If you feel so strongly then provide Paul with PKM's of your games, he has been asking for these all along so he can check his ideas against save games.
The game is too easy.
The difficulty is about right.
The game is too hard.
If you feel so strongly then provide Paul with PKM's of your games, he has been asking for these all along so he can check his ideas against save games.
When I am leading German 3rd with no excessive effort and the simplest tactics possible with the worst possible team in the league and semi-pro footabller manager profile, I don't need anyone to tell me that this is not the highest possible difficulty level - it simply isn't. It is like taking Swansea and winning Premierleague in Season 1 - how is that close to reality? Isn't realism what we love(d) about FM?
Exactly!!! And it doesn't matter if what you're trying are self-imposed handicaps or playing the game 'normally'.... default tactics, no default tactics, MP no MP, training no training... etc. Its the same story. You hit the nail on the head.
It feels the game is permanently stuck on win mode and some of us have to find ways to find lose mode, or at least inconsistant mode. Thats not bragging, thats the sad truth.
FM 11 was quite the opposite in my experience.
My first two saves on FM12 have resulted in me being sacked both times, I'm finding it quite difficult so far.
I no longer play the game until it is fixed. I don't understand what is the fun keeping winning with no challenge at all! And SI seems to be "happy" with those 64 % and do nothing to improve
There appears to be an issue with CERTAIN peoples games starting off to well and becoming easy, its not a problem every single person in every single game experience, hence why it has not already been sorted. Its very complicated to find an issue that only occurs under certain circumstances, especailly if you dont know the exact circumstances.
And what do you mean by certain people - the game is the same for everyone. The AI and match engine are the same for everyone, the tactics code is the same for everyone, the morale is the same for everyone. How many games should I start to find one that is challenging 5-6? Where's the fun? I thought every time you start with the worst team in a country it would be hard...
Keyzer - I might try that and see, but I didn't buy the game for that you know? 30 pounds to keep testing the game, I thought this was SI's job?
A minority will always be a minority, when compare to a majority!
TBH, the idea of difficulty level needs to be scrapped, its not like Fifa where you control what every player does, it would be to complicated to have difficulty level in managing a team on FM and thus I also think it would create more problems in terms of what we find out before SI even notice
On a sidenote, for all the people saying we are minority - I worked at Airbus last year - Customer Services division - if 30% of airlines having bought our aircraft came back saying we have sold them rubbish aircraft, I'd try to help them, not ignore them - they might not come back you know?
"No it's not!" - are you saying my morale code is different from yours? Is this a joke?
The way I'm seeing this whole issue is SI really don't have a clue on where the problem is but are doing their best in the circumstances, and will try to appease everyone.
Those of us who know 100% for sure that FM12 is far far easier than previous versions can't pinpoint the problem either. All we can do is talk about our experiences, maybe run a few limited tests since none of us have the time or resources available to us like SI do, and thats about it.
Its pointless trying to convince anyone whose currently playing FM12 and enjoying the challenge that there's a problem. Most won't believe it until they see it themselves, and the rest won't even care. Thats fine and totally understandable.
Adding skill levels will never work because they are subjective. Whats perceived as hard for one, will be quite easy for someone else, and vice-versa. Other ways have to be found to up the difficulty level for some, while leaving the rest to play their games unaffected. Maybe more options in the editor could be one way to do that in future FM's. For now though, the 30% who are dissapointed will just have suck it up or go back to FM11. Pity Steam don't issue refunds, but we all live and learn. Next year I'll be waiting for 13.3 before making a decision (hopefully I won't still be playing '11 with SI having solved the problem with '12 by then).
Yes, but the code is the same and obviously this code in FM12 is set up far too easy - what do I have to do to upset them, I've not managed to do it by now(5 seasons playing, including the demo).
Last edited by alexyfoot; 11-11-2011 at 17:46.
I can never get my head around difficulty levels on manager games. Only experienced it once on the fifa manager demo and just seemed odd to me. I wouldn't be in favour of them.
