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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #7401
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    Cool maybe but how much time do you propose Paul C & the team spend on designing a 1950's match engine?

    I would also hazard a guess that there is a very good reason that it hasn't been done before. I do seem to recall a football game way back when had some classic matches pre-loaded & all it did was turn of the colour, I might however be imagining this.

  2. #7402
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    Quote Originally Posted by Barside View Post
    Cool maybe but how much time do you propose Paul C & the team spend on designing a 1950's match engine?

    I would also hazard a guess that there is a very good reason that it hasn't been done before. I do seem to recall a football game way back when had some classic matches pre-loaded & all it did was turn of the colour, I might however be imagining this.
    Hi

    I think what is a waste of time is that 3D engine, and after a few games the appeal is lost, i think they can fit better algorithms and larger database without it, much better to have a larger database so i can search for talent around the world, Yes you are right there was a game like that but it was an old Fifa football game, not seen it in a management game like this, i think you have misunderstood the concept, i do not see how this idea would hinder the game, i think it would help to make it more dynamic.

  3. #7403
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    I'd like to see an historical FM but I'd like certain restrictions. Rather than FM today where we can sign anybody we can convince to join us and afford to pay for, a historical FM would have to have all the historical transfers too. So players would join clubs on the same dates they did IRL and leave them the same way. The same thing should happen with managers too with perhaps some caveats to avoid human managers getting replaced, or maybe even making human managers only take on a historical manager's persona and career. The aim, I suppose, would be to emulate or better that particular manager's career, perhaps with some real-life comparison available in-game or something?

    Basically, same managers, same teams, same players, but you are Herbert Chapman, Alf Ramsey, Matt Busby, Alex Ferguson, or whoever. The game starts at the same time and at the same club as the managerial career of your choice and ends when and where it ended IRL. Obviously rule changes would also have to be future encoded too.

    You'd get the opportunity to change that little bit of history
    Last edited by Lazaru5; 15-10-2011 at 22:45.

  4. #7404
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    Quote Originally Posted by Lazaru5 View Post
    I'd like to see an historical FM but I'd like certain restrictions. Rather than FM today where we can sign anybody we can convince to join us and afford to pay for, a historical FM would have to have all the historical transfers too. So players would join clubs on the same dates they did IRL and leave them the same way. The same thing should happen with managers too with perhaps some caveats to avoid human managers getting replaced, or maybe even making human managers only take on a historical manager's persona and career. The aim, I suppose, would be to emulate or better that particular manager's career, perhaps with some real-life comparison available in-game or something?

    Basically, same managers, same teams, same players, but you are Herbert Chapman, Alf Ramsey, Matt Busby, Alex Ferguson, or whoever. The game starts at the same time and at the same club as the managerial career of your choice and ends when and where it ended IRL. Obviously rule changes would also have to be future encoded too.

    You'd get the opportunity to change that little bit of history
    Yeah, being able to manage through the period of the 70's n 80's. Don't think it could ever happen but a great idea

  5. #7405
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    I would like too see different hairstyles, to make the player look more unique

  6. #7406
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    Quote Originally Posted by ketchup View Post
    I would like too see different hairstyles, to make the player look more unique
    There is a graphics add on that adds loads of extra hairstyles to regen pics. It's in the Graphics forum.

  7. #7407
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    Quote Originally Posted by PhilT View Post
    Yeah, being able to manage through the period of the 70's n 80's. Don't think it could ever happen but a great idea
    A couple of guys are going to work on a 'downgrade': a database of football from 1995 - it's in the Editors Forum.

  8. #7408
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    Random thoughts.

    1. I really think that ability to add multiple teams in the list of your fav. clubs whould be great. Other managers have sometimes up to 5 teams there, why human player can't have at least 3 then?
    2. Ability to add/remove fav. personal. The same logic here.
    3. Ability to choose your short-term/long-term plans in the drop down menu. It may be usuful to have if some big club planning to aproach you, and if their interest is only slight they may walk away assuming you have something like "happy with his current club". If the interest is big then they may still try and buy you, you greedy *******.

  9. #7409
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    Posted this over here http://community.sigames.com/showthr...26#post7167826

    I know this doesn't bother some people. Some hate it. Some don't. Some are indifferent.

    But I'm really disappointed an improvement hasn't been made here. Really, they can't find a better way to off contracts to staff and players?



    Here's a Flash video (10.8mb)
    http://dl.dropbox.com/u/17210757/Off...nger_dance.swf

    I don't mind having to go through each player - per se.

    But what if there were a few buttons thrown up there to make less clicks. You can see in that video as I was offering contracts I double backed on myself. With my proposed way this wouldn't happen.

    I'd be definitely on for the "Offer Contract Button" beside each name. Once offered that becomes "Grayed out".

    I'm not sure where I was going with the buttons on the right. But something to offer wages right there. Once you select this and go to "Offer Contract" it would show you what you offered and what they are suggesting/demanding.


    I also really love the "i" button beside player names and throws up a list of the players stats etc. Why isn't that on the "offer contract screen"?



  10. #7410
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    3 difficulty levels :

    1) Early Sunday morning player

    2) Casual player ( actual FM12 set )

    3) Normal player

  11. #7411
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    We already have a difficulty setting, starting rep does to an extent define how easy or difficult the game will be. Try managing a top division side with a Sunday league rep & see how different it is to starting with an ex-pro/international reputation.

    If another difficulty setting was introduce how would it show itself in the game?

  12. #7412
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    Quote Originally Posted by grep View Post
    3 difficulty levels :

    1) Early Sunday morning player

    2) Casual player ( actual FM12 set )

    3) Normal player
    God, no. Thankfully it's been suggested millions of times and SI always rejected it.

    A far better idea to tone down the difficulty of it is to allow us to turn off completely certain areas of the game. Such as the teamtalks/press conference side of things. Realistic yes, but f*cking tedious. Let the people who like micro-management have it, but let people who like to hurry up in order to do long careers turn it off.

    (waits for the obligatory SI employer coming in and asking "why don't you buy FM Handheld?" )

  13. #7413
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    Quote Originally Posted by Barside View Post
    We already have a difficulty setting, starting rep does to an extent define how easy or difficult the game will be. Try managing a top division side with a Sunday league rep & see how different it is to starting with an ex-pro/international reputation.

    If another difficulty setting was introduce how would it show itself in the game?
    I disagree because even if you are somehow right stating that, the difficulty level shouldn't hit how much your players listen to you. That's not exactly a difficulty level, it's more curving game engines instead. The top difficulty could therefore be to having a mute manager so player can't hear his shouts....this is not exactly a difficulty level

    Even if SI clearly stated there will never be such option ( I dunno really why SI hate it ??? ) I will keep on wishing for it.

  14. #7414
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    There is no way to program a difficulty setting into FM, what would the AI do less off to make the game easier? Or what would the AI do more of to make the game harder? Thankfully this will never make it into FM.

  15. #7415
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    You've sort of answered your own question, how would we or SI define a difficulty level?

  16. #7416
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    Quote Originally Posted by Barside View Post
    You've sort of answered your own question, how would we or SI define a difficulty level?
    Like every other game published since 1975 starting from Space Invaders for example ?

    In Civilization V for example it is much more complicated and none the less they managed to have 6-7 difficulty levels.

    Told that and considering that SI will never do that, I just wonder why having such option to choose from is worrying you.

  17. #7417
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    Doesn't worry me as such, I'd just set it to highest anyway.

    If I can ask, are you from the point of view that this game is too easy or too difficult?

    If it's the former then all SI can do is keep working on improving the AI, if it is the latter then how can the game be made easier?

  18. #7418
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    Quote Originally Posted by milnerpoint View Post
    There is no way to program a difficulty setting into FM, what would the AI do less off to make the game easier? Or what would the AI do more of to make the game harder? Thankfully this will never make it into FM.
    Harder AI would look further into the future and evaluate options to deeper levels.

  19. #7419
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    Surely that is just a better AI rather than a stepped difficulty rating.

  20. #7420
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    exactly, we want the AI to do that anyway, never mind with a difficulty setting.

  21. #7421
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    Brazil Serie D

    I can keep dreaming cant I? ;\

  22. #7422
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    Quote Originally Posted by viiralx View Post
    Brazil Serie D

    I can keep dreaming cant I? ;\
    You can make it yourself.

  23. #7423
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    Quote Originally Posted by Barside View Post
    Surely that is just a better AI rather than a stepped difficulty rating.
    It can be both. In Chess, one of the ways to make a more difficult AI is to let it evaluate more plies. A rubbish AI might evaluate 5 ply (a novice Chess player evaluates around 5-10 ply), a good AI 20 ply (IMs), and very good AIs 30+ (GMs operate at 30 ply on average, I believe).

  24. #7424
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    Quote Originally Posted by phnompenhandy View Post
    You can make it yourself.
    I know that. and i dont care.. i want it official.

  25. #7425
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    Quote Originally Posted by x42bn6 View Post
    It can be both. In Chess, one of the ways to make a more difficult AI is to let it evaluate more plies. A rubbish AI might evaluate 5 ply (a novice Chess player evaluates around 5-10 ply), a good AI 20 ply (IMs), and very good AIs 30+ (GMs operate at 30 ply on average, I believe).
    Yeah but that logic doesn't extend to FM very well. The AI is already a bit of a mess. Now imagine them trying to program different separate levels of AI. Not going to happen.

  26. #7426
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    Quote Originally Posted by noikeee View Post
    Yeah but that logic doesn't extend to FM very well.
    I'd like to see proof of that given FM doesn't implement this already.

    Quote Originally Posted by noikeee View Post
    The AI is already a bit of a mess. Now imagine them trying to program different separate levels of AI. Not going to happen.
    This is the wishlist thread for a reason.

    Nobody cares about the potential difficulty of implementation - it's a wishlist. A bit like the wishlist you wrote to Santa as a kid.

    "Good AI" should ideally not be on a wishlist, but be a "given", of course, but there's progress for you (in SI terms).

  27. #7427
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    Quote Originally Posted by x42bn6 View Post
    I'd like to see proof of that given FM doesn't implement this already.



    This is the wishlist thread for a reason.

    Nobody cares about the potential difficulty of implementation - it's a wishlist. A bit like the wishlist you wrote to Santa as a kid.

    "Good AI" should ideally not be on a wishlist, but be a "given", of course, but there's progress for you (in SI terms).
    Are there any games that have good AI? I think of games like Civ, (all the Sid Meier games come to that) it's the one factor common to all games that never really seems to cut the mustard.
    Although given the structure of FM I actually think it's AI could be improved within whatever constraints there are on AI development.

  28. #7428
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    Club negotiations. Managers travel to other clubs to discuss a possible transfer for a player, and negotiate sale price etc in real-time.

  29. #7429
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    An agent for me, I'd like someone that can be sent on a secret mission to find me a better job.

  30. #7430
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    It is just a matter of algorithms. I mean how good programmers are on " teaching " the AI how to behave in a dynamic way simulating a human behaviour that is not a strict if->then but it " learns " from mistakes and act choosing among a bunch of possibilities, dynamically.

    To the common way of thinking it may sounds like a " back to the future " movie concept but in simple words the AI must be teached to learn from its own mistakes and adapt itself to correct to improve, based on statistics of course.

    It is a concept the nowdays AIs are not using in games but within robotic programming that's not such a fantascientific concept instead. Japan robot programmers already started to instruct robots to change the program behaviour based on a bunch of pre-made possibilities, it works and it also gives to the program a non predictable component, at least how it is perceived.

  31. #7431
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    Quote Originally Posted by grep View Post
    It is just a matter of algorithms. I mean how good programmers are on " teaching " the AI how to behave in a dynamic way simulating a human behaviour that is not a strict if->then but it " learns " from mistakes and act choosing among a bunch of possibilities, dynamically.

    To the common way of thinking it may sounds like a " back to the future " movie concept but in simple words the AI must be teached to learn from its own mistakes and adapt itself to correct to improve, based on statistics of course.

    It is a concept the nowdays AIs are not using in games but within robotic programming that's not such a fantascientific concept instead. Japan robot programmers already started to instruct robots to change the program behaviour based on a bunch of pre-made possibilities, it works and it also gives to the program a non predictable component, at least how it is perceived.
    Yes but your not talking about 1 AI learning your talking about hundreds upon hundreds of AI managers learning all the time, now i am no computer expert but i just dont think what you want is possible with your bog standard PC, its going to take a HUGE amount of computer processing to have hundreds of AI's learning and thinking all the time.

  32. #7432
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    When 7zip encrypts a big file while zipping it the CPU load is much higher then when a cpu choose a " strategy " to use among some programs lines choices.

    To make a real example, just compare a 7zip like above cpu load to an online casino where you bet for real. Well, those Casino games are programmed to " take care " about your earnings and to mitigate or exploit it if you have too success. On the same time they are not against you otherwise no one will play them. They give you the impression that you are dealing with fate, in reality you are not of course.

    Those Casino games are based on routines that even a i386 can smoothly run and they work like a charm, ( from the casino point of view ) while the player perceives he is chasing the random luck. Like real slot machines of a real Casino, they are programmed in a certain way, for sure not like a roll dice otherwise casinos wouldn't be so rich, trust me.

    Once you legally " exploit " them ( understanding the basic principles of the algorithm ) you are banned. I know that and I am not rich cause of that.
    Last edited by grep; 17-10-2011 at 22:04.

  33. #7433
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    Much much more transfer activity , especially on deadline days , just passes by with nothing happening

    Transfer deadline in 24 hours - press continue - transfer deadline has just passed , really crap that , I'd love FM to take the same route FIFA12 Skysports style transfer window

  34. #7434
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    Quote Originally Posted by dsavvy83 View Post
    It would be really cool to have a Football Manager game from the earliest possible point where football was recorded so we can create teams like they were in the early football days. For instance if you were managing teams from the 40's there could be updates in the game saying something like 'Pele' has been born and you have to wait for another 16 seasons to nab him, like a football manager game from the beginning have to advance all the way to present day and beyond with all the rule changes that have happened over the years.

    I don't know what it will be like having a manager over 100years of age, but maybe you as a manager can leave a legacy of top managers behind so you have a son who is a great manager and so on..... do you see what i mean, the greatest football family manager legacy hall of fame.

    And a chance to collect money to help you build up your own team with your own team name to manage etc.. which will take many years and decades to achieve.

    Sounds like a lot of work to me but i think it will be extremely playable to go through all the greatest players in the world, and see them play or manage them, you could also include video clips of their famous games.

    You could call it Football Manager 'the birth of football'

    There will be a lot of research to go back to the early days, I have loads more ideas, this is just a small bit, but i would definitely like to play it.

    let me know what you think or when you are thinking of making it hehe?
    I wouldn't class the 1940s are the early days of football. If, and it's a big if, this sort of thing was hypothetically possible, I'd say the furthest you could go back would be to say, the 1870s/80s. The decade(s) when the first FA Cups of Wales and England were contested, followed by the first 'internationals' between the Home Nations. Although lack of organised leagues and fitting in things like match reports, finances and transfer systems accurately would be an impossibility. But I would love to see it, if only for North East Wales to once again become the centre of Welsh football!

    I've read a fair chunk of this thread and for what it's worth;

    Common AI/ME Irritations - Silly things like passing to no-one, running to the corner flag when clean through, conceding a cheap throw-in when a pass is clearly available need to be sorted. I find them very frustrating, in addition to the stupidity of some of the players reactions like 'pointing the finger' at a great result with positive feedback or being told you're a rubbish manager when you spank the opposition 5 or 6 nil. And, players seemingly unwilling to accept an apology if, say, you thought they did well in the previous match; "I thought I was pretty rubbish to be honest"; "I'm glad you think you can do better. I just wanted you to know that I was happy with your performance"; "I'm sorry, I can't accept that. You've really upset me and I feel I can't trust/work with you any more". I mean come on... Being unable to be so coy in press conferences. I feel that you're pressed too much either way. There's no weasel room except for the bland 'No comment'.

    Reputation - Very frustrating that no matter how far they fall down the leagues, 'big' clubs (Or big clubs at the start of the game) are always considered big clubs. I've had former Premiership clubs drop down to L1/L2 and still have national reputations, and more money than you can shake a stick at. Conversely, I always manage my beloved Wrexham from the Conf. upwards and even after 2-3 straight promotions and a few years of stabalisation in the Championship, we're stuck at a regional reputation, and we still get negligable sponsorship deals of about £120,000, even if we're in the Premiership. (Things like this happen to AI clubs too. A few years back on one of the versions Hartlepool went from nowhere in L2 to mid-Premiership, without any tycoons or takeovers but they were still being treated like a L2 club in terms of transfer power, and the class of managers and coaches appointable, which makes their superstardom even more impressive)

    On a similar note to reputation, I find it very difficult if not impossible for players at Human clubs to become Icons or Legends and even the managers, whereas at AI clubs players make the Favoured list for simply playing # games per season, and anybody who scores more than 25 goals in a season is an icon.

    And in other news...

    Ronglish Commentary - This would be awesome. As superb as I find the current commentary, I would laugh/cringe/urinate myself if it was replaced by the lucious language of Ronglish. A man can dream...

