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Thread: CA and it's use for footedness

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    Default CA and it's use for footedness

    So, CA's use in footedness completely distorts a player's profile. For example:





    Both of these players are very similar with regards to CA, the only difference is each player's comfort with using their feet.

    So, how to fix this?

    Separate Footedness CA and attribute CA. Adding a separate CA count of 40 points for footedness would allow great players to look similar whilst still having the advantage of being able to use both feet.

    It would also allow us to more accurately judge how good a player actually is by looking at their profiles, because currently it's impossible to tell due to how much they are distorted.

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    Also worth pointing out that Tunnicliffe isn't even a full "either", he's got a decent preference to Right footedness, so this situation could be even more skewed than it already is.

    I don't need to mention that I'm in total agreement of the problem.

    I am however, undecided on the resolution.

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    Quote Originally Posted by Ackter View Post
    So, CA's use in footedness completely distorts a player's profile. For example:
    No problem here, it does distort the way a profile looks.



    Both of these players are very similar with regards to CA, the only difference is each player's comfort with using their feet.

    So, how to fix this?

    Separate Footedness CA and attribute CA. Adding a separate CA count of 40 points for footedness would allow great players to look similar whilst still having the advantage of being able to use both feet.

    It would also allow us to more accurately judge how good a player actually is by looking at their profiles, because currently it's impossible to tell due to how much they are distorted.

    I think we all agree that a player being two footed is better than a player of equal skill being single footed so its correct that their "footedness" does take up CA points.

    Part of the problem of displaying it better is that it is more important for different areas of the pitch. A GK or a DC who is single footed is usually only marginally worse but for a striker it has a much larger impact. Would allocating the same amount of CA points to "footedness" be fair for all positions? If not then how would you cope with players learning new positions?

    In theory your idea would fit neatly alongside suggestions in the past of splitting CA/PA between technical, mental & physical attributes but I'm not convinced this would work well in practice.

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    Footedness and finishing for example -

    Two players who are equally good at finishing should have the same rating - so let's say both have finishing 15.

    Player A can only finish with his right foot, Player B can use both.

    Is player A worse at finishing? In-game he will be.

    Using other attributes as an example - technique is important for finishing. Player A has 15 technique, Player B has 10. If we apply the same rules as footedness, Player B's finishing attribute should now be higher than Player A's.

    The game is currently using one rule for attributes and a different rule for footedness. It shouldn't be happening like this.

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    Quote Originally Posted by Cougar2010 View Post
    No problem here, it does distort the way a profile looks.

    I think we all agree that a player being two footed is better than a player of equal skill being single footed so its correct that their "footedness" does take up CA points.

    Part of the problem of displaying it better is that it is more important for different areas of the pitch. A GK or a DC who is single footed is usually only marginally worse but for a striker it has a much larger impact. Would allocating the same amount of CA points to "footedness" be fair for all positions? If not then how would you cope with players learning new positions?

    In theory your idea would fit neatly alongside suggestions in the past of splitting CA/PA between technical, mental & physical attributes but I'm not convinced this would work well in practice.
    The problem I have with FM is that it doesn't distinguish between what can be learnt and what is natural. Being ambidextrous is often a natural occurence. Should something that a player has naturally as a child, be used to determine his overall stats? Imho, no, it should not. Being ambidextrous does not make you a better/more effective player. What it does, depending on your position, gives you more options. most top players are average at best with their 'weaker' foot.

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    All attributes modify each other - the difference is that profile attributes are invisible modifiers whereas footedness is a visible modifier.

    It should be up to the match engine to do the modifying, we shouldn't see a visible result.

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    It doesn't do any visible modifying though. The only way the attributes are modified like this is if you create a player in the editor whose attributes are out of whack with his CA and the game rebalances the attributes when you start a game, which is a completely different thing. For the two screens show above, the exact same thing would happen with any other attribute - if you had two players similar CA players, one with pace 1 and one with pace 20, the rest of their attributes would look the same as above.

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    Quote Originally Posted by bigdunk View Post
    It doesn't do any visible modifying though. The only way the attributes are modified like this is if you create a player in the editor whose attributes are out of whack with his CA and the game rebalances the attributes when you start a game, which is a completely different thing. For the two screens show above, the exact same thing would happen with any other attribute - if you had two players similar CA players, one with pace 1 and one with pace 20, the rest of their attributes would look the same as above.
    But that doesn't look wrong.

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    Acketr's point stands, but the thing is dual footdeness is far too dominant in ME and if player like Simons would have at lest decent left foot he would be literally unstoppable.

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    The only reason it doesn't look wrong is because the pace attribute is listed with all the other attributes, whereas the footedness is hidden off to the side. So unless you want a Weak Foot Ability attribute adding, I don't see what can be done to make it look 'right'.

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    I disagree - even if they were listed as part of the attributes, it'd still look wrong because of how severe the effect of two-footedness is.