Im not trying to convince anyone. In fact i trully believe in everyone that says the game its too easy. What all of you must understand is that this "ease" is not an issue to everybody:
a) because some people actually find the game hard
b) because they like a easy game, simple as that
What i dont like, is been called stupid because i find FM2012 hard.
I dont agree with your sayin that others are complete i. or mentally ill. Maybe they just not so good managers or new players.
Like in any other forums, we are not all the same. Some people here have lower IQ ofc. , but tellin them they are mentally ill is to harsh. I know you said those things because you are upset, but calm down now m8 and try to help us with your informations etc.
P.s. If someone say to you that Napoli is great club, just ignore them. THey obv. didnt read you was great with Wolfsburg and Darmstadt. I just wonder since when is easy to win 2 serie a in a row + final of champ league with Napoly? i guess Inter, Milan, Roma and Juve are not good clubs anymore.
Last edited by Matej; 11-11-2011 at 17:59.
Matej - you are right. It is a bit harsh, what I meant is either they aren't very smart or they are new to the game. I really doubt anyone with brains of the experienced players will struggle on FM12.
Last edited by alexyfoot; 11-11-2011 at 17:52.
FWIW i'm finding the game a lil tougher than v11. I can't do with 12 that i could with 11 and take my small team through consecutive season's finishing first, and advancing No... I'm struggling lol which is fine. Seems the learning curve in v12 is a bit steep in comparison.
I didn't have a computer 14 years ago, that is why I didn't play it earlier
1. SI don't want to do it to keep the newbies happy.
2. SI can't make AI smart enough to provide a challenge for the typical experienced player.
You can choose an option yourself, I wouldn't bet on 2. as I have no doubt SI developers are smart people.
So if it was option 1. then the game could be made harder - so why not have three options for players with different game experience, how does the concept of simulation change that fact? I keep seeing this argument but it isn't a good argument in my opinion.
...regarding club choice...I took an avarege club and a crappy club on top of the top club - same results, obviously this isn't enough to make a difference. And with so many people saying the same thing, I don't think anyone should deny this issue.
Last edited by alexyfoot; 11-11-2011 at 18:18.
alexyfoot- read 832 post in this thread and look link there from Erimus1876 in this thread. Others ofc can read that 2. THats what we wont and you can support that in wishlist thread.
By the way I'm not talking about those on both sides who've took part in this thread, I think everyone knows on here that the issue isn't simply a case of who or where you manage.
See my idea about a shift in emphasis away from SI created skill levels and over to player made ones.
Something along these lines is the only way the masses would accept skill levels because they're nicely hidden away, totally optional, and don't ruin Timmy Mourniho's fantastic achievement fantasy of taking [insert non-league team here] to Champions league glory in 6 seasons, because he did it on the "easy setting".
We have to be given the tools to up the difficulty ourselves, and not just by imposing stuff like LLM rules or using an attribute hiding skin.
Anyway, took a look at the other thread you suggested. Something along the lines is what I am on about - I don't really care if it is the editor or the actual game settings. If you can manage the AI's ability to pick tactics, make transfers and play matches that would be enough for me to enjoy playing FM with my favorite clubs and not have to resort to the fun of taking Darmstadt to German champions in 5 years time.
I really hope SI pay attention to that thread and agree with Erasmus' suggestions. Was there any response from SI members as I can't be bothered to scroll through 76 pages
I am pretty sure I said it twice already. If they can't do it, can they please let us know so that I can forget playing FM from now on? I am aware this is a possible reason, but they should let us know, not just ignore such an important game-related discussion. Mind you they sold A LOT of games this year, if they spent less on stupid advertising on TV and more on game development, maybe that would be a solution. Every fan of the game knows when the game is released, we don't need to be reminded every 2 hours on Sky Sports 1.
