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Thread: FMH 2013 Suggestions and Requests

  1. #201
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    I agree with previous posts, this is the slim down version, dont overcomplicate it like the PC version please. Yes, wee tweaks, but not big things! For me, some extra graphics and maybe league reps. In season 10 as TNS and having to play the same route to Champs L every year is a bit boring. Is is supposed to be fast to play and fun. I would even drop 2d screens!

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    By and large the game should be left alone. The game should be quick, easy, fun. Leave the bloat to the PC version where it belongs.

    All handheld needs is a few tweaks. My suggestions...

    1. Less button clicks. Button clicks add time. To speed things up, the news should be revamped. A really simple fix is to combine all International call-ups to one news item. There is no reason why you should have to click through 6 or 7 (or more) identical news items in succession.

    2. Improved graphics. I have no problem with the general layout, but a more sleek visual layout would greatly improve the overall feel of the game. (handheld does have a certain Windows 98 vibe graphically)

    3. Loan to permanent contracts.

    4. More playable leagues. Im sure this will be addressed with each year as devices get more and more powerful, but the database size is important. Perhaps, additional leagues could be optional downloads for those that want a larger or more customized database.


    Id rather SI do nothing to the game but a roster update, rather than add anything that will increase the time or complexity of the game. The existing game is everything that is great about Football Manager, without all the junk that has made the PC version a lumbering, bloated, mess.

  3. #203
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    Quote Originally Posted by WayneRooneysHaircut View Post
    By and large the game should be left alone. The game should be quick, easy, fun. Leave the bloat to the PC version where it belongs.
    Don't worry its my intention that FMH will evolve without becoming unweildy in nature ... its a delicate balance but one I think we've managed fairly well so far (bear in mind FMH has been around for 5-6 years now on various platforms and will be having its 4th release on iOS next season).

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    When I was in my 20th season I started to notice thet every year (almost) the same teams promote and relegate, At my game as barca manager in Liga BBVA it's every year Real Betis who is relegated and promoted the season after.

    But sometime when a team gets relegated (Osasuna in this case), they relegate the season after as well, so they're in the lowest division

  5. #205
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    Guessing one of these requests will have been covered and one not.

    1. Option on faster better phones that can handle it to have a larger player db. I can't even bid for thos yrs rl acquisitions despite the fact that they've come from champions league clubs.

    Secondly the game is TOO random vs the pc version. I tend to restart a lot before being thoroughly happy and on the pc version wld know which of my players wld be bid for, for how much etc its the same every time. Fmh is just too random and as I've had successfjul transfer awindow sales in the past ill keep restarting until this happens again. Yep its a cheats shortcut but I'm a cheat and enjoy it.

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    Out of interest, is it true a new producer has been hired to work on the football manager handheld games? And what affect will this have on the upcoming FHM13.

    Also add a second additional notch to the 100 for player comparisons.

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    Quote Originally Posted by Steve10s View Post
    Out of interest, is it true a new producer has been hired to work on the football manager handheld games? And what affect will this have on the upcoming FHM13.
    Yeah Mark Nutt has been hired as producer for the product; his role is mainly to liase with Miles/PR/SEGA to ensure everyone is aware of what we're up to with the game and also to help with scheduling generally (especially where we might share time with other projects - for instance Chris Rice does the art for FMH normally - but he's also active on other projects at SI so all of the projects have to try and ensure we schedule his time sensibly).

    (a producer on FMH isn't like a producer on a film, he helps communicate what we're up to on the project but doesn't actually design or direct the game - he will have a chance to throw his tuppence worth in about how it evolves though .. as I like everyone to have the chance to do that, including you chaps )

    Also add a second additional notch to the 100 for player comparisons.
    I've heard a couple of requests for this feature already - can't say anything about FMH2013 at this stage though ... but I am listening

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    Something else I'd like to see is KEY passes in the stats if poss...

  9. #209
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    Just thought of something that could solve the additional leagues/database issue (unless SI already have something else in mind for FMH 2013).

    SI should do something similar to the new downloadable challenges; allow users who can afford the space and extra 69p/99c per nation (or whatever the price will be) to download extra leagues/nations.

    So for example, SI might add a couple leagues to FMH 2013 that will already be included in the game as soon as users purchase the app. But people who want and are able to handle more leagues would only need to click on the Store button and select from a wider variety of leagues.

    This would allow users who want a smaller database or just don't have enough storage space on their devices to be satisfied. In addition, it would also allow other users who are big fans of other leagues (not necessarily less popular than the ones currently in the game) or people who just like trying all kinds of leagues and want to challenge themselves to be able to play with the club they want and have a wider selection of leagues, teams and players.

    Please note that, on the iOS version, only three leagues can be loaded anyway, so it wouldn't really affect game speed, only the size of the app on your device. And also, it's not making the game more complicated or annoying, the layout will still be easy to use etc, but users would have more freedom of choice

    I hope SI consider this or come up with something similar that would allow all FM fans to be happy, at least in this aspect of the game. It's very important to many of us, I know many people have been dying for a larger database and more leagues, and this seems like a great solution.

    EDIT: I know there's this issue of having to get new licenses for some leagues and actually creating the leagues (although you could base the players and clubs off the PC version) but hopefully it can be done as it would be great opportunity for all parties.
    Last edited by Hagibest; 19-07-2012 at 23:53.

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    Fully agree with Hagibest. Larger database/additional leagues is what FMH needs the most. I'm ready to pay extra money for that.

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    Quote Originally Posted by Dr.Football1 View Post
    Fully agree with Hagibest. Larger database/additional leagues is what FMH needs the most. I'm ready to pay extra money for that.


    I don't think Marc or anyone else will respond directly to this though, for now anyway, because they're not supposed to reveal anything yet :P

    But hopefully they're still reading our suggestions and considering them.

    And honestly, Marc & co., I don't mean to be naggy and annoying with these posts, it's just a really important step forward for future editions of the game, in my opinion, and I'm sure I'm not the only one who would be willing to pay extra to be able to use my favourite clubs or sign more wonderkids in smaller leagues, etc. I do however realise that you have several other high-priority features to add to the game itself, such as new layouts & skins, more media interactions, tweaks in match engine and transfer system, more filter/search options, scouting, etc. Despite this, implementing downloadable leagues into the current FMH store system along with the challenges would really put the icing on the cake and allow the game to appeal to more fans around the world.
    Last edited by Hagibest; 20-07-2012 at 04:56.