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    But if two-footedness is as dominant in the match engine as Fabio says it is, then it has to be this heavily weighted in terms of CA, otherwise you'd have players over-performing compared to their CA, which would break any number of areas of the game (scouting, player development, transfers, AI squad-building etc). If the match engine effects of two-footedness can be reduced, then the CA weighting can be reduced as well, but how would you do that? I guess you'd probably have to make two footed players still really favour their 'stronger' foot making two-footedness less useful to a player, or change the research guidelines and regen code so that the majority of players are given no more than say 15 for their weaker foot, making genuinely two-footed players a real rarity.

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    But if two-footedness is as dominant in the match engine as Fabio says it is, then it has to be this heavily weighted in terms of CA, otherwise you'd have players over-performing compared to their CA, which would break any number of areas of the game (scouting, player development, transfers, AI squad-building etc).
    And that's a match engine workaround for a proper issue.

    The issue still needs to be fixed imo.

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    It's absolutely not a match engine work around - it's a fundamental way that the game is designed to work. A player with CA 160 should play like a player with CA 160 in the match engine, a player with CA 100 should play like a player with CA 100 and so on. If that doesn't hold true, then the whole of the game is destroyed. And if a player with two good feet is a lot better than a player with only 1 good foot, then he needs to have a much higher CA because he will play much better in the match engine.

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    See, I disagree -

    A player should play like his attributes.

    CA should only ever be used as a way to keep those attributes in check.

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    If a player plays better than his attributes, that's a match engine problem.

    Researchers shouldn't have to think about how they play in the match engine, they should only have to worry about giving a player attributes that match him.

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    But weaker footedness IS an attribute, and CA IS being used to keep it in check. How tightly it regulates it needs to be directly related to how important that attribute is to a player in the match engine, and that's what is happening, because being two-footed is very useful to a player at the moment.

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    As it should be - but the severity of its effect on other attributes is far too large.

    I can't see how anyone can argue that if you look at the two players in the first post.

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    Quote Originally Posted by Ackter View Post
    If a player plays better than his attributes, that's a match engine problem.

    Researchers shouldn't have to think about how they play in the match engine, they should only have to worry about giving a player attributes that match him.
    You can't just separate the two things like that. There aren't attributes in real life - you can't say with absolute truth that Rooney is 18 finishing, Tevez is 20 work rate and so on. You have to have to decide on the definitions of those attributes and the scale of those attributes (in other words the research guidelines). And that has to be done in terms of the match engine, because it's the match engine that is reproducing the players footballing abilities - there's no point the researchers giving players X attributes if the match engine is working on a different scale and set of definitions and the players end up playing like Y attributes.

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    SO change the match engine to bring it more in-line with real life

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    Which is what I said 10 posts ago You can't change the CA weightings without changing the match engine or research guidelines to match, otherwise we'll end up with the same situation as in CM0304, where players like Orri Freyr Oskarrson (if I've got that name right?) were massively overperforming because the match engine favoured physical attributes, but the CA weightings didn't match. If we just reduce the CA weighting for two-footedness, we'll potentially have the situation where some average Joe Bloggs premier league player wth CA 160 plays like the best player in the world becuase he's got two good feet. The issue is either how to reduce the effectiveness of two footed players in the match engine, or are researchers overrating how many genuinely two-footed players there are?

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    Ah so you do agree it looks wrong and are just trying to find a way to make it happen?

    That makes this easier

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    Quote Originally Posted by bigdunk View Post
    Which is what I said 10 posts ago You can't change the CA weightings without changing the match engine or research guidelines to match, otherwise we'll end up with the same situation as in CM0304, where players like Orri Freyr Oskarrson (if I've got that name right?) were massively overperforming because the match engine favoured physical attributes, but the CA weightings didn't match. If we just reduce the CA weighting for two-footedness, we'll potentially have the situation where some average Joe Bloggs premier league player wth CA 160 plays like the best player in the world becuase he's got two good feet. The issue is either how to reduce the effectiveness of two footed players in the match engine, or are researchers overrating how many genuinely two-footed players there are?
    I think there is definately a problem with the researching of two-footed players. Irl there is very few players that have a strong weak foot. Most players have average at best.

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    I dont really see how you can compare those two players, the one with all the 20's must be edited, he is miles better than messi is rated in the game, and he has an almost top level for PA.

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    Quote Originally Posted by milnerpoint View Post
    I dont really see how you can compare those two players, the one with all the 20's must be edited, he is miles better than messi is rated in the game, and he has an almost top level for PA.
    Even if he has been edited - the game will rearrange his attributes until they fall in line with his CA.

    As both are top-tier players, they shouldn't look so extremely different.

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    Quote Originally Posted by Menion View Post
    I think there is definately a problem with the researching of two-footed players. Irl there is very few players that have a strong weak foot. Most players have average at best.
    It isn't a problem with the researchers as the problem remains when the game is full of generated players.

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    Quote Originally Posted by Ackter View Post
    Even if he has been edited - the game will rearrange his attributes until they fall in line with his CA.

