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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #6601
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    I would like it if we could import/export the notes in the notebook.

    Currently you can import/export tactics and shortlists.

  2. #6602
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    First let me say that I love this game. The only problem I have with the game is that it is so time consuming to do small tasks.

    Here are some things that could really improve the User Experience of the game for us "Hands Off" managers.

    Automate Training
    - The new feature would give us the option to select a day or event and a new training schedule to switch the player to. For example: I would be able to set all of my players on a preseason schedule that will automatically switch to their more specific schedule once they reach match fitness or by August 31st (whichever comes first).

    Better Scouting Automation
    - As it is right now, sending scouts out on a tour is nearly pointless. The best way to scout is to manually select a list of players and assign a scout to them. You get a ton of reports this way rather than sending them out on tour. It doesn't make sense that a scout could be overseas and only return 20 reports every month when you can send them out manually and get 5-6 every day!

    - Also if I have a scout in a region, say South America, and my scouting knowledge is at "complete" for Brazil, why would my scout spend most of his time in Brazil and ignore say Argentina? The scout should look to gain all the knowledge of his region before going back to a previously scouted nation!

    - Which brings me to another point: There should be a "Scout Capacity" attribute for coaches/scouts/managers/ect. This attribute will not tell you anything about the quality of reports the scout will return. It will only tell the user about how many you can expect the scout to be able to learn. So say a scout with 20 in the Scout Capacity category would be able to get exceptional knowledge about the entire world (although no one scout should be able to have complete knowledge of the world obviously).

    Automate tutoring
    - Let me pick a few tutors and the order they would tutor the player and through player interactions allow that player to accept/decline specific tutors/reasons. Then when one tutoring is done, the new tutor automatically takes over. Of course if the tutor leaves the club via transfer or whatever, they would not be able to be tutored (in which case the user could be notified of any tutoring affects when selling a player or when that player's contract expires).

    Player Career Paths
    - This would work with better training automation. Basically when a player is created a career path is given to him, be it a winger, a target man, a box 2 box midfielder, etc. Then the club should have the ability to modify the training sets (which is currently available) and pick which career path gets which training sets. You can set these training sets to include preseason, inseason, rehab, etc. So say a player gets hurt, he is automatically put on a training schedule that will coincide with his rehab.

    Create Competition Squads
    - Right now we can select our starting XI and subs for all competitions and retain that information. I would like to be able to tie these saved tactics/formations to specific competitions. What I mean is that when it's time for an FA cup match, my team is automatically set to the squad I picked to play the FA cup matches. When it's time for a EPL match, my squad is automatically set to the squad I designated as my starting XI for EPL matches.

    Coach Contract Matching
    - I'm getting sick and tired of losing coaches and scouts to other teams simply because the one email that said they were approached by another team got lost in the spam that is my inbox. We should be able to see a list of all your scouts/coaches/physios and check/uncheck whether or not you will match any contract offer they receive. Naturally some contract offers will be too high to match for some teams.

    Player Contract resigning improvement
    - It is absolutely way too bulky to try to figure out which players are on contract and see how good each of these players are. I know you can filter and create views and all that, but my gosh it's just way to time consuming to resign all players. Maybe you can provide a button or a right click menu that will give us the ability to resign all players and just give them their demands minus 10% or so. I dunno, maybe make it work like transfer defaults (ya know where you set the default offer value for offering players to other clubs).

    Game Film
    - This would be a massive undertaking. Here is my idea: After any given match, you can rewatch it. For any given player that does something in the match, you can tell him SPECIFICALLY what he should have done. It would be something like you can click and drag the mouse to show him the run he should have made, then right click at a certain spot in the run to tell him what he should have done (such as passing to person x or shooting or lobbing the ball instead of a ground pass). This would probably require a learning algorithm or a neural net or etc that would track the state of any given match. You could even watch pregame film of the other team's previous match and give specific players specific instructions about specific players (not just the standard 'show on to weak foot' type stuff). I'm talking about "Try to lob Keeper X" or "try to knock the ball pas Player Y but not past Player Z" kinda stuff. All the elements are there, but it just hasn't been put together as well as it could.

    Best Role Info
    - This would coincide with the Career Path/Training automation idea, but the assistant manager should be able to tell us what he thinks the best ROLE is for a player (not just their best position).

    Tactic Improvements
    - Have players automatically designated to play specific roles whenever they are subbed. So say my tactic dictates that a Target Man should be my center striker, but for some reason I decided to put a midget poacher in because he has a lot of potential. I don't want to have to edit my tactic just so a midget will try to play like a target man. It might actually be better to decouple the player role and tactics all together and attach the player role to the individual players and let who I pick dictate the tactic. The tactics would include player movement, such as the direction they flow on the attack and on defense, but not the type of player they should try to be! If you want to change one player to play more like a target man rather than a poacher, you should have to do that for each player individually.
    Last edited by tylerazevedo; 23-02-2011 at 19:50.

  3. #6603
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    I would like to be able to practice set pieces. Just now I need to play friendlies (and hope that I get corners in that game) to see if near post is best for my team or edge of area is best etc.
    How many managers are playing league games unsure of which corner routine is best for his players.

    Something along the lines of 1st team vs reserves, but just corner after corner with the option to make changes in between

  4. #6604
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    A realistic match engine.
    A realistic transfer system.

    same as i've ever wanted from any version of FM.

  5. #6605
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    what about being able to set individual players training by going into their profile and altering their 'training' methods individually? rather than creating loads of training sessions

  6. #6606
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    One thing I'd love is a more realistic match day experience. At the moment there's no difference between playing a preseason friendly and playing the Champions League final.

    It's stupid I know but I'd like to see the players warm up on the pitch before the game. I'd like to see them line up before the game and "shake hands". I'd like to see the lineup and formation of my team on the screen before kick off. I'd like to see the players celebrate at the final whistle - maybe even lift a trophy. I'd like a lap of honour around the pitch at the end of the season.

    It's nothing to affect the game engine but it makes getting to a final a bit different than an ordinary game.

  7. #6607
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    Okay, probs a few of these been mentioned:

    Be a Sporting Director/DOF (scout players, choose managers/coaches etc)
    Start as a youth coach/u18s manager/reserve boss/Ass. Man
    Coaching badges
    Youth trials

    And for the love of god, either ditch press conferences or make them actually worth bothering with.

  8. #6608
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    Quote Originally Posted by Rega View Post
    One thing I'd love is a more realistic match day experience. At the moment there's no difference between playing a preseason friendly and playing the Champions League final.

    It's stupid I know but I'd like to see the players warm up on the pitch before the game. I'd like to see them line up before the game and "shake hands". I'd like to see the lineup and formation of my team on the screen before kick off. I'd like to see the players celebrate at the final whistle - maybe even lift a trophy. I'd like a lap of honour around the pitch at the end of the season.

    It's nothing to affect the game engine but it makes getting to a final a bit different than an ordinary game.
    yeah! this is what i waiting for.

  9. #6609
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    Quote Originally Posted by Rega View Post
    One thing I'd love is a more realistic match day experience. At the moment there's no difference between playing a preseason friendly and playing the Champions League final.

