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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #7301
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    Being able to get sponsorship. I promoted my team up 3 division but i only recieve 110K from a sponsor. I think sponsorship must be looked into, such as sponsor's having clauses such as finish top 5 or we will terminate contract finish 1st bonus 50K etc. I doubt that clubs only have one sponsor and if they did going up 3 divisions should attract more sponsors.

  2. #7302
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    i think in the attendance they should show how many of that are away fans

  3. #7303
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    my issue is this: the tactics creator imposes upon you the idea of what an 'advanced forward' is and what he does. and it tells you he exists, which one may agree with or disagree with.

    what I want to see is that it is left blank when you buy the game. you then get to create these shorthand presets for each position yourself. you get to name the presets so no-one has to argue over what a trequartista is, whether it still exists or what instructions it should have. you name the presets, you choose the instructions.

    then you save them. they are yours, and any system you make can be made quicker because you have your presets at hand to plug and play as the phrase goes.

    you get rid of the wwfan versions. (if they are his versions). those become optional downloads, or even in the folder when you get the game, a simple click of import away, should you wish to use them.

    then everyone is happy, no?

    this idea extends to shouts. you name the shouts, you choose what they do.

  4. #7304
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    my issue is this: the tactics creator imposes upon you the idea of what an 'advanced forward' is and what he does. and it tells you he exists, which one may agree with or disagree with.

    what I want to see is that it is left blank when you buy the game. you then get to create these shorthand presets for each position yourself. you get to name the presets so no-one has to argue over what a trequartista is, whether it still exists or what instructions it should have. you name the presets, you choose the instructions.

    then you save them. they are yours, and any system you make can be made quicker because you have your presets at hand to plug and play as the phrase goes.

    you get rid of the wwfan versions. (if they are his versions). those become optional downloads, or even in the folder when you get the game, a simple click of import away, should you wish to use them.

    then everyone is happy, no?

    this idea extends to shouts. you name the shouts, you choose what they do.
    Agreed.

  5. #7305
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    Quote Originally Posted by Lazaru5 View Post
    This is self-inflicted, I have no sympathy for you...

    You have 365 days to offer a new contract to your players, not just one... spread it out over the season, reward spectacular form with new deals at the time rather than at the end of the season, etc. Leaving yourself 30 players needing a new contract at once is just dumb imo but each to their own. It's almost certainly not a fault of the game that you had "240 steps to go through"
    it is a terrific idea to streamline the game. it should not be dismissed because you could do it over a year.

    when the news item appears saying "the following staff have contracts expiring in x months", below it there should be a button saying 'select all'. clicking it highlights them all. clicking individuals unhighlights them. then below that button, a second button like the transfer drop down menu. from here you select "maximum % wage increase". you choose from 0% to unlimited. then finally at the bottom you have submit, dismiss and undo buttons.

    bang. 30 contracts done in a couple of clicks. when you play a network game it is incredibly difficult to renew staff deals without taking ages. this fixes that, and improves the game's ease of use.

  6. #7306
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    Quote Originally Posted by gullit4 View Post
    it is a terrific idea to streamline the game. it should not be dismissed because you could do it over a year.

    when the news item appears saying "the following staff have contracts expiring in x months", below it there should be a button saying 'select all'. clicking it highlights them all. clicking individuals unhighlights them. then below that button, a second button like the transfer drop down menu. from here you select "maximum % wage increase". you choose from 0% to unlimited. then finally at the bottom you have submit, dismiss and undo buttons.

    bang. 30 contracts done in a couple of clicks. when you play a network game it is incredibly difficult to renew staff deals without taking ages. this fixes that, and improves the game's ease of use.
    Pretty much agreed - staff contracts are hardly as complicated.

    The email could go one further and state which staff members are happy to keep their contracts at their current levels (or lower even). Some of your older or long-term coaches might fall into this bucket, whilst some of your younger or newer coaches might want a raise and those will need to be negotiated separately. So this could renew most of your contracts in a single mouse-click - even less clicks!

  7. #7307
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    Quote Originally Posted by x42bn6 View Post
    Pretty much agreed - staff contracts are hardly as complicated.

    The email could go one further and state which staff members are happy to keep their contracts at their current levels (or lower even). Some of your older or long-term coaches might fall into this bucket, whilst some of your younger or newer coaches might want a raise and those will need to be negotiated separately. So this could renew most of your contracts in a single mouse-click - even less clicks!
    If you don't like the clicks, play a console game....

    for staff, I click use existing terms, offer, finalise... three clicks, rarely does it take more...

  8. #7308
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    Quote Originally Posted by Lazaru5 View Post
    If you don't like the clicks, play a console game....

    for staff, I click use existing terms, offer, finalise... three clicks, rarely does it take more...
    it isn't about clicks, it is about ease of use. the same issues exist on many console games.

    when you are playing an online game it can take up to 30 seconds per offer easily. and when there is a time limit imposed, it becomes less workable.

    your response is absurd- do you oppose all user friendly initiatives? all this idea would do is make things easier. fewer clicks means a quicker, more enjoyable experience. it isn't about using a console or a computer at all.

  9. #7309
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    "Select all", "renew at max 20% increase" or whatever sounds like a great idea.

    Anything that can improve the functionality and streamline the game, especially for multi-players dealing with lag etc, would be great.

  10. #7310
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    Quote Originally Posted by gullit4 View Post
    it isn't about clicks, it is about ease of use. the same issues exist on many console games.

    when you are playing an online game it can take up to 30 seconds per offer easily. and when there is a time limit imposed, it becomes less workable.

    your response is absurd- do you oppose all user friendly initiatives? all this idea would do is make things easier. fewer clicks means a quicker, more enjoyable experience. it isn't about using a console or a computer at all.
    and the issue is the time-limit, not the contract negotiations... I hate playing network games because you just do not get enough time to do anything, never mind give out new contracts, even setting up training or tactics takes too long on a network game, and that's if you already have the schedules and just need to load them and put the players in the appropriate one..

    If I'm honest, I get fed-up seeing people complain about the number of clicks... has nobody noticed that almost every piece of software that has been around a long time now has way more clicks to perform a task than in the past? Maybe it's just me... at the end of the day, you know what you're getting when you buy it, if you don't like... User friendly doesn't translate into less clicks for other software, in fact I'd say that most other software is more bloated than ever.. at least with FM there's a perfectly logical reason for the additional clicks, even if you don't like them...

  11. #7311
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    at the end of the day, you know what you're getting when you buy it, if you don't like...
    you must really dislike this thread.

    why get fed up about complaints regarding the number of clicks? it increases as the detail in game increases. that is good, most people want a more immersive experience when it comes to real world simulators. the natural, unfortunate consequence is that the game is slowed and you have to sift through more information. an idea that allows you to retain the detail, but deal with it in a more efficient manner is exactly the kind of thing I would have thought this thread is for.

    sigames has a great history of trying to take on board useful ideas from the people who buy their games. this is because ultimately these suggestions usually result in an improved product. most other software is more bloated than ever? disputable, but if so, the companies that release the software should be following SI's example, rather than the other way around.
    Last edited by gullit4; 09-09-2011 at 18:41.

  12. #7312
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    I would like to see the option to 'make available for reserves until fit' extended to allow me to place eligable players into the U-18/19 squads, mainly due to the fact that most coutries do not operate a reserve league structure so if I've got a young talent in the first team & need to get him match fit after an injury at present I can either take charge of the youth wich will add time to an already detailed game or move the player to the youth team which almost without fail ends up with the player getting upset.