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    For the PSP version i would like:
    Being able to offer players in deals
    Clubs not playing their first team in cups early rounds (FA and league cup)
    Bigger attendances and get club points for beating local rivals
    Pick pre season and how many matches
    Have how the players are feeling in match
    Fining players
    Have the national teams players (Germany)
    Also being able to vote for the blacked out players
    Last edited by CCFCJosh; 20-07-2012 at 20:39.

  13. #213
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    Hey guys,

    Big time fan here, I started playing FM back a number of years ago and have transitioned from PC to laptop to iphone to android. Hate it when i have to start a new game, but once i stay on one platform long enough, i play the same saved game for the maximum allowed period (which i believe is 30 yrs at the moment on android, right?). Didn't get there yet, but i absolutely plan to. Every time i play this game, i play with one objective - start with the lowest club in the lowest division available in England, and take ‘em all the way up to the top to win the treble. (Man utd 1999 anyone? )

    Anyways, when the next version comes out, you can count on my money if the quality remains >= current. However, i'm allowed to dream (and beg) so here's what im hoping will be available in the next iteration:

    1. Can i play my 2012 saved game in 2013? I was under the impression i can't, and im sure its been discussed in the forums, but if not, its certainly something im hoping for.

    2. I'm all for keeping the game simple, but there are some big games that i'd like to really put a lot of time preparing, and thats when more features (in the form of individual player instructions) would really be helpful. Maybe a more expensive version with more features from pc version (i.e. more detailed)? After all, I like to play the game on handheld only for the convenience factor, I had no problem with the pc version and its detailed features.

    3. Easy access toolbar – currently email is the easiest item to get to because there’s a consistent email icon on the top right hand of the screen. Much of the top bar is empty – it would be awesome if we can customize other quick controls. For example – I like to go to check on the player search filter list consistently (to see who became available), calendar (to see who’s coming on next, how many days’ time to recuperate and as such, who to rest for which game), line-up (to see players returning from injury and to keep rotating players), etc. This would make the user experience so much better.

    4. Analyze games – yes, as a manager, we are consistently trying to figure out how to prepare for a game and what decisions to make. However, when the game’s over, we have no idea if it was my decision that helped or players were just good/bad that day. So, it would be awesome to, I don’t know, maybe pull up some critics review – (it would really help to read, that the manager’s decision to play long ball really paid off, or that putting in a Defensive Midfield really helped thwart their main Attacking Midfielder, who was the main threat.) Similarly, we can also learn from our mistakes and bad decisions.

    5. Staff salaries – it would be nice to control that. This way, I know how much I’m paying for my current scout. Maybe I need to pony up more cash for this position to get better prospects scouted. Currently PES simulation game has a feature like this, but I failed to see that in FM 2012. There’s no way to fire my current scout and hire a more expensive one who does a better job at naming players, recognizing talents, etc.

    These are the five main issues I’ve had more recently. Over the years, I’ve had a lot more opinions I wanted to share but I never did. Only recently I registered for this forum and so, I’ll try and share them more often. Not whining or trolling, just hoping to contribute to better this game.

  14. #214
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    Adding sweeper keeper in the IOS game would be nice.

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    The ability to add notes to players' records would be good.

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    Having Pre Season tournaments in the game would be great

    Hopefully its being considered for FM 13?

  17. #217
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    Default After 30 years of managing or whenever.

    I believe a good option to add in a future game is the ability to "upgrade" and "degrade". What i mean by this is if your a succesful manager or want to retire you have the ability to upgrade to a chairman like role or degrade to an assistant manager like role. As a chairman you'll appoint your succcesor and handle the more buisness part of the club. As an assistant manager you'll control the reserves ( demoted and greyed out players.) This feature if added should be unlockable.

  18. #218
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    It is "Football Manager" not "Football running a club from various different positions"
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    I would have liked an unlockable that somehow let you continue as manager in the same gaming universe, either in the same club or another. A scenario could be: You retire after 30 years of managing. Your son is approaching retirement as a player. Or maybe he has retired already, perhaps stating that he is looking for a management position somewhere. Depending on your reputation, loyalty, your sons career and personality a club may ask you if you think your son is a talented manager. If you confirm a new save is created, now with your son as a manager. If both you and your son has been extremely loyal it could be your own club that asks you if your son would be able to be your successor.

  20. #220
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    A good unlockable like managing your nation is still managing your nation but in the olympics.

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    I would really like the option to choose your reputation at the beginning of a career. That way you can get to the top easier.

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    Quote Originally Posted by S7LFC View Post
    I would really like the option to choose your reputation at the beginning of a career. That way you can get to the top easier.
    Why don't you just select a top team to begin with if you want to get to the top quickly?

  23. #223
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    the ability to make your own player would be cool, however to upgrade their stats you have to
    earn upgrade points by completing different managerial/ player achievements

    and also being able to pick your own feeder club would be good

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    I'm sure there probably aren't too many people asking for this, but is there a chance we'll see MLS league in FM2013? I'd love to play as my home club here in the States. I love playing as my favorite EPL and nPower clubs, but it would be nice to manage my home club FC Dallas while I'm at a match instead of having to manage them in FIFA12. Because I really enjoy this game so much better for club management!

    Thanks for the hard work, guys.

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    Quote Originally Posted by Curtneedsaride View Post
    I'm sure there probably aren't too many people asking for this, but is there a chance we'll see MLS league in FM2013? I'd love to play as my home club here in the States. I love playing as my favorite EPL and nPower clubs, but it would be nice to manage my home club FC Dallas while I'm at a match instead of having to manage them in FIFA12. Because I really enjoy this game so much better for club management!
    I'm afraid its unlikely the MLS will surface in FMH any time soon because of licencing issues unfortunately (as someone presently living in Florida I'd love the league to be present myself).

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    I think set-piece tactics would be handy, for example Aim To: Near Post and have your Best Header attack: Near Post etc.

