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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #1001
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    Being able to draw up plans for set pieces using arrows for player runs, passes etc. Could be great fun.

  2. #1002
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    Originally posted by tomsmith1989:
    Hi.
    I don't know if this has been brought forward already but I think it would be good if you could have:

    -The ability to choose which season you start in. For example instead of starting in the 06/07 season, you begin in the 09/10 season. All the attributes/player retirements/winners of cups etc.. would be changed accordingly.
    -Also the ability to start a few seasons back with the correct teams/stats etc.. for example play the 00/01 season again.

    or something like that.
    1. You can already start in the future, just go on holiday until whenever you want.

    2. It would require a lot of data and research
    to do this which would also take up a lot of time and resources for SI. It wouldn't really be worth it IMO.

  3. #1003
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    Valuations of players who arnt even that good ending up extrodinerily high... being cut back.

    There has been a number of players with semi ok ability being sold for £56m or so and spending one season at a club, then being sold to the next. Perfect example. Falco went to Madrid, then Barca, then a rich Roma and then United..


    ---------------------------------------------------------------------------------------------------------------------------

    With reguards to relationships, it seems if you have a poor relationship with a rival then you cant buy a player from there team, yet there more than willing to buy a player from you and the relationship not to improve.

    ---------------------------------------------------------------------------------------------------------------------------

    When bidding, you always pay over the odds, usually double the price for a player, yet whenever a team bids for yours (even with long contract) they still bid under or jus around the actual value...

    Thanx, keep up the good work

  4. #1004
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    something i mentioned on another thread was having more incidents with goalkeepers - i.e. being sent off for handling otuisde the box or for taking someone down outside the box i.e like Jens Lehmann in the champions league final

  5. #1005
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    That would be a good idea. Will FM2008 have a higher minimum spec than FM2007? Would like to know, as may need to upgrade PC if so!

  6. #1006
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    Originally posted by AfterDeath:
    Being able to draw up plans for set pieces using arrows for player runs, passes etc. Could be great fun.
    Indeedly so, I like the sound of that! And I also like an idea on pg 16 about being able to read a clubs fanzine so this inspired me to an idea. I would like to see programmes before the matches, and if you're the home manager you get to write the manager's opinion of todays opponents and your recent form.

    I would also like to be able to give a press release that isn't an interview, to say things like 'I am really thankful of the fans input recently' and 'You're eagerly anticipating the erby game...' or whatever!

  7. #1007
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    I would just like to see an improvement in the international game honestly. There's all these U23 or U19 teams, yet not enough play with them. The AI doesn't even schedule them some friendlies.

  8. #1008
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    This is a rubbish idea and I won't be buying the game if it is implemented.
    A bit extreme eh?

    Anyway - I think a few little touches wouldn't be bad, we all know team talks could be spiced up a bit, and perhaps a few more 'off the field' things, for example whoever has got divorced and has a lower morale, or perhaps (stupid as it sounds) fears?

    For example Dennis Bergkamp had a fear of flying and would either take the train, or drive to European matches. It could be more annoying than not - imagine you get the next Theirry Henry only to find he has a fear of flying so you have lost him for European games...

    Wierd but hey

  9. #1009
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    Maybe if you have an injured player that has to go off your assistant manager can suggest which player to have in the injured players position or maybe a change of formation

  10. #1010
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    I would like to see real 'tapping' of players, not just being able to tell them they are good. You should be able to talk to the player and their agent withhout anyone else knowing and be able to get fined if anyone finds out.

  11. #1011
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    Originally posted by Dreaded Walrus:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gingerbread Man:
    Offer Open Trials

    One feature that I think would be a great addition for FM2008 would be the ability to advertise an open trial for your club.

    What this means is players who are free agents would approach you with a view to joining your club on trial, usually in the summer for pre seasobn training.

    It could be implemented in a similar way for advertising for staff.

    I know this system is used regularly in real life and would be particularly useful for lower division clubs where player turnover is high.
    This.

    Also, it would also be a good secondary way for the engine to introduce new regens into the game, as youngsters that had not been "discovered" yet (regardless of quality) could come and try out for a club, and if good enough, get the nod, or try out at a different club. I would love to see this feature. </div></BLOCKQUOTE>

    Yeah this would be great. Your assistant manager and scouts can draw up a short list of players who could step up and make the grade and then its up to you if you want to offer them contracts.

    Thses trials can happen maybe at the beginning of the season, around xmas and also towards the end of the season when players who's contracts are about to run out can go to trials.

  12. #1012
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    you should be able to negotiate deals with different sponsors and your team shirt should change to accomodate the sponsor name

  13. #1013
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    Also there should be more youth team e.g U'12s and 13s so you can track players progress from a young age.

  14. #1014
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    Originally posted by gse0x8:
    you should be able to negotiate deals with different sponsors and your team shirt should change to accomodate the sponsor name
    but what about teams like stoke who's sponsors are the stadium name too it would be a hassle changing it but a good suggestion

  15. #1015
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    more personal things on your manager profile like on 2003 where you had a wife,

    maybe you could have more family on it and not just sons

    and also the ability to do something with your wages maybe fund the club or put them towards your next transfer if your short

    also if your club is cash strapped the ability to go public and ask some of your players to take a pay cut

    last but not least, you could be able to arrange PA events like training camps and youth days where you can trial youths and youth coach handles signings

    now some people will say i have heard them 2 before and you have i posted a thread with them in called '' Yet Another Suggestion For FM08''

    Next Years Game Could We Possibly See On The PS3

  16. #1016
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    Here's another item for the wishlist: Being able to add leagues in-game. Sometimmes, I accomplish what I wanted in all the leagues and can't do much else.

