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Thread: Football Manager 2013

  1. #101
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    I'd like to see the ability to transfer FM 2012 saves onto Fm 2013. Will this happen? No. But it would be nice.

  2. #102
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    Quote Originally Posted by Canaries Fan View Post
    I'd like to see the ability to transfer FM 2012 saves onto Fm 2013. Will this happen? No. But it would be nice.
    That would be fantastic but I'll bet it'd be a nightmare to implement. One to stick on the Perfect World wishlist!

  3. #103
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    I love Football Manager games and i play them since CM Italy 90's game. As i think the graphics engine is too poor for now i still play this game with "commentary only" and that's where i think the game needs to improve, the in game commentary with much more variety of comments. The rest i think the game is going the right way, just don't give too much time to those kids who would like this game to become "The Sims Football Manager" or "Football Manager Car Park Tycoon", keep the game simple and addicted as it was since the first one. Cheers.

  4. #104
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    Please please please, put records on the game, national and world records. Only a smallish ask but would make it great breaking transfer records and others also the press could pick up on this in the press conference. Also I really think that off field troubles would add more realism players getting drunk and arrested and again having the press pick up on this. Also i like the kit idea a new kit should be able to be picked as teams in real life do this a lot.

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    National, continental, world records, etc. would be a fantastic addition!

    Dunno about off-field troubles. While I agree it'd add more realism, I'm not sure it's the kind of realism that I'd want to see in the game. Maybe if it was kept to small stuff like, as you say, drunk & disorderly in a nightclub or coming in for training still drunk/hungover. What I would like to see more of is player unhappiness and the like to give player's more personality - players refusing to train or even refusing to play; it would make player management a bit more critical and affect team performance to a greater extent. Currently, even the unhappiest of players can be brought round without too much issue.

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    I like most of your ideas that you put up here, but I want to add one thing to International call-ups for German players.
    Ive played a few times now where I have German players valued above $40M and yet they dont get called-up, because
    German national team keeps calling-up virtual players. It gets a little frustrating, because you see other players get called-up
    and their skills just shoot up after few national appearances and yet my German players miss out on that. Even if they
    end-up qualifying to play for another nation they never seem to get picked...

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    Quote Originally Posted by Daneleo View Post
    I like most of your ideas that you put up here, but I want to add one thing to International call-ups for German players.
    Ive played a few times now where I have German players valued above $40M and yet they dont get called-up, because
    German national team keeps calling-up virtual players. It gets a little frustrating, because you see other players get called-up
    and their skills just shoot up after few national appearances and yet my German players miss out on that. Even if they
    end-up qualifying to play for another nation they never seem to get picked...
    This is deliberate and is, I believe, due to licensing issues.Google is your friend.
    Last edited by GuitarMan; 27-03-2012 at 06:27.

  8. #108
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    Improve the 3D match engine. Its very poor compared to todays gaming standards

  9. #109
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    Quote Originally Posted by rbnrbn View Post
    Improve the 3D match engine. Its very poor compared to todays gaming standards
    Eh, personally, I'm not that fussed about the match engine's graphics. Football Manager is a management game, and pretty-pretties are just a finishing touch, rather than a core element. No objections to seeing a continuation of the improvements to the ME's appearance, but wouldn't want it to take a higher priority than the game's mechanics. While the graphics might be a bit basic compared to other games out there, there's not that many games left that are pure management/strategy, and it'd be pointless comparing the graphics to those of games in a different genre.

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    Quote Originally Posted by Matt_Ray View Post
    Eh, personally, I'm not that fussed about the match engine's graphics. Football Manager is a management game, and pretty-pretties are just a finishing touch, rather than a core element. No objections to seeing a continuation of the improvements to the ME's appearance, but wouldn't want it to take a higher priority than the game's mechanics. While the graphics might be a bit basic compared to other games out there, there's not that many games left that are pure management/strategy, and it'd be pointless comparing the graphics to those of games in a different genre.
    Its only a management game at the moment due to the terrible graphics. Both the game mechanics and the graphical elements should be improved on a par, and the reason FM is so far behind graphically is because their development team is tiny compared to such houses as Total War.

    I agree, there aren't many games out there of this nature, however if there was decent competition im sure we would see the FM team increase and it'd be unlikely that we'd see very basic improvements year after year, as we have since FM10. It's a shame, the FM team are obviously working hard but the lack of major improvements makes me wonder whether im actually correct in my assessment
    Last edited by rbnrbn; 24-03-2012 at 15:34.

  11. #111
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    Quote Originally Posted by rbnrbn View Post
    Its only a management game at the moment due to the terrible graphics. Both the game mechanics and the graphical elements should be improved on a par, and the reason FM is so far behind graphically is because their development team is tiny compared to such houses as Total War.

    I agree, there aren't many games out there of this nature, however if there was decent competition im sure we would see the FM team increase and it'd be unlikely that we'd see very basic improvements year after year, as we have since FM10. It's a shame, the FM team are obviously working hard but the lack of major improvements makes me wonder whether im actually correct in my assessment
    it's a bit unfair assesment to be honest.. as previously stated this is a MANAGEMENT game.. not a FIFA or PES.. the 3-D match engine isn't there to have that level of detail but is there to show a 3-D representation of the user's tactics.. nothing more.. it does its job..

  12. #112
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    Quote Originally Posted by Fowler-9 View Post
    it's a bit unfair assesment to be honest.. as previously stated this is a MANAGEMENT game.. not a FIFA or PES.. the 3-D match engine isn't there to have that level of detail but is there to show a 3-D representation of the user's tactics.. nothing more.. it does its job..
    "Does its job" implies "It can be better". Which is the point of this thread.

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    Quote Originally Posted by rbnrbn View Post
    Its only a management game at the moment due to the terrible graphics. Both the game mechanics and the graphical elements should be improved on a par, and the reason FM is so far behind graphically is because their development team is tiny compared to such houses as Total War.

    I agree, there aren't many games out there of this nature, however if there was decent competition im sure we would see the FM team increase and it'd be unlikely that we'd see very basic improvements year after year, as we have since FM10. It's a shame, the FM team are obviously working hard but the lack of major improvements makes me wonder whether im actually correct in my assessment

    FM has always been and never tried to be anything else than a management game.

    As has been pointed out graphics are far from being an important part of the game but despite this they have been consistently improved each version.

    If you are someone who judges FM on the quality of its graphics then I would say you don't "get" what FM is.

  14. #114
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    I would like to have more options with affiliated clubs, making sure players you loan them get a game etc

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    I think there should be an option to personally scout a player for you club. Arranging a pre-season friendly is the only option to scout player until this edition, i want it to be expanded.
    Or alternatively we can request scout for highlights for a match in which the particular player is playing.

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    A small change, but I'd quite like to see the portraits of re-gen players expanded to include the collar and top of the shirt for the club they're currently playing for - would make them a bit more than disembodied heads and add a little more feel to the game. Not a change I'd be heartbroken over if it wasn't included, mind, just a small thing that would add more flavour to the game, IMO

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    I'd like to be able to focus your youth system on a specific playing style and extend this to the type of players your club produces.

    Barcelona for example produce players who pass the ball on the floor all the time, and keep it short and simple. So creating an academy like La Macia, where you can direct a specific playing style would be great. Therefore you could produce regens that can all play simple passes, or who have a higher rating on technical skills like dribbling, passing and positioning rather than pure physical attributes. Similarly, you could go the other direction and specifically produce players who are more suited to a direct game. Don't really know how they would do this, but it would give greater team building potential to the game

  18. #118
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    Default FM13 ideas

    For me I want to see a profile for referees and stadiums,

    for example for referees you could rate them on vision, harshness, stamina and some other attributes, this would make it necessary to remove real referees from the game for legal issues but for me that would be no great loss,

    For stadium you could give a proper profile with attributes like, capacity, atmosphere, crowd support, home/away seats, condition

    I don't think there is much of a need to focus on the youth systems further but a more realistic relationship between clubs and youth systems would be fantastic

    Also instead of having words I would prefer a more quantitative look to some of the answers you give in press conferences and other things, as sometimes its hard to convey the answer you want to give or you feel limited by the available answers so you go for the one which is closest.

    A more realistic and progressive AI would improve the game as I do agree in the latter years it becomes too easy, Maybe you could make different game difficulties, Easy, Medium, REAL or something to meet the needs of all players although I don't know how easy this would be to bring it out across the whole game

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    Match Engine -- way too many own goals. Yesterday in a game Cavani scored 5 goals, but was only credited for 3 because two of them were tipped by the keeper and bounced off the post, so they were chalked up as "own goals" by the keeper. I think this is important because goal-scoring improves a player's market value, so he should be credited for goals like that.

  20. #120
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    Transfers -- bidding wars. When a player becomes available, the AI has a price in mind that they want -- and then they just accept all bids above that price. It would make more sense for the selling club to leverage buying clubs against each other to drive up the price.

  21. #121
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    more ways to get rid of deadwood players:

    - be able to offer paying partial X% player's wages until year ____ when transferring them out
    - be able to offer paying 100% player's wages for X years when transferring them out, etc

  22. #122
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    Quote Originally Posted by Zoetermeer View Post
    Match Engine -- way too many own goals. Yesterday in a game Cavani scored 5 goals, but was only credited for 3 because two of them were tipped by the keeper and bounced off the post, so they were chalked up as "own goals" by the keeper. I think this is important because goal-scoring improves a player's market value, so he should be credited for goals like that.
    Agreed. This seems to be a common issue with football games - AI doesn't look at whether the ball was goal-bound before the deflection, it just seems to consider any deflection beyond a certain degree to be an own goal, which is ridiculous. The number of times you'll see a keeper get a hand to the ball but it's not enough to keep it out of the goal and it gets given as an own-goal is daft.


    Quote Originally Posted by ilCuoreDiRoma View Post
    more ways to get rid of deadwood players:

    - be able to offer paying partial X% player's wages until year ____ when transferring them out
    - be able to offer paying 100% player's wages for X years when transferring them out, etc
    Yeah, I'd definitely like to see managers able to offer to pay a part of the player's wages, rather than it only coming up on rare occurrences and outside of the manager's control.

