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Thread: best stats for a physio

  1. #1
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    Default best stats for a physio

    apart from physiotherapy, what do people consider good stats for a physio? thanks.

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    For me, the next 2 attributes I look for are Determination and Motivation. Then maybe level of discipline and working with youngsters.

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    I look for Physiotherapy, Man Management and Determination.

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    fitness maybe?

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    I always assumed the fittness attribute was for fitness coaching only so wouldn't apply to a physio. Just as physiotherapy wouldn't apply to a fittness coach.

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    I always look at physiotherapy first and then use the compination of Motivation, level of dicipline and Determination (same as coaches, never realized that before) as a way to filter out the best of the best.

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    so physio, motivation, determination, man management and possibly working with youngsters. i still think fitness would be connected or a bonus if its high.

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    from the manual
    Fitness- This reflects a coach’s ability to work on the fitness side of the game, and as such should be one of the key attributes to look at when hiring a Fitness Coach, and less importantly, a Physio.
    physiotherapy and fitness are all i look for.

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    Quote Originally Posted by masticator View Post
    apart from physiotherapy, what do people consider good stats for a physio? thanks.
    physiotherapy is the only attribute that a physio use, all other attributes are irrelevant and have no additional effect for that staff role

    its a bit silly, but that's how it work in the game

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    Quote Originally Posted by Falahk View Post
    physiotherapy is the only attribute that a physio use, all other attributes are irrelevant and have no additional effect for that staff role

    its a bit silly, but that's how it work in the game
    Citation needed.

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    I believe if I remember rightly that all a physios stats tell you is how good the are at predicting as to how long a player will be out for rather than being good or bad enough to bring someone back earlier or patch them up quicker, I may be wrong?!

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    Can someone clear this up?

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    Sussex hammer is right.

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    But is that the only attribute i should use to find a Physio?

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    Quote Originally Posted by Sussex Hammer View Post
    I believe if I remember rightly that all a physios stats tell you is how good the are at predicting as to how long a player will be out for rather than being good or bad enough to bring someone back earlier or patch them up quicker, I may be wrong?!
    Yeah, this is my understanding. So all I care for is the Physio stat.

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    So, does the quantity and quality of your physios have no effect at all on the condition of your players (probability and length of injuries)? And subsequently it doesn't make a difference if you hire a single physio with crap stats or 8 physios with maxed out stats for physiotherapy? That wouldn't make much sense.

    A clarification would be very much appreciated!

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    Physo, man management, LOD, determination and motivating. I base this off of FM genie froma couple years back. under staff search it shows there best potential role and the ones with 80+% physio as there best role had high attribute in those categories.

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    Quote Originally Posted by Scf101 View Post
    So, does the quantity and quality of your physios have no effect at all on the condition of your players (probability and length of injuries)? And subsequently it doesn't make a difference if you hire a single physio with crap stats or 8 physios with maxed out stats for physiotherapy? That wouldn't make much sense.

    A clarification would be very much appreciated!
    Someone did a test on this, I have the link if anyone wants it. It was based on limited data though but its the most in depth review of physios that I've read.

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    Quote Originally Posted by masticator View Post
    apart from physiotherapy, what do people consider good stats for a physio? thanks.
    No-one got it spot on, so far. It's Physiotherapy, Level of Discipline and Determination.
    www.fmbosnia.com - The game starts here

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    I go for Physiotherapy and Fitness mainly. i mean 1+1=2 right?
    but then again this is football manager it doesn't have to make sense it's a bit like watching the Simpsons

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    Staff:

    Fitness Coach - Fitness, Determination, Motivating

    Goalkeeper Coach - Goalkeepers, Man Management, Tactical

    Physio - Physiotherapy, Level of Discipline, Determination

    Youth Coach - Working With Youngsters, Attacking, Defending, Tactical. (Depending on what you want from him)

    Coach - Attacking, Defending, Tactical. (Depending on what you want from him)

    Assistant Manager - Man Management, Motivating, Tactical Knowledge

    Scout - Judging Player Ability, Judging Player Potential, Adaptability, Determination. Tactical Knowledge as well if you want him to scout your next opponent.

    First Team Coach - Attacking, Defending, Tactical, (Depending on what you want from him)


    Those are the main attributes. Everything lese is a bonus of course.


