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Thread: Football Manager 2013

  1. #1
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    Lightbulb Football Manager 2013

    Too early to start one of these threads? xD

    For my money, there's nothing major that I'd like to see changed for the next version of FM, but there are a few existing features I'd like to see tweaked...

    The Youth System - I love the new way it's being handled, and I'd very much like to see it expanded upon so that instead of just getting a dozen or so 16-17yo trialists each season there's a full set of U17, U15, U13, etc. teams so that you can watch the youngsters progress through the ranks until they get to a stage where you'd consider offering them a professional contract. I'd also like to see the backroom staff expanded for youth teams so that there's youth development managers and the like, as in real clubs, rather than just "Youth Coach", which is very much just a junior coaching position in FM. When you look at the phenomenal youth systems of clubs like Ajax in real life, they're severely under-represented in the game. I'd also like the player to be able to speak to the board about looking at specific countries for youth players, or even to have youth academies, independently of affiliated clubs, so that you're not just having to rely on affiliates to get youth players from other nations coming through the ranks. You could maybe have scouts divided between Senior and Youth, with Youth Scouts touring schools and youth teams in regions and recommending players for the various levels of the club's youth system.

    The Match Engine - Really like the new Director Camera view, and it's pretty much all I use now. Find the offside replays with the lines very helpful, but also inconsistent - sometimes you get the lines, sometimes you don't, and sometimes you don't even get replays of offside decisions. Would be nice to always get replays (if you have replays set to at least Goal Action, that is) and always get the offside lines so that you can see conclusively whether or not it was offside. After all, it's a resource that real managers have easy access to via SkySports and the like Would also like for there to be a better way of seeing the legitimacy of red cards and penalty shouts - we get asked about them by the media and offered to see the replay but, unlike the offside replays, we can't really get a clear view of whether or not it was a foul/red/penalty. Alternatively, it would be nice if our Assistants were a bit more helpful on the matter, rather than always being unsure on account of not really seeing the event.

    Player Interaction - Great feature in principle but by god do the players' reactions need balancing out a bit more! I also feel there's quite a few obvious dialogue options that are missing. Such as when players ask for a new contract, there needs to be an option to say "I gave you a new contract 7 months ago! You need to wait a bit before you can be demanding another new contract!" (or something along those lines). When players complain about your team-talk, there's no option to say that you feel they deserved the kick up the backside you have them, you have to either back down or deny there's a problem. When players have concerns about a new signing playing in the same position, the only only "pacify" option is to say that they're still "first choice", which is ridiculous when it's a Back-up or Squad players; perhaps another option that's "Don't worry, they aren't pushing you down the pecking order" and "Don't worry, I plan to use them in a different position to you".

    Squad Discipline - Unless I'm missing something, there's not really any option to berate your players for picking up too many yellow cards. If they get sent off then you get the option to warn/fine them, and if you pick up a lot of bookings then there's often a post-match interview question where you can reply that you're going to talk to the lads about it, but there's no actual option to do so. Maybe it could be a team talk subject, or a private chat option - "Come on lads, we need to calm down with the challenges. I know you're passionate for the game but we're picking up too many bookings and you need to reign it in a little bit" / "I've got concerns about your match discipline - you've been picking up a few cautions in recent matches and it's not helping the team."

    Scouting - Maybe it's just me but there really doesn't seem to be much difference in the accuracy of scout reports between scouts of different abilities. When they're scouting a competition or nation, good scouts find more players and present more info on them, but the accuracy of the reports seems to be much the same whether it's Luciano D'Onofrio or Ruel Fox doing the scouting. Sure, Luciano might tell me more, like the expected wage demands and so on, but they both come back with exactly the same star ratings, and if they estimate the purchase price then they both estimate it to be exactly the same. So, really, the only difference between a bad scout and a good scout seems to be the quantity of reports and info, not the quality and reliability of them.

    Board Interaction - Nothing major really with this, but I dislike the somewhat arbitrary "3 topics per day" and the "1 topic per category" discussion limits. If you want to ask your board to increase all the staffing limits, it makes little sense that you'd ask them about the Scouts on Monday, Coaches on Tuesday, and Physios on Wednesday; surely more sensible to ask about them all in the same meeting? Likewise with training/youth facilities, feeder/parent clubs, etc. When the board agree to build a new stadium, I'd also like to see both a bit more variety in the naming, and the player allowed to have at least some input in it (like with affiliate clubs - board draws up a shortlist and player picks the one they like most). Certainly there are plenty of clubs in continental Europe that name their stadiums after club legends, but it's a lot rarer in England and stadiums seem to almost always named after their location (excluding naming rights for sponsorships) so for, e.g., Tottenham to decide to call their proposed new stadium "Perryman Stadium" feels a little odd and unlikely.

    Player Searches - Currently, the search automatically refreshes every time you make a change; please, please, please can this feature be disabled or made optional xD When you're looking at a list of tens of thousands of players, or you're sorting them by scout ratings, it can take an annoyingly long time to refresh. Okay, so it's only 30 seconds or so but when it's 30 seconds every single damn time you change a value or add a parameter it gets quite irksome.
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    EDIT1:

    Squad Rotation - For me, there's just not enough of it. I regularly use my Assistant to select my squad for routine matches, but even if I have one with a high Squad Rotation rating he only ever changes players if they're tired or otherwise unavailable and the difference with someone who has a low Squad Rotation rating seems negligible.

    Fire Sales - They just don't seem to happen in FM. Normally, if a big club gets relegated or a club goes into administration you see a lot of players leave, usually at knock-down prices. In FM, you get maybe one or two leaving, and definitely not on the cheap. I've seen big-name players sticking by their club despite being in the Championship when they're being chased by clubs who are playing European football. Similarly, clubs can enter severe, crippling financial difficulty (particularly if you use FMRTE to utterly **** them over because you hate seeing clubs buy titles *cough*Man City*cough* ), enter administration, default on salaries, get the 9 point deduction and be in the relegation zone by January but all they do is maybe release one particularly expensive player from his contract, and sell a couple of first-teamers and a handful of reserves players.
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    EDIT2:

    Unhappy Players - Kind of tying in with the above, player unhappiness just doesn't seem to have the impact it should, and it's far too easy to hold onto your best players, no matter where you are. Ajax are a classic example - in real life, they're very unlikely to keep any of their top talent past the age of 23/24 before the top clubs in bigger leagues come knocking and lure them away with the promise of money and medals; in Football Manager, if you're not completely dominating Holland with Ajax and winning all the domestic trophies every year by your third season then you're doing something seriously wrong. Likewise if you're a lower league club and you manage to develop some promising youth talent, then so long as you have the sense to tie them into a long contract early on you should have no problem holding onto them until such a time as you're a big enough club yourself. I'm not saying I want to lose my best players to bigger clubs in FM, I'm just saying it should maybe be a little more difficult to keep them. Even when my relationship with a player completely breaks down and they feel alienated, hate me personally, and flat-out refuse to talk to me, it never seems to take more than a month or so to get back into their good books again, and I've never noticed unhappy players to have too severe a drop in their performance.
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    EDIT3:

    Chairman Types - Need more than just the handful of stats they currently have. What about "Focus on Youth" or "Focus on Infrastructure" for chairmen who prefer to see their money being spent on things other than the first team.


    Other people's ideas that I like (and my input on them)...

    New Kits - The option to approach the board to request a new home/away/third kit, either colour or style or both; if the board agree, they then come back to you with a selection of proposed new designs and you select your favourite, as with affiliate clubs. (macco88)

    International Management - Much in need of a heft overhaul to make it a more immersive experience that reflects the scale and scope of the job. Currently feels like club management but with less options and less control. (VonBlade)

    Press Conferences - Need a lot of work in terms of more variety, more specific comments and options, to actually be able to reply to other managers' comments rather than just have to select generic options, to have less stupid questions that aren't relevant, etc, etc. Also have the option to not attend post-match conferences, with possible ramifications from the media and an unhappy board. (VonBlade, Jay96, Mike7077, Niebiescy, KingLara)

    Insta-Result - Because sometimes you don't want to have to sit through the mundane matches and just want to fast-forward to half-/full-time, maybe pausing only for injuries and red cards. (VonBlade)

    Player Interaction - Back-up and squad players complaining about not getting enough first-team games... need an option of "I signed you as a back-up for the first team and that's the way it's staying". Players are also far too quick to request transfers rather than fight for their place in the squad. (VonBlade)

    Board Expectations - Currently their expectations are just on the first team competitions; expand this to include expectations for the youth side, expectations for club stature, expectations over finances. Also have more of a focus on other areas, as appropriate - for instance, your board might realise their club isn't going to do anything exciting in the league so they just expect you to stay up and to improve the club's financial standing, or focus on getting young players through the ranks. (5uare2)

    Past Experience - Option to include previous backroom staff experience, rather than just being a player who's going straight into management without any coaching experience. (5uare2)

    Match Shouts/Teamtalks - More variety to deal with specific issues, such as running down the clock, not shooting from range, not rushing shots, etc. (5uare2, Bobble2002

    PPMs - More variety, with PPMs being skills that can't be replicated through player instructions; such as - tracking back, shields ball, drops into defense. (5uare2)

    Affiliate Clubs - Need greater interaction and feedback, with feeder clubs maybe suggesting specific players (or specific roles) that they'd like to be loaned out to them. (Coentrao)

    Subscriptions - To include a monthly round-up of the competition/player you're watching, rather than just titbits of news every time something happens. Keeps the inbox tidier and means you're less likely to skim past the news without looking at it. Much greater detail for international competitions, akin to the endless stats presentations we get IRL for the World Cup, etc. (MeesterCat)

    Approaches for Staff - Greater loyalty would be nice. Currently, they accept very nearly 100% of approaches made, even if they've been at their current club for their entire career. Also, whenever an approach is made for a player's staff, they should have to click to acknowledge the approach has been made, with a button option to offer the coach a new contract to prevent them leaving. (VonBlade)

    Player Injuries - More in-match feedback from physios on the nature and severity of the injury. (redcoat)

    Ability Pools - Rather than one CA/PA pool for everything, a pool for each category (physical, mental, technical) to greater reflect that players generally have a bias towards one or the other; no amount of training should be able to turn Aaron Lennon into a targetman, and Andy Carroll will never be a tricky winger, while other players make up for a general lack of sporting prowess by sheer determination and mental resolve. (Zaaachhh)

    Transfer Bids - AI managers seem reluctant to make fair offers on human managers' players, but will happily spend over the odds on the players of other AI teams. (starburst91, Chochip)

    User Interface - Less sub-menus, more shortcut buttons and more consistent layout of menus. Current layout can sometimes be a bit of a maze to navigate. (Eugene Tyson)

    __________________________________________________ _____________________________________________

    EDIT4:

    More ideas of others that I like...