    It's stupid I know but I'd like to see the players warm up on the pitch before the game. I'd like to see them line up before the game and "shake hands". I'd like to see the lineup and formation of my team on the screen before kick off. I'd like to see the players celebrate at the final whistle - maybe even lift a trophy. I'd like a lap of honour around the pitch at the end of the season.

    It's nothing to affect the game engine but it makes getting to a final a bit different than an ordinary game.
    Yeah, this is so true! The match day experience really needs a complete makeover! Football it's about passion, emocion... and what Rega said it's true... playing a pre-season friendly or the champions league final it's the same thing. Same introduction, same press conference (i've played CL finals and the post game press conference didn't have a simples question as how i feel about winning the final).

    We play an entire season to get the chance to play some special games... CL final, the league game that gives you the title, a cup final... a those games need to be special:

    1) week before the game with lost of news about the game (legends of your club talking to the press, perhaps an extra press conference or interview, news about reactions about the fans...)
    2) match day experience different from the other games (the ideais that Rega gave are very good)
    3) week after the game, again with more news about your win (or lost)

    Because, after you win the CL final, we must have more that 12 or 14 news at the end of the game!

  10. #6610
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    I would like to be able to assign individual players default set-piece instructions in their profiles, presumptively in place in the set piece set-up unless I override them there. For example, tell Nemanja Vidic to always stand on the far post, always tell Rio Ferdinand to challenge the GK etc. This way the instructions will stay the same for each player without needing to be changed when you switch players around on the pitch, or give them a "swap with player" duty.

    Thanks.
    Last edited by dindle; 24-02-2011 at 09:57. Reason: typo

  11. #6611
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    Quote Originally Posted by El Zar View Post
    Never going to happen. They'd have to approach every agent individually and ask them for permission to use their name.
    Just use my Data Packs, 505 real agents with all their clients in the Agents xml.

    http://community.sigames.com/showthr...M11-Data-Packs

  12. #6612
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    The match engine is quite poor, a much better one that is actually watchable would be nice as i usually just set it to max speed and get my info about the performances from the text menus.

  13. #6613
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    Thumbs up

    "One thing I'd love is a more realistic match day experience. At the moment there's no difference between playing a preseason friendly and playing the Champions League final.

    It's stupid I know but I'd like to see the players warm up on the pitch before the game. I'd like to see them line up before the game and "shake hands". I'd like to see the lineup and formation of my team on the screen before kick off. I'd like to see the players celebrate at the final whistle - maybe even lift a trophy. I'd like a lap of honour around the pitch at the end of the season.

    It's nothing to affect the game engine but it makes getting to a final a bit different than an ordinary game."



    Spot on !! Definately needs to be worked on to avoid huge anticlimaxes in finals of cups... Would be nice to see something a little different for european/cup games too. Players coming out and standing on the pitch as they do for champs league games with cameras flashing etc.. etc..
    Last edited by kserasera; 24-02-2011 at 12:56.

  14. #6614
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    Quote Originally Posted by Cougar2010 View Post
    Disagree all you want the fact is that its already included.

    What you can ask for is more tactical options but pointing out the blade of grass you want a player to stand on will never happen.
    It happens in real life, and happened in CM0102 mate. And something SIMILAR should be implemented. Not saying I want my Centre backs sitting in a specifc spot, but when the opposition plays down the middle, I might want my fullbacks to tuck in, or my right winger to move into the middle of the ground to close down the centre. IMO its very realistic and happens in real life, and should happen on FM.

  15. #6615
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    Quote Originally Posted by Preveza View Post
    It happens in real life, and happened in CM0102 mate. And something SIMILAR should be implemented. Not saying I want my Centre backs sitting in a specifc spot, but when the opposition plays down the middle, I might want my fullbacks to tuck in, or my right winger to move into the middle of the ground to close down the centre. IMO its very realistic and happens in real life, and should happen on FM.
    It doesn't happen in real life to the extent you want it to & it was removed from CM/FM for a reason.

    However there is no issue with wanting your fullbacks to tuck in when defending and those options are there now through the team options - width setting, playing style (defensive/counter/standard/control/attacking/overload). It would be helpful if we had different width options for attacking & defending and this may be something we see added in the future.

    Asking your AMR to move into the centre when defending is no different than playing an AMC and asking him to drift wide when attacking which is again covered by the team options.

    All in all you need to understand that that your formation is based on your defensive setup while the orders you give mainly influence your attacking shape & movement. Additional defensive tactical options would be a step forward & hopefully something we'll see in versions to come.

  16. #6616
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    - A world map for scouting like new CM.
    - Backgrounds pics like old CMs.
    - There must be a living database update system like NBA 2K games ( i hope SI know about it ). Any database changes would be in our DB. Technical patches can be out whenever they are ready. We have not wait for weeks or months for DBs.
    - New regen system. it shouldnt matter what db we select.
    - New team talk system. It must be more realistic.
    - It would be nice if there is stadium , trophy and club museum pics.
    - u19 , u18 , u17 .. etc. teams and tournaments would be.
    - National teams must have scouts to player call up.
    - We could add favourite personel , player or whatever anytime. And we could change our picture whenever we want.
    - We could select nationality more than two.
    - We could choise our birth city and nation.
    - Director of Football ( Sportive Director ) would be more effective. They must have profiles and board should appoint them.
    - There must be more realistic transfer system. when i offer an international player for 0 , some teams would accept !!!
    - Players could be at Press Conferances before European mathces.
    Last edited by gullo; 24-02-2011 at 15:51.

  17. #6617
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    *To be able to change font/DPI size in game so we can use high resolutions without it causing minute unreadable writing
    *3D match engine for set piece training so you can actually see how your set pieces work instead of visualising
    *Less press conferences and massive overhaul of private chat
    *Auto trialist option, whereby your reserve manager brings in trialists for you to look at
    *Removal of kits. Really no need for them and makes your game look unreal after a few seasons
    *input into which regens come through instead of being automatically lumbered with a group of no-hopers who will never get in your team
    *the option of arranging try-outs for young kids in other countries. A bit like what Inter did in that Sky TV programme. So for example you could arrange a try-out in Iceland and if successful one of your regens would be a icelandic good player.
    *A new type of coach. The Tactical coach. Some clubs have a coach who only deals with the tactics for the next
    And many more!

  18. #6618
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    - u19 caps to show up on Player profile, just as full and u21 caps show up

    - u21 caps to be mentioned in player bios.. also u19 caps.. maybe something "Player X was capped at **national** u19 level, before moving onto to get **number** u21 caps

  19. #6619
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    - the possibility to tell the opponents manager that money isn't everything after they spent 50+ mil in the last transfer window and you didn't and still secured a win in the league match.

  20. #6620
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    This may have been mentioned, but there are some tactical/ME elements that i feel should be better:

    1. The modern centrehalf role. It should be possible to adjust a midfielder to take up this role and move between the central defenders.
    2. Offensive movements: Have control over different offensive movements, train them and what not.
    3. Central defenders covering wide.
    4. More specific tactical instructions: Say, instead of saying Press More or Less, to say: We want to meet them when they come around the halfway line.
    5. Pressing: When should their wide players be pushed in, out etc? Do we start the pressure on wings, in the middle? Does the central players look to cover space or mark "outs"?
    6. Transitions: Do we go for goal when we win the ball? Do we look to keep the ball? For how long and with how many men do we press when we lose the ball? At what positions on the field do we press hard?
    7. Etc, etc, etc.
    Much more specific tactical instructions, instead of what we have now.

