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Thread: What's that? A new Wishlist Thread? What you would like to see in future FM versions.

  1. #1
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    Default What's that? A new Wishlist Thread? What you would like to see in future FM versions.

    Hi everyone,

    Well after 81 pages of somewhat fantastic (and sadly some less so) ideas it's about time we had a bit of a refresh. So please feel free to post any idea (ideally with a brief description of how it'd work) which you'd like to see in the game.

    Just to clarify a few things mind, at no point will we ever allow Manager's to spend their wages/invest into the club so I wouldn't suggest that one. Also if you've posted an idea in the old thread which you still think is relevant for the game feel free to re-raise it here. Although if I get 300 pages worth of copy and pastes it won't be ideal.

    As always with these types of things we very much appreciate any feedback from the community. And do remember if you suggest an idea and it doesn't appear in the next version of Football Manager that doesn't mean it never will. We've already got a fair few ideas ourselves of things we'd like to see go in, but as with all things time can only be stretched so far.

    For anyone looking to reminisce, the old thread can be found here - http://community.sigames.com/showthr...-ideas-in-here.

    Many thanks,

    Sports Interactive

  2. #2
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    How about an option in the holiday settings to automatically offer a contract extension to any member of your backroom team is approached by another club.

    It's darn annoying when you use a 2-3 gap in games as an ideal opportunity to go on holiday so that you can do other things around the house only to find that when you return 3 of your coaching team have moved clubs.

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    What about adding potential second nationalities taking from player descent ?
    Like Markus Barzenska - haves only German nationality but also have polish descent and polish national team manager - Smuda, goes for Energie match to watch him so he still can gain polish pasport and play for polish team. So in game a player whos choice polish national team can talk to him about "make" a polish passport and play for Poland
    its been looks like that:
    Nationality: German
    Second nationality: none
    Potential nationalities: Poland

    That type of gaining players to national teams we see last time much times like Obraniak, Perquis, Koscielny (whos choice France) also we hear (in Poland) a lot about Enzo Kalinski and a lot more players.
    This option is be a great opportunity for countries like Turkey, old Jugoslavia countries, Poland of course, lot of Africans countries, some Brazilians, Italians etc.

  4. #4
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    Having ball boys in the game so I don't have to watch players run around for the ball, maybe a page that shows you out of all your new signings/whole squad who had the highest shirt sales that season/all time

  5. #5
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    I'd like the Scouts page revamped.

    Currently - you have to Assign a scout and add filters to the scouting. But you can't adjust it, there's no way to edit that filter, without removing the assignment and recreating a new one.

    I'd also like areas that are already being covered by a scout changed to a different colour. Sometimes I have 18 scouts. And remembering if I put a scout in South East Asia is a bit difficult. If the areas already being scouted were changed to a different colour I'd instantly see that.


    Also - when you filter the Scout Assignment, to say include 3star potential only - the Screen BLOCKS the part of the screen telling you what countries this scout is familiar with.



    To be honest - the whole Scouting and Filtering Scout Reports is an unsightly GUI mess.
    Last edited by Eugene Tyson; 17-05-2012 at 13:08.

  6. #6
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    Players/Staff out of contract.


    Please put "Offer Contract" beside each person/player that is running out of contract.


    Also - at the moment I have to add a Note to a player or staff member I don't intend on keeping. Sometimes with 12 coaches it's difficult to remember which 3 of the 12 you intend to let go.

    I would like to see the option of "Don't offer New Contract", for staff - like with players "Not needed by club".

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    I think I mentioned it in the old thread, but I'll mention it here as well.

    Somehow a way to work in a total of your incoming/outgoing payments due to monthly transfer payments. Possibly on a monthly, 3 monthly, 6 monthly, etc basis. I'm not a fan of 48 month transfer payments, but a system like this might give you a quick way of potentially balancing the funding of a signing using your incoming payments to cover it.

  9. #9
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    The board should restrict how many 48 monthly payments you're allowed.

    With a budget of €25m you can sign a whole new team to the value of €150-€200m (depending on low sales of fringe players)

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    Ok, how about providing a personal tactics settings function, which is used for saving a single player's player instructions for each player in your squad, so that we don't have to change or tweak slider by slider the player instructions in a tactics screen when a substitution is made, provided the player substituted on has a preset player instructions by us (the manager). And normally for example we can be allowed to configure 3 sets of player instructions for a player, because you might want the player to play in three different positions such as ST(his main position), AMC(second role) and AMR(third role). And imo the saves of these personal tactics instructions should bedesigned to function solely and uneffected, as it is a function similar to arranging a personal training schedule for each player, and the currently player instructions should be renamed and functioning as a positional instructions for each position in the tactics and the preset personal tactics instructions should override the positional instructions generally set in a tactics. The benefits would be that: the main tactics setting for the team can still work fine as it has always been now, and when a first team player is injured or banned, we switch him with a rotation player without need to touch the tactics setting because the rotation player already has his own preset personal tactics instructions, he doesn't need to care about the first team player's instructions, he just needs to focus on the team instructions and his own preset instructions, thus brings convenience to us human players as well, because i always find tweaking sliders (instructions) everytime changing or substituting a player is quite inconvenient and i may worry about losing or forgetting the last time tested good personal instructions set for the player.

    For example, my team plays 4-4-2, in the team instructions i can set how want the team to play as a whole, and in the player instructions section I may set for Right Winger the instructions for him to do what normally a winger should do, like, run with ball often, cuting inside, cross normal, through ball normal, mentality attacking, run forward always, and everything works fine on the pitch becasue say the starter is C.Ronaldo that I assigned, and during the match, in second half, C.Ronaldo is injured and has to be substitued, then I tell D.Beckham to substitute on, so basically I don't have to tell Beckham in detail what he should do on the pitch after replacing C.Ronaldo. He should know already what he should do as I preset in his personal instructions which is well trained and excersised in daily training. So my preset instructions for Beckham is run with ball rarely, hug line, cross always, through ball always, mentality normal, run forward normal, and everyting still works fine after a substituted Beckham on.

    This is what I want to have in the game relating to saving a tactics instructions for a single player, which makes it easier for us not needing to adjust player instructions everytime we substitute a player. And moreover, the preset instructions should be able to be combined with trainings, when C.Ronaldo is asked to run with ball often in a match, then in training schedule he should also have high amount of ball control training respectively. Hope you get what I mean and I understand currently with the new tactics section we can assign different duties and roles for a player and also for a player substituted on, but it still doesn't allow us to actually save the tweaked instructions for each at least first team players who play a lot of matches. Normally a club has 23-25 registered players for the league, and when in some not so important match, I want to send on all rotation or backup players to play the match, then you can think about how many clickings and dragings we need to do in the tactics section tweaking almost every 11 player instructions sets before we click 'Play' for the match to begin.
    Last edited by Arnoldzhu; 17-05-2012 at 13:53.

  11. #11
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    +1


    10 chars

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    A "variable value" for players.

    I'll explain what I mean by that. At the moment the AI looks for players based mainly on value & reputation, a players performances have no influence on how many clubs are interested, or what their transfer value is. So at the moment you can have a player who has been signed from a small club into a big league, who has a low reputation, and as a result no matter how well they play they will not attract any interest.

    What I want to see is for a players performances to influence how desirable they are. So for example, if a player doesn't have a big reputation when you sign him, if he has a fantastic season with you he will get far more interest from other clubs than he would if he had simply been average.

    What I think this would allow would be a much more variable transfer market and one that would emulate real life much better. In the game you would never get things like Andy Carroll being signed by Liverpool for £30m as at that time in the game he didn't have a very high reputation and his value was only around £5m. In the game he might have been signed but it would have been for around £10m at most, however if his value was inflated due to his great last season then the value that would be paid in the game would be higher.

    Also, it would see more variety I think. Players that have had a bad season or two would be available for less and so there is more of an incentive to take a punt on a player who has been struggling for form, the trade in youngsters would improve, if you brought in youngster into your first team and they impressed then they would attract interest, and it would make you have to look harder for new signings as if you always just go for whoever has performed best then it will cost you a lot more than you might be prepared to pay.

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    Please, please, please address the constant useless information that is spouted at team meetings:
    1) Change player status from "rotation" to "back-up", from "key player" to "important member". Most of these recommendations are very minor, but all are potentially damaging to player/manager relationships. No upside to this feature! Always better to absolutely ignore, but would be great if you took it away completely.
    2) Complaints about "too much training". OK, but please include a button that says "request coach to sort this out". As it is I'm constantly going into the players' personal training schedules and having to muck around with the sliders. For goodness sake, the coaches should do these micro-training adjustments, not the manager.
    BTW, I still really love this game!

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    I'd like to add on to the scout page revamp post that, though I don't really know how real life scout work, in the scout report, the scout doesn't need to list so many players for us to see. A scout moves around a country watching matches or trainings, he will only file a report for a single player and recommend to his manager after he thinks the player is somewhat interesting or providing catching-eyes performances. So the other players he doesn't have insterest and time to even file a report on and thus we should not see in the scout report lists. And also for those already well-known players, the scout doesn't need scout any more, such as Wayne Rooney. We don't see any scouts scouting rooney or messi, right?

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    I think player agents need to be more active when trying to find a player you do not want anymore a new club as they don't seem to put much effort into this.

    Also it can be difficult to sell a player when he is no longer wanted as clubs aren't interested as they can't afford his current wages. Take man utd for example. Brown, gibson, oshea, phil nevile all took pay cuts to move to clubs so they would get regular first team football.

  16. #16
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    Tactics
    I still love classic tactics, but I do like the way the TC tactics are set up and how the shouts work. The problem I have is that it is almost forcing you to play within SI way of playing the game.

    What I am proposing is for us to be able to set up shouts and tactical systems in the same manner as the TC.

    For example. The TC has 5 strategies and when changed the tactcical settings are automtically adjusted, these amounts are preset by SI. These same settings/options should be available for the classic tactics users, where instead of the automatic changes we specify the individual strategies. Basically it is a more convenient way of saving say 3 or 4 tactics (which is what most classic tactics creators will have). These should all be saved under 1 tactic and available via shouts just as the TC strategies are. So when we change to an attcking stategy via a shout it is basically loading a saved tactic.

    Going a step further we should be able to set up our own shouts. Just like the TC tactics but instead of SI determining what values these shouts change we should be able to tailor them to our own unique needs. We could possibly even link them or set up a macro. So I could set up a shout that pushed my defensive line up by 7 clicks, but drops my DCs Mentality to say 5.

    This sort of flexibility would be brilliant, Im sure im not alone when I consistantly find myslef make the same sort of changes when certain scenarios appear. A shout for these scenarios would be brilliant.

