View Poll Results: Most Bugged version of the last few years?

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  • FM 2008

    29 9.97%
  • FM 2009

    48 16.49%
  • FM 2010

    21 7.22%
  • FM 2011

    193 66.32%
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Thread: Most bugged version of the last few years

  1. #1
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    Default Most bugged version of the last few years

    What do you think s the most bugged version of the last few years? Im mean fresh out of the box, before any patches were made available.

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    I remember 2008 being a hassle, but 11 is just a disaster, and we got a new patch = new bugs.

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    yeah this one without a doubt for me

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    This one is terrible!

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    FM08, then FM09, then FM11 then FM10 I'd say.

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    Quote Originally Posted by Tyler42 View Post
    I remember 2008 being a hassle, but 11 is just a disaster, and we got a new patch = new bugs.
    The poll said "Out of the box" Before any patches applied. So, maybe you need to reconsider...

    FM09 (ME ground-up re-write was atrocious), followed closely by FM10 (Spain unplayable (literally - one could not play in Spain), crash dumps). Anybody who says otherwise either wasn't playing then, or has a selective/short memory. All versions were pretty good after patch 3...

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    2011 isn't great but I remember the horror days of CM4 and CM03/04 when they were quite simply unplayable IMO, I stuck to the legendary CM01/02 until the first FM.

    The games you have listed including 2011 had/have thier problems but are far from unplayable.

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    What a joke of a poll.

    Far too many people with selective memories or just haven't played earlier versions.

    Hershie knows the score

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    2011 for sure, I think they tried to do too much and did a very poor job of testing it prior to release.

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    Quote Originally Posted by Hershie View Post
    FM08, then FM09, then FM11 then FM10 I'd say.
    Pretty much agree with this, although I would put FM09 first.

    That said, I remember FM08 was pretty bad upon release. I actually went back to FM07 until the patch came out, it was that poor.

    FM09 was just an all round horror show for me.

    FM11 seems to be slightly worse than normal, to be quite honest, but nothing compared to the issues with FM09, in my opinion.

    By far the best, was FM10. Beautiful out of the box and perfectly playable. SI surpassed all expectations with that release.

    If SI could get it anywhere near FM10 each time, we'd all be delighted. That should be the aim!

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    Quote Originally Posted by Cougar2010 View Post
    What a joke of a poll.

    Far too many people with selective memories or just haven't played earlier versions.

    Hershie knows the score

    This. Such short-sightedness from many people, FM 11 was the least bugged version I'd say - I recall FM 08 being lamented before its final patch and 09 and 10 had numerous problems.

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    FM09 was far worse than this, and FM08 wasn't very good either. The ME was abysmal out of the box and the entire forum was literally full of complaints. FM11 isn't as bad as either of those

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    Completely agree with Hershie, Cougar, Crouchy and Hazzydeepy. Major memory fatigue on these forums.

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    I can't think of a version before this that seemingly has more bugs "after" being patched!

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    Quote Originally Posted by Sussex Hammer View Post
    I can't think of a version before this that seemingly has more bugs "after" being patched!
    Thats not the question asked in the OP though or the aim of the OP's poll.

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    The poll is also pointless and is only going to cause argument while achieveing nothing.

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    Quote Originally Posted by Robioto View Post
    The poll is also pointless and is only going to cause argument while achieveing nothing.
    Spot on

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    I think the real question should be why do SI never get it right until the 3rd patch? I have never known a game released with so many basic errors in it.

    For the record I voted 11, a truly terrible game.

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    I think FM suffers due to the short development time inbetween releases, and trying to cram too many new features in. Personally I feel there are more than enough features in FM at present, and future versions should improve upon them and make them work as intended. AI squad management, transfers, conferences, interaction, team talks, these all need major overhauls. Improve and polish what is already there and from FM12 onwards we should see the game in a much better state out of the box

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    FM08 was the beginning of the decline in FM. I loved every FM/CM before that regardless of bugs, but FM08 was shocking. I seem to remember the ball always looking like it would fly over the bar then it went in the top corner! Truly crap.

    The thing which is bugging me about recent releases is SI don't learn from their mistakes. Glaring errors still making it through year after year. You would think that after getting version 10.3 pretty good ME wise, that 11.0 would be 10.3 plus tiny improvements (albeit with at least 6 months to make sure the improvements work ok), but that doesn't seem to be the case. It's like we're getting something entirely new every year, something which has been developed from scratch and is totally shambolic until patch 3! Every year. THIS I don't understand.

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    I think FM suffers due to the short development time inbetween releases, and trying to cram too many new features in. Personally I feel there are more than enough features in FM at present, and future versions should improve upon them and make them work as intended. AI squad management, transfers, conferences, interaction, team talks, these all need major overhauls. Improve and polish what is already there and from FM12 onwards we should see the game in a much better state out of the box

    Totally agree, nice to see some common sense here for a change.

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    Every time a new version comes out we get these polls and people always mention the most recent game, then they talk about SI having short-termism.

    I would say considering FM10 was expected to sort out the problems that had taken place since FM08 then for me, at least, FM10 was the most bugged. It took until 10.3 for the major errors to be sorted in a game which Miles himself declared was "going to focus on ongoing issues". Clearly, at release date, it failed to do this.