  35. #7435
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    back to basics for me.
    definitley no beginner, amateur, world class levels for me, that'd be poor form imo.
    all im into really is the statistics side of the game, letters and numbers really. colours are a bonus. id love to play a retro style cm/fm game with all this seasons players and teams.
    im not interested in downloading patchs, and kits and player faces. im prob in the minority i know., but i just dread the day fm, allows us to control the matchs, it could end up a more complex version of fifa. personally i think its been headin that way for the past 6/7 versions.

    id really like a game full of players and teams, not much else, and just to be able to purchas a patch twice yearly, 1 in september, after the summer transfers/promotions etc, and the second in febuary, after the january window
    Last edited by richief; 18-10-2011 at 00:49.

  36. #7436
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    Quote Originally Posted by richief View Post
    definitley no beginner, amateur, world class levels for me, that'd be poor form imo.
    Just for the sake of curiosity, if it was an option to flag or not, why are you against ?

    I also dislike the background white color but I can choose the dark skin, so I don't hate the white one.

  37. #7437
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    Being able to import a save in the new version of FM so us career players can continue our save-game.

    (Do it like you do now with added leagues. Import players, stats, history and emulate/generate where you miss any data. It will be never 100%, but it won't with added leagues this year either. But a good "almost".)

  38. #7438
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    ...and maps! Time to get that for FM13.

  39. #7439
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    Quote Originally Posted by milnerpoint View Post
    Yes but your not talking about 1 AI learning your talking about hundreds upon hundreds of AI managers learning all the time, now i am no computer expert but i just dont think what you want is possible with your bog standard PC, its going to take a HUGE amount of computer processing to have hundreds of AI's learning and thinking all the time.
    Not really... You don't need to have multiple agents, and there will always be simplifications.

  40. #7440
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    Quote Originally Posted by x42bn6 View Post
    Not really... You don't need to have multiple agents, and there will always be simplifications.
    Well really you do, for this to be realistic each manager will have to have his own tenancies, faults, strengths amonst various other things, and the ability to learn in each area, your chess example is pointless because its on a 1-1 basis, in FM you would be looking at hundreds of your chess example. Hundreds of managers looking 20-30 moves ahead and learning from each move, its just not going to be possible with our limited home technology. I am sure there are probably ways of simplifying it, which is probably what SI are using at the moment. When they eventually make the move to 64bit then maybe they will have more room to add more complex processes into the game.

  41. #7441
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    Quote Originally Posted by milnerpoint View Post
    Well really you do, for this to be realistic each manager will have to have his own tenancies, faults, strengths amonst various other things, and the ability to learn in each area, your chess example is pointless because its on a 1-1 basis, in FM you would be looking at hundreds of your chess example. Hundreds of managers looking 20-30 moves ahead and learning from each move, its just not going to be possible with our limited home technology. I am sure there are probably ways of simplifying it, which is probably what SI are using at the moment. When they eventually make the move to 64bit then maybe they will have more room to add more complex processes into the game.
    You're right - you really aren't a computer expert.

    A chess ply algorithm is less appropriate for Football Manager because it has so many more possible moves (in the same way that it is not necessarily feasible for Go), so it will not be a pure ply algorithm like chess.

    One possibility is a parameterised neural network of sorts where we have one complex "brain" and each manager is a relatively small and slim agent that queries this "brain" with different parameters depending on how good the manager is.

    Also, there is no reason to look 20-30 ply ahead in football because it has a large degree of randomness - 2-3 ply might be the only degree of depth that is actually required.

    In addition, difficulty could mask how varied the inputs are, so a less competent manager might input unreliable values into the AI. This is roughly fine for small things because the thought-processes of most managers are roughly the same, but the judgement leading up to and out of it is not necessarily as good.

    There are a million ways to look at improving the AI besides "oh but multi-agent systems occupy too much memory!"

  42. #7442
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    This is the best idea I have read!! seriously awesome idea. Would save me so much time. ~Especially as my team are dirty gits!!

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    Quote Originally Posted by Barside View Post
    Never thought I'd have an idea for FM while watching rugby, I'd like the option to save a 10 man formation & have the ability to include it in our match preparation.
    This is the best idea I have read!! seriously awesome idea. Would save me so much time. ~Especially as my team are dirty gits!!

  44. #7444
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    Having just witnessed my team put in one of the worst performances I have ever seen in nearly 2 decades of FM I would really like the option to fine the whole team their weeks wage & to be able to give them the news in the match rollicking that they are about to receive.

    Somewhat annoyingly I will have to go through each of them one by one to administer the fine & also deal with the inevitable moans afterwards that they feel fining them for losing 7-0 at home is unfair.

    Edit: Out of the entire team that played in the match only 2 of them thought it was far that they were fined for not bothering to turn up for work, there goes my season & all because the game does not allow me to fully express my reason to the players.

    Edit 2: While I'm thinking of club fines I'd like to have the option to have a defined list of fines at the start of the season, late for training = 10% of your weeks wages, miss training = 25%, booked for diving 20%, booked for decent 50%, violent conduct = 2 wks & the add a multiplier for repeat offences up to the max of 2 weeks.

    Obviously I'd like to keep an option to increase any of the percentage any pre-set fine or apply an ad hoc one if I feel the situation warrants it.
    Last edited by Barside; 19-10-2011 at 01:10.

  45. #7445
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    i'd like to see the ability to lock clauses OUT of the contract
    i refuse to offer any player a yearly wage rise (be it 5% or 25% or whatever) yet i can't do this (always having to enhance the agent fee)
    of course, you should also be able to say that the player will get a new contract (next year, with a better pay rate) if he plays well.... build up that kind of reputation

  46. #7446
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    When Miles mention the contract lock feature I thought that this would have been an option, for me it is a must as like you I loath having to include an automatic annual wage increase particularly as the club income does not magically increase by 15% every January.

