I'd like to see greater flexibility on the tactics page for formations. I know you can set how deep players sit but I would like to be able to drag and drop players to more positions. At the moment, it locks the players to too few areas. For example I would like to be able to drag van Persie slightly closer to midfield behind another striker without making him an AMC and the position changing to one that is supposedly unfamiliar to him.
Here is a visual example: http://www.footballuser.com/349287/Arsenal
i would like to see no crash dumps, that's seriously annoying !
While playing FM, I’ve had an idea that may or may not have occurred to the team. I think it would be a great and quite innovative feature if the user had the possibility to click on the area where he’d like a player to pass the ball. Indeed, for example, sometimes your team is counterattacking and there are 3 players against only 1 defender + the goalkeeper, but the player in possession shoots with no angle and fails, which is really annoying as he could have passed the ball for a perfect (and very obvious/realistic) assist!
Besides, I think it would be fun to kind of “assist” the players at times, thereby also taking risks, in case of interception for example (but there’d be no one to blame but yourself ).
This way we’d be watching the game even more carefully and be even more active in the game.
Tell me what you think of that.
Only cosmetic, but I'd like to see them added into future FM's.
1. On the preview screen on the matchday, a little message about the last result between the 2 teams.
I know we have the little 'past meeting' stats thing, before you submit your team and go to the match screen.
But once you get a few seasons in, it's hard to know what the last result/score was with this.
Maybe something on the match screen preview page like
" The last time these two met, Burnley ran out 3-0 winners at Vicarage Road in the Competition Name (Championship, FA Cup, League Cup)"
Or even add the season the last time they played, (if it's a cup game against a team in another League that you have not played for a long time. Or if you have been relegated/promoted)
" The last time these two met, was in the 2014-15 season. The match finished in a 1-1 draw at Old Trafford in the Premier League"
And with the 3-0 scoreline bit a clickable link, that takes you to that match overview screen from that result. (so you can remind yourself who scored/ attendance/ any red cards etc, and same with the comptetition name, a clickable link that takes you to the League Table/ or Cup overview.
Somthing like this:
Obviously with smaller/smoother font similar to all the other font. (my cut/pasting and paint skills are poor )
When you click on the 3-0, it would take you here: http://i.imgur.com/mGIEq.jpg
Atm I find myself getting to the match screen, and forgetting what the previous score was (especially on long term saves, towards the 2nd part of the season) so I'm clicking away from the match clicking on my fixtures/ scrolling up and checking the previous result to remind myself what happened. It would be easier/ user friendly if it was on the match preview screen.. with clickable link to remind yourself.
2. When it's gusty/ windy, I'd like the corner flag graphics to move about in the wind, and the ball to noticeably sway/drift in the wind when it's kicked long up in the air. And maybe the player's hair/shirts to move about abit from time to time.
When it's gusty/windy on the match engine atm, it just look's like any other normal game. You don't get the feeling that it's windy whatsoever... everything is still like a normal day.
3. I'd like there to be a little popup box when a substitution is made, with the player name's that are going off/coming on in the pop box.. when playing with extended/full match highlights. I already started a thread about this before FM12 was released:
Last edited by Barkermush; 02-03-2012 at 14:10.
Possibly a bit of a pointless change, but what's kind of annoyed me over the last few FM editions is the use of generated computer images for newly generated players within the game. The whole 'face in the game' thing a few years ago (2006 or 2007 was it?), kept the continuity of faces, and just made it feel a bit more real. May have been mentioned previously, and for all I know there could have been privacy issues with it?
Okay, some new ideas and some that I already posted:
When I play in front of 100 fans I want to hear that! And not a 10,000 crowd that has been turned to 25% of its original volume. That would make the lower leagues so much more fun to play.
- Right now a scout can do a report on 5 players from different clubs in like 3 days, with exact attributes. They didn't even have a match... Okay, you could argue that he could have watched videos of them playing but still... Scouting is too easy and in reality, players are usually scouted for a long time before they are being signed. I also wish that scouts would overjudge or underjudge a player's potential depending on their current form.
- The market value for players should be more based on their average ratings. I always hate to see that some Arsenal/Chelsea youth players are worth 6 million despite having played 1 match in the first team and my 21-year-old top striker who scored 25 goals (and 20 goals last season) in Germany is only valued 3 million :-S
- AI Clubs should buy more players with high average ratings in the past seasons rather than splashing the cash on a 15-year-old 200* PA regen that hasn't even played for the youth team of his very small club yet
- The AI should make more "human" bids. So the first bid should be at face value and when you reject, they come back with a better offer. Right now, the AI withdraws 90% of their offers if I try to renegotiate them. In all honesty, THEY want the player, so they shouldn't expect to get him for his market value. At the moment I don't really see the difference between "slight" and "huge" interest in a player.