    I know it can all be done under the normal tactical view, but I think it would be a good way of streamlining the tactical set up, especially for us classic users. At the very minimum, something as simple as a keyboard shortcut to load a pre defined tactic would also be massively helpful.

    As good as the TC is, I just hope us Classic users dont get left behind!

    Reserves/u19
    We need to be allowed to pick these sides again.


    Holiday Mode
    Allow us to 'tag' certain clubs. So if a vacancy comes available either the game stops or the job is automatically apllied for. The ammount of interesting jobs I have missed out on is mental.

    Cosmetic
    - Allow an in-game 'editor' where we can change our kits every season.
    - A 'virtual' trophy room
    - Players celebrating and lifting the trophy in the 3d view

  17. #17
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    Quote Originally Posted by bolulu View Post
    Please, please, please address the constant useless information that is spouted at team meetings:
    1) Change player status from "rotation" to "back-up", from "key player" to "important member". Most of these recommendations are very minor, but all are potentially damaging to player/manager relationships. No upside to this feature! Always better to absolutely ignore, but would be great if you took it away completely.
    Absolutely - if you're going to make a player complain about being moved from "Key" to "Important" and then potentially ask for a transfer request after a bad meeting. I'd also like to see a player respond with a comment "delighted his manager sees him in first team plans"

    But in NO WAY should there be a "Change Status" button right there on the screen.

    It's far to easy to accidentally click. That button should go to the Player Team Status - where you can then select what role you want for them - or even a pop up window, select the role, window pops down (you have this already in the Scout screen when you go to Filter)


    It's just terrible UI in the Team Meetings.


    Quote Originally Posted by bolulu View Post
    2) Complaints about "too much training". OK, but please include a button that says "request coach to sort this out". As it is I'm constantly going into the players' personal training schedules and having to muck around with the sliders. For goodness sake, the coaches should do these micro-training adjustments, not the manager.
    BTW, I still really love this game!
    I wish this was just removed from the game. It serves no purpose.

    I never make a change on this and it makes NO difference whatsoever. Pointless.


    Quote Originally Posted by Arnoldzhu View Post
    I'd like to add on to the scout page revamp post that, though I don't really know how real life scout work, in the scout report, the scout doesn't need to list so many players for us to see. A scout moves around a country watching matches or trainings, he will only file a report for a single player and recommend to his manager after he thinks the player is somewhat interesting or providing catching-eyes performances. So the other players he doesn't have insterest and time to even file a report on and thus we should not see in the scout report lists. And also for those already well-known players, the scout doesn't need scout any more, such as Wayne Rooney. We don't see any scouts scouting rooney or messi, right?
    There's a myriad of problems with the Scouting feature. And this is another example.

    There are WAY too many scout reports generated.

    18 scouts = potentially 30,000 scout reports for me.


    Scouts need only report on the "eye-catching" performances.


    Scouting is a mess to be honest. And the UI to do with Scouts needs a complete overhaul.

  18. #18
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    Quote Originally Posted by OxfordUnitedFC View Post
    I think player agents need to be more active when trying to find a player you do not want anymore a new club as they don't seem to put much effort into this.
    Had Robert Snodgrass on loan now for 5 seasons. Not a single bid for him. Despite never playing in the Prem League side and NEVER playing for the club in 5 years, he's been on loan and playing well.

    NOBODY will bid for him.


    Definitely needs improving when you mark a player as unwanted, their acceptance to clubs of lower reputation should be much higher.

  19. #19
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    Wonder if people would be open to some sort of Tablet Expansion pack?

    I'm thinking, during game play, and you launch your FM 2013 application. It sinks over wifi or by usb to your game.

    You then get a tactics screen, where you can move players, sub players etc. change formation.

    You'd also be able to adjust tempo, change player roles/duties and a few other things.

    You could touch a player and use a "personal shout" "cross ball at byline" this sets their individual crossing to the byline.



    It's just an idea. You could buy a little expansion app that gives you a full range of controls during the match. It could be something very optional, if you have a smartphone or tablet.

  20. #20
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    Quote Originally Posted by jozza800 View Post
    Tactics
    I still love classic tactics, but I do like the way the TC tactics are set up and how the shouts work. The problem I have is that it is almost forcing you to play within SI way of playing the game.

    What I am proposing is for us to be able to set up shouts and tactical systems in the same manner as the TC.

    For example. The TC has 5 strategies and when changed the tactcical settings are automtically adjusted, these amounts are preset by SI. These same settings/options should be available for the classic tactics users, where instead of the automatic changes we specify the individual strategies. Basically it is a more convenient way of saving say 3 or 4 tactics (which is what most classic tactics creators will have). These should all be saved under 1 tactic and available via shouts just as the TC strategies are. So when we change to an attcking stategy via a shout it is basically loading a saved tactic.

    Going a step further we should be able to set up our own shouts. Just like the TC tactics but instead of SI determining what values these shouts change we should be able to tailor them to our own unique needs. We could possibly even link them or set up a macro. So I could set up a shout that pushed my defensive line up by 7 clicks, but drops my DCs Mentality to say 5.

    This sort of flexibility would be brilliant, Im sure im not alone when I consistantly find myslef make the same sort of changes when certain scenarios appear. A shout for these scenarios would be brilliant.

    I know it can all be done under the normal tactical view, but I think it would be a good way of streamlining the tactical set up, especially for us classic users. At the very minimum, something as simple as a keyboard shortcut to load a pre defined tactic would also be massively helpful.

    As good as the TC is, I just hope us Classic users dont get left behind!

    Reserves/u19
    We need to be allowed to pick these sides again.


    Holiday Mode
    Allow us to 'tag' certain clubs. So if a vacancy comes available either the game stops or the job is automatically apllied for. The ammount of interesting jobs I have missed out on is mental.

    Cosmetic
    - Allow an in-game 'editor' where we can change our kits every season.
    - A 'virtual' trophy room
    - Players celebrating and lifting the trophy in the 3d view
    Nice. I thought about that too. Say, I shout, everyone drops their closing down by 5 clicks and mentality drops by 3 clicks. Ha!

  21. #21
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    I think that TV View should be inverted slightly IF a user wants to add widgets to the screen - so that they don't block any view f the match. How about a fully customizable "tv screen" window, so we can adjust the size according to how many widgets we have open.
    Last edited by Le Tissier's Nose; 17-05-2012 at 14:46.

  22. #22
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    1. Coaching courses. How should it work: I have a coach with Attacking ability 12. Once a year there is a course somewhere in the world. I send him and pay 500k pounds for this. He returnes after a week and his Attacking ability is 13 or remains 12 (depends on his professionalism and character). If the startinf ability is less than 12 - the price should be smaller (400k for example). I think you understand the idea.

    2. New questions/answers in all interactions

    3. New goal celebrations

    4. Better 3D Engine (too many chances of NOT scoring when hitting the woodwork, defenders of world class sometimes don't perform the "Press more")

    5. New leagues (at last!). What's the problem? You don't even have to do massive research, players are already in the db, just make the transfers for the teams and that's all.

    6. The "Green injury" problem. A player gets a knock and info "Make sub - Keep him on the pitch". I press "Keep on" but after 2-3 seconds I receive that he can't continue and the Tactics screen appears for me to make a sub. Find a way to make this moment more comfortable please.

    7. Better transfers by AI. I am from Ukraine. I played in FM for 2 seasons (all leagues loaded and 300000 players) - I saw that Dynamo Kyiv and Shakhtar Donetsk did not buy a single player for 2 full seasons! Shocking... There's also a problem with signing good players in Ukraine and Russia - teams who play in CL and EL (Shakhtar, Dynamo, Zenith, CSKA Moscow etc) often sell/loan good players and if they buy someone - he is s*it for the first team... I d'know, maybe you should try and make their reputation higher or what... This is a problem.

    8. Remaking the training. This is an idea that is not possible to be in FM13 (I think). What have we now - default training "programs" for players (Defenders, Midfielders, Attackers etc) and a tool to create our own training programs. Good but not enough. I want to see day-to-day training programs. Sunday - physics, athletisism. Monday - tactics, technigue. Tuesday - defending, defensive positioning, Wednesday - Set pieces. Thursday - Watching opposition's matches to see their weaknesses. You get me, right? This is more like IRL, but I understand that this is really hard to make in FM.

    More to come from me...

  23. #23
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    Next one, is regens. I currently find the regens with fm2012 are generally allocated with low creativity and flair but easily regened with high corner, crossing, free kick or penalty. And those whose preferred feet are either feet are usually regened with low PA and have DM/DC as their position. And team work is always not good enough for MC/DMC/DC but several times I see regened ST with very high teamwork. And having managed in a Portugese club for more than 4 years I don't get any good youth wingers. This area should be improved.

  24. #24

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    Please, please, please, please, please either delete the media interaction or make it more realistic. There are so many questions that don't have suitable answers and being repetitively asked the same things over and over is just plain annoying. Either revamp it so it's not long an annoying chore or otherwise delete it.

    I'd also like to see the staff meetings sorted out. As a manager I really don't want to have to listen to complaints over and over again about players who want slightly more or less training. This is the job of the coaches, not the manager. Also don't want coaches continually telling me to un-list players and change my tactics. It's annoying and best removed.

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    Been a stat fanatic i have a lot of widgets up during the match, so this suggestion in another thread By Eugene Tyson would be great.

    Quote Originally Posted by Eugene Tyson View Post
    They could fix this really easily.

    Simply let you set up the Widgets where you want. Then the TAB key or something to hide them all automatically.

    Hit the key again and they come back up again.

  26. #26
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    Quote Originally Posted by Le Tissier's Nose View Post
    I think that TV View should be inverted slightly IF a user wants to add widgets to the screen - so that they don't block any view f the match. How about a fully customizable "tv screen" window, so we can adjust the size according to how many widgets we have open.
    Quote Originally Posted by taylorsmen View Post
    Been a stat fanatic i have a lot of widgets up during the match, so this suggestion in another thread By Eugene Tyson would be great.
    Quote Originally Posted by Eugene Tyson View Post
    They could fix this really easily.

    Simply let you set up the Widgets where you want. Then the TAB key or something to hide them all automatically.

    Hit the key again and they come back up again.
    Yeh the other idea was to let you choose an opacity for the widgets - and when you roll over a widget it comes to full opacity.


    That way you could set it 5% and still see the whole screen. or Set it to 0% and a mouse over pops up the widget.

