Originally posted by NepentheZ:
Originally posted by isuckatfm:
originally posted bt turn it upto 11:-
i dont think it should increase and decrease, i think your confusing this with form. becuase your a bit lazy doesnt mean your skills g odown it just means you may not put those skls to good use. if benjani plays poorly next season does that mean his shooting,pace,composure ect have al got worse? no it just means for some reason his form has dipped.
Ability is a given, form isn't and that's the one thing this game currently can't replicate (not a criticism, just an observation). Sure there is a consistency rating but you still see player's CA/attributes change from database to database because they didn't play as well from one season to the next. If a player can do it one season then theoretically he has the ability to do it again, but real life football is so complex that the number of variables involved that affect a player's performance can all change from match to match and from season to season.
It's a very difficult thing to implement in a deterministic code and is one of the reasons why if you have a player with a high rated CA then by and large he can perform to that level consistently in FM even when his real life counterpart can be going through a slump (obvious example being Ronaldinho, another one Shevchenko). The complexity of it and the impact of pyschological factors just isn't easily replicated. I think Morale and Consistency effects are as close to real life as we are going to get in FM (for now anyway).
I have to disagree. A few years ago I had a debate on CA/PA with a group of members, and they, like you, and many others, feel that the current structure is fine, where a player has a CA, and tries to achieve a PA. I on the other hand feel this system is flawed. Let me just analyze a few of the key factors which I'm talking about here...
I find it very odd how the game can know how good a young player is going to be, before he has even stepped foot on the pitch. On league reset dates, an Nth number of Regens are created, all with static P/A's. When thinking about this in more detail, I find this a very lax structure. Heres an example from me......
So here we have two values assigned to a player, than can no longer excel out of the consignments he has been given.
Lets assume said player is a Striker. and his P/A
parameter only allows his Shooting stat to reach 13.* So now, according to the game, no matter what this guy does, in training or otherwise, he will never get higher than this. Comparatively, In real life, theres a lot he could do to further his shooting ability. Training is the first thought, but besides that, he could just get more natural through experience
. A part of the game I feel is completely let down is how the Mental attributes rise with experience, but the technical stats don't. A few prime examples of older players getting better technically with age would be Zola and Bergkamp. Its undeniable that they are to of the greatest players to have graced the Premier League, and they only got better with age. If they WERE consigned a "Shooting" stat, they would have broken through it.
On top of the fact that, at such a young age who can tell if a player is going to have a P/A
of 2 or 200? No scout, manager or player in the world can guarantee that a Young Hot shot is going to be world class, just the same as they can't say that a player playing in League 2 ISN'T going to be world class. You never really know, because ultimately, its down to the player how good they can be.
For me, another perfect example is Cesc Fabregas. A 16 year old that Wenger gave a chance. Now I'm not entirely sure what his P/A was 4 years ago in the game, but I assure you, its higher now. Which brings me to the OP's point
- If SI set their P/A values by way of seasonal performances. (Just like fabregas) and by this I mean, (Just to further the OPs point) Now that Benjani has had such a great season, the chances are his P.A bracket will be higher next season, (and more than likely his C/A) - on the back of one good season, then why cant FM in-game do this too?
As stated, 15 year old promoted through the youth ranks of AFC Wimbledon could go on to be the greatest ever player, Given the right training and tutoring (and I don't mean player tutoring). But more than likely, he will be assigned a random P/A of no more than 50-80. How can you judge that? Seriously?
I understand the game has to have boundaries, and if we follow my example as definite, then potentially you could train every player to be world class as long as you get them from a young age, and I'm not asking for that, I'm just asking for SI to take into consideration that a 15 year olds P/A should NOT have a static value.
One last thing I'm going to mention, something that I haven't been able to let go since I last wrote on this subject.
I can't, haven't and wont, for the life of me ever understood how these can be set. If a player maxes his P/A and his strength is only 10, whats stopping him from going to the gym a bit more and bolstering up? Same scenario, but with Stamina. And again, this largely comes down to training facilities. But whats stopping him from getting on the treadmill for an hour a day and getting extra stamina? You can't honestly tell me that a players physical attributes can be set in stone.
On that note, I understand Drogba will never be as fast as Walcott (Age aside) which brings under scrutiny the whole 1-20 ratings thing (A different argument altogether) - but to say "He will run at pace 13 max, for the rest of his days" is just ludicrous.
*I understand, (or at least for FM06 this was true) that with the right style of training, you can increase the stats by 3 more points)