The game is too easy.
The difficulty is about right.
The game is too hard.
Well they sure list an unrealistic amount of players..
Probably, but the game gives you the filters. I don't see why we should not use it, as it makes the game experience more realistic.
You should consider that you succeeded on FM2012, and there for you can call it easy,when you win the title 1st season against al odds, just like Blackburn once did in real life.
or winning trebles with top clubs year after year
though the fact that you didn't change tactics is an issue unless you used save/load or vacances
1000+ votes thats good number. we can see that its just not couple of us who think game is not balanced. its 35 % of people who think the same, Many great posts in this thread and few others. it was interesting to read debate about scouting. Good stuff.
What i really dont understand is why we dont get feedback from SI on this thread. I noticed just few short comments of PaulC and thats it. I mean i hear all the time that SI have many employees, etc. Where are they and why they dont give their view on lots of problems game obv. have. We are here to help and we are working for free. Generally i dont see comments from SI squad or moderators Ackter, Sciag... Pretty weird for thread of 700+ comments and 15k+ views.
I also read other good threads, but they are not there either. Its not nice, really isnt. Because they have much more info then we have and they in the end made this game.
P.s. AcidBurn and Kriss are good moderators they talk with us. I must mention that.
Last edited by Matej; 09-11-2011 at 22:45.
I think that financially it's somewhat harder on the lower leagues specially if you play with LLM'esque rules, the AI teams just keep having large budgets regardless of getting drown in debt and even promoted teams got a larger wage budget than myself, there also seems to exist a reputation bug where your reputation keeps dropping unless you achieve promotion.
And i'm actually thinking of starting using player search again because of the scouting glitch i have to rely mostly on transfer rumours which i don't find it enough and tedious.
I'm looking at all the saves an pkms I have been sent and where an area of the game can be tweaked without unbalancing things for the majority they will be.
As I stated earlier, I want to reduce shelf life of extremes of morale and see if that helps, as well as make team talks a bit harder the lower the managers' reputation in relation to his players. At this stage I honestly haven't found much more to go on at least in terms of the match engine.
I dont have a timeline for this at present as its vital we test it properly given we believe the vast majority of users are very happy with this release.
If the fix simply makes high morale less easy to achieve and less long-lasting, I don't think that will be a huge improvement to team-talks because 'assertive/option #2 will still be the 'right' choice globally whatever the manager's reputation. For the team-talks to be more effective, they need to be more geared to different personality types so that there is more variety or responses; not in an arbitrary way but in ways that if the manager pays attention, can work out the right thing to say to each player in a given situation.
Paul, could you possibly tell us why SI doesn't share their opinions on our ideas about the scouting system or implementation of tactical understanding where a player can't fully understand a complex tactic fully, tehrefore preventing you to dominate with lower class teams? I mean I've seen some really good ideas around here, I've offered some too and all our aim is to make the game more realistic. same as you guys. So I think at least if we got some feedback on that, it would be great. I know you guys have much to do but we all work for the same cause here
I guess that they are gathering ideas and suggestions from the wishlist thread.
Well this is a major thread so they should get them, plus there was a suggestions forum in the summer I guess, but they didn't provide feedback. A "we think this might be useful, we'll look into this in the future" would be nice lol and I'm sure people don't even care about the credit too, we just want to make this game better
Of course they will, but if they say that they'll look into it, then we can pressure them if they don't look into it, thus making the game better faster :P
Yeah I agree with you on that, it'll take time due to most of it being an AI issue and the technology is barely enough for the current level of realism. But I think this game is getting too few features every year and it feels like they aren't trying hard enough. Plus, as far as I know, the team who did the older CM games moved on to doing FM so many good features they had in CM games could be implemented to FM but they didn't. And the fact that we still have only one set piece tactic per set piece is an insult to us, and their game making abilities So the higher the pressure they are under, the more they will add I guess.. At least they should
Im playing as Liverpool, won in a canter in my first season, second season struggled to fourth, currently second in my thirds season in a close race.
Really FestyF... i play CM or FM since 1994. How about you?
It's just stupid when people come to the conclusion that if you are happy with the game you are a beginner, if you think the game its easy then you are a experient player!
