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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #6801
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    Hello, everybody.
    Some of these suggestions are already written in this thread, some are not but I have no time to read more than 60 pages, so excuse me if I suggest something that is already written:


    Player attributes

    I want to see more realistic attributes system. As it was said before, pace can be showed as time of 100m run, i.e. 20 would be 10.00 s. Acceleration can be defined as a result of 30 m run. For example acceleration 20 is something around 3.00 s. Some attributes are excess. Such attributes as finishing, long shots, free kicks, penalty tacking can be replaced with shot accuracy, ability to curl the ball, shot power. It will be more logical, because I can’t understand, why sometimes player with good finishing is not good in penalty taking. He forgets how to kick a ball when he takes penalty? When taking a penalty there is only one technical attribute important – shot accuracy, everything else – mental attributes. And needless to say that shot power should be defined as ball speed after the shot, for example Roberto Carlos had 198 km/h shot in his best years. The same situation we have with corners and crossing attributes. If player is good in crossing – he can make a good cross from a corner. So, we can say that Corners attribute is excess.


    Attributes display type

    I always set graphical attributes display type, because I think that it is more realistic. In real life it is very hard to define – whether a player has 20 heading or 18. It is easier to say that his heading is excellent, so I think it would be enough to make a five-point attribute display typepoor (1-4), bad (5-8), average (9-12), good (13-16) and excellent (17-20) or may be even five-star system. Graphical attributes system is something similar, but it has only four points – bad (1-5), average (6-10), good (11-15) and excellent (16-20), which is just a bit not enough. So I’d like SI to make such system or just make attributes display more flexible for customization.


    Human manager coaching skills

    May be it will be some rpg-element but I’d like to have coaching skills as AI managers do. In the beginning of the game human manager has 100 CA so I would prefer to distribute my CA to skills as I want. It is similar to a new hero creation process in RPG. Then, during the game, CA increases depending on your achievements, and you can increase your skills. Now, why do we need these skills? Firstly, I’d like to take part in my team training as coaches and assistants do. It would be especially usefull for low-league teams, which can’t afford a lot of coaches. Secondly, such attributes as Motivating and Man management are very important. It would be easier to motivate your players if you have high motivating skill, it would define how good do your players react to your pre-match and match talks. If your motivating is low, they will pay no attention to your words. High Discipline and Man management skills can help you to keep squad discipline. Players will react more positively to your warnings and fines, they also will play more disciplined and more disciplined follow your tactical instructions. (In FM 2010 they followed them better then in FM 2011. It was less realistic because players are not robots but we must have an ability to do something with this). And, finally, your skills would be important for match preparation.


    Training and match preparation

    Match preparation was one of the best innovations in FM 2011 for me. But it needs further improvement such as training system does. I’d like training system completely redone. I’d like to define myself my players’ routine for usual days, match days and pre-season days. Current training schedules should be replaced with certain training exercises: training match, shooting practice, pass practice, sprint session, physical training and others.
    Except these exercises I’d also like to set up match preparation exercises – viewing with your players some of your next opposition games or viewing just key moments, telling your players about opposition key players and their strengths, may be even watching some videos about key players. The more key players you choose to talk about, the more time it takes in routine but the better your players will be prepared. Of course if you want completely study your next opposition and its players you won’t have enough time. So, I’d like to choose which of my future opposition I want to prepare for. For example, if I have a match against Barcelona in three weeks I’d prefer to start my preparations right now – two hours a day I would study my next opposition and one hour – study Barcelona. It would be also great to assign different preparation exercises to different players of my team – telling my strikers about Messi and how good he is with a ball is just wasting time, instead I’d like my defenders and DMCs pay attention to this threat.

    It would be also important to choose what match of opposition team to show your players. We know that most of the teams have different tactics and sometimes the best chance to win the game is to surprise your opponent with something they don’t expect. So, if you are not sure what tactic your opposition is going to play against your team, it is better to watch more their games to see what surprises they can present. Of course it will take more time in your training and preparation schedules but it increases your chances of winning the game. In fact what I’m talking is something like current match preparation screen where we have three different tactics but I’d like to see also a screen where I will see possible tactics of my next opposition and how good is my team prepared to play against each of them. The same applies not only to opposition tactics but to opposition players – the more my players know about them, the better they can play against them.

    And one very important part of match preparation is mental preparation and motivating your players. It’s pity that now the only ways we can affect it are press conferences and team talks. But such preparations do not start only on match days. They start couple of days before – in fact, every day of match preparation I’d like to be able to motivate somehow my players to the next game. May be something like team talks but every day on training sessions. Of course it would be important not to give contradictory team talks every day.

    One of possible ways to do what I’m talking about is something like pre-match screen with OI and team-talks but every day in match preparation schedule. And progress indicator like current match preparation screen to see how good are my players prepared to follow my OI against opposition players and how good their motivation is. It is pretty logical – you can’t just say your players for example to mark somebody tightly or close down often just before the match, you have at first to prepare your players to it.

    And it would be also important to see how good each your player is doing in training and match preparations, so I would like to see may be some ratings after training sessions or something like current Training effect screen but for match preparation either, with not only effect on players’ attributes but their morale. In real life training results and mental readiness are the main factors defining choosing the line-up.

    Of course coaching attributes of the manager will affect overall results of match preparation. If you have high Defending attribute you can better tell your players how to deal with opposition strikers and midfielders, so they’ll get bigger boost in defensive attributes. If you have high Attacking attribute you can better tell your players how to deal with opposition defensive line and keeper, so they’ll get bigger boost in attacking attributes.

    You can tell that it would be boring and take a lot of real time to prepare this way to each game. So there must be an option to tell your assistant to deal with it. You can do this preparation yourself only before important games. And of course good preparation and training is not a guarantee that you will win the game, it should only increase your chances. In FM 2011 you can re-play the same match a lot of times with the same tactic, OI and team talks and each time result will be completely different. Sure, in real life random factors affect a lot, but FM still is more randomized. I re-played the same match several times with identical tactic, OI, team talks and every time my players performance was different. First time I won and all players had 7-7.5 rating, second I lost and my defenders had 5-5.5 rating, third I lost but my team was playing good with 6.5-7 average rating. But even more, every time my players had different motivation despite team talks were the same every time! I know, we all like winning but sometimes we have to loose. But I hate losing just because my players’ mood and morale are randomized! There are random events during the match in real life, but not players’ morale or their performance. I want to know that if my team plays bad and players have low rating – it is only because I chose the wrong tactics or prepared them not good enough or motivated them badly, like in real life. But if I do everything write – it’s not a guarantee that I will win or get a draw, but at least my players will do their best. In that case even a loose will not be sad.


    Press Conferences

    As others I also want further improvement of press conferences to make them more various. More answer options, may be tree-like answer system. For example at first you choose a mood of your answer and every mood has different options.

    And it would be good to choose one of your players to go with you to press-conference. In real life it is a regular practice.


    OI

    OI was a good idea and a great step forward in FM development. The only thing I’d like to improve – to tell my players what the main threat of an opposition player is. For example passing or dribbling, or heading, or tackling. And my players will pay much more attention to this action of the opposite player.


    Team talks


    Like press conferences I’d also like to see more options in team talks. May be tree-like system either. And one more thing I’d like to see – an option to tell my player to concentrate on certain actions. For example pre-match talk – “I have faith in your ability” and “Concentrate on your tackling” or “There is no pressure” and “Concentrate on your passing”. After first half – “Calm down” and “Your tackling was awful, concentrate on it”. Of course, as I suggested, overall effect should be defined by your Motivating skill.


    Match engine development

    More and more teams agree that Barcelona’s style is the most progressive nowadays and try to adopt it. Look at last CL match stats against Real – 741 passes. It is almost impossible in FM to play such way. I don’t mention that in-game Barcelona plays not even similar to the real one. And that’s what I’d like to see in FM 2012 – more short passes, beautiful combinations and team work.


    Physics improvement

    I don’t know is there such thing as physical engine in FM or is it just a part of a match engine, but it is the thing which disappoints me most of all. I don’t see any improvements in it last years. The ball bounces of players like they are wooden. It should be improved dramatically.


    Set piece editor

    I’d like to set-up several different options for set pieces. For example three different ways to take a corner or a free kick and my players will try all of them during the match. And one more important thing – I’d like to give instructions for my players themselves but not for their positions. Now when we edit our set pieces we give instructions to positions – to DC’s, MC’s, SC’s etc. And if I have a strong DC with good heading and jumping I tell him to flick on near post during the corner. But if I substitute him during the match for example with low but quick player I have to change instruction because it is attached to his position but not to himself.


    Tactics screen

    Somebody already wrote it – it is wonderful idea to make two tactics screen: one when your team has the ball and second when you don’t have the ball i.e. when you attack and when you defend. It would give much more flexibility in tactics creation. IRL managers give their instructions for players this way - when team attacks and when team defends.


    Refresher courses for managers

    One of the problems of FM is lack of the motivation to increase your own salary. When signing a contract with a club it is always better to sign a contract with lower salary to decrease overall team wage bill and spend more money on players. I don’t know such altruistic managers in real life. It’s not realistic. Since we can’t buy our own clubs and spend money I have a better idea. If human manager had coaching attributes he could spend his money on some sort of refresher courses for managers. It could increase his attributes faster than in natural way. And the higher is attribute the more expensive is the course to improve it. May be it is not realistic either but it adds some motivation to our contracts and helps us to improve.


    Bench camera for 3d view

    It would be for the most hardcore players but I’d like to watch the game like all managers do – from the bench. We’ve already seen a hacked Player Camera in FM 2011, so I think it won’t be very difficult to make bench camera or even allow the player to customize it as he wishes.


    Sorry for such big post but I hope that guys from SI will read it and may be consider something.)

  2. #6802
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    I usually build my team with one strong first 11 and a few good subs in key positions, the rest are younger players. As my young players usually fills a function in the first team on a regular basis I would like the option to make my players available for the youth team without removing them from my first team squad, especially in the countries where the reserves doesn't play games.

  3. #6803
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    - On the team page, you can see players' League stats (Matches, goals etc.). I think it would be very useful if I could further separate them based on home and away games.