I just want an answer on whether it can be done and whether they will try doing it - I know it is a lot but 30 quid for a game I can't enjoy is a lot, too.
well your new here so you wouldnt know but they have said they will avoid the difficulty settings as much as possible, thats not to say in the future maybe, but for now they work on the game rather than spend time adding difficulty levels. It may be a case of they cant do it as much as they dont want to do it, there are so many variables in FM, i think adding difficulty levels would be very very hard and probably more trouble than they are really worth.
OK, so I and I don't know how many die-hard fans are not worth their effort? If after a discussion this long, they still refuse to go the right way, it says only one to me - we don't care about you. If it literary can't be done, they must say why it can't be and I haven't seen an answer like that. I can say for sure I am not buying any more FM games until this issue is addressed.
btw, do you have a link to a thread where they have hinted they wouldn't do anything about the issue? I know they are against it but I have not seen it in writing yet, I am just curious.
Kriss you are not being pedantic maybe priggish; a minority does not have to be below 50% and visa versa for majority
Its not like that, listen, they make the game for everyone, so called hardcore fans, so called casual fans, everyone. They cannot just focus all of their efforts to appease one group of us, thats not good business and it will not make a better FM. Die hard fans alone will not keep SI in business, they have to make sure the game appeals to as many people as possible. At the same time it is very important they listen to all groups of players, which they do, devs are posting in this thread and engaging in discussion about it all, more than you will get from most developers.
You suggest the game has become easier than Fm04, i would suggest in the 8 years that have passed since that game you have become a lot better at FM, never mind better at football management or anything, better at understanding how FM works. There is little SI can do about that. You stated off by saying those who find the game hard are idiots or mentally ill i think was your turn of phrase, without really thinking about those new to the game, those with less experience than you, and those who perhaps dont understand football that well, you make the game too hard and you lose all of their custom very quickly. Old FM's were not that hard, they really werent, otherwise a lot of us would not have played this game so long, you dont play a game for as long as i have done if its too difficult to enjoy and to succeed at, btw i have played FM for about 15 years, and i do not find it any easier than FM12, that is an honest answer.
Sure i will easily say there is still a lot of scope for improving FM especially long terms games, but i dont for one second think SI are ignoring people who play the game like me or only concentrating on one group of players.
Its fantastic you are so pasionate about FM and im sure SI love the fact they have fans so vocal and engaging about their game, but if you do feel this strongly then why not try and help, so far there is nothing you have posted in this thread that would give Paul or Riz or any dev, any sort of indication as to why your finding the game too easy, you have the ability to help improve what you feel are the games weak points, again most developers dont really care or let you engage to this level, so put it to good use, upload games, upload PKM's engage in proper discussion, that is why this thread is still open, its proving useful for the best part, with good discussion, add too it.
Well, If anyone wants PKM's from my totally unrealistic Darmstadt season, I am happy to share them. I deleted my previous save in frustration, but I am still playing this one so I can generate the PKMs. As to why the issue appears - I have no idea. I guess if you get the tactics right once and then don't change anything, then you keep winning and as you win, the morale goes up and you win even more - no effort at all for the player. I wish I knew why it is so easy, but if the developers don't know (that is what they say, whether it's true I don't know) how am I supposed to know?
I never said don't pay attention to the masses of new players as I do realize SI gets a lot of $$$ from them, but the only reason they buy the game that much is people that have played the game for ages tell them how great it is and how much we love it. If we start saying the opposite, do you think there will be so many new players buying the game. I just want the needs of both type of players to be addressed, if it is impossible we must be told, otherwise it isn't very fair on SI's part.
Anyway, when I finish a couple of seasons on my current save and the situation stays the same, I will upload match reports.
Regarding, the previous version vs 12 version - I will give you FIFA as an example again (I am a fan of PES generally but FIFA made some good improvements recently, that is why I am giving them as an example) - FIFA was simple and easy in the beginning - you add power to your shot and you score. To tackle the issue they added manual controls, goalkeeper skill, etc to add to the game difficuty for experienced players as someone that has played FIFA '98 wouldn't enjoy FIFA 12 if it was as challenging as 98. That is why it evolved into a more cahllenging game. FM is the opposite - even if, in the best case scenario you say CM 01 was as harf as FM12 (which I still think is easier), then it means SI hasn't done anything to make the game harder for experienced players who know the ins and outs of the game. So why EA can do it and SI can't (I know there is the issue of company size, but FM does generate a lot of salesrecently so they should have resources)?