  27. #27
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    Few things I'd like to see -

    1. Complete overhaul of scouting. Rip it up and start again.

    2. Complete overhaul of training, only being able to train GK, Defending, Attacking, Tactics and Set Pieces is a bit rubbish IMO. There could be a whole host of training routines and you could pick and drop segments you felt (or were told by a coach) you needed/didn't need). sprints, jogs, weights, keep-ball, 2-touch game, 5-a-side, training match, shadow match etc, each with plus and minus points for attributes and morale.

    3. More interaction with your chairman. Meetings where you have to explain your recent form and signings, some chairmen could thrust unwanted new signings upon you Abramovich style?

    4. Transfers - At the top level the manager simply doesn't negotiate the wage/signing on fee anymore, maybe you could submit a request for say, a left-back and an advanced playmaker with a list of potential targets for each posoition and then the club does it's best to secure your preferred targets?

    5. As I was typing that last point I thought of having a Director of Football at some clubs, working in tandem with you, you would have a relationship with him, good/bad/working and even have a power struggle and demand to the chairman he goes?!

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    6. Interview with chairman/directors when moving to a new club, outline your playing style, targets, funds you'd require to reach those targets and the chairman would have his demands like, promote from youth, champions league football or service a massive debt.

  29. #29
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    1. - agree

    2. - agree - this could enhanced with "training days" where you want to say work with wingers against defenders. Say your pacy striker against your defenders. You might be up against some fast strikers in your next game. And testing how high up the pitch you can push without it becoming a risk - with the pace of the attacker.

    Or simply work on a wingers crossing. They could have "training stats" so if someone performs badly in training you might think twice about playing them. You might have a player having a good training month and decide, "I'll give him a shot he's working hard".

    3- That unwanted players thrust on you was a feature a few versions ago. I'd hate the conversation with the Chairmen, simply because it would the same dribble every single time, the lack of imaginiation in the conversations with the media is already tedious.

    4 - Like

    5 - DoF would be welcomed. It has been brought up before. And some people would prefer it as an "option". But I think that if you go to a club, they might have a DoF already, and there's nothing you can do about it. Other clubs won't have one, and you could request the board get one - but they might refuse too. It would add another element of the game. Having to deal with meddling Chairmen and a dodgy DoF. Or you could have a mix of nice chairman and dodgy Dof or vice versa.

  30. #30
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    6. - again the media interactions are already tedious. This would have to be well scripted and non-repetitve to make it interesting.

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    Quote Originally Posted by Eugene Tyson View Post
    2. - agree - this could enhanced with "training days" where you want to say work with wingers against defenders. Say your pacy striker against your defenders. You might be up against some fast strikers in your next game. And testing how high up the pitch you can push without it becoming a risk - with the pace of the attacker.
    I would also like Training Days to include setting up 30 minute 5-aside matches

  32. #32

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    I would like to post this which was posted in another thread. Think the poster sums up the feeder club problem, which needs to be fixed.

    Quote Originally Posted by BiggusD View Post
    In my opinion it is much too difficult getting feeder clubs in FM12.

    After all, most of the big clubs around the world have several, if not a dozen, feeder clubs of different types. However, taking Bradford to the top, I have only one club as a feeder; Morton in the Scottish first division. All attempts have failed since then. I requested a loan feeder club and they actually came up with a few alternatives, but they were all non-league teams, aka completely worthless to me since the club is now one of the best in the world. I need a club in The Championship or equivalent, but all attempts to form such links have failed.

    So the question to SI is: why give me the option to request feeder clubs when it is obvious that the chance of actually forming a link is close to zero? Just grey the damn thing out until the board actually have real options. It would be even better to request a loan feeder club in specific leagues chosen from a list, and have the board return to me with options once they have found clubs who want to join up. If this takes years that is fine - just don't give us the hope of forming a useful link and then return with the stupid "couldn't form a link" message and then repeat that process indefinitely. In other words; if the board say you CAN form a link with a feeder club, you WILL form a link - but it may take time to do so in the requested leagues.

  33. #33
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    I've often requested feeder clubs and the club come back with ZERO options.

    It's ridiculous. I even loaded up the China and Japan leagues and still nothing.

    Surely there's market in China, USA, Japan, South Africa or somewhere for 2 times German division champions and 2 time Champions League winner?

  34. #34
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    Like the ideas about training stats and more involvement with training activities but understand in the meantime the difficulties in applying them, as once in older version the training had 5-aside training sections and jogging and the like etc. But I was wondering then, if several first team players are away on international calls and some of the players are injured and you only have 7 players left, so i wonder how they can perform a 5-aside training. So of course we'd like training be revamped with more insight details but I personally really don't come up with an actual arrangement to actualize the purpose in training section.

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    Oh, isn't that a problem kinda related to the reputation issue?

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    Quote Originally Posted by Arnoldzhu View Post
    Like the ideas about training stats and more involvement with training activities but understand in the meantime the difficulties in applying them, as once in older version the training had 5-aside training sections and jogging and the like etc. But I was wondering then, if several first team players are away on international calls and some of the players are injured and you only have 7 players left, so i wonder how they can perform a 5-aside training. So of course we'd like training be revamped with more insight details but I personally really don't come up with an actual arrangement to actualize the purpose in training section.
    I disagree. You simply don't arrange a five-aside friendly.

    I'd have one coming up to champions league match against say Barcelona. I'd put my most creative player, with pace, etc. basically someone with similar abilities to say Messi.

    I could then put him up against defenders. I could try different combinations to see which was more effective in stopping that style of play. Then I'd have an informed decision on a tactic and players to play in that combination for that tactic for that day.

    I might like to try "Zonal vs Man Marking" or "stand-off" or "press more" or "push higher up"



    I could do this a few weeks before a game. Or if your main defenders are suspended/injured, at least you could try some players out together on the pitch in simulated training match to have that informed decision going into the game.


    You could also do it for any other game, higher or lower level.


    Again, it would be an option to skip that 5-aside game by simply not asking for one.



    And I'd like to see "training stats" not just their improvement in their stats. But real stats on their performance in training.

    Some players hit a dip in form in training and some players train well some weeks and not others.

    Nowhere in the game is this reflected. I pick the same team for 99% of games. But in reality - you'd be looking at how the training is going. Lots of players IRL have been dropped for a game or two because of bad performances on the training pitch.


    But training seems to have little or no effect on the players ability on the pitch on match day.

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    About 'training stats' I understand you right. Maybe I did't put it clear with my previous words, well, wait a minute, ok, I see.I just re-read your reply while writing this reply and I get what you mean.

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    I'd love the ability for any custom views I created to be included within my save game and also the ability to export to a file so I can import into my FM installed on my other computer (save games sync'd via dropbox) without having to reconfigure every time I either start up a new game, or play on my work laptop/other computer

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    I'd like to see more personality from the regens. I know you couldn't have real players being caught up in a roasting scandal but it'd bring a bit of excitment if the regens were ending up in the papers for mis-behaving. It's not as if real life footballers aren't in the paper on a weekly basis for brawling etc..

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    I'd like it if staff members would ask to have a conversation with you when they are offered a contract by another team. Such as Assistant Manager X has been offered a contract by team Y, he would like to discuss his possible options with you. Give you a bit more warning as the messages can be easily missed, especially at the start of a season, plus would make a bit more sense, especially if they listed you as a favoured staff member.

    Also I wouldn't mind getting assistant reports from players out on loan presented to you in a similar way to international player reviews. Just to streamline your newsfeed a little bit more and make you less likley to miss out on any info you need.

    Hopefully they come across as decent ideas at least

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    One thing I'd love to see is, when you leave a club after managing them for a long period (say a minimum of 10 years), you have the chance to recommend to the board who your replacement should be.

    We've all had those saves when you take over a lower/non-league club and build them up through the divisions and really raise their profile and it would be a nice touch to be able to say to the board "I think X would be the perfect replacement for me", whether you recommend a current member of staff or a manager from another club. Obviously it would entirely up to the board whether or not they would take your advice on board.

  42. #42
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    I know I was one of the last to post in the old thread but I might as well mention them here along with some other ideas.

    Game/Match Engine/General:

    Ball boys to cut down on the time wasted getting the ball from out of play for set piece, which is especially painful at corners. Allow the player to train them to retrieve the ball quicker/slower for slight tactical advantages (such as allowing a quick throw in).

    A quick results option that skips to the end result, stopping for half time, injuries, and sendings off.


    Staff:

    A staff shortlist - pretty much as it sounds.

    Staff training - send your staff on training courses to improve certain stats... to an extent. Cost increases based on their existing level of proficiency. 1-->2 would cost nothing, 19-->20 would cost more!

    Greater staff loyalty, yet also make it more difficult to retain staff who are considering an outside offer.

    More explanation of why certain staff might not want a new contract. Sometimes they don't seem to be interested for no discenable reason, and the feedback given is poor even when there is a reason (a retiring staff member says "I'm not interested" instead of say "I'm retiring on DATE and will not be negotiating a new contract).

    Increase the chance that managers can tempt staff back into a certain position if the offer is good enough. If an assistant manager receives an offer of 10x his current salary to become a first team coach at a world class club (a role he already has a preference for) then he should strongly consider it instead of rejecting it seemingly 100% of the time.

    Increase the variation in retiring players' staff attributes. If I recall correctly they all start with something like 130CA?

    An option to allow the assistant manager to renew staff contracts when they're going to expire or someone makes a bid for them.


    Tactics

    Allow managers to choose who takes direct free kicks.

    Allow managers to refuse to allow players on their hat-tricks from taking penalties.


    Player Contracts

    The option to permanently lock out options from a contract, such as telling them that no you will never give a "match highest earner" clause.

    Additional bonuses such as an assists bonus, a man of the match bonus, etc.

    Change the demands of players based on your team's reputation. For example if you develop a reputation for say never offering a certain bonus then they don't bother asking for it.

    More interaction with a player if talks aren't working through private chat such as "your agent demanded too high a fee", "your bonus demands were too excessive", "if you want to remain at this club then you will have to lower your demands".


    Training

    Much like how you can choose to train players in a specific aspect of the game, the option to tell players not to focus on a few aspects of their game would be an interesting addition, to allow distribution of those points elsewhere. The success of this would be based on the player's relationship with the manager, their mental stats, the manager's reputation and so on. Also this could only be done for a few categories at a time to avoid making it too easy to get the 'perfect' player.

    Similarly allow players who can play in multiple positions to untrain positions to focus on other aspects of their game.


    Youth Players

    Change the system so that regen players have less rating in their positions when they start the game and make them more moldable. For example a youth striker might start off with say a striker rating of 8/20, and only by regularly having him play in this position will it increase and get locked in. However, if a striker actually shows stats more suited for say, a midfielder, then you could have him play in that position and the striker rating would decrease.