    WOuld like to add another as this has just happened in my current game, can agents stop offering me players that I cannot sign due to league restrictions. I get fed up with agents offering me an Argentinian journeyman when I'm only allowed to sign EU nationals, this also goes for offering players that would never get a permit to work in the UK. Surely as football agents they should be fully versed in the required league regulations & employment law otherwise they are just wasting time & money touting a player to clubs that cannot offer him a payday.
    Last edited by Barside; 09-09-2011 at 21:29.

  13. #7313
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    Suggestion:

    A standard day that season expectations is asked for in Italy, Spain, England.. other big leagues. (seems to be random between June and July now)

    That way we could holiday to a day before that:P
    Last edited by pauly1616; 10-09-2011 at 10:57.

  14. #7314
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    I hope FM12 has improved multiplayer online, it would be awesome if it actually worked to play a smooth FM12 online game with friends:P

  15. #7315
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    1. Better Developement System. Better Training. That sort of thing.

    2. I want to beable to pick teh exact line-up of The U18 an Reserve Squads without having to watch the game. I want more control over these areas w/o being forced into watching game that I don't need to be watching.

  16. #7316
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    Players who have signed pre-contracts abroad should at least start to learn the relevent new language before they move - signed up a couple of 16 year old Brazilians a year ago, but they still haven't learnt any German before their move over in the summer. IRL, they'd've had 18 months to at least learn some basic German in order to fit in better once they move.

  17. #7317
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    One thing that annoys me currently, is on the player search screen, I go to edit the filter, but because EDIT FILTER and CLEAR FILTER are right next to each other, a lot of the time I click the wrong one, and I lose my filters.

    I'd just like a little screen to pop up that says "Are you sure you want to do this?"

  18. #7318
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    Quote Originally Posted by Suggy33 View Post
    One thing that annoys me currently, is on the player search screen, I go to edit the filter, but because EDIT FILTER and CLEAR FILTER are right next to each other, a lot of the time I click the wrong one, and I lose my filters.

    I'd just like a little screen to pop up that says "Are you sure you want to do this?"
    lol, I had this with save and status being next to each other in FM10... I must have saved the game hundreds of times by accident...

    Whilst I'm here, I'd like the ability to run more than a single instance of FM at any one time, I know I can run FM09 and FM11 alongside each other, but I want to run my Barcelona and Hereford FM11 saves simultaneously and I can't... "football manager is already running"

  19. #7319
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    Would like to be able to arrange winter break competitions in sunnire climates with clubs from other leagues that have similar breaks, I get board with setting up a tour of the reserve/non league sides based on the Canary Islands as they do not offer a great workout for my players.

  20. #7320
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    It would be nice to be able to set up rules for friendly cups that reflect the rules in use in real life (e.g. for each goal scored the team earns an extra point).

  21. #7321
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    I wanna see the greed of the youth players sorted out. Every year i have a set rate for players just turning 17 (unless they are mega talented) but every year i get 5-6 worthless players (who i only offer to keep around to fill out the youth and reserve sides) asking for £2,000 or more per week.

    If an unknown 17 year old demanded Fergie give them £2,000 a week having done bugger all in the game they'd be thrown out the window, not the door, the window! This needs sorting big time!!

  22. #7322
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    Would you like a window included in the game?

  23. #7323
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    Jsut come to the Januray window & remembered an area of the game that has bugged me for ages, team status wage restrictions. I get increasingly frustrated that I cannot use my wge budget freely without these atrificially imposed bands, as I spend a great deal of my time in lower leagues wage control is an important part of my game & sometimes the best solution to having backup for a number of positions it to sign a good utility player that can do a job in a number of positions. Now the lad I'm looking at signing this time is never going to be a star & will be lucky to get a dozen games, maybe more dependant on injries & suspensions but the only way I can meet his wage demands is to set him as a key player.

    The obvious problem is there is a good chance he'll get frustrated at not being the first name on the team sheet & if I change his status to rotation/backup then he's going to be hacked of at that, basically I have to back myself into a lose/lose scenario so can we see an end to this wage model? If the board give be £5000pw to spend on wages & I'm given full control over player acquisitions then I should be free to choose how much I give a player regardless of his squad status.

    Actually I'd also like to see an end to the current ststus system, unless SI can back up the current Key/1st Team/Rotation/etc as an accuarate model of the current game at all levels I'd prefer a less refined system of Senior squad, Reserve squad & Youth with the player chat function being used to convey to players how important they are.

  24. #7324
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    have you tried a low weekly wage but a high apearance fee

  25. #7325
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    I'm not looking for tips plus the appearance bonus scale is also linked to the squad status but in reverse which presents its own problems.

  26. #7326
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    my ideas for football manager 2012
    so, after playing the football manager series for years. actually i think the first one i played was, championship manager 1998.
    no matter, here my five cents to make game better (at least as i see it).

    1. a simple, yet annoying bug has survived through the football manager versions. in the unlikely event of a goalkeeper scoring a goal, this is not added anywhere. for instance the german goalkeeper hans-jörg butt was and still is, known for is incredible ability to score penalties. in one season he scored 11 goals in the german 1st bundesliga for bayer 04 leverkusen. yet the game completly omits this. the goal doesn´t show up in any statistic.

    2. praising players in private chats is still a thing of chance. why? well for instance in a game of the fc bayern münchen, robben scored 2 goals and was given the note 9.4. so in a private chat i told him, that he did great and he was so frustrated about me thinking his horrible game was good, that he nearly left the club because of this.
    I think the problem may be, that the game does not map the matches properly. I mean that for some players the last game is properly matched as the last game but for others it seems to be the game before the last.

    3. I think it would be a good idea if you´d be able to talk to a player about his manager. Why? Well, for instance, a player wants a new contract, but his manager doesn´t like you. You offer the player a contract and the manager demands insane stuff, knowing you will not agree to his demands. When the contract negotiations thus fail, the player will be angry and you are not able to explain why the contract negotiations failed. Maybe there should be an option to be able to offer a contract to a player without having to go through the manager.

    4. In the press conference one sometimes has to answer a lot of questions. The annoying thing about that is, that in the end only one of the questions seems to count as they are summorized together and the players seem to react only to this final question. That, in my mind, destroys the whole concept of press conferences.

    5. The insanely good young players..... Well, when you start a new game, the players are closely matched to their real abillities. Yet when you have played a few seasons you will have guys that are barley 16 and already have, for instance as a AMR 16 crossing, 15 pace, 15 dribbling and all other attributes about 13.

    5.1 While some young players seem to be born with godlike abillities, most others are so crappy they are a sore for the eyes of every football manager. How can a fc bayern münchen give a contract to guy who is 18 and has 1 strength, 1 workrate, 1 creativity and nothing else over 8? Sry but even trying to visualizing a guy with 1 strength is something hard to do. Also, these "normal" young players never seem to be able to develop even closely to being professional players. That is strange if you consider, the traininggrounds, the professional trainers and the regular exercise these guys have to go through every day. Every normal young man training 3 years daily with the fc bayern münchen is most likely to become a rather good football player. Maybe not good enough for the fc bayern, but at least good enough for the second bundesliga.

    -> I think you should balance the godlike younsters and the crappy youngsters a bit closer to each other. The rest should be training, trainers and talent (so that there is a difference between a christiano ronaldo and a andreas ottl).

    6. How about making the game a bit more personal? Adding something like a private life to the players and the manager. Players having to go through divorces, manager marring and having children and all that. That would add another chaosfactor to the game and would make things a lot less predictable.

