What else do you want them to say really? And I follow AFC Wimbledon now as well because they sponsor the team so for you to say no one cares is flat out ignorant.
And that feature is one that's been asked by the community for a while, so it's nice they're listening to us. Is it going to be perfect? No. Are there going to be bugs? Yes. But it shows that they are at least trying to make the game better and listening to us.
When will first patch arrive ?
No seriously, when?
The option to change playable leagues during a save is what stands out more to me. And if the transfers and contracts system is improved then we can have real progress in FM12.
Calling it the Director cam might be a bad idea, as some people might wrongly read into this that there is going to be a Director/Chairman mode.
Manage Anywhere, Anytime – the ability to add or take away playable nations in your saved game as often as you want. Manage in that country at the start of the next season- meaning you don’t have to stay in the nations which are chosen by you to be playable at the start of your career.
GOOD!!!!!!!![]()
I really like the idea of adding/removing nations from your save while you are playing it. I wonder how that will work with custom databases....
I'm starting to look forward this game now. I wasn't if I would before.
Awesome features , so far specially the add nations to the save , i still notice some skating on the match engine , however its till a work in progress , hope the animations are improved because what i saw in the video is not much different then the FM 2011 animations
WHY WONT FM improve the A.I for term , it does not make sense , they keep on increasing the features that makes it easier for the USER , but not even improve the intelligence of the CPU, i hate playing easy games that does not last long. i rather lose and have fun instead of winning so many games thats just easy . ill get bored
Key new & improved features for Football Manager 2012:
Transfers & Contracts
Sounds OK I'd have been more excited to read about improved AI transfers dealing though.
Scouting improvements
Sounds exciting. It could be a big part of my FM experience if its as good as I'm imagining.
3D Match Improvements
Looks nice but hardly surprising that the graphics get an update.
Manage Anywhere, Anytime
Holy ****. I thought that was practically technically impossible. That's great I can start a game on this old comp then move it over to a new one and add more leagues. Or start a long term game find it getting slow and take leagues out.
Tone
6 times as much stuff to say during team talks and conversations cant be bad, can it?. tentatively excited about this feature.
Intelligent Interface
Sounds interesting. Makes me wish I had a bigger monitor.
Brand New Tutorial
Don't care but then I have been playing a long time perhaps first timers are crying out for it.
Last edited by whilewolf; 15-08-2011 at 18:29.
The manage anywhere anytime feature is a genius addition imo, thanks![]()
The stats stuff and the squad depth screens look nice. Won't be much use of course if the match engine isn't up to scratch, but we'll have to wait and see about that. Manage anywhere etc sounds great, hoping it is as straightforward as advertised. Also like the interface changes.
'Brand New Tutorial – ..... as well as a new in-game “how to” system.'
Will be interesting to see what this covers. Hopefully, it won't be just bits of the inadequate manual stitched in.
Can someone please reupload the screenshots so that we can actually SEE something?
I really hope you improve the transfer system as that is one of the most important aspects of the game. Network gaming should also be improved as the interface is really laggy even with an excellent connection.
Looking good
I can see how Manage Anytime, Anywhere would be a nice addition for career managers. For club managers, though, it is not very impressive...
I hope the AI gets a boost. All that has been announced now are tweaks to the surface of FM, and nothing has been said about the workings beneath - such as the morale system and AI team building, game-world economy and most importantly; how the ME deals with good defending (i.e not all chances end in a shot off or on goal - many are stopped in the nick of time by good defending, something which is also "good storytelling" from a game developer's point of view).
Manage anywhere, anytime sounds great, hoping for some editor improvements also
Really?!
Imagine you're in 2020, with the Torquay team you've taken from League 2 to the Prem. The world of football has now changed, and South Korea is now one of the best teams in the world. You, however, can only see limited information about them as you didn't load them. If you were to add South Korea as playable, information would be more readily available - you may be able to sign a prospect from a South Korean club that before you didn't know existed!
without reading too much will you load all players from orig database when loading a league in 2013 (minus those that would of retired) or will it be all faux + what was loaded anyway?
