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  1. #1
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    Is there is no chance of a demo due to the PSP format. I was wondering if SI could release a video of the game, it could just be in a normal format (WMV etc) or better still in MP4 format so can be played on the PSP.

    There are probably a huge amount legal constraints on what SI are able to release but if these can be overcome then a video would be great.

  2. #2
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    Is there is no chance of a demo due to the PSP format. I was wondering if SI could release a video of the game, it could just be in a normal format (WMV etc) or better still in MP4 format so can be played on the PSP.

    There are probably a huge amount legal constraints on what SI are able to release but if these can be overcome then a video would be great.

  3. #3
    Sports Interactive Marc Vaughan's Avatar
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    Interesting idea, although I don't know how many people would be interested in this? ... if enough people indicate they'd like it then I'll look into it for them ..

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    Sounds a great idea, go for it SI

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    I'd love to see a video of the match. Yes, it's text commentary but it would be nice to see if it evokes memories of the CM3 series that you're aiming for.

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    Personally I think loads of people would be interested in it as it lets them get a feel of the game before it is released.

    Also check out www.gametrailers.com, they have started to make their downloads available in MP4 format due to the demand for this.

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    Yes

    It would be good as we can see the general speed of the game (which you've addressed in another thread) but also see how it navigates through a few screens. Throw in a bit of the match commentary and we'll really get a feel for what the game will be like.

    If you do make a video, make sure it's in both mp4 (for PSP owners) and the normal format (mov/wmv) so people who are thinking about getting a PSP can play it easily on their PC

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    A video has my vote too! Showing what the load times are like the various options the match engine in effect etc...

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    Yeah a video is a good idea

    Especially seeing as it would be difficult to get a demo released, it would give potential gamers a good idea of what the game plays like (ass opposed to 'looks' like in the screenshots) before they part with their cash.

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    yeah i would love a high quality video of the game, rolling demo as such, would be class,give us a better idea of how it was run,

    like we could have a video from before and then till the end of the match etc

    go for it

  11. #11
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    Sounds good to me.

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    Would be interesting....

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    Sports Interactive Chris Rice's Avatar
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    Would love to see a video also.

  14. #14
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    its a great idea. maybe even a video of how you can set up team, little bit of tactics and in a game. that would be a great idea to show how the game flows.

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    Yeah definately!!!

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    a video would be nice indeed!

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    Yeah a video would be great, gives us a chance to see what it looks and feels like with a psp in our hands

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    to a video. Would be nice to see how everything fits on my PSP before I splash the cash.

    More than anything, I imagine it will just finalise my decision to purchase it when released.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marc Vaughan:
    Interesting idea, although I don't know how many people would be interested in this? ... if enough people indicate they'd like it then I'll look into it for them .. </div></BLOCKQUOTE>So how many people is enough people?

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    Not so much video, it would be easier and quicker just to give us screen shots to download. They will be resolution sharp as opposed to a video which will be a bit blurry.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Fozzie55:
    Not so much video, it would be easier and quicker just to give us screen shots to download. They will be resolution sharp as opposed to a video which will be a bit blurry. </div></BLOCKQUOTE>
    There are plenty of screenshots already.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Fozzie55:
    Not so much video, it would be easier and quicker just to give us screen shots to download. They will be resolution sharp as opposed to a video which will be a bit blurry. </div></BLOCKQUOTE>
    The point is to see the transition speeds in the game.

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    If there were an MP4 format vid, I;d download it

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LeedsUnitedFan2:
    If there were an MP4 format vid, I;d download it </div></BLOCKQUOTE>Ditto

  25. #25
    Sports Interactive Chris Rice's Avatar
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    Anymore news on this?

    I think it would be great advertisinng as it would get exposure on places like Eurogamer TV.

  26. #26
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    im with this lot a video would be nice

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    a video would be cool.

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    mp4 can also be played on mobile phones

  29. #29
    Sports Interactive Marc Vaughan's Avatar
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    Ok - sorry to disappoint people but it appears unlikely that we'll be able to release a video, purely because there isn't a budget to make such a thing here (apologies but we'd prefer to invest in things like errr - our games ).