  17. #1017
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    more personal things on your manager profile like on 2003 where you had a wife,

    maybe you could have more family on it and not just sons

    and also the ability to do something with your wages maybe fund the club or put them towards your next transfer if your short

    those are horrible ideas, and SI have never included a "get a wife" feature. EA's recent outing will show you exactly why any sort of personal things should not be included - they just detract from the game.

  18. #1018
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    Havent read previous 18 pages so don't know if already been mentioned but :

    ability to put pressure on ref ( like Ferguson, Mourinho etc) bye saying stuff such as "I hope he is fair at their place" when you have a game away from home coming up. Basically "Ref interaction"

    Also the ability to give your players a talk before subbing them into the game.

  19. #1019
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    Something else I would like to see in the game.

    Why can I sign a player who doesn't get a WP and farm them out to a feeder club to get EU citizenship. If they need a new contract during their time out on loan if they fail to get a WP they don't sign a new contract. Why can they sign an initial contract when the WP has been rejected but can't sign an extension if the WP gets rejected again? Maybe it's part of the rules for the WP in the UK, but either way it makes no sense.

  20. #1020
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    Originally posted by chopra_hill:
    Havent read previous 18 pages so don't know if already been mentioned but :

    ability to put pressure on ref ( like Ferguson, Mourinho etc) bye saying stuff such as "I hope he is fair at their place" when you have a game away from home coming up. Basically "Ref interaction" Also the ability to give your players a talk before subbing them into the game.
    As above sounds like a good idea, also if its been mentioned i apologise but these are my thoughts:

    It would be nice if and when a player from for eg charlton, have a player injured(Right winger) in the media you can directly from the screen offer them a player(pennant)to fill in on loan from your club, especially if said charlton manager is on friendly terms with you.

    Also when a club(s) compete for players on loan from your club and you accept Loan to (Sunderland), then after 25+ matches and numerous reloans by said club the player has helped in a championship winning side, become a stalwart of the defence and eventually was their captain,their manager Roy keane shouldnt still think your an A**hole, but actually thank you, increasing your reputation and respect further.
    And my player hated it, learned nothing
    Keano your gonna regret it,
    Watch out sunderland next year!!!

    Also when you do a partial name search it would be nice to be able to arrange the list in A-Z format, age.

    And bring back the old addition of choosing which certain attributes you want,but able to choose maybe a set number, say like you want pace, finishing, heading and technique of 15 but you'll accept 3 out of the four requested attributes. I think this was in CM 03/04, and worked well.

  21. #1021
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    More worldclass players please!! In every game I have played there are only one or two, and wonderkids almost never become worldclass. This doesnt reflect reality.

  22. #1022
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    haven't read all 18 pages, but what i would like is more squad flexibility.

    right now i have about 20 players in my first team and the rest in the reserves.
    i would like players in my first team to play reserve games, if they dont play first team games to keep them match fit, without having to put them in the reserves and bring them back later.

    so a small 'can play in reserve games' tickbox on the first team page, or an easily changeable squad status would be great.

    this keeps my backup players match fit, without too much hassle

  23. #1023
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    There should be a lot more young players with amzing stats even from the beginning but not too mnay obviously because in my game they are always average or rubbish and I end up releasing them.

    Also the Ass man always says their contract is not worth renewing. Also, with older players he says the same thing but he should mabe say that perhaps their experience will be of benefit

  24. #1024
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    I'd really love to have an option to sign Brazillian/Belarussian(sp?)/Belgian under 18's on pre-contracts. It's happened irl with Man Utd arranging the transfer of the two 15 year old Brazillian twins from Fluminense. It would make it easier to poach players but since it does happen irl it would add another degree of realism. Or it could kill the fun. Depends on how you see it.

  25. #1025
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    I would like to see on the league screen something like this.

    Link

  26. #1026
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    Sort out the following in the match engine which really makes me wonder if I should be spending so much time on this game:-

    1. An attacker runs down the wing - the keeper comes miles off his line and stands there like an idiot leaving a gaping hole at the near post - the attacker shoots....yes and there's yet another hideously unrealistic long range near-post strike.

    2. Your attacker has the ball at an extreme angle near the goal - there's a teammate at the edge of the 6 yard box with an open goal in front of him - does your striker square it or shoot into the side netting? I wonder...why its the side netting option! Does the ai striker do this five minutes later? Of course not. (The fanboys will be out in force telling me its my tactics, I keep buying players with low teamwork and the ai can't "cheat". Yeah, right).

    3. An opposition striker takes a shot, it bounces off the keeper back into the dangerzone - why...it goes straight to another opposition striker - it bounces off my keeper or the woodwork - why...look at that it's gone straight to ANOTHER one of their players - goal - what a surprise. Btw, on the rare occasion that a fumbled (why are fumbling keepers so prevalent?) save falls to one of my players he merely presents it genorously to an opposition striker, so as not to upset the flow, you understand.

    4. These constant idiotic OWN GOALS! THEY ARE DRIVING ME NUTS!!!

    Generally, the match engine's brilliant but these are BUGS no matter how hard you might try to blame tactics. It just doesn't happen irl at anything like the frequency. I noticed the first three points on FM6, so these are long-standing things.