I can't believe it's already been a year since I've been this underwhelmed!
Cheers, but unfortunately I still can't read anything. I just noticed... I didn't mean to sound rude towards SI in my first post, English is not my mother tongue. It's just driving me crazy having these FM12 screenshots and not being able to actually enjoy them. So if somebody has a solution... My resolution is 1280x1024 btw.
Transfers & Contracts - Sounds like which I really hope, that it fixes the poor options of trying to sign a player / staff when theres just a few punds away but the player wont sign if he doesnt get that extra few cents deal-breaker.
3D Match Improvements - Graphics and animations upgrades sure good, but hopefully some improvements to the ME as well. Really think one on one times with goalies should results in more goals than now. And hopefully no damn corner-bugg this time. PLEASE!
Tone - Sounds good, hopefully you can get the message through to the darn players.![]()
Manage anywhere, anytime, Intelligent Interface, Brand New Tutorial - Dont care about that too much to be honest.
"media system, press conferences, the youth system, newgens, the social networking options, friendlies, international management and many more" - Looking forward to hear more about that.
So good news, and looks like SI wants to skip one patch as Im guessing the game is later than usual, which is better if its more playable at the start.
Too late to ask for something for FM12 now, but hopefully a player from a small club(homegrown or with a love for a club) that has played in a bigger but wants to return to his former club is much easier to sign that now. Cause now Favorite-clubs seems to mean nothing.
do teams still "dislike 100" when you leave a club, just like Blackburn dislike Dalgleish 100, Valencia Benitez 100, Chelsea 100 Hiddink etc etc
New game sounds ok to me but doesnt get me as excited as other versions. The only features that appeal to me that may make me buy it are the scout information, but to me it just looks like backroom advice but displayed differently and a bit more info added that you could if you wanted to find out anyway. The teamtalks tone sounds good and is the only feature that is making me feel excited. I may not buy this versions as doesnt seem too different to FM2011 in which I have a great save. I may wait for 2013 version where it should be more polished.
No, on FM 11 I've remained a favourite/icon at clubs, and even gone back to one. Thank goodness that's gone. As for the new stuff, normally only a couple of things over all would interest me, but there are already a few things that do to an extent. Adding and removing nations from the game came too late for my early FM 'start a new game at the slightest change in my mind about league setup' phase, but still room for me to change now (like smaller European nations vs non-european ones). It always sounded very complicated to implement, which was why despite being discussed for a few years, I never held out much hope for it, but if it can be done without too many problems or strings attached (and I'm presuming there won't be the latter at least) than that should be a great achievement, opening up the way for more tricky things that can maybe be done properly enough to be put in in the future. After DLR last year, similar in terms of 'wanted for a while, taken time to put in properly', it's a very good trend emerging.
Here you can find full version of screenshots plus some new.
http://www.ag.ru/screenshots/football_manager_2012
If a new tutorial is a key feature for the new game then the other 793 features can't be too amazing.
Hopefully I'm wrong.
There's been about that the last few games, I believe.
You'll probably find that a lot of them are small features that add to the overall enjoyment of the game - new buttons and things like that, rather than 'gimmicks'. I'd imagine we won't even notice about half of them, even those which really benefit us - it'll just make it more natural to play the game.
You have to remember that, whilst some of us have been playing the game for years, others won't have a clue what to do, and SI have obviously got to help out everyone - who knows, even if you think you know it all, you may learn a thing or two if you give it a go![]()
I know, the game won't even come out for another 2-3 months. It's back to 2016's Algeciras for me!
The date and time looks stupid at the bottom of screen. I've just saw the screenshots for the game.
No, you'd be wrong in believing that. As in, you don't have to have set up a league as "view only" to be able to turn it on.
