
Originally Posted by
Svenc
In that case you are also arguing the entire thing was complete rubbish, never mind how you're dealing with opposition - via sliders, TC, whichever. You are suggesting that all the tactical changes the AI makes don't need to be taken into consideration at any point, nor do any match circumstances. You are suggesting what wwfan was pondering about in his first paragraph of post #35 was merely a clever marketing ploy to promote FM's engine and tactical setups, rather than an anything particularly useful. In either case muss lesser management games would trump FM's engine, from a gaming point of view. As crud as Konami's attempt at management was a few years back, it played out in a real-time environment fueled by an elderly PES engine, in which decisions did alter the course of a match, both from you and the opposition, as it should do. I struggle to cope with anyone arguing that playing a little safer away when being up and the home team likely to aggressively push for the equalizer, just to give a very basic example, would be merely an illusion rather than a sensible tactical decision. Maybe I got it wrong, but this is all that is being argued against - that there was a totally universal "tactics" that would suit any situation regardless of... hell, anything.
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