But I do wonder sometimes whether SI developers and testers actually play test the game? Test procedures are all well and good but some issues (specially in a game as big and deep as FM) can't be found until you play test the game over and over and over.
Last edited by FestyF; 10-11-2011 at 10:46.
In a democracy 70% is a vaste majority.
I agree that separating beginners and long term players is just a try to attach importance to a concern. The poll does not say anything specific about the voters.
We have to wait and see what effect adjusting of morale has to the game.
I have no doubt that SI developers and testers play the game, and tested! The problem, as i see it, in this case is very subjective. To determine if a game it's easy or not, it all comes down to the player that is playing the game. So you can think the game its easy... others will think the game is harder.
I suppose the same happen in SI HQ. They play the game, and they come to the conclusion that the game presented the same amount of dificulty as the others version.
About your commentary, i know you put there the wink. The problem is that this argument as been stated several times in this thread. And i really think that this is unfair for the newer users. Everybody (beginners and older users) have the right to play and enjoy the game. But some people are almost trying to create a division between beginners and older users. We must not forget that the game is made for everybody, a not for a specific type of player.
I've gone back to fm10 and the difference is unreal. I appreciate it so much more thanks to fm12's easyness now.
To suggest SI dont play or test FM suggests you dont know anything about SI to be honest.
Milnerpoint, all you seem to be doing is trying to create a divide between posters in this thread. Every time. Its got nothing to do with new/long term players.
So I don't envy SI's task at pinpointing the problem. I said earlier I doubt this fix will actually fix anything, or at least it won't make any perceivable difference - its too much of a risk making changes to the game this year when most people are happy with its current state. But I really hope they make this issue a priority for next years game. This is my opinion so people reading it understand that before you bite my head off lol, but the FM payerbase on the whole has moved on to the next level of challenge, intelligence, experience (whatever you want to call it), but FM's AI has stagnated and is probably a few years behind that curve now. Its like all games, they have to evolve with the players that play them. I have no doubt the AI is improved every year, but I also feel it still plays 2nd priority to shiny new features that can be hyped and sold to the masses. If thats true, that policy has to change for at least 1 year for the game AI to "catch up" imho.
Next year I really hope SI release FM Editor 2.0. An editor that gives us much more than just being able to change names and stats (stats that never last anyway since however 'hard' you make your starting DB, it'll be all unravelled within 5-10 seasons anyway). We need a much more powerful editor that can really get at the core of some of the things that govern crucial aspects relating to game longevity and its challenge. I'll post my ideas in the wishlist thread and hope someone from SI notices it. Wether its doable for next year I don't know, but it could be the direction needed to solve the easiness problem and at the same time save SI time figuring out how to please everyone.
Last edited by Erimus1876; 10-11-2011 at 12:19.
I usually wait to buy fm, steam just made it so much easier....damn you steam...*goes to make anti-steam thread*....
Why i have feeling PaulC is working alone in fixing the problem? Erimus, please put your, mine and other good ideas in wishlist. Im little tired and empty. I dont have good feeling at all. SI thinks that problem is just in "moral" thing. Like they didnt read problems with scouting, AI of computer managers. Old match engine needs new 1... etc. Maybe FM 2013 is the answer.
P.s. yes, you learn on your mistakes. Next year wait for me to write review here, then decide about buying FM13. Hahaha.
Last edited by Matej; 10-11-2011 at 12:28.
Maybe Paul C is not alone and he is discussing the matter with others SIs but they will tweak only the morale in a light way.
This of course will lead to the very same situation of today and we are warning them since now like we did in the early days of the demo.
We have been totally ignored BTW and I also fear the tweaks will be so minimal that we will all ( 30% ) have to quit not only FM12 but the whole future series as well.
Luckily in about 12 hours I can play Skyrim, obviously only because I have time waiting a tweak for FM 12 to start my realistic career of the year.