    Greater Agent Interaction - Options to speak to the agents outside of official negotiations; options to speak to a player about their agent inc. maybe suggesting they find themselves a new agent! (Starby)

    Greater Job Offer Negotiation - Include extra demands such as improving stadium/facilities as well as wage demands; for the board, sometimes offer stadium/facility improvements as conditional upon club achieving certain position in league or round in cup, etc. (Starby)

    Board Long-Term Expectations - Instead of just what they want this season, board should have expectations over next few years, such as lower league clubs expecting eventual top-flight action, or top-flight clubs expecting to be title-challengers w/in five years. Tied to this, clubs with faith in their manager might be prepared to offer dangerous, potentially ruinously large wage and transfer budgets based on long-term expectations (as many ambitious/desperate club boards do) - currently boards are too often very short-sighted. (JPChenet)

    Staff Following a Manager - Currently staff will quit the club when a favourite manager leaves to make themselves available; better than this would be having the option to take certain staff with you to your new club, either through the Job Offer - "I'll only accept the offer if my Assistant comes with me", or through Staff Interaction - "I'm going to this club, do you want to join me?". Otherwise, staff stay at club instead of resigning en masse and going nowhere; this would also stop staff pointlessly resigning when a popular manager retires. (kris0710, Eugene Tyson)

    Remove All Backroom Staff - As an option when at a new club, instead of having to sack them one by one; also have "Sack All Physios", "Sack All Scouts", "Sack All Coaches" in case you don't want to get rid of absolutely everyone, just everyone in a particular area. (Eugene Tyson)

    More Detailed Player (Manager) History - Players to be able to select more than one favourite club when adding a new manager, and have more control over their amount of international experience (e.g. international legend, international first-teamer, international squad player, international fringe player, international one-cap-wonder) and professional experience (e.g. which tier they played in, and which country); this would all then effect starting reputation and country knowledge. Also be able to select a few favourite/disliked players and staff. (rimm!)

    More Pressurised Transfer Window - Very few deadline day deals and most business is comfortably wrapped up in first couple of weeks of window. (ncfc4lyf1)

    More Realistic Administration/Bankruptcy - Going into administration fairly minor issue for clubs in FM, asides from point deduction it's usually just a case of waiting a few weeks for a buyer and then it's business as normal with 75% of the debts wiped clean; extreme financial troubles to result in clubs forced to undergo fire-sales, wage slashing, and redundancies, with those who still can't recover being automatically relegated or even kicked out of the league due to failure to be able to fulfil fixtures - see Rangers, Fiorentina, Darlington, Boston Utd, Leeds Utd, Portsmouth, etc. (macdab55)


    __________________________________________________ _____________________________________________

    I'm aware that a few of the above points have quite probably been covered in other threads, and some will even have been reported as being things that are being worked on by the devs, but wanted to put all my thoughts on the matter forward

    Would love to hear everyone else's ideas, too!

    Also, I'm going to be editing this post as and when other thoughts occur to me, and I'll be adding other people's ideas that I like, so do be sure to re-read it every now and then
    Last edited by Matt_Ray; 12-03-2012 at 18:48. Reason: Further ideas of other added

  2. #2
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    The most important thing that needs improving is AI squad management. At the moment long term games become dull as once you have won the CL a couple of times you are made. The AI doesn't improve their squads enough to compete and with the income generated by winning the CL you can buy who you want. Been the same for as long as I can remember now. AI just keeps players way past their prime as they have a high PA and let better youngsters go very cheaply.

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    Quote Originally Posted by ShyBaldBuddhist View Post
    The most important thing that needs improving is AI squad management. At the moment long term games become dull as once you have won the CL a couple of times you are made. The AI doesn't improve their squads enough to compete and with the income generated by winning the CL you can buy who you want. Been the same for as long as I can remember now. AI just keeps players way past their prime as they have a high PA and let better youngsters go very cheaply.
    100 % this.

    It was asked for in 2009, 2010, and 2011. Now again in FM2012. I know its probably one of the hardest things for SI to get right, but its way over-due a serious overhaul imho.

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    I agree ShyBald this is the most important for me, I can't play past 10 years or so because my teams become too dominant.

    As for your youth system idea I think it would be great to have this in game. I know we wouldn't be able to have real players under 16 because of legal reasons but surely this can be done in some way. To have academy's like the Ajax one and Barcas La Masia academy would be great.

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    Quote Originally Posted by Chicha_14 View Post
    I know we wouldn't be able to have real players under 16 because of legal reasons but surely this can be done in some way.
    Easy enough to fill them with regens. Saves the researchers time, too!

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    Quote Originally Posted by Matt_Ray View Post
    Easy enough to fill them with regens. Saves the researchers time, too!
    Would people be happy with having a load of regens as soon as the game starts though? Wouldn't bother me but there would be quite a few people who wouldn't.

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    Quote Originally Posted by Chicha_14 View Post
    Would people be happy with having a load of regens as soon as the game starts though? Wouldn't bother me but there would be quite a few people who wouldn't.
    Fair point. Could always make it optional, like the "Add players to manageable clubs" setting. If you want a fully-stocked youth academy with regens right from the start, you tick it; if you prefer to have it empty at first and build it up through the game, then you can untick it.

    That so many key features (real players, 1st window budgets, fog of war, 3D matches, etc.) are optional in FM is one of my favourite things about the series, and I think there's a few divisive features in the game that some folks would appreciate being optional.

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    Not a necasery feature but I would like to have the option for you or even the board to change your strip every few years. In a long term save it can become rather annoying looking at the same strip year after year. Plus in terms of revenue in real life it is a major thing every year or 2

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    Quote Originally Posted by macco88 View Post
    Not a necasery feature but I would like to have the option for you or even the board to change your strip every few years. In a long term save it can become rather annoying looking at the same strip year after year. Plus in terms of revenue in real life it is a major thing every year or 2
    Definitely this. Would love to see changes to the kits. Could be a new value for clubs "Likeliness to change kit" on a yearly basis, and then values each for how likely they are to change a) the colour, or b) the pattern, and have those values for each set. So most clubs would have a very low value for the colour of their first kit but a higher value for the colour and style of their 2nd and 3rd kits, and then there'd be clubs like Ajax who could have -1 for the 1st kit values, on account of not having changed it drastically in... er... ever? Also factor in the club's finances and affluence of its supporters - Man Utd, Arsenal, Spurs and the like change their away kit every year, pretty much without fail, while clubs lower down the league generally only change the kit if the sponsor changes.

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    The first kit should be, of course, canon. Unchangeable. But we should at least have a bunch of options for the Away kit, even if we can't pick our own colours. Spurs are in purple this year, but we've had light blue and yellow in recent years. Not exactly minor changes in colour.

    There needs to be a way to stop the AI automatically finding every great newgen in the universe. It's not as brutal as it used to be, but they still are unerring in their desire to only buy the best youth, and not established first-team guys. Or backup guys. Or anyone at all who isn't a 18 year old wonderkid.

    Squad interaction. I've lost count of the number of players I've brought on a 'backup' contract who were bitching inside 4 months about their lack of first team football. Even worse my options are "Yeah okay have some first team football" or "Okay you're on the transfer list". Not exactly "you're a backup, so shut it".

    Press conferences are woeful. Beyond woeful. So predictable all the time. You can almost guess in advance what the questions will be, and sometimes they don't ask about that dodgy penalty.Why are my options for a sending off "Yeah he's a psycho"; "He didn't mean it". What about "it wasn't a red, the ref is a muppet"?

    Equally it needs genuine post-match comments available. I've lost count of the amount of times I've gone to talk about a manager and found that 90% of the options are greyed out. Some of them seem to be permanently greyed-out. Even title deciders against hated rivals only allow me to mention how wonderful they are, or how much I love them, or how they're the biggest team in countryx. Ugh.

    Tactical options. If I had an option to "ALWAYS head downwards" I'd score about 20 a game. Equally if I had a "Don't shoot from 20+ yards, ever, at all" option I'd get another 10. Yeah I can ask them to never shoot from distance, but they don't listen. Seriously if I could force my players just to head downwards not upwards, and not from outside the box, I'd win 20-0 all the time. I don't mind the game coming up with ways to restrict the scores (gee I've hit the woodwork for the fourth time again) but I'd be happier with less chances are more actual scoring percentage. Rather than 20 clear cut chances and 6 woodworks, 6 blatantly bad misses from 3 yards out, 7 sundry bizarre happenings and a goal.

    Can we please have a 'just gimme the result' option. It would make long-term games much more viable.

    Bring back the twin speed sliders. In a game where we can manipulate a billion different things, I'm sure we're all grown up enough to understand the difference between text speed and game speed. Really. Whoever you hired that suggested that option's removal needs to be shot at dawn.

    International management needs a total overhaul. I can't comment upon players. I can't speak to managers about players. I can't tell my assman not to recommend I view the match involving that guy who is 35 and had one cap ten years ago. I can't speak to other intermans and tell them my club side guys deserve a call-up. Jesus before the recent World Cup my assman was trying to arrange friendlies between England and sides who play like the Nations we've drawn in the group stages, except he decided that Genk and Anderlecht would be great choices to replicate the Belgian style. Yeah they would .. but can you spot the flaw?

    Confidence. If my board ever tell me again that they are happy I've won all six competitions I was in but I should focus on upcoming challenges then I will kill them. Equally if my supporters are delighted that I've won 11 straight in the league without conceding a goal, but that 2-1 defeat in a friendly two months ago really pisses them off, then I will play all my games behind closed-doors. And no, selling a reserve player for twice his value when I have a dozen other, better, players in his position is not reason to be upset either you fickle gits.