  23. #123
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    why not let the player decide afterwards? just kind of a yes/no option? sounds easy to me.

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    Some very good suggestions on here, a very small addition which would be good would be a breakdown of how a player has scored his goals.

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    I really would enjoy the possibility to add the languages you actually speak, as I speak five foreign languages in real life, but cannot add this feature in my in-game alter ego... I think it would add a bit of depth to your in-game life.

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    Quote Originally Posted by Schleimer View Post
    I really would enjoy the possibility to add the languages you actually speak, as I speak five foreign languages in real life, but cannot add this feature in my in-game alter ego... I think it would add a bit of depth to your in-game life.
    I'd also like to see this. While I'm only fluent in English, I do speak enough basic German and French that it would help me settle in a country where either of those was the predominant language.

    Would quite like to be able to put in other manager stats, such as Ambition, Determination, Adaptability, etc. Or does the game automatically calculate these depending on your performances?

  27. #127
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    Quote Originally Posted by Matt_Ray View Post
    I'd also like to see this. While I'm only fluent in English, I do speak enough basic German and French that it would help me settle in a country where either of those was the predominant language.

    Would quite like to be able to put in other manager stats, such as Ambition, Determination, Adaptability, etc. Or does the game automatically calculate these depending on your performances?
    This is something i always feel sad about in FM. Why us, human managers, dont have the same stats as the AI managers?
    AI managers have stats for, attacking, deffending, JPA, JPC, determination, Level of discipline, etc etc etc
    And us, human managers, only have 8 stats, and some of them really dont make any sence to me, like domestic player bios.

    I want stats like the others managers, i want to look at my profile and see if i'm better then Mourinho or Alex Fergusson.

    For example, at the start of a career, we could have all our stats at 10 (or even a inferior value), and then, depending on our performance this stats would rise or fall.

  28. #128
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    Quote Originally Posted by Keyzer Soze View Post
    This is something i always feel sad about in FM. Why us, human managers, dont have the same stats as the AI managers?
    AI managers have stats for, attacking, deffending, JPA, JPC, determination, Level of discipline, etc etc etc
    And us, human managers, only have 8 stats, and some of them really dont make any sence to me, like domestic player bios.

    I want stats like the others managers, i want to look at my profile and see if i'm better then Mourinho or Alex Fergusson.

    For example, at the start of a career, we could have all our stats at 10 (or even a inferior value), and then, depending on our performance this stats would rise or fall.

    Definitely

  29. #129
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    I think those stats determine only how he will do his job. In our case (human managers) would be exactly the opposite, meaning that the stats will be determined by how you are managing the club.

    For comparing yourself against AI managers, you have the Hall of Fame.
    And, if you're let's say Newcastle and win the PL title in the first year, would you say that you're better than Sir Alex? Because the attributes won't go up that much in only a year and he will still beat you at this.

  30. #130
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    Quote Originally Posted by Able.Ryder View Post
    I think those stats determine only how he will do his job. In our case (human managers) would be exactly the opposite, meaning that the stats will be determined by how you are managing the club.
    Obviously.


    Quote Originally Posted by Able.Ryder View Post
    For comparing yourself against AI managers, you have the Hall of Fame.
    It's just one more thing to compare yourself against them with. Stats would also allow you to see how you're doing early on in your career, and let you know if you're heading in the right direction. Additionally, given that the hall of fame is only the very best managers of all time, having more stats would allow you to compare yourself to other managers who might not have had the success of the Fergusons and Mourinhos but who are still laudable managers.


    Quote Originally Posted by Able.Ryder View Post
    And, if you're let's say Newcastle and win the PL title in the first year, would you say that you're better than Sir Alex? Because the attributes won't go up that much in only a year and he will still beat you at this.
    Who said anything about comparing after a year? I think you're kinda missing the point here.

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    Quote Originally Posted by Matt_Ray View Post
    It's just one more thing to compare yourself against them with. Stats would also allow you to see how you're doing early on in your career, and let you know if you're heading in the right direction. Additionally, given that the hall of fame is only the very best managers of all time, having more stats would allow you to compare yourself to other managers who might not have had the success of the Fergusons and Mourinhos but who are still laudable managers.
    I don't think you need stats to see if you're going in the right direction. You have the results for this.

    I have the same thoughts for the bolded part, but for me that another thing are not the stats

    Quote Originally Posted by Matt_Ray View Post
    Who said anything about comparing after a year? I think you're kinda missing the point here.
    I was just an example to show that stats don't always show if A is better than B. I agree though it was an exaggerated one

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    ability to change kits before start of the match. please add this and im happy!

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    Quote Originally Posted by Ryjek View Post
    ability to change kits before start of the match. please add this and im happy!
    You mean for all the times when you get a kit combination that's technically very different but in practice looks confusingly similar? Yeah, would be nice. Seems to be a feature common to just about every other football game out there, and for good reason.

  34. #134
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    I like the U-18/17/15/10 thing, it gives more realism. And the Youth Facilities building in the world.
    I liked also about to play a fm12 save in a future fm13, as any save versions.

    But what I'd like to become a chairman during the game or start a save that way. Because sometimes I like playing for certain club so much I'd like to manager it like a chairman, have total control, as on as off the field.

    About the 3d I'd more animations, for dribbles, and goal celebrations. I saw the new goal celebrations on FM12 and I liked them, I found funny and could have more of them, and creative.

    In Tactical, there are some things in CM 2010 could be used, for example beyond arrows for movements with the ball, you can set arrows pointing for who/where a play can pass, mainly (ex you can invent a triangulation pass with the strikers and the AM always to try breaking the defense).

    In Trainning, I would like a 3D version. You could make some kind of trainnings and see how that player is reacting at that trainning. It would give u more confidence to make your formation, putting a player in good moment. And depeding how the player reacts, it could influence their moral, and of course, improve their habilities. Also: the Free Kick widget is better than FM one. You can put the players in any place on area and create a set piece step-by-step, having many variations.

  35. #135
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    I'd like the following to make the game more challenging / realistic

    AI Squad building / tactics improvements

    Make signing players (particularly good players) a real battle. Remember a game called The Double in the 80's - when you went for a player to sign or buy other clubs made it a real battle to sign them because there were often up to 5 or 6 clubs putting in good bids for the player making it tough to get them and a real achievement when you did sign them. Its a bit ridiculous atm when you go for a good player in the free list or transfer list and there is no other club making bids - way to easy and unrealistic. I think there should be bidding wars for these players (like in The Double).

    The quality of player on the Free List is way too high maybe and there are too many players on the Free List - too easy to get good players for nothing with no effort involved. Added to the fact there is no "battle" for these players makes it way too easy to acquire them.

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    On the insta-result theme - I don't quite feel instant-result is necessary, however, we often have a bar at the bottom with events that happened during a match, and what the "time" is at. If a player could simply click on a time in the match - let's say 70 minutes, it could pop up asking if you want to go to that time in the match, and if you click yes, and you initiate it say 10 minutes in, it would play from 10-minutes to 70 instantly, and only stop early if there were any injuries, or red cards requiring action.

    So say you click 70, but a player gets injured at 35 minutes on your team, it stops, you can make your subsitution, then you have to click again to go to 70 minutes (logic being, you might want to see what impact your sub had). You could make it fully customiseable, so like have an option for it to stop when a goal is scored, or even for minor injuries not requiring action. Or just go on.

    Since the assistant manager taking credit for holiday matches came in - it has dissuaded me a bit from the game, I like the long-term, I don't have time to play every single match or even the majority of them on my own - nor do I want to. I enjoy playing out the more important, cruicial matches, but speeding through the less cruical ones.

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    Please give me the possibillity to turn off all the media junk i have to answer all the time. It's boring and annoying. And fewer clicks please, i think when i have to get out of any player chat etc. i have to click 3 times, again annoying. Otherwise i'm ok . FM12 have been one of the better ones in the series.

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    Quote Originally Posted by molbyLFC View Post
    Please give me the possibillity to turn off all the media junk i have to answer all the time. It's boring and annoying. And fewer clicks please, i think when i have to get out of any player chat etc. i have to click 3 times, again annoying. Otherwise i'm ok . FM12 have been one of the better ones in the series.
    Just set your Assistant to handle it all...

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    Make some requests to the board before sign a contract extension, like more money to spend or improve the field or atract more fans... could be a good idea.

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    Default FM 13 Ideas

    One I would absolutely love to see is a Dugout Camera. If you're a manager you stand in the dugout, you're not watching it on TV. Would be great to get a real manager's perspective IMO.

    Also, I just don't feel that much of an achievement when I win a trophy. Surely it wouldn't be difficult to set up some sort of Trophy Presentation after the final/league winning game. Would be far more realistic than players just trudging off the pitch.

    Those are more graphics issues which I know are secondary to the other issues that are on the game such as AI but they have already been discussed at length and I'd say I have nothing to add with regards to them.

  41. #141
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    Quote Originally Posted by gmilitao View Post
    Make some requests to the board before sign a contract extension, like more money to spend or improve the field or atract more fans... could be a good idea.
    This is mentioned in the original post


    Quote Originally Posted by jmemour View Post
    One I would absolutely love to see is a Dugout Camera. If you're a manager you stand in the dugout, you're not watching it on TV. Would be great to get a real manager's perspective IMO.

    Also, I just don't feel that much of an achievement when I win a trophy. Surely it wouldn't be difficult to set up some sort of Trophy Presentation after the final/league winning game. Would be far more realistic than players just trudging off the pitch.

    Those are more graphics issues which I know are secondary to the other issues that are on the game such as AI but they have already been discussed at length and I'd say I have nothing to add with regards to them.
    Love the idea of a dugout camera! Would definitely be an interesting view though not sure I'd want to watch the whole match like that

    Some sort of ceremony for cup wins would definitely be nice. Or at least fans on the pitch, players waving scarves and hugging, that sort of thing.

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    That's a load of great ideas, will be fantastic if si implemented a half of then, at least ehehehhe

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    I'm not buying the new game if it doesn't utilize more than 1 cpu core. The performance gains would be great and it isn't the 90s.

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    Quote Originally Posted by asdpoo View Post
    I'm not buying the new game if it doesn't utilize more than 1 cpu core. The performance gains would be great and it isn't the 90s.
    Would be nice if it could address more RAM, too. Never see it go above 2 gigs usage, which leaves me with another 10 gigs sitting around bored.