  21. #6621
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    Id like to be able to pay off loans and debts when the club has enough money in the bank, saves wasting money on interest when you could easily pay off the debt. Seems nonsensical to me.

  22. #6622
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    I'm not sure if it's already been said, as I can't be bothered to go through 67 pages of this link. But I feel the game is too strict when it comes to canceling transfers of already injured players. For example, I had agreed to sign Isco from Valencia for my Malaga team as the creative midfielder, but he got injured in one of their friendlies for 2 months. I already knew about it, but wanted to sign him anyway, rather than have to wait another 5 months until the Jan window, but my board kept canceling the transfer. It happens in real life - i.e. Andy Carroll signing for Liverpool with a calf strain.

    Cheers

  23. #6623
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    http://community.sigames.com/showthr...24#post6533424
    How often do you, playing for a club, in parallel to monitor the other clubs and tournaments that would be aware of all the events? I think often. This is especially true in long-term saves, because it is difficult to be aware of who is who when there is a 2045 season. It is possible but needed too many time.

    And I'd like to see in the game such a function, which would allow me to quickly get information on the screen (with Ctrl + C) about what I want (an example is the biography in player’s profile).

    For example:
    - I want to know about team’s performance last season. I pick the team - "Season (or a range of seasons .. till ... to…) -> Tournament / League, or a group of tournaments or do not choose anything, if I want to know about the performance of the club all at once) and get a report:

    1. As the team passed the net of tournament or championship.
    2. About the meetings with the principal rivals.
    3. The fact that, for example, a team at the beginning of the season played very badly, but in the end found his game, with the arrival of new coach (or vice versa).
    4. About the state of the team at different stages of the tournament.
    5. About transfers; is they helped the team or not.
    6. About injuries of leading players, after which the team had very poor game.
    7. About ups and downs, the sensational results, wins, after which the team believed in themselves and starts a winning streak, defeats, as a consequence of the decline in the game, the team has achieved what it is expected early in the season or the season was a nightmare.
    8. etc.

    - I want to get information about the tournament as a whole (not of individual teams). I choose (FM-2014, for example) and get all the information about the tournament:

    1. State teams before the tournament \ finale (a review team member, that is expected of them and so on) who's favorite and who is the first time involved; group of death.
    2. About the success of some teams and poor play of others.
    3. About a good result for the team that was considered weak.
    4. About the dramatic interchanges playoff games.
    5. The fact that favorites had to meet at an early stage of the tournament.
    6. Best matches (maybe with possibility to view them).
    7. The fact that a coach has done the impossible.
    8. The fact that after the tournament the richest club A had interested in player B. Player C has disappointed shown the game.
    9. Information about the best scorer.

    World Cup is just an example. This may be the Champions League, Asian Cup, league, the FA Cup.

    - I want know about performance of clubs of country A in the tournament B in the XXXX or XXXX-YYYY seasons (example, performance of spain clubs in europe).

    It seems that's all I would like to see. Then I will be happy.

  24. #6624
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    Lately i was thinking about some changes that would make Football manager more realistic and challenging.

    This is my list:

    1º)Players and staff should have their attributes and personalities hidden. We should listen carfully to what staff and players have to say, and observe the matches, take notes and others, like realy managers do to obtain information.

    2º)In lower leagues i can make money real fast just by arrange lot's of friendlys against the same foreigner club. That's not realistic. For example, if i play one friendly match with my sub-19 team against a foreigner club that pay me 20K for the traveling, i can make lot's of money if i keep playing against him. In reality this never happen, after some friendlys they don't have more money, but in FM they have infinite money to give us with that method.

    3º)Training section should be improved. If we could see players training it would help us find more about the players (assuming hidden attributes).
    We should have the option to plan weekly training, choose specific exercises, and get help of our staff if we feel to overwhelmed.
    Testing some tactics during training would be intresting too.

  25. #6625
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    for stats:

    in the player hisory, where shows the teams show the player has played, and too in player profile, should show the stats of each championship/cup (amateur/friendly or professional) that he participated

    for example:

    you click in "profile player" of Neymar, where is shown the goals, assists, MPV's and so on of the paulista championship, copa do brasil, brazilian serie a and libertadores. And in "player history", you would click in each season where would be shown the team which he has played and the championships/cups, with their stats.

    I think it would bring more realistics numbers for the stats of the players.


    ----------------------------------------------------------

    Should have a 3d trainning to you observe what player are really good to play a match or to realize a situation of game (for example free kicks, CK's, penalties), with the players having their energies being spent.

    A better way of trainning the players, with a trainning schedule.
    Example: On Monday I train the GK's, kicking penalties in the morning and shots on goal in the afternoon, with both in medium intensity. For other players, set piece training in the morning and afternoon, with high intensity. Tuesday, rest for all. Wednesday is match. Thu.. is a recovery trainning; Friday, defensive FK training, in low intensity in the morning, after the strikers would do a one-two shot training in medium intensity while the MFs trains short and long passes and the DF's, tackles. In the afternoon, some video about the next team, knowing the way of playing.

    OK OK this was a silly/bady example, but for me, specific trainning would be more effective.

  26. #6626
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    Future editions of Football manager should be a 64-bit program. The sooner we move into 64-bit, the better. Nowadays, the majority of users use 64 bit OS...........

  27. #6627
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    Quote Originally Posted by NightShire View Post
    I'm not sure if it's already been said, as I can't be bothered to go through 67 pages of this link. But I feel the game is too strict when it comes to canceling transfers of already injured players. For example, I had agreed to sign Isco from Valencia for my Malaga team as the creative midfielder, but he got injured in one of their friendlies for 2 months. I already knew about it, but wanted to sign him anyway, rather than have to wait another 5 months until the Jan window, but my board kept canceling the transfer. It happens in real life - i.e. Andy Carroll signing for Liverpool with a calf strain.

    Cheers
    I agree! In real life, unless the player had an extreme injury, you'd still go ahead with the transfer if it was a slight knock. I've had players out for 1 week and the deal has been canceled.

  28. #6628
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    • Clickable training names for more info
    • Knowing what every training section exactly trains.
    • Dialog to inform if staff lack certain stats like determination or judging player ability to succeed in their jobs.
    • Better knowledge of the attributes and more backroom advice as a result.
    In the training window would an option for a click for more info be possible.
    I.e click aerobic and see that it trains Pace, acceleration and so on.
    The info could offer other details that a coaches star rating won't like you lack sufficient discipline for strength training and tactical knowledge for defensive training.
    I think this idea could be expanded into all areas like a low determination scouting team and lack of motivation and man management on staff.

  29. #6629
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    Quote Originally Posted by YaPaY View Post
    I need only Turkish Language.