- Dynamic rivalries: Depending on geographical distance between clubs, whether they are in the same league and past events (competing for the same table positions for some years, Manager A insulted Manager B, Club A won cup final against Club B...)
- Name Editor: Users should be able to add surnames to the game so that long term games are more enjoyable. We already had a lot threads where people moaned that the surnames for their home country are too limited.
- a hall of fame: A page where all of your club's (ex-)players are listed with appearances, goals, assists, years at the club and transfer fee in and out.
- It would be nice if you could assign your scouts to clubs
- You can let your players focus on improving one skill. How about improving the weaker foot?
- Custom views: I would like to have a column where I can enter my own notes about a player. And then be able to sort the views by this notes-column
- Tell the reserve coach which players to field
I'd just love to be able to have a proper connection with fans, players, staff and the club as a whole if that makes sense. I find that when I have built up a club for years and made it successful
and I leave for whatever reason or get fired then that's that. It just feels a waste of time and no 'emotion' behind anything. Just another 'meh' moment.
I want to be able to speak to the fans, build a better relationship with players and staff and just to ask who I should sign etc.
Maybe as you go further into the game the game will take screen-shots of 'special' moments like winning trophies and when you leave, get fired or retire you get a sort of storyboard to look back at your game
Would love something like this implemented into the game. Just be amazing.
A custom name generator.
This would be relatively easy to achieve using the same database that regen players and staff get their names from. I don't always want to play a game using my real name but, then again, I don't want to have to use third-party sites.
Oh, and I'd like to be able to add clubs to my 'favourite clubs' list. Yes, we can do this at the start with one club, but I develop an affinity to the clubs as I play with them.
Last edited by Thomasmc135; 06-03-2012 at 17:58.
I would really like there to be post-tournament win celebrations. Like with winning the CL, have the team celebrate in front of the fans for a short while and then have the medal presentation. It would be a nice visual reward for accomplishing a big win. Of course for those who don't want to watch it there could be a skip or continue option.
I would like to see the board be more interactive with the manager in the game, for example the board asking to have meetings with managers (like they do in real life) to discuss further the progress/ambitions of the club and how you can move forward. This can then link into the feature already embedded in the game where you can ask for more money etc but this way you can have a more in depth interaction with the board. An example would be the board asking 'we have some concerns with recent performances, we'd like to discuss them further with you' the manager can then arrange a meeting and explain what the situation is from his perspective and then have a dialog with the board as to how the manager is going to correct it by e.g. buying players in the window (which links into the feature already in the game).
It all seems too one dimensional with the board at the moment, i know that this is a management game but the board are now a massive part of a managers life and a manager is always in contact with at least one board member on a regular basis and i dont feel that FM currently integrates this enough in its games.
Hints and tips
Move them away from the splash screen while processing. Sometimes the screen is just not open long enough to read the hint properly. Either because there is not much processing to be done, or you play on a high-end PC which processes too fast.
Why not move it up into the top pane (where the logo and navigation tabs are)?? ... it could be a small box, where the tip would change every time you press continue. There could even be a button to cycle to the next hint, if the user wants to. I will then have time to read it before pressing Continue.
As to not annoy all the people who already know these things, make a setting in preferences, on whether to show it or not.
I just hate the fact that the hints are not always shown long enough, and it is a huge bother to try and find the same hint again afterwards.
I posted this elsewhere but...
...at the end of each match there should be a drop down box somewhere on screen that lets you add notes to be assigned to your opposition (club and/or manager and/or players and/or formation). When you next play against that team/manager/player/formation them this comes up as an alert at squad selection or on press conference day for example in your news feed.
Would be a quick and simple way to remind yourself of what worked / did not work against different styles of play, or things that worked against a particular type of player.
Dont know if this has been suggested before but I'd love this feature...
Having an interview for a manager's post e.g. you've applied for a job and then have an interview for that job and got to convince the board that your the right man
I'd also like to be able to set formations for when the team is in possession or defending. For example you could have a 4-2-3-1 with the midfield 2 pushed up when in possession and a 4-4-1-1 with the midfield 2 and wingers dropping deep.
Not sure if this was said or not, but I think regens being dubbed "the next" etc etc. Should also take more younger modern players and even new regens that become superstars into consideration. For example Neymar, Lucas Moura and Raphael Varane, or into the future maybe you could get regens dubbed after established world superstar regen players. Also does it still dub players some of the older legends? Been a while since i seen a player dubbed the next Pele, Zico, Van Basten and I have never seen the next Johan Cruyff
That and i would love to see them sort position training and expanded your own manager attributes
I'd like to see a 3D stadium render and built what stands you want on your stadium like they had in LMA Manager series that would be a really nice option if not then for instances if your Norwich and you get a new stadium built the seats are automatically black and not the Yellow their suppose to be but 3D Stadium render would be great. I don't know why but maybe they could integrate their own version of Twitter where players can go on and rage about something or praise someone etc... Would be a nice option.