    As both are top-tier players, they shouldn't look so extremely different.
    They will if one is a "real" player if you will, and one is an edited player, of course the attributes will be skewed, a good example would be to make two identical players in every attribute except footedness, and then show the results.
    I do get your point to be honest, but as others have said unless there is a complete re-design of how the ME uses the attributes it could very much upset the balance that SI is still struggling to achieve. Any player who is two footed would instantly have a HUGE advantage in the current ME.

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    The only way that this could be done in a way that reflects the CA AND the two-footedness would be to have an attributes value for each foot. (Hmm.. now there's a concept...)

    It stands to reason that a player who has a weaker left foot than right is going to have less control, less power and less technique with his weaker foot when compared to his stronger one but there is no way in the game to reflect that...

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    Quote Originally Posted by milnerpoint View Post
    They will if one is a "real" player if you will, and one is an edited player, of course the attributes will be skewed, a good example would be to make two identical players in every attribute except footedness, and then show the results.
    I do get your point to be honest, but as others have said unless there is a complete re-design of how the ME uses the attributes it could very much upset the balance that SI is still struggling to achieve. Any player who is two footed would instantly have a HUGE advantage in the current ME.
    I'm testing it with Tunnicliffe now - I've reduced his left foot from 10 to 1.

    He's already been boosted by 9 attribute points after only a week. Once he's rebalanced I'll post another picture of him.

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    but do you know the CA/PA of that crazy regen with all the 20's?

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    I don't yet - but his CA is going to be a maximum of 200 which isn't too far off Tunnicliffe's.

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    Quote Originally Posted by Ackter View Post
    Ah so you do agree it looks wrong and are just trying to find a way to make it happen?

    That makes this easier
    Yes and no

    Basically there are two key questions:

    1) How closely does the currently researched set of players match real life players in terms of two-footedness - my gut feeling (as Menion also says) is that there are too many genuinely two-footed players in the game at the moment - players are being rated as two-footed whereas in real life they may be good with both feet, but tend to only use their 'stronger' foot. In which case we either need to decide that these players should be rated as say 20/17 in terms of strong foot/weak foot not 20/20, or we have something like a PPM that says favours right foot or favours left foot, so we can have competent two-footed players that are less effective in the match engine, plus real two-footers as well.

    2) How important is being two-footed in real life, and does the current match engine replicate that correctly for all degrees of two-footedness. And if the match engine is overrating two-footedness, we need to know why. You can't just 'make two-footedness less effective', you need to find specific situations where the player is gaining an advantage and reduce the advantage somehow. Having the favours left/right PPMs could possibly sort this, as you'd get two footed players players using the 'wrong' foot more often (i.e. if a two footed player has a shooting chance that falls naturally on his left foot, but he has a favours right foot PPM, he'd be more likely to use the wrong foot, reducing the effectiveness of his two-footedness).

    Figure out the answers to those two questions, and you'll either be forced to come to the conclusion that the game is right at the moment, or you'll know how to address it properly. But what ever happens, the key thing is that the CA weightings, the match engine and the research guidelines all match up as closely as possible.

    As I said, my gut feeling is that there are too many two-footed players in the game at the moment. If these are all reduced slightly and the regen code is amended to match, then you'll get far fewer players looking like the screenshot above. Then we can probably tweak the CA weightings as well.

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    But isnt the player in question an example of a player who CAN use his weaker foot if needed, but will mainly use his good foot, he only has a rating of 10 on his left foot so i wouldnt have classed him as being either footed.

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    Ok, he's rebalanced - 10 footedness points = 39 attribute points!

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    It would be interesting to hear what Riz has to say on the subject, he is usually good for these debates regarding attribute points and CA/PA.
    I'd like to hear the reasoning for the footedness weightings, might PM and ask him to add his tuppance.

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    Quote Originally Posted by Ackter View Post
    Ok, he's rebalanced - 10 footedness points = 39 attribute points!
    Which attributes though? They are all weighted differently according to his position.

    Can you do something similar with Pace and Finishing, which should also be weighted highly for a striker. I bet you'd find 10 Finishing points equals a lot of other attribute points aswell.

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    And here he is - completely right-footed Tunnicliffe.



    Imagine what he'd look like if I directed his training as well...

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    He's still not as good as the other player, quite a distance off actually.

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    Quote Originally Posted by milnerpoint View Post
    He's still not as good as the other player, quite a distance off actually.
    But he's a much better finisher (20 compared to 14), so it's all swings and roundabouts.

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    Quite a bit of that will be his position-weighting - he's considerably better where it counts.

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    The question is - is he a better player now that he has 9 points less in his left foot?

    Will he be more effective in the match engine because of it?

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    Why don't we just add a 'Weak Foot' attribute rating alongside the player? I understand they already have one but we may as well make it visible so that everyone can see.

    Additionally, what if CA had absolutely no impact towards weaker foot at all and it was just there as a rating? Say if two players had a CA of 160, they could both have finishing of 17 for example. However, Player A has 20 weak foot rating and Player B has a 1 weak foot rating. When on their preferred side, their shots are equally powered - however when Player B is on his weaker side his shot is extremely poor and maybe struck with a 'finishing attribute of 3' or something.