    7. Another thing, I have, over years, developed my own tactic. It´s something of a 3-5-2 with three central defenders, two defensive middlefielders , two wingers, an attacking middlefielder and two central strikers. I saved this tactic under the name "3-5-2 def" and use it all the time. Well, the game tells me, on my personal page, that I am using either a 4-4-2 or some other random tactic (at the moment 5-3-2). I find that annoying as I am quite proud of the tactic I developed.

    8. Also I think it strange that it is not possible for the manager of a nation, to train the players he called up before a mayor event like the world cup. You should be able to get the players together in a training camp.

    9. well, can´t think of anything else, so that´s it. Over all the game is as great a game there is and you guys always have done a great job.

    avarchillion
    Last edited by avarchillion; 13-09-2011 at 13:38.

  27. #7327
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    Quote Originally Posted by Lazaru5 View Post
    If I'm honest, I get fed-up seeing people complain about the number of clicks... has nobody noticed that almost every piece of software that has been around a long time now has way more clicks to perform a task than in the past? Maybe it's just me... at the end of the day, you know what you're getting when you buy it, if you don't like... User friendly doesn't translate into less clicks for other software, in fact I'd say that most other software is more bloated than ever.. at least with FM there's a perfectly logical reason for the additional clicks, even if you don't like them...
    There's nothing "logical" about requiring a specific number of clicks to complete a task. The task has to be logical - how the user completes it is down to (UI) design.

    Number of clicks/keystrokes is a reasonable measure for usability, as is things like mouse distance covered and contrast of items on screen. Minimising the number of keystrokes should always be considered.

    This is surely why in FM11 you can click press-conference responses in buttons, whilst in FM10 you had to select an option and hit "Next". Half the mouse-clicks, equal the amount of effect, with a comparatively small risk of a misclick. That's UI improvement.

    As for software nowadays requiring more clicks than in the past - nobody has said that's right, however. Look at the first iPhone - in contrast to the clunky Nokias and Samsungs, you could perform many things with a flick of the finger, whilst Nokia required you to navigate a million menus, whilst the iPhone looked gorgeous. I would imagine that the iPhone has one of the finest ratios of effect to keystrokes of a phone at the time - it was that good.

    Contracts for players is pretty much one area where it can be improved - things like your assistant dealing with relatively uncontroversial contract deals (i.e. players who are getting old and will always ask for less money than before), or uncontroversial staff contracts en-masse. These should all be considered to improve the UI. ~10 clicks per contract renewal is a lot, especially for multiple players, and anything to aid usability and less clicks would be a huge plus.

  28. #7328
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    Quote Originally Posted by Barside View Post
    Jsut come to the Januray window & remembered an area of the game that has bugged me for ages, team status wage restrictions. I get increasingly frustrated that I cannot use my wge budget freely without these atrificially imposed bands, as I spend a great deal of my time in lower leagues wage control is an important part of my game & sometimes the best solution to having backup for a number of positions it to sign a good utility player that can do a job in a number of positions. Now the lad I'm looking at signing this time is never going to be a star & will be lucky to get a dozen games, maybe more dependant on injries & suspensions but the only way I can meet his wage demands is to set him as a key player.

    The obvious problem is there is a good chance he'll get frustrated at not being the first name on the team sheet & if I change his status to rotation/backup then he's going to be hacked of at that, basically I have to back myself into a lose/lose scenario so can we see an end to this wage model? If the board give be £5000pw to spend on wages & I'm given full control over player acquisitions then I should be free to choose how much I give a player regardless of his squad status.

    Actually I'd also like to see an end to the current ststus system, unless SI can back up the current Key/1st Team/Rotation/etc as an accuarate model of the current game at all levels I'd prefer a less refined system of Senior squad, Reserve squad & Youth with the player chat function being used to convey to players how important they are.
    I'd like something "soft" where the board lays out its recommendations but you are allowed some leeway (depending on the financial status of the club, number of players in each "band" and taking into account bonuses - £100 today is not the same as £100 tomorrow). Although I wouldn't be privy to removing the limitations altogether. However, some form of recommendation from the board, plus what is roughly the case in your squad ("The average wage of a squad player is..."), should be retained for new users or those who have issues managing money in-game.

  29. #7329
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    Quote Originally Posted by avarchillion View Post
    4. In the press conference one sometimes has to answer a lot of questions. The annoying thing about that is, that in the end only one of the questions seems to count as they are summorized together and the players seem to react only to this final question. That, in my mind, destroys the whole concept of press conferences.
    Actually, every answer you give has an effect, not just the one that the media highlight... if a player of mine gets a mention in either a press conference question or a media comment that usually means that he will get a relevant individual team-talk come match-day regardless of which PC answer the press "picked".

  30. #7330
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    Quote Originally Posted by x42bn6 View Post
    There's nothing "logical" about requiring a specific number of clicks to complete a task. The task has to be logical - how the user completes it is down to (UI) design.

    Number of clicks/keystrokes is a reasonable measure for usability, as is things like mouse distance covered and contrast of items on screen. Minimising the number of keystrokes should always be considered.

    This is surely why in FM11 you can click press-conference responses in buttons, whilst in FM10 you had to select an option and hit "Next". Half the mouse-clicks, equal the amount of effect, with a comparatively small risk of a misclick. That's UI improvement.

    As for software nowadays requiring more clicks than in the past - nobody has said that's right, however. Look at the first iPhone - in contrast to the clunky Nokias and Samsungs, you could perform many things with a flick of the finger, whilst Nokia required you to navigate a million menus, whilst the iPhone looked gorgeous. I would imagine that the iPhone has one of the finest ratios of effect to keystrokes of a phone at the time - it was that good.

    Contracts for players is pretty much one area where it can be improved - things like your assistant dealing with relatively uncontroversial contract deals (i.e. players who are getting old and will always ask for less money than before), or uncontroversial staff contracts en-masse. These should all be considered to improve the UI. ~10 clicks per contract renewal is a lot, especially for multiple players, and anything to aid usability and less clicks would be a huge plus.
    I'm all for ease of use, x42, but not if means I lose something as a consequence. I personally don't like the PC format as it is atm, mainly because you have to be more careful with your choice of answer which naturally means you spend more time thinking about the answer... So far FM12 looks to have reduced the number of clicks again, so that should please you... I'll wait and see what the negatives to it are...

  31. #7331
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    Quote Originally Posted by Lazaru5 View Post
    I'm all for ease of use, x42, but not if means I lose something as a consequence. I personally don't like the PC format as it is atm, mainly because you have to be more careful with your choice of answer which naturally means you spend more time thinking about the answer... So far FM12 looks to have reduced the number of clicks again, so that should please you... I'll wait and see what the negatives to it are...
    However, you are not the only FM customer - a lot of people are more than happy to sacrifice detail for convenience. Look at the tactics creator - sacrifice the detail of sliders, gain time playing the game in a more natural way.

  32. #7332
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    Quote Originally Posted by x42bn6 View Post
    However, you are not the only FM customer - a lot of people are more than happy to sacrifice detail for convenience. Look at the tactics creator - sacrifice the detail of sliders, gain time playing the game in a more natural way.
    Tactics Creator didn't sacrifice detail. The sliders are still there. It's an addition, not a replacement.

  33. #7333
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    Trophy Room absolutely.

    Miles, come on, you are talented guy but a Trophy room would push your talent even farther, so why wasting such a chance ??

    I can't really understand.