Last edited by alexyfoot; 11-11-2011 at 19:41.
Tbh, a comment to contradict my last post is that some guy recently posted in the Bayern thread and has claimed that he is shocked with the results himself after beating Real Madrid 5-1. When I see those sort of results I do worry to be truthful
Again you have to realise that your one side of one side of an argument, i am also a long term FMer who doesnt find the game too easy, as are others who have posted in this thread, if it was as simple as all long term FMers then SI would be able to work from that, but its not, its a select group of people, from both sides, both new and long term gamers, hence why this is proving to be such an issue for SI, it appears to be effected circumstantially rather than code specific. They will adjust things when they are happy with the changes they have made, Paul has already stated that, anything that can be done to help him with this decision can only be a good thing.
Pretty frustrated. Just had a full season with Liverpool, not much budget, couldnt sell off some of the crap that were already bought for this season while every other club was happily buying this or that new player. Had difficulty from the start, came 6th, won the FA Cup, got fired. Completely and totally unrealistic that liverpool would fire their manager first season after not doing that badly really. Sure 6th isnt impressive at all, but FA cup win and having to suffer Carrol and Downing for instance, I think I did good. Beyond annoying.
I'm actually finding the game to be much more difficult than FM11. Player morale seems much more volatile (I've seen a "Spirited" player go from Superb to Poor morale over the course of a match we won where he earned an 8.2 rating and I used Calm "Have Faith" at the half) and even "Superb" morale players seem to start "playing nervously" at the drop of a hat even if you use gentle team talks when playing against smaller teams.
Last edited by The Hand of God; 11-11-2011 at 22:21.
i think the reason there isn't much discussion about it being normal is because the vast majority of us are just playing without having an issue. just like my post and a few others showing normal results and being completely ignored by people. *shrug*
the point isnt about these one off results that ppl are mentioning,YES,they do happen in real life.....the point is the game is too easy by far by doing little or nothing at all even with the smaller clubs.
ive been playing these games since the original on the amiga many years ago as well as every other football manager type game there has been,and do you know back then when i was much younger the 1st test i would do was to do absolutely nothing with the team,tactics etc and press continue for the first few weeks.my theory back then was if i won most of my matches the game would be binned,and obviously if i kept losing,which you should do by rights,its a game worth playing.may of been childish back then but you know what?? its a valid theory for me in this years FM12....and although i havent binned it as such,it has been uninstalled and FM11 put back on.
My point is that difficulty should be based on what you want to achieve, and how easy it will be for the club you choose to get those results. Want an easy game, pick Manchester United and try to win the Premier League. Want a hard game, pick Sunderland and try to win the Champions League. Want a really hard game, pick Droylsden and try to get to the top of the English football pyramid. All of these options can - and should - be made harder, but not by putting artificial modifiers on the AI's performance vs human performance, but by removing exploits, and enabling the AI to make decisions that lead to more relative success - which is the sort of thing they're working on, and I'm really thrilled to see the response by SI on these issues, they are all incremental changes but hopefully they will combine to make the experience more challenging.
Last edited by hugo_rune; 12-11-2011 at 08:08. Reason: there wasn't really a point, I added one :)
To add my two pennies I am finding fm12 fairly tough but engaging, currently top of the champ with Norwich after 2 seasons in mid table with Donny. I hate the idea of difficulty levels because I feel any discussion would have to involve saying what level you are on, not to mention bugs and stuff
There would undoubtably be loads of knock on effects no matter how you adjusted ' difficulty'
the vast majority of games have difficulty levels so why not any FM games...and dont be giving me its more complex than other games blah blah blah!!!
i dont see the problem why people would have a problem with it....if you think the difficulty now is ok...well just select the default/normal difficulty....simple.