    Would this work? Someone to point out some flaws in it. I can't really see a problem.

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    Quote Originally Posted by Ackter View Post
    The question is - is he a better player now that he has 9 points less in his left foot?

    Will he be more effective in the match engine because of it?
    Just bear in mind that tactics, his team mates and everything else in match, can affect this - if the majority of his chances are falling on his right foot he'll play better with left foot 1, if the chances are falling equally on both feet he'll play better with left foot 10.

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    Quote Originally Posted by bigdunk View Post
    But he's a much better finisher (20 compared to 14), so it's all swings and roundabouts.
    yeah but still that simmons is a country mile ahead of him even with his footedness rating reduced. Finishing aside he is better at everything else sometimes by a very very long way. I highly doubt you would notice the difference in finishing from the two players in the ME.

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    I know, don't worry.

    If anything, his performance for the rest of this season should be hampered as both of my assist kings have picked up long term injuries.

    I'll post back his tally at the end of the season so we can compare.

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    Quote Originally Posted by milnerpoint View Post
    yeah but still that simmons is a country mile ahead of him even with his footedness rating reduced. Finishing aside he is better at everything else sometimes by a very very long way. I highly doubt you would notice the difference in finishing from the two players in the ME.
    Simmons is the better player, Tunnicliffe is the better striker.

    It all depends on their roles in the team, but I'd pick Tunnicliffe ahead of Simmons (or ideally, have Simmons supplying him )

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    Incidentally, he's scored 9 goals in his last two games

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    Quote Originally Posted by Ackter View Post
    Simmons is the better player, Tunnicliffe is the better striker.

    It all depends on their roles in the team, but I'd pick Tunnicliffe ahead of Simmons (or ideally, have Simmons supplying him )
    hahaha only because you know Tunnicliffe is a star for you, if you had the choice between signing one of them, based purely on the stats who would you choose?
    Those two combined would be deadly!!! I'd have your guy as my poacher and the other as my complete forward, or deep lying forward, it would be beautiful!!

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    I'd still choose Tunnicliffe as the striker, he;s a lot better where it counts.

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    Quote Originally Posted by milnerpoint View Post
    yeah but still that simmons is a country mile ahead of him even with his footedness rating reduced. Finishing aside he is better at everything else sometimes by a very very long way. I highly doubt you would notice the difference in finishing from the two players in the ME.
    Yeah, but he's a country mile ahead in things like marking, tackling and long throws. You're far more likely to notice a 6 point different in finishing in a striker, than a big difference in marking. Tunnicliffe is a lot quicker as well (pace/accell of 20/19 compared to 17/15).

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    Simons is definitely better.

    At first I thought Tuncliffe. But when you see Simons has 20 jumping, heading and strength, you know he is going to score all kind of goals. Target men are kinda underrated I think. If he didn't have that he'd be worse because Tuncliffe is a fair bit quicker and better at shooting, but he has no aerial prowess whereas Simons is a beast.

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    Quote Originally Posted by bigdunk View Post
    Yeah, but he's a country mile ahead in things like marking, tackling and long throws. You're far more likely to notice a 6 point different in finishing in a striker, than a big difference in marking. Tunnicliffe is a lot quicker as well (pace/accell of 20/19 compared to 17/15).
    he is also miles better in areas like jumping, heading, long shot, concentration, decisions, anticipation. The difference in pace will not be massively noticable in the ME, both players will be classed as being very quick, especially with simmons better mental stats, he will have a huge advantage with them alone. simmons is definately the better player of the two.

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    Another argument for getting rid of CA.

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    Quote Originally Posted by x42bn6 View Post
    Another argument for getting rid of CA.
    I would just like to clarify, this is not an argument in any way, shape or form for getting rid of CA.

    Please don't turn this thread into another CA argument or I'll get you banned

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    The third of my main assist-providers has now picked up an injury and is out for the rest of the season.

    Game's doing it's best to ruin Tunnicliffe's season here

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    Before: 32 goals in 33 games

    After: 32 goals in 30 games

    Not bad when you consider how weakened his supply line was for the second half of the season.

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    Quote Originally Posted by Ackter View Post
    Before: 32 goals in 33 games

    After: 32 goals in 30 games

    Not bad when you consider how weakened his supply line was for the second half of the season.
    It would be intersting to see the difference if you made him either footed, say 15 for each foot, obviously it will reduce his stats, but will it reduce his performances?

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    You need to have 20 in at least one.

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    Quote Originally Posted by Ackter View Post
    You need to have 20 in at least one.
    ok 20 and 20, or 20 and 15 for the weaker foot. I would do it myself and but im stuck at work

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    I totally agree that the player attributes are distorted based on the footedness. I remember the same discussion (FM2006?) about C Ronaldo and how his attributes seemed to low. SI pointed out that this was because being able to use two feet meant he was actually a better player than he looks.