  34. #7334
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    I would like to see changes in the transfers in Italy. If you are for example Juventus, it's really hard to sign players from Italian teams like AC Milan, Inter, Roma... because they are rivals and they won't negotiate with your team. It's nearly impossible to sign top Italian players unless they're playing abroad, and Juventus always have a lot of italian players so it's unrealistic.

    And this happen with all Serie A teams. It's very common in real life to see transfers between rival teams in Italy (Vucinic, Pandev, Pirlo all this year for example) so I would like to see that in the game.

    And I would also like to see that players that are not that good in terms of potential or older players can have the possibility to become stars. I'm thinking of players like Luca Toni in real life who was playing in Serie B until he was 25 years old (I think).
    Last edited by Sundin; 14-09-2011 at 21:27.

  35. #7335
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    To back you up most of the transfer dealings done in Serie A this season were internal & I think they have been the case for the last few seasons due to the top Italian sides being unable to compete with their counterparts in the other big leagues.

  36. #7336
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    Quote Originally Posted by deserter View Post
    Tactics Creator didn't sacrifice detail. The sliders are still there. It's an addition, not a replacement.
    I never said that the sliders were sacrificed for the tactics creator. I said people are willing to sacrifice detail for convenience. They are willing to use a less-accurate method of tactics creation (sliders offer much more minute control) in exchange for an easier interface.

  37. #7337
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    I am hoping that the Spannish leagues work perfectly, every year there seems to be another issue that ruins things for players that like to manage in Spain.

  38. #7338
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    better editor.

  39. #7339
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    i would like to see a fantasy mode, where everything is show and entertainment, where we can put together a team from every player and leagues, say for a certain amount of money. but also buttons that stocks completely around players like a slot machine. maybe also a function where we can unlock old legends too.

  40. #7340
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    Just imagine to have training system like this : http://www.entraineurdefoot.com/tacticexo.html
    Sorry it's a french site but football is universal !
    Micro training with options like that will be the best tactical game !

    Hope to see little bit like this in fm 13

  41. #7341
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    I feel that clubs are too rigid regarding loan fees. If they demand 50 % of the wages paid, but I only can offer 40 % and am the only bidder, most clubs would consider it anyway in real life. Especially when the transfer window are coming to an end. Free agents are usually more willing towards the end, clubs should be the same! Clubs should lower their demands as they would in real life, and I feel that FM so far does not reflect that part of real life in the game. When they eventually did it with free agents, I would have expected them to introduce it for clubs soon as well. Too late for FM12?

  42. #7342
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    Quote Originally Posted by l.s View Post
    I'd like to see opportunity to change or build a new stadia for reserves and youth teams. Or make it possible to get a affiltiated club which have a stadium to rent for this purpose.
    I realy want this feature as well. If both reserves and youths also using the pitch its condition is quite bad by January. I ended up using an editor and change mine to that of a small ground of a local team outside of FM league tiers. Now I have a pretty pitch all season and not a mud bath.

  43. #7343
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    The option to have default filter option for scout reports, setting up the same filter options for each scout is tedious & I'm sure it would be fairly simple to implement.

    Another tedious task that I'd like to see the end of is having to import your training schedules whenever you take up a new job, once I've created a new schedule I'd like it to stay on the list until I delete it.
    Last edited by Barside; 23-09-2011 at 12:58.

  44. #7344
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    Here's my two cents worth...

    International football management...how to make it more of an experience

    Seeing as the international fixture calender has so few games involved, its hard to enjoy a prolonged spell as an international manager, so it got me thinking, what if we took the current system and tweaked it slightly to give us an even better challenge and a more realistic one at that :-0
    instead of just being able to pick from a pool of players and let's be honest, who isnt going to pick their international teams best players, how about we have a 'fog of war' were players start with their attributes masked...so how do you find out wh's going to be the next messi of your team?
    Well as what happens in real life, you the manager watches games involving your countrys players, the more you watch them the more attributes you reveal, while the less you watch them or have them watched by your coaches, etc, they eventually fall out of the picture and their attributes that you have picked up, begin to fade away.
    So say you are the england manager, you watch an arsenal youth match against blackburn youth, at the end of the game you pick up x amount of peoples attributes, it might take a further 5 games before you can be confident enough to say you've spotted an up and coming player for instance...It would of course be suited to a longer term game with newgens coming through, you'd need to use the time inbetween games to get a better prospective of your future stars and of course your opponents...but once you have their attributes 'unlocked' they'll stay unlocked for a year before you lose a few of them, and maybe another game would bring them back to being unlocked again, ofcourse in this time their attributes could change, they could get better but you wouldn't know until you watch them again...you could also have your countrys clubs top scouts,coaches,managers coming to you with one of reports giving you added information on a certain player whos playing well, certain club players or even a full team...

    Thoughts and opinions please?

  45. #7345
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    Generated faces for everyone - the white face really annoys me for some reason.

  46. #7346
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    Would like the ability to be able to transfer Hall of fame file & your manager profile/career file from one fm version to the next eg - from fm2011 to fm2012.

  47. #7347
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    The option to alter pitch dimension more frequently, AFAIK there are no rules stating that a pitch must remain the same size all season or must be a set size to meet the criteria of all competitions without alteration. Stoke have to mark out a wider pitch for Europa League games yet they will still use the narrow option in the EPL so why can't this be done in FM? It would also be nice to have the option to alter the dimensions if we take charge of a new club mid-season..

    This could be expanded to an area of interaction with the ground staff whereby we can call the head groundsman in for a meeting at any time (this is key, we should call the meeting rather than the game forcing it upon us) & have them be able to perform a variety of alterations, such as alter pitch dimensions (the Delap counter), we have Arsenal next up at home so can you let the grass grow a little longer to hinder their passing game, I need a better passing surface so make sure the pitch is nice a slick before the match. I'm sure you get the idea.

  48. #7348
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    I made a thread for discussing this, but before it fades into obscurity better copy-paste it into here:

    Here is a list of ideas of mine about possible improvements to the AI, and the general balance of the in-game football world regarding tactics. Basically, I'd like to see a realistic simulation of how formations and tactical ideas spread among managers, clubs, nations, around the whole world of football. And while this may seem overly ambitious, I believe it's entirely possible to model through a pack of possible features which I'm going to call "tactical trends".

    The basic foundations

    a) Managers already have in the editor things like how deep they like their defensive line, how narrow/wide they like their tactics, etc. All are already in-game but are not displayed in their profiles. Display it.

    b) Let's add favourite and disliked attributes for managers. Guardiola likes small, intelligent, quick, technical players. So that would translate into favourite attributes: Decisions, Pace, Technique; disliked attribute: Jumping. Conversely, Tony Pullis may like Strength and Jumping above everything. Alex Ferguson may want Determination in all his players. I'm just tired of seeing managers sign players that don't fit their mould at all just because they have high CA/PA. I've seen Chris Wood signing for Barça. This feature should help prevent this sort of issue as long as it's taken into consideration when they buy players.

    c) Related to b). Have favoured preferred moves. Ie, someone like Guardiola will be more likely to sign players that like to play one-twos, and will be likely to try to teach that preferred move to his players.

    d) Expanding on the previous two ideas, one that could affect the human managers as well. You could instruct your youth academy to search for players and develop players with the traits that you want: attributes and preferred moves.

    e) Related to a). Like managers, clubs already have in-editor their preferred style of play, ex. Barcelona fans will prefer attacking play and a 4-3-3 system, italian clubs may prefer defensive, counter-attacking play. First, display it. Second, have them more likely to hire managers that fit their traditional ideals. Otto Rehaggel could've won the Euros another 2 times for Greece and he'd never be considered for the Barça job, because he's the total anti-thesis of their football. If somehow he got the job, he'd have a very hard time conquering the fans' confidence.

    Turning the static basics into dynamism - tactical trends

    f) Preferred styles of play don't stay static throughout the years. Before Rinus Michel, Barcelona had no connection to the dutch 4-3-3. The success of Helenio Herrera's catenaccio instilled a defensiveness in italian football that was not as deep before him. Now how to model this in FM? Let's say Rehaggel does get the Barça job, and wins everything playing a long-ball ultra-defensive 5-4-1. Would it erase a tradition of 40 years of attacking football? No. But it'd make the fans progressively more receptive to defensiveness, as he kept on winning things. Whereas in a smaller club, if a certain manager suddenly wins an unprecedented major trophy, his style of play may have a huge influence for the future of the club.

    g) Now, club preferences aren't the only thing that's not static in real life. Managerial ideas don't stay static. Truly great managers can see their own flaws and adapt. Ferguson at a point decided to abandon the 4-4-2 in Europe. Mourinho has used different tactics in different teams. I want top managers in FM to be able to change their favourite tactics and try different things, if what they are doing doesn't work for a long period of time.

    h) Another way of adapting is mimicking success. Luis Enrique trying to use the Barcelona system at Roma? 4-2-3-1 and 4-1-2-3 spreading through Europe so quickly they're becoming the new standard tactics, like 4-4-2 used to be? There are countless examples of this. I want it to happen in FM too. First, have a news item at the end of each major competition (euro/world cup/champions league/national league) reviewing the tactical trends of the year and the most successful trends. Adaptable managers with a history of recent failure will be tempted to follow these trends. Likewise, recently graduated regen managers, and players who have just become managers, will be heavily influenced by them.

    i) Tactical trends should be either national, continental or international - depending on which competitions are analysed. Smarter managers will be influenced the whole picture, while more limited managers will stick to traditionalist ideas or may only be affected by national trends. Or maybe great managers should consider the most trends that fit the level of competition they're facing. It may not make much sense to mimic Barcelona with lower-league players that have no technique. Maybe someone managing an underdog in his league will be inspired by the tactical system of a minnow club that overachieved remarkably.

    j) Tactical trends should not be limited simply by formation and attacking/defensiveness. Consider every factor available on club and manager editor profiles. Depth of defensive line, width/narrowness, pressing, zonal/man marking, creative freedom, etc. Favourite attributes and favourite preferred moves may trend too.

    k) DO NOT overdo this tactical trends idea. I want a dynamic world of football, not a world where everyone converges to one formation, one style of play after a few seasons. There should always be managers willing to think out of the box and follow their own path. And the odd chairmen willing to sign managers that follow a different path from the club's traditional ideas, particularly when the club's recent history has been made of failure. A good balance between the trend-followers, the traditionalists, and the pioneers is key to a healthy dynamic football world.

    ------------------------------------------------------

    I believe that these ideas are not horribly complicated to put in-game. It would take quite a large bit of development, but certainly not as much as the adding leagues feature they came up with for FM2012! And it'd be great for the immersion of the game and the competitiveness of it. Imagine dominating a league, then suddenly a few managers try to figure out your system and copy parts of it (or your entire tactic) - while other of your rivals start hiring foreign managers with radically different ideas in order to cut loose with their failures versus your team. It'd be fun. Realistic. Dynamic.

    Perhaps "tactical trends" could even be expanded into "management trends" in further developments. As in, transfer policy trends. Do your success comes from only buying youngsters? Someone else will try it too. Is it your desperation to get world class scouts above everything else? There'll be more competition for signing them.

  49. #7349
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    I really hope they do something with maps. Like if you press a competition you can see a map with all the clubs on the map.

  50. #7350
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    I would like to have the capability to make multiple selections in the world->transfers page , as you can do in all the other lists in the game (for example the results after a search that you have preformed) .

  51. #7351
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    During a long save, it's a bit tricky to remember your relationships with other managers so it would be nice to have the relationship status info right there where you need it when you're discussing relationships. It's a very small thing but there you go

    Last edited by dirtyscarab; 01-10-2011 at 14:47.

  52. #7352
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    Fifa style graphics for the match, and better sounds for a start.

  53. #7353

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    When looking at a competition history I would like to be able to see the top 4 teams, not just the top three, where applicable. And I would like it so that when you hover over the team in the competition history panel it brings up the score of the match in question.

  54. #7354
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    I'd like to have my players compensation values listed along with their assume transfer value, nice & simple.

  55. #7355
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  56. #7356
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    better camera views, a bit less control i think we have to much control in fm and the real football world is not like this

  57. #7357
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    Dont know if this been mentioned, but I would like to see player stats development history. So you can see by numbers, how much your players have developed, throughtout the whole save.

  58. #7358
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    I would like the ability to turn off press conferences and player interaction. I know people will say you can set your assistant manager to do press conferences, but that way it can still affect the performance of your team. Basically, I would like to set the game up so that only the quality of players, tactics and training affect the performance of my team.

  59. #7359
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    Definitely agree with the user who said if you sign a player you should be able to send him back to the team you just signed him from on loan.
    Also like the idea of playing a role with sponsors and more so.. kit colours and designs as you have the same kit for 50 years if you play long enough!
    Also wish as a Northern Irishman, the leagues like Northern Irish leagues would have clubs full of N.I. players whereas if I start a league in N.I. within a year there are about 98% Englishmen per team so I suppose clubs in smaller countries reflected reality and had loads of players from that country.

  60. #7360
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    One extremely frustrating part of the game is the regens. I have Genie Scout and I have got players come through my academy with potential abilities of 195 and so on but can only be something like 70% in their best position. Surely the higher the potential ability, the higher best potential rating but nearly all of them are really low and don't seem to match up?

  61. #7361
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    The ability to fine players who are booked for diving, damn annoying when the same player(s) get booked for throwing themselves to the ground & the only option to stop the problem is to ditch the cheat.

    Almost forgot another one, would like to see a more realistic representation of fans at the ground, when a ground is only half full fans do not sit/stand in small groups, we're tribal & as such group together & since when did away fans get an entire stand behind the goal in large stadia? They should be tucked away on the corner.
    Last edited by Barside; 04-10-2011 at 20:35.

  62. #7362
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    I know it maybe too late for this and it may have been suggested previously, (I aint going through 75 pages to check XD )

    My suggestions:

    1 - Is that for a specific position, the priority attributes are highlighted. Meaning that a DMC has certain attributes (Strength, Tackling, Passing, Concentration etc etc etc) compared to a Holding DMC or a Support MC..
    Or the different attributes needed to make a good ML compared to a AML (I know pace, crossing, dribbling etc) are the most common, but some others may make a better ML. Seems very vague, but what I see in my head, is hard to write down lol
    But what attribute are better for a Deep Lying Forward compared to a Poacher?

    This should be highlighted as there favoured "role" but when in there tactics creator, or when selected the role within the position, the attributes should be highlighted on what's needed to optimise that position.

    2 - Contracts, a 33 year old is already within my squad on 185k a week, he wants 210k a week and wont budge, to then leave on a free go to a different club for 30k a week..
    2a - Following on from this, I lost about about 15% confidence from my board as I let this player go, surely the board wouldn't want me spending 210k on a backup player or I could talk to the board and explain this reason?