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    No game uses more than 2 gigs ram.
    Also i thought the game utilize more than 1 cpu core.
    The game doesn't need more micromanagement stuff.Just keep it simple and make it as bugless as possible.
    However the stats thing on human managers is very interesting and should be added.

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    Quote Originally Posted by Arkas View Post
    No game uses more than 2 gigs ram.
    Except for all the ones that do

    I'm not going to list them because, these days, it's basically all of them.

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    Quote Originally Posted by Arkas View Post
    No game uses more than 2 gigs ram.
    Also i thought the game utilize more than 1 cpu core.
    The game doesn't need more micromanagement stuff.Just keep it simple and make it as bugless as possible.
    However the stats thing on human managers is very interesting and should be added.
    WoW enabled the LAA (Large-Address Aware) flag in patch 4.1, meaning it can use 4 GB of RAM on 64-bit systems.

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    WoW is a MMO with 10 gigs plus of hdd space.
    FM is a 2 gig single player game (or 2-3 if network). Why would it need more RAM?
    RAM is basically hdd only Temporary and much faster.

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    Quote Originally Posted by Arkas View Post
    WoW is a MMO with 10 gigs plus of hdd space.
    FM is a 2 gig single player game (or 2-3 if network). Why would it need more RAM?
    RAM is basically hdd only Temporary and much faster.
    To handle the enormous amounts of data it processes when you have 120,000+ players in the game. The more data a game handles, the more RAM it requires, which is why RAM is generally more important to strategy/management games like Football Manager and Civilization than it is to an FPS. It's not about the size of the installation, it's about the volume of live data that it has to deal with - WoW needs mucho RAM because it's an online game with thousands of entities being handled at any one time, not because it's got a large installation size.

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    RAM can also be used for caching purposes, speeding up the game.

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    That's why i said MMO(Massively multiplayer online game). I know Hdd space isn't really connected to Ram, BUT the players are already ''pre-spaced'' to HDD so there is no need to use more than 2 gigs of RAM at a time.Basically the only good more RAM will do is faster game when using faces megapacks and playing season 10++.

  52. #152
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    Quote Originally Posted by Arkas View Post
    That's why i said MMO(Massively multiplayer online game). I know Hdd space isn't really connected to Ram, BUT the players are already ''pre-spaced'' to HDD so there is no need to use more than 2 gigs of RAM at a time.Basically the only good more RAM will do is faster game when using faces megapacks and playing season 10++.
    Which is precisely why some users want FM to use more than 2 GB of RAM!

    You've answered your own doubts!

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    Quote Originally Posted by x42bn6 View Post
    Which is precisely why some users want FM to use more than 2 GB of RAM!

    You've answered your own doubts!
    It's beautiful when things run their natural course xD

    Anyway, away from the RAM argument and back onto features discussion!


    I'd like to see managers able to offer a greater option of negative comments about players. Most of the choices on offer are a bit vanilla and tame, and as has been so evident this season, sometimes managers get as unhappy with players as the players get with managers. I'd like to see a response option of "If that's how he's going to be, then his career at this club is over!" Currently, most manager response to player and news conversations are either Denial or Pacify choices, I'd like to see some more aggressive options!

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    Quote Originally Posted by Starby View Post
    I'd like to see:
    1) Agent interaction - really bugs me that you can't challenge an agent who isn't interested in negotiating on behalf of his client (doesn't money always talk for these guys?), or better still, have a private chat with a player to tell him his agent is causing a problem with inflated wage demands etc. Also would be great to be able to talk directly to an agent of a transfer target (I know this is tapping up but what the hell, could be fun and it does happen all the time in real life) so you can try to see if there's any interest going forward there.
    Agree with this, it would be interesting to be able to leak some article to the press regarding the failure of negotiation due to the agent greed, to the detriment of his client's interest (how many times have I failed to sign a very interested player, met all his conditions but could not offer the agent the amount he wanted for himself due to club rules? (rhetorical question)).

    Also a minor thing compared to some of the ideas that have been suggested here, the back button which brings you back (new thing) to the previous screen you were on rather than the search screen for example. At the moment you can search for players, go through their various tabs to get an idea and then have to back, back, back, back (well you get the idea) all the way back to the search screen...

    The AI needs to be overhauled for the club transfer strategies.

    The match engine definitely needs some overhaul.

    The possibility to repay debts if the club has the means to do so.

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    Quote Originally Posted by tarbanrael View Post
    Also a minor thing compared to some of the ideas that have been suggested here, the back button which brings you back (new thing) to the previous screen you were on rather than the search screen for example. At the moment you can search for players, go through their various tabs to get an idea and then have to back, back, back, back (well you get the idea) all the way back to the search screen...
    I might be mistaken but isn't under the interface options?


    Quote Originally Posted by tarbanrael View Post
    The possibility to repay debts if the club has the means to do so.
    Yes - annoys me when I'm at a club that has enough money in the bank to pay off one or all of their debts in full but doesn't. Given that a sizeable whack of any debt is interest, this just isn't good fiscal sense


    Re the agents, and contracts in general, I'd like to go back to the days when they told you why they didn't want to negotiate with you at all. Used to be they'd say either that they were very happy at their current club, or they'd only recently joined their current club, or that your club just didn't have a big enough reputation for them to be interested in talking to you. Now it's just a flat "We're not interested, sod off" no matter the reason, which seems like a backwards step. Sure, your scouts sometimes tell you in their reports that the player, for example, would prefer to continue his development at his current club, but it seems daft that an agent wouldn't give you a reason for not entering negotiations.

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    Quote Originally Posted by Arkas View Post
    That's why i said MMO(Massively multiplayer online game). I know Hdd space isn't really connected to Ram, BUT the players are already ''pre-spaced'' to HDD so there is no need to use more than 2 gigs of RAM at a time.Basically the only good more RAM will do is faster game when using faces megapacks and playing season 10++.
    data being stored on the HDD or not means nothing... when a program is running, data is moved from the HDD to either the ram or the pagefile .. more ram means less swapping between the pagefile and ram and will significantly improve performance...

    a game like fm can always benefit from much more than 2 Gb of ram if utilised .. the sheer amount of data being processed at any one time means that it could easily benefit from a larger amount of ram.. the only reason its not being utilised is for compatibility issues with the majority of people with pc's still only having 2Gb of ram or less and SI catering to that majority

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    Quote Originally Posted by welshace View Post
    data being stored on the HDD or not means nothing... when a program is running, data is moved from the HDD to either the ram or the pagefile .. more ram means less swapping between the pagefile and ram and will significantly improve performance...

    a game like fm can always benefit from much more than 2 Gb of ram if utilised .. the sheer amount of data being processed at any one time means that it could easily benefit from a larger amount of ram.. the only reason its not being utilised is for compatibility issues with the majority of people with pc's still only having 2Gb of ram or less and SI catering to that majority
    Agreed for the most part but 4GB is pretty much the industry standard now.
    Anyone know what the limit for 64bit OS's is these days? I've a feeling it's either 8 or 16 gigs but not sure which.

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    Quote Originally Posted by Matt_Ray View Post
    Agreed for the most part but 4GB is pretty much the industry standard now.
    Anyone know what the limit for 64bit OS's is these days? I've a feeling it's either 8 or 16 gigs but not sure which.
    In theory: 2^64 bytes (yes, over 16 million terabytes)

    In practice: Windows 7 64-bit has a 16 GB/192 GB limit (source) depending on the version.
    Last edited by x42bn6; 04-04-2012 at 13:07.

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    Quote Originally Posted by x42bn6 View Post
    In theory: 2^64 bytes (yes, over 16 million terabytes)

    In practice: Windows 7 64-bit has a 192 GB limit (

    ... really? Gosh.
    Would like to see how either FM12 or CivIV run on 192GB of RAM xD

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    Quote Originally Posted by Matt_Ray View Post
    I might be mistaken but isn't under the interface options?
    Yes, it is.
    Quote Originally Posted by Matt_Ray View Post
    Agreed for the most part but 4GB is pretty much the industry standard now.
    FM isn't a standard game.

    I don't think (though I don't actually know either way) that a majority of FM players have 2GB of RAM or less, but I wouldn't be at all surprised if a significant minority do.

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    Now that FM is available only with Steam, these statistics have even more weight, so stop fooling yourselves about people's hardware. SI are dancing around the issue because it is hard to do and hard to market in the new game - "a 1000 of new features" sits better, but things like new camera angles just don't cut it anymore for me.

    And no, the game doesn't utilize more than one core where it matters - processing players. It's been discussed several times on these forums.
    Last edited by asdpoo; 05-04-2012 at 15:08.

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    I like many of the other ideas but I think that training needs to be improved as pros spend most of their time training. You should have more things to do like setting different kinds of sessions or have players do fitness tests (beep test for example) and skill teams. You should get accurate detailed reports on how well players are performing and how hard they are working from your AM. These things should match performance especially how hard they have worked in training.

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    Quote Originally Posted by soccer.joel View Post
    I like many of the other ideas but I think that training needs to be improved as pros spend most of their time training. You should have more things to do like setting different kinds of sessions or have players do fitness tests (beep test for example) and skill teams. You should get accurate detailed reports on how well players are performing and how hard they are working from your AM. These things should match performance especially how hard they have worked in training.
    I'd like to see more detailed reports on training performance but I'd definitely not be keen on seeing training get any more involved and detailed than it already is. I prefer to be involved in the running of the club, the transfer market, and squad management - if I could leave training solely to my assistant, I would.

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    Default Staff Shortlist

    I really think FM should include the option for a separate shortlist for staff only. Currently, FM only gives the user the ability to add players to shortlist, but when you're
    searching for staff, it gets a tad annoying that you have to use a separate tool (such as pen & paper) just to draw up a shortlist of staff you would like to hire.

    Another reason for this is simply that you may not be fully decided on who you want to hire, and you wish to explore other avenues first.

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    Quote Originally Posted by SimplyAyo View Post
    I really think FM should include the option for a separate shortlist for staff only. Currently, FM only gives the user the ability to add players to shortlist, but when you're
    searching for staff, it gets a tad annoying that you have to use a separate tool (such as pen & paper) just to draw up a shortlist of staff you would like to hire.

