View Poll Results: How are you finding the difficulty on FM2012?

1756. You may not vote on this poll
  • The game is too easy.

    533 30.35%
  • The difficulty is about right.

    1,081 61.56%
  • The game is too hard.

    142 8.09%
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Thread: FM2012 difficulty.

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  1. #27
    Semi Pro
    Join Date
    23rd June 2009
    Barreiro, Portugal


    Quote Originally Posted by whilewolf View Post
    The AI cant look at players like you do and tailor it's instructions to them. It sees players as an Age a position a reputation and a CA.If you imagine in their prime Beckham and Giggs having the same CA and being RM LM respectively the AI would assign them both the same instruction while you could examine their attributes and set different instructions to get the best from both of them.
    Lots of problems with AI squad building can in my opinion only be addressed by rewriting the AI to look at players in a much more detailed and human manor.
    I dont think that the AI its so limited, but i agree that we have tools to take the best from the players.
    I dont think that the AI would give Giggs and Beckham the same instruction, but i'm sure that it will give them standard instructions from the TC (winger with attack duty to giggs, and perhaps wide midfielder with support duty to Beckham).
    We, human managers, work from those standard instruction but tweak them according the player attributes.
    This could be the main reason why players play better for human teams. Despite, i still believe that we must not generalize because like i said in my post about Nicolas Gaitan, there could be logical reasons why the player plays worst in the AI team.

    Perhaps this could be the next step for the AI: starting from the standard TC instructions, have the ability to tweak them to take the best from the players. (this is valid for the team and player instructions)
    Last edited by Keyzer Soze; 18-11-2011 at 23:26.

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