  47. #7447
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    a match engine that isn't a joke would be quite nice...

  48. #7448
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    This is something that I guess would be a few years off as it would require a much improved ME.

    How many times have you been left screaming when a striker ignores a player that is in acres of space & runs off to the corner flag to the inevitable loss of possession or your FB plays a deadly square ball that leads to a 93rd minute defeat?

    Wouldn't it be great to be able to point these errors out in a post match meeting & to also show them what they should have done as part of the next days training to help your players improve & hopefully make sure that the mistake is not repeated in the future.

    This could also be used for those moments that get you leaping out of you chair, players deserve praise & it never hurts to repeat what works.
    Last edited by Barside; 20-10-2011 at 21:51.

  49. #7449
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    I'd like to see Player Manager as an option. You wouldn't be able to control yourself, just be able to select yourself in the squad. Attributes would be based on the reputation you pick. (IE Sunday League footballer etc).

  50. #7450
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    I loved Dino Dini's Player Manager, such a great game.

  51. #7451
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    For next year i suggest a complete rewamp of the transfer market with better implementation of co-ownership (Italy) and completly rewrite press conferences so that they can use the new tone system fully

  52. #7452
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    Option for asistant managers to scout oposition team (so they can help more with opposition instructions before match)

    Option to change player training schedule for a few days (just like how we can send them to rest a few days)
    Let's say i want to send some of my players to conditioning training for a week...

  53. #7453
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    Option to arrange fans day once a year , when especting low attendance (For one match ,tickets at 50% and free enterance for women and children , like in turkey)

  54. #7454
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    The Turkey example was actually a punishment due to crowd trouble, rather than just order the match to be played behind closed doors the Turkish FA decided to shame male supporters by only allowing women & under 12 males into the crowd.

    Actually thought it was a brilliant idea as it didn't punish the club who theoretically do not have a great deal of control over their fans.

  55. #7455
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    I'd like the option to exclude nations or even leagues below a given star rating from my 'apply for jobs' holiday setting. I tend to run saves with every nation loaded which means that the current system of setting automatic applications by divisions level is too imprecise as the top division in Iceland is not really what I'm after if I've just spent the last 6 years managing in Serie A.

  56. #7456
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    two things i'd like

    when choosing where to scout i'd like a world map instead of a drag down list, more charismatic and easier to use

    also

    when doing a press conference you should be able to respond to your opponents conference in there, makes more sense than do the conference then you get the question "how do you respond to mourinho's comments"

  57. #7457
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    Can we see the introduction of article 17 contract terminations?

    Currently if a player is unhappy & wants to leave it is left to us to release or transfer list the player which 99.9% of the time is fine however in instances where the player really wants out of his contract but is not getting his move due to the club not getting any acceptable bids or his mutual termination demands being too high then in rare cases I think the player should invoke his right of termination (rules permitting) therefore getting his move.

    Goes without saying that this would have to be tightly controlled in the game to ensure that it does accurately reflects real life.

  58. #7458
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    The main thing that I would like to see is a sophisticated AI instead of what we have now which cannot even really be called an AI. As for game features: Existing leagues expanded further down the pyramids, the ability to design a different kit for each season to generate more revenue etc.

  59. #7459
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    Quote Originally Posted by grep View Post
    Like every other game published since 1975 starting from Space Invaders for example ?

    In Civilization V for example it is much more complicated and none the less they managed to have 6-7 difficulty levels.

    Told that and considering that SI will never do that, I just wonder why having such option to choose from is worrying you.
    yeah I think most of us here would remember just advancing beyond the phalanx when the Ai was rolling out tanks. No thanks; AI cheats or shackles is the worst idea ever for gaming.

  60. #7460
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    Quote Originally Posted by 2Pacalypse View Post
    I just saw the thread where Cristiano Ronaldo signed for Vitória de Guimarães after turning 35 years old, and that reminded me of something. Using the Ronaldo situation as an example, i think it would be pretty cool if he, when reaching his last days as a football player, would start talking about a possible move to the team that made him who he is (not exactly his 1st team), in this case it would be Sporting.

    As a Benfica supporter one of the most amazing moments was when Rui Costa came back to Portugal to play for my team, after all those years. I'm sure there are a huge number of other examples.


    The media could be some sort of catalyst in this situation, or the player's agent could contact the respective team on the player's behalf of course.
    Yes please!

  61. #7461
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    Quote Originally Posted by Jonas66 View Post
    I think it would really help if when you apply to loan a player from another club, you have the ability to set what squad status they would have, such as other clubs do when loaning players from you, e.g. "they think XX would be great cover for the first team" or "XX Would be an invaluable first-team member" It might help to get players on loan a bit more, and have the club cancel the loan too if you don't play him as much as you say you would?

    Also, I think we need a loan response on the managers reactions to transfer stories, e.g: "I'm not prepared to sell XX but I would let him leave on loan" that sort of thing.

    Finally, I'm amazed that FM12 didn't improve the player interaction much, if I reject a bid for a player then he asks for a new contract, but I don't have the budget to give him what he wants, I can't tell him that?
    Like those mate, would not be too hard to implement those surely?

  62. #7462
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    Get rid of squad status. I hate it. I understand that if you set a player as "Not Needed," clubs will understand that you might be willing to lower the price a little more. However, why do we even have this system? I mean, when offering a contract, I hate that I have to set their squad role so I can get them to sign. Then, when they end up not playing as many games as their squad status defines, they complain. This NEVER happens in real life, and I have no clue why it's in FM. Players like Vermaelan might complain if they don't get many games, but some unknown League 1 player wouldn't.

    Clubs don't know if you are desperate to sell a player unless you release a press statement about it, which few managers do, so why is it that when you want to sell a player, every club knows that he is not needed? The selling club just tells how much they want for them, and the buying clubs just buy. They don't need the specifics if he is not needed, or what squad role he has. I guarantee you if you tried to sell Lavezzi and set him to "Not Needed," you would get half his value or just loans. This is ridiculous.

    tl;dr
    Get rid of the Squad Role system. It will make selling players and signing them a lot easier.

  63. #7463
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    Quote Originally Posted by Gusano View Post
    Get rid of squad status. I hate it. I understand that if you set a player as "Not Needed," clubs will understand that you might be willing to lower the price a little more. However, why do we even have this system? I mean, when offering a contract, I hate that I have to set their squad role so I can get them to sign. Then, when they end up not playing as many games as their squad status defines, they complain. This NEVER happens in real life, and I have no clue why it's in FM. Players like Vermaelan might complain if they don't get many games, but some unknown League 1 player wouldn't.

    Clubs don't know if you are desperate to sell a player unless you release a press statement about it, which few managers do, so why is it that when you want to sell a player, every club knows that he is not needed? The selling club just tells how much they want for them, and the buying clubs just buy. They don't need the specifics if he is not needed, or what squad role he has. I guarantee you if you tried to sell Lavezzi and set him to "Not Needed," you would get half his value or just loans. This is ridiculous.

    tl;dr
    Get rid of the Squad Role system. It will make selling players and signing them a lot easier.
    Have to disagree, giving a player squad status is like telling him what role he plays in your team. I am not sure if IRL this contract status is really written in contracts, but in game it works well. When you are negotiating with player, of course the player wants to know what role is he given in team.

  64. #7464
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    Fix competition scouting, please.

    If I send a scout to look at a particular competition, I expect scout reports on a weekly basis, based on the games he has been to watch.

  65. #7465
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    - Scouting needs an overhaul.
    - Stadium construction, allow the manager to have more input.
    - Less hardcoding of teams. Currently some teams will never fill their stadiums etc... no matter what comp and level they get too
    - Off the field events, make your players sometimes get into trouble/tabloids
    - Re work the press conferences.. Seems like right now their only a clickfest and annoyance every game.. they add no flavor and have minimal effect on anything 90% of the time.

  66. #7466
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    Implement more types of stadiums in 3d
    "Rounded"
    Olympic

    Many stadiums around europe have a running track around the pitch , i would like to see that in 3d while i play.
    Also most stadiums are rounded not a typical english "box"

    Example :



  67. #7467
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    Regarding Bob's point on stadium construction, it would be nice to see clubs adding a new stand to increase capacity, rather that building a whole new stadium every time.

  68. #7468
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    This is a suggestion to make the game more user friendly for newer players like me who don't know all the terminology and statistics behind the players. It could be turned on or off the in options, presumably.

    Basically, I'd like to have small "tooltip" boxes pop up when I hover my mouse over a player's stats. For example, if I hover over "Strength," I get a one line description of what a high or low Strength attribute means.

    If these tooltips could pop up over stuff like "loyalty bonuses" and other contract items, that would be a big help too. I keep having to Google the terms. I like soccer a lot, but I've never followed the backend stuff, so a lot of this is totally new to me.

    Yes, I'm a newb, but I love the game!



    PS: Almost forgot. Whenever I open the Transfer Center > Player Search screen, it reverts back to the "General Info" view instead of the one I have customized, so that I have to click on my settings every time. Other windows (like the Squad window) retain the memory of which view I'm using and don't switch it out on me. Is this a setting I should fix or something that could be updated?

  69. #7469
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    This is a really simple, really brilliant idea.

    Quote Originally Posted by Eugene Tyson View Post
    Posted this over here http://community.sigames.com/showthr...26#post7167826

    I know this doesn't bother some people. Some hate it. Some don't. Some are indifferent.

    But I'm really disappointed an improvement hasn't been made here. Really, they can't find a better way to off contracts to staff and players?



    Here's a Flash video (10.8mb)
    http://dl.dropbox.com/u/17210757/Off...nger_dance.swf

    I don't mind having to go through each player - per se.

    But what if there were a few buttons thrown up there to make less clicks. You can see in that video as I was offering contracts I double backed on myself. With my proposed way this wouldn't happen.

    I'd be definitely on for the "Offer Contract Button" beside each name. Once offered that becomes "Grayed out".

    I'm not sure where I was going with the buttons on the right. But something to offer wages right there. Once you select this and go to "Offer Contract" it would show you what you offered and what they are suggesting/demanding.


    I also really love the "i" button beside player names and throws up a list of the players stats etc. Why isn't that on the "offer contract screen"?



  70. #7470
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    i'd like to see players come into your office (a forced meeting if you will) to discuss their future when their contract is in the final year
    player: my contract is in it's final year, i'd really like to stay
    you: hmm, fair enough... i'll offer you one shortly/ you're surplus to requirements/your wage demands are too high
    player: okay, thank you for your time

    players going out permanently on loan until they gain a WP (what's the point in them returning to the club when they can't do anything?)

    the return of assistant recommendations: my assistant says my squad is too weak (in midfield), yet i think it's fine, let's see who he recommends to fix the problem

    would like to see maps of scouts area (and knowledge)... seeing that i am a bit weak in an area may encourage me to send some scouts there (rather than a % bar)

    "talking" to AI managers trying to thrash out a deal for their player, rather than taking days to complete, have it complete there and then (contracts have taken this route, why not transfer offers)
    Last edited by samdiatmh; 03-11-2011 at 05:49. Reason: thought of more

  71. #7471
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    Quote Originally Posted by Joga View Post
    Have to disagree, giving a player squad status is like telling him what role he plays in your team. I am not sure if IRL this contract status is really written in contracts, but in game it works well. When you are negotiating with player, of course the player wants to know what role is he given in team.
    I would say rather than just keeping squad status as it is give the manager the ability to state how high up the pecking order the player will be for his position; it would be helpful for instance if a GK knew that he was only the 3rd string keeper so that he didn't get unhappy all the time at not getting on the pitch.

  72. #7472
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    I'd prefer a simpler option of senior, reserve & youth squad when dealing with contracts. I've mentioned it before but I hate having to give a utility player who is backup to 3 or 4 positions a key squad status to get the wage needed to sign/re-sign him, he is very important as he saves me getting maybe 2 or 3 other players but if we are lucky with injuries & suspensions then his playing time will be limited however because I've had to select 'Key Player' this will upset him.

  73. #7473
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    Quote Originally Posted by insomniac_cro View Post
    Implement more types of stadiums in 3d
    "Rounded"
    Olympic

    Many stadiums around europe have a running track around the pitch , i would like to see that in 3d while i play.
    Also most stadiums are rounded not a typical english "box"

    Example :


    Definitely, cant believe this simple difference is not in this version, its Year 4 of the 3D view. Would make watching matches in these stadiums much more realistic which would break up the uniorm nature of stadia, which certainly in the top leagues are mostly two-tiered, filled corner affairs that look almost identical. I know theres not a lot of difference between most of them in real life, but maybe the camera angle could be changed to reflect the real-life TV view and make it look a bit different. And when there are significant, obvious differences like rounded ends, missing stands (various Scottish, Braga, others I've forgotten) or running tracks it would be nice to have these included in FM. It would not be a great leap graphically, considering the stands etc that are already in the game look really good I think.

  74. #7474
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    Quote Originally Posted by dantig View Post
    This is a suggestion to make the game more user friendly for newer players like me who don't know all the terminology and statistics behind the players. It could be turned on or off the in options, presumably.

    Basically, I'd like to have small "tooltip" boxes pop up when I hover my mouse over a player's stats. For example, if I hover over "Strength," I get a one line description of what a high or low Strength attribute means.

    If these tooltips could pop up over stuff like "loyalty bonuses" and other contract items, that would be a big help too. I keep having to Google the terms. I like soccer a lot, but I've never followed the backend stuff, so a lot of this is totally new to me.

    Yes, I'm a newb, but I love the game!



    PS: Almost forgot. Whenever I open the Transfer Center > Player Search screen, it reverts back to the "General Info" view instead of the one I have customized, so that I have to click on my settings every time. Other windows (like the Squad window) retain the memory of which view I'm using and don't switch it out on me. Is this a setting I should fix or something that could be updated?
    Meh. I do see your point that its not totally clear what every attribute means, but its easy enough to find this outfrom the tutorials or on these forums, and the basics are pretty obvious (1 is bad, 20 is good!), plus most of them are self-explanatory. What do you reckon the Strength attibute signifies? Only the mental ones are potentially confusing IMO. I suppose it wouldnt be too much work to add a hover-over box for each attribute if there are a few requests for it.

  75. #7475
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    Small addition to club history stats

    How about an all time leading goalscorer list for each club? Would be a nice addition!

  76. #7476
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    SI should add unsettled players refusing to play. (Like Carlos tevez did.)

  77. #7477
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    Every year I ask for this, transfer/loan status & player values to reset to unspecified when you take over a new club.

  78. #7478
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    I depend on the backroom advice screen for a lot of the player training. It would be nice to be able to set it to automatically pop up once a week (or twice a week, or once a month, etc.) instead of having to try and remember before getting the reminder every two weeks.

  79. #7479
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    Quote Originally Posted by crowsus View Post
    Meh. I do see your point that its not totally clear what every attribute means, but its easy enough to find this outfrom the tutorials or on these forums, and the basics are pretty obvious (1 is bad, 20 is good!), plus most of them are self-explanatory. What do you reckon the Strength attibute signifies? Only the mental ones are potentially confusing IMO. I suppose it wouldnt be too much work to add a hover-over box for each attribute if there are a few requests for it.
    The hover-over box would just be a way to remind me - I do use the in-game help files to remind myself when I need to, but it'd be nice to have that available.

    Oh! Another idea! What if each player had the attributes absolutely vital to their position highlighted in blue or something? Strikers would have composure, finishing, speed, etc. Defenders would have Positioning, etc. That would be a nice help.

  80. #7480
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    Filtering my shortlist to only see players who I can scout (as in within an allowed region by the board).

  81. #7481
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    1. Overhaul the National Teams ... They need their own scouting departments, they need to be completely separate from any club job you have. If I am trying to scout out players for the national team, I should not be hamstrung by the scouting restrictions put on me by my club board. When viewing my national team, I should getting asst. and scout feedback from my national team staff, not my club staff. Training camps would be nice too, let the players come try out for the team before each call up.

    2. More options for vacation interruptions. I would like the option to have a vacation end whenever any red actionable email comes in... not just for job offers. Same goes for transfer offers.

  82. #7482
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    The ability to suggest your replacement - Please. Far too often, when moving on after 3-4 good years at a club, I see all that hard work undone by a rubbish successor. The ability to even nominate someone would be muchly appreciated.

  83. #7483
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    A tab listing agents that you've interacted with & your relationship with them, could prove useful when you're in a bind & need a GK pronto.

  84. #7484
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    a better network game structure

  85. #7485
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    Improved biographies - Only a small addition, but I'd like the bios to say when someone has won promotion. At the moment, it only ever indicates it when you've won a championship, but not if you were runners-up or play-off winners.

    I've won 3 consecutive promotion from the Conference to the Championship - Conf 1st, L2 4th PO winners, L1 4th PO winners.

    But the only thing my bio says I've accomplished is winning the Conference and FA Trophy.

  86. #7486
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    On the 'Past Meetings' page between two clubs I'd like filters added to see h2h records for specific competitions and also a further filter where both clubs stadiums would be listed and you could select either as well.

    Something along the lines of a drop down list which would list: 'All competitions', 'League', 'Domestic Cups', 'Europe', 'Friendlies'
    Plus a few check-boxes alongside listing: 'Both', 'at [home team stadium]', 'at [away team stadium]'

    It would be especially useful for people who play long term games.
    Last edited by aaberdeenn; 05-11-2011 at 16:04.