I keep on not seeing while roughly 95-100% of world games have difficulty levels while FM seems to treat them as Kryptonite.
Is there a radioactive contamination involved ?
I'm not worried about one off results - they can happen.
It's unnatural levels of consistency that we need to focus on. The Palermo save on the FTP would be useful.....
I won the serie A with Palermo in the first season at FM11 too, soo if that's the only case, then it's nothing new. We all know that with an above average squad, and good tactics, you can win the league, except from Spain where it should take a little while longer since Barcelona tend to "not lose" points
I think the main problems are the moral levels (and keep high), too many goals on human team, no need to change the tactics, you win easily without change a tactic.. i think this is quite obvious
you can't - noone can
because AI is damn hard to write; those chess programs know every single last possibility of every move
but in FM or TW or Civ or Gal Civ or SotS or w/e that's impossible
So yeah, SI can't write challenging AI - that's not peculiar to 12, that's been the case for years
My save in 11 with saints, when we eventually made it into the prem I saw players I'd cast off in the championship years before (like elliot grandin) in the first teams of Tottenham, Everton and Villa. The standard of prem teams was barely higher than championship, with only Arsenal and City having any real quality we made the Euro Cup in our second season and the CL in the thrird, while Chelsea tried to keep their despicable team together with a couple of decent players and Man U signed players I would have avoided for tens of millions - but still remained in CL spots for years, because the league was crap
What I'm saying is that signing the wrong players and playing them the wrong way is nothing new, and it won't be fixed in the forseeable
So the only way for players like you to have a challenging game is to play against resource favored AI - which you can do now by opening up the editor and giving every other team in the world ten times their annual income every year - if you're so desperate for difficulty levels, go now and do this and you'll see plain as day why nobody wants the damn things, because this is how they always turn out in the end
Just finished my first season with darmstadt (won the league using "spacebar" tactics of not doing anything on my 31 gameday - 81 pts from 31 games....then decided to go on holiday so that I don't waste my time - my assistant did "great" - 5 points from 7 games!). So, going on holiday provides realistic results for the worst team in the league, but if it is me pressing the spacebar then I keep winning...just great.
Paul - if it was isolated case, we wouldn't have 1000 posts in 2-3 weeks after game release. Why do you keep denying an obvious problem. You can have my season 1 save with Darmstadt, if someone is willing to look at it I will upload it. I'd love to hear a reasonable explanation of why I became a champion without doing anything with 1 of the relegation candidates
Btw, I can't think of many games with difficulty settings that have to resort to resource control to make the game harder...I'd give you a few examples like Medieval Total War, Need For Speed Shift, CoD MW, FIFA12 - all different type of games, where if you play on hard the AI seems smarter than you and you tend to find the game challenging. None of them use resource control to adjust difficulty, it is simply a change in AI. As far as I am aware SI is the only one to refuse doing so.
Last edited by alexyfoot; 12-11-2011 at 10:44.
I'm not denying or confirming anything I'm simply trying to investigate.
Pls upload the save to our FTP and I will look at it. If you have any save from earlier in the season pls upload that too :-)
One thing you - and others - don't seem to understand is that Football Manager isn't just a game, it's a simulation. A good simulation will never have difficulty levels, particularly where you are competing against other entities in the simulation, in this case, clubs.
I might add, the biggest issue with "fixing" the AI clubs by giving them bonus resources (and maybe other advantages, such as a percentage attribute boosts) - which is what you guys are asking for by asking for difficulty levels, as that is the only way that difficulty levels ever work in practice - is that it papers over other issues in the game, such as exploits and AI poor decision making. Those latter issues are what should be fixed, as much as possible, and then the difficulty issue looks after itself.
Last edited by hugo_rune; 12-11-2011 at 10:57.
Paul, I am uploading the file called Darmstadt.fm (Darmstadt_TooEasy.fm is corrupt, please delete it) ... I will go on just to test how it goes in Second Division. If the game continues to do crazy stuff like my Season 1, I will upload some more later.