    Stadium names. No it's not realistic but I don't want my career game ruined because I've got to spend the next 50 years playing in the "Tottenham Arena". At least give me some choices rather than forcing me to reload until my finger falls off.

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    PRESS CONFERENCES!!!! Either make them half decent or do away with them. I understand that after playing the game for a considerable amount of time, a lot of things are going to get repetitive, but they are something else.

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    Quote Originally Posted by ShyBaldBuddhist View Post
    The most important thing that needs improving is AI squad management.
    This is the game killer for me right now. I can not motivate my self to play this game before this is solved out. On top of that; AI tactic approuch must be change. We need a solution where AI ajust his tactic in relation to the opponent, and not just follow the same pattern. At the same time the tactics available to AI needs major overhall. Some tactics that AI use have major weaknesses which humans can exploit with easy.

    By the way, I'm done with this version of FM because of these weaknesses. Will not be buying FM until these problems are fixed. I'm pretty sure that these problems would not be fixed in this version, not in the FM2013 either. Which means it would be long before I consider buying FM again.
    Last edited by jascko; 28-02-2012 at 22:59.

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    I agree with most if not all points mentioned.

    One i do disagree with is the AI buying players. Personally i manage in Scotland, i find i have a good player for 2/3 years before some English club wants to poach them. Keeping players with favoured club and personelle matching myself and club are impossible to keep.

    As a result, my squad is getting weakened every year. Losing your best players and unable to attract similar talent makes it harder and keeps it interesting for me.

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    On the subject of International management. Work out what it is please. In the last week I've had :
    A news item telling me that England are looking to win the World Cup for the second year in a row.
    A news item saying that I've warned the League that Tony Penfold (Englands star regen striker who just broke the record) has more to come.
    A press conference saying that the draw for the Quarter Finals of the World Cup (!) means I've got to have a long away journey to South Africa.
    Every other news item/press conference referring to England as a club, or in a league. Rather than a nation/tournament.

    The game has absolutely no clue whatsoever how to handle the majesty of International management. Even accepting it's a dull job interspersed with moments of stuff to do, at the very basic it's just not enjoyable to have your immersion spoilt like that.

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    Press conferences are so bad, I'd rather have them taken out than leave them in as they are. It's not just the mindnumbing monotony of the repetition. It's also how unbelievably stupid so many of the questions are.

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    Quote Originally Posted by VonBlade View Post
    The first kit should be, of course, canon. Unchangeable. But we should at least have a bunch of options for the Away kit, even if we can't pick our own colours. Spurs are in purple this year, but we've had light blue and yellow in recent years. Not exactly minor changes in colour.

    Squad interaction. I've lost count of the number of players I've brought on a 'backup' contract who were bitching inside 4 months about their lack of first team football. Even worse my options are "Yeah okay have some first team football" or "Okay you're on the transfer list". Not exactly "you're a backup, so shut it".

    Press conferences are woeful. Beyond woeful. So predictable all the time. You can almost guess in advance what the questions will be, and sometimes they don't ask about that dodgy penalty.Why are my options for a sending off "Yeah he's a psycho"; "He didn't mean it". What about "it wasn't a red, the ref is a muppet"?

    Equally it needs genuine post-match comments available. I've lost count of the amount of times I've gone to talk about a manager and found that 90% of the options are greyed out. Some of them seem to be permanently greyed-out. Even title deciders against hated rivals only allow me to mention how wonderful they are, or how much I love them, or how they're the biggest team in countryx. Ugh.

    Can we please have a 'just gimme the result' option. It would make long-term games much more viable.

    International management needs a total overhaul. I can't comment upon players. I can't speak to managers about players. I can't tell my assman not to recommend I view the match involving that guy who is 35 and had one cap ten years ago. I can't speak to other intermans and tell them my club side guys deserve a call-up. Jesus before the recent World Cup my assman was trying to arrange friendlies between England and sides who play like the Nations we've drawn in the group stages, except he decided that Genk and Anderlecht would be great choices to replicate the Belgian style. Yeah they would .. but can you spot the flaw?
    I mildly disagree on kits - while teams rarely change their home kits by much, they do change them from time to time. To use Spurs as the example again, this season's home kit is all-white with just the sponsor and numbers being blue; last season (or was it the season before?) was white with a bold blue slash across the shoulders; previously we've had white with blue collars, or blue sleeves, etc. The colours very rarely change but the style of the kit does tend to change every time the kit sponsor changes.

    Squad interaction, press conferences, fellow manager interactions, and post-match interviews all need a lot more variety and much better options for specific instances and events. As you say, so often you're asked to reply to another manager's comment, but then you don't actually have any options for replying and just have to select a banal standard comment. I like that all these interactions and interviews are in the game, and they do seem to improve with each version, but there's still quite a lot of work needed on them before they can start to look like a finished product. Though at least with press conferences we can leave them to our Assistants if we don't want to do them ourselves.

    International management is much the same - it's good that it's there but it needs a lot of work in terms of interaction options. Feels very half-finished and secondary, which is why I never bother going for it in my games.

    I too would like to see a "Result" option for match-speed, or at least being able to fast-forward till half-time and then full-time, getting interrupted only for injuries and red cards. After your team's established, I find that at least 50% of matches become more than a little boring because they're against opponents that your players don't need help beating, and you should be able to just wind them up and let them get to it; would give the game a lot more longevity if you could be done with mundane matches in a few seconds instead of a few minutes.

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    Quote Originally Posted by Matt_Ray View Post
    Easy enough to fill them with regens. Saves the researchers time, too!
    * I agree with regens but not like now: there are TOO MANY champion regens in the game, not realistic.

    And other thing that I'd like to see in the game is the alternative "approach" to different type of games: friendlies, league games, international and finals games, and so on, they're almost all the same! Players show the same happiness for a goal in a friendly game as in a Champion's League final one! The same for commentary... and the same in general. I'd like to see different approach to the game, even "graphically" speaking: for example, it would be nice to see "Newspaper" style with news and winning competitions (do you remember Bundesliga Manager on Amiga?). Much better to have a newspaper page with congratulations for a competition than a simple text sentence and stop; It's only graphic issue, but give you emotions, no?

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    Last edited by Dublin; 29-02-2012 at 10:09.

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    More variety in PPM's - two things here. One, too many PPM's at the moment just mirror player instructions. Given the time and training effort taken to teach PPM's, I tend to ignore these and go for the ones that player instructions can't replicate, because they end up being more valuable - e.g. dictates tempo, comes deep to get ball, places shots, etc. But at the moment, too many PPM's are just rehashed player instructions - I'd like some more unique ones, such as "shields ball" (basically everyone Spanish :P ), "drops into defence" (useful for DM's to recreate Barca's Busquets role; "comes deep to get ball" doesn't do this). On that note, too many of the PPM's are related to passing/shooting, ignoring other aspects of the game - defensive movement (how many of us would appreciate a winger with a PPM like "tracks back"?), crossing, etc.

    Scout/AM reports - It's great that this year they tell you a player's best role/duty, but why stop just there? Why not be able to see, say, the two or 3 best roles a player can perform? Especially since so many of them are versatile. At the moment, the report already does this with positions - "Steve Clarke believes Steven Gerrard plays best as an Attacking Midfielder - Centre, however he is equally adept as a Central Midfielder". Why not extend this to roles/duties, so we don't have to resort to spreadsheets/calculators? :P

    Tactical shouts could continue to improve. At the very least, something like "run down the clock" would be very useful.

    Board expectations could be used to make the game more interesting for when users get bored after a season or two - for example, the board could also have expectations for the performance of the youth team. Certain clubs might care about this more than others, but I can imagine that if Barcelona or Ajax's youth team were eliminated in the first round of the NextGen series, there might be some questions asked :P And it gives incentive for users to care about their youth teams rather than just delegate them to the AI.

    Past experience - The current options are too limited; adding new options such as "coach"/"youth coach"/"assistant manager"/"scout" would be great, and would be realistic - many real life managers didn't jump straight from playing to managing, they worked as coaches, etc. first. Pretending the player used to be a coach before going into management sounds more realistic to me.

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    Quote Originally Posted by 5uare2 View Post
    Past experience - The current options are too limited; adding new options such as "coach"/"youth coach"/"assistant manager"/"scout" would be great, and would be realistic - many real life managers didn't jump straight from playing to managing, they worked as coaches, etc. first. Pretending the player used to be a coach before going into management sounds more realistic to me.
    Also, if you choose "international footballer", you should be able to state how many caps you won. There's generally a big difference in reputation between someone with five caps and someone with a hundred-odd. And it seems a shame that the game selects the amount for you.

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    Quote Originally Posted by 5uare2 View Post
    More variety in PPM's - two things here. One, too many PPM's at the moment just mirror player instructions. Given the time and training effort taken to teach PPM's, I tend to ignore these and go for the ones that player instructions can't replicate, because they end up being more valuable - e.g. dictates tempo, comes deep to get ball, places shots, etc. But at the moment, too many PPM's are just rehashed player instructions - I'd like some more unique ones, such as "shields ball" (basically everyone Spanish :P ), "drops into defence" (useful for DM's to recreate Barca's Busquets role; "comes deep to get ball" doesn't do this). On that note, too many of the PPM's are related to passing/shooting, ignoring other aspects of the game - defensive movement (how many of us would appreciate a winger with a PPM like "tracks back"?), crossing, etc.

    Scout/AM reports - It's great that this year they tell you a player's best role/duty, but why stop just there? Why not be able to see, say, the two or 3 best roles a player can perform? Especially since so many of them are versatile. At the moment, the report already does this with positions - "Steve Clarke believes Steven Gerrard plays best as an Attacking Midfielder - Centre, however he is equally adept as a Central Midfielder". Why not extend this to roles/duties, so we don't have to resort to spreadsheets/calculators? :P

    Tactical shouts could continue to improve. At the very least, something like "run down the clock" would be very useful.