  27. #227
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    Hey SI , I'd like to see better press confrences a lot more variations in what reporters say and in what replies you give as I feel the replies are very limited and so your carnt bring out ur persoanlity as a manager and also build relationships good and bad with other managers. Also this is a minore one but a change in kits every season would be good so u could choose your kit for the up coming season if your in charge of an un-licesensed team

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    Soz wrong version meant 4 the pc version

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    Hi,

    My 2p worth:

    1. A new, more detailed skin for tablets. I'm lucky enough to have the new iPad, with plenty of screen real estate to play with. I long for a PC style, or PC-lite UI, with a better way of moving through more screens more quickly, a smaller font and more information presented on each screen. I'm thinking something between the current FMH UI and the current PC UI would be perfect.

    2. An option to select database size at the start. Those with an iPhone 3GS could select the minimum, those with a new iPad could push things a bit further and give themselves more players to choose from in the transfer market. At the moment there's a relatively limited list of players to choose from and no way to scout more of them to expand your choice.

    3. Improved scouting. At the moment its a bit limiting just having two scouts when you're a big club, and would be even more so with the option of a bigger DB. It's also a bit frustrating to lose the ratings that the scouts give when you reassign them. I'd like something a bit more like FM on PC where over time you can build up a really big list of players you've scouted.

    4. An in-game market place where SI can produce additional content (kit packs, faces, badges, database updates, new leagues, etc...) and then sell them (yes that's right, I'm suggesting something I'd have to pay for!) to players. There's such an incredible pool of editors doing all sorts of things for the PC version, and the app store gives you a great way to deliver that to consumers, why not take advantage of it?

  30. #230
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    4. That would depend on licenses, you cannot get the Premier League logos to be sold as that'd be illegal as they cannot get the license.
    http://fmhvibe.co.uk - The original Football Manager Handheld fansite

  31. #231
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    I've been thinking about this for awhile now: is there a chance that we will see some form of online/multiplayer play in future versions of FMH?
    I don't expect SI to answer directly to this, just yet anyway. However I think that if Marc or someone else reads this, I hope that they will at least consider it for future editions of FMH. If properly implemented, it could enrich the game in more than one way and I wouldn't be surprised if the game's popularity increased either. It may not be for everyone, and most of the time you will want to play alone but all of the major apps and game nowadays have online or multiplayer modes available.

    I'm not sure how SI could implement it; maybe there could be a button on the home screen that reads "Online Play." You could connect with other users through GameCenter or browse through a list of servers or something. Then you could start a career with another person online (or via bluetooth if they're nearby), whether it's a random player or a friend, and take turns managing clubs in the game (similar to the network gaming on the PC version, except this would probably be a lot faster since it's much more simple and doesn't take long to process).

    Other possibilities are being able to play the challenges in multiplayer (online/bluetooth) mode with more than one person vying to complete a challenge, just playing a single friendly match online (as on FIFA where you select one club in the database to play against whichever club the other person selects), or even be able to setup a tournament/league by selecting various clubs in the game and hosting/joining a server with several players.

    These are all just basic ideas and I don't expect SI to make any big plans on this (for FMHi 13, at least), but multiplayer play in any form would definitely be something worth looking into, especially on a mobile platform and a game that's not as complex as the PC version, I definitely think it would be a hit. But of course, it's all up to Marc Vaughan, Miles Jacobson, and everyone else at SI to decide whether this idea is good enough to consider implementing in future versions of Football Manager Handheld.

  32. #232
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    http://www.redcafe.net/f7/italian-cl...italia-358295/

    Italian clubs allowed 12 subs

    By Adam Digby, Italian Correspondent

    Clubs in Serie A will be name as many as 12 substitutes, with the measure taking effective immediately, after lobbying from a number of key figures.

    The Italian Football Federation (FIGC) announced the rule change on Tuesday night following a formal request from the Serie A president Maurizio Beretta.

    It means clubs competing in Serie A, Coppa Italia, Italian Super Coppa or Primavera league matches will be permitted the extra reserves.

    One of the strongest advocates of the move was the Napoli president Aurelio De Laurentiis, who spoke to Sky Italia shortly after the announcement.

    "I thank the international and national organisations that have introduced this rule of absolute common sense," he said.

    "I made the proposal while ago because I thought it was important to give more choice to the coaches for changes during games, but also because it was unfair to send called up players to the stands as it threatened to see their value plummet. It proves it is not impossible to change the world of football, but we have stood still for too long."

    His thoughts were echoed by the Palermo president Mauricio Zamparini, who said his club "have two players for every role, so we can only benefit from this new development".

    However, Roma coach Zdenek Zeman told Corriere dello Sport: "It doesn't change much for me, as in my experience a total squad of 18 is sufficient."
    Last edited by Fritz13; 29-08-2012 at 11:58.

  33. #233
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    Quote Originally Posted by Hagibest View Post
    I've been thinking about this for awhile now: is there a chance that we will see some form of online/multiplayer play in future versions of FMH?
    This is incredibly unlikely to be honest - we implemented some basic multi-player gaming into the PSP version of FMH and very very few people use it but we spend huge amounts of hours maintaining it each iteration.

    I think any online system implemented would be used by 5% of users at most and to be frank I'd prefer to concentrate on things which will be enjoyed and appreciated by everyone.

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    Quote Originally Posted by Marc Vaughan View Post
    This is incredibly unlikely to be honest - we implemented some basic multi-player gaming into the PSP version of FMH and very very few people use it but we spend huge amounts of hours maintaining it each iteration.

    I think any online system implemented would be used by 5% of users at most and to be frank I'd prefer to concentrate on things which will be enjoyed and appreciated by everyone.
    Thanks for the swift reply Marc. I was just curious if it was a possibility, I had no idea you've already tried this on the PSP version. I'm a bit surprised that online play is so unpopular but it makes sense when you explain it. Anyways, I'm sure FMH 2013 will be fantastic, really looking forward to any info you'll be releasing in the near future

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    Haven't played FM in a while.

    My only real request is that there are no more REGENS and only NEWGENS. For those who don't know what they are I'm sure someone else can explain. Anyway, my reasoning for this is it sort of ruins the replay ability of the game. For those who know how to find them, then you eventually have the same team over and over between games. If it were newgens instead, then it would cut out the redundancy.

    Secondly, and much much much less importantly, I would like to see some sort of revamped scouting system. It's bulky to scout everyone, and sending a scout out to find people doesn't really do much as far as finding hidden gems.

