This is a thread for feedback on today's blog, which is now LIVE here - http://community.sigames.com/showthr...-Talks-(Video)
This is a thread for feedback on today's blog, which is now LIVE here - http://community.sigames.com/showthr...-Talks-(Video)
top notch.. FM12 looks better and better! cant wait..
This is looking very good indeed. I hope that if you vary the talk you don't just get 'doesn't seem to be listening' time and time again.
If done properly, there will be a MASSIVE amount to remember regarding exactly what/how you said what to whom and when! I bet most people end up leaving everything to the assman, which will be a shame.
All looks complex. Wondering why you wouldn't put the button for "Ask Steve to take team talk" directly under the other button that's on the other side of the screen.
Anyway. Looks like something to have to get to grips with. Complex doesn't mean it won't be fun or engaging![]()
Who's Steve? A team-talk guru that has a hardwire into your team, regardless of who your staff are? I LIKE!![]()
Can we also ask our captain to try and inspire the boys at half time?
This is something I've wanted. I've heard that if your captain is playing bad and you say "Prove a Point" the other players get inspired by his efforts.
So i try to say the "Prove a Point" to any player that has a high influence. If they try harder then the rest of the team seems to.
But that option isn't always available.
I think this year the team talks are more challenging, because you can say the same thing in a different mode, and it has obviously a different result. I can't wait for it![]()
Looks like a lot of good work put into this overhaul. Probably the biggest practical difference for me will be seeing the reaction of the players immediately. I know it is already possible to go back and look at the reactions of players to the Team Talks, but in the current implementation I can never be bothered. In fact, I can't even remember offhand where that option is found now.
Very pleased that the "quick shouts" have made it into the team talks. This is one of the best changes for me...
Me too. I was always forgetting to check what had worked and what hadn't, but seeing it straight away will help to fix it in the mind.
The introduction of tones of voice and being able to praise the attack while giving the defence a b*ll*cking (or vice versa, obviously) seems like a big improvement. Now I just hope there will be a few different questions in press conferences..
What about the finances?
Looks really interesting and adds much more depth to the pre-match game.
Looks very good. I like the fact I can see what reaction my players have had to the teamtalk, may make me think sooner about substitutions.
As with all the video blogs - will have a listen tonight!
Subtitles anyone?![]()
Really like the ability to set an overall team talk with individual talks.
One quick question..What is the point of match strategy and touchline instuctions at the team talk screen?Isn't supposed that you had decided those at the tactic/formation screen?Didn't get it to be honest..
Wonderfull!! I love it!
Especially at half-time, managers tend to incorporate tactical instructions into their team talks. So it was requested by users that they'd be able to include tactical elements into the team talks, so you wouldn't have to necessarily switch screens at half-time to do these.
It also enables you to do some last minute changes before the match without messing about with the tactics screen.
Wow. Just wow. I'm really impressed. So much has been put into this area, including being able to issue shouts before the match starts - I've been wanting that for a while.![]()
Epic. Win!
(I hate you all! I wanna play!)
Can I ask why we still can't talk collectively to our team outside of a match, like all managers do in real life?
I want to talk to all my players in a meeting, to encourage them, to shout at them, as a unit, as a whole. Why isn't that in it?
Last edited by TSH; 04-10-2011 at 15:05.
Have a look at yesterday's bloghttp://community.sigames.com/showthr...-Tones-(Video)
This looks like the kind of match-day micro-management I like.
I'm liking the look of FM12.
Can the teamtalk be changed once selected?
Does the reaction appear as soon as the selection is made or after it has been confirmed?
Cheers
xxx
Once you've given the overall team talk, the possible reactions appear and you won't be able to change it anymore. Same with the individual ones, once you have given an individual talk, the possible reaction appears and you cannot change that individual talk anymore.
Any new tones in press conferences this year ?
Can you ask your assman to give the teamtalk then override it with one of your own?
yeah some of the new stuff looks fantastic, should help a lot of people with the game, i just need to drag myself away from FM11 when the demo comes out!!