Well I think that there is no difference, difficultywise, between fm10 11 and 12. See how it is? You guys think there is a difference, I think there isn't. We've both been playing this game since God knows what date, and we disagree. SI does their own testing and decide on it since they are the developers and I guess they agreed with my point of view. They could have agreed with yours too but the fact is, they can never, ever satisfy everyone and difficulty is so subjective. Plus, I can't even believe your play-tests, you know, clicking continue and winning titles with a default 4-4-2.. Every single match I tried that, we were trashed. I don't think you're lying, don't get me wrong. It's just that something is definitely wrong with your games since your effect is neglected by the match engine. However, what tactics I give DEFINITELY changes everything in my game. All SI should do is make the game consistent for everybody. But if they specifically make it harder, than my beautiful game where my tactics actually mean something will become unrealistically hard. So take it easy and cut SI some slack, I'm sure they will find a solutionj eventually. But your arguments about the tactics being neglected is invalid for many users, including me, since when we try the same tests we get different results and even a single tactical mistake cost us games.
egesagin- yes, you and yours won. Its only the game in the end. Im goin right now to read Dostoevskys book. You and your "light" players play FM2012 and win everthing in first season. Bon appetit.
No, I'm saying that the game, for some reason, works differently in some computers and they should fix that. If they make it harder to satisfy you guys, instead of fix that weird problem, then it will be unrealistically hard for us. I understand your reasoning and like I said, I did some testing myself too and the results were all too realistic and if I make a single tactical mistake, the game punishes me violently so tactics do mean something, at least for me. They need to make the game consistent..
Are people managing to win everything with the worst team of the division, with no signings and just a default 442 ?
I must say i'm not finding it a lot different than FM11 but haven't managed to settle on a save yet.
careful now lets not create a divide between users ;)
Seriously tho, no one is saying your making anything up, what he is saying is not every single person is finding this game as easy as you guys make out, myself included, i have played fm for at least 14/15 years, i would put myself into the long term, or hardcore or whatever buzz word you want to put, FMer, and i have not found this version any easier. Which says this is not a case of switching one thing and all will be well again. Which also means changing anything is going to have to be very carefully done and thoroughly tested, its not an overnight thing or a quick thing to be done. No one is ignoring anything, infact the opposite, Paul has regularly kept upto date with this thread, and despite constant calls i would image the number of save games he has been given is quite small considering how big an issue this is being made out to be. This "problem" shows exactly why he needs as many saves as possible. This is obviously being caused by specific circumstances in game, circumstances that are not repeated in every game, so he needs to see your particular game to see why that particular save is being seen as too easy.
Erimus, Fede, Grep, SeanNUFC, Matej and FestyF, have you guys all given Paul a copy of your save? I really hope so, you guys seen to have the biggest issue here so your saves should prove extremely helpful to Paul.
Its more for next years game I'm hoping fundamental changes comes in, and only then via the editor so anyone who doesn't want to be affected by "difficulty" settings and tweaks, won't be.
I don't want a difficulty setting in FM games, so doesn't SI. Because it makes the game unrealistic. They should make the game as realistic as possible, to the limits of AI technology. But still, you can win everything if you understand how the game works and have a bit of luck too. Currently, I do not believe that they can do much on AI managers. I think the technology doesn't allow it. They can of course make the game harder for players, using cpu cheats, but then again, I think an easy game, due to tech limitations is better than an artificially difficult game. That's my opininon of course but if they can't find a way to make it more realistic, only way you'll be satisfied is through artificial means and I'm pretty sure you'll say "the refs are always on the computers' side" or things like that in a few days..
PS: Great post again Erimus
PPS: I don2t care if beginners find it difficult or sth. It just has to be realistic to the limits, and I think it's pretty close to the limits currently and the "tactics don't mean anything" issue you guys are having is a bug with the match engine since others have tested it and didn't experience what you did. Hopefully they'll make it fine because I would be as frustrated as you guys, if the game was too easy. I understand your disappointment
Last edited by egesagin; 10-11-2011 at 12:55.
the people who thinks the game its too easy, do you think that in every save?
For example, did you try different saves with the same team and get the same fealing that the game is easy?
Did you try different saves with another team?
Some of them did, and got similar results. I think it's a code issue but it should be handled with care since it doesn't happen to everyone. Tets it for yourself if you have time and tell us the results..