    If people want timings for things then I'd be happy to do them as the main things people appear to be after are timings for the game itself.

    * Screen changes are pretty much instantaneous (including tactics changes)
    * Matches are processed pretty nippily - approximately 3 simulated per second.

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    i understand your on budgets but were not looking at anything professional here, just use a program on your pc to capture what is being shown while someone plays it manuely, like a match, then just convert it into mpeg4 or whatever and post it here, maybe just a hour of someones time

    just been great thats all to see it working, numbers and figures mean nothing
    i could be completyly wrong though!

  31. #31
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by furney89:
    i understand your on budgets but were not looking at anything professional here, just use a program on your pc to capture what is being shown while someone plays it manuely, like a match, then just convert it into mpeg4 or whatever and post it here, maybe just a hour of someones time just been great thats all to see it working, numbers and figures mean nothing
    i could be completyly wrong though! </div></BLOCKQUOTE>

    That option has been discussed - however simply put without it being properly produced it won't get released because it'd become public domain and as such could be used inappropriately in articles or magazines.

    As such as I've indicated I'm happy to indicate any particular timings which people request (as this seems to be the main concern people have) - but it looks like a video is out of the running currently, sorry.

  32. #32
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    Could we get timings for:

    Power On to Menu,
    Create New Game to Squad Screen,
    Load Saved Game to Squad Screen,
    Minimum and Maximum game length (assuming lowest and highest commmentary speed),
    Save Game.


  33. #33
    Sports Interactive Marc Vaughan's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Minimum and Maximum game length (assuming lowest and highest commmentary speed), </div></BLOCKQUOTE>
    I'll try and get these timings done for you at some point today - I should warn you in advance though that the one quoted above is always going to be somewhat 'approximate' simply because this is going to be slightly different depending on the match and the amount of action involved (ie. a high scoring action packed game will take somewhat longer than a boring 0-0 draw).

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marc Vaughan:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Minimum and Maximum game length (assuming lowest and highest commmentary speed), </div></BLOCKQUOTE>
    I'll try and get these timings done for you at some point today - I should warn you in advance though that the one quoted above is always going to be somewhat 'approximate' simply because this is going to be slightly different depending on the match and the amount of action involved (ie. a high scoring action packed game will take somewhat longer than a boring 0-0 draw). </div></BLOCKQUOTE>NP Mr.V I was just thinking about those scenarios when you have to decide whether to start the next match with only have a few minutes left on your journey and with your squad ready to go.

  35. #35
    Sports Interactive Marc Vaughan's Avatar
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    Power on to Menu:
    50 seconds (includes splash screen viewing etc.)

    Create New Game to Squad Screen
    1 minute 45 seconds
    (including realistic times for inputting names etc. - ie. I didn't just enter x and y as first and second name)

    Load Save Game to Squad Screen
    23 Seconds
    (also bear in mind that I normally don't have to 'load' as I put the PSP into power save mode most of the time and simply resume the game - this is pretty much a couple of seconds to do)

    Watched game speed:
    Fastest Commentary Setting: 1 min 2 seconds (fairly average game)
    Slowest Commentary Setting: 4 mins 30 seconds (fairly average game)

    Average match processing time (while waiting for a days fixtures to process)
    Approximately 0.33 seconds

    NOTE: The timings for these I have taken by hand using nothing more than a stop watch and my PSP using a beta UMD burn (I didn't want to run from the dev kits in case the times differ for UMD access etc.). To my knowledge the times between that beta and the release UMD should be very similar.

    They aren't scientifically proven in any manner and might differ very slightly from the release UMD's but shouldn't do drastically (basically don't come and jump on me if they're out by a few seconds either way on your PSP ok ).

  36. #36
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    WOW! Lightning quick! Here's another timing which would be more difficult to get:

    End of Season to Start of New Season processing.

    I guess it would not be too much longer than the start new game or am I wrong?

  37. #37
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">End of Season to Start of New Season processing. </div></BLOCKQUOTE>
    It'll be similar to that for starting a new game, I'll try and remember to time it when I get to the end of the season in my current game.