    But the problem is that it makes comparing players very difficult at a glance. And it doesn't really make that much sense in many cases. If someone is genuinely equally strong with both feet, this isn't suddenly going to make them worse at passing or shooting or whatever as a result with their stronger foot. It just makes them better at using their weaker foot as well.

    Now, I'm not a professional footballer, but when I was 5 years old, my dad made me aware that I could use both feet when playing, so I did. By the time I was 16, I was more or less equally adept with both feet. I might have had slightly more power in my stronger foot, but the amount of control I had was the same with both. As I learnt to do this as a young kid, I'd say that in the FM world, being good with both feet should, in this case, be a "natural" ability (much like being born ambidextrous). It definitely hasn't made me worse at passing or anything, as I just learnt to pass and shoot with both feet. In this case, footedness should probably NOT use up any ability points; I picked this up along the way simply by playing football as one does as a kid.

    If, on the other hand, you take someone at age 16 (or thereabouts, i.e. the age around which players feature in the game), they've already got to a point where if they aren't used to using their weaker foot, it will take a significant amount of practice to improve their weaker foot - practice that essentially takes time away from learning other skills. That's not to say that you can't learn to use your weaker foot at a later age, but in this case I can see an argument for making this take up ability points. It's no longer a player's "natural" ability, but something they need to consciously work on.

    I wonder if the solution is something along the lines of: players begin the game with their "natural" ability with both feet, and this costs nothing. If, during the course of the game, they improve their weaker foot, this should take up attribute points (although I don't think anywhere near as many as now seem to be the case). It would also be great to be able to encourage players to improve their weaker foot, at least when they're still young.

    Somewhat OT: Now, if I were a real manager, the first thing my U-8s would be training is to use both feet. It amazes me the number of professional players who miss easy shots on goal because they try and take the ball on the wrong (their strong) foot instead of having the confidence to just tap the ball in with their left foot. Or the number of players who can only ever beat their man on one side - the first time, they might get past the defender, but it soon becomes very obvious that you only need to stop them going one direction, and the player is running nowhere fast.

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    I've spent all morning on FM testing this so I'm off out now too

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    Quote Originally Posted by Ackter View Post
    I've spent all morning on FM testing this so I'm off out now too
    haha ill take up the mantle over the weekend then, ive got a beast of a striker on another save i dont really play now so ill edit him based on that and see what the results are.

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    Best thing to do is create 3 identical players imo.

    20/1
    20/20
    1/20

    and holiday one season with each to see what happens.

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    Quote Originally Posted by sjm View Post
    I totally agree that the player attributes are distorted based on the footedness. I remember the same discussion (FM2006?) about C Ronaldo and how his attributes seemed to low. SI pointed out that this was because being able to use two feet meant he was actually a better player than he looks.

    But the problem is that it makes comparing players very difficult at a glance. And it doesn't really make that much sense in many cases. If someone is genuinely equally strong with both feet, this isn't suddenly going to make them worse at passing or shooting or whatever as a result with their stronger foot. It just makes them better at using their weaker foot as well.
    You need to get over the idea that having a stronger weak foot is making him worse at passing. That's not what's happening. A CA 160 player is a CA160 player, how that ability is distributed can be different, but he should still be a CA 160 player. If you use an editor to improve a player's weak foot ability, he's either a better overall player (in which case he needs a higher CA), or he must be made weaker in some other area to keep him at CA 160. You can't improve an attribute (be it weak-foot ability or anything else) and leave a player at the same CA.

    It works in exactly the same way with other attributes like Technique, Composure, Decisions, Concentration, Important Matches, Consistency and so on. A player with 15 Passing and 20 Decisions is probably a better passer than a player with Passing 20 and Decisions 1.

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    Quote Originally Posted by bigdunk View Post
    You need to get over the idea that having a stronger weak foot is making him worse at passing. That's not what's happening. A CA 160 player is a CA160 player, how that ability is distributed can be different, but he should still be a CA 160 player. If you use an editor to improve a player's weak foot ability, he's either a better overall player (in which case he needs a higher CA), or he must be made weaker in some other area to keep him at CA 160. You can't improve an attribute (be it weak-foot ability or anything else) and leave a player at the same CA.

    It works in exactly the same way with other attributes like Technique, Composure, Decisions, Concentration, Important Matches, Consistency and so on. A player with 15 Passing and 20 Decisions is probably a better passer than a player with Passing 20 and Decisions 1.
    Thats exactly right, and a very good point.

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    Quote Originally Posted by bigdunk View Post
    You can't improve an attribute (be it weak-foot ability or anything else) and leave a player at the same CA.
    That's exactly the problem we're discussing here. I think you've missed the point of what I (and Ackter before me) have said, which basically boils down to the fact that if you have 160 ability points to spend, and a significant amount are burnt up due to being two-footed (as in Ackter's examples above), your other attributes will by defnition have to be lower than another player with the same CA who is only one footed (because you have a finite number of points to distribute, hence this whole discussion about whether CA should be used up by footedness or not). This does not make much sense in the case of natural ability, distorts the attributes and is exactly the reason why everyone was saying "why is Ronaldo worse at dribbling/shooting/technique whatver than Jo Schmo?" back in the day.