    The system would also need to be changed so you could tell your youth team manager to play a player in a certain position (see below for more on this).

    The idea is that very few players at this stage in their career will know exactly what position they play in.


    Player interaction

    More interaction with players (either in private, or through the press) to tempt them to come to your club. For example you could tempt a player with regular first team football, the chance to play with some of the greatest players in the world (if you have them), the chance to train at world class facilities, a much higher wage, trophies etc.

    Allow the manager to reprimand players for say picking up needless yellow cards, unsporting behaviour, etc. Current options can be quite limited, and discipline only tends to come up with red cards.

    Allow a manager to suggest a player fire their agent for being overly demanding. Perhaps if you build up a really good relationship with a player then they'll deal with you personally instead of through an agent demanding a 4M fee?


    Team interaction

    Team talks need to be greatly improved to allow managers more control over the tone as at the moment the outcome can feel very random. The ability to make certain demands of the team, for example telling them "I expect you to act like professionals", "I expect hard work from my players and if you can't be bothered then you're out" or "I do not tolerate unsporting behaviour at my club" to allow some molding of a team's general personality. How successful this is depends on the manager's reputation, the team's personality, and their relationship with you.


    Assistant Manager/Reserve Team/Youth Team Instructions

    Used for holiday mode as well as reserve and youth matches, this would allow you to give more flexibility over the tactics used when you're not in control. For example on holiday mode I could tell my assistant to rotate certain players in, prioritise certain matches/competitions, tell them to pick a certain player or play someone in a specific position, etc.

    This is really more for long term players where you might not want to play every single game but still want more control over certain things than you currently get, short of taking full control.


    Board Interaction

    Allow managers to ask for an increase in staff wages, for example to allow you to develop youth players better, or to increase the quality of training. There have been times where I could have hired world class staff if they'd losen the restrictions a little!

    Remove the 1 topic per day rule. It makes no sense that I can't ask for all staff limits to be raised, or to expand both training and youth facilities on the same day.

    More feedback on when you can bring up a topic again such as "The board will not consider a new feeder club for the next 3 months / until the end of the reason", or "The board will not consider increasing our youth recruitment network with our current bank balance / this season".

    Allow the manager more control over their demands on what increases to facilities and staff are made. If I have a very large amount of money in the bank then allow me to ask to update the facilities or youth recruitment to world class instead of having to wait years to increase it gradually. Allow me to ask to hire say 5 more scouts.

    More choice in feeder clubs, such as being able to ask the board for a club in a certain division and/or nation.

    Allow managers to ask for specific stadium improvements such as undersoil heating, a roof, improving the capacity by X thousand seats.

    Bring back the option to improve corporate facilities. It seems to have disappeared in FM12 but was there in earlier versions.

    Allow managers some choice over the naming of a new stadium.

    Allow managers to ask for lower expectations for a year or two when you need to completely restructure the squad.


    Finances

    Improve the modeling of sponsorships. As it stands the rate of increase can be extremely slow. You can the biggest club in the world yet rake in a pathetic level of sponsorship money.

    Allow managers to suggest that loans are paid off when you have sufficient funds.


    Managers

    Allow managers to announce their resignation/retirement for a certain date, and to accept job offers at a certain date such as at the end of the season. Also allow managers to give a reason - perhaps at a press conference - such as "The board refused to do X/Y/Z", "By winning the World Cup I've achieved my goals with international management".

    More reaction from the footballing world when a renowned manager leaves a post, or achieves a certain landmark. What about if there was a testimonial game for my 10th year at a club? What if fans got really angry with the board for not doing more to keep me? What if players were really dissapointed and unhappy that I left?

    As it stands there hardly seems to be any reaction.


    News & Inbox

    Being able to increase the limit on how many items remain in your news from 225 would be a very welcome option. Possibly make it an option in the Preferences section?

    The work on merging certain items in FM12 was very welcome but needs to be continued. Transfers - especially at the start of a window - are a very good candidate, as are scouting reports.


    Press Conferences

    These need dramatic improvement to say the least.

    How about refusing to attend them and picking up fines from the governing body.


    Scouting

    Allow managers to permanently assign their staff to specific nation(s) instead of constantly having to restart the assignment.

    Also allow managers to have more control over which competitions/countries are scouted. Perhaps I want my staff to roam through the big leagues, or I want him to watch the bottom Italian leagues.

    Give staff knowledge of a nation when scouting a competition based there. At present this only increases when assigned to a nation.


    Administration & Debt

    This needs to be a much bigger deal than it currently is. Wage slashing, selling players cheaply, a real risk of panic. It's a huge deal in real life, but in FM it doesn't mean too much.


    Transfers

    More realistic behaviour from the AI, and less cheating. I've had a case where my 20M bid was rejected but the next day the AI offered 8M which was accepted, then my new 8M bid was accepted. Make value more realistic and have greater meaning.
    Last edited by PineappleBlender; 17-05-2012 at 17:15.

  43. #43
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    1. Better interaction between managers, i.e. instead of always "has no opinion", "has a poor opinion" or "feel you could become friends" how about adding "you are good friends" or "depsises you and would not wish to do business with you" as I believe Mark Hughes had with fulham lately?

    2. These relationships should have an impact on transfer and loans, such as if the other manager dislikes you then its difficult to come to an agreement but if you get on well then you may get discount

    3. As ive seen in FM handheld, when you tell a player that they have to wait for their turn in the first team, the fans give their opinion, as do the board. this should be brought into the PC version. This should be part of the player interaction tab.

    4. The possibility of buying a player and loaning them back to the club youve bought them from for the rest of the season would be greatly received I think.

    5. Watching the players run to get the ball during a 3D match is frustrating and a waste of time. Ball boys would be great.

    6. More on player interaction - I would like to tell a player that they have been doing WELL in training and that they will get their chance in the first time soon, or next game etc, as I am SURE managers dont just tell their players how crap they are!

    7. Being able to send coaches to seminars/evening classes so they can improve their abilities. As an example: I am playing for Arsenal. I want to send my assistant manager or coach to a tactical seminar. The seminar will cost the club 100k pounds. The higher ambition and/or determination and/or professionalism - the higher is the chance that my coach will have a "+2 increase" to the tactical training. We can build a scale, so that money needed to be spent will vary. Say, if the coach has Tactical Coaching 10 - the seminar will cost 50k. If Tactical Coaching is 15 - the seminar will cost 500k.

    8. Adding in a press interview after you have resigned or been sacked from a job. Outlining why you quit, or your view on why you were sacked with the aim of bigging yourself up for your next job.

    9. Feeder teams need to be sorted. Doesnt matter which team I am playing as, I have not had ONE successful request in regard to this and its ruining my enjoyment.

    10. Champions league / europa league qualification should make a difference to the quality of players that you can attract!

    11. specific stadium requests such as improve capacity by XXX number of seats, or add a roof etc

  44. #44
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    Tactically, two things I'd like to see:

    - An individual width setting for players. Yes, there's a team width setting, but there should be a more intuitive way of adjusting the width of the players relative to each other. As it is, there are only three possible places a player can be: C, CL/CR, or L/R, which strikes me as incredibly rigid. Sometimes I want my wingers to tuck in and have the fullbacks play wider, or sometimes when passing down the flanks I want my central players to play slightly wider so that my wide players don't get isolated - as of now there's no direct way to do that.

    - More situational tactical instructions. For example: I want to have my defenders push up, but have them come short from goal kicks to receive the ball. I want a midfielder to have an attacking mentality, but run into his own box when not in possession, closing down instructions be damned. I want to be able to tell my defenders: mark loosely, but mark tightly when in the box. Stuff like that.

  45. #45
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    At the moment, I'm Nottingham Forest. They're in League 2 having had some financial difficulties. One of my best players is Lee Camp and he's coming towards the end of his contract. At 32, he's willing to lower his wages from £3.9k a week to about £1k a week. Admittedly, in real life he may not be willing to do this when other clubs are interested in him. But he does love the club. But due to me being over the wage budget, I can't afford to reduce his wages and reduce the wage bill in turn. I think the board would snap your hand off if they had a chance to reduce the wage bill when in financial difficulty.

    I don't have any idea on how it could be improved, but I do feel that it could be improved.

  46. #46
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    Oh yeah! The board should be a little more intelligent when determining player wages. At the end of a season when I'm slightly over the wage bill, I look over the players with expiring contracts and decide who I want to go and who I want to stay. The problem is, the board won't let me offer decent wages because I'm still currently over the wage limit, even though I know that in less than a month we'll be rid of deadwood and paying much less in wages. Maybe implement a way to tell the board that you won't be renewing the contracts of certain players so that they take that into account when allotting how much you can offer to the players who actually matter.

  47. #47
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    When players come to you because they want first-team football, we need options to say:

    1. I told you when you signed you were a backup, be patient

    2. The team is playing really well at the moment, you'll have to wait for your chance

  48. #48
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    Apart from fixing the essential issues like AI squad building & player development, improved ME defending, and the major bugs (add/remove leagues feature etc)... all of which have very indepth posts on on their own, the following may be good additions (or maybe not! )


    UI Improvement:
    • Button on the calendar that will list all fixtures being played that day. This will save a lot of clicks for those who like watching matches in other leagues and nations, or scouting via 3D.
    • Improved 3D match screen so its not cluttered with widget panels. A good idea mentioned recently was to have the TAB key make them all dissapear and reappear when pressed.

    New features:
    • 3D stadium editor - you know you'll be adding it one day, it may as well be sooner rather than later
    • Optional 'fog-of-war'. Currently we are given far too much information at a glance and in an instant on virtually any player we click on. An option in preferences to hide all visible attributes or a partial revealing of attribute ranges followed by a narrowing down of their accuracy the more we scout or watch a player play would add some challenge for those of us who seek it. Modifying skins year after year is getting boring and is only a crude fix for this, plus we can only have one extreme or the other - either full visible attributes or no visible attributes at all. A better middle-ground would be welcome.
    • Human Manager History - either randomly generated or custom made. Give human managers a history of who they played for, when, and what they achieved as a player. I actually do this myself, usually my first save is a sort of 'player-manager' game where I create my manager avatar as a 16 year old player and follow his career - building up a 20 season history complete with stats etc, then retire and become a manager (often for a team he played for). An option to randomly generate something like this would be welcome though and would remove the unreal sense of a Mr. Nobody walking into the Bacelona job. All optional of course.