Although I wouldn't use it in theory, IRL chief scouts, club presidents or a club's chief executive would perform transfer negotiations (fee/wages etc). I suppose a manager would highlight whom he would like to sign, and the person in question goes off to negotiate. Obviously this would effect your budget, but if it was an option you could switch on and off, it would create a bit of realism.
For some people it may speed up the game too.
Usually clubs don't like a football manager being the financial negotiator which is probably why this occurs IRL. And this occurs regularly in the likes of Spain and Italy were the manager, or rather coach, doesn't actually buy players.
Last edited by bullybeef; 15-03-2012 at 15:15.
I'd like to see the number of away fans traveling to away games.Right now this is already displayed a few times, but it would be nice to see it for every game.I know, only something minor, but never the less a nice additional feature.
I think i remember seeing players get banned in the old CM's all sorts of things, Including Assault on Refs. And I recently had a youth player who missed training with out leave and was pictured at being at a nightclub the night before, Needless to say he got a stern warning, saying that it might have been a regen player not sure tho.
Kind of a stupid idea but here it goes:
a game of presentation of the players for the club fans/members (not mandatory) before the season starts...
Last edited by parkour94; 19-03-2012 at 21:42.
I'd like to have an evaluation system for your coaches and other staff. You've got scouts for players and you can evaluate them through their reports. Why am I always left in the dark when I hire someone for my staff? EDIT: I actually mean to say that you can see the potential of that coach. I do see coaches have their ratings increased but I never know what their limit is or I need to see that in FMScout. Maybe it could be done like this: on the basis of your own CA the computer evaluates coaches and other staff. So, the better you do as a manager, the better your coaches will be and their potential.
Also, I'd like to have my own agent who can spot possible job opportunities for me. It's quite a hassle going through all of these job adverts when you're unemployed.
Last edited by longtimefan; 20-03-2012 at 13:52.
It would make things a LOT easier instead of me using hamachi.
7 year old thread.
Would love to know how many ideas from this thread have actually be implemented as a result of them being in this thread.
Make it easier to sell players. If you place a player on the transfer list, tell him to his face that he's no longer wanted, and put him in the reserves, he should be gone during the next window.
This happens easily for computer controlled teams, but in player controlled teams, WAY too many just do a Bogarde. It's completely unrealistic.
More information on the contract screen. What is the total value of the contract, how does each change impact the contract etc.
I want a so-called material manager. He provides reports on the balls, jackets and everything else must be bought again.
How about this idea:
Manager can send coaches to visit seminars. As an example: I am playing for Leeds. I want to send my assistant manager or coach to a tactical seminar. The seminar will cost the club 100k pounds. The higher ambition and/or determination and/or professionalism - the higher is the chance that my coach will have a "+1 increase" to the tactical training. We can build a scale, so that money needed to be spent will vary. Say, if the coach has Tactical Coaching 10 - the seminar will cost 50k. If Tactical Coaching is 15 - the seminar will cost 500k.
I guess everyone understands what i mean - there can be many ways to integrate this into FM13. Only if SI is interested in the idea.
1) I love the stats/history part of this game and really enjoy the achievements page. However, I find it a bit challenging to get an overall sense of the player's career since everything is lumped together in one list.
While I appreciate the fact it lists he was a runner up for the league cup best player award, I'm sure most would agree that it should not get the same visual weight as ballon d'or, etc.
Also, you can't sort by the 'Award' column (see previous link) which itself would be a welcome change nor can you select all/copy/paste into excel so you can sort.
What I suggest is something visually closer to these other systems already in place in the game for the Club history screens:
I've always liked that second link as it appropriately groups each award for easy visual grouping ( so I can easily tell which awards he's won and how many x) and puts them in the appropriate level of importance (I suppose listed by award rep?).
Also, some sort of toggle (checkbox?) would be appreciated to toggle between all 'awards' and just the wins
Here's a quick comp. I put together just for example/inspiration?
Again, love the game...just really enjoy the history/stats/progression part of it the most and would love to see the player achievements screen tweaked just a bit so it is easier to tell how the player's career is going on the awards/competition side.
Currently, I don't get that sense by seeing one big list with everything lumped together with the same weight. The club history screens do a much better job of letting you know the club's history/achievements IMO.
P.S. The player 'Competitions' list (found under the dropdown in the first screenshot) would also benefit from this approach, so I can see how many times Player X won the world cup, champs. league, league, etc. instead of having to visually try to find/compile them.
2) I second the above about making it easier to sell players. I couldn't sell Kaka in 2011 right now to save myself ( offered to clubs for £0 ) after he's been in the reserves for only 6mos as part of not fitting into my plans. Same for Pepe or Carvalho. I guarantee IRL Anzhi or some Chinese club would make an offer if Real offered the players to them. I cannot believe how difficult it is to sell players, especially from good teams (and I don't even mean that the player won't sign for them..just no teams 'show interest').
** Edit: I couldn't sell them in the starting window when they were still in the first team either **
This really breaks down on the other end when it is very hard to sell on all of your reserve youngsters (I'm pretty sure a large percentage of Manchester United youth players were signed by some lower league teams in the recent past). I'm not talking about scrub U19s that have no chance (although I still would expect some league 2 team to take a flyer if I offered you him for £0) but for 18yos who have lit up the youth/reserves leagues and made a few decent first team appearances. You'd think clubs would try to get in early while the costs are down.
The same applies to loans. If I'm a massive club it should be relatively easy to get offers for young players who've at least played a few times for the reserves/first team ( maybe based off their match avg. where a decent string of results proves they can hang with professionals). I'm sure IRL a low-league team would take a flyer on a young player good enough to player in Man Utd reserves/first team, especially if I offer to pay their wages (no financial responsibility to the other team).
Last edited by ucsarge; 20-03-2012 at 04:56.
Been waiting for this for years -
Actual random fixtures lists would be good, rather than playing the same teams either before or after a main rival, in every season, of every save.
Very easy to fix - sort it out!
I've aslo just noticed that my fixtures are in exactly the same order (play each team once, then a second time in the same order)
So so so poor.
Fixtures will probably never ever replicate real life fixtures, do you have any idea what goes into scheduling a footballing season? It would take more processor power than the game itself would if they tried to replicate real life exactly in that aspect.
An easier to see reputation type thing, and being linked with more jobs when you're out of work to help me have a guide as to my level.
For example, if I managed in the Brazillian leagues for 5 years and did quite well, I have no idea what kinds of clubs in England would see me as a good managerial prospect. Would lower PL clubs look at me, or should I be looking at League 1?
I'm not expecting exact accuracy and realism, but find it hard to beleive that the current system is the best possible solution, bearing in mind the two completely unrealistic senarios I mentioned above happen so frequently
Allthough of course it doesnt completely ruin games I personally think it does take a lot away.
The amount of possible problems is incredible and things you would never expect can decide what game happen when, i would imagine if they could the people in charge would have it as simple as FM makes it.
Milnerpoint, that looks like an interesting article, I'll give it a read later
I understand what you're saying, for me the current system is too simple.
Aye its a great read, i honestly had no idea what went into the fixture list, and thats just a brief article on it all, i can imagine it being a complete nightmare to go through. I'd imagine SI have taken the simple option purely because of processing time, it can take a while as it is to start a new season, especially when your 10-15 seasons in, so they will want to make something like fixture scheduling as easy as possible on the game.
On the contract negotiation screen there should be an option to lock out a contract clause. So I can say no you can not have a Yearly Wage rise, or no you can't have a Highest Earner clause under any circumstance. It is tiresome to remove them from every round of negotiations. Even better would be having settings in the Team Policy section where you can select an option to have them locked out of every contract negotiation. It would be nice if agents learnt/knew that you don't ever offer these clauses and it a waste of time asking for them.
Agents that accept wage reductions, removal of clauses, reduction of loyalty fee, on the behalf of their clients for a massive increase in their own fee (which saves the club money in the long term) should get sacked by the player. They are meant to be acting for the benefit of their clients not the club and themselves. I'd actually like to see that behaviour removed completely or limited to greedy agents, right now it's possible to do it with every agent in the game.
Just a little thing I'd like to see added. A weekly message telling you what players out on loan played etc similar to the one you get during Internationals.
Sorry if I repeat some things here, but the following are what I would like to see:
1. Better interaction between managers, i.e. instead of always "has no opinion", "has a poor opinion" or "feel you could become friends" how about adding "you are good friends" or "depsises you and would not wish to do business with you" as I believe Mark Hughes had with fulham lately?
2. These relationships should have an impact on transfer and loans, such as if the other manager dislikes you then its difficult to come to an agreement but if you get on well then you may get discount
3. As ive seen in FM handheld, when you tell a player that they have to wait for their turn in the first team, the fans give their opinion, as do the board. this should be brought into the PC version
4. The possibility of buying a player and loaning them back to the club youve bought them from for the rest of the season would be greatly received I think.
5. i STRONGLY agree with this: How about this idea:
6.Manager can send coaches to visit seminars. As an example: I am playing for Leeds. I want to send my assistant manager or coach to a tactical seminar. The seminar will cost the club 100k pounds. The higher ambition and/or determination and/or professionalism - the higher is the chance that my coach will have a "+1 increase" to the tactical training. We can build a scale, so that money needed to be spent will vary. Say, if the coach has Tactical Coaching 10 - the seminar will cost 50k. If Tactical Coaching is 15 - the seminar will cost 500k.