    - On the Position page, a player's rating on a particular position can be shown.
    I would also like to see his rating based on type of play (Poacher, Advanced Forward Support, Advanced Forward Attack etc.)

    Thoughts?

  4. #6804
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    Quote Originally Posted by prince_capri View Post
    - On the Position page, a player's rating on a particular position can be shown.
    I would also like to see his rating based on type of play (Poacher, Advanced Forward Support, Advanced Forward Attack etc.)

    Thoughts?
    I once made a suggestion about something like this. IMO there would be massive benefits if the coaches/scouts/assistants would rate the players for the roles&duties. This would be nice for the human player, because you'd see in the report that "this guy is a ball-winning midfielder, just what I'm looking for!"

    More importantly this would benefit the AI managers.
    They would be able to make a decision that they actually need a ball winning midfielder and then just browse through all the ball winning midfielders and decide which one of those to buy. (Instead of looking for the biggest CA, they'd look for biggest CA within the ball winning midfielders.)
    The managers could then have favorism towards certain roles. Guardiola would look for playmaker types, preferably tiny. ;) The AI managers would then get to have even more of a style of their own.

  5. #6805
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    To be honest, if you can't tell that a player is a ball winning midfielder from his tackling and passing stats, perhaps this isn't the right game for you?

    There are some merits to the idea in that you've got a million possible ways of playing some players, but if you've got your assistant telling you how a player is most effective (which they often do in the pre-season meetings with key positions anyway) and how to run team talks, and press conferences and how to run your tactics most effectively against a given opposition, the assistant may as well run the whole team.

  6. #6806
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    But that's the thing Afroman, there are many positions which we cannot possibly consider. There are players who are incepted as rightbacks, but can play better as strikers. Now if we started micro-managing each player and how he plays best, it would be too difficult. What we are proposing is an addition to enhance a game, not make it difficult. If it makes it easy in the process, that is a good thing.

    Surely that is what new TC and Team Talks all about. No?

  7. #6807
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    I would like to have one simple thing: An icon on the league tables that shows who got promoted/relegated before the season

  8. #6808
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    I'd like to see my boys lift a cup. I know it's always been about the game and not the looks for FM, but it'd be a nice touch. A little extended animation in 3d view on the pitch after the game, something simple.

  9. #6809
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    Inbox filtering (on permanent basis, not temporarily like we now have). For example, I'd like to be able to hide news items about scout reports. Before the start of new season I usually send my scouts to get reports on several hundred players. It would be perfect just to check their reports when they are finished, without showing each report in the Inbox.

  10. #6810
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    Quote Originally Posted by afromanGT View Post
    To be honest, if you can't tell that a player is a ball winning midfielder from his tackling and passing stats, perhaps this isn't the right game for you?

    There are some merits to the idea in that you've got a million possible ways of playing some players, but if you've got your assistant telling you how a player is most effective (which they often do in the pre-season meetings with key positions anyway) and how to run team talks, and press conferences and how to run your tactics most effectively against a given opposition, the assistant may as well run the whole team.
    As I said it would be most beneficial for the AI manager. And I benefit greatly from smarter AI. ;)

  11. #6811
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    Quote Originally Posted by afromanGT View Post
    To be honest, if you can't tell that a player is a ball winning midfielder from his tackling and passing stats, perhaps this isn't the right game for you?

    There are some merits to the idea in that you've got a million possible ways of playing some players, but if you've got your assistant telling you how a player is most effective (which they often do in the pre-season meetings with key positions anyway) and how to run team talks, and press conferences and how to run your tactics most effectively against a given opposition, the assistant may as well run the whole team.
    So what you're saying is that that right now we have constant advice and information coming in from staff and other areas of the game, from differently qualified/able/reputable sources, leaving us to make the final decision on whether it's useful or not.

    How is this a problem? It's realistic. Managers aren't the be all and end all of a club. The game already extends far more options available to us that managers don't even touch upon when running a club in real life. If you want it to be just you then perhaps SI develop Football Dictatorship one day.

  12. #6812
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    We're only 5 months away from Sports Interactive announcing what's in store for the next edition of Football Manager. FM2011 was the most successful Football Manager simulation of all time and has been topping the PC Gaming charts throughout 2010 and 11. However, the game can always be improved and many feel it's time to do another"FM2010" and have another year of developing the features the game already has and making them better. Here is my opinion of what needs to be changed in FM2012 and what new features we should be seeing.

    Tactics

    At the moment the tactical area of Football Manager is extremely realistic and usable. It's one of the better areas of the game. However, if SI want to try and make the game more and more popular they need to develop a system which is extremely in-depth and complicated for anyone who typically just goes down to the local pub to watch a game of football. Without changing what is an already realistic system, I'd advise SI to add in some nice preset tactics which can easily be tweaked in a fast fashion. This will keep the newbies and those who like to play the game at speed happy.

    On the other hand, a feature in the tactical system which I find to be truly horrific is the set piece creator. When it was announced there was going to be a set piece creator in FM11 I was extremely happy, the game was really crying out for one. However nothing has changed and the system is basically a quick wizard which allows you to edit the same old system. With set plays becoming more and more important in football nowadays it's time we were given a proper set piece creator so we can easily create fluid corner, free kick and thrown in routines. I would like to see a 3d set piece creator where we can customize our routine then play it out on a 3d pitch to see how it works. There could then be an option to save multiple routines which could be practiced in the match preparation system then ultimately in a match.

    Transfer Market

    At the moment the actual transfer system and negotiation system is extremely realistic. The only idea I could really pinpoint which should be included in this part of the transfer system should be the option to state your clubs aims when negotiating a contract with a player. This can be an incentive for the player to join your club if he sees your aims and will make the game a lot more interesting in the long term if you can't live up to your promises. Although the transfer system at this moment may be extremely realistic for you as the manager it certainly isn't for the AI clubs. AI transfers are predictable and boring. I'd like to see AI clubs invest in more young players, smaller clubs try and bid for high quality players, your rivals in the league to hijack a transfer deal at your club to weaken you.

    I also believe that in Football Manager the media definitely don't have enough role in transfers and are too dull. The summer should be exciting, buying new players and seeing who other clubs have bought. Well it isn't. In press conferences the media don't press you enough on your transfer policy and targets. There should be more questions about who you're going to buy, sell, and other questions relating to transfers at other clubs too. Big transfers should be reported on in the media with more of a tabloid stance, not just a boring 2 paragraph news item with basic information. It's time the transfer system was more intense, lively and all in all interesting.

    Training and Match Preparation

    This year we've seen some decent advancements in the training area of the game with more graphs, statistics, usability and the ability to "train your players up" in certain areas of their game. However what hasn't been changed are the boring, unrealistic training schedules. What's wrong about training schedules is that you have no idea how your players are progressing with there current training regime and many of us just can't make good sense of the current slider system. That's why I feel there needs to be kind of a training wizard, similar to the tactics one. People needed to be guided through training regimes and be given more flexibility and options. Also whilst this is done there needs to be more advanced training reports so we can clearly see as the manager who is performing in training and who isn't.

    Match Preparation is another great new feature which was implemented into FM11, however it's still lacking some depth and is crying out for a little bit of development. First of all some more training areas should be added to the specific area training and also some more statistics compiled by your scout on the upcoming opposition need to be put into the match preparation window. With these statistics manager's can more accurately tweak there training, and tactic (which should be able to be tweaked in the match preparation window) whilst taking the statistics your scout has presented and his report into consideration. This would see scout reports being used to greater effect as well as more managers tweaking to exploit the opposition like real life managers do.

    Scouting

    First of all the scouting system to be fair is realistic, however I've found it to be rather boring and just lacking that special something. However when putting scouting to the scrutiny there are some minor improvements that could be made. First of all the next opposition scout report needs to be a lot more detailed. Just telling the manager which formation the opposition plays with and what their pitch size is just isn't good enough. Everything needs to be in detail, stats need to be used and this can all link in with the match preparation system. Also, with player scouting I feel the ability to appoint a Head Scout should be put in the game. The Head Scout virtually controls the other scouts and gives them instructions of who to scout etc. Of course, you're still very much in control as you're telling your Head Scout what to do. It's basically the same system, just a little more in-depth and interesting.

    Team Talks and Player Interaction

    Let's get straight to the point, team talks are rubbish! How they haven't been changed yet is beyond me. There isn't enough options and some of the options don't even make any sense. It's time there were more team and player talks which are easy to understand and after effects are obvious. It really is as simple as that.

    Player Interaction is a feature I like, however it needs to be expanded. More complaints, questions and answers need to be added to make sure your conversations don't get repetitive like team talks do. At the moment player interaction is too repetitive and also I find too easy. Player's need to be more aggressive and problems harder to solve. There also needs to be more problems created where interaction is needed. Manager's talk to player's about things everyday, at the moment you really only interact with a player once in a while.

    News

    I've already mentioned how the media need to have a larger role in the game so I won't be delving back into that section as such. What I will be doing however is explaining why more news items are needed to keep the game interesting. When big name manager's are sacked I'd like to see a big story about it, the same when an underdog beats a giant etc. Also at the end of the season and at different points during the season I'd like to see some nice editorial articles such as where certain players are now, evaluation of which transfers have been the best, dream teams and etc. News is boring and needs to become more lively and interactive.

    Boardroom and Backroom Staff Meetings

    Above you can see the names of two great features of the game which again could be a lot better. In my opinion there should be monthly board meetings. Lets get rid of the standard news item you get from the board with percentages of how much you're meeting their aims. Lets get talking to the board in an interaction system about how the month went and etc. These meetings don't have to be really long if everything is going well, but if things aren't these meetings could keep you in the job or on the other end of the scale make you less likely to keep your job.

    Backroom staff meetings also need to be improved. Normal backroom advice meetings are actually extremely profitable, however the ones before matches are not. There needs to be more information offered which can link to the match preparation system. I don't care whether the opposition are more aggressive, better passers than my team etc. Give me some solutions, some statistics which I can use! Also lets see last matches match analysis being used with my backroom staff showing me what went right, and what went wrong and could be improved. This would be a great way of getting the match analysis tools used a lot more widely throughout the game.

