+ Reply to Thread
Results 1 to 20 of 20

Thread: Ridiculously fast newgen central midfielders;

  1. #1
    Part-Timer
    Join Date
    26th November 2006
    Posts
    1,557

    Default Ridiculously fast newgen central midfielders;

    Anyone elses game full of them?
    I understand that some central midfielders are really quick, but there seems to be far too many in my game. Also, because alot of CA will be used for this speed, players judged as world class have slightly poorer stat distribution, for example, poorer technical attributes that personally I deem to be more important than speed. Every other position seems fairly well distributed, but theres loads of rapid CM, DM, and AM around for me.

    Like I said, anyone else?

  2. #2
    Amateur
    Join Date
    15th March 2009
    Posts
    243

    Default

    Everywhere. There are lots of 19-20 Pace & Acceleration players all over the world.... seems unbalanced, there are few real players in the db THAT fast.

  3. #3
    Youth Team
    Join Date
    4th April 2009
    Posts
    4,298

    Default

    It's another of those wacky templates SI seem to love so much ;)

    The "sailor-hat" centreback, the "left-arrow CM", the "fish winger" and the infamous "wash icon" striker

    Every time I see such "miscasts" I wonder how such a player could make it through 3-4 years of "hidden academy" without nobody noticing he was being played in the wrong position.

    Anyway the Match Engine is so biased toward pace and acceleration such speed merchants can easily become valuable players despite them being painfully untalented at anything but running.

  4. #4
    Banned
    Join Date
    16th May 2012
    Posts
    29

    Default

    Quote Originally Posted by RBKalle View Post
    It's another of those wacky templates SI seem to love so much ;)

    The "sailor-hat" centreback, the "left-arrow CM", the "fish winger" and the infamous "wash icon" striker

    Every time I see such "miscasts" I wonder how such a player could make it through 3-4 years of "hidden academy" without nobody noticing he was being played in the wrong position.

    Anyway the Match Engine is so biased toward pace and acceleration such speed merchants can easily become valuable players despite them being painfully untalented at anything but running.
    yes, your sounds right

  5. #5
    Youth Team
    Join Date
    29th November 2010
    Location
    Bourne, Lincolnshire
    Posts
    5,166

    Default

    Oh god yes. I have three in my team. Needless to say, they blitz any other teams wingers.

  6. #6
    Part-Timer
    Join Date
    26th November 2006
    Posts
    1,557

    Default

    Quote Originally Posted by RBKalle View Post
    It's another of those wacky templates SI seem to love so much ;)

    The "sailor-hat" centreback, the "left-arrow CM", the "fish winger" and the infamous "wash icon" striker
    Quality descriptions. Nice to know it wasn't just me noticing it anyway.

  7. #7
    Part-Timer
    Join Date
    28th April 2009
    Location
    Wohoo, we now have a FM Meme page! Contact me if you're interested :)
    Posts
    1,623

    Default

    I also have some, I use to train them into wingers.

  8. #8
    Amateur
    Join Date
    21st January 2011
    Posts
    444

    Default

    Quote Originally Posted by RBKalle View Post
    It's another of those wacky templates SI seem to love so much ;)

    The "sailor-hat" centreback, the "left-arrow CM", the "fish winger" and the infamous "wash icon" striker

    Every time I see such "miscasts" I wonder how such a player could make it through 3-4 years of "hidden academy" without nobody noticing he was being played in the wrong position.

    Anyway the Match Engine is so biased toward pace and acceleration such speed merchants can easily become valuable players despite them being painfully untalented at anything but running.
    This is probably my favourite ever post I've seen on this forum. Those descriptions are brilliant. As mentioned the Speed Kings in centre-mid can actually be useful, but I wouldn't want to my midfield stacked with them. Having at least on guy in there that can pick a pass is necessary too.

  9. #9
    Amateur
    Join Date
    29th April 2010
    Posts
    972

    Default

    Am I the only one that doesnt understand a single of those "descriptions" ?

  10. #10

    Default

    my game just seems to be full of pacey centre backs!

  11. #11
    Youth Team
    Join Date
    2nd August 2009
    Posts
    5,632

    Default

    Quote Originally Posted by RBKalle View Post

    Anyway the Match Engine is so biased toward pace and acceleration such speed merchants can easily become valuable players despite them being painfully untalented at anything but running.
    IRL *cough*splutter*Theo Walcott*cough*splutter*

  12. #12
    Amateur
    Join Date
    2nd May 2009
    Posts
    588

    Default

    Quote Originally Posted by RBKalle View Post
    Anyway the Match Engine is so biased toward pace and acceleration such speed merchants can easily become valuable players despite them being painfully untalented at anything but running.
    It's great watching my hopelessly inadequate CM (Dribbling attribute of 8, first touch of 11) knock a ball 20m past the centreback with his first touch, sprint past him and be one on one with the keeper, only to blast it to the corner flag. Go Pace!

  13. #13

    Default

    This must be new in FM12, extreme pace seems to be at a premium in my longterm FM11 save.

