simple "option".
A standard difficulty rating could quite easily be implemented with the following...
Very Easy (all players in your squad have +3 added to all visible attributes)
Easy (all players in your squad have +2 added to all visible attributes)
Helpful (all players in your squad have +1 added to all visible attributes)
Standard (all players in your squad have no change to all visible attributes)
Difficult (all players in your squad have -1 removed from all visible attributes)
Very Difficult (all players in your squad have -2 removed from all visible attributes)
Impossible (all players in your squad have -3 removed from all visible attributes)
Obviously attributes that reach 20 or 1 will stay at that level.
Also I would like to see in the top right hand corner of every screen the difficulty level i.e just a +3 or -1 etc to let everyone know what level you are playing at when you upload screenies.
This option should also have the ability to be enabled or disabled for online play. So that someone who is excellent at the game and someone who is poor at the game can enjoy FM at their respective levels.
I make this recommendation not only for those of us who have no time and sometimes just want to stroll through the game winning everything but also for those who need more of a challenge.
Now for the fun bit - the screenies.
So how does this work? Well let's look at Cleon's fave club Sheffield United and a player by the name of Ryan Flynn. Here he is at the start of a game.
Now on the very easy level he is automatically given a +3 boost to his attributes like so...
A very good player for League One indeed. Remember that this would be the player playing at YOUR CLUB on "very easy" level. Let's say Arsenal came in for him at some point. Well in that case once he transfered to Arsenal he would have the regular attributes as seen in screen one.
Now if on the otherhand you where managing say Brighton on "very easy" level and bought Flynn from Sheff Utd as he appears in screen one then when he arrived at your club he would look like he does in screen two. So anyone who joins your club on "easy level" gets a boost of +3 on attributes but loses the +3 when they leave.
With me so far?
Well now for those of us who love a REAL challenge. With your level set at "impossible" you know the sack is just moments away. Here is that quality player again...
Now don't forget at your club on "impossible" level all players get an attribute reduction of -3, which the regain when they join another club.
Obviously few of us would play at these extreme levels with one being a virtually guaranteed success whilst the other appears to be a guaranteed failure but there are other levels in between. It's all about finding the right level for you to make the game more enjoyable.
PS - Please don't fill the thread with remarks like "The game is perfect as it is I don't think people should have options". They are
"options". Just setting your game difficulty level to "standard" would give you the same game that you've always played would it not?
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