    Interface

    The current interface isn't all that bad, however it really could be improved into something more sexy, graphical and compact. Just a basic skin like this looks a lot better than the current interface and is also a lot more usable. We're not asking for a FIFA esque design interface, just something a little less like a spreadsheet. It doesn't have to be flashy, just simple, compact and sexy.

    Match Experience

    First of all it must be said that this years match engine is pretty much spot on, it couldn't have really been that much better. However, for FM12 I'd like to see the graphics improved a little, not overly so as other parts of the game need more attention. Maybe a couple of new camera angles could be thrown into the mix to. One thing that definitely needs addressing is the sound. It's boring and unrealistic. Where are the booming chants which make a football game so exciting? They're nowhere, this makes the whole match experience more dull and less exhilarating than it potentially could be. Chants for different teams are not needed, just basic chants. I live to see my fans chanting "who are you" at the opposition fans when my team of pixelated players score.

    The other minor things

    - More in game trophies and the manager trophy room created in the game in your manager profile screen.
    - A more customizable manager where you can give him a regen face, more details etc.
    - Youth players need to become more random in there development which means more wonderkid flops and more average players developing into mini stars
    - Bring back Farrows, Barrows and Sarrows
    - Co attending press conferences with players, staff, board etc.
    - Bigger emphasis on merchandise and sponsorships although manager doesn't have much control over this area
    - Individual Player Touchline Shouts
    - Facebook integration
    - Freelance scouts
    - Dynamic rivalries
    - An agent for yourself as the manager
    Last edited by TJ.; 09-05-2011 at 21:35.

  13. #6813
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    Quote Originally Posted by TJ. View Post
    We're only 5 months away from Sports Interactive announcing what's in store for the next edition of Football Manager. FM2011 was the most successful Football Manager simulation of all time and has been topping the PC Gaming charts throughout 2010 and 11. However, the game can always be improved and many feel it's time to do another"FM2010" and have another year of developing the features the game already has and making them better. Here is my opinion of what needs to be changed in FM2012 and what new features we should be seeing.

    Tactics

    At the moment the tactical area of Football Manager is extremely realistic and usable. It's one of the better areas of the game. However, if SI want to try and make the game more and more popular they need to develop a system which is extremely in-depth and complicated for anyone who typically just goes down to the local pub to watch a game of football. Without changing what is an already realistic system, I'd advise SI to add in some nice preset tactics which can easily be tweaked in a fast fashion. This will keep the newbies and those who like to play the game at speed happy.

    On the other hand, a feature in the tactical system which I find to be truly horrific is the set piece creator. When it was announced there was going to be a set piece creator in FM11 I was extremely happy, the game was really crying out for one. However nothing has changed and the system is basically a quick wizard which allows you to edit the same old system. With set plays becoming more and more important in football nowadays it's time we were given a proper set piece creator so we can easily create fluid corner, free kick and thrown in routines. I would like to see a 3d set piece creator where we can customize our routine then play it out on a 3d pitch to see how it works. There could then be an option to save multiple routines which could be practiced in the match preparation system then ultimately in a match.

    Transfer Market

    At the moment the actual transfer system and negotiation system is extremely realistic. The only idea I could really pinpoint which should be included in this part of the transfer system should be the option to state your clubs aims when negotiating a contract with a player. This can be an incentive for the player to join your club if he sees your aims and will make the game a lot more interesting in the long term if you can't live up to your promises. Although the transfer system at this moment may be extremely realistic for you as the manager it certainly isn't for the AI clubs. AI transfers are predictable and boring. I'd like to see AI clubs invest in more young players, smaller clubs try and bid for high quality players, your rivals in the league to hijack a transfer deal at your club to weaken you.

    I also believe that in Football Manager the media definitely don't have enough role in transfers and are too dull. The summer should be exciting, buying new players and seeing who other clubs have bought. Well it isn't. In press conferences the media don't press you enough on your transfer policy and targets. There should be more questions about who you're going to buy, sell, and other questions relating to transfers at other clubs too. Big transfers should be reported on in the media with more of a tabloid stance, not just a boring 2 paragraph news item with basic information. It's time the transfer system was more intense, lively and all in all interesting.

    Training and Match Preparation

    This year we've seen some decent advancements in the training area of the game with more graphs, statistics, usability and the ability to "train your players up" in certain areas of their game. However what hasn't been changed are the boring, unrealistic training schedules. What's wrong about training schedules is that you have no idea how your players are progressing with there current training regime and many of us just can't make good sense of the current slider system. That's why I feel there needs to be kind of a training wizard, similar to the tactics one. People needed to be guided through training regimes and be given more flexibility and options. Also whilst this is done there needs to be more advanced training reports so we can clearly see as the manager who is performing in training and who isn't.

    Match Preparation is another great new feature which was implemented into FM11, however it's still lacking some depth and is crying out for a little bit of development. First of all some more training areas should be added to the specific area training and also some more statistics compiled by your scout on the upcoming opposition need to be put into the match preparation window. With these statistics manager's can more accurately tweak there training, and tactic (which should be able to be tweaked in the match preparation window) whilst taking the statistics your scout has presented and his report into consideration. This would see scout reports being used to greater effect as well as more managers tweaking to exploit the opposition like real life managers do.

    Scouting

    First of all the scouting system to be fair is realistic, however I've found it to be rather boring and just lacking that special something. However when putting scouting to the scrutiny there are some minor improvements that could be made. First of all the next opposition scout report needs to be a lot more detailed. Just telling the manager which formation the opposition plays with and what their pitch size is just isn't good enough. Everything needs to be in detail, stats need to be used and this can all link in with the match preparation system. Also, with player scouting I feel the ability to appoint a Head Scout should be put in the game. The Head Scout virtually controls the other scouts and gives them instructions of who to scout etc. Of course, you're still very much in control as you're telling your Head Scout what to do. It's basically the same system, just a little more in-depth and interesting.

    Team Talks and Player Interaction

    Let's get straight to the point, team talks are rubbish! How they haven't been changed yet is beyond me. There isn't enough options and some of the options don't even make any sense. It's time there were more team and player talks which are easy to understand and after effects are obvious. It really is as simple as that.

    Player Interaction is a feature I like, however it needs to be expanded. More complaints, questions and answers need to be added to make sure your conversations don't get repetitive like team talks do. At the moment player interaction is too repetitive and also I find too easy. Player's need to be more aggressive and problems harder to solve. There also needs to be more problems created where interaction is needed. Manager's talk to player's about things everyday, at the moment you really only interact with a player once in a while.

    News

    I've already mentioned how the media need to have a larger role in the game so I won't be delving back into that section as such. What I will be doing however is explaining why more news items are needed to keep the game interesting. When big name manager's are sacked I'd like to see a big story about it, the same when an underdog beats a giant etc. Also at the end of the season and at different points during the season I'd like to see some nice editorial articles such as where certain players are now, evaluation of which transfers have been the best, dream teams and etc. News is boring and needs to become more lively and interactive.

    Boardroom and Backroom Staff Meetings

    Above you can see the names of two great features of the game which again could be a lot better. In my opinion there should be monthly board meetings. Lets get rid of the standard news item you get from the board with percentages of how much you're meeting their aims. Lets get talking to the board in an interaction system about how the month went and etc. These meetings don't have to be really long if everything is going well, but if things aren't these meetings could keep you in the job or on the other end of the scale make you less likely to keep your job.

    Backroom staff meetings also need to be improved. Normal backroom advice meetings are actually extremely profitable, however the ones before matches are not. There needs to be more information offered which can link to the match preparation system. I don't care whether the opposition are more aggressive, better passers than my team etc. Give me some solutions, some statistics which I can use! Also lets see last matches match analysis being used with my backroom staff showing me what went right, and what went wrong and could be improved. This would be a great way of getting the match analysis tools used a lot more widely throughout the game.

    Interface

    The current interface isn't all that bad, however it really could be improved into something more sexy, graphical and compact. Just a basic skin like this looks a lot better than the current interface and is also a lot more usable. We're not asking for a FIFA esque design interface, just something a little less like a spreadsheet. It doesn't have to be flashy, just simple, compact and sexy.

    Match Experience

    First of all it must be said that this years match engine is pretty much spot on, it couldn't have really been that much better. However, for FM12 I'd like to see the graphics improved a little, not overly so as other parts of the game need more attention. Maybe a couple of new camera angles could be thrown into the mix to. One thing that definitely needs addressing is the sound. It's boring and unrealistic. Where are the booming chants which make a football game so exciting? They're nowhere, this makes the whole match experience more dull and less exhilarating than it potentially could be. Chants for different teams are not needed, just basic chants. I live to see my fans chanting "who are you" at the opposition fans when my team of pixelated players score.

    The other minor things

    - More in game trophies and the manager trophy room created in the game in your manager profile screen.
    - A more customizable manager where you can give him a regen face, more details etc.
    - Youth players need to become more random in there development which means more wonderkid flops and more average players developing into mini stars
    - Bring back Farrows, Barrows and Sarrows
    - Co attending press conferences with players, staff, board etc.
    - Bigger emphasis on merchandise and sponsorships although manager doesn't have much control over this area
    - Individual Player Touchline Shouts
    - Facebook integration
    - Freelance scouts
    - Dynamic rivalries
    - An agent for yourself as the manager
    lots of good ideas, some I don't like/agree with but overall a good post

    Some of them are probably a bit far away too (perhaps FM13)

  14. #6814
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    I very much like the idea of having more tabloid articles and mid season reviews added to the game. The media need to help managers feel part of the FM world they are part of and providing more details about big name signings, transfer flops, managerial casualties helps us managers become more immersed within the game world.

  15. #6815
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    Well, actually, when I was talking about players' attributes, I meant this:

    As you see, all attributes displayed as 5-star system and they are grouped by Attacking, Deffending, Creativity etc. categories.