    Editor Improvement:
    • The ability to mass edit EVERYTHING in the database. Currently we can only mass edit certain things. Some things like creating youth teams and B teams, editing kit colours, clearing team rosters etc have to be done on a one by one basis and can take hours or days for editors to complete.
    • More features in the editor that will allow us to tailor the games "difficulty" i.e. things like the impact of morale, fitness, newgen quality, AI transfer aggressiveness. Basically anything that allows the user to tweak some of the inner workings so they can make their databases as hard or as easy as allowable. Fifa Manager allows modders to edit certain parameter files that do this, FM should too imho. No need for skill levels if the playerbase is given the tools to tailor their game difficulty to their own needs!
    • Full modifiable Play Offs, complete with venue selection for the final. As far as I know currently we can only implement the old 1990's style play offs in custom DB's.

    Cosmetic changes:
    • To keep the match flowing and to cut out the long pauses in action, the 3D match needs ball boys. Also injured players should go off the pitch closest to were they got injured, and the referee should approach players he's booking instead of waiting for the offending player to walk half a mile at Balotelli walking pace to recieve their punishment.
    • Improved match experience - specifically proper end of match player celebrations on the pitch when your team has beaten a fierce rival in a derby match, or clinched the league title, or avoided relegation, or knocked a much higher rep team out of a cup. End of season lap of honour too!
    • 3D match on-field trophy presentation after winning something.
    • The abilty for the user to modify any TV camera view (zoom in/out feature, change angle feature etc). I don't buy the licences argument that is often quoted. Players all have generic features anyway, and we already have the TV view now which shows them pretty close up!
    • Joey Barton style hissy fits when red carded. Ok I know you won't do this incase you get sued by a real life player - so have it for newgens only!!
    Last edited by Erimus1876; 17-05-2012 at 20:03. Reason: Added new idea

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    (Something i posted last year but definitely worth a look to improve pre seaon/training)

    Reading this conversation from the man utd website made me look at my own teams fitness in football manager and kind of inspired me to change things around...unfortunately we cant go that indepth in the game but maybe something for si to look at in the future as this is the kind of stuff that makes the difference with each team and manager!!

    let me know you thoughts............

    First-class fitness

    First-team fitness coach Tony Strudwick sits down with ManUtd.com's Nick Coppack...

    Tony, what went on back at Carrington before the team flew out to America?
    We have a structure here where the first two days back are pretty much screening and testing. Much of that is to establish where the players are at and where their weaknesses lie. There are more functional screens and medical screens with Dr Steve McNally. We need to know where the players are at and what their priorities are to get them right for the first game of the season in August. Beyond that, we've pretty much gone into the football really early this year. Other years, we've had a little bit longer. But the first game [against New England Revolution] was nine days in, so the priority in the first week was to expose the players back to football and integrate that with the levels of conditioning. Much of the conditioning work is completed within a football environment. The classic pre-season of running up hills and running for eight miles is out of the window. Now it's all about base work in a football environment.

    Friendly games don't matter so much to fans but the pre-seaon tour is massively important to you, right?
    I think the way we look at the pre-season games is that we want them to give us every opportunity to get it right for the first away game at West Brom. Consequently, the players need enough exposure to be in the right frame of mind for that. Pretty much what you saw in Boston was some players getting 45 minutes but, because we only had 17 outfield players there (most of our Under-21 players are linking up in Seattle), three players had to play 90 minutes. We had to identify the players we felt could cope with that 90 minutes so soon after coming back from holiday. Before West Brom on the first day of the season, we'll be looking at the appropriate exposure rates for each player on the tour in terms of game time and we build that up gradually until we hit the Community Shield. Then we'll give whoever needs it 90 minutes at Wembley so they're in top shape for West Brom.

    When do you want the players to hit their peak?
    Ideally, we have to hit peak on day one of the season at West Brom. In realistic terms, some of the players won't hit peak until the back end of September, believe it or not. It's just the way individuals react and it's down to the manager to establish where he feels players are at and adjust his starting XI accordingly. But, typically, some of the older guys get up to speed pretty quickly because they've got training exposure behind them and don't lose a lot in the off-season. Generally, they've got less of a margin to make up. Remember Paul Scholes last year - he started brilliantly with his performances in the Community Shield and the first day against Newcastle when he was man of the match. So you see that different players are all individuals and react differently so it's up to us to identify what their needs are and that's where the details change. Going back 10 to 15 years, fitness preparation was at team level. Now it's so individualised and bespoke. Even when we do gym sessions we have a generic structure put in place but, in and around that, we've got different individuals doing different things. It's why we need the level of staff we've got. We can't have attention to detail with just one or two key members of staff.

    Is that the difference between United and lower division clubs?
    I think so. I would guess it's the detail and the resources. The manager has been fantastic in growing this sports science department and it's really well supported by David Gill, who has a vision going forward - not just building a sports science department now but one for the future.

    There's a long-term plan and a new facility, an extension at Carrington, so, from the sports science point of view, the club has been fantastic. We have to do that in the modern game, though, or else we'll get left behind. Pre-season is an important period for us, an important time for the strength team and sports science team, but it's an annual programme. It's not like we bring in a fitness team for pre-season and then, in six to 10 weeks, get rid of them when you start playing football. It's an ongoing thing now, although I must admit that pre-season is the most enjoyable time for me. There's not the intensity in the results of the games - it's about physical preparation and it's a priority from our department's point of view. We like that responsibility, it's challenging for us and enjoyable.

    You have a lot of technology at your disposal. What, exactly, do you measure and monitor?
    We can monitor pretty much everything: sleep patterns, every run, sprint, spike in performance... We have the capacity at Carrington to do blood analysis, saliva analysis and it can go as scientific or in-depth as you like. The big decisions for us to make now are around that data and deciding what's actually important and what are the important markers to compare ourselves to. By and large, we've bought into heart-rate technology and GPS technology a lot. We feel we have a good understanding of that and have got the computer systems in place at Carrington now to make the most of that. We've also invested in a system that monitors where players are at in terms of daily wellness.

    Are the players into the scientific side of things?
    Athletes are generally interested in performance and measuring themselves against others and themselves. They are definitely interested and it's part of an ongoing education system. The long-term vision will be almost like a triage system where players come in the morning, we screen them and identify any risk to their health and performance, they go onto another test on the iPad to tell us how they're feeling and then onto in-depth saliva and blood markers. That's where we are at and Dr. Steve McNally has been a big part of that and it's changed the working day for the average footballer. There's now a lot more monitoring and preparation, more gym work than in the past, and that's where we feel the game is going. We have to be on top of it. Players have an expectation now when they come to Manchester United. There's an expectation when players come from other clubs who have got good systems in place that we will provide at least the same level of analysis and detail. We hope to do that - the best players demand the best service and, of course, deserve it. We've got to step up to the plate and do that.

    Fine margins can have a big impact in football. Is it as simple as saying, 'If we can increase a player's vertical jump by one centimetre, it can make a difference between a goal being scored or not'?
    Definitely, and the modernisation process was epitomised last year with Javier Hernandez. There was a terrific recruitment drive and scouting process in place around his transfer and a lot of monitoring went on when he arrived. He came in and we identified where he was at and what needed work. The testing strategies meant a lot of work then went in to developing the player to play in the Premier League, to cope with the rigours of the Premier League. You have to remember, the English game is different from what a lot of players are used to. It's a very unique league, physically demanding, and we need to do all we can to support the players and give them every chance of performing well on a Saturday afternoon.

    The work with Javier seems to suggest your techniques are working...
    [Head of strength and conditioning] Gary Walker did an immense amount of work with Javier last year and Gary has got his priorities this year with the new signings. Those guys are major priorities for the sports science team. There's a new goalkeeper, of course, and he's going to be working a lot with [goalkeeper coach] Eric Steele. We've got to match the athlete with the demands that are going to be placed upon him and that's what sports science is all about.

    The one down side from a player's point of view with all these advancements is that they can't hide during pre-season!
    No, they can't. We're very fortunate with the players here though. By and large, they all work very hard and wouldn't have got to this level without exceptional ability a good level of professionalism. At other clubs, you maybe get one but don't get the other. I have to say, everybody has shown good focus in the last two weeks since returning from their summer breaks. In some ways it's felt a lot smoother than last season when we didn't have the World Cup players and one or two others were injured - Michael Owen, Rio Ferdinand, Michael Carrick... This year, things are looking good.

  50. #50
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    A few idea's i have for fm13 or fm14.


    :The chairman i would like to be able to see a profile for a chairman, that shows his weath,bio on him,age ect. This is just a small feature. I'd also like to see a list of people looking to buy buy clubs.

    :Bigger richer consortium's buying clubs involving maybe, a few rich people with good weath buying clubs and sharing the shares, i'd also like to see a list of shares in a club. Also more depth when a club goes in to debt and rumors of people coming to save the club, ranging from mega rich owners to fan trusts, abit like we have saw with rangers in real life.

    :An idea from ultimate soccer manager 98 i'd like the option of being able to set the ticket prices,also the price of things sold on stalls like match programmes. It would give you abit more control on making more money or if it goes pear shaped making yoyr club lose more.

    :We see how in real life sky sports news is the number one sourse, on anything football from team news to tranfers. I'd like to see a sky sports type studio in the game, that shows the breaking news when you sign a player or a manager is sacked ect. It could also be used to read your news items from, this i feel would give a more life lke feel to the game.

  51. #51
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    @toon army 06


    Chairmen - I agree

    Consortiums - already happens within the game.

    Ultimate Soccer 98 - have more things to worry about than a few quid from magazines. The real manager of a football club doesn't get involved in things like that.

    News - yes a more detailed and practical news reel is needed. But not a sky sports or TV studio. The news reel is pretty shocking and needs an overhaul. Like a lot of other areas within the game User Interface severly lacks.

  52. #52
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    i think that teams lifting the cup and like team walk outs for say big champions league games etc added. also with teams like celtic who always do th huddle stuff like that should be included. also a better training system should be included

  53. #53
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    I've got nothing big to request but would like to see when picking a feeder or arent club when you highlight them it should give you the clubs info regarding revenue and facilities etc.

    I know you can do this by going onto the club but it would be a lot better IMO if this was at the bottom when you highlight one of the few feeders/parent teams you have to choose from.

    Quote Originally Posted by Gyoza Gombastique View Post
    An individual width setting for players. Yes, there's a team width setting, but there should be a more intuitive way of adjusting the width of the players relative to each other. As it is, there are only three possible places a player can be: C, CL/CR, or L/R, which strikes me as incredibly rigid. Sometimes I want my wingers to tuck in and have the fullbacks play wider, or sometimes when passing down the flanks I want my central players to play slightly wider so that my wide players don't get isolated - as of now there's no direct way to do that.
    I also agree with this on the pitch you should be able to place the players anywhere instead of the set ones we currently have to choose from.
    Last edited by Chicha_14; 17-05-2012 at 23:30.