    Board expectations could be used to make the game more interesting for when users get bored after a season or two - for example, the board could also have expectations for the performance of the youth team. Certain clubs might care about this more than others, but I can imagine that if Barcelona or Ajax's youth team were eliminated in the first round of the NextGen series, there might be some questions asked :P And it gives incentive for users to care about their youth teams rather than just delegate them to the AI.

    Past experience - The current options are too limited; adding new options such as "coach"/"youth coach"/"assistant manager"/"scout" would be great, and would be realistic - many real life managers didn't jump straight from playing to managing, they worked as coaches, etc. first. Pretending the player used to be a coach before going into management sounds more realistic to me.
    All of this

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    Less reliance on pace and acceleration on the Match Engine.

    While i might be on the minority i think the AI is more competitive on FM12, it still needs improvement on the long term though but it's also one of the hardest areas to develop.

    A better relationship with feeder clubs, having feedback on what position they need the most, when you are a feeder club yourself maybe have some sort of reputation in-place where if you have a good record of developing youngsters the bigger clubs and players will look you up as one of the places to go for development and will look you up to send their youngsters.

    Maybe a overhaul of the scouting system, the immediate scout reports are too accurate, should take a few matches for a scout to take a good guess to see how good the player is though it's probably one of those things where you need to keep a distance between what's fun and realism for the sake of the game.

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    Quote Originally Posted by Coentrao View Post
    Less reliance on pace and acceleration on the Match Engine.
    I totally forgot about this. This is something that destroys a lot of fun in this game. Slow targetman-like players are more or less useless in higher division, the same goes for slow technical players.

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    Something I've always wondered about is a way to increase the involvement of us the managers in pre-match arrangements. IRL a manager would surely have control over how the team prepare the day or two before a match, for instance Arsenal are away to Man Utd, early 12:45 ko. Wenger decides that the team will travel to Manchester the night before stay there and fly back the immediately after the match. If it were Barnet, they probably wouldn't have the option of staying in a hotel for financial reasons so they may have to leave 5:30am to get to macclesfield etc! It may be a different way to add more involvement for us in a realistic way and depending on the club's finances, reputation and level of competition their taking part in could add different options.

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    Quote Originally Posted by jascko View Post
    I totally forgot about this. This is something that destroys a lot of fun in this game. Slow targetman-like players are more or less useless in higher division, the same goes for slow technical players.
    I think that largely depends on your tactic - I've had great success using a slow but towering target-man as a lone striker when complemented by pacey wingers. Likewise I've had midfield playmakers who can control the game through deft touches and composure rather than pace and athleticism.

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    cool stuff in this thread,i hope some of it makes it in for the next edition

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    I should say that I think FM2012 is fantastic, and easily the best in the series.

    However one thing in my mind is still lakcing and that is the sense of immersion in the footballing world. I know there are subscriptions, but they are often both too narrow in focus - I do not need to know every player sold in League X.

    What would be very helpful in a future version would be perhaps a monthly round up of the status of leagues of my choosing. Each month it could perhaps show the top 5 teams, the top scorers, average ratings, etc - basically a summary of the details you can view when looking at Team and Player stats for a league. I realise that these can be viewed seperately, but I think it would be a nice touch to have them automatically sent to you.

    Also it could be expanded upon for Continental and International Tournaments, which can often fly by without any sense of them having existed.

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    Quote Originally Posted by MeesterCat View Post
    I should say that I think FM2012 is fantastic, and easily the best in the series.

    However one thing in my mind is still lakcing and that is the sense of immersion in the footballing world. I know there are subscriptions, but they are often both too narrow in focus - I do not need to know every player sold in League X.

    What would be very helpful in a future version would be perhaps a monthly round up of the status of leagues of my choosing. Each month it could perhaps show the top 5 teams, the top scorers, average ratings, etc - basically a summary of the details you can view when looking at Team and Player stats for a league. I realise that these can be viewed seperately, but I think it would be a nice touch to have them automatically sent to you.

    Also it could be expanded upon for Continental and International Tournaments, which can often fly by without any sense of them having existed.
    I do agree with this. Subscriptions are an essential feature for providing a better sense of immersion but, as you say, they need a bit of work. Monthly summaries would definitely be a nice touch and, yes, the major competitions need much more focus in terms of news - there's many a World Cup that's entirely passed me by without me even noticing.


    Unrelated to that, one thing that's always hacked me off is when another club pinches your backroom staff. When a club make a bid for a player of yours, you have to acknowledge the item, and it needs to be the same for coaches. I've lost count of the coaches and scouts I've lost because I didn't even realise someone had approached them! Any approach for any staff or player needs to be made an event that you have to click on something in order to proceed. Could just be a couple of buttons - "Offer new contract" or "Allow bid" - but it needs to be something to stop the item slipping past you, which I find is increasingly easy for it to do when you get so many subscription and other news items coming in every day.

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    It might be more helpful to fix the "Every member of staff accepts every contract 100% of the time" thing. That way at least if we miss the news item (or there isn't one) they might, shock horror, remain loyal to the club.

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    would be nice to have more info in the player injured window in match engine, e.g nature of injury, prognosis from physio, and whether injury will get worse or if player can run it off (this does come up in player motivation, but better in window), so you can make informed decision about subbing player, without having to go to other screens . Quality of Physio advice obviously related to Physio ability.

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    Quote Originally Posted by VonBlade View Post
    It might be more helpful to fix the "Every member of staff accepts every contract 100% of the time" thing. That way at least if we miss the news item (or there isn't one) they might, shock horror, remain loyal to the club.
    That'd be nice, too!! I've had players reject contract offers from other clubs, but never a staff member, even if it's a smaller club bidding.


    Quote Originally Posted by redcoat View Post
    would be nice to have more info in the player injured window in match engine, e.g nature of injury, prognosis from physio, and whether injury will get worse or if player can run it off (this does come up in player motivation, but better in window), so you can make informed decision about subbing player, without having to go to other screens . Quality of Physio advice obviously related to Physio ability.
    Yeah, more in-match physio feedback would be helpful, too. All very well the player thinking they can run it off, but they're not medically trained

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    I love the game. I find the depth of the database to be amazing and generally enjoy the playing experience.

    I have two main problems with the game however:

    1. Interaction - I find the press conferences to be incredibly annoying. The same questions are asked over and over again but you can't really send the assistant unless he makes a mistake. The worst part of this however is dealing with players who become unhappy. For most discussions relating to problems there no adequate/suitable answers. As mentioned above things like telling a backup about his lack of playing time or explaining that a player isn't a threat after signing for the club because he will be used in a different position. This is particularly annoying for me because I nearly always play with a 5 man midfield. A lot of the time attack minded players here players can place mc, amc and on both wings. Having too many of these types results in unhappy players when in reality you could have ten of them and that would only give you two players for each position.

    2. Bad background research for smaller leagues in Eastern Europe is another problem. I am not an expert on all leagues in this region, but there are awful errors with regards to rivalries in the Polish league. For example it has Polonia Warsaw down as a major rival for Legia which is ridiculous. Polonia is a tiny club with no fans that nobody cares about. They are definitely not a big rival for Legia. Legia's main rivals are Widzew, Wisla and Lech. Another is the claim that GKS Katowice are major rivals with Widzew. Gieksa and Widzew are not rivals at all. The fans sometimes fight because Widzew are friendly with Ruch (and attend Ruch games) who are rivals with Gieksa but in terms of rivalries between the clubs nothing exists. I also played in Romania as Poli Timisoara who the game claims to be a major rival of Rapid Bucharest. This is also incorrect as the clubs are actually on excellent terms and are famous for their friendship. I can't list all of the rivalry errors as there are so many, but it is something that needs to be looked into.

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    One other thing I'd like to see - players actually fighting for their place. As it is, if a player doesn't get as much first-team football as they like (which, sometimes, can be as much as 80% of matches) then they talk to you and demand a chance. Fair enough, really. But unless you give in to their demands immediately, "I want first-team football" becomes "I want to leave". Even with players with high determination and loyalty, anything other than "Okay, I'll give you a chance" almost always results in "I don't care about that, I just want to leave". Sure, a lot of players are like that, but not all of them. For every Tevez who throws his toys out of the pram at the slightest provocation, there's a Defoe who'll get his head down and work hard to prove himself. FM does not seem to reflect that fairly, and the very vast majority of players act like prima donnas.

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    Quote Originally Posted by VonBlade View Post
    Can we please have a 'just gimme the result' option. It would make long-term games much more viable.
    just go on holiday for matchday? although you cant setup any instructions etc

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    Quote Originally Posted by haunted1234 View Post
    just go on holiday for matchday? although you cant setup any instructions etc
    You also forfeit any manager points, and have to holiday for the remainder of the day, rather than just the match.

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    the return of the "ARSE" command!!!

    i realise SI removed this to stop lawsuits but unless the they have the ability to monitor every single computer that runs FM i think this should be dealt with in a similar way to the licensing issue with the dutch,german and now japanese national teams is.. quite simply make it a datafile that we as users can edit.. SI would then have the deniablity to say the restriction's on player behaviour ARE in the game at point of purchase and we could have some FUN..

    Also with the recent changes to team talks id like these changes to be made by the reputation (international,proffessional etc..) you select at the start of the game instead of until you prove your an "international quality manager" to the players you have.. seriously would Ferguson or Ancelotti have to win a competition before the players took any notice of their pep talks??? would they hell..

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    Overall I think this year's game is great and I do agree with most of the suggestions above, the subscriptions one especially. Another idea I think it would be good if instead of just CA/PA it could be broken down into the categories - each player (this would be easier/better to implement on regens) has an overall CA/PA and a CA/PA for Technical, Mental and Physical stats. I think it would add lots more variety into the game especially when regens start to make up teams - having to choose between a player with brilliant technical ability/potential but not so great physical or mental potential would and vice versa would make the game much more interesting with regards to building squads and training young players. I realise it's probably highly unlikely that this would ever be implemented but I think it would improve the long term saves a lot.