    Does it make sense now?

    Btw, CA doesn't tell you how good a player is, that is soley determined by having the right attributes (as Ackter has also already pointed out).
    Last edited by sjm; 06-05-2011 at 14:58.

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    But the point is a player who is two footed in FM will have a higher CA than a player exactly the same but can only really kick with one foot, as he is classed as being slightly better.

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    Actually I find the footedness issue perfectly fine as it is provided the amount of CA taken to improve footedness corresponds accurately to the amount that it improves performace (and it has to be weighted according to position too, it's not that useful for a GK).

    Judging by Ackter's quick play-test, it is more or less the case, which is decent evidence that the system works. CA is simply a sum total of everything that makes the player effective, and two-footedness is certainly part of it.

    The only difference is that it's weighted more heavily (i think this is fair because it affects many other stats, from crossing, shooting, passing, first touch, etc) and you have a scale of very weak - weak - average - strong - very strong compared to 1-20.

    You have to weigh every stat for every position in terms of how much CA it uses, you can't expect a perfect result in terms of how it translates to performance (esp. given each position can have a different role) so I'd be happy if it's approximately there.

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    Quote Originally Posted by milnerpoint View Post
    he is also miles better in areas like jumping, heading, long shot, concentration, decisions, anticipation. The difference in pace will not be massively noticable in the ME, both players will be classed as being very quick, especially with simmons better mental stats, he will have a huge advantage with them alone. simmons is definately the better player of the two.
    Actually I have a striker with 20/20 pace/acceleration and it does make a very noticeable difference compared to a player with 15-17 pace/acceleration. He often runs right through the defensive line like they're not even there. A random clearance/header out from defense can suddenly turn into a brilliant 30m through-ball over the top of the defense.

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    How good a player is precisely what CA is used for (or as a rough guide at least, anyway). Yes, attributes and only attributes are used in the match engine, but CA is used everywhere else in-game to measure how good a player is. It's used for squad-building, transfers, scouting, player development, database balancing and so on. If you have the situation where CA is not correctly representing how good a player is in the match engine, it will fundamentally break the game. The weightings used to calculate CA are the link that ensures that the two line up, so a CA160 player plays like a CA160 player. And if a two-footed player plays significantly better than an equivalent attribute one-footed player, then two-footedness needs a high weighting. As I've already said, the issues are whether the game accurately replicates the real life advantages that a two-footed player has, and whether the players in the database (both researched and regenerated) are matching the number and distribution of real-life two-footed players.

    And again, this exact same argument applies to those other attributes I listed (Technique, Composure, Decisions etc). If you keep a player at the same CA in the editor, but improve his Decisions, his other attributes will come down to keep his CA balanced. Overall he should be roughly a similar player, but in some situations he will be better and in some he will be worse. With the Ronaldo thing, his dribbling might be slightly lower, but in many situations he will dribble better because he can dribble much better with his weaker foot. The same applies to Decisions - a player with 20 Dribbling and 10 Decisions will sometimes dribble better than a player with 15 Dribbling and 20 Decisions, but at other times the first player will make a bad decision and the second player will be better. But if they both have the same CA, then if you take their whole overall ability to play football (which is a completely nebulous concept, I know), they should be roughly the same.

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    Quote Originally Posted by Wen1234 View Post
    Actually I have a striker with 20/20 pace/acceleration and it does make a very noticeable difference compared to a player with 15-17 pace/acceleration. He often runs right through the defensive line like they're not even there. A random clearance/header out from defense can suddenly turn into a brilliant 30m through-ball over the top of the defense.
    That doesnt really mean a lot unless you did a test with the two players in exactly the same situation against the exact same defenders, same condition and moral at the same point in the same game. Again the mental attributes Simmons has will be a huge advantage for any situation and with the pace he has the difference would be minimal in ME.

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    Quote Originally Posted by milnerpoint View Post
    But the point is a player who is two footed in FM will have a higher CA than a player exactly the same but can only really kick with one foot, as he is classed as being slightly better.
    But that's not the point, is it?

    Let's take the example of two identical players with 200 CA then (as Ronaldo was around 190 CA, he was a great demonstration of this issue)... In theory, unless things have changed significantly, the one footed player's key attributes will be around 18-20 and the two footed players will be 16-18 (or similar; at any rate, the two footed players attributes will be lower, due to the ability points in footedness). This does in fact mean that the two footed player is worse at passing (with his stronger foot) than the one footed player. There's always a finite number of points because CA only goes up to 200. Even a player with 200 CA does not have 20 in all attributes.
    And this still doesn't deal with the issue that at first glance, a two-footed player will look worse than he really is when compared to another player with similar ability (CA). Purely from a gameplay point of view, being able to quickly compare two players is vital, if, like I assume many of us do, you click on hundreds or thousands of potential signings each year.