  14. #14
    Youth Team
    Join Date
    19th March 2011
    Posts
    4,522

    Default

    Yes 18+ pace players are not rare at all after 10 years. Rather, the scarce resources are Aggression, Bravery, Creativity, Decisions and Teamwork.

  15. #15
    Youth Team
    Join Date
    2nd August 2009
    Posts
    5,632

    Default

    Any young player I get that has Fast Pace and Fast Acceleration, I train them to be a striker.

    Emphasis training on composure and finishing and beating offside trap, moving into channels etc.


    Time they're in their prime they're ripping teams up.

  16. #16
    Third Team
    Join Date
    7th October 2008
    Location
    From Lagos to London to Chicago
    Posts
    6,853

    Default

    Quote Originally Posted by Eugene Tyson View Post
    IRL *cough*splutter*Theo Walcott*cough*splutter*
    Agbonlahor also says hi.

  17. #17
    Amateur
    Join Date
    19th November 2004
    Posts
    171

    Default

    Quote Originally Posted by Taytaz View Post
    It's great watching my hopelessly inadequate CM (Dribbling attribute of 8, first touch of 11) knock a ball 20m past the centreback with his first touch, sprint past him and be one on one with the keeper, only to blast it to the corner flag. Go Pace!
    i was about to say a similar thing, currently playing in the Swedish League, i have a CF who is lightning fast with a finishing attribute of about 15 but composure of 5, the amount of chances he smashes wide is alarmingly funny!

  18. #18
    Amateur
    Join Date
    2nd November 2008
    Location
    I had a wheelbarrow, the wheel fell off. FORZA NOTTS! FORZA JUVE!
    Posts
    666

    Default

    Quote Originally Posted by Taytaz View Post
    It's great watching my hopelessly inadequate CM (Dribbling attribute of 8, first touch of 11) knock a ball 20m past the centreback with his first touch, sprint past him and be one on one with the keeper, only to blast it to the corner flag. Go Pace!
    lmao that's best thing ive read in a long while

  19. #19
    Moderator
    Join Date
    23rd July 2011
    Posts
    1,749

    Default

    Quote Originally Posted by RBKalle View Post
    It's another of those wacky templates SI seem to love so much ;)

    The "sailor-hat" centreback, the "left-arrow CM", the "fish winger" and the infamous "wash icon" striker
    I think the player development system also has a lot to do it. Since Acceleration and Pace are considered important, heavily weighted attributes for all positions, any high PA player will get a large amount of CA poured into those attributes as he develops. It's also the same reason there are so many defensive midfielders with the Bravery of a nervous poodle. Since "Bravery" is not heavily weighted even for centrebacks and DMs, it hardly ever develops beyond the semi-random number given when the newgen is created.

    So while the templates do need to be refined to better reflect real world player roles something also needs to be done about attribute weighting and CA distribution. Personally, I like the idea of dividing physical, mental and technical attributes into completely separate categories so each player has a Physical CA/PA, Mental CA/PA and Technical CA/PA that develop and decline at different rates and for different reasons. This way, high PA won't necessarily be a near-guarantee of incredible physical attributes (in other words, more Xavi-type players and more Kuyt-type players) while preventing injuries and player age from causing dramatic reductions in Mental attributes (particularly since Mental attributes should generally continue to increase in a player's 30's). It would also allow for a better representation of youth players. Instead of having younger players be horrible at everything with the physical constitution of an injury-plagued 45 year-old goalkeeper, they could start with their Physical PA near complete development (so they're at their physical peak in their early 20's) while having their Mental PA fairly low (while designed to gradually rise and peak toward the end of their career).
    Last edited by The Hand of God; 27-05-2012 at 12:24.

  20. #20
    Youth Team
    Join Date
    19th March 2011
    Posts
    4,522

    Default

    Quote Originally Posted by The Hand of God View Post
    I think the player development system also has a lot to do it. Since Acceleration and Pace are considered important, heavily weighted attributes for all positions, any high PA player will get a large amount of CA poured into those attributes as he develops. It's also the same reason there are so many defensive midfielders with the Bravery of a nervous poodle. Since "Bravery" is not heavily weighted even for centrebacks and DMs, it hardly ever develops beyond the semi-random number given when the newgen is created.

    So while the templates do need to be refined to better reflect real world player roles something also needs to be done about attribute weighting and CA distribution. Personally, I like the idea of dividing physical, mental and technical attributes into completely separate categories so each player has a Physical CA/PA, Mental CA/PA and Technical CA/PA that develop and decline at different rates and for different reasons. This way, high PA won't necessarily be a near-guarantee of incredible physical attributes (in other words, more Xavi-type players and more Kuyt-type players) while preventing injuries and player age from causing dramatic reductions in Mental attributes (particularly since Mental attributes should generally continue to increase in a player's 30's). It would also allow for a better representation of youth players. Instead of having younger players be horrible at everything with the physical constitution of an injury-plagued 45 year-old goalkeeper, they could start with their Physical PA near complete development (so they're at their physical peak in their early 20's) while having their Mental PA fairly low (while designed to gradually rise and peak toward the end of their career).
    Yes this may be a good idea. There are too many physical monsters after a while.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts