No, it's not. It's game theory and much more complicated than that. You underestimate the power of word-of-mouth.
This series is heavily-pirated, partly because it is so awesome. However, pirates spread word-of-mouth too. In poorer nations, piracy will be close to 100% but then again, once that nation starts developing, or the game becomes really tempting, some of that percentage will turn into paying customers. You could not do that if piracy didn't exist.
If you like, you will get more direct benefits, but less indirect benefits.
Plus, there is the awkward area where pirates actually
buy more. Stamp out piracy and you stamp out these customers.
There are some pirates whom you will never make money off - those aren't of your concern. Your concern is those who
might buy but don't for whatever reasonable reason. Those people may pay you in the future. Not those who will never buy.
If your product sells 100 copies and is pirated 1000 times, there is no difference to your direct bottom line if your product sells 100 copies and is pirated 10000 times. The piracy rate is a bit of a misnomer. If your piracy rate is high, all it means is that you have more potential future customers to tap into - that's it.
Do you think this actually matters? Anyone who obtains your product before the actual release date is pirating, whether it's Steam-only or not. The product can be leaked whether it's Steam-only or not. Whether it's Steam-only or not does not matter.
Strawman much? Nobody has said that you've reduced our choices in
purchasing the software - you've reduced our choices in
activating the software.
This is true for pretty much every single piece of software out there. Let's not pretend FM is special here.
http://www.nationmaster.com/graph/cr...re-piracy-rate
Look at that!
I think this poll is going in the right direction then.
Sure, most people might not mind... But it's the customers you've lost that surely matter.
Like I said, this will be a pyrrhic victory in your fight for piracy, and don't be surprised if your bottom line is impacted by it. Piracy rate is just one of those mildly interesting KPIs that organisations love to optimise, but the bottom line is what truly matters.
I am a developer, and I have developed software before. I've seen it pirated before. I've released digital work under copyright and seen it misused without my permission before. You feel indignation, anger and annoyance when you see this - how
dare this person take my work and use them for free, perhaps to his or her own benefit! However, I took a step back and thought about it - they used my work because they thought it was fun, useful or exciting for them. It helped them in some way. Then I think that there could be loads more people out there who appreciate my work, and that is the market I need to aim for. People will always pirate my work - but it is those who appreciate it and reuse it with permission who really mean something to me. I treat these people as "trialists" who can be converted into customers. It's where you realise that you feel indignation, anger and annoyance due to a
loss of control, not a
financial loss. I put my heart and soul into that piece of work, and someone misuses it - that effort feels for nothing. Yet I know that that person is only helping me become more known indirectly - I may benefit from it further down the line.
What I
really need to care about is keeping my
existing customer-base, and
growing it.
You cannot stop piracy by making piracy more tempting. Reducing choice does exactly that - it drives people to pirate, where they can get a piece of software with less of a burden.
Piracy needs to be treated more as an overhead and an opportunity rather than a slammed-shut door.
Photoshop is an example. I'd guess most copies of Photoshop are pirated nowadays, and have been for a while. However, the kid that gets his or her hands grubby with a pirated version of Photoshop and falls in love with it is likely to become a paying licensee when he or she graduates from University with an Art degree into the media industry. All this means is that Photoshop has found a potential market for budding art students, and that if it can make its software so awesome and value-for-money that young students start using it, the company benefits in the long run.
Look at this:
http://piracy.ssrc.org/adobe-logic/
Bill Gates has spoke on getting China drunk on Microsoft software (pirated, of course), so that when China's economy grows, Microsoft essentially locks-in and silos the Chinese into Microsoft products, benefiting them in the long run. Windows and Office are pirated heavily, but the last thing Microsoft wants to do is come down hard on it right now.
Spread your seeds, and wait for them to blossom.
I must stress that I believe piracy is wrong, since it is against the law in many countries - but there are ways to tackle piracy that are perhaps not that logical at first. One example is legalising drugs - for some, there might be incredulous gasps, but if you think about it, it's not the most idiotic suggestion in the world (i.e.
http://www.guardian.co.uk/society/20...isation-report - although I know this is controversial in itself).
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