  36. #236
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    I would like to see 2 things:
    1. Draws team by team (European Competitions and Cups)
    2. The ability to play more leagues such as the Greek one even if i pay through the app store 1.59 or 0.79 euros to download every extra league.

  37. #237
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    In game sounds like chants and stuff?

  38. #238
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    Has there been an indicatiopn of when the new iphone game is likely to b released? Are we talking pre or post Xmas?

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    It will be before Christmas but nothing else has been released regarding FMH or FM 2013 yet.
    http://fmhvibe.co.uk - The original Football Manager Handheld fansite

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    First suggestion - Please make the iPad version more than a scaled-up version of the iPhone FM. There's so much screenspace on the iPad, that FMH 13 could have its own UI that makes the whole game more usable and fun. In addition, the increased memory and processor speed could allow for improvements on the iPad that don't appear on the iPhone version.

    Second suggestion - Since you're not working on a PS Vita version (yet), is it possible to get the PSP Handheld versions playable on the Vita (even in the US)? Though that would probably do more with Sony and/or Sega that you guys.

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    I think the PSP version is playable on the PS Vita, isn't it?

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    The PSP handheld version is actually already playable on Vita (though it requires a bit of poking around to find). Unfortunately we can't make this available in the US though.

  43. #243
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    Zenit.

    Must manage Zenit on iPhone

    Might die if I don't.

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    Oh and captains and squad numbers.

    But really, Zenit.

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    Please include Turkish League. Actually, I haven't played FMH before, so I don't have any other one but got a smartphone and looking forward to playing FMH13.
    Although in Google Play FMH 2012 seems incompatible with my SGS2 (I9100), I've heard on forums that it can run. Do you have any idea about this?

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    More leagues.Please include Turkish League.Turkish League has very good players.Specially Fenerbahce and Galatasaray.Turkish League is better day by day and football manager has many fans in Turkey.Other leagues i want russian league ukranian league and MLS. and large database please

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    Quote Originally Posted by gngr View Post
    Please include Turkish League. Actually, I haven't played FMH before, so I don't have any other one but got a smartphone and looking forward to playing FMH13.
    Although in Google Play FMH 2012 seems incompatible with my SGS2 (I9100), I've heard on forums that it can run. Do you have any idea about this?
    Hi, the game should be compatible with the Galaxy SII, can you give me a screenshot showing it as incompatible? This is something I'll need to look into.

  48. #248
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    Can you do Football Manager Classic on the iPad?

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    No, FM Classic is like FMH with a bit more depth from what has been said.
    http://fmhvibe.co.uk - The original Football Manager Handheld fansite

  50. #250
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    As promised earlier – im back with more suggestions. Just played 7 seasons with Welling and brought them all the way up to nchampionship league. In doing so, I have made mental notes of “wishes” that may help you guys better this awesome game. Just to make sure my earlier suggestions don’t get lost in prior thread, I am building off of the list I had posted a couple of months ago.

    1. Can i play my 2012 saved game in 2013? I was under the impression i can't, and im sure its been discussed in the forums, but if not, its certainly something im hoping for.

    2. I'm all for keeping the game simple, but there are some big games that i'd like to really put a lot of time preparing, and thats when more features (in the form of individual player instructions) would really be helpful. Maybe a more expensive version with more features from pc version (i.e. more detailed)? After all, I like to play the game on handheld only for the convenience factor, I had no problem with the pc version and its detailed features.

    3. Easy access toolbar – currently email is the easiest item to get to because there’s a consistent email icon on the top right hand of the screen. Much of the top bar is empty – it would be awesome if we can customize other quick controls. For example – I like to go to check on the player search filter list consistently (to see who became available), calendar (to see who’s coming on next, how many days’ time to recuperate and as such, who to rest for which game), line-up (to see players returning from injury and to keep rotating players), etc. This would make the user experience so much better.

    4. Analyze games – yes, as a manager, we are consistently trying to figure out how to prepare for a game and what decisions to make. However, when the game’s over, we have no idea if it was my decision that helped or players were just good/bad that day. So, it would be awesome to, I don’t know, maybe pull up some critics review – (it would really help to read, that the manager’s decision to play long ball really paid off, or that putting in a Defensive Midfield really helped thwart their main Attacking Midfielder, who was the main threat.) Similarly, we can also learn from our mistakes and bad decisions.

    5. Staff salaries – it would be nice to control that. This way, I know how much I’m paying for my current scout. Maybe I need to pony up more cash for this position to get better prospects scouted. Currently PES simulation game has a feature like this, but I failed to see that in FM 2012. There’s no way to fire my current scout and hire a more expensive one who does a better job at naming players, recognizing talents, etc.


    6. Manager history – I’m sure everybody likes to see what they have accomplished thus far. In the manager profile page, we only get win rate and manager’s attributes rated. However we don’t see the progression of the manager through the years, what the manager has accomplished each of the year he was in charge of the team.

    7. Request for a “sugar daddy” club. Some teams have that already, but if it’s a small/regional team that I’m trying to take to the big leagues, a ‘sugar daddy’ like arrangement can really help.

    8. Fan count – this is something that can show how well the team is progressing. Again, more important for the small teams trying to be big. Fan count can be linked to finances (as is the case in real life with more shirt sales, etc.) It will also be very helpful in trying to determine if its time to request expansion of stadium.

    9. Cash + Player offers – In transfer negotiations, ability to either buy another player with cash + player or sell a player and request for cash + player options would be very helpful.

    10. Team interactions – There are individual player interactions, but there’s no way to interact with the whole team. Right before a big game, a little motivation can work wonders. I remember being able to talk to the team after the game in pc, but not in handheld.

    11. Arranging recreation activity – no details needed. Just noticing slipping morale due to a string of hard games puts pressure on players. At such opportune moments – a manager shows his/her true managerial skill by taking appropriate action.

    12. Small but annoying issue – in assigning freekicks and corners screen, we can only see players crossing and shooting ability. We should be able to see all set piece specialists/free-kick specialists (not shooting). And also, is crossing the same thing as taking corners?