    FM11 has major errors but it has new features so it is expected to have mistakes. For me its not so much about that but how you can go from one okish/near pefect version to the next being so buggy. They use the same game database, or at least we are led to believe they do. So why the mistakes, especially simple mistakes like the 2 yellow cards = suspension in the Spanish league.. Do staff not talk to each other? Do they walk off and fail to leave notes for the next guys? Its a bizarre concept.

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    FM2011 has more bugs than other things... It's NOT possible to fix them all with patches or new future versions.
    Time has come to create a NEW game, with the newest encoding technologies...
    because you can NOT continue to PIMP this old-tech game

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    Quote Originally Posted by BaYa View Post
    FM2011 has more bugs than other things... It's NOT possible to fix them all with patches or new future versions.
    Time has come to create a NEW game, with the newest encoding technologies...
    because you can NOT continue to PIMP this old-tech game
    Disagree. What would you suggest is newest encoding technology? Fifa?

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    why are you coming up with fifa?! It's just like FM a ridiculously old-tech, pimped & fully-bugged game.

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    think the world terible is harsh mind its a very good came a think just has some really daft bugs in it like the amount of world class players that go in a mood and want to laeve and the morale dropping because they havnt scored for a couple games

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    People really have short memories, FM08 was beyond abysmal on launch.

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    09 of course. cant's believe 11 tops the list. *facepalm*

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    FM09 was probably a little bit buggier than this one. Not to mention the whole activation farce.

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    Quote Originally Posted by JediSpur View Post
    Completely agree with Hershie, Cougar, Crouchy and Hazzydeepy. Major memory fatigue on these forums.
    agreed. fm08 was by far the worst, man alive that was bad. cant believe people think fm11 is worse

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    Remember the literally non-existant CB closing down in FM08? Now that has to be in the top five worst bugs in FM history.

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    Maybe we should have a different poll.... what was the last good FM on release?

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    FM11 is the least bugged out of the box of those four IMO.

    FM08<FM10<<<<FM09<<<<<<<<<<<<<<<FM11 out the box for me. 10.2 would be just short of FM11 out the box.

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    FM09. Think that was the one where pre-patch it was virtually impossible for strikers to score, and I think it was AMCs which, regardless of how well they played, unless they contributed a goal/assist would rarely get a rating above about 6.2

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    FM 09 was poor, even after the final patch there's a lot of lingering problems, strikers struggle to score a realistic number of goals over longer periods, and (carried over to FM2010) 99% of headers, no matter how simple the chance or good the player at heading, end up over the bar even from 2 yards out. This version also started the phenomenon of hitting the woodwork an ungodly number of times, this also happens in 2010, and I'm hearing it's still an issue in 2011.

    Of the recent releases I've bought, 2009 was by miles the worst, although FM2011 hasn't been released yet as far as I'm concerned. CM4 was a total unplayable shambles which crashed constantly, but 03/04 was actually quite good.

    Edit - from my observations of the ongoing problems, and the fact patching patches is a new low, I reckon when everything is said and done FM 2011 will be a good challenger for worst release ever.
    Last edited by Boltman; 18-12-2010 at 15:24.

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    not going to vote, but am going to cause controversy...

    I liked FM09 out of the box, sure I had minor issues with it, but overall I was pretty pleased with it, and the patches just made it better.

    I hated FM10 on release, so much so that it lasted about 5 seasons of my LLM game before being consigned to the shelf to gather dust and I returned to 09. I never made it to 10.3

    I've not been impressed with FM11 at all! I fear that SI have added too much and introduced many bugs unintentionally that are truly intermittent. What one person suffers with, another doesn't BUT they seem to have problems that the first guy doesn't and then a third guy will have totally different issues. Nobody seems to be experiencing ALL of the bugs, or even a majority of them, and I think that it's this that is causing SI to have difficulties when trying to fix them.

    I'm trying to not consign FM11 to the same fate as FM10, but it is a struggle...

  37. #37
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    This is how id rank the games since i started playing, from best to worst: FM07, CM03-04, FM06, FM10, FM05, FM11, FM08, FM09, CM4.

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    Ideally obviously we'd prefer to be able to say "what are you on about, there's never been any bugs in ANY of our games" but sadly we know that isn't the case. We always try and make it as playable as possible out of the box, but I do have to say, I've worked and tested on all of those FM's listed above (yes it's all my fault) and FM11 was considerably less buggy (certainly in terms of numbers and I'd say severity) than some of those shown, which would most certainly show people do have relatively short memories when it comes to these types of things.

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    Neil Brock can you look at this thread here: http://community.sigames.com/showthr...Tactics-goosed

    This makes the game pretty much unplayable unless you just use the same tactic and never change it or tweak it. Please don't tell us we have to wait till February for this to be fixed, it's a shocking bug.

    If any bug is worthy of a hotix it's this.
    Last edited by dave byrd; 18-12-2010 at 17:03.

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    Quote Originally Posted by dave byrd View Post
    Neil Brock can you look at this thread here: http://community.sigames.com/showthr...Tactics-goosed

    This makes the game pretty much unplayable unless you just use the same tactic and never change it or tweak it. Please don't tell us we have to wait till February for this to be fixed, it's a shocking bug.

