I cant override my OCD its always there. Alex you are like others instead of helping me love FM12 like i used to love others games in the series, you are saying for me to quit playing it and sell it. Thanks alot, i have not played it for nearly a week but i do want to get back in it. Sick of some of you guys telling me to forget about FM, well there is no other PC game i like.
Are you telling me that out of the tens of thousands of PC titles, you don't like even one other? And why not play previous titles inbetween playing this one? I am not saying sell it out-right, i'm saying play other things, use the editor mode, add managers for fun or anything like that until you enjoy it.
How on earth are we supposed to help you enjoy it? It is the same FM as it always has been, just a bit buggier with alot of little extras. If you don't enjoy FM, you won't enjoy this. If you do enjoy FM, you should enjoy this atleast a little. If you really can't do it then download someones tactics and stick to those forever.
You're making a huge deal out of such a tiny and insignificant thing. How old are you, may I ask?
I think that is a little unfair.
Firstly, the argument regarding "tricky" or "deep" is purely a semantic one. It is trickier because it is deeper, and visa versa. Aside from that, there has been a continuous movement towards FM requiring good real life football knowledge for a number of years. I'd argue that forum discussions regarding playing FM this way started for FM06, which was the first movement in the switch to the new type of tactical discussion that takes place in the tactics forum nowadays. People involved in this discussion since the start have not had to change the way they approach FM one iota in the last five-six years.
In contrast, there has always been the "challenge the ME" mindset, which results in tactics that beat the ME by exploiting holes the AI can't see/deal with. People playing in this way have to completely change their tactical approaches every time there is a new ME, as the holes they've been exploiting disappear. For this group, there's no consistent logic in the game.
Over the last 5-6 years, ME holes have slowly but surely disappeared, meaning it has become increasingly difficult to build a super-tactic that dominates with any team at any level with any players. It has also become increasingly difficult to build a relatively successful tactical system without some understanding of real life football tactics. The latter issue is the one affecting the OP. He has previously done well by playing around, guessing and experimenting with sliders/tactics, but he's never really had a logical system based on real life tactical theory. For whatever reason, FM12 has been the brick wall for him and his approach.
Having said that, I would agree that there is not enough help for the user in terms of getting them to understand how tactics work in real life and thus the game. However, as you know, any thread trying to detail tactics runs into thousands of words, so there is no easy answer. I think there is validity in questioning whether SI should rely on users to provide this form of knowledge or try to work out how to incorporate it into the game. However, when asking this question, you need to consider the scale of the task of incorporating such a large corpus of knowledge into the game, yet adding it in a manner that doesn't overpower the user.
My own opinion is that if you don't understand tactical basics in real life, you should struggle at FM. However, I don't have an easy answer as to how users can be helped into understanding them without telling them to go and read something.
In all honesty, I find the difficulty fun. Had a blast trying to save Vauxhall from relegation, and enjoyed it even when I failed miserably. (Dead last in the league, Vauxhall relegated into the non-available league void). You just have to accept the challenge in these games. As they say over in Dwarf Fortress, Losing is Fun!
Can people stop trying to wind the OP up. We have no right to criticise anyone's emotional feelings.Pull your tampon out!
As a manager, you are now given far more info about a player's state of mind during a match and can make motivational / tactical adjustments to compensate. For example, if many players are complacent or nervous, you can try to play safer football until half time, and then deal with their psychological issues.
wow, 4th league of the season, ashley young hands in transfer request - through lack of first team football....
so 3 weeks into the season, and he has only just come back from injury, i cant win :/
I get that, but with their state of mind at half time i usually give them individual team talk if they are struggling or are nervous. Plus arent team talks supposed to help the team and motivate them. The team meetings feature is another way to deal with players motivation and how they react to what you say, but it never goes right for me.
Obvious troll is obvious...don't even worry about it.
Try making a tactic using this thread - http://community.sigames.com/showthr...our-own-tactic
It has really helped me a lot and I did not know too much about football![]()
wwfan could you reply to post 114 please.
Basically, if you have a reasonable grasp of real life tactical ideas and can work out how to logically incorporate them into the game, you are likely to do better than someone who doesn't and/or can't. As FM gets more sophisticated, this understanding is likely to become increasingly important.
Maybe it's because I grew up playing CM2, but to me the most fun aspects of this game have always been buying/selling players, picking your first 11 and actually playing the matches!
Now there's ten million different tactical instructions (with notches from 0-20 for creative freedom, closing down etc...) there's pointless and boring press conferences where the same things are said over and over (and you can't opt to let your assistant handle them because if you do, he'll say something wrong and upset your players)...
I don't understand half the tactical instructions that are in this game and anyway I don't trust the match engine to faithfully reproduce the instructions I've set.
So the way I play this game is as follows:
All my tactical instructions are set to default. I really can't be bothered wasting hours of my life deciding whether I should set creative freedom to notch number 15 or 16 for a player (when setting it to 4 is probably the optimal option but of course I don't know that) or whether I should play fluid but counter attacking football...
No, I just set everything to default. I really can't be bothered lol
I find that quite often as video games become more complex and detailed, they also become less fun and user friendly... or maybe I am just getting older lol
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