  27. #1027
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    What about individual orders being set for an individual rather than a position. So when you bring on your defensive midfielder to replace an attacking one for example, you dont have to spend 5 minutes setting up the player instructions.

  28. #1028
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    Originally posted by philmrs:
    What about individual orders being set for an individual rather than a position. So when you bring on your defensive midfielder to replace an attacking one for example, you dont have to spend 5 minutes setting up the player instructions.
    Everyone wants this option, its been discussed since the damwn of time! SI surely?

  29. #1029
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    Originally posted by surf12:
    haven't read all 18 pages, but what i would like is more squad flexibility.

    right now i have about 20 players in my first team and the rest in the reserves.
    i would like players in my first team to play reserve games, if they dont play first team games to keep them match fit, without having to put them in the reserves and bring them back later.

    so a small 'can play in reserve games' tickbox on the first team page, or an easily changeable squad status would be great.

    this keeps my backup players match fit, without too much hassle
    There you go, quoted for importance.

  30. #1030
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    Suggestions for FM 08.

    - I'd like to be able to have a coaches report in similar shape to the scout report. Not just a decent member of the squad.
    - I had one player , whos best position was central defender (Stephen O'Donnell from Scotland if anyones interested) , but I played him right wing. The problem is that the coaches and scouts , 5 years on , still regard him as a center half , and so make comparisons about him , rather than my center half. Couldn't I indicate the best position for the player.
    - Have more control of the youth system. How can I tell who has talent and who doesn't , perhaps being able to hire a youth/academy director how I can trust to give me an indication.
    - Make more money avaliable for transfer. it very rarely happens , and Id like to be able to indicate that on individual transfers.
    - Match engine , needs an overhaul , goals don't go in consistantly , set pieces are totally wrong , and goalies , making miracle saves , and then letting one goal through them (Granted they might be above the goalie , but mines 6 ft 5 .
    - Training , I want more control over it , and I want it to be more effective. And you should be able to work on more things specifically , rather than 'Tactics' or 'Attacking'.
    - Players constantly putting in media thingys saying they want to leave, i say no , they say their happy , and do the same thing a week later.
    - I'd like to be able to scout local players , and have a look at them and then add them to the youth system.
    - Is it time for stats out of a 100 , so things can be more specific , just an idea.

  31. #1031
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    Oh yea , and since when has saying the ref got a decision wrong got you a touchline ban. I know its happened to Neil Warnock , but he does it every game.

  32. #1032
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    ok not read all the pages here just the 1st couple and for the online play in fm i think it would be a gud idea if international matches were made an option to include or exclude as often lead to waiting 2 or 3 weeks for a game for sum players this could speed it up a little and also still be in included if that is what the players decide.

  33. #1033
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    I'd like the ability to see the asking price for the group of players you have selected.

    It's great that I can now punt all the players I don't want to my reserves and transfer list them all in one go, however I still find myself having to go through each player to say I don't want to ask for any money for them (as just want them off the wage bill) before I then go and offer them to clubs.

  34. #1034
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    I'd like a lot more intuitive multimedia added into the game to make it more of an immersive experience, there's times when I don't really feel part of any "football world" in the game and can feel really deflated at the end of a season with just a bit of text in a news message announcing my team have done the treble or whatever, it's really easy to lose interest in annoucements as it's obvious they're basic generations, for example, with Spurs you get messages such as:-

    <Insert ex-spurs legend here> thinks <insert player name here> is fantastic, blah blah blah."
    <Insert ex-spurs legend here> thinks <insert manager name here> has done magic with Spurs having won <insert competition here>

    and of course the ex-Spurs legend is either Graham Roberts, Jurgen Klinnsmann or Teddy Sheringham (as they're the named ones in the favourites list for the team anyway).

    It's really a bit.....simple, could do a lot better in drawing the player into the game world more and making it a lot more reactive to what is happening in the game, in a way that catches your attention more rather than a bit of text that is obviously generated from about a dozen templates.

  35. #1035
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    Lower league clubs (and that can be div 2 clubs sometimes) shouldn't sell players so carelessly and cheap. Only if they have a really really bad managent then some stupidity would be ok.

    Let the manager address specific things like a player uses to much backpasses or carelessly passes the ball into dangerous zones. I want to be able to address this and that it should be worked on in training.

  36. #1036
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    able to change rival teams or players you like or dilike during game.

    more choice of contact neg. with offer of money for winning cups or league titals ect..

    better chance of off loading unwanted stars as sometimes you cannot give top stars away sor free.

    able to put more inverstment in youth teams for the search for the next big star.

    instead of top goal scorer or most apperances , have the top 5 so you can see your stars improve and move up the high goals score charts.

    if you are bottom of league and you get a draw against one of the big teams then your teams morale improves more than if it was the other way around.

    and if you take over a team near end of season at bottom of league and you fail to save them you are less likely to get the sack as you only just got the job

  37. #1037
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    surely at some point they will have to invest in a 3D match engine?

  38. #1038
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    One thing that would be nice is managers getting to select what language they speak. When I play the game i put my nationality as Bangladeshi (which I really am) and the automatic language that pops up is Bangali. But I always start the game by managing in Singapore where different languages are spoken. So my profile end up saying that I an speak Bangali, English, Chinese and Malay. Now I may sound very nit-picky about this but I would like to select only the languages that I speak which is English and Bangali. This is purely for cosmetic purposes but I would like to reflect the real me in the game.