    If any bug is worthy if a hotix it's this.
    But like always some ultra-fanboys will ignore these huge game-breaking bugs

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    I noticed that each game and patch release since last year has at least 1 AMAZING HUGE BUG... which is I think a PLANNED action by SI

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    Quote Originally Posted by BaYa View Post
    But like always some ultra-fanboys will ignore these huge game-breaking bugs
    Maybe. This one is dreadful though, basically any changes you make in your current tactic are applied to ALL your tactics so switching is completely pointless!

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    Quote Originally Posted by dave byrd View Post
    Maybe. This one is dreadful though, basically any changes you make in your current tactic are applied to ALL your tactics so switching is completely pointless!
    exactly... I really can't imagine how on earth you would play the game this way...

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    Quote Originally Posted by BaYa View Post
    I noticed that each game and patch release since last year has at least 1 AMAZING HUGE BUG... which is I think a PLANNED action by SI
    Fair enough if we charged money for patches, but I can't see any benefit whatsoever for us including "1 AMAZING HUGE BUG" in any version of our game.

  45. #45
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    Quote Originally Posted by dave byrd View Post
    Neil Brock can you look at this thread here: http://community.sigames.com/showthr...Tactics-goosed

    This makes the game pretty much unplayable unless you just use the same tactic and never change it or tweak it. Please don't tell us we have to wait till February for this to be fixed, it's a shocking bug.

    If any bug is worthy of a hotix it's this.
    We're aware of the issue and I've replied in that thread. Cheers.

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    9 was unplayable- only ever FM game I have seriously complained about and resulted in missing a year since CM2. Yep you heard it I never had FM10 so cant comment on it. FM08 was bad as well. Personally I cant see me buying FM12 for totally the opposite reason to not buying 10.

    FM11 is the best incarnations of the FM series since the name change

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    Quote Originally Posted by Neil Brock View Post
    We're aware of the issue and I've replied in that thread. Cheers.
    Looking into it for when though? Thats a very general response. I simply can't play the game this way. Will we get a hotfix before Feb?

    You know the sad thing is this is probably happening to everyone but they haven't noticed it.

    Guys try it for yourselves, go to the tactics screen and change say the starting philosophy in your tactic to rigid, then switch to another tactic and that will also have been changed to rigid. Any changes you make get duplicted to all your other tactics!
    Last edited by dave byrd; 18-12-2010 at 17:16.

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    Quote Originally Posted by dave byrd View Post
    Looking into it for when though? Thats a very general response. I simply can't play the game this way. Will we get a hotfix before Feb?

    You know the sad thing is this is probably happening to everyone but they haven't noticed it.

    Guys try it for yourselves, go to the tactics screen and change say the starting philosophy in your tactic to rigid, then switch to another tactic and that will also have been changed to rigid. Any changes you make get duplicted to all your other tactics!
    I know its not an answer really but when you make a tactic and save it, have you tried moving all the tactics you are not using to another location, i.e out of the Sports Interactive folder, so when you make changes the other tactics shouldnt be affected.

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    Quote Originally Posted by StevoRobbo View Post
    I know its not an answer really but when you make a tactic and save it, have you tried moving all the tactics you are not using to another location, i.e out of the Sports Interactive folder, so when you make changes the other tactics shouldnt be affected.
    No not tried that but that would be a real pain in the ass..

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    Quote Originally Posted by dave byrd View Post
    Looking into it for when though? Thats a very general response. I simply can't play the game this way. Will we get a hotfix before Feb?

    You know the sad thing is this is probably happening to everyone but they haven't noticed it.

    Guys try it for yourselves, go to the tactics screen and change say the starting philosophy in your tactic to rigid, then switch to another tactic and that will also have been changed to rigid. Any changes you make get duplicted to all your other tactics!

    thers a work-around. when changing your tactic to another, dont do so if you have team instructions showing in either panel. Not ideal but i can use my tactics

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    Quote Originally Posted by dave byrd View Post
    No not tried that but that would be a real pain in the ass..
    It would be but surely its better than having tactics you have been working hard on getting ruined

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    Quote Originally Posted by BaYa View Post
    I noticed that each game and patch release since last year has at least 1 AMAZING HUGE BUG... which is I think a PLANNED action by SI
    Hilarious!

    Obviously, SI like nothing better than to sabotage their games, make themselves look bad, and give themselves extra work for no reward!

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    Quote Originally Posted by crouchaldinho View Post
    Hilarious!

    Obviously, SI like nothing better than to sabotage their games, make themselves look bad, and give themselves extra work for no reward!
    Well surely the 'reward' would be installing faith in people to buy next years version.

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    Quote Originally Posted by BaYa View Post
    I noticed that each game and patch release since last year has at least 1 AMAZING HUGE BUG... which is I think a PLANNED action by SI
    This is the most incredilbly foolish statement ever made on this forums. Complain all you like about bugs and issues (constructively preferably) but to say this just makes you look like a complete and utter tool and someone who is not worth listening to. Welcome to the ignore list.