    I don't understand the completely if I play it as English.
    Dude, i learned a lot of english by playing this game when it was still cm, and it was only one league (cmita and cmbel etc...).

    You can learn now while you play, enjoy it!!

  30. #6630
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    Quote Originally Posted by Turbodave222 View Post
    Dude, i learned a lot of english by playing this game when it was still cm, and it was only one league (cmita and cmbel etc...).

    You can learn now while you play, enjoy it!!
    Really, who plays games learns english, even being the basic.

  31. #6631
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    Newgens suggestions: I can't understand why after 1/2 years should appear 19/20 yrs old wonderful players, with skills out of mind better than Messi and C.Ronaldo. It's wrong this way, they should appear <=18yrs and not fully developed.
    This way talents in real life (and relative research work....) < 23yrs don't have sense. Why should I hunt Funes Mori or his generations players?

  32. #6632
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    The main: a motive to use that money of our contract. It's nonsense I have a 100,000 p/w-contract and I don't spend it with ridiculous things (kinda clothes, cars, houses...) or something in-game (buying players, like a businessman, create a team...)

  33. #6633
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    I would like to see a print screen of teams celebrating on the news page after having won a major tournament next to the report of the game. Obviously the graphics would need to improve abit so that you actually see the players celebrating, but in future years when the graphics are better this would be good.

  34. #6634
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    - J-League license (and more leagues from Africa)
    - Job Interviews
    - Manager head to head (past meeting)
    - Match day experience (trophy celebrations)
    - Museum (trophies,awards)
    - Improved press conference.
    - Improved transfers. (bidding wars)
    - Training/Testing out tactics in 3D.

  35. #6635

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    It annoys me when you have a quality yougster, who is not apart of you first team plan, and you try to loan him out..........u get a loan offer from a club with a top trianing facilites and he will be a valuabile member of the first team; but the p**ck wont leave. We should be able to talk directly to yougster considering loan offers and be able to suggest clubs to them and reasons why they should go to that club

  36. #6636
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    I would love to have a Ubuntu/Linux Version of the game! Are there any plans to support Linux in the near future?

  37. #6637
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    FM12 wish or a patch for FM11

    It must be possible to make it that there is longer processing periods for Online games with a lot of others. In the OTF FMO during pre season we continue at a period of 15 minutes per continue and this is with "longer processing periods" ticked. This cant be that hard to add in to the game.

    Whats the chances?!?

  38. #6638
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    for those who enjoy staring unemployed i think you will know what i am talking about
    when you take over a team from unemployed every player in the team then is given an asking price, which are ridicoulously high or low
    so instead of having to change all of the players asking price, i would like an option when you take over a new club were it asks : asking price-- none or same as value or random

  39. #6639
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    I would like to see. 1. something like touchline instructions on subs. On this you would be able to tell players to warm up to hint that you might be bringing him on soon and perhaps this could effect the player on the pitches performance in that position. 2. I also think that in modern times you should have to discipline palyers like the " Andy Carroll's" of football on poor behaviour off the field. For example, in a nightclub until late etc. Also add players that just fail drugs tests because these are becoming a regular occurences in real life football.

  40. #6640
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    I'd really like to be able to set up a match between any two teams from the database and choose the stadium and match format like fifa. Not in a save game but as an option from the start screen.

  41. #6641
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    I'd like more board integration.

    Arsene wenger's transfer policy mingled in with the arsenal board ethos for emerates. Giving them a great stadium and sound financial footings.

    Saying to them instead of spending this much money on players I'd like for you to invest in an advertising campaign to bring more fans in, web design, team videos etc etc. Publicity. Maybe even options about extending overseas projects to boost our ability to both scout but also receive foreign investment.

    I think possibly this may blur the line between what is fundamentally at its heart a football manager game, and not a football director game and some of the above decisions are made at exec level not manager level, but none the less I think its an interesting part of the game that is ignored quite often.

    I remember a game on the pc in the 90s where you could design the stands in your stadium, the quality of the pitch, the shape of the ground, the shops around it, the car parks etc. You could even talk to sponsors for shirt deals and billboards. I think it was called ultimate football manager, was a great game.

  42. #6642

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    Common in Italy is the option to co-own a player for a set fee during the loan of said player. This is similar to the option currently available to buy a player outright during a loan for a set free. It'd be a welcome extra.

  43. #6643
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    For me these are two of the most important things future versions of the game should be looking for:

    Quote Originally Posted by Da_Funk View Post
    Newgens suggestions: I can't understand why after 1/2 years should appear 19/20 yrs old wonderful players, with skills out of mind better than Messi and C.Ronaldo. It's wrong this way, they should appear <=18yrs and not fully developed.
    This way talents in real life (and relative research work....) < 23yrs don't have sense. Why should I hunt Funes Mori or his generations players?
    This is completely true. I'm not saying (like many people i've read) that newgens shouldn't exist or that there never should exist newgens better than Messi... Newgens are a very important part of the game and are pretty much needed to keep the DB balanced. (and I really don't agree with those who say that you shouldn't get crappy players from your youth system... it is the reality... for every good player that is "born" a lot of average are coming up....).
    What I'm saying is that if players are coming up already very well developed and with 18 or 19, it will ruin the whole purpose of follow closely that other one who is clearly no good for your team right now, but should be in four or five years. I've read elsewhere that a newgen from aleague that is not active will appear with 18 or 19, while newgens from active leagues will appear with 14 and 15. So, why should you take care of your promising youngster that MAY be a good player in five years, if you know that every year there are plenty of ready-to-play coming up?

    Quote Originally Posted by Drchaos69 View Post
    1º)Players and staff should have their attributes and personalities hidden. We should listen carfully to what staff and players have to say, and observe the matches, take notes and others, like realy managers do to obtain information.
    This is kind of my "dream" for future versions. I know that the attributes of the players are somewhat the real core of the history of CM/FM. We all are playing the game based on the attributes. But there should be an option (like the option of having the attributes masked or not) that would mask the attributes permanently.
    Let me list the presumable objections and my response to them:
    1) how could we know who to choose in our own team?
    2) How could you know who to buy?
    Answers:
    by your knowledge of real life
    by your assistants reports and advices
    (most important of all) by watch them play

    This should get you a much more realistic experience. You would be forced to watch several games from a player in order to know him well. In real lfe teams tend to buy players from its own league. Why? because they know them better (and because they tend to adapt better than someone that caomes from abroad). In FM it is pretty much the same thing to buy abroad or domestic. Once you get the players attribute, the risk is very much the same. With all attributes masked, there will be a bigger risk when buying abroad.
    It is very unrealistic to know exactly how good a player is in such and such aspect of the game. This is even unreal for players of your own team. To mask up permanently the attributes should create a new way of playing. You woudn't be so much focused on buying and selling (as we tend to be right now), but on the coaching side of the game.
    Plus, it would level things up between human and AI teams. As things are, AI teams often buy players with crappy attributes; they tend to be focused on reputation, I think; human players, on the other hand, have full access of players attributes, and can make their decisions based upon it. In a "blinded mode", it would be hard to get that 11 world star team in 5/6 seasons...
    And remember.... this would be optional, so all of you who wouldn't like it could easily untick that option (as, right now, you can untick attributes masking).
    Last edited by lds; 10-03-2011 at 04:33.