    As I said above, I don't think this makes sense for someone who is naturally ambidextrous/learnt to use both feet from the moment they started playing football. It obviously makes much more sense later on, when the brain is no longer as plastic.

    Here's a different analogy to tie in with what I mean about a "natural" ability vs. something that is learnt:
    I have many friends who have grown up speaking 3-5 languages fluently from a very early age: both parents' mother tongues, the local language (not parent's mother tongues) and English (schooling). To me, these skills are free. A child just picks up the languages as it goes along, and doesn't need to consciously put in the effort - much the same as learning to player football with both feet at age 5 means you learn to use both feet for free.
    Now in FM terms, these guys would have used up loads of ability points learning these languages (say 40 points, 10 per additional language above 1), despite the fact that it took no effort on their part. This would mean that they now only have a maximum of 160 points to develop their skills in things like physics, maths, musicianship or whatever. This can be rephrased as saying that in this (obtruse) example, someone who speaks multiple languages will by default perform worse at other skills than someone who only speaks one language.
    However, this is not borne out by reality. Learning a language as a young child is very easy, and doesn't actually take any effort on your part - you just pick it up as the people around you speak to you. But when you hit a certain age, your capacity to learn new languages diminishes. At some point, it's no longer an innate natural ability, but something you consciously need to put time and effort into to learn; and obviously, spending time learning one skill is time that is lost for learning another skill.


    BTW, I would say that this concept this isn't limited to footedness as a theoretical concept. Certain other attributes should really also be "free" just by virtue of a person's genetic make-up or personality. If I'm 199cm, then having a high jumping stat should be for free. If I'm naturally agile, having high agility should be free. I should theoretically only really be using ability points to improve these skills from my natural baseline. However, I understand WHY the CA system is there though, and the issue of distortion isn't present for these other attributes, so I'm not particularly bothered by it. It's the downgrading of other attributes to compensate for being two-footed that's the issue, and the fact that this distorts a player's skills, making them look worse than they are, and making them worse with their stronger foot than they really ought to be.

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    Quote Originally Posted by bigdunk View Post
    You need to get over the idea that having a stronger weak foot is making him worse at passing. That's not what's happening. A CA 160 player is a CA160 player, how that ability is distributed can be different, but he should still be a CA 160 player. If you use an editor to improve a player's weak foot ability, he's either a better overall player (in which case he needs a higher CA), or he must be made weaker in some other area to keep him at CA 160. You can't improve an attribute (be it weak-foot ability or anything else) and leave a player at the same CA.

    It works in exactly the same way with other attributes like Technique, Composure, Decisions, Concentration, Important Matches, Consistency and so on. A player with 15 Passing and 20 Decisions is probably a better passer than a player with Passing 20 and Decisions 1.

    But that has NOTHING to do with how mental attributes influence technical ones...

    Let's say we have two players:

    Player A: Passing 16, Dribbling 14

    Player B: Passing 18, Dribbling 19

    I immediately think "B is better"... then I find out A is ambidextrous, while B uses his left leg just to walk...

    So their CA is the same, but visually there's a huge difference... Also it's debatable whether the two-footedness is advantageously portrayed in the ME...

    I mean: sure Player A can Pass and Dribble using both feet equally well, but is his "Ambidextrous 16" Pass better than B's "one-footed 18"?!

    Moreso, is A a "Passing 16" on the universale scale of passing, meaning he's 16 with both feet, or is he 16 just because the CA weighing/distribution doesn't allow him to go higher due to his two-footedness?
    Had he been a one-foot-only player, would he have been rated Passing 16 anyway?



    See, the point is: CA and attributes are usually regarded and treated as absolute, so Pace 18 can run faster than a Pace 14... but somehow all of that stops being absolute for players who are good enough with both feet, so their attributes are suddenly relative.

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    Surely its the other way around the one footed players passing is relative being 18 only on his right foot and some lower number on his left. The two footed player's passing is absolute being 16 on either foot provided booth feet are rated 20.

    All attributes interact in the match engine. Passing is only absolute if the ball is at rest and the passer has unlimited time to make the pass otherwise other attributes start to be used in the calculation like technique for striking a moving ball.

    Regarding the two players in your example B is better on his stronger foot. So long as B is hitting a still ball under no pressure on his favored foot he is more accurate then A.

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    Quote Originally Posted by RBKalle View Post
    But that has NOTHING to do with how mental attributes influence technical ones...

    Let's say we have two players:

    Player A: Passing 16, Dribbling 14

    Player B: Passing 18, Dribbling 19

    I immediately think "B is better"... then I find out A is ambidextrous, while B uses his left leg just to walk...

    So their CA is the same, but visually there's a huge difference... Also it's debatable whether the two-footedness is advantageously portrayed in the ME...

    I mean: sure Player A can Pass and Dribble using both feet equally well, but is his "Ambidextrous 16" Pass better than B's "one-footed 18"?!