It brings in players from the clubs in the league and sims player progress and the like. It doesn't add in to the players history (so it would say they've played 0 first team games in the missing years).
The how to system tells you how to do things in game, and suggests topics you might be interested in too. It also gives you a step by step guide on how to do things, so if I click on "how to add/remove leagues", it will tell me, step by step, how to do it, as well as highlighting the buttons I need to press.
The tutorial is a different mode, away from the main game and goes a lot more indepth on things like buying and selling players. Teaching you the basics of the game, basically.
So for example if 5 years in, with only England as playable or viewable, and I wanted to go and manage in Spain, and so added that league, all the players for the Spanish teams would be down as having played 0 games in the opening 5 years? What about those teams who've been in the CL for example, would they also be down as having played 0 games, or are you just talking about league games? Also, is it the same if you switch from viewable to playable, or would switching from viewable to playable mean the country you've decided to switch from viewable to playable actually show players as having played some first team games? Sorry if the way I worded it seems a bit confusing.
I think what Miles is trying to say is that it'd be basically be like starting with the nation as it is in FM11, just a couple of years down the line with a couple of years added to the info.
Manage Anywhere, Anytime – the ability to add or take away playable nations in your saved game as often as you want. Manage in that country at the start of the next season- meaning you don’t have to stay in the nations which are chosen by you to be playable at the start of your career.
I love you!![]()
Big question, are you still taking data from people for the finished product?
I would assume the big CL teams would already have their players whether they're playable or not, and you'd get all their history (like it already is in FM11). Lesser known players would be the ones loaded when you make the league playable. Youth team players and reserves, etc.
What about adding more transfer clauses into transfer negotiations, such as the ones Fabregas has in his transfer to Barcelona?
although I do appreciate the screenshots.. next time.. please release some where you actually can see whats on the image.. they are WAY to small.. well almost useless
but sofar the features look great! - looking forward to read some more![]()
Thought the match engine might of improved more graphically.
http://footballmanagerwiki.co.uk/ind...ots_%28FM12%29
Click on the image once to make it full size, then again to make it have its own page. Then, zoom in by pressing the image again. The images should be easy to read then![]()
Looking forward to seeing the ME Tweaks the most to be honest...
I really hope there's less clearances in touch, less kicking the ball off other players and other such annoyances.
any chance of a x64 exe?
Needs moar manager dot.
Miles, when will you start to represent new features in your blog like you did last year?
In a few weeks time.
Also, for what it's worth, the new font on the screenshots looks like a step backwards IMO :P
Before I get into my little rant, I just want to say I've been playing this game since '98 and its my absolute favorite. Love it to bits!
There is something, however, that really gets to me: the awards. How can some guy whose team gets knocked out in the 2nd round win Best Player of the World Cup over the guy that led his team to the championship just because his Avg rating is a little bit higher. It really gets to me! Please let this be fixed in FM '12!
Great improvement. if I thought, it can't be better. It showed it is still improving.
It would be better if the system of a number of consecutive match in same week, continental matches colliding with international friendlies are also checked.
Hugely excited. I made myself read each bulletpoint of the OP very slowly as if I was opening Christmas presents and trying to make it last as long as possible. Excited for the leagues concepts - I always end up regretting not adding a league at some point - for example the South American leagues yield a lot of great regens but that's no use to a BSP team... but when you finally get to the Premiership, you might think "If only I had access to more Argentinian wonderkids!"
Going to leap to SI's defence on a couple of things... the term "overhaul" has been suggested a couple of times but it completely goes in the face of the progress of FM - just about every feature is evolving and gets a little bit better and more intuitive each year. An overhaul would end in bugs galore that no-one would love and all for potentially very little progress. A step sideways. I think an 'overhaul' is only needed on things that are broken or totally undeveloped, of which there are very few examples now.