  44. #6644

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    I'd be fine with that if it was just an option. Fully-viewable stats should very much remain the default option though.

    ---

    On the squad screen, the custom view option is a welcome extra. I'd prefer that every detail available when clicking on a player be available from the squad or player search screen. Currently omitted are things like date of birth and minimum fee release clauses. Both are just examples, but I've needed them in a more handy grouped view on a couple of occasions.

  45. #6645
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    There are 67 pages on this thread, so I'm sorry if this has been mentioned before.

    Perhaps having the manager appear in the matches next to the subs in the dugout would be a nice addition. Just in the way we pick our name and get to upload our picture perhaps there could be an option on the dress code you can adopt on match day i.e. shirt and tie or sports wear etc.

    Again, sorry if this has already been mentioned.

  46. #6646
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    An Option to choose a personality for your manager like loyal, ambitious, professional etc. This could infiuence your interaction with your environment (for example players with similar personalities liking you) and result in dialog options that fit to your personality.

  47. #6647
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    How about fluctuating PA for young players, depending on how well you train him, his tutor and your clubs training facilities?

  48. #6648

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    Quote Originally Posted by jamsmasher View Post
    Common in Italy is the option to co-own a player for a set fee during the loan of said player. This is similar to the option currently available to buy a player outright during a loan for a set free. It'd be a welcome extra.
    I'll just add here that Parma (in real life) have options to turn the loans of Antonio Candreva and Sebastian Giovinco into active co-ownership deals, so it's very much an active part of the (bizarre!) Italian transfer system.

    Players who are co-owned can also be loaned out. This isn't possible in-game either and it would be a good addition.

  49. #6649
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    a nice simple addition would be to include the players ave rating in the team-talk feedback screen so we can see why we were "angry" or they had to "prove a point!" etc

  50. #6650
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    Two simple features which I have long felt should be included in the game:
    • The ability to uncover player stats by using the view option to watch him play - particularly useful for lower leagues.
    • Created managers should be able to include place of birth into their details - this could lead to managers 'returning to manage home town clubs etc'.

  51. #6651
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    If it has been mentioned apologies.

    It would be nice to have a tactics notebook, wherein, you could for each match, note(save) OI instructions, Ass Man Feedback, shouts used and other tactical changes made.

    I would find it handy so I could more thoroughly review where things haven't gone quite right, or when playing the same team again be able to go over match notes from the previous encounter.

    ta

  52. #6652
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    As someone mentioned before, I would like better animations both at the start of the match and at the end. Everytime I watch the final whistle it looks like I'm watching Turkey-Switzerland playoff. They just run to the tunnel like sissies.

  53. #6653
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    A match engine that’s able to handle all the commonly used formations with out favouring one over the others I.E not having one formation or tactic that is clearly superior to all others.

    A graphical representation of football matches that doesn’t look odd and brake the illusion because its players do bizarre things that no real play would dream of doing. E.G defenders slowing down when they should racing to take possession of a lose ball.

    A.I Managers that shows forethought in transfer dealings building a balanced squad with cover in all positions they intend to utilise. Brining young players through rather then playing their stars players well into their thirties and well past their best. Not spending vast large sums on established players only to leave them mouldering in the reserves until their contracts run out and they can leave on a free.

    Newgens who’s spread of attributes make sense so that I can believe that players like that may exist in the future. As well as a full range of types of player so twenty game years from now I can still find big strong target men and little nippy strikers.

    Not to have to answer a string of repetitious, ambiguously phrased questions with the possibility of punishment for selecting the wrong answer.

    A Scouting system that asks the player to make strategic decisions on the use of resources rather then rewarding those who can devote the most time to sending scouts out and reading their reports.

    A training module that is strategically complex and can't be optimised early in a game and then left alone for many in game years.
    Last edited by whilewolf2; 12-03-2011 at 16:53.

  54. #6654
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    You know how you get some players who struggle to 'fit-in', either because of the language barrier or age, personality, etc?

    Why can't we assign them a 'buddy'? Someone who is either the same nationality or can speak their language, whatever...? I'm sure football clubs IRL don't buy a new player and leave him to his own devices, there has to be some sort of 'befriending' in place, no?

  55. #6655
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    Quote Originally Posted by whilewolf2 View Post

    A graphical representation of football matches that doesn’t look odd and brake the illusion because its players do bizarre things that no real play would dream of doing. E.G defenders slowing down when they should racing to take possession of a lose ball.

    A.I Managers that shows forethought in transfer dealings building a balanced squad with cover in all positions they intend to utilise. Brining young players through rather then playing their stars players well into their thirties and well past their best. Not spending vast large sums on established players only to leave them mouldering in the reserves until their contracts run out and they can leave on a free.

    Newgens who’s spread of attributes make sense so that I can believe that players like that may exist in the future. As well as a full range of types of player so twenty game years from now I can still find big strong target men and little nippy strikers.
    These three suggestions are a must do!

  56. #6656
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    I would like to see the posibility to let throw ins and corners taken by specific 'positions'. For example, I would like my full-backs to take the throw ins, no matter who is on that position.

  57. #6657
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    Okay, I've played FM/CM for many, many years. I started playing Championship Manager 00/01 when I was 9 years old and have bought every single CM and FM game since. After the CM/FM split-up I've kept buying both versions but I'm more attracted by FM. You can say that these games are a big part of my life and I've been reading the community sections for each game for 5-6 years now without commenting.

    Now I feel like it's finally time for my "defloration" ... Can you, PLEASE, add tabs to the game? Tabs, you know, like on your internet browser, so one can look simultaneously at many players or teams? I don't think it would be a problem at all, the tabs just close when you press continue or when something significant happens .. the "makers" of the game should be able to deal with that, but please add tabs to the game, it would seriously rock.

  58. #6658
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    I would have a compare of two tactics.. If my first tactic (lets us name it tactic A) have played 10 games and have 3 win, 2 draws and 5 loss and I change for a tactic B then it should be seeing what tactic is the best like this:

    Tactic A: 3W-2D-5L -5
    Tactic B: 4W-2D-4L +5

    I hope you understand me

  59. #6659
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    Editor sugestions :

    -CA calculator (wen creating a player and add attributes the editor should calculate is CA on the fly instead we need to make a new save and see what happens )
    -See how well the player will develop ( research editor has this our doesn't )
    -Editor Interface is so dam archaic
    -Wen creating competitions if conflict is found the editor could tell were it his ( example creating dates for competition stages tell which one is conflicting )
    -Future Loans
    -Its still very limited wen creating competitions example : Extend League Playoff Customization ,creating international competitions is still very limited )
    -Add future board elections
    -Create a helping system similar to the FM one
    -ability to see wich records have 'failed' rather than just saying 'x number of changes failed' having to search manually for the failed change is an abomination

  60. #6660
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    My real issue is making the board/fans a lot more appreciative of your successes. Just because I said I would win the league, doesn't make it any less effing awesome when I do as Liverpool manager. Likewise when I sell a guy I rarely play, it's not a big deal and everyone should just relax - I got this!