    3 - Talk to board about the their confidence on your signings, as when you buy someone as a backup, they have poor confidence in this purchase, you should then explain to them and say, he was bought cheaply as cover, or was only a hand full of players good enough or that other players contract demands were too high/beyond reason to warranty the place in the squad etc..

    4 - Youth Players/Contracts - You set a star rating, and your ass man either offers contracts until a certain age, or release's the player below a certain PA rating (e.g., 2 stars)

    5 - Chairman Mode - You act as the chairman of a club (or unemployed, and have a budget to buy a club and try to progress to start at a top club) and you get the ability of running of a club, can deal with the facilities of a club, organise ticket sales by offering lower rates, or free days, firing or staff/manager, player sales or intervene with sales etc, try to sell the club for profit to make another club purchase, etc etc, you get my drift??? :-)

    6 - Not sure if this is an option or not, but try and force players off international retirement, or ask players to just help due to injuries or something.

    7 - More to add to your own profile, favourites TEAMS (not just 1 team), favourite personnel, and up to 3 languages spoken..

    I had loads/more detail last night but ive slept and lost all this information hahaha

  63. #7363
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    Quote Originally Posted by Lazaru5 View Post
    lol, I had this with save and status being next to each other in FM10... I must have saved the game hundreds of times by accident...

    Whilst I'm here, I'd like the ability to run more than a single instance of FM at any one time, I know I can run FM09 and FM11 alongside each other, but I want to run my Barcelona and Hereford FM11 saves simultaneously and I can't... "football manager is already running"
    lol, you're insane

    it's a whole new level of FM addiction

  64. #7364
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    The ability to post vacancies for jobs when the incumbent is unwilling to sign a contract extension.

    At the moment my assman is unwilling to agree to a new deal with his current one ending in 2 months, my preference is to let him run down his contract & have a replacement ready for when he leaves but as things stand I have to either sack the guy & pay up the remainder of his contact or do without an assistant while I wait for a decent candidate to apply for the job once I can advertise the position.

  65. #7365
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    Quote Originally Posted by Barside View Post
    The ability to post vacancies for jobs when the incumbent is unwilling to sign a contract extension.

    At the moment my assman is unwilling to agree to a new deal with his current one ending in 2 months, my preference is to let him run down his contract & have a replacement ready for when he leaves but as things stand I have to either sack the guy & pay up the remainder of his contact or do without an assistant while I wait for a decent candidate to apply for the job once I can advertise the position.
    Yeah, this would be a very welcome addition. Especially as you can't ask your assman to filter out unrealistic targets, because you don't have one!
    Gets a thumbs up from me.

  66. #7366
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    Thumbs up please, please, please do this

    Quote Originally Posted by mr_anthrope View Post
    I haven't read through all the suggestions obviously, so I don't know if this has been mentioned, but I would love there to be a mode in which you could start your career in a particular decade. Say 1990, and take over the reins at, for example Manchester United and have the likes of Giggs and Scholes coming up in your youth team and mould them. Or manage and build teams with legends like Maradona and Cruyff, and maybe alter history to suit what you wish had happened all those years ago.
    It would take painful amounts of research, more than anything, to pull that off, but I would absolutely love it. Perhaps something to think about a couple of years ahead?
    I have wanted something like this for many many years now, using the lastest features with classic players

  67. #7367
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    i would also really like to play friendly matches and tours which can include national teams along with u21 national teams etc

    eg tour with man utd to india and the last match vs india national side.
    but also work the other way around india national team tour euro playing man utd, steaua, monaco and inter milan

    i like the idea of one of your players being called to play for his national side to play against you and will you let them and risk upsetting them or maybe even other members of the squad.

    the other thing i would like is a kind of death match between friends teams where say 10 of you can upload you current team and play against each other even if you all have man utd and half the players are the same but each person using his/her own style of play and tactics.
    Last edited by doodle; 07-10-2011 at 15:09.

  68. #7368
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    I suggest to the next fm or a next patch(who knows!), to use the money we earn for useful things. Like: learning languages, improve our director (i do not know the exat name in english sorry), if we improve our director he will be able to atract more clubs to contract us,.. And probably there are more useful things to do with that money.

  69. #7369
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    Director - I think you are referring to the agent.

    Never a fan of the call for the manager to make use of his money, SI would have to introduce a taxation model which I think they should for players*, having an agent to seek better employment or improved contract terms however does get a from me.

    *This is something I'd like to see for that little added realism, as things stand £100K pw in the UK or £100K in Spain is exactly the but in real life the take home difference could be as much as £30K pw more to the player in Spain. With all the extra revenue in England the real life tax issue helps to ensure that the best talent is not sucked in by the Premier league & I would like to see this introduced to the financial model to add more depth to the transfer market, there is also teh added issue of club financial control as like any employer they will have to deal with the tax requirements & make sure the bills are paid.

    Spent too much on players & now you can't pay your tax bill, unlucky, here's a points deduction & exclusion from the Champions League.
    Last edited by Barside; 07-10-2011 at 18:21.

  70. #7370
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    BIG name problem on FM12, Travis Munn has been called Bradley Munn and Benjamin Horsley's name has been spelt Benjamin Horsely in Mansfield Town U18S, can you change this asap, every thing else is correct with our D.O.B but it is just our names. if you can sort this it will be great

    thanks

    Travis Munn
    Mansfield Town U18s

  71. #7371
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    Are you sure that your name is Travis?

    The should be a data issues page somewhere, also gives you the chance to plead with the Mansfield Town researcher that you should have better first touch.

  72. #7372
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    LOL look on the site pal and it wont let me put my picture up to prove who i am and i no i av got a better touch lol. what do i need to do because i am new to this who do i send a message to????

  73. #7373
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  74. #7374
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    Nickname: Munney, c'mon surely the lads could have thought of something more original.

  75. #7375
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    Can we have the ability to tell my reserve team manager how much match time I'd like him to give my 1st team players that are regaining match fitness.

    Just a simple copy of the international friendly 45 minute instruction would be nice.

    Edit: Another one, change the show onto option to - Weaker foot/inside/outside, IMHO a more realistic instruction set for defenders.
    Last edited by Barside; 08-10-2011 at 11:34.

  76. #7376

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    Maybe have a point to your contract... e.g. being able to buy virtual stuff, like houses or cars.

  77. #7377
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    Less team talk/conversations if I am a manager of a team in a country where I do not speak the language. For example, If I am an English manager and just got a job with a German team, I should have a lot less conversation options in Team Talks, Interviews, Player Interactions...but more will be added as I learn the language through out the game.

  78. #7378
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    Can we have a simple counter to the bullet long throw? I have seen in the past that when teams have come up against the likes of Dave Challinor (his throw had a higher trajectory) or Rory Delap they will try to knock the ball out for a corner rather than concede a throw close to the by-line as the delivery from the ground is less accurate & no where near as consistent.

    On a related point I do feel that the number of players that seem to have this rather unique ability is too high, how many other current players can we name that share Delap's talent for delivering such a defence terrifying throw? In my current game I have come up against 3 players in my division that share this ability & this sort of figure has been repeated in the various divisions that I've managed in.
    Last edited by Barside; 08-10-2011 at 21:20.