Last edited by alexyfoot; 12-11-2011 at 11:12.
I sympathise with the people that are saying the game is tooe asy though. I have stated this for both FM10 and FM11, where I found myself on lengthy runs without putting any effort in. I was expecting the same to be true for FM12 but it hasn't so far come to pass. I will say that I found the difficulty dropped most in the second season in past experience, so perhaps I'lls ee some lengthy runs in my second season as Kettering manager, especially now I find myself in either the Blue Square North or the South.
So yeah, ofc you find FM easy - you play it too much
I had this game 'War on Terror' at uni and won every game, because I was the only guy who played it regularily - I'd take it to different groups once a month, so by the end of the year I'd played it 20 times and the most anyone else had played it was thrice - guess what, I found it boring after that because I always won and noone else knew what they were doing
My advice? Buy SotS ][ and Gal Civ II and don't come back to FM for five years so that the game you find is nothing like the game you know, otherwise you're never gonna find it challenging again - because you are a human being with an incredible brain designed to adapt and respond and out-wit it's environment and there's no way SI or anyone can move things faster than you can keep up
It seems everyone around here thinks SI simply can't improve the AI. I really struggle to believe that - I am sure if they put effort in it, the AI can be improved significantly.
In regards to your suggestion - I play Cities XL, too, it is far more challenging simulation for example so it compensates for FM when I play both on the same day
If I actually enjoyed these 120 hrs, I wouldn't feel ripped off...trouble is 50% of that was frustration you know...
Maybe, some might say, I just cracked that winning formula, but I don't think I did anything special.
I suppose I'm not overly qualified to put forth my view in this thread because I'm not suffering the same problems, but I can sympathise with people's predicament.
SI are taking it seriously, as best as they can, so I also think there is a place for people that may doubt the autheticity of claims to sit back and say 'okay explain yourself', and accept that rather than argue.
There is one other thing I wanted to add before I disappear. I think games in general have gotten easier, and not just FM. One of the more common arguments is that we are just better than computers and we can analyse and improve more readily than they can. I'm sure we also have much more ability to recall what works particularly well with a given situation, where as a computer will work within a set of guidelines, or code, to make its choices. That means we will step outside guidelines that the computer can not.
People say that SI should just improve AI, but it's often not as simple as that. If AI was vastly improvable then there'd be a lot more games out there that are hard to crack.
I get some lengthy enjoyment from games such as Europa Universalis 2 and Tropico 4, and at times I struggle to get going, but there always comes a point when I'm finding I'm not really stretched.
They do say practice makes perfect.
I'm not a Computer Sciences graduate, or anything like it, by the way. But I do play a lot of games. Too many, some might say.
This is going to be skewed towards the game being too easy as the average user here is not the average buyer.
There's a big article in today's 'Times' magazine about World of Warcraft: probably the game which has been played for what used to be called man hours but should probably be called 'person hours' today than any other. That keeps the player's interest by moving them from area to area: once you've mastered one environment there's no point staying there and you're forced into a different one with different animations to fight and different resources to collect. But essentially you're still doing the same thing whether you're level one or eighty: killing things by pressing the F keys in the right order and by the time you reach a basic level of competence you'll have the hotkeys set up for how you play.
I suppose the reason WoW manages to retain players for so long is the collaborative aspect. I think any single player game has a finite amount of hours before it's exhausted.
The relevance of that to FM is I don't think it's realistic to expect to play Chelsea for hundreds of hours and still find it difficult. You reach a point where as a human player where you say either, "I've finished" or you make life more difficult for yourself and instead of Chelsea pick Kidderminster Harriers and try to make them champions of Europe . And once you've made Kidderminster Harriers Champion's League winners it really is time to find another hobby.
Last edited by Graham206; 12-11-2011 at 12:41.
Selling players is still frustrating. Trying to get rid of Carroll in Liverpool, he costs 35mill, but even when I lower it to 5mill only small clubs respond saying they cant afford his wages. Seriously this isnt even realistic at best.