  39. #1039
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    Match Engine:

    One on ones really need looking at. Players hardly, if ever, score from them.

    Two on ones, when a player would generally pass for his team mate to shoot, it doesn't happen. The players with the ball would shoot himself and it is saved. Similarly, when a player has a chance of a decent shot, he doesn't always take it, when IRL he would.

  40. #1040
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    I would like to be able to appoint and interact with a Director of Football, and maybe to have more interaction with the board and FA.

    Also, in situations during a match where the ball seems to be going out of play, but players could still get to it, they stop and let it go ou of play, when trying to get to it would be better. Can this be fixed because it is annoying, particularly late on in a game you are losing 1-0 and need to at least draw.

  41. #1041
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    match engine:

    1) if u play wingers or generally out wide about 80% of crosses are blocked even when the winger passes the defender the cross rarely goes over in the box. There needs to be the cross elevated on the 2d view, so at least some crosses go into the box. IRL a lot of croses happen from byline and at least go in box.

    2) top class players have poor control, for example ball is on line or near line and they just touch it out. happens too many times IMHO.

    3) Players not listening to instructions on normal CF. They should play their normal game but listen to instructions. Too many times i specify dont TTB on strikers and its aimlessly played down wing.

    4)More movement with forwrd runs, like diagonal runs, strikers pulling markers wide, etc ....match engne gameplay is too basic.

    5) Too many headers or hoofs from defenders lead stright 2 one on ones, IMHO keepers sweep these out often in games.

    6) keeper should have passing stats or listen on low CF to Play say, eg. defender collect.Too many times ball is played straight to defender who heads it straight back 4 one on one with keeper for opposition striker.

    7)More individual instructions for players, like cut in often, hug touchline.....striker com very deep like berkamp.

    8)mntality explained, it doesnt affect positioning, yet in game yet coninue game tip says it should make a CB stop strikers getting in behind if played on Ultra defensive mentality.

    9) When not selecting an option some should be disables,like use TM will mean playmaker cant be described or if not some explanation of how they work in tandem.

    I hope SI are reading this and make at least some changes for FM 2008.

  42. #1042
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    Also I believe defensive line should be changed to work properly. I set a deep defensive line yet defenders still move to half way line. IRL in when a team is attacking or defending after scoring sme times the defenders dont move much outside the box, just to close down loose balls.

    Or I would like SI to exlin their interpretation of the defensive line.

  43. #1043
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    Have the choice to buy players x,y and z in one deal for so much cash of exchange instead of only being able to buy one player per deal

  44. #1044
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    Originally posted by Badboy500:
    Also I believe defensive line should be changed to work properly. I set a deep defensive line yet defenders still move to half way line. IRL in when a team is attacking or defending after scoring sme times the defenders dont move much outside the box, just to close down loose balls.

    Or I would like SI to exlin their interpretation of the defensive line.
    There really should be an attacking and defensive line. Currently the defensive line only counts when you've lost possession of the ball.

  45. #1045
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    How about some board expectations on not only the league but european leagues as well?

  46. #1046
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    Would like to see :

    - Liga 3 (15 groups) Spain

    - Liga 3 - Turkish one (this one is hard to
    gather info about , i know)

    -German Oberliga

    -Seria D in Italy

    - actualy would be nice to have one more tier in almost all leagues that only have 2-3 Tiers represented here..

    - Fix British leagues,meaning lower them down to realistic lvl (England national team should be junk as it is in reality, and Scottish teams are doing way to good in CL)

    - Curb down clubs finances , it is so easy to make money in medium and high class teams.

    -It would be nice to give option of having pre- Bosman rules,as part of game setup.(if you can have Harchester , why not that also, at least it's more close to reality)

  47. #1047
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    i havnt read any of the suggestions nor have i kept up to date with any news on the 08 version but i would like to see FM have an optional online link directly into your game for real football news that then can affect your FM season. that perhaps automatically updates just before every time you play your game.

    eg ... a player is caught by the papers doing something dodgy but in real life just escapes with a fine, but in your game you can punish him differently if your managing the team of course otherwise its just becomes background news on the news ticker.

    the bellamy riise golf club incident is a great example.

    if you were to play as liverpool at some time during your season the file you recieve from si via online activates a sequence of events eg as in real ife it happened abroad so the file is designated only to trigger during an away trip the files could also be assigned a date/time code expiry date so they dont trigger every season just during the same season in your game that it happened in real life.

  48. #1048
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    actually my biggest gripe about tall Fm games is giving average mf players the finishing ability of strikers

    its ok for lampard, gerrard, kaka etc etc

    but you get some mf players scoring some ridiculous amounts of goals from open play and its just an unecesary thing that needs changing in editing.

    also please dont leave any gaps in player stats that the computer can randomly generate. imo theres nowt worse than finding a well know player with stats that are made up every time you start a new game.

  49. #1049
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    Originally posted by gse0x8:
    you should be able to negotiate deals with different sponsors and your team shirt should change to accomodate the sponsor name
    Why?

    Scott M

  50. #1050
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    Originally posted by gse0x8:
    Also there should be more youth team e.g U'12s and 13s so you can track players progress from a young age.
    Suggestions like this are elitist. There are thousands of clubs in the game and only a few have the resources to have "creche" acadamies.

    The current setup works fine, no need to complicate it further.