If its feasible I would like the morale system, the effect of teamtalks, training, match preparation, team meetings, the effectiveness of reps, and even AI tactics all editible. Also AI transfer agressiveness, the abilty to set a minimum digit for all newly generated AI staff. The abilty to do the same for newgen players and have it dependent on their posistion. There is loads of stuff I probably can't even remember at the moment, but I feel the editor is the key to solving the difficulty issue because the last thing we want is this thread to turn into a never ending "now its too hard", "now too easy", "now too hard again" thread. SI have enough on their plate. Giving the playerbase the tools to create as tough or as easy a challenge as they like via their own database creations is one way forward (but not the only I'm sure).
At the moment the database 'strength' is only a short term thing, it gets progressively weaker the longer you play. So we need the abilty to fix that by setting minimum limits on newgens, and also the abilty to effect other aspects on how the other stuff I mentioned effects the day to day running of a football club.
SI can concentrate on AI transfer policy and AI player development, as I doubt that could be something the editor would help with.
Imagine this time next year people not only releasing databases with transfer updates and new playable leagues but also databases labled FM13 Pro DB, FM13 World Class DB, FM Sunday League DB. There's your skill levels right there, and its purely optional.
The game out of the box need never be touched as far as any of that goes.
I find this difficulty issue really baffling.
My first game on FM12 (now in fourth season) I've really struggled to perform. I have about the best players, coaches and facilities in the league but after a strong start and middle I suffer a late season collapse that ends my title challenge.
I wish I could blame it on the tactic creator making me lazy but I used a similar approach in FM11 and found plenty of success there. It's not since FM09 that I've really immersed myself in TT&F and spent hours tweaking every option to perfect a tactic. It worked fine then but in 10 and 11 it seemed unnecessary so I've reduced it to a 'broad strokes' approach that just isn't working in FM12 so far.
milnerpoint - i see you are from Aberdeen and A. Ferguson was manager of Aberdeen. I know that you know, but for others, younger ones: Only time Aberdeen won something in Europe was Cup winners Cup in 80s. In last 30 years Aberdeen didnt won nothing. When A.F. left, that was the end of winning.
What i wont to say is, football is far more intelligent thing than people think it is. ANd im looking this game from that point of view. If you give me the game where 12 year old kid can win everthing in first season without pain and suffer, i wont play that game. Coma.
i would pay some programmer to make me some mod where i can take some 2nd division club and in 15 seasons with my best skills i maybe win something. Some uefa league or domestic cup. No big things, because its really hard to win big with lets say Nottingham Forest these days. But IF i win something big, i would feel like m.f. Brian Clough.
Now, with this engine and easy concept, i feel like ...Like playin poker with ougly fat chick. And i really dont wanna take her clothes off. I dont feel i achieve something, because 90% of people can do that without really tryin. Get it?
I read your posts and i know you are smart guy, you can see that FM is generally 2 easy and that all people around the world can enjoy the game. People who never touched the ball in real life can win everthing even they are rookies in FM. SO dont give me small talk, we all know whats goin on here.
I respect P. and O. Collyer, because of them i run from school in 90s to play CM. somethimes i didnt go to school at all, just to play cm. but this game is just too easy for me. Thats not the end of the world. Some day , maybe some indie programmer, like they where 20 years ago, will make hardcore football sim, real simulation.
THis is game for big crowd and thats ok, I just wish they put difficulty levels for us who wants more.
Last edited by Matej; 10-11-2011 at 13:34.
If he doesn't use the shouts and still get such results, then it would mean that the default tactics, at least some of them, are op. Many people got me wrong btw, I'm just disagreeing with the people who say that tactics don't matter in this game. I completely agree that the scouting system, player search, AI capabilities etc. should change to offer us a more realistic experience, be it harder or easier, the key point is realism imho
ive gone back to FM11 and finding the challenge much better...i doubt this years version will be "fixed" to become challenging.
lesson learnt,dont buy FM on release day anymore....shame really.
Have you considered that maybe FM is set to the highest difficulty setting as default? I dont actually think FM is generally too easy, i do think they have a lot of work to be done to the AI and long term games because of the AI but i dont think the game has been dumbed down for casual gamers or anything.
Like i say i hope, as one of the more vocal parties in all this, you have been providing Paul with your save games each time you have started one and found it too easy, that is the only real way to show him what your problem is.