  51. #251
    Sports Interactive Marc Vaughan's Avatar
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    As always - thanks for the feedback, a few comments on your recent suggestions though -

    7. Request for a “sugar daddy” club. Some teams have that already, but if it’s a small/regional team that I’m trying to take to the big leagues, a ‘sugar daddy’ like arrangement can really help.
    There is a sugar daddy unlockable - but its something you have to 'earn' the right to.

    8. Fan count – this is something that can show how well the team is progressing. Again, more important for the small teams trying to be big. Fan count can be linked to finances (as is the case in real life with more shirt sales, etc.) It will also be very helpful in trying to determine if its time to request expansion of stadium.
    You can see attendances at matches on the match overview page, this should help with regards to this (and is already taken into account with finances etc.)

    9. Cash + Player offers – In transfer negotiations, ability to either buy another player with cash + player or sell a player and request for cash + player options would be very helpful.
    You can already do part-exchange deals in the game.

    11. Arranging recreation activity – no details needed. Just noticing slipping morale due to a string of hard games puts pressure on players. At such opportune moments – a manager shows his/her true managerial skill by taking appropriate action.
    There is a 'motivational' aspect to training which is presumed to incorporate such things.

  52. #252
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    Would love to see a 50 % discount for those who bought FMH 2012

    And, I hear your arguments and stuff, but still.. if it's possible: multiple leagues for Android, pleeeease?

  53. #253
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    Quote Originally Posted by Footix View Post
    Would love to see a 50 % discount for those who bought FMH 2012

    And, I hear your arguments and stuff, but still.. if it's possible: multiple leagues for Android, pleeeease?
    Given the amount of time I spend playing it, I'm quite happy to pay full price.

    Being able to load more than one league would be amazing though. So many of the player created challenges are either impossible or noticeably harder on Android without the ability to load multiple leagues.

    I realise it's unlikely to happen for FMH 2013, but I can live in hope

  54. #254
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    Thank you for your response Marc. I thought I covered the game in detail, but apparently not as much. I will look for the items you mentioned above.

    Quote Originally Posted by Marc Vaughan View Post
    As always - thanks for the feedback, a few comments on your recent suggestions though -


    There is a sugar daddy unlockable - but its something you have to 'earn' the right to.


    You can see attendances at matches on the match overview page, this should help with regards to this (and is already taken into account with finances etc.)


    You can already do part-exchange deals in the game.


    There is a 'motivational' aspect to training which is presumed to incorporate such things.

  55. #255
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    Here's an overall comment about the game experience:

    Ambiguity - There's a lot of ambiguity in certain parts of the game. Maybe it's intentional, which i can somewhat understand. But unlike real life, in the game, i'm only relying on written signals.

    Examples:

    Player interactions - When media asks my opinion if one of my top player is heading for the national team call-up, the response can either boost the player or distract him. I recently faced a situation like that, looked into the player's details, but couldn't find any leads to show whether he likes pressure or not. I took my chances and said yes, i think the player has a promising future. Next thing i know, my top player stopped producing results, sitting on the sideline. Upon further investigation, i noticed that the scout said this player likes private interaction (when being told he is doing well). Wondering if that means i shouldn't have commented at the media. Its vague, still not sure if there was a lesson to learn and how to react when similar situation arises.

    Playing styles - After all these years of playing football manager, i still have not figured out what each of those mean. Say, short passes. Does that increase possession? Is that best only for teams with lower average height? Is that most useful if the players you are fielding have high passing attribute scores? These make sense to me in real life, but did the programmers take all of these factors into account during building the game? This is never completely understandable due to multitude of factors playing in (and rightly so). This also applies to all other playing styles, and even in scout's report of other team's playing styles. The vagueness makes this game great, but in the end, even after success in the field, can't take satisfaction coz i don't know if i did things right, or just got lucky. (This is why i had suggested critics reviews, they will help a manager learn and get better with experience.)

    Player attributes - Same as above. Even after years of playing, i still can't figure out which player is the real deal (the diamond in the rough). The scout reports are almost useless (right only 50% of the time, so really not any better than a coin toss). As for the attribute scores - they help, but are so often not resulting into performance. I understand as a manager, you need the right players to have the right attributes, don't need an entire screen of green scores. For example- i remember playing the 2008 version on pc (back in 2008) and i acquired a young Joe Allen. He had every score green, and most of them (and the right ones for a midfielder) above 15. The kid never got a game rating of 7. The scout said he's a future star. I sent him out on loan. kept encouraging and working on proper training for him, but waited till he was 24. He was not unhappy, physio had no worries, he even favoured me, but I never got even a 7 game rating out of him. Maybe true to life, but frustrating. Can't use my footballing eyes to judge and nothing in the game ever indicated anything. Apparently Brenden Rodgers knew how to get 7 rating out of him, as he did last year with Swansea????? So vague.

    Anyways, sorry for the long post, but had to write so much to get my point across about the ambiguity in the game.

  56. #256
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    less ****** board people who say that it was "bad business" when you got a keeper for free who is better than my current strongest keeper and is worth 3 million. Genius.

    I would like to be able to see how revenue gets into the club, maybe it could be took further and allow people to control the clubs finances apart from wage budget and transfer budget. Maybe we can sort out the sponsors for the teams, price of tickets, kits etc. A new dynamic. Have the financial control mode able to turn off and on too.

  57. #257
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    Quote Originally Posted by trundley View Post
    less ****** board people who say that it was "bad business" when you got a keeper for free who is better than my current strongest keeper and is worth 3 million. Genius.

    I would like to be able to see how revenue gets into the club, maybe it could be took further and allow people to control the clubs finances apart from wage budget and transfer budget. Maybe we can sort out the sponsors for the teams, price of tickets, kits etc. A new dynamic. Have the financial control mode able to turn off and on too.
    I think the first point will happen at a lot of clubs, the game's all about opinions and players ability can be very subjective. I'd expect there a lot of ego's at Boardroom level and even through transfers do go through certain members would voice their discontent at a couple, I think its a realistic feature.

    I agree that we should be able to see the clubs finances in greater detail, even if it is literally a basic Profit & Loss showing Gate Receipts, Transfers, Sponsorship ect. Not too sure we should be able to select sponsors and change the price of tickets, these kind of duties aren't decided by a manager at clubs as far as I'm aware.