I guess everyone understands what i mean - there can be many ways to integrate this into FM13. Only if SI is interested in the idea.I agree with all this too.I have a few ideas, but not sure if any have been mentioned before.
The first one I would love to see is interviews with the board before getting a job.
I think you should be able to have an interview in kind of like a board interaction style meeting in which you outlay plans or at least long term objectives, tell them what kind of football you'll be bringing to the club and other questions I haven't thought of yet.
I think it would add to the sense of achievement when you actually get a job rather than just holidaying and waiting. Maybe even be able to ask the board questions some how so you know what they are expecting in more detail/more long term.
In real life you hear a lot about manager relationships with the board/chairman, it would be good to get it more involved within the game to.
Another idea is maybe adding in a press interview after you have resigned or been sacked from a job.
Outlining why you quit, or your view on why you were sacked with the aim of bigging yourself up for your next job.
You often hear about managers being sacked for no apparent reason (Lee Clarke for one), would be good to be able to come and have a moan.
Also think that the way you receive training reports needs to go into more detail.
It would be good to know exactly how players are training week by week so you can give them a rollocking rather than relying on a generic coach report to show you a sliding bar or just have the players say they are either happy or unhappy with training levels.
Not sure how this could be done, but I think it's an area that could be improved.
Would be great to see this implemented in FM13
another thing I would like to see is compensation if a player is injured on international duty! I have lost modric for a total of 5 weeks now in 2 international call ups
Another thing I find frustrating is that when trying to sell quality players e.g Mesut Ozil or Bony Wilfried, I get reports saying that the asking price is too much. I have on many occasions, gradually lowered my asking price from 20million, to 15, then down and down and down until it reaches zero, but still I get messages saying that the asking price is too much?!?
Another thing I find frustrating is again when offering players out, I get messages stating that the players wages are too high...surely the club after the player should at least make an attempt to offer a contract to see what they can manage!?
Same with offering a player out on loan for 0 fee and 0% wages! I'd expect clubs to be biting my hand off, but instead there is no interest?? I am sure if tomorrow morning, Robin van Persie was offered to Inter Milan on loan for no fee and Arsenal continued to pay his wages, RVP would be snapped up immediately unless he himself refused!!
I feel this is something that has a big impact on the game, as a large part of it is selling players!
I would like to see an overhaul in the sponsorship department. From what I've learned, and please correct me if I am wrong here, the sponorships are based on the city in which the club is based in, its reputation but for the most part its the sponsorship deals already in place (in the editor) that for the most part decieds your future in this department.
For example, even if i support Liverpool with all my heart, if I choose to manage another team I've never seen them win the EPL. This should of course reflect negatively on their sponsor contracts and they should after a few years have a lower income from sponsors.
This should of course go the other way. If I manage Wigan to the Champions League the sponsor deals should increase at a larger rate than if i didn't.
At the moment I'm managing Southampton. I have a £90k sponsorship on my kits. As I earned promotion I would like to see at least a few new sponsorship deals. Of course I didn't get any and this annoys me greatly. IRL as West Ham has been relegated to the Championship, I assume that their sponsors will give them less money if they stay down compared to a promotion.
The suggestion to SI is therefore to add a function where I or some "PR-director" can negotiate new sponsorships during the game, not only in the summer.
If I meet a deal with a sponsor as Southampton and they give me, lets say £5m for one season in the EPL and they also give me a £2m bonus if I stay clear of relegation. If Liverpool negotiates a new deal for £10m they could get £5m if they win the EPL or £3m if they qualify for the Champions League.
I hope you understand what I mean
being able to offer players pre-contract deals like neymar's current deal with barca IRL
1. I’d like to be able to offer a player on loan/transfer to a specific team and/or a specific league
2. Ability to add my own playing history for teams that Ive been at
3. Ability to offer contracts to assistant manager prospects to begin when the current ass man’s contract expires
Presidential elections at Real and Barca that shake the footballing world, with election pledges to sign world stars. Also I'd like to see ambitious rich presidents at any club, present you with a new signing that they have bought sometimes and expect you to fit him into your side.
I also don't think you should be automatically in charge of all transfer dealings at all clubs in the game. If we have to suffer through press conferences, cos they're realistic (if you say so...) then this should be a feature in the game too as it's completely unrealistic that you would be fully in charge of your club's transfer dealings at all the clubs in the game. Perhaps it's something you could negotiate control over as you get more established, so you wouldn't always be limited in your role, and it would also I would think make you consider which club to take over, based on how much control you're offered by the chairman/president.