  54. #54
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    Quote Originally Posted by Eugene Tyson View Post
    @toon army 06


    Chairmen - I agree

    Consortiums - already happens within the game.

    Ultimate Soccer 98 - have more things to worry about than a few quid from magazines. The real manager of a football club doesn't get involved in things like that.

    News - yes a more detailed and practical news reel is needed. But not a sky sports or TV studio. The news reel is pretty shocking and needs an overhaul. Like a lot of other areas within the game User Interface severly lacks.
    Why not a studio type thing, won't it be good to see the breaking news of a tranfers and see a player in 3d hold the clubs shirt?

    the consortiums are only ever 1 guy thats putting the money in, i mean one with a few people who could be owners in there own right and when part of a clubs board could also invest money in the team.

  55. #55
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    for tactics i like more control in formations/ lineups eg with back up tactics instead of you striker being assinged to aml you could selcts a differerent team to fit each tactic which whould automatically be changed eg if you play a 4-3-3 as your first tactic and say 4-4-2 as your backup instead of on of your strikers going to say ML and you having to manually change it you could automatically set up your 4-4-2 to have a actuall ml player playing the ml postion

    eg 4-3-3

    gk
    rb cb cb lb
    cm cm cm
    st st st

    and when you change to 4-4-2 instead of
    gk
    rb cb cb lb
    rm cm cm st(in LM slot where he cant play)
    st st
    it would automatically be like this
    gk
    rb cb cb lb
    rm cm cm lm
    st st

    this would solve a lot of unessasary bother

  56. #56
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    Quote Originally Posted by Dave C View Post
    When players come to you because they want first-team football, we need options to say:

    1. I told you when you signed you were a backup, be patient

    2. The team is playing really well at the moment, you'll have to wait for your chance
    I agree i often screem at back up players demanding regular first team games, "it said in your contract which you signed that your are a BACKUP player, next read your contract properly and stop whinging about lack of first team opps when it CLEARLY states in your contract that you're a backup player now get out of my office and stop wasting my time you stupid little ****"
    Last edited by arsenalthebest; 18-05-2012 at 01:47.

  57. #57
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    I would like to see an expansion of the human manager profile. In the game, when looking at the profiles of other managers, we can see that they have relationships with other backroom staff and players on their own team as well as other teams. This sometimes adds to their scouting ranges and other features. I'd like my own profile to post relationship information in the Information tab if I reach a certain level with someone and to have my national scouting ranges changed to reflect this.

    Also, my scouting range used to change the longer I managed in a country. For example, if I managed in South Korea's N-League, I would eventually begin to gain scouting knowledge in South Korea due to my time spent there. I know this existed in FM11 but must have been taken out for FM12 as my personal scouting range has never changed other than to show my primary and secondary nationalities. Not sure why this was removed.

    I'd also like dynamic rivalries. As clubs evolve, change leagues, play in international competitions, etc, rivalries can grow or diminish. Something I'd like to see.

    I'd like the inclusion on more cup competitions. The Cascadia Cup between the Vancouver Whitecaps, Portland, Timbers, and Seattle Sounders, is only listed as a rivalry, yet it is a cup. I'd like the inclusion of regional or smaller cups in the season as its adds more depth, reality, and forces managers to balance their squad more.

    Finally, I'd like players to stop acting like 3 year olds. The constant whining borders on hilarity. Do football players really whine this bad? Any other sport, the team would fine the player and then throw them down to the minors to rot the rest of their contract.

    Love the game, but a few additions/changes would be nice.

  58. #58
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    The no-stats option that Erismus brought up would be a very welcome addition, so i am backing that 100%

    Press conferences needs to be edited a whole lot, first of all if you are a lower league club, u usually don't have press conferences before every game.. Some of the big clubs likely only have a weekly press conference on a certain day a week.. second of all, i think we are all tired of answering the same questions all the time..

    Blodlines, maybe instead of or as an addition to favoured personel, i would like to see who this persons father/son/brother.

    Contracts for national team managers, assistant managers, psysios etc., now you are just hired and make in an option when you take a national team job to resign from your current club team.

    Make players respect their squad status more, its often you sign a player as a backup and when he doesnt get playing time, he will start being upset - but then he shouldnt have accepted the squad status in the contract.

    Contract negotiations, especially players who are extending their contracts, as they often have no problem going 40-50% down in wages, even if they are still young.

    Chairman profiles would be a nice addition as well.

    Job interviews, when being considered for a new job, discuss expectations there already along with your visions for the club and why they should hire you.

    When declaring interest in another job, make fans and club boards more understanding that you have ambitions to move to bigger clubs.

  59. #59
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    I second the hidden stats option. It would also be nice scouting gradually revealed vague stats, such as a passing score of 10-15. How accurate the report and how quickly the value is honed in upon depends on the scout's ability. The stats would also depend on the performance in game, so if a hypothetical player with a finishing of 20 had a terrible match and was only briefly scouted then that finishing score would be way off.

    Job interviews where you can make certain demands before accepting a job would be a nice touch.

    Similarly, board meetings where you could discuss recent games and general performance would be great. If you've had a bad run you could potentially justify it to your paymasters with responses such as "due to the fixture list we've had to play a lot of the stronger teams recently" or "we've had a lot of fixture congestion".

    I'm not entirely sure if better physio staff reduce the chances of injuries and allow players to heal from them better, but if this does then more feedback on this would be nice; possibly list the medical facilities under the club facilities, or give it a star rating? If not then the ability to upgrade a club's medical facilities to offer the best treatment to players would be great. It stands to reason that a wealthy club that can send a player to see the best specialists in the world and has fantastic staff and facilities would have players in better health and recover quicker than a low league team.

    Player injuries could do with a bit of an overhaul as they seem to happen far too regularly. More accurate modelling would be welcome as well. For instance a broken finger or strained wrist would obviously prevent a keeper from playing but wouldn't mean too much to an outfield player. Some head injuries in the real world can be gotten away with if a player wears a helmet. Also allow players to set a team policy for diseases such as "always send home" instead of having to prompt the player each time.

    Team talks should not be able to be accidentally skipped. The option to specifically tell your team what they as a whole are doing wrong e.g. "calm down out there lads, we're picking up too many cards" or "we're giving too much possession away" would be welcome. Same on a player-by-player level such as telling a striker that they need to hit the target more, or that someone's passing has been bad today. More reactive than the generic options we get already.

    Skill stats for your own profile. These would be cosmetic but useful for allowing you to track your progress in the football world. A motivating of 20 for instance tells you that you're doing an excellent job of motivating your players, and so on.

  60. #60
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    I'd like the option as a manager to add my own favoured personnel to a list as and when i see fit. There'd have to be some kind of control on this to stop adding Leo Messi etc etc and getting an unfair advantage. Perhaps after building up a relationship with a player or manager over a prolonged time you'd have the option presented to you whether to add them to your list.

  61. #61
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    Quote Originally Posted by toon army 06 View Post
    Why not a studio type thing, won't it be good to see the breaking news of a tranfers and see a player in 3d hold the clubs shirt?

    the consortiums are only ever 1 guy thats putting the money in, i mean one with a few people who could be owners in there own right and when part of a clubs board could also invest money in the team.
    Because it's not needed. The problem with the news reel isn't that it's not got a news center type feel to it. The problem is that the news is usually completely irrelevant to your club or players or the league you're in.

    I'd rather they concentrate on making more accurate directly related news items into the news feed that adding a 3d engine around news items that I couldn't give 2 shakes of a stick about.

    Dressing it up in 3D would just make it take longer to process and it's already quite slow and annoying the way it is.


    About the consortiums - it does make sense what you're saying. But all it is changing one persons name to the consortium name. It's not really something that would change how the game works. The consortium contributes cash, and it's given directly by the owner/director of the club.

  62. #62
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    Thing is, the wishlist of little bits and pieces is great, but it always worries me it distracts from the big issues with the game. So, here's my real wishlist:

    - Sort out the appalling scouting/development issues: http://community.sigames.com/showthr...oney-no-talent

    - Sort out the appalling AI squad management issues: http://community.sigames.com/showthr...-year-analysis


    If you can sort those two Neil, I'll be delighted!

  63. #63
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    A way I already can see how much stars the coach is rated on the "search staff"

    So I dont need to actually start calculating myself who'd be the best coach of the guys I filterd or use 3rd party tools to calculate for me

  64. #64
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    Not sure if this is a feasible idea or if it would work, but just now the games pauses when a player is injured or sent off and takes you to the tactics screen. I would like an option in the match screen that would give you the ability when to automatically pause the game for tactic changes maybe with a coach report of how things are going. For instance before the game you set up options when we conceded, when we score, after first 20 minutes or every 10 minutes, then at these points the game will automatically pause and let you make any relevant changes that are deemed necessary.

  65. #65
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    Here's a genuine, easy, "wishlist" one:

    When setting scout assignments, can we have "Continent" options, so I can just set a scout to Asia or Africa, as opposed to having to set them to portions of the continent?


    Or, can we set a time scale ourselves, and stack up assignments?
    So I could tell a scout:
    N.Africa 3 months then
    C.Africa 3 months then
    E.Africa 2 months then
    ....

  66. #66
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    Grounds - they are identikit depending on size of club/league. I'd like to see the grounds and surrounding areas being as realistic as possible.

    Main stand camera angle - Should reflect real life camera angles in grounds. For example, when watching a match at Old Trafford on Sky, the subs bench is behind the camera, and the away fans are behind and to the right of the camera, not in the top-left corner as they always are in this game.

  67. #67
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    Those asking for "Job Interviews" I think it's a novel idea. But I don't think it's practical. It will be same round of questions of every time and completely redundant to you getting the job.

    But I do think that the Board expectations should be given to you before you takeover the club, rather than after. And also what sizeable funds they have, and wage budget.

    I think also that you should be able to request the board increase budgets for players and wages if you deliver a promise of "clearing all the dead wood".


    Basically take some of the media questions about your intentions in the transfer market and in the club regarding players and staff and use those for when you are offered a job.


    If you say you'll clear the dead wood and you don't sell anyone the Board could be tempted to sack you.

    If you say you'll bring in your own coaches - etc.

    If you say you want to bring in your own staff the current staff is all mutually terminated straight away.


    It's definitely a runner, but not as an interview, but as promises to the board.


    If you deliver then the Board could be more favourable to requests you make.

    If you don't, then requests fall on deaf ears.

  68. #68
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    1, Allow me, the manager, to choose the reserve team line up. It would help with so many aspects. Why is this not available to do is beyond me.

