
Originally Posted by
The Hand of God
Your tactic is very similar to the way Liverpool actually play under Dalglish, and as you may know, Liverpool under Dalglish have the worst chance conversion ratio and most number of shots hitting the woodwork of any team in the EPL.
The real life explanation for this is as follows:
1) Liverpool play very deep and relatively defensively. They commit, at most, about three players into the penalty box, however...
2) Liverpool has a very slow squad. Their fastest and most athletic player is a 32 year-old with failing knees (Bellamy), thus...
3) Liverpool can't mount rapid counterattacks. Instead, they slowly build up with passing play up the flanks with the intent of rapidly passing the ball into the box in the final third. The problem is...
4) The combination of lots of depth and short-passing build-up gives the opposition plenty of time to reposition themselves defensively which is particularly problematic since...
5) Smaller clubs generally park the bus against them anyway, meaning Liverpool also have produced the fewest chances from outright breakaways of any team in the league and...
6) Their main striker is not a natural goalscorer but a support striker who lacks the physicality, composure and temperament to calmly work through well-positioned, physically imposing defenses; additionally...
7) None of the Liverpool players are greater passers and the first touch of their attacking players range from a tad heavy for a top 4 striker (Suarez, Kuyt) to something comparable to the first touch of a rampaging cow (Carroll). They are good and many of their players are highly intelligent and creative, but they ultimately lack the technical quality to really play like Barcelona in the final third (as Dalglish wants to do). Thus, relying on fast, short passes in the final third...
8) A given attacker will often find himself receiving less-than-perfectly placed passes in the box at difficult, tightly covered angles with maybe about half a second to take a single (relatively heavy) touch and shoot before he's muscled off the ball by the two players dual-marking him.
With that said, the alternative approach (direct passing counterattacks) aren't viable because the team is slow, so Liverpool does present something of an interesting problem for managers inclined to work with the original team.
As far as how to deal with it... first, I would focus on getting the ball out of your half as quickly as possible. Setting your fullbacks to very direct passing will discourage the sort of tippy-tap passes between your defenders and holding midfielders that give the opposition time to track back... though you don't necessarily want them launching through balls, you just want to get the ball to your forward wingers as soon as possible.
Second, you want to get more players forward so your attackers aren't effectively double-marked... that means taking more defensive risks by increasing the mentality of either your fullbacks or defensive midfielders.
Third, you want to create space in the penalty box, so don't have everyone to just rush into the middle of the box and stand there waiting for support or you will just end up with terrible, desperate crosses and strikers running into cul-de-sacs. You will want to either pull the defenders forward or out wide and then rely on midfielders making late runs to move into the space that the movement of your more attacking players will create. Like Barca, you can't rely on a traditional centre forward to do all the goalscoring for you as they will be heavily marked by defenders (potentially multiple defenders) at all times. If you have your AML/AMR set to cut inside, change it to "Normal" and consider setting their forward runs to "Sometimes." They will still make inward runs at goal, but they will do it more prudently rather than just rushing at the goal in a clean angle at the first opportunity.
Finally, the AML/AMR positions are broken. They never track back. ML/MR with medium-high mentality will do all the same things as an AML/AMR while still providing decent defensive cover. By the sound of your latest post, you are probably conceding late goals from the AI switching to an ultra-attacking style in the last minute and then overloading your flanks. I have the same problem whenever I use a formation that relies on AML/AMR.
In regards to Civ4, while there's certainly more stuff to click on, everything operates rather uniformly and units/buildings only have about two or so attributes that you really need to take into account. With FM12, every player is an individual with a unique personality who will react differently to any of numerous possible situations that can emerge over the course of a season and has a huge set of attributes that need to be carefully analyzed and balanced with the tactical system you put in place.
In Civ4, it's all about building a functioning system with uniformly predictable variables and reactions in steady, predictable steps. The AI, additionally, isn't made more intelligent or less predictable with higher difficulty levels, it just gets less special bonuses (i.e., cheats) to use against you.
I'm not saying FM12 is the most complex game out there. Games like Victoria II make FM look like Tetris by comparison, but I do think it's more complex than Civ4. With Civ4, you never really have to react to something unexpected at a moment's notice (unlike say, an injury or an upset player). It's all about long-term planning and maintaining a steady progression at a pace quicker than what the AI at the given difficulty level can manage.
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