I've sold many in-form players or "actually good" players for quite a lot of money, many times. Carrol is just overrated, and clubs thankfully understand that he is overrated. Looking at his performances after he left Newcastle, I wouldn't pay more than 5 million and of course no big club will want him after he failed misearbly at Liverpool (the level of failure is in correlation with the amount of money paid imho). And he just isn't goodd or consistent enough for big teams. He is earning pretty high right now and of course he will want to maintain that amount of wages at the very least, if he shall sign for a smaller club so I think the game is totally realistic about selling players. You probably aren't even playing him or he's just playing with an average rating of 7 or sth..
I agree with some posters. I think we are adapting and learning the game far faster than the AI can. Our brain is truly incredible. We have played FM for almost a decade, and we know the game inside out. So we can't blame the AI though i'm sure SI will continue improving it, as with all other games' AI developers. But no way can a AI ever defeat a human brain. Especially when we've been playing the game for more than 10 over years, with little improvements to the AI.
So enjoy the game by self-imposing restrictions.
I dont think comparing whatever dislike you have for the player or the team in the real league should impact what happens in the game. There have been many many players over the years who other teams have bought from clubs who didnt do well, and they definitely cost more then 5million. You dont need the big teams to buy the players. There are plenty more who would happily go for someone of Carrols style of player as they have in the past, West Ham, Wigan, etc. In my game noone is even humouring the idea of it, so his wages arent coming into the conversation. I'm also trying to sell him in July. He hasnt played a game for me at all, so his performance level is also not in the discussion.
Fact is there is zero reason why I shouldnt be able to sell him for 5million. None.
For example, you see AI teams that cant sell players. For example, Man City and Chelsea have lots of players in the reserve team (in my save game) that they cant sell because they have such a huge wage.
It's normal... and very real
Could AI Match Preperation be the cause of easy games in FM12?
Here's a screenshot of Man Utd's match prepartion screen on FMRTE after 38 league games on FM12 (Man Utd are an AI club).
Look how terrible their tactical familiarity is on their primary formation. Look how hardly any familiarity has been trained in their secondary and tertiary tactics!
Now compare this to Man Utd after a 38 league game season on FM11 I just ran...
On the FM11 game all three tactics have been trained to the standard you would expect them to be after 38 games!
I checked other teams using FMRTE on FM12 too. After the first season some have fully trained their primary tactic as expected, but have no training on their secondary and tertiary tactics. Most AI teams are as bad as Man Utd's primary tactic!
On FM11 THIS IS NOT THE CASE. Most AI teams are fully trained on ALL three tactics by the 38 game mark.
Unless FMRTE for FM12 has a bugged Tactical screen and is displaying false data, could this be the cause of the easy games some people are having in FM12?
I've just watched the last match of a 46 game season against an AI team whose tactical training is very poor compared to my maxed out ones, infact they only had 1 tactic trained at all - no backups. They were 1-10 favorites on to beat me! They played garbage, they didn't have a clue. I won 4-1 at their place without breaking sweat. I took a look at thier tactical attributes after the match on FMRTE and saw they were pathetic compared to my fully trained tactics.
Is this why they were a push over, like 90% of the other AI teams I've played in six or seven FM12 saves I've tried so far?
Please look at this SI and comment, thanks.
Spotters badge for that one Erimus! If that is correct that's one huge mess this game is in
Seems easier than the previous versions to me. Started with Gladbach, am 2nd in January with one defeat, best defense in the league and I've only signed a few backups. I'm hooked since 08, can't say I've been exceptional with crap teams before (not too shabby either), so a 12-3-0 league start in this save really is out of the ordinary
For what it's worth - I put a moderate amount of time into setting up tactics.
Here's Barcelona, the best AI team in the whole game.
Just about fully trained their primary tactic by the end of season 1, but haven't even bothered with tactic #2 or #3 by the looks of it. I wonder how poor tactically they were at the beginning of the season, or even the half way point.
No wonder people are knocking them out of the CL with teams like Napoli and Rangers.