    Scott M

  51. #1051
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    Originally posted by in1984:
    i havnt read any of the suggestions nor have i kept up to date with any news on the 08 version but i would like to see FM have an optional online link directly into your game for real football news that then can affect your FM season. that perhaps automatically updates just before every time you play your game.

    eg ... a player is caught by the papers doing something dodgy but in real life just escapes with a fine, but in your game you can punish him differently if your managing the team of course otherwise its just becomes background news on the news ticker.

    the bellamy riise golf club incident is a great example.

    if you were to play as liverpool at some time during your season the file you recieve from si via online activates a sequence of events eg as in real ife it happened abroad so the file is designated only to trigger during an away trip the files could also be assigned a date/time code expiry date so they dont trigger every season just during the same season in your game that it happened in real life.
    Utterly, utterly pointless.

    Lets get this straight, the moment you click "New game" you enter a fantasy world. You cant have the real world popping up.

    This thread is great, it makes me LOL/slap my forehead regularly.

    Scott M

  52. #1052
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    name sponsors !! (just fake ones we can change to real ones ourself)

    when a player says he wants to leave the club, telling the assistant manager to find a replacement. so he'll convene with the scouts and find someone....

  53. #1053
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    The manager has no control over sponsors in real life.

  54. #1054
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    Like so many before me: my apologies if these things have already been mentioned. (I do 'pity the fool' at SI who has to trawl through this thread to see what is good and what is not!) Anyway:

    Minor changes in contract interface:
    - Set the contract options in the same order as the demands of the player, i.e. if you offer a contract win bonus and goal bonus are reversed compared to the player demands. Really minor, but really annoying. (At least to me.)
    - Also for the contract: When you automatically offer a player a contract as a type of player he's not interested in (e.g. hot prospect), the additional bonusses aren't always filled in (I think this is only with youth contracts). That's fine, but when I change the type of contract to one he is interested in (e.g. to Rotation), they aren't filled in automatically either, even when under that contract I know the player demands and could easily meet them. Again, very minor, but also annoying.
    (Hmm, I might be just very lazy!)

    Feeder clubs: Here we go again! Just one tiny one: the amount of money the feeder clubs get seems a bit small. I mean, I can get a feeder club in a very good competition for say 50k pounds a year. This is absolutely spare change for the big teams and probably not much for the feeder club too! So e.g. as PSV Eindhoven I've had Rimini as a feeder club for about 50k pounds a year. I would assume that is absolutely nothing for a club in the Serie B.

    Blatant time wasting displays: This is a major annoyance for a lot of other people too I guess. My problem is not so much with the time-wasting itself since it is a big part of real football (sadly enough), but more with the way the match engine displays this sometimes. The player holding the ball near the corner flag is fine, even a very realistic touch, but a keeper not moving a muscle to get the ball after my player has passed it twice is a bit much! In real life almost any referee would book the player for that and the media would make a big deal of it. (Of course it is fine if my keeper does it!)

    Hall of fame: First of all I would like some hall of fame points for a very good result in a major competition. I tend to play the Dutch league and getting a Dutch team in the semi-final of the CL is a very, very good result. It doesn't, however, gain you any hall of fame points. Secondly and even weirder is the fact that winning the Dutch Cup seems to be considered a bigger result than winning the UEFA Cup. Now I realize that this is dependent on the country. E.g. in the slightly egocentric England (hey, I live here, I can say it!) winning the FA Cup seems to be a bigger deal than winning the UEFA Cup, but in most countries this wouldn't be true at all.

    These are some things I can think of right now. I would like to emphasize that it is a great game already! Now if you could just adjust it to my every whim...

  55. #1055
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    The height of regenplayers should be fixed. Noone grows beyond 194 cm......

  56. #1056
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    My 2 pence worth, more control on finance and stadium facilities
    I know the game is about football management, but you can make it in option like finance controlled by director on/off
    - Control prices for season tickets at the beginning of a season.
    - Control ticket prices on match day.
    - Create more (monthly) income by exploring food stands, sky boxes, etc.
    - More control over upgrading stands & training facilities.

  57. #1057
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    I'd like the option of including a loan agreement within a transfer.

    IE; I bought Gareth Bale with the intention of loaning him out straight away...would be good if I could have offered Southampton £2m with the option of him staying at Southampton on loan for the rest of the season.

  58. #1058
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    Originally posted by Mister Z:
    My 2 pence worth, more control on finance and stadium facilities
    I know the game is about football management, but you can make it in option like finance controlled by director on/off
    - Control prices for season tickets at the beginning of a season.
    - Control ticket prices on match day.
    - Create more (monthly) income by exploring food stands, sky boxes, etc.
    - More control over upgrading stands & training facilities.
    No
    No
    No &
    No for the reason in bold

  59. #1059
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    Originally posted by ScottM:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by in1984:
    i havnt read any of the suggestions nor have i kept up to date with any news on the 08 version but i would like to see FM have an optional online link directly into your game for real football news that then can affect your FM season. that perhaps automatically updates just before every time you play your game.

    eg ... a player is caught by the papers doing something dodgy but in real life just escapes with a fine, but in your game you can punish him differently if your managing the team of course otherwise its just becomes background news on the news ticker.

    the bellamy riise golf club incident is a great example.

    if you were to play as liverpool at some time during your season the file you recieve from si via online activates a sequence of events eg as in real ife it happened abroad so the file is designated only to trigger during an away trip the files could also be assigned a date/time code expiry date so they dont trigger every season just during the same season in your game that it happened in real life.
    Utterly, utterly pointless.