  58. #258
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    maybe it could be took further and allow people to control the clubs finances apart from wage budget and transfer budget. Maybe we can sort out the sponsors for the teams, price of tickets, kits
    I can only speak for myself here, but I don't personally think this is something that's likely to go into any SI title at any point in the foreseeable future.

  59. #259
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    Quote Originally Posted by firewalker View Post
    Player interactions - When media asks my opinion if one of my top player is heading for the national team call-up, the response can either boost the player or distract him. I recently faced a situation like that, looked into the player's details, but couldn't find any leads to show whether he likes pressure or not.
    Quite often you can find hints for this sort of thing from either the players happiness comments, his personality type or as you mentioned some of the various assistant manager feedback mechanisms in the game.

    Things like work rate, leadership and the style the player appears to be can also give you clues - if the players always getting sent off then he's a hot head and far more likely to be volatile (ie. keep out of press) ... if the player is a thorough professional then he'll probably keep a level head.

    Playing styles - After all these years of playing football manager, i still have not figured out what each of those mean. Say, short passes. Does that increase possession? Is that best only for teams with lower average height? Is that most useful if the players you are fielding have high passing attribute scores? These make sense to me in real life, but did the programmers take all of these factors into account during building the game?
    We've done our best to - if you interpret them as you would in real-life then you should find things respond accordingly (thats the entire idea of a football simulation after all ).

    PS - With players, its difficult I know - as irl, sometimes you might have the right player but the wrong balance in the side which means he'll never quite perform the way you believe he should ... look at Lampard and Gerrard for England, but great players in their own right - but put them on the pitch together and they never quite 'gel'.

  60. #260
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    For fmh 2013 on psp I would love to see a bit more interaction with the media, more board conference stuff and also player swap transfers. Hope there are some improvements here marc

  61. #261
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    how about u lets us puts clubs in administration and re name the cups 2 the right names like the champions cup is the ( champions league) and the euro cup is the
    ( europa league)

  62. #262
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    I like the idea of going into Administration, certainly adds a bit of realism into it. On a side note, I know that you are tight lipped at the moment but is the FFP included in the upcoming games?

    I think due to licensing issues the European Cups don't have the official names, much like the Premiership teams badges?

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    Quote Originally Posted by nffc1991 View Post
    I like the idea of going into Administration, certainly adds a bit of realism into it. On a side note, I know that you are tight lipped at the moment but is the FFP included in the upcoming games?

    I think due to licensing issues the European Cups don't have the official names, much like the Premiership teams badges?
    I think it would funny as hell 2 put a team in administration if u dont like that team

  64. #264
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    Quote Originally Posted by mariuscascada View Post
    I think it would funny as hell 2 put a team in administration if u dont like that team
    Oh right, I'm more along the lines of the game deciding whether a club enters Administration or not rather than the user.

  65. #265
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    Any chance for more leagues to be added in FMH 13?

  66. #266
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    Hi Marc,

    I think it's great you listen to us and come and check the thread/reply.

    I was relieved to see the one thing you were very firm on was not over bloating the game with extra tactics, shouts etc. The game works perfect as it is.

    A few niggles in no particular order.

    1. I retired leading Vaxhuall Motors to glory in everything in multiple seasons. I finished Number 2 rank

    2. Squad numbers. A nice little thing to do.

    3. Trophy cabinet. So far it lists cups/titles but doesn't beak it down

    4. History - Biggest win/loss/Transfer etc

    5. When you are a lower team and loan a player if their contract changes to a big wage it can cripple your finances as you pay the percentage of that wage. Hard to change I reckon, but it's a pain.

    6. Random player retiring. Sometimes I get testimonials for players I've had for 10 seasons. My star striker had about 20 and there was no note I only found out when I started a new season. All players retiring in your team you should be notified about even if they suddenly decide to retire with no warning.

    7. Players being greedy all the time, seem to want to a new contract every half a season.

    8. Players wanting a new challenge then getting angry when you 'offer to clubs' and starting disliking other players

    9. Finances, particularly other teams. No punishment for going bankrupt as such, (i try to sign their players, they reject bid) points deduction. Random teams make big signings even if they are not in Europe anymore. Rich clubs in League 1 from when they were in prem still.

    10. No team ever expands their stadium (i dont think) and the stadiums all look the same/as does weather. a little variation would be nice. when I play teams in world club cup in december its always cold even though its probably a hot country (i play this game too much)

    That's it for now. I's a superb game and the only app I ever play regularly on my phone. I hope you keep the game smooth and quick as before, that is the most important thing for me.

  67. #267
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    captains would be cool, but squad numbers is kinda pushin it.

    Best idea (aside from newgens instead of regens): let us see height instead of just lumping it in with the 'heading' attribute, I want to build a 200 cm tall team and teach them to use ONLY their heads...it'll be like keep away from the short guys!

    Oh an revamp the interface. There are too many button clicks. Stream line it baby!

    LOVE the game, can't wait for it to come out. Will probably delete it from my ipod again after April if it's still regens instead of newgens...but I'll keep buying it either way and I'll get a quite a few good months out of it.

  68. #268
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    don't see how squad numbers is pushing it! was in the old cm's and i always enjoyed doing them. if you don't just ask assistant to assign. two clicks and done.

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    Would like to see Captains introduced definitely as this is an important part of the game, thinking about it I'm quite surprised it still isn't in the game.

    Squad Numbers would be a good addition, in makes you feel more involved playing the game in a way - could just be me though!

  70. #270
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    How about a version of the game that, if not purchased legally, then you are forced to start with 'Thief FC' where all players have 1 ratings all over the shop, with no ability to buy any players and zero money in the bank?

    This would mean more people actually buy the game and provide SI with a bigger budget and us with more additional features.

  71. #271
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    I think FMH requires very little in respect of additional features etc. At present it's the right amount of complexity and accessibility. It would be great if it transferred to a more powerful system so we could have a proper 3D match engine. I've no intention of buying the full FM13 game on PC just to access the Classic mode - even though it sounds great.

    One thing I am always confused about is whether making changes during a game can make a difference. Also, after a game it would be nice if my assistant coach provided some feedback - pointing out whether the tactic worked, who played well, who should rest etc. Prior to each match the coach provides some info on the opposition and I've really no idea how to use that.