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    I noticed this team instructions thing last night and it is annoying, however, and I only use classic so don't know if it works with the creator. Yes your Team Instrictions stay the same if you switch tactics whilst looking at the team instructions, however I don't thionk it changes you tactic. If you revert back to the team formation screen and reload your tactic it should show your proper instructions. So at the start of each match I just go to Formation and choose the tactic I want to play and in game if I want to switch again I only switch at the formation screen. Hope that makes sense. Haviing to delete current, current, current though is a tad barmy!!

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    Quote Originally Posted by Neil Brock View Post
    Ideally obviously we'd prefer to be able to say "what are you on about, there's never been any bugs in ANY of our games" but sadly we know that isn't the case. We always try and make it as playable as possible out of the box, but I do have to say, I've worked and tested on all of those FM's listed above (yes it's all my fault) and FM11 was considerably less buggy (certainly in terms of numbers and I'd say severity) than some of those shown, which would most certainly show people do have relatively short memories when it comes to these types of things.
    Not sure I agree with this, maybe the others had more in total, but I would say 11 has the most major bugs.

    My reasoning for voting for 11 over 8, 9 or 10 is simple, it's the only one I have stopped playing until the final patch is released, the others I could get on with, but 11 is just horrible at the moment.

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    Quote Originally Posted by IMT View Post
    Not sure I agree with this, maybe the others had more in total, but I would say 11 has the most major bugs.

    My reasoning for voting for 11 over 8, 9 or 10 is simple, it's the only one I have stopped playing until the final patch is released, the others I could get on with, but 11 is just horrible at the moment.
    This is the same for me, I'm back at 10.3, ive never gone back to an old game before since FM2005, but this is my first time ever that I'm not going to school so I have more time to play FM, so that might be why I get so annoyed with the bugs.

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    4 patches before reaching january speaks for itself

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    Quote Originally Posted by Neil Brock View Post
    but I can't see any benefit whatsoever for us including "1 AMAZING HUGE BUG" in any version of our game.
    It's something extra to put on the back of the box!

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    Quote Originally Posted by SCIAG View Post
    It's something extra to put on the back of the box!
    Instead of that why not put "not fully tested yet" on the box :P

    Sorry but that was to easy,could not resist.

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    Quote Originally Posted by kingjericho View Post
    4 patches before reaching january speaks for itself
    I'd be wary about saying that as a bad thing - I know ideally there should be NO patches, but what would you prefer, patches to fix issues or us waiting as we said originally just for the December patch and the January update?

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    Quote Originally Posted by Neil Brock View Post
    I'd be wary about saying that as a bad thing - I know ideally there should be NO patches, but what would you prefer, patches to fix issues or us waiting as we said originally just for the December patch and the January update?
    You guys are making it to easy tonight...How about you do not mention patch's and the game is delayed/released until it is ready.
    Why does there need to be a November patch or a December patch?...Sorry I forgot about the Christmas market.My bed.

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    Sorry I had to post that but Neil you made it sound like you were doing us a favour there.....Don't forget we are the guys buying the game and basically beta testing it for you to add patch's....so in your own words "be wary".

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    Quote Originally Posted by crouchaldinho View Post
    Pretty much agree with this, although I would put FM09 first.

    That said, I remember FM08 was pretty bad upon release. I actually went back to FM07 until the patch came out, it was that poor.

    FM09 was just an all round horror show for me.

    FM11 seems to be slightly worse than normal, to be quite honest, but nothing compared to the issues with FM09, in my opinion.

    By far the best, was FM10. Beautiful out of the box and perfectly playable. SI surpassed all expectations with that release.

    If SI could get it anywhere near FM10 each time, we'd all be delighted. That should be the aim!
    I agree that FM10 had very minor problems and is the best of the four - although it had a few ME problems until 10.3. However, FM11 is definitely the most bug-ridden overall of any FM thus far.

    FM09 was.... well, even in March that game was a calamity and comfortably the worst FM overall even after the patches - I remember fuming at the authors of TT&F in that they tried to actually justify the match engine logically when it was plain crap - but even then it didn't have the general gameplay killing bugs that FM11 has, namely the transfer bug and the other craptastic errors that are still abound.

    FM08 was hit and miss - before the first patch it was literally unplayable but recovered quickly. FM11 has been worse because even after two patches it's still woefully bugged, whilst FM08 was effectively "repaired" by December.

    So FM11 > FM09 > FM08 > FM10 overall for me. If you're talking strictly "out of the box", FM08 > FM11 > FM09 > FM10.

    The only saving grace for FM11 so far is that the Match Engine is showing massive promise for 11.3.

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    Quote Originally Posted by Neil Brock View Post
    Fair enough if we charged money for patches, but I can't see any benefit whatsoever for us including "1 AMAZING HUGE BUG" in any version of our game.
    Just to pick up on this, the reason the patch system feels like a ripoff (and basically a pandering to Sega and a pre-Christmas sales-fest) is that you'll only have a "complete" version of the game in March. That means that as consumers we only have seven months of a proper game, then SI release the next FM and, like idiots, we all go out and buy that straight away.

    If the release date was on a 15 month cycle and it was released when completed, we'd be getting 12 months or so of a "proper" FM - without the frustration of a bugged product for months on end, damaging SI's reputation just to satisfy Segas bank balance.