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    Quote Originally Posted by Fowler-9 View Post
    Also with the recent changes to team talks id like these changes to be made by the reputation (international,proffessional etc..) you select at the start of the game instead of until you prove your an "international quality manager" to the players you have.. seriously would Ferguson or Ancelotti have to win a competition before the players took any notice of their pep talks??? would they hell..
    Well no... because they're already internationally-renowned managers. But back when they first started out, yeah, they probably weren't taken seriously by everyone until they'd proven their capabilities as managers. Look at famous former internationals such as van Basten, Keegan, and Klinsmann - they were legendary players but have had very mixed success as managers because in that arena they're still relatively unproven, and as a result they've all had issues with big-name players not listening to them. Respect has to be earned, after all.


    Quote Originally Posted by zaaachhh View Post
    Overall I think this year's game is great and I do agree with most of the suggestions above, the subscriptions one especially. Another idea I think it would be good if instead of just CA/PA it could be broken down into the categories - each player (this would be easier/better to implement on regens) has an overall CA/PA and a CA/PA for Technical, Mental and Physical stats. I think it would add lots more variety into the game especially when regens start to make up teams - having to choose between a player with brilliant technical ability/potential but not so great physical or mental potential would and vice versa would make the game much more interesting with regards to building squads and training young players. I realise it's probably highly unlikely that this would ever be implemented but I think it would improve the long term saves a lot.
    I like the idea of separate pools for the three categories of attributes. After all, there are young players out there who are just never going to be technically gifted but with right training could become hulking centre-backs or towering targetmen, while other players are natural born leaders and have all the right mentality to make up for their lack of technique and their workrate compensates for poor athleticism, etc. The issue I see with this would be on the speed/power split - no amount of weight-training will make Aaron Lennon or Theo Walcott powerhouses, and even with the best will in the world Andy Carroll's not going to be a sprinting champion. But I don't know if SI already factor height/build into players' development, like will a 5'3" winger never grow to have a high strength stat, and will a 6'5" defender never develop much in pace?


    Quote Originally Posted by cynet View Post
    For me to buy this game again they need to do the following:
    1. Sort the AI out.
    2. Match Engine needs tweaking and improving.
    3. Youth set up is a must, the current setup is a major bland fest.
    4. Create a Director of football who handles contracts and sometimes transfers.
    5. Dedicated server as SI have failed to make it internet based over the past 15 years of having the internet.
    6. Make a academy's round the world so you can reap the awards.
    7. Scouting needs to be revamped on a huge scale.

    Lets not see another update with a few gimmicks which appease the masses, be bold and make a good update with changes that are needed to take this game forward.
    Definitely agree with foreign youth academies being a much-needed boost to the youth setup of clubs in FM. Your other points are a little vague; rather than just saying "It's wrong, fix it", it'd be helpful if you could suggest exactly what it is that's wrong and what you think would make it better. I'm also confused as to why you think there's a need for a dedicated server. FM has been capable of playing online and over networks for, what, about ten years or so? Certainly I remember playing networked games when I was at uni a decade ago. As for a lack of "bold" changes, I'd rather see constant improvement of existing features with occasional revamps as and when necessary, rather than pointless overhauls of systems that don't actually need anything drastic doing to them. The youth system, for example, really did need massive improvement and it got it with the last version. Still a long way from perfect and there's clear areas it can be improved in, but it's heading in the right direction.

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    Quote Originally Posted by cynet View Post
    For me to buy this game again they need to do the following:
    1. Sort the AI out.
    2. Match Engine needs tweaking and improving.
    3. Youth set up is a must, the current setup is a major bland fest.
    4. Create a Director of football who handles contracts and sometimes transfers.
    5. Dedicated server as SI have failed to make it internet based over the past 15 years of having the internet.
    6. Make a academy's round the world so you can reap the awards.
    7. Scouting needs to be revamped on a huge scale.

    Lets not see another update with a few gimmicks which appease the masses, be bold and make a good update with changes that are needed to take this game forward.
    Totally agree with them. And Less reliance on pace and acceleration on the Match Engine.

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    more tones in chat Cheerfully, Enthusiastically, Annoyed

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    how about putting a stop to clubs offering you the apparant market value of 2.3m for the 18 year old that is playing in your first team 10 or 20 times per transfer window. Just the whole transfer system really needs changing just seems like everyone else hates you, and while clubs will pay big amounts for other teams players it just seems alot more rare that they'll put in reasonable offers for your players, I mean I guess it will never be realistic until both you and the AI are blind to any maths and can only go off what you see.

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    For me it would be the ability to shout from the sideline to individual players telling them they need to buck their ideas up or to stop lumping the ball into the stands when not under any pressure whatsoever . Also to be able to tell the team to stop giving away needless stupid free kicks which accoubnt for approx 75% of the goals my team concedes .

    On a cosmetic side it would be the free kick taker getting the ball first before wandering half way up the field to take the free kick, then having to come back for the ball & a player who has just been sent off NOT going and sitting on the bench

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    Just want to see investment to the UI and to the game itself.


    The UI currently sucks. And it's not designers fault. It's cos it's so old fashioned and just needs sprucing up. The UI sucks, imo.

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    I want 3 press conference options

    - Attend
    - Send assistant
    - Not attend.

    It should not be compulsory to go to every conference

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    I think spending more time with developing press conference is a waste of time.

    I think the two areas that need the biggest revamp are the AI squad management and Transfer system. I guess they are related to each other in a way.
    Currently the top teams completely fail at maintaining competitive squads. And generally AI teams are too unwilling to sell players for pretty acceptable price. The players too are a bit on the fussy end when considering to move.
    I guess this has to do with reputation as well. I don't have a better idea to improve it but the reputation system is getting old pretty fast.

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    Quote Originally Posted by starburst91 View Post
    how about putting a stop to clubs offering you the apparant market value of 2.3m for the 18 year old that is playing in your first team 10 or 20 times per transfer window. Just the whole transfer system really needs changing just seems like everyone else hates you, and while clubs will pay big amounts for other teams players it just seems alot more rare that they'll put in reasonable offers for your players, I mean I guess it will never be realistic until both you and the AI are blind to any maths and can only go off what you see.
    Agreed - you often see AI clubs buying players from other AI clubs at considerably above their worth (Vertonghen, for example, regularly goes for about £9m, three times his MV), but when they bid for a human manager's players you're lucky to even get market value.


    Quote Originally Posted by Bobble2002 View Post
    For me it would be the ability to shout from the sideline to individual players telling them they need to buck their ideas up or to stop lumping the ball into the stands when not under any pressure whatsoever . Also to be able to tell the team to stop giving away needless stupid free kicks which accoubnt for approx 75% of the goals my team concedes .
    Would definitely be nice to see more specific individual talks and shouts. Rather than just a generic "You need to play better" you should be given a few options to say exactly what areas they need to improve in - stop diving into tackles, stop rushing your shots, keep your passes low and short, stop trying to take on too many opponents, etc.


    Quote Originally Posted by Eugene Tyson View Post
    Just want to see investment to the UI and to the game itself.
    The UI currently sucks. And it's not designers fault. It's cos it's so old fashioned and just needs sprucing up. The UI sucks, imo.
    I think the UI for the game is absolutely fine, personally. It's not FIFA or PES, this isn't a game that's meant to look flashy and eye-catching, it's a stat-lover's wet-dream and the information needs to be presented clearly and effectively rather than flashily. Would definitely prefer function over style in FM.


    Quote Originally Posted by KingLara View Post
    I want 3 press conference options
    - Attend
    - Send assistant
    - Not attend.
    It should not be compulsory to go to every conference
    Well you can already decline press conferences for new signings, it's just pre-/post-match conferences that someone has to go to. Which, and I could be wrong, I think is realistic. Certainly it'd cause a bit of a stir if a manager didn't turn up for a post-match conference. But that said, it could be like storming out of a conference - your team have played crap, you don't want to talk to the media, so you blow them off and get a news article about "[Manager] has no time for the press!" or "Angry [manager] no-show at conference!" or the like. Could be interesting.

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    Quote Originally Posted by Matt_Ray View Post
    I think the UI for the game is absolutely fine, personally. It's not FIFA or PES, this isn't a game that's meant to look flashy and eye-catching, it's a stat-lover's wet-dream and the information needs to be presented clearly and effectively rather than flashily. Would definitely prefer function over style in FM.
    I never once said it should be like FIFA or PES - I don't even play those games.

    UI isn't all about just how it looks - it's about how it's used, and the easability to do things with the UI.

    Take for example - offering new contracts to staff.

    I have 18 scouts. I have 14 coaches. I have 4 physios.

    That's 36 right clicks> 36 submenus> 36 contract negotiation screens.

    It's the amount of clicks - and submenus that gets me. I don't mind sitting through the negotiations, hey I'm the manager. But for all that is sane in the world - why not put an "Offer Contract" button beside the persons name?


    Did you ever click the "Transfers and Contracts" tab? Why is that there? All it shows you is what the Board have you offered in contracts. A whole screen wasted.



    Screen Flow - it's a great idea - but nearly impossible to use the thing. The drop down list is old fashioned - for me there's about 100 competitions running and I've to scroll through that everytime?

    Actually in the options there isn't even the Add/Remove Leagues - go the FM menu and select Add/Remove Leagues. Look at that lovely interface.

    Why can't the screen flow be like that?


    But then on the Add/Remove Legues - click on the "Detail Level" - take a look at that humdinger. It's a mess to navigate. And don't try to use the scroll wheel on the mouse to move the menu down - you might turn off some match detail you didn't mean to! Click Undo Changes - now all your changes are undone and you have to start again. Where's the "Undo" button. You should be able to undo each step at a time.


    There's some things in the game that look and work great. And are easy to use. And other parts are a nightmare.


    I'm just saying it needs to be unified, simplified.



    I'm only scratching the surface as to what's wrong with the UI. I could literally write a book on it.

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    Quote Originally Posted by Eugene Tyson View Post
    I never once said it should be like FIFA or PES - I don't even play those games.

    UI isn't all about just how it looks - it's about how it's used, and the easability to do things with the UI.
    [...]
    I'm just saying it needs to be unified, simplified.
    I misunderstood, then. And yes, I agree that there are definitely areas it could be simplified with shortcut buttons and less sub-menus of sub-menus.