    Another reason for this is simply that you may not be fully decided on who you want to hire, and you wish to explore other avenues first.
    Definitely - shortlisting staff would be a small but very useful addition to the game.

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    Lots of people mentioning job interviews in various ideas forums. Its a great idea but would have to be implemented in a way where there wasn't 1 set of right answers, presumably by the board/chairmen having differing hidden attributes that meant they were looking for different things in a manager, such as instant success, preference to blood youngsters etc

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    Quote Originally Posted by Frankchickens1 View Post
    Lots of people mentioning job interviews in various ideas forums. Its a great idea but would have to be implemented in a way where there wasn't 1 set of right answers, presumably by the board/chairmen having differing hidden attributes that meant they were looking for different things in a manager, such as instant success, preference to blood youngsters etc
    Attached to that, it'd be neat if you could, through an amazing interview, manage to get a job that's far above your reputation. It happens in real life, granted it's generally at the lower levels of the league, where complete unheard-ofs get jobs at fairly decent clubs, presumably because they managed to impress at interview that they had the talent and attitude even if they didn't have the reputation. Also, at the higher level, how many famous ex-internationals have walked straight into top-drawer jobs with no prior management experience (Pep Guardiola and Jurgen Klinsmann are two that come to mind)?

    Unrelated to that, bring back the days of always being able to at least offer players a contract, even if they have no interest - not all, but a lot of players will be swayed to join anyone if the money's right. Samuel Eto'o, anybody?

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    FM13: Things that need to be fixed (or added).

    #1 The add/remove league problem needs sorting out. If it can't be fixed, remove it as its a game killer.

    #2 AI squad building & transfer policy needs to move away from a reputation & CA system and more toward an attribute and player type based system.

    #3 High reputation AI clubs fielding weak teams in cups, especially cup finals! This needs a serious looking at.

    #4 Optional fog of war. Either an option to remove visible attributes, or an option for gradual revelation of attributes via scouting needs to be implemented for the growing number of people wanting a greater challenge from the game (this combined with #2 will negate the need for skill levels!).

    #5 Improved AI defending in the ME. Its so easy to exploit, either knowingly or unknowingly via the TC.

    #6 A total rewrite of the morale system and its effect on player decision making in matches. This is Football Manager, not Player Morale Manager!

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    There are many things I would love to see implemented/improved

    1. This idea is one I thought of just the other day and I haven't really thought it through fully but seems a decent idea so I will offer it up for debate - manager stats - when starting a new game with a new manager when you pick past experience you should be able to fill in your stats in man management, training level, determination etc etc say have x amount of points depending on which past experience was chosen and those stats increase with in-game experience (winning trophies, successfully subduing a trouble maker in the squad etc)

    2. Training - I would like the option to setup schedules to automatically assign players to it. for example I create schedules for GK, full-back, CB, winger, DM, CM, AM, TS and FS so I would like to be able to set positions that get assigned (IE a DL going automatically to full back rather than the generic "defenders" schedule). if you have a D/M L and both positions are set at 20 then the coach could have the final say or when you sign a player in the news section you could have a training drop-down box with all the schedules he would be eligible for so you can choose the one that you feel would suit him best.

    3. Press conference- make every question and answer accountable for. many times I have praised a player only for the press to focus on my player of the year vote and the player appears unaffected. Or you press something you didn't meant to and realise you are gonna upset a player only to be "saved" by another news item.

    4. Reports (scout and coach) should include what they feel a player could be trained in. ie a player could have good stats in CB and good stats in DR and I would like the coaches (maybe scouts too) to suggest positions a player could be trained in to make them more versatile. Rather than getting "you have been playing x player as a DR and he isn't fully trained in it I recommend training him in this position" every once in a while in backroom advice.

    5. Matchday - I would like the option to simulate a game, sometimes on meaningless games (say finish mid-table with 7 games left with nothing to play for) I would like to simulate a game rather than just holidaying over and over.

    6. Assign a head of youth development - He is in charge of the youth team he selects the youth team and collaborates with the manager on who should and shouldn't be given pro terms. You could also add an option to leave youth training to the youth development coach or do it yourself you could also dictate how you want them training. fancy football - more likely to get lightweight, quick and skillfull players. mixed - get players of average build/pace/skill (think jack of all trades master of none) or direct - more likely to be strong, slow, and consider 2 touches of the ball "skill"

    7. Create youth GK and fitness coaches - would make training and youth development more diverse.

    8. Split youth and first/reserve team coaching and training - get rid of the "general" coach have either first team or youth coaches, I cannot see how a coach can coach the first team and the youth team full time and at the same time without clocking up some serious hours.

    9.Scouting needs a major overhaul. Here's what I think needs to change:

    ---1. Scouting knowledge - I don't like the 100% country knowledge - I refuse to believe that one person knows every single player in England - I feel this would be more suited to being a player/club specific rating or at least a divisional one. That way it becomes more realistic. For example, I am a Mansfield Town fan and before this season started we took applications for a new manager. Ronnie Moore applied and came in for an interview and stated that our player of the season and a player who managed to get into the leagues team of the year, despite the team finishing 13th, was a good right-back. The player in question is a striker who has converted to a winger and barely tracked back. This is a man who did no research before the interview. This shows that Ronnie Moore does not have 100% knowledge of England. Also the 100% knowledge implies that Alex Ferguson knows everything about Rainworth Miner's Welfare I would wager he doesn't even know the club exists never mind knowing all the players.

    ---2. I would like to know if any scouts are attending games. Scouts are not hard to find at a game, one was watching 2 MTFC players in the Wrexham game, I know this because he sat in front of me and I could see what he was writing and he was scouting for Millwall (either that or he is a Millwall fan)

    ---3a. Assignments - Why is it so difficult to tell a scout I want players who can either improve my team or develop into a player who can play in a higher league than the one I'm in? I always get recommended players who are decent in the league I am in but can develop into a good/top player in the league I am in. If I was in a relegation battle or a respectable position then fair enough but when the task is to gain/challenge promotion then it is rather unnecessary. I would rather not see them in the assignment window.

    ---3b. Assignments - I would like to be able to tell a scout what I am after rather than letting him search for everyone then filter out what I want. For example I'd like to be able to say "I want a left-back who can not only play in my team now but develop into a top player for the next division up (and higher if applicable" then in the reports section show me a rating of how a player fits in my search criteria (ie 3 stars for perfect match, 5 stars for able to develop 3 divisions higher or could play in the division higher, or 1 star for can play now but can develop into a good player in the league above) or "find me a striker who is better than what I already have" or "find me a youth who can develop into a player capable of playing 2 divisions higher"

    ---4. Make us able to assign a head of scouting - He is in charge of the scouts, you tell him what you want to find and he dishes out the assignment to the best scout capable of doing it. He could tell you, in backroom advice, what scouting measure he recommends, ie while scouting for a youth in a reserve game he came across a player who could add something to your first team and he recommends scouting him for another game.

    10. Have a private chat with potential transfers - I'd like to be able to talk to players before accepting a contract, tell them my ambitions for the club see if I can get them to buy into my "philosophy" instead of contacting them and saying
    me:"Hello, how much do you want in wages?"
    player:"this much"
    me:"ok, here's your contract"
    player:"signed"
    me:"see you in training tomorrow"
    player:"bye"

    using this you could convince a player to join you by offering conversation options like "you aren't getting a game at <club> I can give you games"

    11. Able to do deals with players - say a player wants a new deal (can work for wanting first team football too) you can issue them challenges or targets to earn that dea you can say "get 20 goals and promotion and you can have a new deal" or " you keep 15 clean sheets and you can have a new deal" etc etc. The same works for first team football "average 1 assist a game for the next 3 reserve games and you will get your chance" or "I'll put you on the bench and when you get on the pitch impress me!"

    12. Board room
    12a. limit to 6 requests at a time (from any available) as the whole 1 item from each category is a bit silly in my opinion.

    12b. Staff numbers - change it so instead of having 5 coaches 7 scouts and 3 physios, you can employ 15 staff members. This can be split into what the manager wants so they could have 1 scout 1 physio, 6 coaches and 7 youth coaches or maybe they don't like developing their own players but would rather buy ready made ones so it could be 2 physios, 7 coaches and 6 scouts

    12c. I personally feel the best thing to do would be to get a staff wage budget, you can sign who you want inside this budget, make it so we can subtract from player wage budget and/or transfer budget should we need more staff. Let's be honest playing as Mansfield Town you cannot scout anywhere but Uk and Ireland for a long time yet you can talk to the board and get 7 scouts. If it was up to me I would rather have 3 scouts and employ 4 more coaches.

    This is one heck of a post so I will leave it at that for now but if they could be implemented then the FM game would be more realistic than it has ever been.

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    Quote Originally Posted by Erimus1876 View Post
    FM13: Things that need to be fixed (or added).

    #1 The add/remove league problem needs sorting out. If it can't be fixed, remove it as its a game killer.

    #2 AI squad building & transfer policy needs to move away from a reputation & CA system and more toward an attribute and player type based system.

    #3 High reputation AI clubs fielding weak teams in cups, especially cup finals! This needs a serious looking at.

    #4 Optional fog of war. Either an option to remove visible attributes, or an option for gradual revelation of attributes via scouting needs to be implemented for the growing number of people wanting a greater challenge from the game (this combined with #2 will negate the need for skill levels!).

    #5 Improved AI defending in the ME. Its so easy to exploit, either knowingly or unknowingly via the TC.

    #6 A total rewrite of the morale system and its effect on player decision making in matches. This is Football Manager, not Player Morale Manager!
    This has been in the game for ages.

    It's called attribute masking and you can enable/disable it when creating a new game.

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    Quote Originally Posted by Gazza88 View Post
    This has been in the game for ages.

    It's called attribute masking and you can enable/disable it when creating a new game.
    I'm not talking about masking a select few attributes, I'm talking about masking them all, or implementing an option so that they're gradually revealed over time instead of handed to you in an instant when you click on a players profile. I've been using a modified "blind" skin for the last 2 or 3 versions of FM and am often PM'd for it whenever this topic comes up. An option in preferences to turn them off completely is what has been asked for for at least the last 2 years.

