
Originally Posted by
Svenc
I'm a casual Steam user. Though ideally, I'd rather like to see SI/Sega try to improve the value of their product to convince more people to actually pay, rather than diminish it - as even according to Valve's Gabe Newell, ironically perhaps, DRM measures are doing for customers. Some DRM schemes are this strict that they not only diminish the worth of a legal copy, but make pirated copies more attractive than the legal copy at the same time! In all fairness: Despite ever-rising development costs and budgets, the price tags of games have remained largely the same for like 15, 20 years now. But we're living in a throaway-society where much is being treated as a throwaway-product - and this isn't just the consumers, but those who are selling to consumers too. People don't buy music albums for their collection, they download a song for their ipod which will be one song amonst a library of thousands. On the internet, many product of quality can be had for totally free: music, articles, information, games.
Certainly the idea of value and worth that a product holds has massively shifted over the last couple of years. No, the money you pay for a game, a record or a book isn't meant to merely cover the costs of production. But people tend to be simple - I am not different, nor are you. Instead of trying to improve the value of their products (extras, service) though, publishers have the habit to further diminish said values. For most games, it makes no difference whatsoever whether you just got them onto your hard drive by whichever means - or whether you actually paid for them. Physically, extras that used to be comparably common during the 90s (entertaining documenations, maps, posters) have been made the stock of more expensive collector's editions, and even with hit game's like Half Life 2, all you get "out of the box" is a DVD, a flimsy DVD-case, a rushed cover artwork and a printed EULA - that's it. It is something meant to be thrown away immediately. Not that FM ever did hold anything special inside (imagine SI teaming up with a writer astute in football tactics - or offering World Cup/EURO save games for everyone registered for example), I was still surprised to see that even what little documentation the game shipped with prior was completely axed. What can be read is now put online, available for everyone. This might sound equally simple, and this might sound a tad idealist, but you do the Maths.
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