    2, Help. Allow me a set self-imposed limit to the amount of time I play the game. This can be the hours or number of matches in any 24 hour period. Choose how long this goes on for - a week, a month, a year. And once that date expires you can then reset if you wish.
    I want to buy 2013 but will seriously consider not doing so as I don't want it to take over my life. I can resist drink drugs gambling chocolate, but I cannot resist my FM save. Keep me healthy! A time limit would help that. Rather like the way an online gambling account allows a self-imposed betting limit.

    3, Scouts. Yeah I may want them to look at the U18 leagues, doesn't mean they can't go to a first team match during the week etc. Maybe a list of priorities in their assignments. Also, I may want all my scouts sent off to summer tournaments which you could put on their list of priorities without having to check when a tournament starts and then delete their assignments before re-assigning them.

    Cheers.

  69. #69
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    for me i'd like more done on the scouting. like having a head Scout who you can give orders to and he will then send your scouts to the different areas depending on the scouts knowledge.
    like when you put a shortlist together at the start of a game and you can then ask your head scout to get all players in this list scouted, he will then assign each of the scouts to the players depending on that scouts country knowledge.
    the same when your looking for players U20 you would only need to ask your head scout to start a search and he would assign eqach scout by area to look for players

  70. #70
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    Quote Originally Posted by nickdc View Post
    2, Help. Allow me a set self-imposed limit to the amount of time I play the game. This can be the hours or number of matches in any 24 hour period. Choose how long this goes on for - a week, a month, a year. And once that date expires you can then reset if you wish.
    I want to buy 2013 but will seriously consider not doing so as I don't want it to take over my life. I can resist drink drugs gambling chocolate, but I cannot resist my FM save. Keep me healthy! A time limit would help that. Rather like the way an online gambling account allows a self-imposed betting limit.
    This is ridiculous! Time management is up to you! I dont want my game cutting out on me because I can only play a few games when I want to play longer! completely ridiculous idea! buy a clock and count the time down, but dont set time-limits in the game!

  71. #71
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    The transfer deadline needs to have more of a suspense feeling about it. Something from the fifa 12 game, is that every hour the clock stops for you to make a bid. This could be the same on the last day, that way you get more chances to make offers, and for offers to be made to you, and you can have the added pressure of having to decide if ou should sell someone, and can that player be replaced quickly, in time for the deadline?

  72. #72
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    Playing FM12 at the moment and just writing things as they occur to me.

    when I have a news item about disciplining a player due to them being sent off in the last game, it'd be easier for there to be a box at the bottom of that news ietm telling me if and when they were last disciplined and what for, and how many cards they have received this season. Subsequently, I'd also like to be able to have a private chat with individual players to tell them that if they continue to get red/yellow cards, they will be dropped from the team, and if after they continue, threaten them with a transfer, as in my game, sergio ramos kept getting sent off and gave away a lot of penalties putting my team struggling for the remainder of the match. there was nothing i could do, as i couldnt have a private chat with him about this, so ended up selling him as I had no other option.

  73. #73
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    Quote Originally Posted by coopie54 View Post
    The transfer deadline needs to have more of a suspense feeling about it. Something from the fifa 12 game, is that every hour the clock stops for you to make a bid. This could be the same on the last day, that way you get more chances to make offers, and for offers to be made to you, and you can have the added pressure of having to decide if ou should sell someone, and can that player be replaced quickly, in time for the deadline?
    Transfer deadline day already has added time stops to allow you to make extra bids or counters, or whatever.

  74. #74
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    Quote Originally Posted by coopie54 View Post
    This is ridiculous! Time management is up to you! I dont want my game cutting out on me because I can only play a few games when I want to play longer! completely ridiculous idea! buy a clock and count the time down, but dont set time-limits in the game!
    Then don't use the option then! Its there if you want it. The 'just one more game, just one more game' addictiveness is too much for me. If you can turn it off at will, good for you. But this is the game that's been cited in divorce proceedings and splits up many relationships. I can understand why.

    Saying time management is up to me is the same as telling an alcoholic that his alcohol limit is up to him!

  75. #75
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    I get a lot of players complaining about their training being too much. I have reduced their training regime so that overall, it is a light routine, yet they still complain. something needs to be done about this

  76. #76
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    Quote Originally Posted by coopie54 View Post
    Playing FM12 at the moment and just writing things as they occur to me.

    when I have a news item about disciplining a player due to them being sent off in the last game, it'd be easier for there to be a box at the bottom of that news ietm telling me if and when they were last disciplined and what for, and how many cards they have received this season. Subsequently, I'd also like to be able to have a private chat with individual players to tell them that if they continue to get red/yellow cards, they will be dropped from the team, and if after they continue, threaten them with a transfer, as in my game, sergio ramos kept getting sent off and gave away a lot of penalties putting my team struggling for the remainder of the match. there was nothing i could do, as i couldnt have a private chat with him about this, so ended up selling him as I had no other option.
    Prior disciplinary behaviour has no effect.

    Warning = 2 yellows
    1 week fine = straight red card (professional foul)
    2 week fine = Violent Behaviour


    The amount of yellows aren't cumulative, if you fine a player for 4 consecutive yellow cards they will get upset.


    It's stupid the way the game works in this regard. If a player is constantly getting yellows or reds, then a fine for cumulative cards should be in the game.

    And I agree, you should be able to have a conversation with the player.

  77. #77
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    Quote Originally Posted by Mr.Crazy View Post
    8. Remaking the training. This is an idea that is not possible to be in FM13 (I think). What have we now - default training "programs" for players (Defenders, Midfielders, Attackers etc) and a tool to create our own training programs. Good but not enough. I want to see day-to-day training programs. Sunday - physics, athletisism. Monday - tactics, technigue. Tuesday - defending, defensive positioning, Wednesday - Set pieces. Thursday - Watching opposition's matches to see their weaknesses. You get me, right? This is more like IRL, but I understand that this is really hard to make in FM.
    I'm pretty sure that was actually in one of the earlier versions of Championship Manager when it was made by SI. I think it made the training a bit too complicated and time-consuming.

  78. #78
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    Quote Originally Posted by coopie54 View Post
    I get a lot of players complaining about their training being too much. I have reduced their training regime so that overall, it is a light routine, yet they still complain. something needs to be done about this
    Just ignore it. It has no influence on the game if you don't touch their training routine.

    It's a ridiculous thing within the game. It shouldn't even be in the game.

    I train people during the week and some complain about the training being very hard I just tell them to go the first aid box and get themselves a tampon.

  79. #79
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    One thing about chaging tactics during a match, I feel that managers should not be able to make dramatic changes in detail in the tactics while his lads are running and fighting on the pitch, although I don't know how to do this, what I mean is that, during half time, managers can give team talks and tweak tactics, but during matches manager should be allowed to give only limited instructions to his players. But as to limited to what extent, I don't know. Maybe this idea corresponds to the idea aforementioned that providing a shout even to claissic tactics like: everyone drops their mentality by 5 clickes. The managers can only give such kind of general instuctions to his team on the pitch. Or he can only give detailed tweaks of instructions to those whose positions are near his side of touchline. don't know how to explain better, hope you get what i mean.

  80. #80
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    Journalists questions after the end of the match before post match teamtalk

  81. #81
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    If anything - just remove the whole media and journalist interviews. They are completely useless, repetitive, and tedious.

  82. #82
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    Quote Originally Posted by Finchie View Post
    Grounds - they are identikit depending on size of club/league. I'd like to see the grounds and surrounding areas being as realistic as possible.

    Main stand camera angle - Should reflect real life camera angles in grounds. For example, when watching a match at Old Trafford on Sky, the subs bench is behind the camera, and the away fans are behind and to the right of the camera, not in the top-left corner as they always are in this game.
    I think getting them as realistic as possible is perhaps a tall order, but I would like to see a little more variety. Perhaps some additional stadium types would gives things a little more 'flavour'. I.e. grounds with an athletic track around, grounds with an oval shape to the stands. Doesn't have to be competely accurate for individual clubs, but it might help the immersion if you're playing a part-time Scandinavian team in the early stages of Europe and they only have one stand!

  83. #83
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    Have seen this mentioned in a few posts, i would also like to see a virtual trophy presentation after winning the league or a cup competition. Would be a nice addition.

  84. #84
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    1. The scouting and training should really be remade - There are some good suggestions here.
    2. Better transfer campaigns by AI, especially in post-USSR and post-Yugoslavia countries.
    3. Coaching interactions (smth like player interactions, but more training-based interaction with coaches), better boardroom interaction, better media interaction (new questions is a MUST, too boring with old and same stuff)
    4. Some new stuff in 3D - new celebrations, virtual trophy presentations
    5. Casual press-conferences and interviews - I won against a big team and a local newspaper wants to take an interview (not pre/postmatch, just an interview for a fottball magazine) - this would help the manager increase media handling and gain more fans
    6. Coaching training courses - good suggestions here
    7. Better financial summary - I don't understand what are Other Expenditures and how to decrease them. Maybe even some suggestions from the board to me and from me to the board on this issue - more kits to sell (merchendise), we need to play better to attract more fans to the stadium.
    8. More on fans - there should a better formula (or whatever there is now) to get more fans to the stadium, not just by gaining reputation or fan days.
    9. Tactics - an idea to join together the new and old tactics builder - with roles (Advanced Playmaker - Defend) and arrows (like in the old FMs).
    10. Try to make the 3D Engine better

  85. #85
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  86. #86
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    Scouting reports need to have a much closer link to the performance the scout witnessed while compiling his report.

    As an example I've just received a match scouting report that included the statement 'The player had a miserable game...', his 50% passing accuracy & failure to win any aerial challenges confirmed that he did indeed put in a poor showing yet despite this my scout is able to say with near 100% certainty that he is a player is 2*CA-4*PA & is a very skillful player who has excellent ball control & relishes big matches but can be rather selfish, how can this be?

    The scouting system must use match performance as the primary factor in what is reported back, based on what he saw the scout should have said that the player was a 1*CA-2/2.5*PA. over time & after watching a few more matches the scout can amend/refine his opinion dependent on how the lad performs in those games.

    I'd also like to see the report card scouting option to have much less detailed, I certainly do not think it should offer a star rating for the player. What I would expect from a report card is for the scout to collate recent match data & press reports where the player is mentioned so that you get a very broad & possibly inaccurate picture of what type of player the lad might be & whether it is worth spending more money on a detailed scouting assignment.

    I would also have this an unrestricted option as you are more or less just asking your scout to compile a report on a player without actually going to watch the lad (real world would be internet research) so I do not see why it needs to be subject to the set scouting range limits, particularly if it is thin on information & maybe even widely inaccurate if the player is currently in a more obscure league or is based 6000 miles away on another continent.
    Last edited by Barside; 18-05-2012 at 15:55.