A board member profile
This would say things like age, gender, favourite club, where they made there money, there past sport ventures (if any), style (as in do they like to be hands on or leave manager to do it) and things like that.
Better press conferences
At least triple the amount of questions as there is just not enough variation, as well as more options on how you would like to respond.
Real life events
For example things like Fifa debates (goal line techonology), supporters getting angry, aggression on pitch, feud between players, players careers cut short due to injuries or ill health and long term suspensions (for example Rooney, Suarez and ferdinand).
No idea if it's been said as this thread is like, miles long lol, but in contract negotiations, if I'm signing a playmaking midfielder, I'd like to be able to add an assist bonus, you can have goal and clean sheet for goalkeepers and strikers, but just think that'd add a nice touch, then he knows, the more goals he creates, the more money he's gonna get, therefore, it'd be a nice incentive for him.
Include relevant Latest Scores, so in my case here it would be Group H Latest Scores.... Would love to see this implemented into the game!
I also think that:
1. In player interaction we should be able to tell players that if they get booked again they are going to be dropped or something, as some players will just pick up cards no matter how you play them or where, but you cannot discipline them for this until they get a match ban. Then, all you are left with is putting them in the reserves or selling them.
2. Why is it that I am forced to pay £40 million for some players who frankly do not merit this amount, yet when I sell players who merit this amount, I am forced to accept half the amount as other clubs will not bid this?? VERY frustrating
3. I think there should be interaction like a conversation, with the assistant manager regarding players development e.g. I say I want to send this player on loan, what do you think? Why yes Mr manager, that is great. Ok, what club/division should he go to? then the ass man can either say a club for them to go to, OR he could say mr manager, I will check suitable clubs for this player to go to, do you want him to get A. Playing time, B. good training or C. Both? something like that anyway....
4. In my news, I often get, Arsenal has offered blah blah to Real Madrid for £XXX. I would like to be able to target specific clubs/divisions where I feel a sale would be most likely.
5. I can tell a player how poorly they are doing in training, yet I cannot praise a player for their efforts that they are making ESPECIALLY after telling a player I will not sell them provided they make the effort to keep their place - this should be in training, NOT just on the pitch!
It would be GREAT to say to a player "You really have put in the effort lately, and I am going to give you a game in the first team to see how you get on etc etc" or "its good to see you have made the effort in training, I am going to give you that starting place you have been after"
I would jump with glee if these changes were brought into FM13
I like to see tis: select some games and see the flash updates about goal updates. It's very useful when you play in the last week of the season in a tight race to promotion.
Another idea: Pay bonus to players for number of assists, games played in a season, goals scored in a continental championship, individual trophys (like Balon D'Or) etc.
I think early for they have decided all the features. Decided or not, share your wishlist
2- This would be amazing, because this we would make us crazy to look for a good formation when those problems happen, making the game more dinamic
Absolutely shedloads of ideas in here that I agree with and it'll take too long to c & p them into one reply! Would like to see these though:
* International Management improvement: Main gripe here is with squad selection. Previously, you had your squad from previous games and it told you which players were unavailable etc, you could go into national pool and add / remove from squad. Now it seems your AM selects his choice of squad and you can say yes or no to it. If you say yes, that's it - the squad is chosen. What I would like to see is an ability to say yes on principle and then add / remove from that. OR back to how it used to be with addition of just a news item saying who your AM determines should be chosen / dropped.
* Would love to see additions to ME / stadium graphics (i.e. more stadium types, supporters moving) but tbh this seems to be getting exponentially better each release so this is fine for me
* Training needs an overhaul - it'll always be tough to get this right and I know SI have overhauled it several times before (I especially remember when we could choose piggy in the middle - would it be that bad to go back to that "idea" though, maybe change it a little bit?
* Definitely top 5 / top 10 records, would love to see that. Can then see how your club regens / stars are doing compared to past club icons / legends.
* More views from club icons / legends - i.e. publishing a column in the club matchday programme that gets posted to your newsfeed. This could be anything from how they think you are doing to stories of their playing / non-playing past. Main obstacle with this is the huge creative writing task in making sure this doesn't become stale.
* More buildup for selected games - this could be televised games, first game of the season, last game of the season etc just to make it a much bigger deal as it is IRL. Survival Sunday or something to that effect. The repercussions on what would happen from all clubs if they won title / got relegated / promoted etc etc. Maybe even pundits giving their opinions on the matter.
* What about a TV highlights package at the end of each game week? Something showing the main goals / highlights of each game in the division linked together by pundits / features?
I'll stop now and the above has probably been said anyway!
Regarding Finances and the Wage Budget...it would be nice to have a breakdown of each player's loyalty bonus. When it was started, how much has been paid/how much is owed, how much will be paid to the player upon transfer.