  79. #7379
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    [
    Quote Originally Posted by Reccy View Post
    I know it maybe too late for this and it may have been suggested previously, (I aint going through 75 pages to check XD )
    My suggestions:

    1 - Is that for a specific position, the priority attributes are highlighted. Meaning that a DMC has certain attributes (Strength, Tackling, Passing, Concentration etc etc etc) compared to a Holding DMC or a Support MC..
    Or the different attributes needed to make a good ML compared to a AML (I know pace, crossing, dribbling etc) are the most common, but some others may make a better ML. Seems very vague, but what I see in my head, is hard to write down lol
    But what attribute are better for a Deep Lying Forward compared to a Poacher?
    This is in FM12. Goto the players profile and View Key Attributes, will give the different roles and highlight the stats for each role.

    This should be highlighted as there favoured "role" but when in there tactics creator, or when selected the role within the position, the attributes should be highlighted on what's needed to optimise that position.
    Your assistant manager now tells you what he thinks is the players best role. Goto to Assistant Reports from the Squad Screen will give you Best Positon and what role in that position.

    2 - Contracts, a 33 year old is already within my squad on 185k a week, he wants 210k a week and wont budge, to then leave on a free go to a different club for 30k a week..
    2a - Following on from this, I lost about about 15% confidence from my board as I let this player go, surely the board wouldn't want me spending 210k on a backup player or I could talk to the board and explain this reason?
    I agree this can be a problem, don't know if it has been sorted for FM12 haven't had the opportunity to offer a contact to an ageing player yet.

    3 - Talk to board about the their confidence on your signings, as when you buy someone as a backup, they have poor confidence in this purchase, you should then explain to them and say, he was bought cheaply as cover, or was only a hand full of players good enough or that other players contract demands were too high/beyond reason to warranty the place in the squad etc..
    Whilst this would be good to have better interaction with the board on signings. If a players transfer fee is higher than what they accept for a back-up player then maybe this is a reason they have poor confidence in the signing because they see it has a waste of money.

    4 - Youth Players/Contracts - You set a star rating, and your ass man either offers contracts until a certain age, or release's the player below a certain PA rating (e.g., 2 stars)
    Again this could be a good addition to give the Assistant set instructions when sorting out Yth contracts.

    5 - Chairman Mode - You act as the chairman of a club (or unemployed, and have a budget to buy a club and try to progress to start at a top club) and you get the ability of running of a club, can deal with the facilities of a club, organise ticket sales by offering lower rates, or free days, firing or staff/manager, player sales or intervene with sales etc, try to sell the club for profit to make another club purchase, etc etc, you get my drift??? :-)
    I've seen a few ask for this but its not for me.

    6 - Not sure if this is an option or not, but try and force players off international retirement, or ask players to just help due to injuries or something.
    Don't agree with forcing a player out of retirement, but asking if we will consider playing if you are suffering with to many injuries is a good idea (would depend on how long the player has been retired and age I suppose).

    7 - More to add to your own profile, favourites TEAMS (not just 1 team), favourite personnel, and up to 3 languages spoken..
    Adding more favourite teams would also be good but the ability to rate them would have to be included i.e. I am a Villa fan 100% but because of growing up and idolising Dean Saunders I started life has a Liverpool fan so still have a little soft spot for them would say about 60%. Languages I would like to add them but not at the start but learn them through the game like a player learns a PPM, to increase communication with foreign players, or if your thinking about moving to a new job abroad.

    I had loads/more detail last night but ive slept and lost all this information hahaha
    Unlucky on losing the info, would like to have seen what else you had.
    Last edited by The Welsh Lad; 09-10-2011 at 04:29.

  80. #7380
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    Quote Originally Posted by Barside View Post
    Can we have a simple counter to the bullet long throw? I have seen in the past that when teams have come up against the likes of Dave Challinor (his throw had a higher trajectory) or Rory Delap they will try to knock the ball out for a corner rather than concede a throw close to the by-line as the delivery from the ground is less accurate & no where near as consistent.

    On a related point I do feel that the number of players that seem to have this rather unique ability is too high, how many other current players can we name that share Delap's talent for delivering such a defence terrifying throw? In my current game I have come up against 3 players in my division that share this ability & this sort of figure has been repeated in the various divisions that I've managed in.
    I think it occurs when a players long throw attribute reaches 16 then if they are set to take a throw it will always be long when in the attacking third unless set to sort through tactics. Doesn't necessarily make them good at it but they attempt. I agree they should be more option to combat it if you know your opponent has a long thrower in their team.

  81. #7381
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    Quote Originally Posted by nicholl2102 View Post
    One extremely frustrating part of the game is the regens. I have Genie Scout and I have got players come through my academy with potential abilities of 195 and so on but can only be something like 70% in their best position. Surely the higher the potential ability, the higher best potential rating but nearly all of them are really low and don't seem to match up?
    Genie Scout is just a guide tool majority of youngsters are set with minus figures for PA but Genie Scout can show minus PA, I don't know how they calculate it but if the PA was -9 thats equivalent to a PA of between 150 - 180 so Genie Scout picks a figure from that range to get 100% in their best position everything would have to be 20 for that role. the closest I think is Messi with 96% can't check since I haven't got Genie Scout on this Computer. Basically if Genie Scout says a newgen is 170 he could have a PA of either -9 or -10 don't use Genie Scout has gospel

  82. #7382
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    As it is not in FM12 I will once again ask for us to be able to set our cup expectations & to even go as far as telling fan groups at the start that we'll be playing the reserve/youth team in the [insert cup name] this season.

    This should have no influence on budgets but should help in eliminating those annoying confidence hits that come with losing in a cup match that you didn't care about as you cannot convey this to the board, fans & most importantly the players.

  83. #7383
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    Quote Originally Posted by Barside View Post
    As it is not in FM12 I will once again ask for us to be able to set our cup expectations & to even go as far as telling fan groups at the start that we'll be playing the reserve/youth team in the [insert cup name] this season.

    This should have no influence on budgets but should help in eliminating those annoying confidence hits that come with losing in a cup match that you didn't care about as you cannot convey this to the board, fans & most importantly the players.
    Definitely a good idea, but if you get knocked out at the hands of a lower league team, surely there should be some confidence hit, even if you play mostly reserves/youngsters. Just perhaps not as much as it is currently where a bad unimportant cup result can result in some serious doubts into the team, leading into a poor patch of form in the league.

  84. #7384
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    These single ideas keep popping into my head.

    I'd like an addition to the UI that allows me to set individual preferences for offline & online games, this will be very useful because I always forgot to (un)check the move matches for TV option, I know have half a season of European club matches taking place on Wednesday.

    Do the reserve in a clan game is even more catastrophic to playability.

  85. #7385
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    Something I have been meaning to add for a while and really simple (I would hope) to implement

    Please, please, please add a "clear unavailable" to the clear selection tab on team selection. I tend to play with the "hide unavailable" filter on to clean up my squad selection and it is a bit of a pain having to keep going in and out of the filters just to remove a suspended or injured player.

    Not the end of the world but would be useful!

  86. #7386
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    I would like the option at the start of the game to be able to begin unemployed and then holiday until a vacancy appears at my favourite team. For example, Simon Grayson is the current manager of Leeds United. I start the game and wait until Grayson is sacked before I take over Leeds United.

  87. #7387
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    Imagine how annoyed you'd be if he was a success & was still at the helm after 6 seasons.

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    I think it would really help if when you apply to loan a player from another club, you have the ability to set what squad status they would have, such as other clubs do when loaning players from you, e.g. "they think XX would be great cover for the first team" or "XX Would be an invaluable first-team member" It might help to get players on loan a bit more, and have the club cancel the loan too if you don't play him as much as you say you would?

    Also, I think we need a loan response on the managers reactions to transfer stories, e.g: "I'm not prepared to sell XX but I would let him leave on loan" that sort of thing.