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    Have to go with this one, but I'm not complaining as I was there for CM4... didn't that need about 6/7 patches (felt like it anyway)

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    Quote Originally Posted by Neil Brock View Post
    I'd be wary about saying that as a bad thing - I know ideally there should be NO patches, but what would you prefer, patches to fix issues or us waiting as we said originally just for the December patch and the January update?
    I'd prefer you actually tested patches thoroughly enough (read; more than ten minutes) that the patches themselves don't need to be patched.
    Last edited by Bicycle; 19-12-2010 at 01:05.

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    Quote Originally Posted by celebritykiller View Post
    Have to go with this one, but I'm not complaining as I was there for CM4... didn't that need about 6/7 patches (felt like it anyway)
    Urgh.. CM4. I had a top end PC that should have ran that with ease, but it was snails pace. ^^

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    Quote Originally Posted by Tubey84 View Post
    Just to pick up on this, the reason the patch system feels like a ripoff (and basically a pandering to Sega and a pre-Christmas sales-fest) is that you'll only have a "complete" version of the game in March. That means that as consumers we only have seven months of a proper game, then SI release the next FM and, like idiots, we all go out and buy that straight away.

    If the release date was on a 15 month cycle and it was released when completed, we'd be getting 12 months or so of a "proper" FM - without the frustration of a bugged product for months on end, damaging SI's reputation just to satisfy Segas bank balance.
    Totally agree with this, for FM12, I don't want to see one new feature (of course there will be as new features sell), but for them to totally sort out this version and release it as FM12, basically if there is any new features, then I won't be buying it as I know we will end up the same cycle once again, with all the new features being bug ridden, and whilst they are spending their time on the new features totally ignoring basics, which is what has happening with 11.

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    Rose tinted glasses I think. If I recall correctly about 50% of people couldn't play FM09 out of the box because of problems with vertification and Steam... and followed it up with a game ending crash at random points. Besides... I don't think there's been ANY game released in the last 4-5 years which hasn't needed serious patching - yes, I'm looking at you F1 2010 ¬_¬

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    Its a bit hard for me to judge, as iirc, all of these have had a patch at least within a day or two of being released and therefore I won't have played it "straight out of the box". I've voted FM11 purely because its the only one I haven't bought after trying the demo (though FM08 is the only one I've sold after buying and gone back to the previous version).

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    Quote Originally Posted by Tubey84 View Post
    Just to pick up on this, the reason the patch system feels like a ripoff (and basically a pandering to Sega and a pre-Christmas sales-fest) is that you'll only have a "complete" version of the game in March. That means that as consumers we only have seven months of a proper game, then SI release the next FM and, like idiots, we all go out and buy that straight away.

    If the release date was on a 15 month cycle and it was released when completed, we'd be getting 12 months or so of a "proper" FM - without the frustration of a bugged product for months on end, damaging SI's reputation just to satisfy Segas bank balance.

    I surprised someone like you says this Tubey.

    Extending the development cycle will not in any way get rid of all the bugs - it will simply make the community wait three months longer before the same bugs/arguments occur.

    Personally I've played the game for virtually 20 years and I've learned. I still buy on release to support SI but I don't expect to play straight away and don't normally start a career until patch 2 at the earliest. Sure I pay up front but I trust SI will provide a very playable game by patch 2/3 which will give me superb value for money overall.

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    I don't know if FM11 is the most bugged but the bugs in this version have stopped me from playing and are more annoying than in any other from the past few years. In 11.2.1 i simply cannot play due to the screwed up tactic situation:

    *Any change i make to one of my tactics gets applied to all my tactics
    *Set piece instructions keep resetting themselves
    *Individual player instructions keep resetting.

    How can i play when the fundamental basics such as the game following your tatical instructions do not even work?

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    Quote Originally Posted by SCIAG View Post
    FM11 is the least bugged out of the box of those four IMO.

    FM08<FM10<<<<FM09<<<<<<<<<<<<<<<FM11 out the box for me. 10.2 would be just short of FM11 out the box.
    10.2 was awful.

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    hey Fabio, are you happy with the last patch dear fanboy ?

    next time, before replying on my posts, just wait a couple of days, because you need more time than me to see the new HUGE bugs...

    greetz

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    this latest patch has to be the worst.

    I am offered a new contract that is below the minimum so i cant negotiate unless i ask for a pay rise, i am trying to sign new players who want a release clause that is less or the same that i am buying them for.

    Utter garbage.

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    '09 was by far the most bugged out of box, or at least severley bugged imo. '08 wasn't much better though. When it comes to patches though, I am finding 11.2 to be one of the worst versions yet.

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    Yeah, if we can't have a sensible discussion without labelling each other fanboys then I'll just shut this thread. You can tell it's the school holidays right about now.

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    Quote Originally Posted by dave byrd View Post
    I don't know if FM11 is the most bugged but the bugs in this version have stopped me from playing and are more annoying than in any other from the past few years. In 11.2.1 i simply cannot play due to the screwed up tactic situation:

    *Any change i make to one of my tactics gets applied to all my tactics
    *Set piece instructions keep resetting themselves
    *Individual player instructions keep resetting.

    How can i play when the fundamental basics such as the game following your tatical instructions do not even work?
    Yeah, I'm a tactical obsessive, so that pretty much kicks me in my core game experience.

