I have noticed a lot of people saying the game is too easy and asking for difficulty settings. I don't think that is the way forward but I do think an improvement on attribute masking would be a good idea. At the moment I don't feel the that attribute masking on it's own is adequate enough. It is all too easy to send the scouts out and soon get back reports detailing pretty much everything about a player. You can already see how much they are worth and which positions they can play. I think to the seasoned player those two factors alone will give you a pretty good idea of a players ability. For example, if you see a CB playing in League two valued at £500k you have a good idea he is an excellent player and could probably play in a lot higher division before you even scout him. I am proposing an overhaul of the system to make it a complete Fog of War.
1. Hide player values - Everyone has different ideas on the value of a player. To have a player value shown just makes some people think that is what they are worth. I think it would be better to leave it open to interpretion of the scouts and the manager.
2. Hide playing positions - If you were given the squad list of a random team you wouldn't know where each player plays so why do we have that info from the start. Only from extensive scouting should this info become available. If a player can play at CB at LB but your scout has only seen him play at LB that should be all you see until the scouts have seen him for a while and have a better idea of attributes and think he could play there.
3. Slower visability of attributes - If a scout is watching a player for a few weeks he shouldn't come back after 1 game and say his tackling is 13. At first it should give a wider range, say between 9-15. Only after watching him play for a few games, against varying opposition should it become more apparant what his actually ability is. I think a period of 5 games would be about right to get a good idea but that it should still only be an outline and not comprehensive showing of a players abilities.
4. Progression once joined the club - Once you have received the scout reports and he feels no further info can be gathered you may decide to sign him then but it shouldn't be the end. When he joins and he starts training the coaches will then get an even better idea of his qualities. During coaching sessions it may become more apparant that LB is not his natural position and he is more adept at CB so that gets added to his positional lists. The attributes should then also start to level out and give a better indication of a players ability. When the scout report starts it mat range from 9-15, after watching him for a few games it may go to 11-14. Once he has signed and started training/playing regularly for the first team it should give a definitive rating of 13 for example.
5. PPM's show at later stage - When I currently look for midfielders I won't sign anyone who has PPM of shoot from distance. It tends to mean they take long shots all the time and creates a load of failed attacking chances. A scout watching the player may not know he has that PPM. For all the scout knows it may be a tactical decision to make him shoot all the time and not his natural game. The PPM's should only become apparant further down the line once it is obvious the player ignores certain tactical instructions.
I don't currently use FOW as it doesn't do enough to make it worthwhile. A few scouting missions later and you have the same info as if you didn't go with attribute masking unticked. With the above details it would be a whole new ball game. Scouts and coaches become a lot more important and advice worth following. Obviously the quality of scouts and coaches would affect how the reports come through too. It would all lean towards a harder game for the people who find it too easy. I like the idea of trying to figure out a players value and position without having it forced upon me. I think it would mean the ass man, coaches and scouts have a more influencial role in the club. I think the man management attribute could become better used for coaching staff as the higher it is the quicker they could find out about new signings. All in all I believe it would lead to a more intergrated system. If you start trusting yout coaches you would be more inclined to try and sign them if/when you move club. If they fail to come up with the goods you would be more likely to give them their P45 and go looking for better staff.
Anyway, those are my ideas on the current attribute masking system, any other opinions on how FOW could be improved or anyone agree or have other thoughts?

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