  16. #6816
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    Quote Originally Posted by Exius View Post
    Well, actually, when I was talking about players' attributes, I meant this:

    As you see, all attributes displayed as 5-star system and they are grouped by Attacking, Deffending, Creativity etc. categories.
    you already have a graphical display if you so wish, why does it have to be stars? I like the numbers

  17. #6817
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    Quote Originally Posted by Lazaru5 View Post
    you already have a graphical display if you so wish, why does it have to be stars? I like the numbers
    I already said. Graphical display has only four colour gradations. It's not enough, five would be excellent.

  18. #6818
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    What about insert a sort of Hardcore mode ? I understand you want to make the game to be enjoyable to everyone so why dont add a more realistic and hard game mode ? In that way many things that make the game too easy can be removed like:

    -The search player/staff page: Most of the people just go in this page, place some filter and find any player they likes, way too simplistic, this has to be completely removed. Also how can we know the attributes of staff around the world ? Everyone just fire his staff to buy people full of 20.

    -Scouting: Too easy, just let a scout watch a player and after a day you will know everything about him almost without error margin. To be more realistic and interesting the scout should watch the player on almost 3 games and after that not knowing everything about him.

    -Hidden Attribute: Why real team prefer to buy players playing in their same championship and are very careful buying outside that ? One of the reason is adaptability, whic is a very very important attribute in the real life, but in the game ? Is almost cosmetic, even player whit extreme values are not penalized by this much, just a little ca decrease and after some time they will be happy again. Make the performance drop more heavy and consistent a make more difficult for the players adapt well to a new championship.

    -Money: To easy to make money, way to easy. This is maybe the less realistic aspect of the game.

    -Parameter zero: Historical problem of the series, is always very easy to find very good players without contract, Why the cpu leave players worth a lot of money buyable at 0 ? Why when there is a P0 player in most of the case the other cpu team dont try to buy him ?

    -Performance vs Ca: When the cpu try to buy a player looks like it doesnt looks at his performance but just at his Ca. That way you can buy player capable of 30 goal in the season at low price and see the cpu buy attacker with low key attributes at 40 milions. Also in the national team dont play the players with best performance/Ca but the players with the best ca, no matter if the play worst than other players.

  19. #6819
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    I'd love some historical statistics for competitions, for example the 50 all time top scorers in the Premier League, CL, etc.
    I'd also like it if upgrading the youth network was a bit easier, because I find it pretty much impossible to get any decent youth players despite having won 5 CL trophies in the past 7 years.

  20. #6820
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    Quote Originally Posted by Capo View Post
    What about insert a sort of Hardcore mode ? I understand you want to make the game to be enjoyable to everyone so why dont add a more realistic and hard game mode ? In that way many things that make the game too easy can be removed like:

    -The search player/staff page: Most of the people just go in this page, place some filter and find any player they likes, way too simplistic, this has to be completely removed. Also how can we know the attributes of staff around the world ? Everyone just fire his staff to buy people full of 20.
    So how would you find the best staff? We do know roughly who the best coaches and scouts are, for example. It is the same argument for players really - we know a lot more than we think about these people.

  21. #6821

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    I'd very much like a slightly better reputation system.
    Instead of (or as well as) just National, Continental etc, it would be good if each manager had 1 or two specific traits based on their style as manager.
    For example, you focus on youth players, you splash out a lot...
    This could affect things about the game too - maybe a very young player would like to play for a manager who focusses on youth.

  22. #6822
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    I'd kill to have the time-wasting slider in "Quick Tactics" it's a ball-ache having to go into the tactics screen just to add a couple of notches to the time-wasting slider...

  23. #6823

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    Besides further work on the match engine, my biggest wish is for more atmosphere and.. let's call it variety. I always tell myself I want a certain game to be that 20 season long game that just keeps getting more and more fun, but at this point (after playing this game for like 15 years), I usually get bored within 3-4 seasons. If you win trophies, it's allways the same, fans are pleased, and the board tells you to look forward. I want to see more dynamics around matches and competitions. It can be small things, like simply creating a variaty of cup win messages, to new features on build up before big cup matches or matches against rivals. Further more, we need more in terms on long term goals.

  24. #6824
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    International call ups.

    In my current long term save, I've played an Europa League Final, Croatian Cup final....and now the Italian Serie B promotion play-offs with my squad decimated by players going off to pointless U19/U20 internationals.

    Makes a mockery of the game. How hard can it be to sort??

  25. #6825
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    Having club(s) that you can dislike either at the start of the game or develop later on through a career.

  26. #6826
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    Off the top of my head :

    ***The big thing for me would be maybe just make the game a little "unrealistic" when it comes to some of your youth players stats so a player who may never get into your first team IRL could become the new sensation. The biggest issue with getting the game year after year is that it's always generally the same players for obvious and realism reasons and it can get a bit boring signing the same players over and over again. (I hate using regens!!) And there isn't a great deal of top class english talent even IRL these days so if you want a successfull predominately english squad for instance it can be difficult. It would be nice for teams outside the top Clubs to be able to bring youngsters through and the only way to do that is to use a bit of artistic licence when creating stats for generally unknown youngsters.

    ***Create a search for unhappy players at other Clubs. If there is one I haven't seen it!!

    ***Stop the ridiculous amount of time it takes the AI to take a free kick, throw in or goal kick in the dying minutes of a game. It doesn't take 45 seconds to take a throw in!! Or make the Referees caution for time wasting.

    ***Players should accept a Managers request to perform a PPM without throwing a hissy fit. Especially the youngsters. I am the Manager so if I ask a 17 year old to place his shots I don't expect to be told "It's not going to benefit my game!"

    ***A bit more realism in the transfer market. Ok Man City asking 60 million for Tevez is fine but Sunderland asking 30 Million for Lee Cattermole isn't!!

    ***Throw in a few ex pro's who maybe work in the media on the coaching search. As West Ham boss it would be nice to try and persuade an Alvin Martin or Tony Gale to leave their media work and come back to the Club.

    ***Injuries revamp. Especially the amount of injurise in match. I'm afraid to change a player for tactical reasons just in case someone gets injured!! In the Premier League injury screen in my game now there are 6 dislocated shoulders from all Clubs. That's a lot of dislocated shoulders!! Not one of them a keeper!!

  27. #6827
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    I'd like to see better information on player profiles about youth caps / goals.

    What I mean to say is, now a player who has played for the U21 or U20 side of their nation will have "X youth caps / Y youth goals" under their picture on their profile. Whereas if a player plays for the U19's it doesn't get mentioned there, and if you want to see his stats for the U19 side you have to fiddle about on the form page or view each under 19 game to see how many caps and goals he has.
    Simply, I'd like to change the text under the player's picture on the profile page so that an under 19 player will have "X under 19 caps / Y under 19 goals", a under 21 player "X under 21 caps / Y under 21 goals" (of course for South American teams this will be U20) and a full international will just have "X caps / Y goals." Obviously once a player advances to the next stage of international football it will change, but i'd like the information about youth caps/goals to be stored somewhere, perhaps biography.

  28. #6828

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    Firstly, a very simple request, could you make the sign boards/advertising behind the goals a colour other than white, because the goal nets are white and just blend right into the white advertising boards behind the goals, which obviously diminishes one of the joys of playing Football Manager with the 3D match engine - watching the nets bulge when one of your players smashes the ball in past the goalie!

    Secondly, more emphasis on a variety of clubs to take players on loan, be it similar reputation clubs and lesser clubs. I have often had good young players available for loan in the hope they can go away to get some game time, yet no loan bids. A good example is romelu lakuka in the second season, having signed him for Arsenal, I had hoped to loan him out as he wasnt getting in the first team, yet no takers?! Indeed, perhaps he wouldn't want to go to a lower division, so having young players more open to gaining experience on loan could also be an improvement.

    Thirdly, the ability to change your kit colours, in game, so you don’t just go season after season with the same away strip etc… It would freshen it up as you play through the seasons.

    Obviously I assume you the 3D match engine animations will continue to improve, and this is something I look forward to.
    Last edited by snowbadger; 11-05-2011 at 14:40.

  29. #6829
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    I play a long-term save with Stafford Rangers. My friends does the same with Worcester FC. Now, five years into the save, it would be fun to see who has the strongest squad or the best tactical mind. Currently this is not possible, the only way to play against human opposition is to play a network game. But for me and my friend, this means we would play 42 league matches for every 2 matches we meet.

    Introducing skirmish mode in FM. You load the team from your own save, a friend loads his team from his save, and you battle it out in a training match.

    The way to do this is to have an option to export a team from the save you're playing. This would save all the players and staff attributes, and set stuff like match preparation, tactic familiarity, form and morale to default values. When you join a skirmish game you select this file, and the host/other players does the same. The host of the game picks how the match is played, much like the stuff you decide when you make arrange a preseason friendly. For more than two players, various tournament and league formats would be available.

    And then you play. If a tournament or league was selected, matches will be set up with realistic intervals. This means your players will tire and you may need to utilize your full squad strength.

    At the end you receive a news item with a summary of how it went, before the game ends.

  30. #6830
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    Quote Originally Posted by x42bn6 View Post
    So how would you find the best staff? We do know roughly who the best coaches and scouts are, for example.
    Reputation, thats how it work in the real world, staff is hired considering their reputation.

  31. #6831
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    Quote Originally Posted by vlobben View Post
    I play a long-term save with Stafford Rangers. My friends does the same with Worcester FC. Now, five years into the save, it would be fun to see who has the strongest squad or the best tactical mind. Currently this is not possible, the only way to play against human opposition is to play a network game. But for me and my friend, this means we would play 42 league matches for every 2 matches we meet.

    Introducing skirmish mode in FM. You load the team from your own save, a friend loads his team from his save, and you battle it out in a training match.

    The way to do this is to have an option to export a team from the save you're playing. This would save all the players and staff attributes, and set stuff like match preparation, tactic familiarity, form and morale to default values. When you join a skirmish game you select this file, and the host/other players does the same. The host of the game picks how the match is played, much like the stuff you decide when you make arrange a preseason friendly. For more than two players, various tournament and league formats would be available.

    And then you play. If a tournament or league was selected, matches will be set up with realistic intervals. This means your players will tire and you may need to utilize your full squad strength.

    At the end you receive a news item with a summary of how it went, before the game ends.
    Sounds very good. An important addition for people who want this game to be more human-oriented.