    Lets get this straight, the moment you click "New game" you enter a fantasy world. You cant have the real world popping up.

    </div></BLOCKQUOTE>


    why not ??? at least give some sort of reason or argument.

    a bit of realism here and there would imrpove the game imo. after playing fm games for a few years generic actions of players get a bit tedious to say the least.

    like i said it could be an option you could toggle on or off. and i explained the way it might be possibly fitted into the game.

    all it is basically, is a proper udpate done by si to take the some of the repetitiveness out the game when playing different teams.

    think about it every time you start a new game that data for the corresponding season would be there for that team. every time you started a new game there would be more and more possibilities available.


    if it was me playing as man city id sure like the chance to dish out the punishment on joey barton for his latest indiscretion.

  60. #1060
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    Originally posted by in1984:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ScottM:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by in1984:
    i havnt read any of the suggestions nor have i kept up to date with any news on the 08 version but i would like to see FM have an optional online link directly into your game for real football news that then can affect your FM season. that perhaps automatically updates just before every time you play your game.

    eg ... a player is caught by the papers doing something dodgy but in real life just escapes with a fine, but in your game you can punish him differently if your managing the team of course otherwise its just becomes background news on the news ticker.

    the bellamy riise golf club incident is a great example.

    if you were to play as liverpool at some time during your season the file you recieve from si via online activates a sequence of events eg as in real ife it happened abroad so the file is designated only to trigger during an away trip the files could also be assigned a date/time code expiry date so they dont trigger every season just during the same season in your game that it happened in real life.
    Utterly, utterly pointless.

    Lets get this straight, the moment you click "New game" you enter a fantasy world. You cant have the real world popping up.

    </div></BLOCKQUOTE>


    why not ??? at least give some sort of reason or argument.

    a bit of realism here and there would imrpove the game imo. after playing fm games for a few years generic actions of players get a bit tedious to say the least.

    like i said it could be an option you could toggle on or off. and i explained the way it might be possibly fitted into the game.

    all it is basically, is a proper udpate done by si to take the some of the repetitiveness out the game when playing different teams.

    think about it every time you start a new game that data for the corresponding season would be there for that team. every time you started a new game there would be more and more possibilities available.


    if it was me playing as man city id sure like the chance to dish out the punishment on joey barton for his latest indiscretion. </div></BLOCKQUOTE>

    Wont happen for legal reasons, SI would be getting sued every day for defamation of character.

  61. #1061
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    Originally posted by Paxton_Yid:
    I'd like the option of including a loan agreement within a transfer.

    IE; I bought Gareth Bale with the intention of loaning him out straight away...would be good if I could have offered Southampton £2m with the option of him staying at Southampton on loan for the rest of the season.
    I'd like this option to, but i guess it is sort of there already as you can buy them at the end of the season without having to loan them back, so they end up staying with team for seaon anyway

  62. #1062
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    Originally posted by coxam:
    I'd like to see a linux version of the game included on the cd.
    I think this is a fantastic idea. With Dells recent decision to sell there machines with Lunux (Ubuntu) pre-installed more software developers should be including when developing. FM took the step from Windows to Macs a few years ago, come on guys give it to us on linux!!!

  63. #1063
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    FM have said before that they have considered Linux but have found some difficulties because there are so many variants of it.

  64. #1064
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    Originally posted by in1984:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ScottM:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by in1984:
    i havnt read any of the suggestions nor have i kept up to date with any news on the 08 version but i would like to see FM have an optional online link directly into your game for real football news that then can affect your FM season. that perhaps automatically updates just before every time you play your game.

    eg ... a player is caught by the papers doing something dodgy but in real life just escapes with a fine, but in your game you can punish him differently if your managing the team of course otherwise its just becomes background news on the news ticker.

    the bellamy riise golf club incident is a great example.

    if you were to play as liverpool at some time during your season the file you recieve from si via online activates a sequence of events eg as in real ife it happened abroad so the file is designated only to trigger during an away trip the files could also be assigned a date/time code expiry date so they dont trigger every season just during the same season in your game that it happened in real life.
    Utterly, utterly pointless.

    Lets get this straight, the moment you click "New game" you enter a fantasy world. You cant have the real world popping up.

    </div></BLOCKQUOTE>


    why not ??? at least give some sort of reason or argument.

    a bit of realism here and there would imrpove the game imo. after playing fm games for a few years generic actions of players get a bit tedious to say the least.

    like i said it could be an option you could toggle on or off. and i explained the way it might be possibly fitted into the game.

    all it is basically, is a proper udpate done by si to take the some of the repetitiveness out the game when playing different teams.

    think about it every time you start a new game that data for the corresponding season would be there for that team. every time you started a new game there would be more and more possibilities available.


    if it was me playing as man city id sure like the chance to dish out the punishment on joey barton for his latest indiscretion. </div></BLOCKQUOTE>

    I'm an intelligent man, but you've lost me.

    What you're saying is then that if you're playing Man City you want online updates of things that happen in the real world, that havn't happened in your virtual Season, to pop up so you can fine a player/let him off for something he didn't do in the game?

    Or no matter where you are in your game, you want a virtual event to mimic the real world event? How on earth is that possible? Lets take the Pedro Mendes/Thatcher incident that was worldwide news. Lets say you're in season 2012 with Pompey when that happened in real life, how does it work? both players have likely retired/switched clubs??

    That's just bonkers! Either way.