    I'd also like it to be easier to sell players (even if it has to be for a lower price), but I haven't got that far into 11.3 to find out if they fixed that or not.

  61. #6661
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    The possibility to load your FM11 savegame into FM12 would be very welcome!

  62. #6662
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    It would be good to become a youth coach and work your way up the ladder, producing quality youth team players. It would also be funny to be given a knighthood for achievements in football and other various honours, e.g. leading celtic to the champions league final or even scotland to a world cup lol. Another good idea could be becoming special advisors for young up and coming managers. Would be good to provide some advice on players to buy, who to play, etc. i'm not too sure if it is already on the game, but asking players to come out of retirement would be a good tool if struggling for players due to injuries or suspensions. Another idea could be being employed in different jobs in football, such as a coach or scout for a club, or even during matches as a pundit, providing your opinion on games, e.g being invited to a world cup or premier league and champions league games.

  63. #6663
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    I like the knighthood idea maybe Miles can get a licence whilst he's at the Palace?

  64. #6664
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    Just a small idea. If i sign a player on free transfer, or sign a south american when he is 16, I would like the idea that I can sugggest (send him a tutor?) to learn the language of the country of club he is joining. Just like in real life

  65. #6665
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    I think there should be more focus on tactics and man management. This is a "football management" game and the focus should be on "football management".

  66. #6666
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    Better and more realistic me, tactics and transfers and i will be happy !!!!!!

  67. #6667
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    Being able to choose a group of players to take set-pieces rather than just 1, and if he's off the field then someone else takes all corners. I'd like to say instead of 'player x, then if he's not on the field player y and if he's not the field player z', either player x, y and z to take said set piece.

    And a little pop-up message when your team has a penalty so you choose who to take. Sometimes your main taker may be having a bad day or you may not want your player on 2 goals to automatically take it.

  68. #6668
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    I have one great idea in my opinion and I think you will also love it if you really love football. I was thinking about some way to make quick starts or even normal database starts with the option to CHOOSE the year to start. Let's just have it like this: I'm buying Football manager 2012 but maybe I want again to feel the taste of managing in the 2004/2005 season... or why not 2002/2003 when Chelsea was not that strong ???

    I know, if you like to turn back time you could play FM 2005 or CM 4 for the seasons I mentioned, but they don't have the facilities that you are bringing us with the new developed games I hope my idea will bring something good for this game and more fans !

    Thanks !

    PS: I hope I posted the reply in the right place.

  69. #6669
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    I wonder SI staff reading this thread and adding something game from here ?

  70. #6670
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    1) More in depth 1 to 1 with players. I often have the "player has problems motiviating themselves for you" comment but there existing conversations have no real option to reslove it.

    2) The option to design both attacking and defending set plays.

    3) Better player mentoring from senior players. If a youth player spent a year being mentored by a senior player then it should more detailed or at least tell me what they learned.

    4) Mid-week team talks or meeting. Let players offer suggestions on their own advancement and tactics.

    5) More effective half-time talks. Often I have clicked to see what effect they have only to see the usual "No real effect" beside player names.

    6) Already stated but better transfers for human teams. If another manager wants a star player from my team they should be willing to offer lots of wonga.

    7 More variation is half-time talks and they should also depend on the AM's motivation stats. A more experience AM with high motivation should have more dialogue options.

    That's all I can think of atm
    Last edited by si4uk; 23-03-2011 at 12:17. Reason: typo

  71. #6671
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    Add assistant managers and coaches to the U21/U19 teams, so they seperate from the senior squad..

    Add relegation and promotion in Youth Leagues.. - At least in the country where they are built like that... i.e Denmark

    "Under the radar" don't have to be viewable tables but rankings on where youre U14-15-16 teams rank in the country

    Add reputation to players in the search bar.. Not only managers/coaches

    Make the reputation less important for clubs when assigning new managers, i see all the time that big time players gets huge manager jobs when no experience in maneging at all..

    Profiles for owners, directors - what style are they.. Strict.. Laid back.. maybe even wealth?

    Day 2 Day or weekly training breakdowns by your assistant manager..

  72. #6672
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    Quote Originally Posted by gullo View Post
    I wonder SI staff reading this thread and adding something game from here ?
    We have eyes everywhere

  73. #6673
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    1. The enquiry feature MUST be changed. Because as good as 99% of the times the clubs reject your enquiry. Whats the point of having that feature in the game if its that useless/unusable. Let the clubs quote their price and then bargaining would be fun ! Rejecting enquiries for Indispensable or First team players makes sense. But others ? Most clubs would quote some sort of a price.

    2. I firmly believe that the game depends a LOT on the news items. And in my opinion the current state of news items is poor at best. We need to have some larger news items. And a lot more variety as well. Also, when some player is playing extraordinarily good, perhaps there could be an article on him and his form, etc ? Same for a manager ? And more of the opinion-centric news items would be great. For eg, when you comment on some player, the opinion of other players/fan/any party involved therein could be told ? Apart from this, if SI find some way to keep the news items from getting stale, like they do in a season or 2, i would say the game would be near perfect. Because IMO, the news items screen is easily the most important screen in the game, most important as well as one on which we all spend the most time on. And theres not much atmosphere being built around the important games. And also there should be some articles on tactics being employed by the teams. For eg, if your team is not doing well, maybe some famous columnist on some famous website, has something to say on your tactics employed in your recent matches ? And they need not necessarily be correct yes, since all they are doing is voice their opinion. Things like these would make FM much much more interesting.

    3. Players asking permission for PPMs they think would improve their game. But not getting upset if they are denied.

    4. More team talk options. Its a field that desperately needs improving.

    5. Manager-team meeting once in a while. Not as often as backroom advice meeting. More like once in 3-6 months. So as to discuss where the season is heading, etc.

    6. Board inviting the manager to discuss some issue. I mean is it just the job of the manager to approach the board every single time ? And even the Board can decide on linking with another club, feeder or parent. In such case you as manager could be invited to have your say on the matter. Its not always the manager who would feel the need for a feeder/parent club.

    7. I do not know if its there in the game, but shouldnt there be an increase in the amount of winnings in the league/cup competitions from time to time ? Ive played 7 seasons, but still the amount awarded to the winner of the EPL, ECC, etc are all the same, while my wages would surely increase with time. The only thing balancing it is the increase in sponsor money, but wouldnt it be realistic to slightly increase the amount of winnings after say 5-6 years or so ?

    8. Better AI team building and more consistency for AI teams. I mean i do not see ManU not being able to qualify for Europe after 3 seasons....just ridiculous !

    9. More interaction with managers. Not just when you are about to play them but even in the general scheme of things.

  74. #6674
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    Quote Originally Posted by Ter View Post
    We have eyes everywhere
    so waiting your addings.

  75. #6675
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    Quote Originally Posted by Ter View Post
    We have eyes everywhere
    That'll be the Scottish water, you should have put more Whisky in it


    Quote Originally Posted by davidbowie View Post
    A module to let you take control of what the board normally does.

    The game obviously already knows how much each upgrade costs (and in most cases tells you), so there's no real technical reason why an option for this can't be put into the game.