  32. #6832
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    Fix the physio: I can't understand if I need more physio and when and I can't understand why the board allow 2 or 4 physio but teams have 9 (!) physio.

  33. #6833
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    Quote Originally Posted by Da_Funk View Post
    Fix the physio: I can't understand if I need more physio and when and I can't understand why the board allow 2 or 4 physio but teams have 9 (!) physio.
    Agreed, their relevance isn't made obvious enough in the game.

  34. #6834
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    Quote Originally Posted by borivoje213 View Post
    So what you're saying is that that right now we have constant advice and information coming in from staff and other areas of the game, from differently qualified/able/reputable sources, leaving us to make the final decision on whether it's useful or not.

    How is this a problem? It's realistic. Managers aren't the be all and end all of a club. The game already extends far more options available to us that managers don't even touch upon when running a club in real life. If you want it to be just you then perhaps SI develop Football Dictatorship one day.
    Right now you've already got indicators of which position suits a player best regarding where he's played in the 'positions' tab on a player profile, and when you click through a player's 'role' pre-game in the player instructions' basic view, it HIGHLIGHTS which stats are required for that role. If you can't figure out whether or not a player is going to succeed in a role from that, you're playing the wrong game. It already practically spells it out for you as is! If your right back has a finishing rating of 16, maybe you should re-train him to be more attacking, but that's hardly something that you need your assistant manager to tell you to "enhance your in game experience".

    Right now with scout reports, agent news, awards, competition news, contracts, club finances, discipline, Job advertisements and firings, Injuries, Match Information, Media stories, General Messages, Records, Training and Transfer news we're being inundated with information. And that's before Backroom meetings, pre-season meetings and pre-match meetings. The idea is to streamline the information, not create MORE of it.

    I agree with the option to get the scout reports in your inbox or just view them in the scout's profile.

    I'd also like ot suggest a couple of little things:
    1. One thing that's bugged me for years is in a player's "history" the list of statistics being league only is frustrating. It should be like in the 'statistics' tab where there's an option to change what competition you're viewing. eg. League or Overall or Champions Cup, etc.
    2. When you view a scout report, it would be really handy for the scout to tell you of the player's squad status, ie if he'd be Home Grown, count towards the sides "foreign" player quota (since what constitutes "foreign" varies from league to league), if he's cup tied or ineligible for European competition, etc.
    3. I've pitched this before, but I'll throw it in here anyway. Inspired by Edwin Van Der Sar helping united find a new keeper; as a high profile player gets older or sets their sights on retirement, have the option to ask them if they can recommend an 'heir' to their position, since generally players are reluctant to suggest players who will compete with them for a first team place. Whether they suggest a player within the academy or a player who's at another club, it would be handy.
    4. In a player's "achievements" if the game listed who sold and signed them. eg. "[date] [team] Signed by [manager name] for 12,000,000" or "[date] [team] Sold by [chairman/manager, etc] for 12,000,000".

  35. #6835
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    Quote Originally Posted by prince_capri View Post
    Sounds very good. An important addition for people who want this game to be more human-oriented.
    It's a good idea to have a skirmish mode, given the departure of FM live and somewhat lack of functionality to network play. The ability to export your team with the current players, tactics etc. would be excellent since I'm always having a debate with a mate as to who has the best team.

    The other thing that's been grinding my gears is the national team...I'm probably reiterating what other people have already said, but my two cents comes all the same...
    1. It's still the same stock questions in the press conferences. There needs to be more distinction between domestic and international football with press conferences.
    2. There should be managers contracts for the national team, as with club football. I don't see why there isn't.
    3. There seems to be no finances at all for the national team, obviously we see FA's struggle for money as is, and realistically there should be some kind of financial repercussion for clubs missing out on major tournaments (short of the manager in question losing their job) and some kind of reward for smaller FA's scheduling friendlies with larger nations.
    4. Board requests in national team football:
    - Requesting a stay of execution to keep your job would be good.
    - More importantly, nations fluctuate up and down world rankings, but we've all seen nations come out of the blue to enter the top 10 in world rankings with a sudden plethora of world class youngsters. In real life, many nations have developmental academies. It would be good if youth facilities were incorporated into NT set-ups to increase your nations chances of finding the next world beater carrying their respective passports. Especially when you've got players popping up at a club with a seemingly random nationality.
    Last edited by afromanGT; 13-05-2011 at 16:55.

  36. #6836
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    Might of already been mentioned already in this mega-thread but here goes....


    Better AI team building logic and transfer activity.
    - At the moment the long term game often becomes ridiculously easy to dominate as AI clubs don't have a clue on how to strengthen their squads, often buying players they neither need or use. Link the strength of how a club competes in the transfer market, targets players needed, and produces youngters to the attributes of their AI manager... the better the manager the better AI team bulding logic is. If its supposed to already work like this, its either broken or needs serious work.


    More 3D player animations.
    - I hate to say it but even Championship Manager <SPIT> had better 3D player animation than the current 3D engine in FM11.


    More 3D views. A closer, zoomed-in, "Sideline" view that scrolls across the pitch.
    - Currently its like watching microscopic ants kick a pixel around when the ball is on the far side of the pitch on some views (especially on larger pitches).


    End of match celebrations.
    - When your teams has just beaten a bitter rival or a team it had no hope against, the players should celebrate the achievement instead of robotically running off without further-a-do. Not essential but does add a bit more realism. And on the same theme, last game of the season lap of honour, on the pitch championship presentation, cup winners parading the cup around, fireworks, dancing girls..... ok ok thats a bit too much!

    Goal celebrations should be more 'logical'
    - What I means is my players should not celebrate scoring a goal in a meaningless reserve game as they would if it was a champions league final winner!


    Apart from the first one (which I feel is vitally important) the rest are more cosmetic additions, so no rush SI ;)

  37. #6837
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    A few small things I've noticed recently that I'd love to see in FM12:

    * More hotkeys, in particular one to add players to a shortlist, or even to get x report type on a player from y scout.

    * Fix printing of fixture lists; right now it just gives you an almost blank page with lots of empty rows.

    * An option to filter OUT a certain type of message by default. If I'm doing a lot of scouting, I'll get 50+ messages a day that I'm not going to look at from the news interface, and important news can consequently get lost in the scout reports.

    * The ability to set leagues below a certain point in the pyramid as view-only or similiar. Right now, you'll never have a team in a playable league that was more than one division below playable at the start of the game; if you have England down to the BSN/BSS for example, no team in level 8 or lower will ever rmake it up the pyramid (and also no team will fall below level 7 although that's not so bad). I know there's the level 11 mods and such, but I'm never going to manage that low (and the burden that loading so many completely useless players, fully-simulated leagues etc. would put on my computer makes it definitely not worth it), I just want more variety in teams becoming playable.

    * The ability to save teams and have one-off matches between them would be a really nice little touch.

  38. #6838
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    Quote Originally Posted by Mr_Demus View Post
    I would like to have one simple thing: An icon on the league tables that shows who got promoted/relegated before the season
    This is a great idea!

  39. #6839
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    Might have been mentioned but i'd like to see the all time records for competitions, not just seasonal ones, like all time Champions League record goal scorer and Premier League all time top goal scorer ect.

  40. #6840
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    Quote Originally Posted by dave byrd View Post
    Might have been mentioned but i'd like to see the all time records for competitions, not just seasonal ones, like all time Champions League record goal scorer and Premier League all time top goal scorer ect.
    You mean exactly what is found under eg. "World" > "Spain" > "LIGA BBVA" > "History" > "Records" and listed under "Player Records" as the top option?

    It would be good if you could click on each individual record and view a top 5 for the records. eg. you go into that window, click eg. "Highest scoring game" and it shows you a dropdown with the 4 next closest achievements to the record holders.

  41. #6841
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    I'd like to see a massive improvement with FMO, currently it's a right malarke connecting to a network game, time it changed drastically imo, so fingers crossed this improves for FM12.

  42. #6842
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    Quote Originally Posted by taylorsmen View Post
    I'd like to see a massive improvement with FMO, currently it's a right malarke connecting to a network game, time it changed drastically imo, so fingers crossed this improves for FM12.
    Oh yes, please!

  43. #6843
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    I don't remember if I have mentioned this before, but we need badly list of champions summary, like this:

    18 Liverpool, Manchester United
    13 Arsenal
    9 Everton
    7 Aston Villa
    6 Sunderland

    etc.

  44. #6844
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    I have 2 simple wishes:

    1. WEEKLY TRAINING REGIMES:

    Just like IRL, I'd like to schedule weekly training regimes for my team. So we could have drop down menus for all 7 days of the week with options to choose from and modify whenever we want to. For example:

    - Monday: Rest from the Sunday game, and for those who didn't play to do some fitness exercises to make sure they dont loose their fitness.
    - Tuesday: Individual training (this option is based on the individual training section that was introduced in FM 11)
    - Wednesday: Again I could choose Individual training or any other option available.
    - Thursday: Team training (focused on whatever is needed to be improved by the team based on the previous game or games, eg. attacking set pieces, team quemistry, etc)
    - Friday: ......

    And so on. And if that week we have a Wednesday CL or Cup game then that training day should be unavailable obviously since the team is playing that day (Same thing would happen for the Sunday games).

    Another thing that we could do with this mode of training is add "morning/afternoon" trainings. With this option we could have 2 different training sessions in one day, using the same drop down system explained before.. But this can only be applicable if the players have Full Time contracts, otherwise (Part Timers or Amateurs) training sessions would only be set to 1 per day (either morning or afternoon).

    2. 2D STADIUMS:

    I have been playing FM for many years now, even before the 3D gameplay was introduced, and I still find it more entertaining to watch the 2D players than the 3D, and I'm sure many more out there feel the same way.
    So, based on this I was wondering, how hard is it to see a small part of the stadiums that we see in 3D, but in the 2D mode. I mean the info about the stadiums color or style is already saved in the database, so why not implement it in the 2D view. It would be an easy "from the sky" view, simply just to give a bit more life to the 2D games. I mean everytime I play a game, I don't sense that we play home or away, it's just the same. I sometimes forget if we play home or away, and I have to check the scoreboard to see if my team is on the right or the left side of the scoreboard xD
    Is it too hard to implement this last wish?

