
Originally Posted by
Svenc
I suspect Herbie is judging the game from one odd save he has started - I have yet to see an "insane amount" of own goals and red cards he is describing and contract negotiations being cancelled. If he liked FM 2011, there is no reason why he shouldn't like FM 2012, with the only major tweak in gameplay being the toned down morale extremes that either made your players over or underperform with ease. A good thing, if you ask me. And one of the main reasons I like FM 2012 more than 2011. Or 2008, which I owned previously.
This doesn't have to do with Herbie's opinion specifically, but as many are talking as if the game had radically changed throughout the years when it hasn't: Even the layers that were subsequently added (conferences, team talks, player interaction) are wholly optional, don't have anywhere near the game making/braking effect as many make them out to have - and should perhaps be better communicated as such. The game still allows for all kinds of management styles, from bonafide bargain hunters who just shop for the best talent possible and leave the more hands-on man management to their assistant to bonafide tactic or mind game wizards and everything in between. Yes, assistants are making mistakes, but so are AI managers - up to upsetting players so much that they want to leave and storming out a press conference when being put under pressure, extreme outcomes I've yet to see from actions of personal assistants. If anything, the entire thing is rigged in favor of the player for a start.
The tactics creator has made it so that entire strategies can be altered in the space of two clicks and even casual players can adopt to the match situation at hand within seconds at any time. The only thing that has really changed, maybe, is the added difficulty to make up and download a "plug&play" tactic aka "slider combinations that override the AI" and makes any side overperform without much effort - let alone ever changing the game plan accordingly to the in-game situation at hand. But honestly, if you're not into making the two clicks required to make your side sit back when trying to hold onto that lead being 1-0 up away at Old Trafford with ten minutes to, football management games likely aren't for you.
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