    Finally, I'm amazed that FM12 didn't improve the player interaction much, if I reject a bid for a player then he asks for a new contract, but I don't have the budget to give him what he wants, I can't tell him that?

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    I'd like to see a sub page in the player profile showing the reasons why a player has received his yellow/red cards (trip, persistent fouling, simulation, descent, violent behaviour. etc, etc), would help in assigning additional training or disciplinary measures in an attempt to solve an issue that appears to result in the player spending too much time being summoned over by the ref.
    Last edited by Barside; 10-10-2011 at 13:21.

  90. #7390
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    A "lite" editor released with the FM13 demo please

  91. #7391
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    Default my wishlist

    I've just been playing the 2012 demo and am completely underwhelmed - nothing really new, just tweaks and minor additions to 2011. I won't be buying it. For FM to progress, it really needs to become more fun; this is, after all, a game. I know there are many purists here who believe that anything that makes FM less of a speadsheet simulation is intolerable, but seriously, it should be fun to play not an interminable grind.

    Here's my wishlist:

    1. I want an option to never be sacked. I know many of you consider this to be unrealistic and thus a never-to-be-contemplated feature, but note that I said OPTION. I am sure there are many like me who enjoy playing a career game taking a club from level 8 to the premiership. Getting sacked is just annoying when playing this type of game. I really don't care if it's less realistic - I just want to enjoy it.

    2. I want the option to control finances. I remember playing Total Club Manager (or something like that) and enjoying the RPG-like aspects of building stadia, managing budgets, sponsorships, even the gift shop merchandise. The match engine was crap but there was much to enjoy for people like me who also like strategy games and city-builders.

    3. I want the inclusion of RPG-like features that add interesting challenges and choices to the game. For example, I want the ability to do something with my salary. At the moment, there's no upside to negotiating a bigger salary - it just eats into your wage and transfer budgets and it has no impact on the game at all. What if you could spend that money on improving your own character stats: training
    badges that allow your players to improve faster or to a greater proportion of their potential; finance levels that improve your ablity to negotiate sponsorships or make ground improvements cheaper, for example; scouting levels that allow you to spot better youth talents; etc. There's a lot that can be done here with a little imagination. You would have to make choices in developng your character: do you want to major in tactical knowledge, youth development, transfer acumen. You can't be great at everything otherwise your choices are not consequential and the game is less interesting.

    4. Coaches, scouts and phsios should have hidden stats. They should have different levels of coaching badges that reflect their skill and that should be all you know. For example, if I want to hire a scout, I should be able to choose scout with different levels of scouting qualifications (yes, I know, this is not real life, it's a game) and the higher qualified scouts will have higher scouting abilities, but the actual potential abilities should be hidden. If I choose to hire a level 1 scout then, I will obviously pay less than for a level 10 scout. Once hired, the club can pay for the scouts to level up, but they will only be able to progress to a level commensurate with their hidden abilities, so you could pay for a scout to level up from 7 to 8, but if he is not level 8 calibre, the money will be wasted as he will fail in the attempt. This is another interesting and consequential choice to use finite club funds: do you buy players or spend some money on developing your backroom staff. Similarly, the building of better training and youth academies should play into this too: with inadequate training facilities,you will only be able to attract and develop coaches to a certain level; to attract higher level coaches and develop coaches to a higher level, you first need to upgrade your facilities. Again, this is just more interesting choices in using club funds.

    That's the gist of my wishlist: more RPG-like elements to make the game more absorbing. I could go on butI expect that the majority of die-hard fans prefer simulation accuracy over a fun game. It would be interesting to have a poll on these types of game features though - i can't be the only one that wants these things, can I?

  92. #7392
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    But Football Manager IS a simulation game and the whole point of the game is realism. Your time would be better spent playing FIFA Manager and taking these ideas to them as they incorporate that sort of thing a lot more.

    It's alright people saying that FM12 doesn't have major improvements but a few of the new features won't be in the demo because of its life span. Also how many groundbreaking ideas do people think that SI can come up with and actually put into the game? At this stage of the series, tweaks and minor additions are all that's left, that doesn't make it a bad game.

  93. #7393
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    Quote Originally Posted by Plan B View Post
    At this stage of the series, tweaks and minor additions are all that's left, that doesn't make it a bad game.
    Nonsense. There's plenty of new feature requests in this thread that haven't gone in.

    Be creative and open to ideas!

  94. #7394
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    The coaching badges idea is not too bad but there are plenty of folk IRL who do not hold coaching licenses yet still work in football, tbh I'm not sure it adds to the game as you've already mentioned the fact that the star system can be viewed as a representation of the persons qualification.

    As for the other suggestions they all appear to have one common factor, they were all features in failed or defunct football management games, setting burger prices or designing your new stadium were always trumpeted as great new features but for many they were just pointless fluff & IMHO were used to distract you from the horrible flaws in the key area of the game, it's playability as a football management sim.

  95. #7395
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    I just saw the thread where Cristiano Ronaldo signed for Vitória de Guimarães after turning 35 years old, and that reminded me of something. Using the Ronaldo situation as an example, i think it would be pretty cool if he, when reaching his last days as a football player, would start talking about a possible move to the team that made him who he is (not exactly his 1st team), in this case it would be Sporting.

    As a Benfica supporter one of the most amazing moments was when Rui Costa came back to Portugal to play for my team, after all those years. I'm sure there are a huge number of other examples.

    The media could be some sort of catalyst in this situation, or the player's agent could contact the respective team on the player's behalf of course.

  96. #7396
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    I'm currently involved in a pre-season friendly & at half-time my team have suffered 4 injuries due to poor tackles, in this situation I'd like the option to call off the match (it does happen irl) as I do no want to risk players getting further injuries.

    Edit: Make that 5 injuries, 3 carried off & 2 being force to hobble on.
    Last edited by Barside; 13-10-2011 at 19:07.

  97. #7397
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    Never thought I'd have an idea for FM while watching rugby, I'd like the option to save a 10 man formation & have the ability to include it in our match preparation.

  98. #7398
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    It would be really cool to have a Football Manager game from the earliest possible point where football was recorded so we can create teams like they were in the early football days. For instance if you were managing teams from the 40's there could be updates in the game saying something like 'Pele' has been born and you have to wait for another 16 seasons to nab him, like a football manager game from the beginning have to advance all the way to present day and beyond with all the rule changes that have happened over the years.

    I don't know what it will be like having a manager over 100years of age, but maybe you as a manager can leave a legacy of top managers behind so you have a son who is a great manager and so on..... do you see what i mean, the greatest football family manager legacy hall of fame.

    And a chance to collect money to help you build up your own team with your own team name to manage etc.. which will take many years and decades to achieve.

    Sounds like a lot of work to me but i think it will be extremely playable to go through all the greatest players in the world, and see them play or manage them, you could also include video clips of their famous games.

    You could call it Football Manager 'the birth of football'

    There will be a lot of research to go back to the early days, I have loads more ideas, this is just a small bit, but i would definitely like to play it.

    let me know what you think or when you are thinking of making it hehe?

  99. #7399
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    Sorry chap but I would prefer SI to spend their money on improving their take on modern day football rather than investing time on researching history (remember all the rule changes & different paying styles would have to be replicated), maybe one for the guys that like to create their own mods.

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    Default Sorry chap????

    there is no reason why they cannot improve all that within budget and improve stats on the game.

    The players can start from whichever season they want, and re-live the old ways of football.

    I believe this is something that will be really cool, and never seen done before.

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