  87. #7487
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    International Management - The ability to encourage a dual nationality player to play for your nation, or the ability to discourage a player to play for another nation. It's frustrating when managing a lesser nation, and a talented player would rather play for his other nationality, even though he'll never be good enough to play for the nation. e.g. dual Welsh/English nationality...

  88. #7488
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    Would like to see you prompted to save when you leave manage subscriptions, not to hit 'No' and then return to confirm any changes.

  89. #7489
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    Quote Originally Posted by LiquidFury View Post
    International Management - The ability to encourage a dual nationality player to play for your nation, or the ability to discourage a player to play for another nation. It's frustrating when managing a lesser nation, and a talented player would rather play for his other nationality, even though he'll never be good enough to play for the nation. e.g. dual Welsh/English nationality...
    I second that

  90. #7490
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    Quote Originally Posted by suckerkevin View Post
    I second that
    Yeah that sounds quite good, maybe there could be a realistic 'trigger age' e.g. 25 when the player still hasn't got a cap for the big country so then the game changes his status to "Open-minded about his international options" or "Thinks he might get more chances with Wales than England"

  91. #7491
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    MLS Designated Contracts - give the manager more control.

    I've found many, many players who want only $8k or $10k or even $12k, but I can't offer them a designated contract and get a player at a very good price. When I have my assistant get DP reports, he finds... NOTHING.

    Very frustrating. I really like managing the Sounders since they're my favorite team, but I'm about ready to jump ship and manage a Euro team (maybe try bringing Blyth up a few leagues - first try didn't fare so well).

  92. #7492
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    Dynamic Sponsors - Teams can add (and lose) sponsorship deals (kit, stadium, general and others) as their reputation rises and falls.

    It is beyond ridiculous that a team that rises through the leagues, with or without a sugar daddy owner, is forever doomed to keep the same number of sponsors as it had lower down the league structure. Likewise, clubs that "fall from grace" will always keep the same amount of sponsors (albeit for lesser amounts) as they had at their peak. Desperately needed change.

  93. #7493
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    Support for widescreen, like 1024 x 600.

  94. #7494
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    Following on from the discussions in this thread:

    How are you finding the difficulty on FM2012?

    http://community.sigames.com/showthr...012-difficulty.


    This seems to be an issue with roughly 1/3 of the people who voted, and most likely many many more that never saw the thread, or don't even know these forums exist.

    The danger in trying to rebalance the game is it could upset one set of players over another.

    An idea put forth in that thread is to give the playerbase the tools to improve the games challenge themselves via the editor. As testimony in that thread indicates simply being a smaller team in a smaller league does not always equal a challenge, this is especially so in FM12. That argument never made sense in any case. A challenge should exist wether you're Barnet or Barcelona.

    FM Editor 2.0 would allow the playerbase to edit and modify...
    • All morale related parameters
    • The effect of teamtalks and team meetings
    • The effect of player training
    • Match preperation effectiveness
    • The effectiveness of reputation
    • The ability to set a minimum digit for all newly generated AI staff and newgen players (very important for long term games)
    • AI transfer intensity and aggressiveness
    • And the abilty to modify all AI tactics so if an exploit is found, its effect can be lessend or even fixed


    At the moment the database 'strength' is only a short term thing, it gets progressively weaker the longer you play. It doesn't matter how hard we make our DB's currently, it all begins to unravel within a few seasons. So we need the abilty to fix that by setting minimum limits on newgen attributes upon their creation, and also the abilty to effect other aspects on how the other stuff I mentioned above effects the day to day running of a football club. A lot of people (granted not the majority) feel as though they're mere football spectators playing FM12 as it seems the least you do, the more successful you are. Surely it should be the other way around?

    I believe creating an even more powerful editor that allows the playerbase to build their own databases with all the parameter settings that suit their style of play (wether its hard, medium, or easy) is the direction SI should pursue in dealing with this growing "FM is getting too easy" issue.

    SI can concentrate on AI transfer policy and AI player development, as I doubt that could be something the editor would help with.

    Imagine for FM13 people not only releasing databases with transfer updates and new playable leagues but also databases labled "FM13 Pro DB", "FM13 World Class DB", "FM Sunday League DB". Those are our skill levels right there, and they're purely optional.

    The game out of the box need never be touched as far as any of that goes. A win win scenario for all who love this game and want to play it as it is, or those who seek a more challenging experience. Games should evolve with the players who play them, at the moment it seems some FM players are leaving the AI behind, and that gap is growing.

    If any of this is at all possible, please consider it for the FM13 Editor.
    Last edited by Erimus1876; 10-11-2011 at 19:54.

  95. #7495
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    I'm with Erimus.

  96. #7496
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    This what Erimus1876 said in 7512 post, its all we want and he wrote that in the name of 35 % who find the game 2 easy or 2 hard.

  97. #7497
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    Thanks guys

  98. #7498

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    I would like SI to implement the ability to add Apertura/Clausura structures painlessly using the default editor without having to use advanced panels.

    Then the editor side of things would be nearly perfect in my view.

  99. #7499
    First Team Squad Member
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    Standing free, wherever i may be
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    Id like an add on to the keep player history feature they introduced this year, id like the option of saving specific games, so in 15 years times i can look back on the 1st cup win i had and things like that, maybe an option to auto save the details of cup finals and important games like that.

  100. #7500

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    Quote Originally Posted by milnerpoint View Post
    Id like an add on to the keep player history feature they introduced this year, id like the option of saving specific games, so in 15 years times i can look back on the 1st cup win i had and things like that, maybe an option to auto save the details of cup finals and important games like that.
    You can already save games using the "Save Match" function though. An autosave option would be brilliant though I admit.

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