Now this is they key that a lot of people have missed. If I had done that by using all the managerial aspects provided, like buying better players, devising tactics, training my players, and talking to my players etc, I would have accepted it as being bloody good management. However, I did none of that. I picked the team and used shouts during games. That alone was enough for me to breeze through the league, often with long unbeaten spells, and in one case go 6 or 7 games without the opposition even getting a sniff of a goal against me (I was the worst team in the league!). That is why I felt FM12 was too easy, I can't speak for others - just look at their posts and screenshots for what they experienced in their games.
After 4 attempts I uninstalled the game in dissapoitment and went back to FM11, but had an idea to look at tactical attributes in the database to find a solution. FM12 reinstalled and lots of AI TA's edited later, the first 2 new saves I played seemed challenging. SI then said TA's don't work like that so it shouldn't work. Fair enough. The overpowered morale system was then brought up, I started a new save and used FMRTE to reset my players morale to 'Okay' every time the majority reached superb, and I've finally got a game going that I enjoy although it does seem morale jumps back up to very good and superb far too quickly from what I've seen!
I did try a normal save with an Italian team, Napoli I think, anyway one that was predicted 8th, and I was overachieving with them too despite doing nothing but picking the team and shouting abuse at them in the 3D game... some say I shouldn't even use shouts as that could be the cause of the games ease, forgetting about all the other handicaps and limitations I imposed... so now if I don't do any of the stuff I mentioned AND don't shout at my players I might as well be playing Football Spectator (tm).
Thats a long story, short, or shorter. I'm passed testing now and am not interested in any more theories of what I should have done or should have avoided. Someone else can take up the reigns for all I care. I'll play the game with self-imposed handicaps if I have to. If it works, I aint complaining anymore ;)
Last edited by Erimus1876; 10-11-2011 at 14:53.
milnerpoint- you really failed to see? Its obvious. YOu need great manager to win something big. Aberdeen needed A. Ferguson to win 3 scottish titles and CwC. In 100 years they won just 4-5 titles, 3 was with A.F. If you still dont see what im trying to say, maybe i was wrong about you. WHat i wanted to say, in example of club from your town, is that to be the manager is NOT easy. ANd in this game we are all Alex Ferguson.
And can you please care to explain what is this 'technology limitations' you keep talking about? What are those limitations and how do you know it even exists currently in FM?
Last edited by FestyF; 10-11-2011 at 13:47.
Scottish League Premier division:
Champions (4): 1954–55; 1979–80; 1983–84; 1984–85
Runners–up (13): 1910–11; 1936–37; 1955–56; 1970–71; 1971–72; 1977–78; 1980–81; 1981–82; 1988–89; 1989–90; 1990–91; 1992–93; 1993–94
Winners (7): 1947; 1970; 1982; 1983; 1984; 1986; 1990
Runners-up (8): 1937; 1953; 1954; 1959; 1967; 1978; 1993; 2000
Scottish League Cup:
Winners (5): 1955–56; 1976–77; 1985–86; 1989–90; 1995–96
Runners-up (7): 1946–47; 1978–79; 1979–80; 1987–88; 1988–89; 1992–93; 1999–2000
European Cup Winners Cup:
Champions (1): 1983
European Super Cup:
Champions (1) : 1983
Please do not try to educate me on my home club.
The game will NEVER be 100% realistic when it comes to winning with smaller clubs, because very few people would enjoy real life management of smaller clubs, people want to be able to achieve eventually. Your right none of us are SAF, but if this game was set up so only people with his abilities would be successful, then NONE of us would ever achieve anything more than winning a few games a season and at best avoiding relegation every season.
The game has to be balanced to both incorporate reality and understand it is a game, designed for enjoyment. There is nothing enjoyable about being sacked from every job you take every 18 months because your not SAF, or JM. Despite your probably come back of "yes i would enjoy that" its fairly obvious that if the game was set up to be that difficult, no one would buy it.
milnerpoint- o come on, dont be forum troll. i said correct, they won 4 Scottish League Premier division. i just wrote titles and i ment Scottish League Premier d. We in Croatia dont count runners up as something important. Nice collection of trophies btw. Wish you club all the best in the future.
Last edited by Matej; 10-11-2011 at 14:05.