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    Quote Originally Posted by Matt_Ray View Post
    Find the offside replays with the lines very helpful, but also inconsistent - sometimes you get the lines, sometimes you don't, and sometimes you don't even get replays of offside decisions
    The offside lines, for me at least, are usually wrong. The line appears a few seconds after the pass, which by then obviously shows the striker offside. I test the offside line replay every time it appears by using the space bar to pause the action (quickly tap it for total control - individual frames). What I find is that when the pass is actually played, leaving the passers foot, my striker is onside - by the time the offside line appears (which is usually after the ball has travelled 3-5 foot) the match engine calls him offside.

    Now I'm not sure if the offside replay line is supposed to simulate how linesmen don't always get it right because they're human, or if it's supposed to be computer code that should get the decision right every time. If it's the latter then it fails.

  49. #49
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    The offside line online shows up if you have a goal ruled out for offside. It's programmed that way.

    And they do show up after the ball is played - which doesn't help anything

  50. #50
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    You should be able to make a mini playing history for yourself, or at least choose more than one favourite club. Look at paolo di canio, he would easily have both Lazio and West Ham as favoured clubs.
    Also, if you choose past experience as a professional footballer, this could mean you were a lower league journeyman, battling around in league two/bsp, or a star premier league winning centre back, such as Steve Bruce.

  51. #51
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    Haven't read back but:

    1) Better match animations. Conceded a goal today where the ball was pumped over the top straight to my keeper. He stood next to it doing nothing whilst the oppo striker just took it and scored.

    2) Better AI managers. Or least ones that match their stats. Someone with a 5 for tactics plays basic tactics and doesn't react to mine well. Someone with 18 on tactics able to react to mine better. Maybe a squad building stat as well and that decides how well they keep regens and ditch older players.

    3) NO NEW GIMMICKS. Just improvement of the current ones. Flaws attended to and fixed.

  52. #52
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    Haven't read back but:

    1) Better match animations. Conceded a goal today where the ball was pumped over the top straight to my keeper. He stood next to it doing nothing whilst the oppo striker just took it and scored.

    2) Better AI managers. Or least ones that match their stats. Someone with a 5 for tactics plays basic tactics and doesn't react to mine well. Someone with 18 on tactics able to react to mine better. Maybe a squad building stat as well and that decides how well they keep regens and ditch older players.

    3) NO NEW GIMMICKS. Just improvement of the current ones. Flaws attended to and fixed.

  53. #53
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    Everyone always ask for no new gimmicks. But they can't really do that. Some things they are adding have being worked on for 2 or 3 years and scheduled into a release. It's required improvements and adds to the game play.

    They are working on fixing a lot of things, but not just one or two things, but 100's of things. They can't satisfy everyone, so they put everything into a list of priorities.

    There are some things that are long term goals and some that can be resolved immediately.


    There's lots of things that need to be smashed home by the next big meeting. And some of those things are in development for years. And the bosses want to see results in these areas.

    New features will always happen.

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    Quote Originally Posted by Matt_Ray View Post
    Scouting - Maybe it's just me but there really doesn't seem to be much difference in the accuracy of scout reports between scouts of different abilities. When they're scouting a competition or nation, good scouts find more players and present more info on them, but the accuracy of the reports seems to be much the same whether it's Luciano D'Onofrio or Ruel Fox doing the scouting. Sure, Luciano might tell me more, like the expected wage demands and so on, but they both come back with exactly the same star ratings, and if they estimate the purchase price then they both estimate it to be exactly the same. So, really, the only difference between a bad scout and a good scout seems to be the quantity of reports and info, not the quality and reliability of them.
    I disagree. 20/20 scouts provide much more reliable information than any others and high teen scouts sure seem better than lower ones.

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    Quote Originally Posted by Niebiescy View Post
    I love the game. I find the depth of the database to be amazing and generally enjoy the playing experience.

    I have two main problems with the game however:

    2. Bad background research for smaller leagues in Eastern Europe is another problem. I am not an expert on all leagues in this region, but there are awful errors with regards to rivalries in the Polish league. For example it has Polonia Warsaw down as a major rival for Legia which is ridiculous. Polonia is a tiny club with no fans that nobody cares about. They are definitely not a big rival for Legia. Legia's main rivals are Widzew, Wisla and Lech. Another is the claim that GKS Katowice are major rivals with Widzew. Gieksa and Widzew are not rivals at all. The fans sometimes fight because Widzew are friendly with Ruch (and attend Ruch games) who are rivals with Gieksa but in terms of rivalries between the clubs nothing exists. I also played in Romania as Poli Timisoara who the game claims to be a major rival of Rapid Bucharest. This is also incorrect as the clubs are actually on excellent terms and are famous for their friendship. I can't list all of the rivalry errors as there are so many, but it is something that needs to be looked into.
    These are your personal opinions.

    Feel free to post what you perceive to be such errors in the relevant nation thread in Data Issues. The Polish research team are very hard-working, and I am sure they will consider the points you make. If you "cannot list" them all then that's up to you, but by keeping errors in your head then we have no way of knowing if they are errors.

    It is pointless posting what you see as research errors here as Eastern European Head Researchers are unlikely to see them in this thread.

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    Personally I'd love to see the way stats grow change and make it less dependant on a CA/PA system that has everything and all stats included in one big mass... I'd like to see more people being able to improve and not stay put to a level of being worse than being handicapped. It doesn't make a lot of sense. Physical and mental limits is something,but the "practice makes perfect" moto is not reflected enough in-game in my opinion.

    Some more contact with the players to directly convince them to try harder on training wouldn't hurt either. At least some options to make a player a little more ambitious or overzealous towards his career that could potentially change his whole growth. (to the better or worse depending on how it goes)
    Last edited by Apos; 05-03-2012 at 16:22.

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    Should put in an option to start without transfer budget for both the summer and January transfer window with the usual official data update that's being released Feb/March.

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    Transfer deadline day..

    In all my saves I have not seen ANY transfers go through in the premier league on deadline day. Is this just me or is it slightly boring? There should be more hype, and a more entertaining feel to the deadline day.

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    Quote Originally Posted by Nicolai87 View Post
    Should put in an option to start without transfer budget for both the summer and January transfer window with the usual official data update that's being released Feb/March.
    I like that idea!


    Quote Originally Posted by ncfc4lyf1 View Post
    Transfer deadline day..

    In all my saves I have not seen ANY transfers go through in the premier league on deadline day. Is this just me or is it slightly boring? There should be more hype, and a more entertaining feel to the deadline day.
    Definitely agree. Don't want to compare FM to FIFA but... one very nice feature in the latest FIFA is that the game's continue-period slows to hour-by-hour on Deadline Day, and you get a series of Deadline Day updates as you would if watching the event on SkySports or the like. Adds a nice feel of realism to the game and makes the transfer window actually feel like a mad rush to get things done, instead of everything being wrapped up in the first coupla weeks.

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    That would be very tedious. I don't care what other teams are buying on transfer deadline and getting news messages every hour?

    I'd rather a summary list of all the transfers or something, or at least int he leagues you're subscribed to.

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    Quote Originally Posted by Eugene Tyson View Post
    That would be very tedious. I don't care what other teams are buying on transfer deadline and getting news messages every hour?

    I'd rather a summary list of all the transfers or something, or at least int he leagues you're subscribed to.
    I wasn't suggesting it should be exactly that (though it did only take about two minute to skip through if you weren't interested in reading the updates) just that more of a deal needs to be made about Deadline Day.

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    Forgive me if I've got this wrong, but isn't the Deadline Day Extravaganza™ a purely British/English phenomemon? Considering the game is played widely beyond these shores it doesn't seem like it would be something necessary.

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    Just more pointless news stories.

    In the transfer window I already get 30 odd messages a day. And for a majority of January I have me finger on the the up arrow.

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    Sort the '48 months payment' thing out. Makes the game easy, as i'll always gamble the clubs financial future on deals due to my knowhow of the game, so basically means i get 4X transfer budget. Maybe they could warn you about spending (cuts £... off next years budget...) Must sell ... of players in the next window... You get the drift, more of a relationship with you and the finance manager needed. The board never help sanction a transfer too.

    Also, i've never had a red card rescinded.

  65. #65
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    Short term scenario mode with downloadable real life content, including historical scenarios. Imagine replicating leading England to glory in 1966 or winning the premiership with Newcastle that season that they threw a 12 point lead away...!

  66. #66
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    I personally agree that the home kit should remain the same as they rarely change sufficiently, however being able to customise your away kit each year is a great idea. Also I think the training could be improved and changed completely. I can't remember if it has been used in football manager or maybe championship manager but being mire specific in picking what you work on at different times of the day I.e 9am-10am weights, 10-10.20 possession, 10.30-11 small sided games or full 11 v 11, then allows you to decide if you do afternoon sessions such as sprint training or choose to rest... As mentioned this has been done in a game before and i think it is very realistic and a great feature as it is what is carried out in every club in the world rather than being vague and just calling it fitness. I just feel it gives you more hands on control on your workload and makes you think more rather than dragging a bar to the desired level! Also media questions needs improving as it does become predictable. Overall a great game just needs tweaking

  67. #67
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    Quote Originally Posted by tw280984 View Post
    Also I think the training could be improved and changed completely. I can't remember if it has been used in football manager or maybe championship manager but being mire specific in picking what you work on at different times of the day I.e 9am-10am weights, 10-10.20 possession, 10.30-11 small sided games or full 11 v 11, then allows you to decide if you do afternoon sessions such as sprint training or choose to rest... As mentioned this has been done in a game before and i think it is very realistic and a great feature as it is what is carried out in every club in the world rather than being vague and just calling it fitness. I just feel it gives you more hands on control on your workload and makes you think more rather than dragging a bar to the desired level! Also media questions needs improving as it does become predictable. Overall a great game just needs tweaking
    Whilst I haven't had personal experience with this when it was in the game I have read some animated discussion regarding it, and it wasn't overly positive.