    You have a screen with projected profit/loss for the year. Maybe add a few sliders to give you options to see how you'd fare if you did less than expected, or did worse than expected. An option for your transfer/wage budget.

    It'd give you an output of how much you'd make/lose over the year based on those estimates and your actual current expenditures.

    You set your own expectations.

    You set all the board-set options like staff amounts, scouting range, facilities like training/academy, youth, stadium, and it'd tell you what the projected costs are, and you set how you want to pay for them.
    Stick to singing Dave... I don't want any of this... not a single thing!

  76. #6676
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    Quote Originally Posted by davidbowie View Post
    Don't use it then? Don't tick the option.
    thankfully I don't think the option will ever be there for me to not tick as it has nil to do with "football manager"

  77. #6677
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    honestly, i have no idea of the suggestions that have been made, but i think besides the kits officialized, crowd cheering songs should be part of the game. it makes a different atmosphere

  78. #6678
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    Would be too much data dont you think ?

  79. #6679
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    I really like to see the training and Coaches completly revamp.

    for example, if we want to have a min 4start in every training category we must have a coach dedicated to that category... so for us to have 4 star min in every category we must have 9 coaches.
    This is very unreal! i dont know any manager on the world that have 9 coaches to his service.

    I think that this needs to be changed. One single coache should have the ability to give 5 star in at least two categories.

  80. #6680
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    allow me to face my mate's team in a different save on a 1 off like a friendly

  81. #6681
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    I don't know if someone said it before but maybe having the feminin teams.

  82. #6682
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    Quote Originally Posted by Arutha View Post
    Would be too much data dont you think ?
    We're approaching 3 TB hard disk drives and you're worrying about the amount of data?!

  83. #6683
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    Voice commentry, prefferably Martin Tylers voice!

  84. #6684
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    1) More realistic Player Interaction - example. Would a real life manager/coach allow a player to turn around and effectivly tell him to get lost when suggesting learning new skills.

    2) Regens - Create more realistic real life events, such as failed drug tests, car crashes, boozy nights out etc (I understand we can't apply to real life players in the game for fear of litigation)

    3) Improved youth structure i.e U18's, U 16's etc. More focus on their acievements, such as Youth Cups, International Tounaments etc

    4) Transfer system and player values - I would like to see player values linked more closely with duration of contract. Also when a rich club comes in for your key players they expect to pay upto double if not triple his current value.

    5) Improved Press Talk engine, must be more fluid, and relevant to current situation. so you don't silly statements such as you must be delighted to draw a team two dvisions below you in the cup when the team you have drawn has just carried out a massive giant killing in the previous round.

  85. #6685
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    SCOUTING HAS TO BE MORE REALISTIC/DIFFICULT

    In reality most clubs scout players for a long period of time before signing them. And even so we see a lot of players failing at their new club. In FM scouting is far too easy. You scout a players once or twice at max, know all of their attributes and can be fairly safe that the player is about as good as you think. As this idea would increase the difficulty and the time needed, maybe it should be an optional feature. So here we go:

    1. At the beginning you would only know the most attributes of highly-reputed players and outstanding attributes (e.g. Pace = 19) of players in your league.
    2. Other attributes of players in your league would be like "tackling = 13-16, marking = 12-17"
    3. With scouting you can make these attributes more accurate but it takes time. Right now you can scout any player and within a few days you know his exact attributes. Here a scout would have to attend a match in which the player plays, to make 5-10 attributes (depends on scout quality) more accurate.
    4. If a player has a good run of form, scouts tend to overrate him and vice versa.
    5. AI clubs should also follow this scouting procedure instead of buying some high-PA gems who haven't played a single game.
    Last edited by Koki; 27-03-2011 at 08:48.

  86. #6686
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    allow managers to use their wages on somethings, like buy a house or something. otherwise why do we managers ask for good wages? I can "work" for free and help my club save wage budget

  87. #6687
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    Wow this topic has grown. Just a few that I couldn't find on this page (they may be there - but I'm a little excited as I'm leaving for London in an hour).

    Medicals

    I think when you sign someone the physio should do a "scout" report for you just before you confirm the signing. It will tell you the likelyhood of any occuring/reoccuring injury the player may have. WE have all heard of the "signed baring a medical" and such. Why don't we have these yet? Aye the board will cancel a transfer if something is seriously wrong but I would like to know what and where is the problem. Then we can decide if it is worth the punt or not.

    Squad Meet Ups

    Again. Just look at Scotland's week long meet up in La Manga (including Scott Brown's golfing outfit ) Of course it can only happen during the international weeks, and at times will take place instead of a friendly. Although not always (like Scotland).

    Fans Better understanding

    Drawing 2-2 with Rangers/Celtic, even if you were 2-0 up or on a 12 game unbeaten run is not a disaster. IN fact if you're one of the non-city provisional clubs drawing/losing to anyone is not a disaster unless it is your arch rival.

    New Job Press Conference

    Questions about previous job, like how you felt about leaving/having you learned from mistakes if left by sacking etc.

  88. #6688
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    Quote Originally Posted by zsefv View Post
    allow managers to use their wages on somethings, like buy a house or something. otherwise why do we managers ask for good wages? I can "work" for free and help my club save wage budget
    It to calculate compensation if you leave a club

  89. #6689
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    Editor susgestions part 2

    -allow us to change unique ID's
    -Wen merging XML files please tell us if there is any conflicting data on it and were it is so we can change it
    -creating league fases at will ( currently system too limited )
    -editing of game standard leagues (useful to correct mistakes )

  90. #6690
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    Quote Originally Posted by El Payaso View Post
    Tactics should include a thing that hasn't been present since CM 4; off the ball and with the ball screens where you could move your players in to positions depending where the ball is and whether is it in your team's control or not. Would add really much variations into the tactical side of the game.
    Agreed!

    Quote Originally Posted by Rossi23 View Post
    STADIUMS!!!!!!

    Bernabeu
    San Siro
    Camp Nou

    etc


    or an open platform for the users to add their own
    It would be cool if someone could build the individual stadiums for the ME, give it more life.

    Quote Originally Posted by Riziger View Post
    I'd like to see scheduling friendly tours have more impact and effect of the reputation of the club in that particular nation etc. Many of the big clubs go on tours of America or Asia to build up their profiles with future profits in mind.

    Apart from that, the option to buy the player but immediately loan him back to his club till a later date. I think this can be done by setting the date at the end of the season but don't think it'd be too difficult to implement this as it happens a lot in real life
    Agree 100% with both these points. Definitely!

  91. #6691
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    PPMS for curves ball with inside of the foot, curves ball with outside of the foot, shoots knuckleballs, tries dipping shots

  92. #6692
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    One thing which annoys me is I like to load up the Northern Irish league while I manage in England and after about a season, every Northern Irish team is full of English men and there are no players from NI at all so I would like if the game could somehow reflect real life in that very few Englishmen come to play for Northern Irish sides. Also, when players retire, their reputation should stay high rather than becoming almost local as for example, in my current game, Boudewijn Zenden is manager of a team in Northern Ireland's third division...a bit ridiculous like.