    Edit: Before anyone asks for it, the links to the files needed can be found in this thread

    http://community.sigames.com/showthr...ttribute-panel
    Last edited by Erimus1876; 02-05-2012 at 11:04. Reason: Fxed broken link

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    Quote Originally Posted by Erimus1876 View Post
    I'm not talking about masking a select few attributes, I'm talking about masking them all, or implementing an option so that they're gradually revealed over time instead of handed to you in an instant when you click on a players profile. I've been using a modified "blind" skin for the last 2 or 3 versions of FM and am often PM'd for it whenever this topic comes up. An option in preferences to turn them off completely is what has been asked for for at least the last 2 years.

    Edit: Before anyone asks for it (again), the links to the files needed can be found in this thread...

    http://community.sigames.com/showthr...ttribute-panel
    Oh I see, please accept my apologies as I mis-understood what you meant.

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    I really think FM should include the option for a separate shortlist for staff only. Currently, FM only gives the user the ability to add players to shortlist, but when you're
    searching for staff, it gets a tad annoying that you have to use a separate tool (such as pen & paper) just to draw up a shortlist of staff you would like to hire.

    Another reason for this is simply that you may not be fully decided on who you want to hire, and you wish to explore other avenues first.

    I use the note option and keep a list of potential coaches there. A lot of times your potential replacements in case of departure make for some pretty good candidates...

  74. #174

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    Board Long-Term Expectations - Instead of just what they want this season, board should have expectations over next few years, such as lower league clubs expecting eventual top-flight action, or top-flight clubs expecting to be title-challengers w/in five years. Tied to this, clubs with faith in their manager might be prepared to offer dangerous, potentially ruinously large wage and transfer budgets based on long-term expectations (as many ambitious/desperate club boards do) - currently boards are too often very short-sighted. (JPChenet)
    I suggested this for Fm2012 in the '11 suggestion thread.

    I actually don't want the board to set the targets. Because it'll be unrealistic (and we know SI usually don't iron out the kinks for a while). If anything I'd like it to be that you could set the first season's expectations and then tell the board your 'five year plan'.

    I'd like options such as: "Get a minimum of one promotion/challenge for current league" / "Raise the youth profile of the club" etc.

    Also, tied in with this I'd like this feature:

    Board 'personality'

    Manchester United's board for example, is not going to fire Ferguson if he has a few years of no trophies. In fact, I get the feeling that with United, they let Ferguson determine the future goals of the club. Ditto Arsenal.

    So I'd like to see a varying 'personality' that the board and club would have. For example, some would be happy with the team focusing on youth products, others would set goals and woe beside you and the Ai if you don't meet them (Chelsea/Man City), others will give you a 'bare' minimum goal for each season (for example United and Arsenal would have a bare minimum of getting into Europe) but are happy to leave you to decide whats best for the team as a whole and follow your lead.

    This would allow us to pick a club that has the right attitude for us as players. It could also have an effect on the game by having managers view some jobs as a 'poison chalice' of sorts. It would also be fab if that culture evolves over the years if the manager remains.

    And finally, it would actually feel like I've done something in FM. It's a bit "meh" that despite outperforming expectations for years at a single club the board doesn't really seem to value me much outside of "here's your money, win this or that, or else'. =/

  75. #175
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    When you accept or reject bids for a player, you get to give a reason why. I'd like to see similar options when declining job offers

  76. #176
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    Quote Originally Posted by Erimus1876 View Post
    100 % this.

    It was asked for in 2009, 2010, and 2011. Now again in FM2012. I know its probably one of the hardest things for SI to get right, but its way over-due a serious overhaul imho.
    Definately this.

  77. #177
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    Quote Originally Posted by Frankchickens1 View Post
    When you accept or reject bids for a player, you get to give a reason why. I'd like to see similar options when declining job offers
    Definitely agree with this.

  78. #178
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    I'd be lying if I told you I had read everything, so forgive me if some of my suggestions have come up. But these are things I really would like to see in FM13

    Other:

    - The ability to interact with Club Managers when you are in-charge of an International Team (It used to be an option but has since disappeared)

    - The option to explain (in a press conference) why you resigned from a club straight after leaving (without taking over at another club). Ultimately the ability to call for a press conference (which could be turned down depending on your status as a manager).

    - The option to ask international players to move clubs to get more football (once again used to be an option, but has since disappeared)

    - The ability to manage club Reserves or Junior squads (without having to deal with the first team)

    - Press Conferences - to be more "clever" by realising when players are key or not.
    e.g. Left back gets injured, player playing in CD gets tipped to replace him and then the question is asked "Can he put pressure on the injured player" despite having played constantly at centre back.

    - The ability to "sit down" with a team after a very poor performance, to ask them what went wrong. Similar to having a team talk, but based on one match.

    Match Engine:

    - Players run away from a ball that is about to go out, they must stop running away from the ball, and rather walk towards it or slow down so that when it is out they can pick it up.

    - Throw-Ins - I'd love to see players take short throw-in's when I/you tell them to play it short. Instead its as if you've left it on mixed.

    - When under a touchline ban, the assistant manager changes some of the player positions so they are not playing the way you expect them to play. Mainly the center back, midfielders and strikers.

    Player Interaction:

    - When a player scores two goals and I praise him privately for it, he shouldn't tell me he thinks he didn't play that well, he scored two goals. (Does not always happen, but could be a bug)

    - The ability to tell a player that if you receive a bid of X amount, then he'll be allowed to talk to another club. This should stop players complaining when you reject a bid that is insulting. The player should however know that if you say to him you'll only accept 10mil or more, when he is only worth 1mil max, that you have no intention of selling him and then might complain depending on his loyalty/professionalism...

    Player/Manager Interactions:

    - If a Manager turns down an contract offer and players like him they will: Approach the Manager and either ask him to stay or

    - If a Manager renew's his contract and the players have him as favoured personal then they will either (I have seen this happen, although the player doesn't "like" me)
    > Praise the Club or
    > Praise the Manager for accepting the new terms

    - When you approach a player and they meet you in "your office" they come at you aggressively, yet they have a "Balanced" personality and his "Aggressive" stat is average like 11. What makes them come at you angrily, he's a key player and really has no reason to approach me in that manner, if it was real life he'd be dropped and most likely sold.

    Board Interaction:

    The Ability to ask the board for more Youth Coaches, and not just coaches in general. (if it is in the game I am yet to find it).

  79. #179
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    Other:
    1) International management is in need of far-reaching improvements in a multitude of areas, and that's one feature that could do with being included.
    2) Nice idea - as it is, the game just seems to accept that you've left and then stop caring about it. Would be nice if you could say why you left, maybe offer a parting shot at the board, or say that you want a break, feel you've achieved all you can, etc., etc.
    3) Another part of international management that needs working on *Thumb*
    4) Like how you can manage international U21 and U19 squads? Could be interesting. Not to everyone's tastes, but would add more variety and a degree of realism if you had the option to first prove yourself as a Youth or Reserves coach before making the step up to full management. Sure, can always just select the club you want when you start a new game, but if you fancy starting off unemployed and having to prove yourself then it makes sense to start off in a more junior position before anyone decent will give you the reins.
    5) More team meeting options are definitely needed. Currently you can only talk about form and season expectations, and not always at times that seem logical (like, you know, the start of the season, which rarely seems to be an option). Mentioned in a previous post that you should be able to talk to your team about picking up too many cards, and I'd like to see team meetings expanded to include a variety of option such as, as you suggest, performance in a single match as well as overall form.

    Match Engine:
    1) Not really noticed this so can't comment
    2) A player's likelihood to stick to your tactics is tied into how much creative freedom you allow and (I think) their professionalism, creativity, and maybe a coupla other stats. Adel Taraabt, for instance, never strikes me as a player who pays much attention to what his manager says, and who plays his own game; while someone like Michael Dawson is more likely to stick to their manager's instructions.
    3) Never received a touchline ban *Halo* so, again, can't comment. Is this maybe tied into your holiday settings, like whether you have "Use my tactics" ticked? Just a thought.

    Player Interaction:
    1) This is apparently a balancing issue with player reactions and has been logged - see here
    2) Definitely agreed - gets on my nerves when players whine about a bid being rejected when it's a pitiful amount that's not even their market value and they're a first-teamer.

    Player/Manager Interactions:
    1) Yes, would be nice to feel loved when you've been successful with a club. Having a news item indicating the fans are pleading the board to offer a better contract to ensure you stay would be a nice touch, too.
    2) Agreed - seems to be in but as you say the player that praises the announcement seems to be random; unless it's linked to their love for the club rather than their love for the manager?
    3) Player reactions to tones has been highlighted and (I believe) logged as an area in need of ongoing tweaking and balancing. Though, personally, I get a chuckle whenever a player "aggressively" agrees with me, like he's saying "Yeah, I will tutor [Youth Player], you ****!!"

    Board Interaction:
    1) Definitely. And likewise for First Team Coaches, Goalkeeping Coaches, etc. I tend to find myself having to sign coaches I don't need just to get up to the advised limit for Youth/First/whatever just so that I can ask for a higher coach limit in the hope of being able to sign one goalkeeping coach (for example). Net effect is that the club ends up paying the wages of half a dozen coaches they don't need when all I want is one particular coach.

  80. #180
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    Thanks for the swift and detailed response...

    Match Engine:
    3) Never received a touchline ban *Halo* so, again, can't comment. Is this maybe tied into your holiday settings, like whether you have "Use my tactics" ticked? Just a thought.

    Not sure, but its unlikely because you select everything up to the start of the game, as soon as you leave the tactic screen and it shows the line-ups you'll notice the change in line-ups

    Player/Manager Interactions:
    3) Player reactions to tones has been highlighted and (I believe) logged as an area in need of ongoing tweaking and balancing. Though, personally, I get a chuckle whenever a player "aggressively" agrees with me, like he's saying "Yeah, I will tutor [Youth Player], you ****!!"

    haha I laughed quite hard at that, never looked at it that way...


    Glad you like some of my idea's , hope SI read this thread as well as the Wishlist thread as well, this thread certainly has a lot more detail than other threads.