    That's all for now. I'd like to hear from someone from SI to check if this 2 simple wishes can come true, specially the Weekly training regime, since I think the training section could be improved even more.
    Last edited by djlanga; 13-05-2011 at 22:03.

  45. #6845
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    replace PA by PDR (player development rate)
    we simply can't put caps on how much a player can improve, every year a player will learn something and improve sure.
    and this will correct DB teams mistakes when they set the players PA, as with PDR in worst case scenario players will improve but a different rate like IRL

  46. #6846
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    Quote Originally Posted by shwan View Post
    replace PA by PDR (player development rate)
    we simply can't put caps on how much a player can improve, every year a player will learn something and improve sure.
    and this will correct DB teams mistakes when they set the players PA, as with PDR in worst case scenario players will improve but a different rate like IRL
    OMG This must be done!

  47. #6847
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    Please make sure the board give us money when the season end, rather than make us wait a month while the AI beats us to key signings.

  48. #6848
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    Quote Originally Posted by shwan View Post
    replace PA by PDR (player development rate)
    we simply can't put caps on how much a player can improve, every year a player will learn something and improve sure.
    and this will correct DB teams mistakes when they set the players PA, as with PDR in worst case scenario players will improve but a different rate like IRL

    Agree 100 %

    SI are you listening?

  49. #6849
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    Quote Originally Posted by afromanGT View Post
    You mean exactly what is found under eg. "World" > "Spain" > "LIGA BBVA" > "History" > "Records" and listed under "Player Records" as the top option?
    No i don't mean that at all. I mean what i say, i want to be able to see the all time record goal scorer every for competiton like you can do with clubs eg: Henry is Arsenals all time league top scorer with 174 goals (which is shown in the game) Raul is currently the Champions League all time top scorer with 71 goals, but the game doesn't currently show Rauls record anywhere.

    Same with the Prem. Shearer is the all time prem top scorer, but this isn't shown anywhere.

    While i'm at it i also would like to see top european goal scorer / most european apperances player records for clubs. Currently we only get league records shown for clubs.
    Last edited by dave byrd; 14-05-2011 at 13:20.

  50. #6850
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    Quote Originally Posted by yugo23 View Post
    I would like to see the option to limit search results for players that play in certain position to only those that have that position listed as natural.
    +1 for that.

  51. #6851
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    Quote Originally Posted by shwan View Post
    replace PA by PDR (player development rate)
    we simply can't put caps on how much a player can improve, every year a player will learn something and improve sure.
    and this will correct DB teams mistakes when they set the players PA, as with PDR in worst case scenario players will improve but a different rate like IRL
    This debate has been done to death 1000 times and to be honest, it's not really moving in any particular direction. I think the vast majority of people who post in the relevant threads agree that PA is a perfectly decent system and that there is an innate natural level beyond which an individual player cannot improve. Yes, it's not possible for researchers to accurately predict the future, but neither can managers, journalists, etc in real life.

  52. #6852
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    For FM12 I would hope we had the opportunity to disable the regens for a choice of 1, 2 or 3 seasons.
    My idea is that you choose this when starting a new game. Maybe one managers wants the regens from start-up (after season break season 1) - he choose from start up, another manager wants the regens to come after 2 seasons, he choose this option, and maybe a third manager wants them to come out after 3 seasons, as he is Barcelona and have many youth players to choose from, and want to develop these "real" footballers instead of unreal regens.

    Bigger clubs with many youth players and good economy dont need the regens that come after the first season,
    If you are a international big club and wants better youth players than the club have from start-up; buy youth players from another club instead of getting regens for free.

    But if this idea should be a success, I think the game should have a better youth system.
    More players under age of 17 - full youth squads of every big clubs in the 3-7 biggest leagues in world (Italy, Spain, England, Brazil, Holland, German f.ex)
    Si should try to get the approval to have real life players in the age of 14 anf 15yo in the game also
    The game should have more accurate U16 teams/leagues/cups and U17 national teams.
    Player attributes, PA and CA for youth players should also be more accurate to RL.

    This way, we dont need regens the 2-3 first seasons, as you have a bunch of 15, 16 and 17yo to choose from!
    Last edited by Lionking; 14-05-2011 at 16:32.

  53. #6853
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    For me the biggest must-have is something a lot of others have asked for: an optional 'Stat Blind' mode.

    As much as i've enjoyed trawling through endless seas of attributes over the years the game is becoming too easy. I'd love the additional (but optional) challenge of having to take gambles on player's abilities. Assembling a world-class team would immediately become a much greater challenge, not the least because foriegn signings would be riskier in nature.

  54. #6854

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    I would like to see individual shouts. Like the quick tactics -> target opposition player. Specifically I'd like a "unleash the fury from the touchline" option at any player looking complacent or disinterested. A "calm the bloody hell down" option for those losing discipline and a "WAKE UP!" for anyone not doing their bloody job.

    Optional to use them obviously. But I've always felt it a bit weird I can tell my team to get stuck in and play narrower but I can't single out the captain for strutting around like the game's won when we're only 1-0 up.

  55. #6855
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    Quote Originally Posted by isignedupfornorealreason View Post
    I would like to see individual shouts. Like the quick tactics -> target opposition player. Specifically I'd like a "unleash the fury from the touchline" option at any player looking complacent or disinterested. A "calm the bloody hell down" option for those losing discipline and a "WAKE UP!" for anyone not doing their bloody job.
    Those with "get forward" or "stay back" for individual players would be a great addition for increased realism.

  56. #6856
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    - Old tactics that we're used in FM untill 2008. Every manager has their own ways to play their players, there shouldn't be ready roles. Or was the difference between Mourinho's and Benitez's Inter that Mourinho decided to play Maicon as a wing-back attack instead of full-back and Cambiasso as ball-winning-midfielder instead of deep lying playmaker? Lol.

    - Sort the match engine finally! The defending in this game is just horrible. There are situations where defending side has 7-8 men under the ball and attacking side has 3-4 players in forward and still the result is a player through on goal because of the stupidity of defending players. Also when you look replays, you can see that the defending player is always the one who makes the wrong decision.

    - Change the average rating system that for once team's best player is the defending midfielder who is the soul of the team. Scott Parker, Michael Essien, Busquets, Fletcher, all very important players in real life even though they don't shine in the attacking zone.
    Last edited by El Payaso; 15-05-2011 at 10:46.

  57. #6857
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    The possibility to choose playmaker not by a "player list" but "player tactic position".
    So if my playmaker is a DMF or a MF, and I swap MF position or sub a player, I don't have to go necessary to the playmaker/target man list.

    If a player has as favorite staff "me", I should be able to transfer negotiations with an advantage role, even if the agent dislikes me.

  58. #6858
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    Quote Originally Posted by ToffeeViola View Post
    For me the biggest must-have is something a lot of others have asked for: an optional 'Stat Blind' mode.

    As much as i've enjoyed trawling through endless seas of attributes over the years the game is becoming too easy. I'd love the additional (but optional) challenge of having to take gambles on player's abilities. Assembling a world-class team would immediately become a much greater challenge, not the least because foriegn signings would be riskier in nature.

    100 % YES!

    There is a work-around for this if you check the post I've linked, but yes I too would love to see a blind mode added so we don't have to mess with skins to make the attributes invisible.

    http://community.sigames.com/showthr...71#post6669071

  59. #6859
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    Filter research for "selectable/eligible for european/continental competition"

    Youth team should be trained/managed by a own manager/coach, I mean, I could ask him to use/not use a particular tactic (mine) in matches (if not he'll use his preferred one, so when choosing one you have to be careful of this) this can be useful to have players ready when they're put in the first team. Plus the board may/may not let you choose a particular coach you like or if it's their stuff.

  60. #6860
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    FM is the one series of game that I've purchased every year, ever since CM2 was released. The problem I have now is that it is just a game of numbers. It really needs a shake up, to make it more like real life, and I think to do this would be to remove all visible stat numbers of players and coaches.

    I think that there is too much reliance on getting the high stat players and not enough use of scouts and coaches effectively. The awesome regen youths are a prime example. I think it would be so much better if you had to use scouts continuously for finding players (not just their stats when they're hidden), and having to judge the opinions of the scouts. Having to really take note of coach reports for training sessions to find out who is training well and who isn't. Make it more like real life where you have to find out what a player is like before signing him (perhaps with the exception being the world class players like Messi who everyone knows about).
    Replacing the stats would be several attributes for each player which describe their ability, and which you'd have to scout to find out. The better the scout the closer they'd be to getting the correct attributes. Things like: skillful winger, great finisher, free kick expert, ball winner, great in the air, etc... There are loads which could be used to describe a players skills. I could go into more detail (I've thought about it a lot!) but I don't want to ramble on any more.

    I know it's not likely to happen (I guess there are too many people who love comparing stats of players) but I think something like this is necessary to take the game forward. Make managing a team more like it really is and not just a game of numbers. It's too easy to dominate in this game once you've found the high stat players. I certainly think it would help make the lower leagues more challenging and less likely that we'd see those lower league times winning the Premiership after 5 or 6 seasons. I want it to be as close to managing a football team in real life as is possible in a computer game, and removing numbers for players abilities for us all to see is one way of doing that.
    (this is more than just hiding the current stats as posted above )

  61. #6861
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    Quote Originally Posted by ToffeeViola View Post
    For me the biggest must-have is something a lot of others have asked for: an optional 'Stat Blind' mode.

    As much as i've enjoyed trawling through endless seas of attributes over the years the game is becoming too easy. I'd love the additional (but optional) challenge of having to take gambles on player's abilities. Assembling a world-class team would immediately become a much greater challenge, not the least because foriegn signings would be riskier in nature.
    Quote Originally Posted by isignedupfornorealreason View Post
    I would like to see individual shouts. Like the quick tactics -> target opposition player. Specifically I'd like a "unleash the fury from the touchline" option at any player looking complacent or disinterested. A "calm the bloody hell down" option for those losing discipline and a "WAKE UP!" for anyone not doing their bloody job.