I'm sure this is an old idea but being able to try and tempt a player to change International allegiance via a private talk. Australia managed to tempt Shane Lowry and Rhys Williams, but failed with Gulum. The system where it says the player has a preference is a bit too inflexible. Better there be a conversation, whereby the player can articulate the reasons why, and the possibility to changing their mind + plus a media item where a manager can publicly wish, entice, plead for a player to change allegiance, or a player can say they come and get me when their dream of appearing for a different nation seems to be unlikely. (Obviously real players with Declared for Nation set can't be enticed either way.)
The ability to talk to a player about any aspect of his performance in the last match.
Why am I restricted to talking to my midfielder about is passing or creative play when I really want to talk about the 9 wasted shots at goal he took or his inability to help out the defence when called upon?
This is probably a bit far-fetched but in real life, players and managers aren't only involved with press conferences, they also they also feature on panel shows like 'A Question f Sport' or work as a tv pundit for live football coverage every now and again. You should get news items saying you're player got an easy question wrong or invitations for yourself to work as a pundit for a particular match.
When working as a pundit you will watch the match in a similar way to how attending a particular currently works in FM but before the match, in the half-time interval and after the match you will be able to discuss the match and comment on it with a couple of other pundits and managers as well as a presenter.
Retrospective dismissals think balotelie on Parker earlier in season sa player gettin a 3 match ban after the game due to ref missing incident
I've said for a few years now that I think Job Interviews should be included as it would make the game more realistic, rather that clubs just offering you the job straight after applying
The idea of having to undertake a job interview sounds like a good one but I fear it would end up being exactly like press conferences, before long they'd become utterly tedious & we'd pretty quickly work out what we should & should not say.
If they bought interviews in, I'd just tell my AssMan to take it for me!!
teams not taking skill drops when away.
morale having an effect, a team with low morale should not be magically better then a team with high morale
it also appears that my Left and right backs are magically at under 95% every other match in the 2nd half of the season.
also, media sources from abroad about players, aka africa. you miss a lot unless you go physically looking, whereas if there is a good player you usualy hear about it AND THEN go and look.
and man utd sent coaches out to scout IRL you cant do this in game.
In a conversation with a player that has been fined for a sending off there needs to be an option to say they have repeatedly been sent off in the season (three times in the last case) and they were fined for repeated offences. The players seem to have no idea that getting repeatedly sent off is a bad thing and the more times they get sent off the worse the disciplinary action I take. I suppose that comes under improving Player Interaction/Press Conferences/Talk to the Press which are still awful and downright "broken" in some cases.
It would be nice to know what the board expectations are when you're offered a job, it's all well & good being promised £60m to spend but how am I supposed to work out if that is money for an immediate title challenge with a squad of has-been's or the initial investment in a rebuilding project that is planned to take a few seasons?
You can watch AI v AI games, all you need to do is click in the '-' symbol on the fixture list & it will change to attend, it's also a very useful option when you're trying to get a job.
Just go the team's fixture list, the symbol will not always be there because your team will have matches at the same time but if there are any matches that do not clash with your commitments you'll see the '-' where the result will go once the match has been played.
As for the job thing if you're interested in/linked with a job & go to watch the team it increases the press talk about the possibility of you moving to that club, whether it has any influence beyond a cosmetic news item is something I'm not sure about.
The CA/PA Question
The system in itself is good, but i would like sometimes that attributes would change more dramatically.
What I am trying to say is that in real life you see some young player pop up from nowhere, Oxlade-Chamberlain being one for example. Not just him but sometimes players that maybe have been so-so for some time then have one season where they really explode.
I would sometimes like to see a young player get a boost in CA and maybe PA, because they are so many young players existing in the database that just end up nowwhere, staying too static.
I have noticed that when you attend reserve or youth team matches you cannot have a private chat and comment on their performance. Whilst it can be assumed that the respective managers do that, I on the other hand would also like to be able to comment.
It would I think, be good to be able to say to one of the reserve or youth players that they are doing/did well in their respective teams, and what is more it has not gone unnoticed, by me the first team manager.
Given that you can discipline a player for poor performance in either reserves or youth without having to go to the match, it does seem strange that you cannot also praise.
Obvious benefits would be morale boost and an increase in determination, possible increase in work rate... maybe.
I want to spend my salary on cars and houses, and maybe even buy a club!
a remove deadwieght newgen button, this clears out the useless newgens from the DB
graphics like fifa
In example when i have millions on my personal account and my current club is on minus i could help with my money
Not sure if it has been mentioned before:
Assistant Manager instructions:
We have all see when a manager has been given a touchline ban, that they keep in regular contact with their Ass Man and i think should allow this. You should have the ability to talk or order your ass man to make substitutions etc.