I would be a part of that minority and buy the game though, but you gotta understand that it's a job for SI so they will not make the game that realistic. Perhaps they will add a hardcore mode or sth. for us simulation fans but vanilla FM will always be easier compared to real life and our desire
Well our definitions of learning are different then. However, you2re right about that long list, but even this complexity of AI causes lot's of bugs, It would be horrendously hard for SI to make it all at once so I'm sure they will fix those issues in time but if they try to make it all right in a single update to the game, the game won't be playable due to a high number of bugs. You think the game is too buggy now? Think how it will be after such a major change. And that is really a major change which would take at least 2-3 years to make perfect, with lots of testing etc.
@FestyF: Well it is the most realistic football management game, so they're right :P
esegain, you see, THATS why games have DIFFICULTY levels. jesus i feel like im in early 90s and explain people what game must have. We dont have same IQ and experience, is that so hard to explain. And yes, some people here are dumb. Dumb as Forrest Gump. Like in any other forum. Like people who vote for wrong people for dumb reasons. Nothing wrong with that , its life and life only. But thats why we who are smarter need diff levels. If we dont get harder game, we wont play it. Nothing wrong about that. WHat do you think, do less smart people play FM? Ofcourse they play, its FUN. Even people who didnt finnish school play this game and find it fun.
Thats why we need you know what.
Last edited by Matej; 10-11-2011 at 14:19.
The AI would learn from the human player. It could also work with training schedules too. If you create one that has great success at developing players, expect the AI to one day copy it.
Again, something for SI to mull over for FM2020
Last edited by Erimus1876; 10-11-2011 at 14:18.
And since the ME hasn't changed, it must be something occuring prior to match build up. Morale having too big an impact, perhaps.I used default tactics and shouts in both 11 and 12, and like I said the challenge is like chalk and cheese so no one can say I've "learned how to beat the ME in this game thanks to my time playing FM11"
i do not think that FM 11's AI level was better either.. AI's ability to read matches, to to train players,
and building challenging squads shuld be the focal point of SI today and tomorrow; rather than making some make-up on the user interface which only makes a new game differ with its external view..
I also think they're aware of this problems but they doesn't want to make a near perfect game becouse of financial strategies.. using that method , which consists of promising users that they will improve the game, SI hope to make even higher profit in next years versions..
Next year this time we will complain about another deficiency of game which is agian lefted over on purpose..
They will always make 3* or maybe 4* games .. not a near perfect 5* games IMO..
Adding real difficulty levels would increase the chance of new bugs and developing and testing would need a lot more time and man-power. I don't think that SI have the resources for that. But some new additional options which does not change the game in general could be something for FM2013.
egesagin, i can see you are really tryin to be smart, so tell me simple answer... Do you think low IQ people play this game ? Yes or no ? Ill answer you, because i think you know the answer. YES! Like every other popular game. And they are winning, winning BIG time. Now is that realism policy? Big no and LOL.
It's taken eight pages before we got a conspiracy theory
Either this thread gets back (more or less) on topic and the bickering stops or it gets closed.
Referring to post 789 in case anybody is confused.
Running in circles will always end in conspiracy theories - or religion.
I do see your point, but you have to understand a few things, first off when SAF took over Aberdeen, football was a very different game especially up here, money was not one of the biggest and most important factors, now a days things are much different, even the great man himself has said he would achieve half of what he did if he took over the club now, its almost impossible to replicate what he achieved in a real life scenario. Secondly as you have pointed out, none of us have the skill of SAF or any of the big managers, if we did, we wouldnt be playing FM. There has to be a level of "game" built into FM to make it commercially viable, otherwise there would be no Defuge's challenge, no FM stories of people taking conference teams to European success in 20 seasons, no one at all would win anything in Europe with Scottish teams, yes the game would prob sell well the 1st year this level of difficulty was introduced, after then you would almost eliminate every casual FMer, at the end of it all, yes we want a challenge but we want an achievable challenge, at an acceptable level.
Let it die a peaceful death
SI - take the game in the direction you want but give us the ability to mod the game and everyone will be happy.
i think i found solution to mine problem. Ill pay programmers after the last patch to make the game harder. End of story. If I would be happy with their work, ill send you their patch, ofc. for free. Im tired of waiting for hard version of FM. Last time i had challenge was FM07.