  93. #6693
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    being able to place a bet on your team at the start of the season using your career earnings, only when the promtion odds though not every match.

  94. #6694
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    After the final patch with the data update to be able to start off from the the 2nd of February with the League standings as they were on the 2nd of February in real life.

    Then you can carry on after the January window like real life, instead of starting off the season with Torres at Chelsea from the begining etc.

  95. #6695
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    Quote Originally Posted by Barkermush View Post
    After the final patch with the data update to be able to start off from the the 2nd of February with the League standings as they were on the 2nd of February in real life.

    Then you can carry on after the January window like real life, instead of starting off the season with Torres at Chelsea from the begining etc.
    I like this idea!

  96. #6696
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    As i'm the admin of a big network on FM11 with 13 players at the moment ( http://mokoena.geekea.fr ), I think a big improvement would be to have a dedicated server system.
    A bit like what they do for games like counter strike or Call of duty where you can go on a website to rent a server.

    So the network game would be always online.
    Obviously the options and the system of the actual network system have to be changed.
    For example, you can manage your team anytime you have time to connect to the server, even if the other players aren't connected, you press "continue" but the game doesn't continue until a certain % of player came to the server to "continue" their turn. Or after a limit date set by the admin like one or two days.
    And the possibility to force automatic hollidays between matches when we're not in a transfert period.

    Sorry for my english as it's not my mothertongue.

  97. #6697
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    Posted this in another thread about being able to buy a club and got a good response, so I thought I'd see what others thought here.

    I would like to see some variety in managerial roles instead e.g.

    Some clubs have directors of football, so if you are a manager there you have less (or no) say in what players are bought and you are effectively only a coach.
    Some managers basically run the club top to bottom, so here you would hold bigger sway in the boardroom compared to now - e.g. more likely to be able to restructure youth, dictate feeder club policy, improve facilities etc.

    Hiring could then be tailored to the specific skills you've developed - e.g. if you're a good coach, but a poor buyer of players, you're more likely to be offered a job at a club that needs that skill set, you could gain reputation for working well with DoF's or not and that could have an influence. Managerial contract negotiation could also include demanding a greater/different span of control and so on.

  98. #6698
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    give us mental attributes like what coaches have (which are gained on how we do through our careers)

    maybe even coaching attributes dependent on the effectiveness of our training schedules

    /

    been thinking this since like fm09 dunno why i never wrote in here

  99. #6699
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    I plea for a better worked out "manager/transfer" situation. I'll try to explain what I mean:

    - Job interview for managers.
    In this interview the board can tell you what they expect from you and you can tell the board what you plan to do for the club (playing style, finances, buying players or free agents, goals, those sort of things). I'd suspect clubs invite more than one manager to such an interview (or it must be a really high profile candidate they're sure they'll give the job) so it seems logical that human managers are invited to such interviews more often than they get approached now. If the other candidates like to play hoofball and the board prefer your flowing attacking mentality, your chances are good to get the job. If you indicate you want to spend much money on players, but the board would like to see more youths breaking into the first team, your chances decrease. And if you say you intend to get the club promoted in two years, but it turns out you spend two years halfway up the table, or you say you get a big name to the club, but you dont, there will be consequences.. So if you suck up to the boards wishes, just to get the job, you will be judged by your 'concessions' if you dont live up to them. You may be able to talk sence into them but only to a certain degree. One board might be more flexible than another in that respect.

    -More interest of similar or lower rep clubs in human managers.
    If I manage a team I make sure the finances are sorted out. A similar or lower rep club in financial trouble should be interested in me and my financial skills. So why dont I ever get approached by one?
    And low rep clubs with big ambitions might try and lure a big rep manager to lead them there. Like when Notts County contracted Sven Goran Eriksson. The way it is now it seems SI is thinking for me, thinking I wouldnt want a lower rep job, while in reality I'd love to get approached (for a job-interview off course) by such a club.

    -Less panic with your board when you apply or show interest in another job
    I think most of the first cuddles between a manager and their future clubs are not measured out in the media as they do in FM but are kept secret. As a consequence boards will freak out far less in real life, and will not immediately give you the boot if you glance elsewhere, as they simply wouldnt know you're up to something. I'd also expect a board to fear their manager will leave instead of getting angry and sacking him for lack of loyalty (as club loyalty hardly exists in modern football). Why don't boards try to keep you at a club when you glance elswhere. Give you a wage increase if you stay or something like that.. Why don't they ask you to explain the situation and your reasons for wanting to leave. I think they would understand: "I've been at this club for so long, I'd like to see what it's like elswhere" or "I can make double the money there and that club is much more ambitious".

    -More managers being sacked because of dissapointing achievements
    It seems you can stay at a club forever if you want to. Only when you start to apply for other jobs you run the risk of being sacked. I don't think that's realistic. If I'm at Villa and we have finished in the bottom half for two years or didnt qualify for europe for 4 years running, I'd expect they'll start looking for a different manager. In fact, what manager stays at a club more than 5 or 6 seasons, apart from Fergie and Wenger I guess there are not so many who do. So even with some successes at the club the durability limit of a manager might just exeed (time for a fresh fresh face). That would be realistic IMO.

    - I'd also like a club that knows their manager will leave end of contract to approach managers before that season is over, to ask them to join them when the old manager leaves. And the other way around also. If they are bored with me as a manager they should tell me in, for example januari, that they arent going to extend my contact and I am free to look elsewhere. I see tons of news items go by indicating that "manager X might leave and manager Y may be the ideal candidate" but I dont ever see any action of the sort at that time.

    All these suggestions interact in some way with the job-interview-suggestion. I think it's essential that SI develop this very underdeveloped part of the game.
    Last edited by ommerson; 29-03-2011 at 07:24.

  100. #6700
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    The main thing i would like to see developed on FM2012 is the personal interaction, i know it took a big move forward in 2011, but its got a long way to move forward: Ideas:

    Player Interaction: as well as being able to tell a player that i want him to join me or say that he is a big threat in the next match, id like to be able to play mind games with them, for example rooney and tevez locked at the top of the goal scorers tally, id want to put pressure on tevez in a match against blackpool or someone to try and make him selfish, both harming his form and the clubs result, or telling him that he is rubbish and wouldnt get in your team and stuff like that.

    Manager Interaction: Sometimes you look down the league and see a team that are struggling that should really be doing better than they are (birmingham), id like to offer the manager or that club a small helping hand, to tell them why they arent getting the result, this advice would be best taken if you are friends with the manager of that club, (darren and alex ferguson, good example), or offer a smaller club one of your players to improve them, macheda to ipswich who are struggling (also managed by roy keane, close friend of alex ferguson) improving both your player, and that team, plus your relationship with the manager

    National Manager Interaction: I think we all know where this comes from, Capello (rubbish manager) id want to offer him advice, or abuse him as i see fit for his team choices, formation etc, offering a helping hand/slating him, also if i went for the England job and found somebody else (Carlo Ancelotti) had been offered the job and doing a rubbish job (Italians cant do English football) id want to abuse the decision to appoint him, like you can with other managers, not the right man for the job, and so on.

    Thanks

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