    Moreso, is A a "Passing 16" on the universale scale of passing, meaning he's 16 with both feet, or is he 16 just because the CA weighing/distribution doesn't allow him to go higher due to his two-footedness?
    Had he been a one-foot-only player, would he have been rated Passing 16 anyway?



    See, the point is: CA and attributes are usually regarded and treated as absolute, so Pace 18 can run faster than a Pace 14... but somehow all of that stops being absolute for players who are good enough with both feet, so their attributes are suddenly relative.
    As far as I understand it, the attributes are basically strong foot attributes, so a two-footed passing 16 player will pass at 16 with both feet, a very one-footed player will pass at 16 with his strong foot, and some lower value with his weak foot. There's no such thing as relative attributes, but all of the attributes interact, and they all come into play in different situations. The problem is, people seem to want to be able to make easy comparisons and say player A is better than player B, end of discussion. But that's not going to happen, because the value of different attributes changes depending on many things - tactics, teammates, oposition, weather conditions, form etc. Again this applies to all attributes - in a straight footrace then pace 18 is faster than pace 14, but if the pace 14 guy has better anticipation, he may react to the ball quicker and get a head start, or if he accelerates quicker, he'll be quicker over short distances, or if he's stronger he may be able to hold off the faster player, of if he has better positioning or off the ball he may be in the right place before the quicker player has even read the situation. Then you've got things like determination, work rate, decisions, concentration, stamina, fitness etc, all of which can afect which player is 'faster'. You can never make simple comparisions between players, and two-footedness is just another part of that.

    In real life, who's the better player, Lionel Messi or Peter Crouch? I suspect pretty much every person on here is going to say Messi, but if that player is going to play as a lone striker with no support and you are going to spend the entire match pinging 80 yard long balls up to his head, then which is the better player now? It's not such a straightforward decision. The same applies to footedness - if you take a winger and tell them to hug the touchline, to never cut inside, to always cross from the byline, then they'll never use their weak foot. But if you give them license to cut in and shoot, to cross from anywhere, to drift off their touchline, then they'll make much more use of their weak foot. Who's the better player depends on the way they are being used.

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    It's made a massive difference.

    In January of the next season Tunnicliffe has netted 66 goals in 34 matches.

    Either-footedness does not make up for the attribute points that are lost.

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    Quote Originally Posted by Ackter View Post
    It's made a massive difference.

    In January of the next season Tunnicliffe has netted 66 goals in 34 matches.

    Either-footedness does not make up for the attribute points that are lost.
    In one particular team, playing one particular tactic, with one particular manager etc...

    Out of interest, what formation/style are you playing, and if it's a front two, is he on the left or right normally?

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    He's a loan poacher at the head of a 433.

    The massive upturn in his scoring is down to the return of my three top assist players for this season - the three had for the last 1 1/2 seasons where he was 'only' able to score 60 in the first and 30+ in the other.

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    Quote Originally Posted by bigdunk View Post
    In one particular team, playing one particular tactic, with one particular manager etc...
    The exact same team, tactic and manager he was playing under when he could use both feet...

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    I'd guess if he's a lone poacher, then he's basically not doing much more than sticking the ball in the net and not making much use of his weak foot. If he was a maybe deep-lying forward and had much more opportunity to dribble, pass, cross etc, he'd make much more use of being two-footed. It's difficult to tell without seeing any of your matches and I'm not saying your results are wrong, but for example, you could easily produce a similar thing with two players that had finishing 20 heading 1 and vice versa - you could set up a tactic where one fails and the other succeeds and a tactic where it's the opposite - it's all about how you make use of your players strengths, and you probably weren't making use of Tunicliffe Version 1's decent weaker foot.

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    Quote Originally Posted by Ackter View Post
    The exact same team, tactic and manager he was playing under when he could use both feet...
    That's exactly my point!

    This formation may be suited to a pure one footed finisher. Another formation may he suited to a slightly less talented two-footer.

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    He's lone striker with supply coming from both sides - ideal for an either footed player.

    He receives the ball deep a lot, dribbles a lot too.

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    Tunnicliffe says hi


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    He's not quite beaten Keirrisons best yet :P

    However, 2 footedness does have a massive weighting (as it should) and it also varies depending upon position. For example, a striker pays the highest price for both footedness, whereas a goalkeeper pays the least. A striker has to 'pay' more per point than he does for his finishing, first touch, composure etc. Only pace & acceleration are more highly weighted than this. This means if a player is fast at top speed and accelerating, and I'm not wanting to say too much incase it gets me in trouble but in the researching database the difference between 1 for weak foot and 20 for weak foot is around 30 CA. If a player has a pace of about 15/16 and 20/15-18 for his footing his stats will ultimately suffer.

    Putting all those stats in, he came out as 200CA from what I could see and they are sustainable at a 200CA. Lucky you having a 200 PA player :P (or did oyu bump it up in the editor)

  85. #85
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    118 goals!!!

    OMG! I'll give you Stuart Fleetwood and a half eaten packet of crisps for him... (Fleetwood would score more than Tunnacliffe, honestly... )

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