Maybe they should make the patch / fix an optional download and ask anyone who wants to test it, to see if its working, or if it needs more tuning? I don't mind spending some time beta testing a fix for a game I want to play and enjoy for the next 11 months. And I bet I'm not the only one either.
No one whose finding the game perfectly fine needs to worry then as only those who want to use it, will.
Last edited by Erimus1876; 10-11-2011 at 15:19.
They can tweak the morale, but the same underlying issues remain. The AI simply isnt that robust. Its not particularly good at squad building or indeed, any particular aspect (although it seems better than last year) so the same things that make it "easy" for me still remain regardless. On the other hand there are people at the other side of the spectrum who do find it difficult, and their views on the game should be respected just as much
Btw. Programmers are cheap in Croatia.
Last edited by Matej; 10-11-2011 at 15:14.
I just laugh when i read people saying they what realism in FM.
No you dont! You dont want realism!
I form Portugal, so lets say i gonna play FM 100% real.
1) Start a new game. Try to pick Benfica (my favourite team)! ohhh, i cant do that! Why? Well, because nobody knows me in the football world! Do you really think that Benfica would pick a 35 yo ***** with no experience to manage them? No Sir.! The Game will pick a team for you... lets say Olimpico do Montijo U-21 team, a little amateur team that plays in the lower division
2) Manage the U-21 team for... 4/5 seasons with whatever sucess, untill... lucky me... the manager of Olimpico do Montijo gets fired, and the board offers me the job! Hurrayyyyy!
3) Manage the Main squad of Olimpico do Montijo for 10 years, getting one promotion, but the next year relegated again
4) At age 50, got really lucky and Boavista from Liga Orangina ask me to manage their team!
5) After 5 games, got sacked! Why... well the truth is... i'm not a very good manager! My level is the lower one! Dont get fool... this is real! After all its not the same managing the Liga Orangina and in the lower leagues
6) Well, after 30 years (10 passing by unemployed) i finally retire myself from the football world
Ok... realism is good... but only untill some point!
I want my kind of realism! The one where i pick my favourite team (Benfica), and win the champions league after 4 season (first season... no no no... it would be unreal... but... more then 4 season... i'll get tired... because i want to win).
As i see it... adding difficult levels will not solve the problem. After that we will get all this thread with titles like..."difficult level it«s to hard"...."difficult level it«s so easy"... or whatever.
The only solution i see for this is... The game remains as it is, ad SI provide a Editor with options for all you "FM GURUS - SAF/JM WANNABE'S" make the game with your kind of realism.
Last edited by Keyzer Soze; 10-11-2011 at 15:23.
As milner says its just a data editor. However its very powerful and a god-send it you want to make the game harder in some areas. For example you can overcome the AI team building short-comings to some extent by improving your main rivals' squads (give them some wonderkids, or increase their key players' attributes). Or do as milner does and give them sugar daddies and a big transfer budget and they will compete better against you in the transfer market. This type of stuff can be done at the start of every new season, or every 2nd season - depending how much time you have or how bigger challenge you want.
The problem with FMRTE is though is it can sometimes corrupt your save (never happened to me yet though). So its not an ideal solution, more of a bandaid fix to squeeze a bit of difficulty out of the game.
As far as this FM12 easiness issue goes the way I'm handling it at the moment is by using a Morale Reset (I'm assuming SI are right in stating it is morale related). To create a morale preset read this post in the editors forum, I've made a step by step instruction list.
You could also set your manager rep to 1 to to see if that makes it harder. In FM 12 you manager starting rep has been significanlty increased for some reason.
Last edited by Erimus1876; 10-11-2011 at 15:32.
Has that made a big difference Erimus?
SI must sort out and make AI much more realistic so we spent more time playing and less time arguing.. that would what i call a new feature and a near perfect game..
no one makes near perfect games, especially not Kriss
Results so far...
I waited almost ten years to even see 3D match view,an till then i keep watching some silliy guys on the pitch that walks and runs sidewards, crabwise whatever you call.. at least they should have done much more better with the AI.. I don't expect PES like grapihcs but i expect clever AI.. not unbeatable but much more clever in the long run saves..