    In thinking about it, I have reservations. It can only really operate in a couple of ways,

    1: By setting various times and options as you have suggested, it adds to the overall workload and thereby has the effect of what the training module currently has. Which in essence then it becomes mainly a cosmetic feature giving an illusion of doing something more, and in turn would end up creating uproar amongst users a s being a pointless feature, time wasting, too involved etc

    or

    2:By setting various times and options as you have suggested, it has a much greater impact and, in the event you set the wrong schedule or regimen the potential for a damaging effect is greatly increased. Which then creates the same uproar from people saying it is too complex, time wasting , just give me back the old training module where I can set a schedule and be done with it thread.

    I am however happy to be convinced otherwise

  68. #68
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    Quote Originally Posted by Matt_Ray View Post
    Too early to start one of these threads? xD
    It may actually be quite late already. I assume that SI have already the main decisions on which main routes to follow for the game's next iteration.

    Great post however

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    Take it away from steam...This is the worse fm i have tried to play...had more probs with game crashing than all the other versions put together...gone back to Fm11

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    I agree with you some people might moan but it all depends on the player, I personally like to be involved in everything that a football manager should do such as training and making your players better abs spend alot of time doing this! I don't fast forward games I take my time with it but each to there own and the sane principle applies to the training. Some people would see it as a waste but personally I feel it would improve the game dramatically for those who want to be involved as much as they can, there could be an automatic option for players who want to make it as easy as possible. It would be a risk for football manager to change this but in my opinion what is the point in playing the same game every year... It is something different as is being able to select away kits... It's realistic, things such as designing your new stadium isn't! But I think with the new training feature it would give players alot more insight to what being a football manager us all about. Deciding on how long to warm up, how long to spend working on your defence/ attacking, then deciding what to do in terns of small sided games, possession sessions, weight/ fitness training. Things that pro footballers do every day! The list goes on and is all realistic things we should be able to work out! The more work you put your players through the better they will be but you risk injury if too much, it is similar to what is already there just more detailed and something NEW!

  71. #71
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    Quote Originally Posted by handy500 View Post
    Take it away from steam...This is the worse fm i have tried to play...had more probs with game crashing than all the other versions put together...gone back to Fm11
    I keep hearing people slagging off Steam and it absolutely mystifies me. Maybe I'm just lucky but I've not had one single problem or issue with Steam since it first came out. I actually quite like having my games all organised and automatically updated, and I like being able to see which of my online contacts play the same games I play. As far as I'm concerned, FM being on Steam is definitely in the "Pros" column rather than the "Cons" one. But like I said, maybe I've just been lucky with it :P

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    I'd like to see:
    1) Agent interaction - really bugs me that you can't challenge an agent who isn't interested in negotiating on behalf of his client (doesn't money always talk for these guys?), or better still, have a private chat with a player to tell him his agent is causing a problem with inflated wage demands etc. Also would be great to be able to talk directly to an agent of a transfer target (I know this is tapping up but what the hell, could be fun and it does happen all the time in real life) so you can try to see if there's any interest going forward there.
    2) Job interview interaction - how about a stage before the approach from a board for a new job (not at the start of a new game, but once the game has started) where there could be two-way interaction between manager and board to ask some Qs about expectations, transfer kitty, style of play expected etc etc. Could use the Board Interaction format for manager to Board Qs, and player private chat format for Board to manager. I often find when I get an approach it would be useful to have more info before making a decision.
    3) Post match Referee report/ratings - I'd like to be able to post a quick match report on the ref or at least give him a rating on his performance. How many times do we get frustrated when the match summary page suggests "Ref x didn't have the best game of his career", or "ref x decisions seemed to be biased towards the hosts/visitors"? At least we could refer back to these when he next gets a game. I'm a bit fed up getting caned by the board if I suggest the match officials had a stinker!

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    I am not sure if anyone mention this or is already in the game but I would like to see team getting relegated due to financials problems. And maybe people could add Apertura and Clausura using the editor.

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    Quote Originally Posted by Starby View Post
    I'd like to see:
    1) Agent interaction - really bugs me that you can't challenge an agent who isn't interested in negotiating on behalf of his client (doesn't money always talk for these guys?), or better still, have a private chat with a player to tell him his agent is causing a problem with inflated wage demands etc. Also would be great to be able to talk directly to an agent of a transfer target (I know this is tapping up but what the hell, could be fun and it does happen all the time in real life) so you can try to see if there's any interest going forward there.
    2) Job interview interaction - how about a stage before the approach from a board for a new job (not at the start of a new game, but once the game has started) where there could be two-way interaction between manager and board to ask some Qs about expectations, transfer kitty, style of play expected etc etc. Could use the Board Interaction format for manager to Board Qs, and player private chat format for Board to manager. I often find when I get an approach it would be useful to have more info before making a decision.
    3) Post match Referee report/ratings - I'd like to be able to post a quick match report on the ref or at least give him a rating on his performance. How many times do we get frustrated when the match summary page suggests "Ref x didn't have the best game of his career", or "ref x decisions seemed to be biased towards the hosts/visitors"? At least we could refer back to these when he next gets a game. I'm a bit fed up getting caned by the board if I suggest the match officials had a stinker!
    I would absolutely love to see more interaction options with Agents. I mentioned it in another thread but forgot to add it here, but it would be great to get the chance to talk to a player and advise them to get a new agent with a couple of different justifications. Then it would depend on the reputation of player, manager, and agent, and there could be an additional stat for a player's confidence in his agent, just like the chairman's confidence in a manager. I think agents in a the game are a very good idea and there's a lot of things that could be done to make them better and more interactive.

    Having job applications as more of a two-way process would be good, too. I'm sure I recall seeing in a new features list for FM2012 that boards would be including expectations and possible facility improvements in contract negotiations but I must have been imagining it because not seen any sign of this feature since. But it would definitely be a welcome addition, with the player able to demand (for instance) a stadium expansion, and the board replying that they'll agree to that on the condition that you reach a certain stage/position in a competition. Or, from the other point of view, the board's offer of a contract extension being entirely conditional on the manager fulfilling a particular target.

    While I like the idea of being able to criticise/rate refs, I'm not sure how realistic it is, given that real life managers almost invariably get in trouble with the FA if they so much as hint that the ref made a mistake!



    Quote Originally Posted by macdab55 View Post
    I am not sure if anyone mention this or is already in the game but I would like to see team getting relegated due to financials problems. And maybe people could add Apertura and Clausura using the editor.
    Just like happened to Fiorentina back in 2002. Currently, financial administration and points deductions in FM just don't carry the same panic and terror that they do in real life and they do need a bit more about them to make them truer to life. Tried starting a game with Rangers with the 10 points deduction and in administration and £76m in debt to give myself a challenge - spent a week or two not being able to do much, then the club got bought by an East European businessman who cleared the debts, pumped £35m funds into the club and gave me a £10m transfer kitty; after that it was business as usual and we ended up winning the league and one of the two cups without too much trouble :/

  75. #75
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    Some very good ideas on here.

    The first thing that stuck out to me was someone mentioning pace and acceleration being overpowered. I cannot agree more. How many times is Gabby Agbonlahor gonna score 20+ goals a season

    Also international manage seems like almost a side note in this game. I can't get immersed in it one bit.

    Oh and the AI. But you already know that

    And then the ME.

    I give SI the benefit of the doubt though. I can't imagine how difficult it must be to replicate human behavior both during and in between matches.

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    1. AI management for one surely and 2. Training session guys, this is a big part and 3. growth of palyers' attributes wherein generally any attributes should not increase vastly during the playing years of a player, e.g. Technique from 7 to 15, etc. even through training/individual training and finally 4. the match engine which has very good performance after 12.2 could further build on together with tactical side improvements

  77. #77
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    More or better attacking and defensive instructions for players in said formation, at the moment you have little say in the role or their duty as a player in a formation.
    Transfers need attention as stated above by a lot of people.
    When searching for players, being able to search for roles, eg: Target man, poacher instead of just striker.
    Player interaction needs more or better options, especially when moral has greater influence.

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    When you move from one club to another part of the contract should be about which, if any, of your staff you want to come with you. You tell you want staff x, y and z and along they come if they wish. Maybe more interaction with those staff ie 'im going to club 'x' and would like you to come?

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    Quote Originally Posted by kris0710 View Post
    When you move from one club to another part of the contract should be about which, if any, of your staff you want to come with you. You tell you want staff x, y and z and along they come if they wish. Maybe more interaction with those staff ie 'im going to club 'x' and would like you to come?
    Love that idea! It's nice having some of the staff that like you leave your former club, but kinda pointless if you've moved to a club that they don't want to join because of its reputation or league reputation, or if you've moved on to a much bigger club where you won't need the staff from your former club because you can hire better; they just end up unemployed and your former club loses all its best staff.

    Related to that, find it slightly daft when a manager retires and all their coaches and their assistant quit the club like the manager's resigned, especially when it's a club they love (for instance, most of the Man Utd staff quitting the club when Fergie retires; though it makes sense for his brother, Martin, to leave).

  80. #80
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    I made a point years ago about having your entourage that comes with you. If you're signing for a club it should be the option, "Bring in my own staff" and then your crew that you had will come with you and the other coaches, physios and scouts will be gone.

    It could be

    Merge Staff
    Bring in Own Staff
    Dismiss all background Staff
    Keep all background staff (but don't bring my own)


    It would be a nice way of being familiar with your coaches and assistant manger, and perhaps this could then help in speeding up getting the players up to speed on tactics and gel together etc in the new formations.

  81. #81
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    1. Match engine ( i understand that SI are working on this so i'm hopeful that at least speed will not be so important)

    2. AI squad building- because this makes the game easy and unchallenging

    3. No more bugs ( at least big ones)

  82. #82
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    Really pushing it there on #3 lol.

    There will always be bugs. It's part of every software, always has been always will be

  83. #83
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    I would like to see long term plans added to board expectations (i.e QPR's 5 year plan), so you get season expectations and long terms goals (such as Crawley Town).

    Great thread and some great ideas!!!

  84. #84
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    I'd be happy if FM 2013 was a couple of years behind 2012 feature wise, so long as I didn't have to use that ruinous piece of malware Steam to run the damn thing. Bane of my life.

  85. #85
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    Quote Originally Posted by Eugene Tyson View Post
    Really pushing it there on #3 lol.