    I know it's a terrible game overall but Premier Manager on PS3 has a couple interesting features; notably the way player stats are obscured until you've scouted them, and you can hire better scouts to receive improved information. Another feature that works well is the unity rating that is based on how well the current tactic works - based on how long the players have played together and played in that position etc.

  72. #272
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    "Stats obscured" - Check out Fog of War in preferences.
    http://fmhvibe.co.uk - The original Football Manager Handheld fansite

  73. #273
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    Honestly the only feature I really want/care about is a 3D match engine, to the point that I can honestly say I might skip FMH 2013 if it doesn't have it. 2011 and 2012 were pretty much the same game.

  74. #274
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    Thanks Dec9693, I did not know that was an option. I'm not going to turn it on if optional, I will simply use default and easiest settings. However, if it were standard I would leave it in place as it's a neat feature.

    If there match engine remains the same then the text commentary really needs improvement. Or at least I should be able to make some of my own amendments. I had a passage of play that went something along the lines of:

    Yellow Card!
    Surely looking to shoot from here.
    GOAL!

    I had absolutely no idea who did what during this sequence.

    With regard to improvements, I can't remember if this has changed, but a way to return training schedules to the default setting would be helpful.

  75. #275
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    I agree about the text commentary. There have been a number of occasions when I've had a player sent off with no explanation of what happened. It's particularly confusing when the player that got sent off had the ball at the time. I also miss the ability to read through a full transcript of the text commentary after the match, to work out what happened.

  76. #276
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    Agreed! It's very random and incomplete at times. Shame really as I remember CM when I played it back in the day (97-99) seemed to work well in that regard.

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    Been playing a lot of FMH2012 recently and would like to add an extra voice to improving the scouting aspect of the game.

    Observations/Thoughts
    As a small club (Bath City) my scouts regularly tell me that 'X' player is the best thing since sliced bread and should be signed at all costs and then, upon looking, find he's a 4.2mil defender from Celtic. Not only is he way out of budget I'd doubt he'd sign so while my scout is correct that he's better than any left-back in my squad he should also know I don't have the money! The other interesting thing I've noted with scouts is they never, or at least not yet in my game, turned up players out of contract or without a club. Perhaps I'm just mistiming my scouting expeditions but certainly around the end of the season I'd expect my scouts to turn up the odd player or two who isn't attached to a club.

    Suggestions
    1. As far as things I'd like to see implemented in future FMH versions is the ability to scout by position. For example I would currently love to sign a new goalkeeper and while I know I can just do a players search I much prefer to go down the scouting method in-keeping with LLM traditions. However the current implementation does not allow me to send my scout out to just find me goalkeepers and as such it's pot luck as to whether my scout finds me any worth signing.
    2. I appreciate that there is likely to be memory/space concerns when it comes to keeping scout reports however I wonder whether an option could be available to keep say the last 2 scouting trips?
    3. Better targeted results to the level of your club would be great. As mentioned it's all well and good my scout finding an awesome player but if he's going to cost me a couple million and is already playing top-flight football I don't want to know about him. However I do want to know about player 'Y' who's out of favour at a club a league above/below me who is looking for first team football.

    In any case I look forward to reading the feature list for FMH2013 when it's announced
    Last edited by s33r; 27-09-2012 at 06:57. Reason: A little bit 'o a cleanup

  78. #278
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    Quote Originally Posted by Bantam Searley95 View Post
    Loan move with a view to permanent is a must!
    And buy and loan back is also a must!

  79. #279
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    Just read the scouting comments. Now it's most probable that development of fmh2013 is in advanced stages and far too late to actually influence any major changes.

    Scouting; I don't personally send out my scouts in fmh as I tend to do player searches, then scout rests to get potential ability, which is how I base.my.purchase decisions.
    Is only designate scouts to nations/regions if it would "ungrey" even a few players in that region, as in fm. But I sail close to the wind so will move swiftly on.....
    Wld need to check; does rescouting a player ever turn up a likelihood of a player being injury prone. Wld be useful.
    DO find sorting scouted players by current/potential ability very useful. Find that far more useful than being told.by my scout, in most cases, player is, or has potential to be, a "decent player."

    Expect the visible attributes will stay the same. I'd personally have loved to see "composure" as I just love players who are calm under pressure but I'm happy to guess that a combination of technique and decisions might.cover this.

    Yes need to know better how.my players are performing in games. Love.it.when.a player is "spraying passes" but key passes in stats would.be a great help. People have already mentioned current limitations of text commentary so I'll move.on.

    Well, I'll certainly be legitimately buying fmh13. Cldnt believe reading.that it is so heavily pirated. Kids with all that technology can't stump up about £7 for a decent game? Criminal. Literally.

    Right, off to the aston villa data issues thread. Assuming fmh is taking attributes from.the main db are some issues to sort.....

    Neil.

  80. #280
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    I think that an editor would be awesone, inside the PSP version, and, for the PSP version, the option for the Keepers to take the Free Kicks (like Rogério Ceni who plays for São Paulo, brasilian team) because, in the 2012 version i can put the keeper to take the free kicks, but, when the free kicks appears in the animation, other player different from keeper is taking that free kick...

  81. #281
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    Been playing since CM 97/98 on PC, moved to PSP when the kids were born and then back to PC last year (felt like a 2nd job) so moved to iPhone recently. I agree not to complicate it too much more, but to make it a bit less cumbersome and the general experience a bit more enjoyable. What I would like is;
    • a bit more on finance. Maybe just an arrow like the morale arrow, showing whether you made a profit or loss last month, it would be nice so that you know how the general state of the club is doing, and can cut down on wages if you want the club to start turning a profit, or you can see the fruits of that home cup draw.
    • Attendance, a bit more logic could be put into this, e.g. attendances can sometimes be the same even against local rivals and even against bigger teams in cup competitions.
    • Would love to be able to select multiple players and then click scout just the once in player search.
    • Really hate it when regens come into the game way older (no back history), but understand that this is needed for smaller countries e.g. Ryan Giggs normally comes back >24years old. Can a fake back history be generated?
    • I normally play with commentary only, is it possible to get goal replays in 2D?
    • Can the “interested” filter be tweaked, to more of a “not a hope in hell of them signing for you” filter – I often sign players that are apparently not interested
    • Can “based” be added to the filter in player search?