  81. #181
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    Quote Originally Posted by usher84 View Post
    What about Ronaldos freekick? nobody can train that?..
    This is already in the game, it depends on a player's attributes

  82. #182
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    I'd like an option on the calander that when clicked brings up a list of all fixtures being played that day. For those of us who like scouting in 3d or just generally like watching games in other leagues & nations, this would save lots of clicks, and time.

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    I love the 2012 game; I think its the best version yet however for me there are a few minor tweaks that would really improve the game. I am not going to touch on the ME or Transfer System as I am sure SI are looking at these and I am certain its not as simple as just "changing" it!

    Player Interaction around contracts - (again ignoring that there is probably a lot that could be improved here) for me there are two situations I have experienced that grate:

    > Post "agent demanded contract talks" in the inevitable "concerned" talk there needs to be an option to say the following (and combinations of the following) I have talked to your agent but we are too far away at the moment; the club has a budget we have to keep to; I would be more than happy to resume talks - the ball is in yours and your agent's court; your agent is asking for too much of a fee i.e. twice your loyalty bonus

    On this topic by the way there are often rounds of contract talks (look at Pogba and Welbeck at united for example.) I know the "rounds" are kind of done within the negotiation but perhaps there should be additional rounds if no resolution can be found

    > When a player is unhappy i.e. post criticism/team talks etc - there needs to be the option to ask them whether they can really believe their performance (or that of the team) was good enough. for example I had a game where we narrowly beat bradford in a carling cup game and I said it was a let off. Ferdinand and Fletcher were both unhappy. My only option was to say I'd work on it rather than saying guys the performance wasn't good enough - I am pretty sure professional players would have accepted that!


    Combine news items - I get sick and tired of having 30 messages about who might win player of the year - why not simply have 1 message on the topic saying x, manager said this and 12 other managers have agreed. However other managers have backed y, z and a player..." In addition the ones where the player "is looking for a way out." comes up far toom much for my liking

    Build on the summary page - I hate the player history pages as their become a mess however I love the summary page for players and the "seasonal stats". Can you please add to this:

    > Include assists in the games/goals columns (and clean sheets for GK's)
    > Create a "club stats" version to cover their time at the club they are at
    > Create a "Career Stats" version to cover their career

    This way I can never have to look at the player history page which (lets face it) is unlikely to get cleaned up any time soon (though I do have ideas on how they could if interested.)

    Add agent speculation for managers - In my game managers declare interest which in RL I see agents do but not very often the manager. At worst they don't deny the speculation which feels more realistic

    Integrate the "respond to comments" into the press conferences (especilly if you don't respond to them.) Its important to have the questions on occasion outside of press conferences but not the second before you go into one.

    Look into manager's comments on likely outcomes for a teams season. I had the situation where I had played 3 games compared to the top teams' 6 and therefore was in about 6th. Bearing in mind I had won the league the last two seasons it felt really strange to have mid-league team state that they are going to show my team how far from a title challenger we are...? And if a club is languishing shouldn't the comments be about surprise at the position, certainty that they will turn the corner (think when Liverpool were bottom of the league for a while a couple of seasons back and every report stated that they couldn't possibly continue to stay that low in the table!)

    Offer coaching roles to legends when they announce retirement (and make them more likely to join the staff) - I had Ryan Giggs announce his retirement at the end of the season and while he then got his coaching profile his agent wouldn't discuss a new contract (I wanted at least player coach and then coach,) I had filled my quota (had to release a coach to get him in) and then he rejected the contract offer. IRL Man Utd just added Scholes to the youth coaching set up - I cannot see the board having rejected that!

    Manager Points. I still can't for the life of me understand why not every competition gets added to the points tally. In England only the FA Cup, and league count, the two euro competitions count but the super cup, world club championship etc don't. Even if they only carry small points they should be included as should lower league achievements. I know they are included in the histories but I think they should be in Hall of Fame too - even if they are consigned to "Minor Cups and Minor Leagues etc."

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    Despite the new "summaries" I have suggested adding to in the previous post this is my idea about changing the GUI on the player history / achievements screens and below are my suggestions for change:

    1) For a start can histories be career histories - defaulted to all comps (international, continental and domestic) as opposed to simply domestic league. I understand from the forums that its league because of backdating the history but I am sure most wouldn't care if its slightly out???

    And if people do mind.....Perhaps with a filter like on the team sheet allowing users to configure the view they want? When any media talks about appearances over a career they talk about all comps i.e. Gerrard playing over 50 games for club and country in one season; clearly non competitive matches don't count and media messages can be taken from any of the stats, league, international, continental or total depending on their nature.

    2) Can we have 1 line per season per contracted club(defaulted to a closed view) where loans or appearences for B teams etc are appended under a drop down (similar to grouping on Excel) i.e

    Example: ( - represents a new column)

    Season - Club - Competition - Stats

    2008-09 - Arsenal - Premiership - x - x - x
    2007-08 - Arsenal - Premiership - x - x - x
    + 2007-08 - Leeds - Championship - x - x - x

    In the default view you'd only see the Arsenal stats as thats the club contracted to whereas in the fully opened view (clicking on the + or a button for "open all") you'd see all the stats as now - over a longer FM game this would make for a far cleaner and viewable screen especially for young players who are likely to be sent out on loan on more than one occasion. In terms of the data structure (i.e. in the editor) half of this exists; the data is set to order the lines' appearance so to my simplistic brain this would require another column for "layer" i.e. 1= parent club, 2= Loan/Bteam etc. Then the data would order base on layer and club order...

    Obviously where a player transfers permanently during a season you'd have two teams shown in the same season and the same process would occur with that team also; the totals at the bottom would be for the total of all the items shown and hidden

    4) Achievements - For managers can this be limited to competitions won or career bests - i.e a manager taking their club further than they ever had (personally or team history) or "for the 10th season running" etc would be noteworthy in that screen (maybe added at the end of the competition run rather than after each round) as opposed to recording that Sir Alex guided his team through to the 4th round of the Carling Cup each season.

    5) Transfers - can there be a separate tab for these rather than having them on the career screen? Perhaps similar to manager histories of club from, to, time spent and then fee? (on a data note can this be currency and right justified and formatted £12,000,000 etc to allow for the spurious 640,000 and 325,000 etc - this might allow for the transfer systems to have a broader allowance of figures rather than jumping to 250k increments after 5m? Again if there is a mixed view can SI include currancy, decimal points, and format into the preferences list?

    Example:

    Date - From - To - Fee (£) - Playing Records

    01.07.2010 - West Brom - Liverpool - £12,000,000 - X - X - X - X
    31.01.2009 - Arsenal - West Brom - £8,500,000 - X - X - X - X
    01.08.2007 - Crystal Palace - Arsenal - £5,000,000 - X - X - X - X
    01.07.2005 - Portsmouth - Crystal Palace - £600,000 - X - X - X - X
    31.08.2004 - Cork City - Portsmouth - £25,000 - X - X - X - X

    TOTAL 26,125,000 - X - X - X - X

  85. #185
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    Getting rid of U18s & Reserve successes from the Club Competition History Page

    This also goes for old competitions that no longer really matter (i.e. division south from the 70's) I am sure some people like these on there so perhaps a dynamic pick list (like the filter on the team sheet (First XI, Reserves etc) allowing the user to untick those they don't wish to see?

  86. #186
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    The main thing for me would be no steamworks. It won't happen though and thus I won't be purchasing FM13.

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    A specific thing I would like to see in press conferences is the option to say "What the hell are you talking about??" when the media make a blatantly idiotic or incorrect statement. Just had my Netherlands squad selection criticised in a press conference as being "inexperienced" - the squad averages 33 caps per player and has just two uncapped players in it. On what planet does that equate to "inexperienced"? In the same conference, I was asked about my dropping of Huntelaar and what it would take for him to earn his place in the squad again - he's injured and at 68% fitness, and that's the only reason he's not been included. So, in both those examples, and in countless others over the seasons, it would be nice to disagree with the press's assumption, rather than only being able to respond as if their statement is correct. I'd still like the press to make mistakes, because I think that's accurate enough (you only have to read the sports pages of The Sun or The Daily Mail to see how often they get it wrong!) but only if we can, like real managers, disagree with the assertions and assumptions they make.


    Quote Originally Posted by Erimus1876 View Post
    I'd like an option on the calander that when clicked brings up a list of all fixtures being played that day. For those of us who like scouting in 3d or just generally like watching games in other leagues & nations, this would save lots of clicks, and time.
    Agreed, would be a handy feature. There are ways of working around this but they're all pretty time-consuming.


    Quote Originally Posted by kevgaleuk View Post
    Player Interaction around contracts - (again ignoring that there is probably a lot that could be improved here) for me there are two situations I have experienced that grate:

    > Post "agent demanded contract talks" in the inevitable "concerned" talk there needs to be an option to say the following (and combinations of the following) I have talked to your agent but we are too far away at the moment; the club has a budget we have to keep to; I would be more than happy to resume talks - the ball is in yours and your agent's court; your agent is asking for too much of a fee i.e. twice your loyalty bonus

    On this topic by the way there are often rounds of contract talks (look at Pogba and Welbeck at united for example.) I know the "rounds" are kind of done within the negotiation but perhaps there should be additional rounds if no resolution can be found
    Strongly agree that there needs to be more interaction with and regarding agents, especially in terms of contract negotiations. Agents are a good feature but one that needs more angles to it. As well as the above listed examples, all of which are good, I'd like to see one for "You're asking for far too large a payrise given your role at the club" for when, e.g., an U19 player who's not yet made his professional début still feels he's entitled to get a wage hike to £20,000p/w from £550p/w just because a club's made a bid for him.