  87. #87
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    Well if he only had a pass completion rate of 20% and he only watched one match, all the scout can surmise is that his passing is in fact rated as a 4.

    But you have to assume prior knowledge from the scout(s), as they could use past season stats to average their report. For example, they might have a pass completion rate of 75% from the prior season.

    So that would mean he's about 15 in passing and he got a 4 from his prior match.

    Meaning based on past performances they'd rate his passing around 10.


    But as you say, the more matches they watch the better the analysis becomes.


    Star ratings shouldn't come into it. They should be reporting back with a scout card based on match performances and prior knowledge.


    Doing it your way - based on the Only Match They Watched - he could have a 95% pass completion rate and therefore they'd mark him as Passing = 19.

    Which would be wrong too.

  88. #88
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    If a player puts in a 'game of his life' performance why shouldn't the scout overestimate his ability? There needs to be scope for them to be less accurate in both directions.

    Buy a player based on the basis of a report card or a single match at your own risk, under the current system it doesn't matter if you have a report card, a single match report or 10 match reports, the opinion of he scout will always be the same.
    Last edited by Barside; 18-05-2012 at 16:41.

  89. #89
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    Because the scout should already be familiar with their prior form. Scouting a player isn't just going to the match and watching them play.

    Their current form should also be considered.

    I'd much prefer see a screen similar to that where you see teh Premiership Player Table of stats, where you see their pass completion, assists, tackles per game, yellow cards, red cards, distance per game etc stats.


    They could show maybe his last 5 games and also the game(s) they watched.


    But that format would be much more welcome than just sorting players by Star Ratings.

  90. #90
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    trends in tactics. if a team proves to be very successful with a certain tactic for seasons, then that tactic should become more popular and more AI managers should try to play similar. and it would be even more interesting if AI managers could copy your extremely successful tactics and eventually use your own tactics against you.

    it would be very satisfying to see new AI managers use your tactics successfully. would feel like you revolutionized the football world. maybe they could even name the tactic after you or your team, or maybe they could take the name of your .tac file.

    =====

    sometimes i go on a scouting spree. for example i add all players valued over 2M with an expiring contract to the scouting pool. or i add all youth players valued over 2M to the scouting pool. and let my army of 10+ scouts loose.

    basically i just want to be able to see these players stats, and maybe the scouts opinion on their "current ability" "potential ability". but as side effect i'll also get spammed with dozens or even hundreds of messages over the next few day's/weeks. which is annoying and considerably slows down my game.

    would be nice if i could choose to not get these mass scouting reports. maybe instead there could be some kind of list with recent scout reports which i could look into when ever i want to.

  91. #91
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    Here are some of my most important suggestions.

    1. Recurring injuries
    Like Owen Hargreaves or Vicente. The injury that just keeps getting worse and worse. Maybe the physio first guess a month or two on the sideline, but everytime he is close to getting fit the injury gets worse. Maybe he gets deemed fit to play, and get a match or two but he might get the injury again. It may last for years, and it might force him to retire. And maybe it only last for the scheduled two months.
    I would have more of this and less of the players who gets all kind of injuries all the time.

    2. Offer players to clubs with wage percentage.
    Sometimes every blue moon a player in my team demands a wage percentage to move on. Other times i get a message that team X won't make a bid for a player because of his high wage demands. In this case i would like to offer a player to clubs and offer to pay a percentage of the wages for the rest of his contract. It is way better then letting him play for the reserves with 100% of the wage.

    3. Regens favorite clubs.
    When a 16 year old regen comes through the youth academy of say Altrincham, and is born and raised in Manchester he should (more often than not) be a fan of one of the two big Manchesterteams. Most people have favorite teams even though they never play for them, and i would like a natural choice for favorite clubs for regens. Based on big local teams, and the big international teams.

    4. Top talent list
    FourFourTwo (and a lot of similar magazines) makes a yearly list of the worlds biggest talents. This would be awesome to have in FM. Not based on Potential ability, that would be spoilerific, but based on a mix of reputation, ability and age. It would be really great if this list would be saved like other awards, so you can see who makes it and not.

    5. Player position
    First of i would like a warning when i use a player in the wrong position (like you get when you have to few subs) 90% of the time i have a player like that in my team it is because of a misclick and it would help if i would be warned. It could also be customized to warn about red, yellow or light green positions. I would also like some players make a Gallas or Demichelis and demand to be played in a spesific position.

    6. Foreign percentage
    In the start of the game there is a big difference in the percentage of foreign players per league. If you play for a long time all big leagues end up about where PL is in the start. The three other big leagues has a much bigger talent pool than England from their own country and should not send so many of them out of the country. In my 2038game Italys WC-squad has 9 foreign players, Spain has 7 and and Germany has 10. England has only three, and this is where every big league should be. Most German players would prefer to play for a top 5 team in Germany then most of the teams out of Germany. And for people from big leagues there should really be more players refusing to play outside of their own country. A general prefered league would also be great.

  92. #92
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    Play'n'Pay contracts for players like Owen Hargreaves would be very good to see.

  93. #93
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    Quote Originally Posted by Eugene Tyson View Post
    Because the scout should already be familiar with their prior form. Scouting a player isn't just going to the match and watching them play.

    Their current form should also be considered.

    I'd much prefer see a screen similar to that where you see teh Premiership Player Table of stats, where you see their pass completion, assists, tackles per game, yellow cards, red cards, distance per game etc stats.


    They could show maybe his last 5 games and also the game(s) they watched.


    But that format would be much more welcome than just sorting players by Star Ratings.
    Scouting a player is all about watching games to think otherwise is ridiculous, prior form & match statistics only come into the equation when identifying possible candidates to scout (player x is hitting the headlines/scoring for fun, go have a look at him), once you've seen a player in the flesh all pre-conceived ideas based on those stats should be meaningless to the content of the scouts report other than a maybe a footnote that could suggest that although the player was poor in the matches attended the recent hype about him might not be unfounded & it is worth looking at him again in the near future/next year.

  94. #94
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    Sort out the search system. At the moment, regardless of how powerful your machine is, it takes far, far too long to go through the player search. Whether this be down to the number of players, the assistant manager filtering out things, scout reports, whatever - fix it! Locating players for transfers should not require me to be spending more time waiting for the search system to load than it does actually looking at players. The auto-updating of the feature doesn't help, as it forces itself to refresh every time you change an attribute, and this is genuinely frustrating.

    If this feature was sorted out, I might have more time to look into other things that I think need fixing/changing/adding.

  95. #95
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    Quote Originally Posted by Loony BoB View Post
    Sort out the search system. At the moment, regardless of how powerful your machine is, it takes far, far too long to go through the player search. Whether this be down to the number of players, the assistant manager filtering out things, scout reports, whatever - fix it! Locating players for transfers should not require me to be spending more time waiting for the search system to load than it does actually looking at players. The auto-updating of the feature doesn't help, as it forces itself to refresh every time you change an attribute, and this is genuinely frustrating.

    If this feature was sorted out, I might have more time to look into other things that I think need fixing/changing/adding.
    I dont have problems with this? occassionally a second or two, but little more.

    I would like the game to be free, with adverts

  96. #96
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    1. Editor
    The editor (specifically competition creator) needs work IMO. I added lower leagues to an existing structure but cannot get squad registration rules to work, or squad numbers. I know some things are limited by licensing etc but it is very frustrating that this was a lead feature, the ability to create custom tournaments, but it's actually not as customisable as you'd think. Also it's not very user-friendly, and I think a tool in the editor like in the main game would be useful for explaining in plain english how it all works.

    2. Match Engine
    Get players to leave the field by the shortest route. Unbelievably annoying when a winger or full-back gets hurt on the touchline then instead of taking two steps to one side to leave the pitch, he takes forever to limp the full length of the pitch to sit behind the goal.

    3. Transfers
    More clauses; additional payments to clubs such as "if this player helps us avoid relegation you get an additional X". Also the 'after appearances' could be used more than once? I.e., £1m after 25 appearances, another £1m after 50.

    For a player negotiation, the signing-on fee was discarded for the loyalty bonus but is it not true that both still exist? I'd also like to be able to pick 'pay as you play' as a contract type for older/injury prone players, usually on one-year deals. Try getting a quality pro to accept a full-time £0 p/w but £10k appearance/£10 goal. That would be a possibility with some players IRL, it should be something an older/injury prone player would at least consider in game, but at the moment they all refuse point blank.

    4. Tactics
    A 'tracking back' instruction slider for personal instructions, similar to closing down? I.e. how far he will track back to help defend. I try to play 4231 but it's difficult to get my AML/AMR to help out my full-backs, as would happen IRL. Even if it's just a 'none/half way/own box' 3-click slider similar to 'rarely/normal/often', it would help with whether you want wingers to be essentially wide strikers, or up-and-down wide players.

  97. #97
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    Quote Originally Posted by Mr.Crazy View Post
    8. Remaking the training. This is an idea that is not possible to be in FM13 (I think). What have we now - default training "programs" for players (Defenders, Midfielders, Attackers etc) and a tool to create our own training programs. Good but not enough. I want to see day-to-day training programs. Sunday - physics, athletisism. Monday - tactics, technigue. Tuesday - defending, defensive positioning, Wednesday - Set pieces. Thursday - Watching opposition's matches to see their weaknesses. You get me, right? This is more like IRL, but I understand that this is really hard to make in FM.

    More to come from me...
    They had that in an older version (I think CM04) I liked it. Mondays you could get the players to do running in the morning and then five-a-side in the afternoon.

  98. #98
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    Quote Originally Posted by Eugene Tyson View Post
    Because it's not needed. The problem with the news reel isn't that it's not got a news center type feel to it. The problem is that the news is usually completely irrelevant to your club or players or the league you're in.

    I'd rather they concentrate on making more accurate directly related news items into the news feed that adding a 3d engine around news items that I couldn't give 2 shakes of a stick about.

    Dressing it up in 3D would just make it take longer to process and it's already quite slow and annoying the way it is.


    About the consortiums - it does make sense what you're saying. But all it is changing one persons name to the consortium name. It's not really something that would change how the game works. The consortium contributes cash, and it's given directly by the owner/director of the club.
    Yu get news you don't want to hear about as you must be subscibed to the league the news is from.

  99. #99
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    I'd like to see a sound track in the game like fifa, where you can play music when not in a match.

    Anyone else?

  100. #100
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    Quote Originally Posted by toon army 06 View Post
    I'd like to see a sound track in the game like fifa, where you can play music when not in a match.

    Anyone else?
    I usually play music whilst playing the game via Itunes or youtube so not for me

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