I do agree with some of the other posts in that I'm looking forward to hearing about the transfer system updates... the transfer bidding system is something that hasn't evolved since the option to "offer to clubs" was introduced. Here's hoping we get some bidding wars rather than seemingly independent and unconscious blanket "take it or leave it" offers from clubs which are all coincidentally identical to each other as if there has been some unholy cartel between your buyers' CEOs.
I also agree that I hope that the AI is evolving as I seem to find if I win the Premiership with a 'small club' there is very rarely any uproar or indignation to try and dethrone me and I end up winning again and again. But that's something for another day I suppose!
Did I see someone say Prize Money and Sponsorships don't change with Dynamic League Reputation? That sounds baws.
Very good news, but i think this version will be some misses, like no stadium editor, huge changes in training, multiplayer features, sound improvement, etc...
But i'm looking for discover the other features, could be a very exciting waiting for news about FM 2012.
The countdown are begin!
2 more questions about adding and subtracting leagues:
Can you add leagues that aren't out of the box too (xml files)? If there's some conflict between some files and the game crashes, can you still remove the league without ruining your career save?
I can't believe people are complaining about features simply because they wont personally use them. SI is stuck between a rock and a hard place every year with people complaining that certain features aren't necessary when for others they are absolutely ground breaking (ie. Manage anywhere, anytime which I think is just brilliant). Some people just expect way to much
Press Conferences and Team talks are awful and overpowered, why the hell should we not be peeved that **** like that is being implemented that we have no choice in using, if we don't want our season to go pear shaped at least, whilst bugs that have been in the game for a 6 years are still prevalent?
Sounds very exciting, loving the look of some of these new features and can't wait to see what else is to be announced
I like the sound of the tutorial mode too, I have plans to use it to show my inept friend how to playHe watches football, just 'doesn't get' FM.
Manage anywhere sounds great, as lots of people have said already. Keep up the good work.
At the risk of sounding like an old, cranky, disgruntled customer, I have to say I'm not overly impressed at the match engine. I know it's still a work in progress but I was hoping the semi-imbecile keepers and defenders would be at least improved, if not eradicated. The new cameras and crowd animations are all well and good but when it comes to the bread and butter stuff, the match engine itself is the single most important thing in the game imo.
I'm not sure about the ball physics, either. iirc, PaulC mentioned that they would be improved, for example by including the Magnus effect to have realistic ball curving. Having seen the trajectory in both the headed goal from the free-kick and the shot from outside the box in the Valencia game (from memory), I have to say I'm not entirely convinced this has been 'fixed'.
Hopefully the code is old and it's moved on in leaps and bounds. Would love to see realistic dribbling, last-ditch tackles blocking shots and passing/shooting with the outside of the foot as well as more player animations, although it does look noticeably smooth compared to FM11
Still, in SI I trust. The ability to add new leagues mid-game is something I thought would be technically impossible and I'm looking forward to the tweaks in the transfer and contract negotiations. The new tones added to the team-talks will add a new nuance to them. Don't see the point in trumpeting an improved tutorial system and customisable screens tbh. Looking forward to reading more info and I hope it'll be out in late October/early November as usual - wouldn't want to wait till December till it came out!
My club have been wound upand is no more playable (we are now in French CFA2) but the new features are exciting, will surely buy it.
Even though most of these changes look like tweaks to whats there (other than adding/removing leagues), the improvements look really sensible and im looking forward to playing this years version
The "Manage Anywhere" functionality was top of my wish list! My poor netbook is coping only just at the moment with all the leagues I got loaded, and my patience aswell, processing takes forever. If this means I only have to load the league or country I'm in at that moment, and I can apply or get interest from clubs outside that league or country (and when I accept a contract I can switch on that league and switch the old one off) would be brilliant. It would make my game so incredibly much faster.
I just hope the improved graphics don't spoil it all for my low end netbook. FM11 works fine graphics-wise, but I fear an increase in minimal graphics specs would be too much to ask for from my machine. That would force me to continue FM11 and that would be a real bummer considering the Manage Anywhere improvement in FM12...
