
Originally Posted by
BiggusD
Meh - load a bog standard flat 442, convert it. Just set the Mentality, Closing Down, Width, Passing Style and Defensive Line sliders perfectly aligned with each other somewhere between 11 and 15 (first click of Attacking) for the entire team. Put Long Shots to Rarely for all players, set the tempo to somewhere between 5 and 10 and leave the rest alone.
Now, play the first friendly match and see if the following happens:
1. The midfielders are caught in nowhere land and the opponent exploit space between defense and midfield in the middle.
2. The strikers start their forward runs too early.
3. You struggle to regain possession after losing it, and the midfield and defense are backing off when run at.
4. The wingers are helpful in defense but will only help the attack when you have been in possession for a while.
5. You are countered upon.
If so, which I expect you will see, do the following:
A. Set one or both central midfielders to run with ball and run from deep rarely.
B. Set one or both strikers to run from deep rarely.
C. Depending on where you set mentality and defensive line, increase closing down on all but the defenders. If in vicinity of 15, max it out. Hard tackling on all four midfielders.
D. Set both wingers to run from deep often. If still not enough, increase mentality. If still not enough, run with ball often and through balls often, increase creative freedom.
E. Set both full backs to run from deep rarely. (I assume no CDs are ever told to run forward or anything)
Now you should have the framework of a balanced 442. Using sliders is easy if you keep things simple (aka avoid Often settings on runs with or without the ball, crossing and through balls - when it is not necessary). The instructions for these central midfielders, for instance, can allow you to play both a deep-lying playmaker type and a hard-working tenacious midfielder type together without changing anything. The high passing skill and creativity of the former will make him play a more advanced passing game than his more simple-minded partner, so both will choose correctly precisely because you have not told him to do or not do anything (besides waiting with the forward runs). The same with the strikers; if you give them a bit more creative freedom they will choose to run forward quickly when that is the correct choice to make, despite being told to do so rarely. While a target man with no skill on the ball and no speed should of course be told to not run with the ball, if he is strong and has decent technique he will function nicely as a target man with these settings because he is strong and good in the air and he comes deep. If you don't have fast strikers, you will play differently, but it will still work because they will choose what is best on their own.
Why try to outsmart the opponent with lots of tactical changes and whatnot when you can have your players do it for you?
I think people who don't believe they know enough tactical theory to succeed in this game have just veered off on the wrong path. There is no need to read page upon page on tactical theory at all - there's so many variables in football (and in FM) that the very idea that there's a correct tactical choice for every situation is ridiculous. The answer to the question "what do I do now; I am overrun on the flanks and the cross on me all the time" is simply let your players have the options available to them that would let them stop the doubling-up on the flanks. Maybe their closing down is too low, so they back off, or maybe their mentality is too high so they tackle when they should have stayed on their feet, maybe you should drop deeper to deny them the space, maybe you should play narrower to plug holes between the CD and the DR/L, maybe wider to make the distance to close down smaller, maybe it has nothing to do with flank play at all but that you can't keep the possession, maybe it is nothing tactical at all - your team talk made them nervous or confidence is low because you are over your head as a rookie-reputation manager and your players don't trust you. Reading giant articles about this will probably confuse you more than help you, since when to do what require more than what can be written down in them.
So, make it simple; don't tell them what to do in every situation. Avoid elaborate game-plans and the reliance on specific players doing specific things. Give them the option to do what must be done, but restrict them when it is necessary.
If your slow, lumbering target man must be a quick poacher because a through ball was played in his direction, why not let him try? You might be surprised...
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