Thanks Riz.
xxx
Technically it is possible to blast the whole team with the overall team talk and get them all upset, then go around each player individually (or use the positional talks) saying what a good game they've had... which will end up causing some confusion for sure just as it would do in real life![]()
Hope the demo come out real soon.
I think we all need alot of training in team talk.
Yes, the functionality is a bit different as in the old versions the assistant basically setup the selections for the team talk widgets as a "suggestion" and you could then change them if you wanted to, before having to confirm the selections.
As you notice from the video, we now display the assistant suggestion on what to say at the top of the screen automatically so you don't need to click any buttons to know what the assistant would do.
Do you get to see what a given member of staff will say if chosen to give the individual teamtalks?
Big thumbs up to being able to do an overall team talk as well as individual team talks!! space for extra motivational speaking!! =D
Awesome, really looking forward to this game, hopefully things like too many goals from corners, indirect free kicks in the league you play in etc is fixed for it, would make the game perfect![]()
I don't see a confirm button anywhere. From what I can see in this video, once you've picked a comment from the list it brings up the reaction immediately. Which would make the whole module completely unusable for me if that's really how it works. What if I accidentally click on a wrong comment? Happens regularly enough when trying to navigate through nested menus.
Like I said, unusable for me then. Not that I really care too much, it all looks even more of a chore than it did previously so one can only hope the assistant will not be a complete disaster handling these. Hopefully there'll now be a way to skip the screen completely when the AM is set to take care of it.
Why is Sonko playing DCL and Inigmarsson DCR? Sort it out![]()
it seemed that the talk was given as soon as an option was selected - is this the case or is there a submit button?
One word: over-complicated.
The one thing I liked was the immediate morale feedback after you talk to each player.
I don't know. I like the immediate feedback. If that means that whatever I choose is irreversible then I think I can live with that. I suppose a confirm step could be added but I sorta like the immediacy of it all as-is. You just say what you want to say and players react. Right away. Confirming seems superfluous for anything other than guarding against misclicks.
Comparing this to the old system I guess what you lose is assistant suggestions for individual talks. I've never followed these personally so it's not really a loss for me. More worried about that odd misclick.![]()
Do we get an immediate feedback after pre-match team talks, too?
Why are people complaining about it going straight through? It's really not hard to click the right option at all, you just have to make sure you click the right one, having confirm buttons etc just makes it annoying IMO. Plus it's not like managers in real life can set up a team talk and see the reaction before actually saying anything
Can I ask why there needed to be an Aussie version and a UK version? Are they not the same language?
Hmm, looks great....but with the added tones could easily become complicated. But at the same time the teamtalks read a whole lot better.
Would really prefer a confirm teamtalk button before players reaction comes up, just incase i accidently misclick a teamtalk option that could destroy a team and match.
Looks really cool this. I might actually relieve my AssMan from his team talk duties and actually do it myself now.
As you'll have seen, if you're doing team talks yourself the assman will tell you what he thinks you should say, you can then take or his ignore his advice.
So effectively you always get the option to let the assman give the talk, best of both worlds, no?
That is learning from what does happen. I know what I am going to choose in a given situation, so check to see if the assman chooses the same. That has happened, so I learn whether/when/where to trust my assman.
Do you think it's wrong then, that you can check your assman's selection and change it in FM up to FM12? (talking individual teamtalks here)
I don't think anything is really right or wrong on this particular subject, what we have now effectively allows you to confer with your assman (except on individual talks) maybe that option is justifiable too, in which case I don't see any great difficulty in including it.
Probably too late for this version though.
It's just a personal preference, I would rather have the abilty to preview assman's selection than seeing the reaction upon selection. Actually I can envisage a certain amount of anxiety amongst us managers when we see the negative reactions of some players with half the match still to play.![]()
In the video I see that you get some of the same team talk options in the different tones. Will a "Come on lads, show me what you can do!" said in the Assertive tone, be the exact same as it would be if it was said in a Passionate tone?
-JP
No, different tones will have different effects on different players. The differences may be small so it might not result in a visibly different reaction every time, but the tones are checked against the personalities of the players alongside the actual team talk message.
Actually looks like something which should of been added years ago to the FM series.. Looks good, lets just hope it works effectively!![]()
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