Last edited by ommerson; 16-08-2011 at 09:18.
Has nothing been done to make network games better and faster? This is only thing i was looking to be added to fm12 after closure of fml
Manage anywhere is nice, but I might find it useful only if there's a job in an unplayable league that looks interesting (like if I didn't load the Spanish leagues, but the Barcelona job became available and I'd have a reasonable shot at it)
Favorite of the new features is the tone. Hopefully now I can get my team of nervous nellies to calm down, whilst kicking still a boot at that midfielder who is looking complacent.
Now this looks awesome. Think i may get this one.(didn't get fm11) The manage anywhere thing is one thing i've been wanting but thought was impossible to have.
All i want to know is if the AI transfers/tactic would be much more realistic.it seems that big teams are purchasing the wrong players and playing too badly for their club reputation.
I have to agree with Mons. I was mostly anticipating development in the 3D animations and player movement. After waching the preview video and focusing especially on the movement and positioning of goalkeepers and defenders, I have to say that there is not that much noticeable improvement compared to last year. You just have to watch the first few goals on the video and you can see that the players are still very mechanic and not that realistic like you would expect after several years of match engine development. Okay, it´s still a work in progress, but I don´t feel that optimistic about major improvements over the next few months.
Manage Anywhere- will you know what jobs are available in country's leagues that you haven't loaded ? What I mean is I can forsee a situation where I am managing an EPL club, say and I'm happy to continue doing so, but if I knew the Barcalona job was available then I might be tempted to load up the Spanish leagues and apply for the job... Or will I just have to load up leagues on the basis that 'I'd like to have a go at that one now' ?
One small thing, i noticed on the screenshots the message about how you haven't had a backroom meeting since... Would a coach really go up to a manager and pester them for a ''brains trust'' meeting in real life? Don't they think the manager knows he hasn't met up with his staff and is quite capable of organising a meeting when he sees fit- maybe he doesn't really give a **** what they think and would rather they just got on with their jobs- if I wanted your opinion i'd have asked for it.
You missed the point. He shouldn't have to be a weaker team just to get a challenge. It should be a challenge whoever you are.
The AI has always been atrocious at team-building.
Its inevitable that the player will dominate the gameworld sooner or later because the AI teams/managers have very poor team-building logic.
Last edited by Erimus1876; 16-08-2011 at 14:39. Reason: Removed my sarcastic remarks as they were uncalled for - apologise to markyosullivan
While the 'Manage Anywhere' is no doubt going to be the biggest new feature, I'm 'hopefully optimistic' about major improvements in international management. At least it was mentioned in the announcement as an area seeing improvements, but it has been touted before without much significant being delivered.
The issues around scouting and reports are probably my biggest gripe. Anyone else see this as area needed a significant overhaul?
Please, just manage a team that poses more of a challenge (finacially unstable etc). FM2011 only seems "easier" bacause of the assitant features, and you do not have to use them! I doubt SI will make the game more difficult for the majority just so Fmomande can not get so easilly "bored"!
Sounds like some good improvements and features
I especially like the adaptable interface, the add/removal of leagues (awesome feature actually) and scouting improvements.
I am more sceptical of the implementation of the new features though. But am certainly looking forward to trying them out in the demo.
There aren't any challenges. The only difference between managing Barcelona and *insert random Blue Square team here* is the time it takes for you to reach the top. Everything I do is miles ahead of anything the best AI manager in the game does, and then I'm not even that good a manager - I'd rate myself as a decent FM player. Sure, I've been playing the game since 1994, but that shouldn't account for the ease of mastering an aspect of the game.
They should really make Mourinho do absolutely everything right all the time in all aspects of the game, to the best of their programming genious's ability. Then it would be up to us to beat that. We would, given enough time and effort. Then the next iterations of the ME should take into account what we did to beat him, and we'd have to start all over again.
Bookmarks