    Training:

    Strength: Coaches should have a high Fitness rating.
    Aerobic: Coaches should have a high Fitness rating.
    Goalkeeping: Coaches should have a high Coaching Goalkeepers rating.
    Tactics: Coaches should have a high Tactical rating.
    Defending: Coaches should have high ratings in Coaching Defending and Tactical.
    Ball Control: Coaches should have high ratings in coaching Technical and Mental.
    Attacking: Coaches should have high ratings in coaching Attacking and Tactical.
    Shooting: Coaches should have high ratings in coaching Attacking and Technical.


    Strength: Work Rate, Natural Fitness, Stamina, Strength
    Aerobic: Acceleration, Agility, Balance, Jumping, Pace
    Tactics: Anticipation, Decisions, Off The Ball, Positioning, Teamwork
    Ball Control: Dribbling, First Touch, Heading, Technique, Flair
    Defending: Marking, Tackling, Concentration
    Attacking: Crossing, Passing, Creativity
    Shooting: Finishing, Composure, Long Shots
    www.fmbosnia.com - The game starts here

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    Quote Originally Posted by Ranquelme View Post
    Someone did a test on this, I have the link if anyone wants it. It was based on limited data though but its the most in depth review of physios that I've read.
    Can you post a link to that test please?
    That seems weird since one of the line we can use in the board chat when we want to increase physio number is "if we increase the number in our medical department, not only can we treat injuries better but we can do a vastly improved job of preventing them in the first place"
    Last edited by Vernum; 23-11-2012 at 18:46.

  23. #23
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    I used to only look at 2 attributes, physiotherapy and determination. However, now I look at fitness coaching as well since the manual was updated to say that it is used by physios. I would assume they wouldn't update the manual if they hadn't updated it in game or if it were always in game and they wanted to clarify it.

  24. #24

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    There is lot of confusion and misinformation floating around about this.

    Can we have someone from SI to say the truth about his?

  25. #25
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    SI rarely explain how things work in this game. I read the test that Ranquelme mentioned when it was first released. It showed that there is no need for multiple physios and the physiotherapy attribute was the only one that mattered. So an obscure scout with physiotherapy of 20 is the same as a world class one with 18 in motivating, level of discipline, determination, etc, as well.

    I'm hoping it's changed but I doubt it. A top class Physio should be able to identify the recovery time better and slightly reduce the impact it has on the players attributes. They would rarely reduce the amount of time unless they had advanced techniques but leave that for the specialists. Physios should also have a workload, as in reality a Physio would struggle monitoring 50 players. Even if he could, the level of quality of care would reduce. So maybe implementing a star system like coaches could work, with more attributes having an affect.

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    Why employ a physio at all then? Sometimes they prevent you from signing a player who happens to be injured, and then the window of opportunity to acquire the player could well close before he has regained his fitness.

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    Quote Originally Posted by duccio View Post
    Why employ a physio at all then? Sometimes they prevent you from signing a player who happens to be injured, and then the window of opportunity to acquire the player could well close before he has regained his fitness.
    Surely it would still get blocked. The player has to pass a medical regardless of whether the club has a physio. I've never not had a physio so not sure if what it's like in FM, whether you get any feedback about the length of time the injury will keep the player out.

  28. #28
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    I have not tried it on FM13, but in the past I have had a signing blocked by a physio, and then being successfully completed after sacking the physio and approaching the player again.

  29. #29

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    Quote Originally Posted by Ranquelme View Post
    Someone did a test on this, I have the link if anyone wants it. It was based on limited data though but its the most in depth review of physios that I've read.
    Yeah I would like to see those test results.

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    I find that setting the hiring and firing of all staff to my DoF is the best way to handle it.

    Let him worry about it.

  31. #31
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    Physiotherapy
    Working With Youngsters
    Fitness
    Motivating
    Level of Discipline
    Adaptability

  32. #32
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    Still no word from SI on this. Could someone please provide some clarification as to what the game actually does behind the scenes?

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    Quote Originally Posted by R.P. McMurphy View Post
    Yeah I would like to see those test results.
    Excuse the late reply..

    http://www.thedugout.tv/community/sh...ad.php?t=75206

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    Quote Originally Posted by Ranquelme View Post
    This changes the way I go about hiring physios! Thanks for the link.

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