    I only got 2006, 2010 & 2011 but some of the bugs in 2011 seem rather careless.

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    FM2010: I think you all forgot the "memory leak allocation" that made the game unplayable (literally)

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    I'm really hoping for a hotfix before Christmans as was really looking forward to getting into a save over the holidays.

    In future though i will only pick up FM after the final patch.

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    Quote Originally Posted by Da_Funk View Post
    FM2010: I think you all forgot the "memory leak allocation" that made the game unplayable (literally)
    I certainly have not forgot it.
    I still voted for FM11 as i still find FM10 more enjoyable than, FM11.
    I managed to figure out approximately when FM10 would crash, but to be safe i saved the game after every match.
    Then it was just reloading it and keep on playing it.
    In FM11 i find there are more small problems that adds up to a big lump. Where, in FM10, it was basically just one big problem that i learned to live with.

    But the crashes i experienced in FM10 will probably be never forgotten

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    One bug like that has more weight than all those in FM11.
    One thing is a distorted gameplay, another is the fact that you past more time while saving or rebooting your pc.
    FM10.

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    FM11 has a PA of 4.5 to 5 stars. However it's CA (due to the number of annoying bugs) is 2.5 to 3 stars depending on the 'patience' stat of the user.

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    Quote Originally Posted by Da_Funk View Post
    One bug like that has more weight than all those in FM11.
    One thing is a distorted gameplay, another is the fact that you past more time while saving or rebooting your pc.
    FM10.
    For me, comparing now and then, it doesn't.

    And i certainly had more gaming time than saving and restarting the game.
    As for having to reboot the pc because of it, i can't really comment on. But if i had that problem i would most likely agree.

    Managed to stretch to the year 2060, or somewhere around there, on FM10 for the very first time. And i'll probably do something about the same with FM11 eventually.
    Despite the crashes i found FM10 the best game since CM 01/02. But that, of course, is a personal experience and opinion

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    Quote Originally Posted by Sheffield Sunday View Post
    FM11 has a PA of 4.5 to 5 stars. However it's CA (due to the number of annoying bugs) is 2.5 to 3 stars depending on the 'patience' stat of the user.
    Nicely put.

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    Quote Originally Posted by Sheffield Sunday View Post
    FM11 has a PA of 4.5 to 5 stars. However it's CA (due to the number of annoying bugs) is 2.5 to 3 stars depending on the 'patience' stat of the user.
    lol spot on.

    Quote Originally Posted by Cougar2010
    I surprised someone like you says this Tubey.

    Extending the development cycle will not in any way get rid of all the bugs - it will simply make the community wait three months longer before the same bugs/arguments occur.

    Personally I've played the game for virtually 20 years and I've learned. I still buy on release to support SI but I don't expect to play straight away and don't normally start a career until patch 2 at the earliest. Sure I pay up front but I trust SI will provide a very playable game by patch 2/3 which will give me superb value for money overall.
    Probably. However, I think they'd limit the "game breakers" that have generally plagued the release versions of the last four FM's by extending the release date, locking the code 12 months into development, releasing a demo, gathering feedback from the demo for a month, fix the bugs, update the data, lock the code, release a second demo, feedback, update, lock, release the game.

    Basically, if SI are going to be using the community as Beta testers, do so via the medium of a demo rather than the backdoor method of milking a pre-Christmas cash cow release date.

    It won't happen, of course, because quite rightly some people will support SI and buy the game on release no matter what. Fair enough, but the problem with this strategy is that an awful lot of people will cotton on to FM being an inferior product until the third patch, and as such they'll simply delay buying the game til then, and pick it up from the bargain bins for £10-15.

    So what I'm saying is that whilst SI probably think they're making money releasing pre-Christmas, in the long run they're taking massive hits to their reputation as a games company and they'll lose money on future releases. I've bought every single FM off the shelf on or near the release date, yet I've finally been screwed around so much by FM11 that I certainly won't be buying FM12 til March 2012.

    If I'm doing this, I'm pretty sure others will be too! The patch strategy needs reviewing urgently.

    Quote Originally Posted by Bongo-Bongo
    '09 was by far the most bugged out of box, or at least severley bugged imo. '08 wasn't much better though. When it comes to patches though, I am finding 11.2 to be one of the worst versions yet.
    Agree. Actually FM09 was pure garbage all round.

    I might be getting the versions mixed up, but was FM09 the one were the activation code was unreadable on the back of the manual, or was that FM08? Either way, that was a colossal screw up ^^
    Last edited by Tubey84; 20-12-2010 at 11:12.

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    Some good points. As i've stated before i will NEVER buy FM again until after the third patch.

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    Quote Originally Posted by Tubey84 View Post
    lol spot on.



    Probably. However, I think they'd limit the "game breakers" that have generally plagued the release versions of the last four FM's by extending the release date, locking the code 12 months into development, releasing a demo, gathering feedback from the demo for a month, fix the bugs, update the data, lock the code, release a second demo, feedback, update, lock, release the game.

    Basically, if SI are going to be using the community as Beta testers, do so via the medium of a demo rather than the backdoor method of milking a pre-Christmas cash cow release date.