    There will always be bugs. It's part of every software, always has been always will be
    i'm not talking about small bugs that appear here and there i'm talking about big ones like the greek league issue, the scouting reports issue, the signing of staff after 12.1 issue etc

  86. #86
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    In terms of multiplayer potential, I think the possibility of saving your current club side out of your game,
    and then playing in one-off friendlies or tournaments online would be fantastic.

    You would have something for the casual player, but you could also have great long range challenges, where you play offline for a year (or five) ingame and then
    play against your mates teams for an unofficial "champions cup".

    Might be a way of livening up the international side of things come to think of it. It strikes me Steam is an ideal platform to blend the offline game with online.

  87. #87
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    Quote Originally Posted by Eugene Tyson View Post
    I made a point years ago about having your entourage that comes with you. If you're signing for a club it should be the option, "Bring in my own staff" and then your crew that you had will come with you and the other coaches, physios and scouts will be gone.

    It could be

    Merge Staff
    Bring in Own Staff
    Dismiss all background Staff
    Keep all background staff (but don't bring my own)


    It would be a nice way of being familiar with your coaches and assistant manger, and perhaps this could then help in speeding up getting the players up to speed on tactics and gel together etc in the new formations.
    Quote Originally Posted by JPChenet View Post
    I would like to see long term plans added to board expectations (i.e QPR's 5 year plan), so you get season expectations and long terms goals (such as Crawley Town).

    Great thread and some great ideas!!!
    I like both of these ideas a lot

  88. #88
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    Any chance of some official feedback on any of the ideas that have been raised, as to whether they're feasible or even if they're things that are already being discussed/planned by the devs?

  89. #89
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    Youngsters need to progress faster. I bought a regen for my team (man utd and 12m) with a 4 and a half PA from almost all my scouts played him 10 times when he was 16, 12 times when he was 17, loaned him too burnley when he was 18, played 27 matches there and in all that time progressed 1 star and his PA has gone down to 3 stars!!! This has happened numerous times and it bugs me!

  90. #90
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    Quote Originally Posted by Jrooney2 View Post
    Youngsters need to progress faster. I bought a regen for my team (man utd and 12m) with a 4 and a half PA from almost all my scouts played him 10 times when he was 16, 12 times when he was 17, loaned him too burnley when he was 18, played 27 matches there and in all that time progressed 1 star and his PA has gone down to 3 stars!!! This has happened numerous times and it bugs me!
    This not entirely wrong though,especially if you haven't tutored them it makes some sense. Not a lot mind you,I agree with you,just not fully.

    If anything,they should allow coaches to be able to tutor youngsters as well. That would actually make sense as well.

  91. #91
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    Quote Originally Posted by Apos View Post
    This not entirely wrong though,especially if you haven't tutored them it makes some sense. Not a lot mind you,I agree with you,just not fully.

    If anything,they should allow coaches to be able to tutor youngsters as well. That would actually make sense as well.
    I'd also quite like to see coaches be able to spend extra time with promising youngsters.

  92. #92
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    Be nice to get your coaches to train players with ppms, instead of just waiting for a suggestion from your backroom staff. Unless you can and I have missed it, then ignore this suggestion.

  93. #93
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    Quote Originally Posted by chocolatecoatedballs View Post
    Be nice to get your coaches to train players with ppms, instead of just waiting for a suggestion from your backroom staff. Unless you can and I have missed it, then ignore this suggestion.
    It's one of the sub-menus when you right-click on a player. Something like "Preferred Move Training" then you select a coach from the list and they tell you which PPM they think the player should learn, and why.

  94. #94
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    What is PPMS, i just rely on backroom staff, so it is possible that your coaches can train the players to different move training.

  95. #95
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    FM 13 > No silly new additions. Just get right what is already there. Sort Match engine, morale, corners, injuries, scout reports blah blah. Test test test so it can be as bug free as possible because all this advising people to use workarounds for half the issues 4-5 months after the game was released is pretty poor. I mean half the things people complain about have been an issue for years and surely that's not good enough.

  96. #96
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    I think this years release was 1 of best so far as in bug wise, 12.2 seem to have caused more problems then anything, as for the M.E/corners well we know there a new M.E In progress so fingers crossed, as for injuries im not sure if you mean the accurence or types or both or something else if its the accurence the actual percent of injuries in fm is very close to the real life % i remember Paulc posting the statistics for fm and real life a while back, i think the problem is in fm you seem to get loads all at same time

  97. #97
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    2 of my ideas:

    1. Youth/ Reserve Player Recommendations/Feedback

    I think that this would be a good addition for the backroom advice screen. If a youth player is playing well for the youth team you might receive a message from the coach you have in charge of the youth team saying.

    '(player) is looking great for the youth team, maybe we should put him in the reserves for a month to see if he can perform well at that level?'

    Then you would have a number of options.

    1) "Keep him in the youth team for a while longer, if he continues to perform well come back to me and notify me."
    2) "I want to keep him in the youth team, I don't feel he's strong enough to break into the reserve team squad"
    3) "Move him to the reserve team for one month, then report back to me and tell me how he gets on. If he does well, keep him in the reserve squad, if not, send him back to the Youth team".


    This could also happen with young players in the reserves. If they impress in the reserves a number of times you might get a message from the reserve team manager,

    '(player) looks like he could make the step up from reserves to first team football.'

    Then like the previous example you would have a number of options.

    1) "I'll give him a run out in the Carling cup, its not considered important to the board and so we can use him then"
    2) "He can join up with the first team squad, and if he impresses in training with the first team I might use him as a sub in one of our upcoming matches"
    3) "The first team squad has enough depth as it is and so won't get playing, I'll send him out on loan"
    4) "I don't feel he's ready, keep him in the reserves for 1 more month, report back to me and tell me if he continues to play well"



    Those are some of the responses I came up with very quickly so they're probably not the best but you can see there's a number of options you could have as a response and I feel that this addition would work well in new Football Manager games.


    2. Starting off managing U18 (club)

    I think this would be a great addition to FM.

    This does happen in the real world and a prime example would be Brendan Rodgers.

    He started off as a player but was forced to retire while at Reading when he was 20. He was then appointed as their youth team manager in 1995. Rodgers moved to Chelsea in September 2004 to become youth team manager after being approached by José Mourinho, and was appointed manager of the reserve team in July 2006.

    On 24th November 2008, Rodgers was appointed as manager of Watford in the Championship, his first top-level managerial position.

    Rodgers chose to leave Watford and agreed to become manager of Reading, and was appointed on 5 June 2009.

    Rodgers was appointed manager of Championship team Swansea City on 16 July 2010. This season he won promotion with them to the Premiership by winning the Play-Offs.


    I would love for something like this to be introduced in FM. You can start off as a youth team manager first (which would obviously be easier to get appointed to if you didn't have a great reputation as a manager), then if you do well with the U18's you could be asked by the current club manager if you would like to become the new Reserve coach, then if you do well with the Reserve coach you could maybe be asked to become the caretaker manager (of a lower league team, doubt it would happen at a Premiership level club) if the manager of the club you're at gets sacked , or you could apply to managerial positions at lower league clubs.

    ----
    (moved from one of my replies)

    This could possibly lead the way to having you, the U18, picking a coaching team for the youth team (or maybe the first team manager would decide this for you) and you would have a U18 physio and possibly one scout to scout the next team, or maybe you could be in charge for recommending youth players to the first team coach to sign.

    Obviously this would open the way for more interaction between the U18, Reserve and First Team managers:

    1. U18 manager could give feedback to the Reserve manager (and maybe First Team manager) on how well the current U18 side is doing.
    2. The Reserve manager could ask the U18 manager to rest Player A, because he is interested in trying him out in the Reserve team to see if he's ready.
    3. The First Team manager could ask the U18 manager or the Reserve manager to rest Player B, because he wants to play him in an upcoming game to see how well he can perform at the top level and to see if his ready to join the first team.
    4. The First Team manager could ask the Reserve team manager to give Player C, some playing time because he is just getting back from an injury and the First Team manager wants him to get back to full match fitness before playing him for the first team again.

    Another useful thing is that really good youth team players will probably add you to their 'Favoured Personnel' and as a result would be easier to sign them if you move to becoming the first team manager at a different team.


    http://community.sigames.com/showthr...ging-U18-(club)

  98. #98
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    Like in real football when the players stand in tunnel and come out together with the home teams song..

    All players shake hands like in real time..

    I need that extra feeling in the stadium. I think the songs whould be awesome!! I need some sound in the game.. you dont get that feeling like you are on the stadium now!

    The idea with optional to ask for new kits its perfect! In real time this happens to

    What about better sponsore option? Nike, adidas - new head sponsore "on kits to"

    Nike likes one of your players and want to make him a speciel shoe.. ?

    More focus on training shoots and freekicks.. Only shot from long dis, and shot hard.. What about Ronaldos freekick? nobody can train that?..
    Last edited by usher84; 14-03-2012 at 08:04.

  99. #99
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    Quote Originally Posted by wally13 View Post
    I think this years release was 1 of best so far as in bug wise, 12.2 seem to have caused more problems then anything, as for the M.E/corners well we know there a new M.E In progress so fingers crossed, as for injuries im not sure if you mean the accurence or types or both or something else if its the accurence the actual percent of injuries in fm is very close to the real life % i remember Paulc posting the statistics for fm and real life a while back, i think the problem is in fm you seem to get loads all at same time
    All within the first 3 weeks of the season start :

    Demel, 6 weeks, knee - McCartney, 6 weeks, shoulder - Taylor, 6 weeks, knee - Carew, 3 months, broken foot, Cole, 3 months, broken ankle, Maynard 3 weeks knee. Not sure on the latest patch as i've just started the game but players struggled to get back on previous patches from non career threatening injuries as well. I'm hoping that isn't the case with that little lot!!

  100. #100
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    Quote Originally Posted by markyosullivan View Post
    2 of my ideas:

    1. Youth/ Reserve Player Recommendations/Feedback

    2. Starting off managing U18 (club)
    I really like the sound of both of these ideas, but particularly the first one - getting feedback from your backroom staff as to whether a player might be ready for making the step up would massively help with youth development in the game. Really, I think that youth development is one of the three main areas (the others being international management and player/staff interactions) that needs serious development.

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