    Scott M

  65. #1065
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    My suggestion: A chairman mode. You enter the game with a set amount of money (or automatically in a team) and purchase a team and start leading them. You purchase your staff, you tell your manager what you expect the team to do. You can suggest players to buy, or buy it without consulting your manager and scouts. You choose how to spend your money, on upgrades or expansions, and you can bet your money as well as spend it on luxeries. You may a realistic amount of money from every game, prizes, etc. and so selling players for 400k rather than waiting a week for 800k truly makes a difference.

    Like an RPG Football simulation

  66. #1066
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    Youth set up
    you can upgrade your training facilities to different standards but you can have same sort of youth accad..... if you are man utd or halifax.
    would be good if you could have different grades of youth accad... also, as training.

  67. #1067
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    I personally would love to see the national management improved. At the moment you hardly do anything. You pick the squad and then pick the team. Even if you just added a bit more interaction with managers or more importantly training. It needs a big look at imo.

    There are other improvement i would like but they have all been mentioned i.e agents, interaction with players, matchday tactics and talkin with players!

    Best game i have ever played mind you!

  68. #1068
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    Originally posted by deadlydevices:
    My suggestion: A chairman mode. You enter the game with a set amount of money (or automatically in a team) and purchase a team and start leading them. You purchase your staff, you tell your manager what you expect the team to do. You can suggest players to buy, or buy it without consulting your manager and scouts. You choose how to spend your money, on upgrades or expansions, and you can bet your money as well as spend it on luxeries. You may a realistic amount of money from every game, prizes, etc. and so selling players for 400k rather than waiting a week for 800k truly makes a difference.

    Like an RPG Football simulation
    Its not football chairman so no.

  69. #1069
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    These are some of my ideas for a better FM 08.
    please SI people tell me if they're totally impossible to add in the game:

    1) MARKET:
    a) an option to block the first market window (until august 31th). It's to avoid changes in the team also in the first season when in reality the have buoght players yet. However JUST AN OPTION.
    b) possibility of offer a player to another team also as a loan or a co-ownership (italy), not just definitive transfer.
    c) (for italy) co-ownership: possibility to buy just half of the player and possibility to loan a player who's co-owned.

    2)MEDIA
    Improve manager-media, manager-palyers, and managaer-board interaction.

    3) LEAGUE
    add Japanese league (i know there's a problem about the right reserved)

    4) CONTRACTS
    insert new clauses in the contracts:
    promise a new contract after a number of goals etc.

    5) TACTICS
    a) More accurate tactics: possibility to set player's positions when your team holds the ball
    or when you're defending
    b) new player's indications
    c) move more freely the players' icons on the tactics board or possibility of use more than only one arrow for each player.


    and less important adds:
    6) RATING
    a)add more realistic marks (not a lot of "10" and also "5,5" "6,5" etc.)
    b) not give a mark to a player who played just few minutes.

    7) new players' charactersitic:
    -shot power, shot accuracy, etc.

    For now it's enough!

    Let me know what you think about this!
    Sorry for my bad english.

  70. #1070
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    I'd love to see managers being brought in as short term replacement i.e to avoid relegation.

  71. #1071
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    would like to see a rating for managers on a rotation feture. as some managers use squad rotation a lot more than others but in the game it hardly ever happends.

    also like to see comuter managers or vhairmen being able to improver training facilities and stadiam capasity.

    sorry about spelling if are mistakes a s im a bit ****ed at momejny as keyboard keeps jumping around lol

  72. #1072
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    I made a thread not long ago about how I would like to see the pre-match scout reports improved. I would have included it in this thread but I was unaware of it's existence until I have just refreshed General Discussion and it was near the top

    Anyway, here are my ideas. They are probably all included in this thread somewhere but thought I would link anyway incase.

    Thread

  73. #1073
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    On the human manager information screen, where it tells you how many leagues and cups you have won, there should be a drop down box listing exactly which tournament, with which team and in what season.

  74. #1074
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    Have more detailed tactics for each player...

    Similar to the throw in options, instead of R side/L side have it for each player so when the Left back has the ball tell the forward to go running in space, the Left Mid to come for a short pass and the centre defender to stay back.

  75. #1075
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    Players failing drug tests.

    Clubs going into Administration more.

    Stop ridiculous come backs

    Stop having to pay over the top sums of money for players e.g clubs rejecting £90m offers for certain players

    More in depth coach reports

    more notice on your players contracts demands so he doesent get unhappy

    The old firm have more reputation.

    Makle the training easier to control.

  76. #1076
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    1. I'd like better board interaction, and more consultation when they decide to sell one of your players. My current chairman sold my star midfielder for less than we paid a year earlier, and I couldn't do anything about it. I should be able to let my disgust known, or demand that every penny we make from the sale goes towards signing a replacement. In the end the same stupid chairman restricted wages on my preferred replacement and I couldn't sign him, even though I was comfortably under my wage budget.

    2. On a similar theme I should be able to ask the board to let me offer a player a little bit more money in the above circumstances. All I needed was an extra £1000 a week to offer him, and even then he would have been on a lot less than the player I had just sold. And the transfer fee for the potential replacement was much lower too.

    3. Similar to number 1, when I make a board request, and they turn it down, there needs to be another way apart from issuing an ultimatum of letting them know your unhappy.