    It won't happen, of course, because quite rightly some people will support SI and buy the game on release no matter what. Fair enough, but the problem with this strategy is that an awful lot of people will cotton on to FM being an inferior product until the third patch, and as such they'll simply delay buying the game til then, and pick it up from the bargain bins for £10-15.

    So what I'm saying is that whilst SI probably think they're making money releasing pre-Christmas, in the long run they're taking massive hits to their reputation as a games company and they'll lose money on future releases. I've bought every single FM off the shelf on or near the release date, yet I've finally been screwed around so much by FM11 that I certainly won't be buying FM12 til March 2012.

    If I'm doing this, I'm pretty sure others will be too! The patch strategy needs reviewing urgently.



    Agree. Actually FM09 was pure garbage all round.

    I might be getting the versions mixed up, but was FM09 the one were the activation code was unreadable on the back of the manual, or was that FM08? Either way, that was a colossal screw up ^^
    The thing is though regardless of when the games comes out or when patches come out that there will always be complaint threads no matter if the complaints are justified or not

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    Quote Originally Posted by Tubey84 View Post
    lol spot on.



    Probably. However, I think they'd limit the "game breakers" that have generally plagued the release versions of the last four FM's by extending the release date, locking the code 12 months into development, releasing a demo, gathering feedback from the demo for a month, fix the bugs, update the data, lock the code, release a second demo, feedback, update, lock, release the game.

    Basically, if SI are going to be using the community as Beta testers, do so via the medium of a demo rather than the backdoor method of milking a pre-Christmas cash cow release date.

    It won't happen, of course, because quite rightly some people will support SI and buy the game on release no matter what. Fair enough, but the problem with this strategy is that an awful lot of people will cotton on to FM being an inferior product until the third patch, and as such they'll simply delay buying the game til then, and pick it up from the bargain bins for £10-15.

    So what I'm saying is that whilst SI probably think they're making money releasing pre-Christmas, in the long run they're taking massive hits to their reputation as a games company and they'll lose money on future releases. I've bought every single FM off the shelf on or near the release date, yet I've finally been screwed around so much by FM11 that I certainly won't be buying FM12 til March 2012.

    If I'm doing this, I'm pretty sure others will be too! The patch strategy needs reviewing urgently.



    Agree. Actually FM09 was pure garbage all round.

    I might be getting the versions mixed up, but was FM09 the one were the activation code was unreadable on the back of the manual, or was that FM08? Either way, that was a colossal screw up ^^
    FM08 and FM09 were in a much worse state than FM11, that's fact. Yet FM still sells enough to reach the top of the charts, so obviously there are plenty of people happy enough to keep buying it. But please, feel free to not buy it again, I'm sure none of us will miss your depressing negativity

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    Quote Originally Posted by wally13 View Post
    The thing is though regardless of when the games comes out or when patches come out that there will always be complaint threads no matter if the complaints are justified or not
    Maybe but compare the complaints after the release compared to the complaints after patch 3.. Much less and issues much more minor in comparison.

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    Quote Originally Posted by wally13 View Post
    The thing is though regardless of when the games comes out or when patches come out that there will always be complaint threads no matter if the complaints are justified or not
    Actually, if anyone who has owned an FM in the past buys the next one on release date, then comes on these forums to moan about it, they deserve to be laughed at quite frankly.

    There should be a standard stock response prepared - "If you bought the game within three months of the release date, having previously bought FM08, FM09, FM10 or FM11, and didn't expect bugs, then you deserve every single bug you get." ;)

    I can understand the people who simply love SI going out and buying FM12 ASAP, as my trust in the series until this year was so complete that I fell into the category. But I think the sensible people who do this will expect the bugs and just get on with it.

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    Quote Originally Posted by dave byrd View Post
    Maybe but compare the complaints after the release compared to the complaints after patch 3.. Much less and issues much more minor in comparison.
    As smurf says above other versions for me and others personally were in worse states 08 for me was bad. and as for less complaints after patch 3 well that's obvious in a way its always been same

    all people can do in future in not buy the game at all or just like you say wait till patch 3 there's no point get wound up by it

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    Quote Originally Posted by SmurfDude View Post
    FM08 and FM09 were in a much worse state than FM11, that's fact. Yet FM still sells enough to reach the top of the charts, so obviously there are plenty of people happy enough to keep buying it. But please, feel free to not buy it again, I'm sure none of us will miss your depressing negativity
    Quote Originally Posted by Tubey (Above, in this thread)
    So FM11 > FM09 > FM08 > FM10 overall for me. If you're talking strictly "out of the box", FM08 > FM11 > FM09 > FM10.
    Weird that - I basically agree with you!

    The fact FM08 and FM09 were garbage out of the box isn't a bloody defence mate! That simply means the three patch strategy has been screwing people over for nigh on four years!

    I've just gave a very reasoned and detailed post about why the three patch strategy is hurting SI. The fact there's a thread wondering which of the four titles that have ran exclusively on a three patch principle is the worst, not the best, speaks volumes.

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    Quote Originally Posted by Tubey84 View Post
    Weird that - I basically agree with you!

    The fact FM08 and FM09 were garbage out of the box isn't a bloody defence mate! That simply means the three patch strategy has been screwing people over for nigh on four years!