    Optional to use them obviously. But I've always felt it a bit weird I can tell my team to get stuck in and play narrower but I can't single out the captain for strutting around like the game's won when we're only 1-0 up.
    These are two ideas that I like, neither of which sound too tricky to implement.

  62. #6862
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    Quote Originally Posted by Da_Funk View Post

    Youth team should be trained/managed by a own manager/coach, I mean, I could ask him to use/not use a particular tactic (mine) in matches (if not he'll use his preferred one, so when choosing one you have to be careful of this) this can be useful to have players ready when they're put in the first team. Plus the board may/may not let you choose a particular coach you like or if it's their stuff.
    You can already set a coach to take charge of your youth team, though I guess the game could be a bit more explicit about this and introduce a "head of academy" position or something similar.

  63. #6863
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    Quote Originally Posted by El Payaso View Post
    - Old tactics that we're used in FM untill 2008. Every manager has their own ways to play their players, there shouldn't be ready roles. Or was the difference between Mourinho's and Benitez's Inter that Mourinho decided to play Maicon as a wing-back attack instead of full-back and Cambiasso as ball-winning-midfielder instead of deep lying playmaker? Lol.
    You can tweak pretty much every aspect of a player's role using the advanced player instructions, the 'ready roles' just preset these to certain values.

    Quote Originally Posted by El Payaso View Post
    - Change the average rating system that for once team's best player is the defending midfielder who is the soul of the team. Scott Parker, Michael Essien, Busquets, Fletcher, all very important players in real life even though they don't shine in the attacking zone.
    Yes, the work of defensively-minded midfielders is underestimated by the ratings system currently.

  64. #6864
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    Quote Originally Posted by pelicanstuff View Post
    You can already set a coach to take charge of your youth team, though I guess the game could be a bit more explicit about this and introduce a "head of academy" position or something similar.
    yeah i know you can let someone handle it, but I was referring to something like "head of academy".

  65. #6865
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    This only just came to me just now, as I just resigned from my reign in Turkey and am looking for a new job. I thought, you know you apply for jobs - but it doesn't seem that realistic. In real life, you don't apply for jobs and then wait to see if you got it. You normally will have an interview to get one.

    This comes onto my idea of having interviews with the board of the club you want to manage at. Obviously, the club has to be interested somewhat in order for you to gain an interview, but it would be structured in the same way that boardroom request/press conference is structured. You get a few questions and then a few answers to reply back with e.g. 'What is your aim with this club?' and your options could be 'Make them into the next big force.' or 'I want to play in Europe against the elite.' etc.

    This can also improve chances of you getting a job which in the current FMs, you might not be able to get, because other managers may be a bit too ambitious for the club but you are more eye-to-eye with the board.

  66. #6866
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    Full HD Skin would be great addition, because changing the resolution is very annoying.

  67. #6867
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    The J-League would love to have it back, be like the old days of cm01/02 then!

    Sure there's other leagues they could get in, more european and asian leagues maybe?

  68. #6868
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    Quote Originally Posted by Mnchster67 View Post
    This only just came to me just now, as I just resigned from my reign in Turkey and am looking for a new job. I thought, you know you apply for jobs - but it doesn't seem that realistic. In real life, you don't apply for jobs and then wait to see if you got it. You normally will have an interview to get one.

    This comes onto my idea of having interviews with the board of the club you want to manage at. Obviously, the club has to be interested somewhat in order for you to gain an interview, but it would be structured in the same way that boardroom request/press conference is structured. You get a few questions and then a few answers to reply back with e.g. 'What is your aim with this club?' and your options could be 'Make them into the next big force.' or 'I want to play in Europe against the elite.' etc.

    This can also improve chances of you getting a job which in the current FMs, you might not be able to get, because other managers may be a bit too ambitious for the club but you are more eye-to-eye with the board.
    I've seen something along these lines mentioned a few times. It'd be a really neat feature.

    Of course you'd end up dealing with Boards who have different priorities in different places, so for instance:

    Attractive Football
    League Position
    Respectability
    Continental Competition
    Financial Solubility
    Trophies
    Club Philisophy

    And also different levels of ambition and realism. With some boards talking yourself up would be a neccessity (but raise expectations) while at others being realistic would be seen as a virtue when the league is awash with teams that aimed high, but ultimately failed and are still suffering the financial consequences.

    Obviously your reputation, experiance and track-record would be the most important factor in getting a job, but your interview should play a part. If you ace the interview (i.e. your reactions are most in line with theirs) then it should tip things in your favour... or vice versa.

    ---

    Additionally a small thing: When you come to negotiating your contract you should be able to put in clauses like 'full control over transfer proceedings' as this is something real life managers seem to be requesting to an increasing degree and are most upset about when bypassed.

    Obviously this would work best when there are some clubs who entirely bypass the manager when it comes to signings (something else I would like to see implemented).

  69. #6869
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    If this has been said before, I apologise, but I don't want to read through 69 pages of messages! How about giving more flexibility when setting out formations. Like being able to move the marker of each player individually to where you want them to start, rather than having a rigid formation. I know this is on Fifa, but I believe it's the one thing that the game is up on FM for.

  70. #6870
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    Instead of adding new, flashy features with a questionable game value, I'd like SI to focus on fixing the existing game engine flaws that have been in there for years.

  71. #6871
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    Don't know if this has already been mentioned but one thing that annoys me is when you've got a cup game or insignificant game where you want to play some reserves or youth players having to move them all individually into the first team and then back again.

    Surely it would make sense to have some sort of checkbox next to each player so you could just go down and select every player you wished and then apply an action to all (i.e move selected players to first team).

  72. #6872
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    Please, fix the fact that the youth players are gravely underrated and often only good when hyped up. Look at a player like Giovinco a couple of FM:s ago.. Was COMPLETELY CRAPPY before he was "known" and then POFF, one FM later he was magically transformed into a class player. How can your scouts (SI, I'm talking to you) be so ******? Just because a player is 17 and not hyped to the sky doesn't mean he can't have magical feet or a fantastic speed. Fools! :P

  73. #6873
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    I would like to see an overhaul of how complacency works. A big difference in team reputation shouldn't increase the likelihood of the bigger teams' strikers hitting the woodwork and missing penalties, and in real life, smaller teams don't get magical bonuses to their long shot and set piece attributes. Yet, with FM11's complacency logic, Real Madrid would be unable to beat an under-12 girls team since differences in reputation automatically bestow proportional bonuses and penalties to the respective teams. Consequently, if real life worked like FM11, such a match would see Ronaldo play like a cripple while my niece would be able to effortlessly nail curving shots from 30 yards out.

    As it stands, playing a League 2 side with a Premier League side at the tail end of a winning streak often proves more difficult than playing sides like Man Utd and Barcelona. Notice that I didn't say it offers a greather "challenge" because it doesn't really add a challenge, just an unrealistic annoyance.

    In real life, bigger teams usually have trouble against smaller teams due to the use of negative, "anti-football" tactics. The result is that the larger team has trouble getting into the opposing box while the smaller team starts to get chances as the larger team is forced to commit more men forward. You only very rarely see one team completely dominate possession, get 6 CCC's only to miss every single one while the smaller team scores in their only shot on goal. Yet, this happens all the time in FM11, because the ME relies on reputation-based attribute bonuses and penalties to paper over its inability to accurately depict defensive football.

    It's unrealistic. It's annoying. It needs an overhaul.
    Last edited by Ego Scriptor; 21-05-2011 at 22:03.

  74. #6874
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    I'd like to see online mode improved since FML has gone. Also after asking elswhere I can't believe SI don't provide at least a game lobby where people can log in and see whose online and available for a game. Instead we have to leave details in a forum thread, pm people, and hope someone might be online at the same time as you or is reliable and will turn up when they say they will. I thought we left that type of system behind back in the 90's

  75. #6875
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    Quote Originally Posted by kkas View Post
    Don't know if this has already been mentioned but one thing that annoys me is when you've got a cup game or insignificant game where you want to play some reserves or youth players having to move them all individually into the first team and then back again.

    Surely it would make sense to have some sort of checkbox next to each player so you could just go down and select every player you wished and then apply an action to all (i.e move selected players to first team).
    You can select multiple players by ctrl + click on each one, or a range of players by click on where you want to start and shift+click where you want to end.

  76. #6876
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    The thing i want the most is a more aggressive transfer market. There are barely any signings from anyone. Teams just buy ****** youngsters or ****** older players. Yeah you might get the odd good transfer, like Real just signed Lucio and Vidal, bit in general no-one does anything. Needs more pro activity. A club needs to have more ambition. Tottenham, for instance, are the worst at this. They buy some god-awful 31 yr/old striker on a free, when they have £30m sitting in the transfer kitty. Sort it out, for the love of god.

  77. #6877
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    The option to close down in a particular area of the pitch.
    eg. Split pitch into say three sections and have the option to set my striker to only close down in the final third. (thus saving my striker from being too knackered or too far away to close down and prevent the oppo. GK from edging up the pitch and delivering the kick that will embarass my keeper via a "freak" goal.

    A "Get Your Fingers Out" shout, with the option to direct it at certain individuals as well as a general team shout. To use as a modulator to a teamtalk that's being ignored, particularly after Half-Time, or to combat complacency, where it will be accepted by the players as a fair warning of imminent substitution.
    Last edited by pigfacemonkeyman; 22-05-2011 at 13:56.

  78. #6878
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    Move the pre-season meeting forward. July 1st is a date when a lot of changes to the squad happens at least if you play a smaller team and rely heavily on free transfers. Somehow it feels rather useless to get the information from the pre-season meeting when the team is far from done, I have no use of knowing that player x should be taking corners when he is moving out next week.

    I think that maybe a meeting at the beginning of June to look over what the team needs and staff recommendations of what and who to look at could be a good idea. And then the real pre-season meeting mid July.

  79. #6879
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    I would really really like for the replay camera to have a setting for "random" view. I believe it would really improve the user experience and let you see all the aspects of the 3d engine.