    Quote Originally Posted by kevgaleuk View Post
    > When a player is unhappy i.e. post criticism/team talks etc - there needs to be the option to ask them whether they can really believe their performance (or that of the team) was good enough. for example I had a game where we narrowly beat bradford in a carling cup game and I said it was a let off. Ferdinand and Fletcher were both unhappy. My only option was to say I'd work on it rather than saying guys the performance wasn't good enough - I am pretty sure professional players would have accepted that!
    This issue was touched on earlier in the thread and it's another one I feel strongly about - too often, as managers, our only options are either Denial or Acquiescence, we so rarely get the chance to Disagree, and the above example is a prominent and prolific example of this. Would Fergie or Warnock or Redknapp being all meek and mild if a player talked back to them? And, more often than not, the player's who whinge about us telling them off in a team-talk are the ones who most needed the kick up the backside anyway! But despite being their boss, all we can do is agree with them or deny there's an issue, instead of going for the more likely option of "You played like a malcoordinated donkey! If you don't think you deserved what I said at full-time then you're ****ing delusional! Get on with your football and stop whining!" (or, you know, maybe a slightly less aggressive wording )


    Quote Originally Posted by kevgaleuk View Post
    Combine news items - I get sick and tired of having 30 messages about who might win player of the year - why not simply have 1 message on the topic saying x, manager said this and 12 other managers have agreed. However other managers have backed y, z and a player..." In addition the ones where the player "is looking for a way out." comes up far toom much for my liking
    Being able to set your subscriptions to one of three settings would be good - Weekly Summary, Daily Summary, or Regular. At first I liked getting all the info from other leagues but now I unsubscribe everything because otherwise my inbox gets far too many unimportant news items and I end up missing ones that are actually important, like a club making an approach for one of my staff. Having a round-up of news on a user-definable frequency would remove the negatives without losing the added depth and realism the feature offers.


    Quote Originally Posted by kevgaleuk View Post
    Build on the summary page - I hate the player history pages as their become a mess however I love the summary page for players and the "seasonal stats". Can you please add to this:
    > Include assists in the games/goals columns (and clean sheets for GK's)
    > Create a "club stats" version to cover their time at the club they are at
    > Create a "Career Stats" version to cover their career

    This way I can never have to look at the player history page which (lets face it) is unlikely to get cleaned up any time soon (though I do have ideas on how they could if interested.)
    My only real issue with the history page is that it doesn't provide the stats for goals scored by keepers. Granted, for 99% of goalies in the world that isn't an issue but there are enough keepers out there who do score (either because they take penalties and free-kicks, or just through a fluke) that it makes sense to let them have the column for it. Especially since Free Kicks and Penalties are now visible stats on a keeper's profile.


    Quote Originally Posted by kevgaleuk View Post
    Add agent speculation for managers - In my game managers declare interest which in RL I see agents do but not very often the manager. At worst they don't deny the speculation which feels more realistic
    Agreed - agents could do with playing a bigger and more diverse role in the game.


    Quote Originally Posted by kevgaleuk View Post
    Integrate the "respond to comments" into the press conferences (especilly if you don't respond to them.) Its important to have the questions on occasion outside of press conferences but not the second before you go into one.
    I'd also like to see an option for "none of the above" in press conference responses. I like that we can enter free-text (even if it doesn't matter what we type) but currently we still have to select one of the pre-defined options as well.


    Quote Originally Posted by kevgaleuk View Post
    Look into manager's comments on likely outcomes for a teams season. I had the situation where I had played 3 games compared to the top teams' 6 and therefore was in about 6th. Bearing in mind I had won the league the last two seasons it felt really strange to have mid-league team state that they are going to show my team how far from a title challenger we are...? And if a club is languishing shouldn't the comments be about surprise at the position, certainty that they will turn the corner (think when Liverpool were bottom of the league for a while a couple of seasons back and every report stated that they couldn't possibly continue to stay that low in the table!)
    Guh, the number of times I've had another manager tell the press that my team "Don't look like title challengers" (or otherwise slag my team off) when we're top of the table and quite a few points clear... or when we get slated as under-performing when we've got games in hand and are potentially in a very respectable position... (even had this happen when we still had a 100% win record). However the game calculates when comments should be applied needs revising - currently it seems to just base it on current position without factoring in games played, form, or anything else. Likewise, as you say, when you're at a huge club that's in an unusually poor position the comments should reflect that better.


    Quote Originally Posted by kevgaleuk View Post
    Offer coaching roles to legends when they announce retirement (and make them more likely to join the staff) - I had Ryan Giggs announce his retirement at the end of the season and while he then got his coaching profile his agent wouldn't discuss a new contract (I wanted at least player coach and then coach,) I had filled my quota (had to release a coach to get him in) and then he rejected the contract offer. IRL Man Utd just added Scholes to the youth coaching set up - I cannot see the board having rejected that!
    Would be nice if the board would make exceptions for club icons in that regard - icons should not count towards the limit, or should be allowed to exceed the limit, though maybe only if they're already at the club as a player, as in the above example.


    Quote Originally Posted by kevgaleuk View Post
    Manager Points. I still can't for the life of me understand why not every competition gets added to the points tally. In England only the FA Cup, and league count, the two euro competitions count but the super cup, world club championship etc don't. Even if they only carry small points they should be included as should lower league achievements. I know they are included in the histories but I think they should be in Hall of Fame too - even if they are consigned to "Minor Cups and Minor Leagues etc."
    Do they not count at all towards the points? I always figured they counted for points but just weren't included in the trophy tally.


    Quote Originally Posted by kevgaleuk View Post
    Despite the new "summaries" I have suggested adding to in the previous post this is my idea about changing the GUI on the player history / achievements screens and below are my suggestions for change:

    1) For a start can histories be career histories - defaulted to all comps (international, continental and domestic) as opposed to simply domestic league. I understand from the forums that its league because of backdating the history but I am sure most wouldn't care if its slightly out???

    And if people do mind.....Perhaps with a filter like on the team sheet allowing users to configure the view they want? When any media talks about appearances over a career they talk about all comps i.e. Gerrard playing over 50 games for club and country in one season; clearly non competitive matches don't count and media messages can be taken from any of the stats, league, international, continental or total depending on their nature.
    Maybe a drop-down option for "League Stats" and "All Competitions" as there are in some of the club histories and the like?


    Quote Originally Posted by kevgaleuk View Post
    2) Can we have 1 line per season per contracted club(defaulted to a closed view) where loans or appearences for B teams etc are appended under a drop down (similar to grouping on Excel) i.e

    Example: ( - represents a new column)

    Season - Club - Competition - Stats

    2008-09 - Arsenal - Premiership - x - x - x
    2007-08 - Arsenal - Premiership - x - x - x
    + 2007-08 - Leeds - Championship - x - x - x

    In the default view you'd only see the Arsenal stats as thats the club contracted to whereas in the fully opened view (clicking on the + or a button for "open all") you'd see all the stats as now - over a longer FM game this would make for a far cleaner and viewable screen especially for young players who are likely to be sent out on loan on more than one occasion. In terms of the data structure (i.e. in the editor) half of this exists; the data is set to order the lines' appearance so to my simplistic brain this would require another column for "layer" i.e. 1= parent club, 2= Loan/Bteam etc. Then the data would order base on layer and club order...

    Obviously where a player transfers permanently during a season you'd have two teams shown in the same season and the same process would occur with that team also; the totals at the bottom would be for the total of all the items shown and hidden
    I like that idea a lot - would make player histories a lot tidier and clearer if loan and B team appearances were sub-titles under the main club's name rather than getting a full line to themselves. Especially with the Spanish leagues.


    Quote Originally Posted by kevgaleuk View Post
    4) Achievements - For managers can this be limited to competitions won or career bests - i.e a manager taking their club further than they ever had (personally or team history) or "for the 10th season running" etc would be noteworthy in that screen (maybe added at the end of the competition run rather than after each round) as opposed to recording that Sir Alex guided his team through to the 4th round of the Carling Cup each season.
    Yeah, always struck me as a bit daft that it includes every single round of a competition under achievements, instead of just the highest round reached. Or at least put in a different option to view only competitions won.


    Quote Originally Posted by kevgaleuk View Post
    5) Transfers - can there be a separate tab for these rather than having them on the career screen? Perhaps similar to manager histories of club from, to, time spent and then fee? (on a data note can this be currency and right justified and formatted £12,000,000 etc to allow for the spurious 640,000 and 325,000 etc - this might allow for the transfer systems to have a broader allowance of figures rather than jumping to 250k increments after 5m? Again if there is a mixed view can SI include currancy, decimal points, and format into the preferences list?

    Example:

    Date - From - To - Fee (£) - Playing Records

    01.07.2010 - West Brom - Liverpool - £12,000,000 - X - X - X - X
    31.01.2009 - Arsenal - West Brom - £8,500,000 - X - X - X - X
    01.08.2007 - Crystal Palace - Arsenal - £5,000,000 - X - X - X - X
    01.07.2005 - Portsmouth - Crystal Palace - £600,000 - X - X - X - X
    31.08.2004 - Cork City - Portsmouth - £25,000 - X - X - X - X

    TOTAL 26,125,000 - X - X - X - X
    Agreed on this, too. Would make for more interesting and accessible stats.


    Quote Originally Posted by rayzorz View Post
    The main thing for me would be no steamworks. It won't happen though and thus I won't be purchasing FM13.
    Personally, if FM stopped using Steam that would put me off. I like that my games are kept organised and auto-updated, and I like that I can see who else on my Friends list plays the game, and I like the achievements. I've been using Steam since it was shiny and new (and kinda broken) back in 2003, and I have not had a single problem with it after it got over its initial teething problems. Of the people who do have problems with Steam (many of whom seem to be unreasonably vitriolic) I do wonder how many a) haven't actually used Steam in years and refuse to use it purely because of their memories of how it used to be; b) are having problems with Steam because they've not bothered trouble-shooting and don't realise that the issue isn't actually the software itself but something on their computer. Not saying there aren't people with genuine reasons to dislike the programme (let's face it, with the nigh-infinite hardware and software combinations in modern PCs, there's always going to be some combinations that a programme just will not work with) but from personal experience with a few friends who are former Steam-haters, the problem was them and not Steam (actually, in all those cases it was that they'd had problems with Steam 5+ years ago and failed to realise that the platform is constantly updated to resolve issues and that the issue they'd had was long since fixed).


    On an unrelated note, I'm betting nobody is going to read this post from start to finish xD

  88. #188
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    Quote Originally Posted by wardog View Post
    I agree with most if not all points mentioned.