Got these ideas over a caffeine aftermath night:
1.) Changing the attribute mechanics: every now and then, we see regens with ridiculously high dribbling but poor flair (example: 20 dribbling but 1 flair). Flair now treated as a limiting factor for other attribute: such that 18 flair meaning maximum achievable dribbling = 18, perhaps might also limiting factor for other attribute such as technique, first-touch, creativity... . Hence, it is reasonable to see players like David Beckham and Frank Lampard with medicore flair evenly distributed CA into other attributes other than dribbling, so called "run of the mill players". This makes Flair a much valuable "asset" in the game.
2.) Changing attribute mechanics: same goes to natural fitness, max stamina <= natural fitness. When this so called maximum attribute achieved, CA will be distributed to other stats such as mental attributes, hence making fitness based players more valuable.
3.) Chaning the attributes mechaincs: in conjuction with the two points above, Flair + Natural Fitness <= "certain number, such as 35?" . Hence you will see players with 20 Falir but not so fit (less Natural Fitness) ; players in the real world such as Messi has 20 Flair but will not be as fit as, say, Michael Essien. The idea is to clearly differentiate between flair and physical players. While players with neither high flair nor high natural fitness will natural gain CA boost on mental stats, which mean when you got less skill and less body physics, play more with your brain! Make sense?
4.) Use the classic training shedule like the old days of Championship Manager: you can set types of training programing based on the time of the day (early morning, late morning, afternoon, and evening session - optional for attendance, may be high Profesionalism players will have tendency to attend).
5.) Only allow dramatic tactical changes - fine detailed player instructions to be issued before kickoff and half time ; only touchline shout allowed during match. You can give too much details of what is in your mind when the game is on; how often do you see manager in real world "telecomunicate" with players and you see a suddenly dramatic change in tactics when game is on? What is told and said before game, is said, the next time to talk lies on the half time break!
6.) I don't know if this is plagarism: use the Pro Evolution Soccer formation system: where possion of CM, SS can be used in a more varied area
7.) Putting in a new visiible attribute
; Coherence may be affected by how long the player has been at the club, how much he loves the club (favoured club), favoured personal, team-work attribute. Also coherence is determined by how much time player is spending together in training. You often see people making specific schedule for specific player; now coherence in mind, if players spend more time on the same schedule, Coherence increases; more specific inidividual shcedule, less time together, less coherence. Sorry that I may sound mean, but this is to "penalise" those hardcore players with hundreds of schedule for all individual players, these guys really slow an online game down, annoying. Perhaps traning sessions like "piggy in the middle" might also help improving Coherence, but I know this involves reengineering the whole game engine code.
8.) Reports for training session: it be satisfying for us football fans to read reports of training matches of how much effort a player input.
I'd like to see the refs having more impact on the game. I have noticed that in FM12 you don't get much of the ref making awful mistakes like in real life. Also, like if your a big team and at home, the ref being more favourable ie Man Utd and there 12th man lol
I'd like to see better interaction with the board. A good thing would be regular meetings with the board members where different topics that needs to be discussed are brought up. Obviously good variety of topics and available manager-answers would be needed. this could be directly connected to the confidence the board has in you as a manager. Board meetings where your answers don't satisfy the board would decrease the board confidence and thus also decrease your job status.
Another nice thing would be the option to talk to the media about your player's possible inclusion or exclusion from national squad selection. We often see this irl: E.g "...I believe >insert your player's name< could do the job for >insert nation<". This should obviously work to increase of decrease relations with said players and involved national managers.
Just a small point here, it might even have been mentioned already.
Currently when in the first team you can make a player available for the reserve team. Why not have the same option to make first team players available for the U18s?
For those players who really enjoy the game through bringing young players through this could aid this task. Players in the U18s would be more closely monitored and can be possibly made available for the reserves as well. In real life good young players will play with the first team but will still play U18 games. Perhaps this exposure to 'first team' training can be made more of a big deal, particularly when there are some real superstars or experienced players in the first term. A more diluted version of the effects of tutoring perhaps?
*The continental rules for the OFC to be included from the start so there is no need to build them before creating OFC nation domestic leagues.
*The Dynamic rep system to work with within the AFC so teams can move in between competitions dependant on their rating (the AFC works with 3 continental competitions with nations being labeled either developed, developing or emerging which determines which competition they enter)
*Ability to create local regions in the editor (how this would be possible is another question in itself)
*Add an option lower than Sunday League to the manager profile as this year I feel that Sunday League rep gets you higher than you should compared to FM11
It would be nice to actually be able to win red card appeals!! Don't think i've ever won an appeal against a red card in this year's Fm at all. Also, not sure if this was in FM or one of the old CM games, but an option to speak to the FA about the standard of refereeing.
Asking certain players on the bench to warm up 5/10 minutes before subbing them on.