  80. #6880
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    Quote Originally Posted by mimland View Post
    Move the pre-season meeting forward. July 1st is a date when a lot of changes to the squad happens at least if you play a smaller team and rely heavily on free transfers. Somehow it feels rather useless to get the information from the pre-season meeting when the team is far from done, I have no use of knowing that player x should be taking corners when he is moving out next week.

    I think that maybe a meeting at the beginning of June to look over what the team needs and staff recommendations of what and who to look at could be a good idea. And then the real pre-season meeting mid July.

    Probably it would be a good idea to move the season changeover date forwards to immediately after the final games of a season are played. This would resolve a few other things - i.e. a large proportion of summer purchases taking place before budgets have been decided etc. For England I guess a sensible date would be June 1 but this might require a bit of messing around with regens and/or contracts.

  81. #6881
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    Multi-player offers.
    I'd like to offer 2/3 of my players in exchange of 1 or more players.

  82. #6882
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    -The ability to add multiple versions of the appearance clause to transfer offers; i.e. £250k after 10 games and another £250k after 30 games.

    -The ability to send players that have been playing in an international tournament during the off-season on extended holiday once they return.

  83. #6883
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    Quote Originally Posted by Da_Funk View Post
    Multi-player offers.
    I'd like to offer 2/3 of my players in exchange of 1 or more players.
    you can do this...

  84. #6884
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    Quote Originally Posted by Lazaru5 View Post
    you can do this...
    No, you can offer multiple players in exchange for a single player. What the guy wanted was to be able to offer multiple players in exchange for more than 1 player. So you give a club 3 or 4 players in exchange for 2 players.

    Quote Originally Posted by pelicanstuff View Post
    -The ability to send players that have been playing in an international tournament during the off-season on extended holiday once they return.
    You can already do this. If any players return from the off-season tired then you're assistant will tell you this and you can give them up to 4 weeks extended leave.

  85. #6885
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    Quote Originally Posted by mackemforever View Post
    No, you can offer multiple players in exchange for a single player. What the guy wanted was to be able to offer multiple players in exchange for more than 1 player. So you give a club 3 or 4 players in exchange for 2 players.
    oh... why? Seems a bit pointless because it's incredibly rare in RL..



    I'd like the option to fine my players for falling over like dominoes as soon as an opposition player comes within 5 yards of them...

    and I'd also like to fine players for trying to win throw-ins off the legs of opponents 500 times per match.. in dangerous positions too for Christ's sake... sort it out SI!

  86. #6886
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    Quote Originally Posted by mackemforever View Post
    You can already do this. If any players return from the off-season tired then you're assistant will tell you this and you can give them up to 4 weeks extended leave.
    Hmmm. I haven't ever seen this, good to know it exists. I think the option should appear more frequently as there were several players on my team who were involved in the South American U20s and the European U21s who could have used an extra couple of weeks I reckon.

  87. #6887
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    on europe away games or away games that are a distance you having to pick X amount of players to take with you and you can only pick out of those players
    (sry if been mentioned)

  88. #6888
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    The Ability to see the recently promoted teams into the league at a quick glance to the side of the table itself

  89. #6889
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    I'm sure its been covered in this thread but having testimonials would be quite good

  90. #6890
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    I'd just like to see one thing for the next series and is that more flexibility in the match engine in regards to player positioning and movement. I want to give my players positions for when I have the ball and when the opponent has the ball. It's common practice in real life to change your formation depending on who has possession (for instance playing with a 3 man defense when defending and having one DC step up into the DM spot as deep lying play-maker when in possession). I realize this is difficult to achieve and very liable to exploits (having 6 DC's while defending and 6 ST's while attacking could get a little difficult for the ME to handle) but there must be some way in which the match engine can be made more flexible in regards to position changes and player movement. It's a very important tactical weapon but in FM it's unavailable. If you play someone in the DC position they will always act like a standard DC no matter what instructions you give him (highest mentality, forward runs and roaming don't help at all) and lone players on the flank have a very strong tendency to act like fullbacks.

    If you look at some threads in the tactics and training section you can see how players struggle with these limitations:
    http://community.sigames.com/showthr...ical-Challenge!
    http://community.sigames.com/showthr...0s-(Discussion)

    In both threads people try to replicate very feasible real life tactics but the rigidness of the ME prevents them from working. If this is fixed I feel this would be a MAJOR step forward for the series. It's a huge step and I realize it will probably be very difficult to take but if this game wants to improve this is in my opinion the next step to take.

  91. #6891
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    It's more an editor thing but still. We've finally got the ability to make play-offs two-legged, but this makes both semi-finals and finals two-legged and I can't find a way round it to make semis two legged and finals single matches so could we please have this fairly simple thing added? ta.

    to be honest this seems such an obvious thing to have added I wouldn't be surprised to find they already had it in this year and I'm being really dense in not being able to find it, but just in case it is SI being stupid and not me, I though I'd bring this up.

  92. #6892
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    I'd like to see more hidden things. Meaning, when i look at a player from another team's screen, his personal details should be hidden- For instance, contract details etc, specifically minimum fee releases. Alot of players have these, but not every club is going to know about it. Just more hidden stuff

  93. #6893
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    Quote Originally Posted by Marsupian View Post
    I'd just like to see one thing for the next series and is that more flexibility in the match engine in regards to player positioning and movement. I want to give my players positions for when I have the ball and when the opponent has the ball. It's common practice in real life to change your formation depending on who has possession (for instance playing with a 3 man defense when defending and having one DC step up into the DM spot as deep lying play-maker when in possession).
    It basically used to be like this once upon a time, with the arrow system. The match engine didn't handle it very well, and it was changed.
    I too would like to be able to do something like this, but the engine has to be able to cope with it. (And the AI managers as well.)

    Quote Originally Posted by Marsupian View Post
    If you play someone in the DC position they will always act like a standard DC no matter what instructions you give him (highest mentality, forward runs and roaming don't help at all) and lone players on the flank have a very strong tendency to act like fullbacks.
    Perhaps this is the key to it. Some sliders and switches are practically non-functional for some positions. What if this was changed? The individual instructions could be used as a positional tool. For example:
    - Run from deep for a DC would make him step up from the defence line when in possession.
    - Move into channels would make the DC occupy the space between himself and the full back when in possession.
    - Roaming would make the DC search for space more aggressively.
    - Cut inside would make the DC take even more central position.

    With these you could shift your whole defence line left if you needed. Imagine:
    - DL is a wing back, attacking, hugs line.
    - DCL moves to channel.
    - DCR cuts inside.
    - DR is a full back, defensive, moves to channel.

    The result should be that without possession they would be a standard line of four and IN possession the left back would charge forward while the three others would shift to the left and form a back three!

  94. #6894
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    Quote Originally Posted by Robert the Spud View Post
    I'd like to see more hidden things. Meaning, when i look at a player from another team's screen, his personal details should be hidden- For instance, contract details etc, specifically minimum fee releases. Alot of players have these, but not every club is going to know about it. Just more hidden stuff
    Mmm, increasing the fog of war would be a good idea for these kinds of things. Then you can get your scouts to make discreet enquiries to find out information or rely on media speculation, or the players agent publicising that he has a min fee release if he wants to go somewhere.

  95. #6895
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    Streakers.

  96. #6896
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    Quote Originally Posted by LARulz View Post
    I'm sure its been covered in this thread but having testimonials would be quite good
    You can actually do this yourself - if your players are retiring, make sure they all play in the final match, and you should get a special news article about it if they've had a career for you. Retiring players aren't usually in my first team, so I discovered this more or less by accident, when I had three players, one of whom had been the captain and a key player for several years, retiring in one year, I had a moment of sentimentality and selected them all for the final league match which happened to be a home fixture. I don't know how it would work if the last league match is an away fixture - maybe the same, maybe not.

  97. #6897
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    National Management Policies which gives a method of communication between the user and the game on the team management style so the game doesn't punish the user but works with them and reacts better to their actions and decisions. Example, you have a game window full of options, check boxes and the sort with different policies you can apply to your national team your managing, like enforcing that you will only call up players that play in the home nation domestic league (i.e. England only calls up players in the EPL), or will only call up players who play in continental competitions (i.e. They must play in Europe with their club), or you will only call up players you play in leagues with a 3 star rep or higher (i.e. like Capello claiming Beckham needed to play in a high level of competition to be called up).

    There are tons of other policies you could come up with and employ so the game can punish you or reward you when you either break your own policies or stick to them, succeed with them or fail with them. Say you only call up players in 3 star rep leagues, but then end up calling up someone who is in a 2 star league the press can then rip you apart. Maybe some policies are considered dated, so when you employ it the media question you and the backlash for breaking it could be even worse. Maybe your national team isn't doing well when you take over, so you decide to introduce a youth revolution by declaring a % of the national squad will be under a certain age, the media praise you, claiming it's just what the country needs and plays off like the scenario where you could replicate the success Germany had in the 2010 WC, maybe even go further and win it with your youths or on the other end of the spectrum you get slaughtered after failing badly with your youth experiment and the old internationals start calling you out claiming they would have gone further with more seasoned players.

    These could be included at club level, but I think there is too much freedom already at the club game it wouldn't make much difference or at least not as many valid policies, though maybe the chairman could impose the policies on you and not the manage. But I certainly think Policies could at another dimension to the National side of management and add more avenues for unique situations and comments from the media.
    Last edited by Viggo Vickers; 26-05-2011 at 21:01.

  98. #6898

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    What I'd like added is more of a comsmetic thing.

    At the moment we have the ability to upload goals to youtube, would it be possible for SI to include the features they had in FML where you could upload goals, saves and red cards etc etc.

  99. #6899
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    I would like to see the ability to mange the U18's. It can be easily done as it could be the same as the normal game except you're managing at a younger level. You can still be in charge of hiring coaches and scouts. Maybe there can be more trial days, once a month.

  100. #6900
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    Ability to warn/fine players for too much yellow cards.

    Better transfer AI:
    I find a great youngster, valued 5M.
    Offering 5M, rejected.
    Offering 7M, rejected.
    Offering 9M, rejected.
    Offering 10M, they counter-offer 26.5M.
    I give up.
    Next transfer season, player have better stats and value, say, around 6M. And my rival buys him for 10M....

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