    I've just gave a very reasoned and detailed post about why the three patch strategy is hurting SI. The fact there's a thread wondering which of the four titles that have ran exclusively on a three patch principle is the worst, not the best, speaks volumes.
    I think its slightly unfair having ago that Si make 3 patches i'd rather have 3 then none, games as big and complex as fm full of little codes everywhere on the game are always going to need patches

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    Quote Originally Posted by wally13 View Post
    I think its slightly unfair having ago that Si make 3 patches i'd rather have 3 then none, games as big and complex as fm full of little codes everywhere on the game are always going to need patches
    I'm not against patches, I'm against the policy of releasing a game that is dependent on patches to "finish" the game.

    Basically, SI are releasing a half-finished game deliberately, then relying on a three patch system following feedback on bugs from the community to complete it rather than complimenting it. (I best qualify this sentence by saying "in my opinion" but given it's happened every single release since FM08 and arguably earlier I think it's as close to a factual opinion as you can get).

    I have to stress, I will never expect any PC title to be bug free upon release, but I think the aim should be to get as close to it as possible rather than rely on subsequent patching after the consumer has bought the knowingly bugged retail product, because SI take repeated hits to their reputation by allowing a shoddy product to be purchased by the consumer on release day.

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    Quote Originally Posted by Tubey84 View Post
    I'm not against patches, I'm against the policy of releasing a game that is dependent on patches to "finish" the game.

    Basically, SI are releasing a half-finished game deliberately, then relying on a three patch system following feedback on bugs from the community to complete it rather than complimenting it. (I best qualify this sentence by saying "in my opinion" but given it's happened every single release since FM08 and arguably earlier I think it's as close to a factual opinion as you can get).

    I have to stress, I will never expect any PC title to be bug free upon release, but I think the aim should be to get as close to it as possible rather than rely on subsequent patching after the consumer has bought the knowingly bugged retail product, because SI take repeated hits to their reputation by allowing a shoddy product to be purchased by the consumer on release day.
    Its not done deliberately though is it in the sense that i think you think its just the timeline of things, its obviously not easy to make a football manager sim game as im sure the cm developers will justify the last cm was 2 years in making was't it ? and look how that ended and fifa managers about as realistic as Jordon and they dont even release patches do they ?

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    Quote Originally Posted by wally13 View Post
    Its not done deliberately though is it in the sense that i think you think its just the timeline of things, its obviously not easy to make a football manager sim game as im sure the cm developers will justify the last cm was 2 years in making was't it ? and look how that ended and fifa managers about as realistic as Jordon and they dont even release patches do they ?
    Here's what happens with FM:

    1. The demo is released to the public a week or two before release, for no practical reason other than as a taster for the addicts and so that consumers can check whether the product works on their system.

    2. The game is released religiously on a 12 month cycle, or less, with a bare minimum release date of November so as to cash in on Christmas.

    3. The developers notice major bugs within the locked demo code during the two weeks between demo release and retail release, and prepare a patch to fix the locked code when retail release lands. This is the first patch.

    4. The game is released with only two weeks of developer testing on the final code.

    5. The game is badly bug-strewn as the code hasn't been Beta-tested to any large-scale degree, an opportunity that could be addressed by an extended demo release. The second patch is released in December, which addresses the flood of feedback from the forum. However, there's no time to fully test the newly altered code, so once more the developers only have around two weeks to test the locked code for new errors.

    6. The community notice the errors from the first patch are fixed, but the second patch has created a load of other bugs (like the "Poland Bug" in 11.2). Urgent hotfix aside, these are ignored and will be addressed in February/March, after the community "Beta test" the second patch for two months.

    7. The influx of bug reports, combined with the two to three month extended testing period for the dev team between December and March, allow the game code to be fine tuned to eradicate final bugs and the third patch basically completes the game.
    Now, here's were improvements can be made to avoid a five month plus wait between retail release and a completed game:

    A. Have a demo release six weeks in advance of retail instead of two, allowing feedback and dev testing time on a final code. Lock the code again two weeks before release, and fix it. This will mean that the first patch will be the quality of the second patch as we stand now.

    B. Drastically extend the Beta tester program, or intelligently select people from the forums to test the game who seem committed to improving FM rather than doing it to simply get a quick early try of the new title.
    There's probably other options too, but those two alone would result in a more stable release game and more respect for SI (or, more importantly, fewer people "bargain binning" the title in March).

    I understand that for A to work the game would have to be on a 13 month release schedule rather than 12 to accomodate the extra month demo time, but it'd be worth it in the long run.

  99. #99
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    Probably is this one, but with so many new features it's bound to have some teething problems.

    It may have a few issues but it's still a great game!

  100. #100
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    Quote Originally Posted by Tubey84 View Post
    Here's what happens with FM:



    Now, here's were improvements can be made to avoid a five month plus wait between retail release and a completed game:



    There's probably other options too, but those two alone would result in a more stable release game and more respect for SI (or, more importantly, fewer people "bargain binning" the title in March).

    I understand that for A to work the game would have to be on a 13 month release schedule rather than 12 to accomodate the extra month demo time, but it'd be worth it in the long run.
    Good post. I think you'd also have to extend the demo beyond 6 months (possibly to a full season) to test end season processes like regens, dynamic reputation, and the like.

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