    One i do disagree with is the AI buying players. Personally i manage in Scotland, i find i have a good player for 2/3 years before some English club wants to poach them. Keeping players with favoured club and personelle matching myself and club are impossible to keep.

    As a result, my squad is getting weakened every year. Losing your best players and unable to attract similar talent makes it harder and keeps it interesting for me.
    Out of curiosity how do you handle the requests?

    I manage almost solely Rangers and i can hold on to my top players relatively easily, now and again i might have to tell them i am the boss and the club will increase in reputation to match their own expectations but other than that the only time i end up losing players against my will is if the chairman bites someones hand off.

    For example in 2015 i started getting 10m+ bids for a few of my youngsters, almost all of whom are still in my 2019/20 squad and now attracting 25m+ bids. I cannot even remember the last time one of them complained about me turning down bids for them.

  89. #189
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    Quote Originally Posted by DougyMarshall View Post
    Out of curiosity how do you handle the requests?

    I manage almost solely Rangers and i can hold on to my top players relatively easily, now and again i might have to tell them i am the boss and the club will increase in reputation to match their own expectations but other than that the only time i end up losing players against my will is if the chairman bites someones hand off.

    For example in 2015 i started getting 10m+ bids for a few of my youngsters, almost all of whom are still in my 2019/20 squad and now attracting 25m+ bids. I cannot even remember the last time one of them complained about me turning down bids for them.
    I manage Ajax in Holland quite a lot and I never have any trouble keeping hold of players. Only time I sell a player is if they're surplus to requirements or if they're unprofessional and more trouble than they're worth. Just in my latest game, Sigthorsson has been receiving bids from Barca and Inter of upwards of £15m and I've rejected them and kept hold of him without a problem. Season 3 of this game and not had to sell a single player I didn't want to. So long as you keep winning, they don't generally seem to mind too much who they play for.

    Update: End of season 4 and I had to sell Alderweireld in the end. Anita moans about two or three times a season but each time I'm able to persuade him that he's happy here.
    Last edited by Matt_Ray; 14-05-2012 at 14:31.

  90. #190
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    Some sort of update for the multi player option would be nice. Since 2008 50% of my play time is over a network with friend(s) and the system has not changed in that time and really needs an update. Its slow and to do any actions they have to be done twice or more. With the experience that SI have gained with FM Live some sort of tweak for FM13 would be nice.

  91. #191
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    I want to see realistic transfer campaigns. I am playing FM 12.2.2 with ALL playable leagues and 300k players. I am now in season 2012/2013, August 2012 to be precise. Now I wanted to see how things are going in Ukraine. I looked at Dynamo Kyiv and Shakhtar Donetsk. NO TRANSFERS IN ever! Shakhtar is a major "Brazilian talent lover". This looks ridiculous - no buyed players for three transfer windows by Ukrainian top teams!

  92. #192
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    Related to the subscription summary items, I'd be especially keen on that for the transfer news you get when a transfer window opens. With most of the European leagues (or at least most of the major ones) starting their transfer windows on the same date, if you're subscribed to a few leagues you end up getting 40+ items for transfer news every time. Would be so much tidier and more user-friendly if you just had one item per league, like "Serie A Transfer Summary" and then all of the items compiled into that one news bulletin instead of a separate one for every single transfer of note in that league.


    Harking back to the various comments on youth team improvement, I'd like to see an improvement in the quality of players coming through at a human manager's youth team. Maybe it's just my experience, but in the few dozen seasons I've played of FM2012 I can count on one hand the number of youth player regens that have joined my club who've had the potential to one day be in the first team. Not saying every club should get half a dozen every season, but the overall quality of youth trial candidates coming into human manager clubs looks like it needs putting up a notch.

    This is particularly glaring in my current game, where I'm in charge of Ajax - just ending season number four, and in the three batches of youth players I've had, a mere two have been worth keeping. At Ajax. A club that manages to produce, almost without fail, three or four internationals every season. But no, I'm getting a dozen or so players, maybe two or three of whom will one day grace the first team at Sparta Rotterdam or Go Ahead Eagles, and the rest of whom should retire before they even start and go back to school. And I'm not just basing my opinion of their potential on what my Assistant tells me, I also check with both FMRTE and FM Scout, and all three assessments agree on the matter. Currently sitting here reloading my game the day before the regens come in (having saved my initial batch separately - just reloading as an experiment) and after a dozen reloads I've had two potential first-teamers, three or four potential backup players, and about a hundred who will never be good enough to even play in the Jupiler League (Dutch 2nd division). I would have thought that each season Ajax would be getting at least 1-2 first-teamers, 3-4 squad/backup players, and the rest a mixture ranging from first-team in a smaller Eredivise side to barely good enough for the Jupiler League.

    Remember when Ajax won the Champions League in 1995 with luminaries such as Edgar Davids, Patrick Kluivert, Frank and Ronald de Boer, Clarence Seedorf, and Michael Reiziger? All of whom were graduates of the Ajax youth academy and came through within a couple of seasons of each other. Granted, this was the golden generation of Ajax and exceptional even by the club's high standards but they still produced half a dozen future world-class players in two seasons, and even in relatively barren spells Ajax still turn out a couple of fresh new internationals-to-be every single season. Point is... I'm not saying that they should churn out a handful of wonderkids every season, but even in a bad year they should have one or two players who will end up in the first team. As it is, if I get one I consider that to be a good year!

    I'm also finding the variety in nationality to be a bit limited. It doesn't apply to most clubs, but in my Ajax game I supposedly have clubs from China, South Africa, the USA, Belgium, and Japan feeding me youth players, and in these dozen or so reloads I've had one Canadian, three Belgians, and one American - the rest have all been Dutch. I would expect with that many feeders clubs (they're all marked as sending youth players on loan) that I should be getting a handful of foreign players coming through each time, but most batches of youth players I get none at all, and on the rare occasions when I get a non-Dutch youth player, it'll be just the one.

    This, clearly, is not a "game-breaking" bug or any such excessive exaggeration, and for the majority of clubs the youth income seems to be more or less okay. But more needs to be done to reflect that some clubs are truly exceptional when it comes to youth talent - as a manager of a club like Ajax, I should not spend every season seeing my rivals at PSV, Feyenoord, and Sparta Rotterdam get two or three future internationals each when I'm lucky to get just one. I mean, I have the highest possible score in both Youth Academy and Youth Recruitment, and I have five feeder clubs sending youth players over... if that's not enough to get decent youth players then WTF is??

    End of rant


    Oh, and before anyone tells me that I should scout for youth instead of being lazy and relying on my own regens, I do scout for youth and I operate a very far-reaching youth recruitment policy, to the extent that my Ajax 2 side have won the Dutch cup twice (without any direct intervention by me). Just saying that I shouldn't have to rely entirely on youth players I've brought in myself :P

    And if anyone's interested I have started keeping screenshots of the youth candidates on each reload; should probably have done that from the start rather than 20 loads in but ah well.

  93. #193
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    The only things I would add to the game were

    1 - have the away fans segregated form the home fans like with stewards or a fence between them.

    2 - have the manager and coaches etc shown in the dugout aswell as players, with the manager coming out onto the technical noe and then.

    3 - let us change the names of new stadiums whether it's the club we are managing or not.

    4 - better crowd animation and have them doing better singing

    5 - have the correct trophy presented on the pitch when you win one, like the fa cup etc

    6 - and I think this one is a must, change the non-player contract bit in the editor as it would be nice to have a manager in waiting once the current manager has left his contract, like the Pep Guardiola thing at barcelona.

  94. #194
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    Quote Originally Posted by calibarmackem View Post
    The only things I would add to the game were

    1 - have the away fans segregated form the home fans like with stewards or a fence between them.

    2 - have the manager and coaches etc shown in the dugout aswell as players, with the manager coming out onto the technical noe and then.

    3 - let us change the names of new stadiums whether it's the club we are managing or not.

    4 - better crowd animation and have them doing better singing

    5 - have the correct trophy presented on the pitch when you win one, like the fa cup etc

    6 - and I think this one is a must, change the non-player contract bit in the editor as it would be nice to have a manager in waiting once the current manager has left his contract, like the Pep Guardiola thing at barcelona.
    Agree with all those suggestions.

  95. #195
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    At the end of the season, i'd like to have a sit down with the president/board to discuss offseason plans, lay out transfer targets, budgets, player futures etc. I find it strange that they'd just give you money without askng a bit about what you intend to do with it, that's given the unlikely scenario of you being in sole control over transfers anyway (at least at a continental club)

  96. #196
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    Quote Originally Posted by sfg View Post
    At the end of the season, i'd like to have a sit down with the president/board to discuss offseason plans, lay out transfer targets, budgets, player futures etc. I find it strange that they'd just give you money without askng a bit about what you intend to do with it, that's given the unlikely scenario of you being in sole control over transfers anyway (at least at a continental club)
    Another good idea

  97. #197
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    Quote Originally Posted by Matt_Ray View Post
    Except for all the ones that do

    I'm not going to list them because, these days, it's basically all of them.
    Cannot be said enough. The lack of 64-bit support is downright criminal of SI.

    Quote Originally Posted by asdpoo View Post
    And no, the game doesn't utilize more than one core where it matters - processing players. It's been discussed several times on these forums.
    Oh. My. God.
    Last edited by Shake Appeal; 14-05-2012 at 18:11.

  98. #198
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    Quote Originally Posted by calibarmackem View Post
    2 - have the manager and coaches etc shown in the dugout aswell as players, with the manager coming out onto the technical noe and then.
    I agree with all you idea's but I'd love this idea plus more...

    I'd like the ability to click on players and then to be able to click on the pitch where you want them to go, or if you want to switch two players around you click on both of them while holding a button like ctrl.

    This obviously would add a lot more to match day and could be it more important to actually concentrate of the matches themselves.

    What do you guys think?

  99. #199
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    Fix player search's speed. I would pay twice as much if they did this alone.

  100. #200
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    Quote Originally Posted by Fowler-9 View Post
    the return of the "ARSE" command!!!
    Return of the ARSE. Yes, please.

    Also the couple threads that DaveC has posted regarding lower leagues, squad building etc. I am major agreement with as well. For me, those should be the main thing and ones, if addressed or not, will probably determine whether I purchase FM13 or not

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