    (but in theory should be very very similar as much of the 'work' involved is the same)

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    thanks for taking your time, marc. sounds very good and almost too fast for me, as i am used to some waiting with cm/fm!

    have you talked to users and maybe asked if people might want a slighter "slower" game but more detailed? this is just a hypothetical question as i have no idea of the level of detail or game speed in accordance to eachother yet, though!

    kutgw.

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    I don't think it's a case of users 'wanting' to have a slower game, i'd like it to be as fast as possible. But i think users would overlook a drop in speed for the sake of more detail.

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EddyB:
    I don't think it's a case of users 'wanting' to have a slower game, i'd like it to be as fast as possible. But i think users would overlook a drop in speed for the sake of more detail. </div></BLOCKQUOTE>
    I wonder what you and cuirdado mean by detail? We know the training and tactics have been simplfied but that is likely to be a good thing imho.

  41. #41
    Sports Interactive Marc Vaughan's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">have you talked to users and maybe asked if people might want a slighter "slower" game but more detailed? this is just a hypothetical question as i have no idea of the level of detail or game speed in accordance to eachother yet, though! </div></BLOCKQUOTE>
    Don't worry we haven't 'dumbed' it down at all - its on a par with our third series of games.

    The speed is largely from the fact that we had to be extremely aware of the devices limitations during development and so kept on top of optimisation of both memory and speed at all times to ensure it was playable (remember we've not got virtual memory on a PSP, one of the big 'hits' on the PC for most people is hitting VM paging which the PSP just doesn't do ...).

    As always we'll be listening to all feedback from people and evolving the game appropriately ..

  42. #42
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    Average amount of game time on full battery until battery dies

  43. #43
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hoista!:
    Average amount of game time on full battery until battery dies </div></BLOCKQUOTE>

    This will vary a fair bit depending on the state of your PSP's battery obviously (like with laptops etc. their performance degrades over time somewhat) but generally speaking its darn good indeed - basically because we don't access the UMD at all once the game has started.

    I'll try and find out the 'proper' timings from our testing of this side of thing come monday (sorry I'm at home now and don't remember them off-hand).

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Marc Vaughan:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hoista!:
    Average amount of game time on full battery until battery dies </div></BLOCKQUOTE>

    This will vary a fair bit depending on the state of your PSP's battery obviously (like with laptops etc. their performance degrades over time somewhat) but generally speaking its darn good indeed - basically because we don't access the UMD at all once the game has started.

    I'll try and find out the 'proper' timings from our testing of this side of thing come monday (sorry I'm at home now and don't remember them off-hand). </div></BLOCKQUOTE>

    If its darn good, it should be used as a selling point

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    Smackdown vs RAW on the PSP takes 6 mins and 30 seconds from when you start it till you can actually play a match. Quite amazing if you ask me!

    http://spel.feber.se/2006/03/vrldens_mest_se.html

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cuidado-:
    Smackdown vs RAW on the PSP takes 6 mins and 30 seconds from when you start it till you can actually play a match. Quite amazing if you ask me!

    http://spel.feber.se/2006/03/vrldens_mest_se.html </div></BLOCKQUOTE>
    FMH for the win! LOL I can't believe that the code even made it passed test!

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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cuidado-:
    Smackdown vs RAW on the PSP takes 6 mins and 30 seconds from when you start it till you can actually play a match. Quite amazing if you ask me!

    http://spel.feber.se/2006/03/vrldens_mest_se.html </div></BLOCKQUOTE>

    Thats probably thelongest way to start a game, there probably are options to make starting a game quicker. (Well at least i hope there should be otherwise its a massive travesty of design)

  48. #48
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hoista!:
    Average amount of game time on full battery until battery dies </div></BLOCKQUOTE>

    If I remember rightly, we were getting somewhere over six and a half hours continuous play from a fully charged battery.

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    Marc, can you lend me the UMD Beta to try out, i can come up and collect it on my lunch hour

  50. #50
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    It'll take more than an hour to clear the strict SI security

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