    That’s all I can think of for now
    Thanks

  82. #282
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    Add another notch on the "condense the international call-up" news...

    Unlockable to use more subs in a match? Just for fun...

    More seriously, as well as player comparisons, it'd be great to have more control over player searches.
    Sometimes it would be nice to be able to (for example) search players 15-21 who are worth more than 100K (or whatever.) and less than 1 million.
    Right now the only option is to limit max price, but that means things are still unwieldy, in my experience.

  83. #283
    Sports Interactive Marc Vaughan's Avatar
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    Quote Originally Posted by Metatone View Post
    Add another notch on the "condense the international call-up" news...
    Just to let you know - This is implemented in FMH2013 (not really giving away a feature as its not really 'news worthy' ... but I know a few of you have wanted this and tbh it WAS needed).

  84. #284
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    So FMH 2013 is coming? Ha!

    I'm looking forward to this game so much. It's going to be a nice winter!

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    Pleeease SI, don't forget to add players like Lazar Markovic or Nicolas Blandi

    It'd be awsome if they'd appear even with multiple leagues running. Last year we were able to sign Mateo Kovacic/Vaclav Kadlec/other youngsters from less known countries, only with one league loaded...

  86. #286
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    Big Game / Rivalries

    Having the ability to interact with press regarding big games or hated rivalries, being able to criticise or complement other players and managers outside your own team.

    In general more media interaction.

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    I would like to see a new screen under the manager performance screens, where you could have a year-by-year rundown of what happened each season. So it would be a table with columns like Season / Team / League Position / Cup Name / Cup Round / No of MOM / MOY (Y/N) / Hall of Fame Position. Then you could look back over a few seasons, and see how things have been going, especially in terms of league and cup success.

    I actually keep my own performance record at the moment, but I sometimes forget to update it, like now, where I've just started my second season with Southport, and I know we finished 9th, but I can't remember what cup rounds we made it through to, because all the stats get wiped, and I only use one save slot (for realism).

  88. #288
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    Quote Originally Posted by Ianinuk View Post
    I would like to see a new screen under the manager performance screens, where you could have a year-by-year rundown of what happened each season. So it would be a table with columns like Season / Team / League Position / Cup Name / Cup Round / No of MOM / MOY (Y/N) / Hall of Fame Position. Then you could look back over a few seasons, and see how things have been going, especially in terms of league and cup success.

    I actually keep my own performance record at the moment, but I sometimes forget to update it, like now, where I've just started my second season with Southport, and I know we finished 9th, but I can't remember what cup rounds we made it through to, because all the stats get wiped, and I only use one save slot (for realism).
    This is something that's already been requested and we'll add another notch to it! Personally I'd love to see it...

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    Good to know

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    Add Russia and Ukraine to the psp version please!

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    Quote Originally Posted by Neil Train View Post
    Just read the scouting comments. Now it's most probable that development of fmh2013 is in advanced stages and far too late to actually influence any major changes.

    Scouting; I don't personally send out my scouts in fmh as I tend to do player searches, then scout rests to get potential ability, which is how I base.my.purchase decisions.
    Is only designate scouts to nations/regions if it would "ungrey" even a few players in that region, as in fm. But I sail close to the wind so will move swiftly on.....
    Wld need to check; does rescouting a player ever turn up a likelihood of a player being injury prone. Wld be useful.
    DO find sorting scouted players by current/potential ability very useful. Find that far more useful than being told.by my scout, in most cases, player is, or has potential to be, a "decent player."
    I bet a lot of players never send their scouts out. May be like the PC game, if they've not been assigned for a period of time, they're automatically sent out. They can fins useful players so are not totally useless.

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    Thought of another thing which I know has been asked for in the past...the listing of the national U21s squads of the major nations. You read about a club targetting an U21 player in the news items but there's no other way to know who the game considers to be in an U21 squad. Even if the squad never plays any games, it would be good know who they are for scouting purposes.

    Good to see more people asking for more post match media/ fan reaction. I said in the past this should have been included when the pre match odds were added. When you give Man Utd a good 4-0 thrashing you want the world to be talking about it. Oh yes!

    There's still that problem of African players not going to the Nations Cup even though the game recognises that the tournament has taken place. Could the players just be made not available if it's too much trouble to play out the actual tournament? Although some players come home earlier than others.

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    Can we actually use the reserves team on FMH 2013 or am i getting it wrong. The players in the reserve team are just greyed out, i can view their stats and that about it. If i demote someone to the reserves team i can re-promote them if i want, but not so with these other players?

    Also, can we have backward compatible saves with FMH 2012?

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    Lots of good ideas to improve what is, frankly, a great game finding the right balance of simplicity and features

    My personal request would be around bringing youth players through - setting up youth academies around the world, allocating transfer budget to youth development and having a partner club to loan young players out to - all increasing chances of getting and bringing through your own academy players.

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    All I want is a longer game. I finished 30 seasons twice and got really into them and I was shattered when I finished.

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    One hint I would love in future editions would be the ability to choose which non league teams get promoted. I would love to play with my local side but have only seem them promoted once after over 100 seasons playing the game in different saves

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    Quote Originally Posted by trundley View Post
    If i demote someone to the reserves team i can re-promote them if i want, but not so with these other players?
    This is currently the case but we're thinking about other interesting things we can do with them...

    Quote Originally Posted by trundley View Post
    Also, can we have backward compatible saves with FMH 2012?
    This unfortunately won't be possible in the foreseeable future, it would require a huge amount of work (there's a few threads discussing the difficulty of this on PC and it won't really be any easier on handheld).

  98. #298
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    Quote Originally Posted by RichardMagpies View Post
    All I want is a longer game. I finished 30 seasons twice and got really into them and I was shattered when I finished.
    Afraid if we make it any longer we'll start running out of memory on older devices

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    I'd like the possibility for a B-team to be created during a career. I played 30 seasons with Ceuta starting in segunda B, but going on the win the league and champions league etc multiple times. It would have been great if a B-team that could be promoted to the league system like Barcelona B, Villarreal B etc could be created for a team that is reasonably succesful. I guess this might only apply to the Spanish league.

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    Would it be possible to import/export saves from/to FMC?

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