    4. Clubs need to recognise long-serving players/managers a lot more. I've seen Milan loan Paolo Maldini out to Newcastle in his final year. Roma always end up putting Francesco Totti on the transfer list as well. While they may be at the end of their careers, I think they'd atleast hang around as squad players at their respective clubs, rather than being humiliated on the transfer list. Your board also don't seem to respect you as much as they should, regardless of achievement.

    5. A new set-piece designer. At the moment I feel limited in what I can do with set-pieces. In real life teams will have several corner routines, but on FM you can only have 1 per tactic. I'd also like to be able to position my players exactly where I want them to be, and tell them where I want them to run on a diagram of the penalty area.

    6. I'd like to be able to move the players anywhere on the tactics screen, rather then have them on the fixed positions as they are presently. That would also, I feel, end some of the confusion around what the exact effects of mentality are with regards to player positioning.

    7. Player development, particularly physically can be improved. I'd like a little more control in training over what a player could work on. For example my midfielder really needs to work on his tackling. While I can focus on more defensive training, I can't focus on just tackling, and his tackling will still move up together with his other attributes, rather than quicker, as I'm focusing on it more.

    8. I like the slider training, and prefer it to the old method, but I hate the way that my defenders have to do shooting to improve their composure, and that my strikers have to do defending to improve concentration. That's frustrating for me, and others I'm sure. Being able to focus on one attribute would be nice.

    9. Improved realism of feeder clubs. At the moment I can request a feeder club every few months and I always get one, leaving me with a huge list of them. I don't think clubs should be having 20+ feeder clubs, no matter how big.

    10. Clubs make too much money at present, particularly through merchandise feeder clubs. This results in clubs being unrealistically rich in the future.

    11. A little bit more advice from your ass man would be nice at times. At the moment He gives out no tactical advice, and I feel, providing it was implemented properly, a little more advice would be welcomed by beginners, and possibly more experienced managers.

    12. I'm fed up with players turning down contracts and not giving me much of a reason why. So more details on why a player has rejected an offer would be nice.

    13. The new scouting system is a big improvement, especially as you're realistically restricted in where you can go. But if you have a lot of money and can only scout in one region, you should be able to ask the board if you can send a scout further afield for a while. I'm also fed up with my scouts saying a 33-year-old has-been has the potential to be as good as my best player, when it's obvious he won't fulfil it at that age.

    14. I'd love to be able to criticise other team's players in the press as a mind-game, or just because I hate them. I'd also like to be able to praise my whole team if I think they're doing well, not just individuals.

  77. #1077
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    I wonder if all these changes can be implemented in fm08, as SI have said they have to re-write one module at a time.....

  78. #1078
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    5. A new set-piece designer. At the moment I feel limited in what I can do with set-pieces. In real life teams will have several corner routines, but on FM you can only have 1 per tactic. I'd also like to be able to position my players exactly where I want them to be, and tell them where I want them to run on a diagram of the penalty area.
    I LOVE this idea! Too many suggestions are about how to make the game more detailed withou actually having anything to do with football management like better celebrations etc.
    But some managers live and die by set pieces and the currect set piece set up isn't nearly good enough! Having a diagram of a tacitcs bored and saying where you want your men and where to run and where to get the ball delivered would be great! Also you could save your man made tactics and durin a game say you want only set piece 1 deployed or you could let your players pic which 1 they want and let them choose between the 5 you've invented! Something like that but its a great idea imo and needs to be looked at.

  79. #1079
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    Originally posted by matt_CDL:
    Players failing drug tests. Wont happen ever!

    Clubs going into Administration more. I cant see a problem with teams in administration

    Stop ridiculous come backs examples?

    Stop having to pay over the top sums of money for players e.g clubs rejecting £90m offers for certain players

    More in depth coach reports yes

    more notice on your players contracts demands so he doesent get unhappy

    The old firm have more reputation. More of a data issue tbh

    Makle the training easier to control.

  80. #1080
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    Theres probably only one real thing I want aded in to the future games.

    Currently, In the fixtures menu you can go past meetings and see over the years how you've done against that team. The next logical progression and the thing that I really want in the next game is, a manager version. It would be perfect for long single player games and Lan/Internet games, in which players move around alot.


    So 5, 10 , 15 years down the line you can see a mini table of you results against other managers and the different teams that you played, with and against.

  81. #1081
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    Something completely cosmetic, but I'd like under languages for Welsh players to have at least basic knowledge of Welsh rather than it just being English. It seems a bit daft to me that Luxembourgish (or whatever its called) can be in the game but not Welsh.

  82. #1082
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    Originally posted by Cam69r:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">5. A new set-piece designer. At the moment I feel limited in what I can do with set-pieces. In real life teams will have several corner routines, but on FM you can only have 1 per tactic. I'd also like to be able to position my players exactly where I want them to be, and tell them where I want them to run on a diagram of the penalty area.
    I LOVE this idea! Too many suggestions are about how to make the game more detailed withou actually having anything to do with football management like better celebrations etc.
    But some managers live and die by set pieces and the currect set piece set up isn't nearly good enough! Having a diagram of a tacitcs bored and saying where you want your men and where to run and where to get the ball delivered would be great! Also you could save your man made tactics and durin a game say you want only set piece 1 deployed or you could let your players pic which 1 they want and let them choose between the 5 you've invented! Something like that but its a great idea imo and needs to be looked at. </div></BLOCKQUOTE>

    i like the idea of a setpiece designer but wouldn't expect it to be ready by 2k8. for one thing, it opens the door to unrealistic 'supertactics' considering it would be brand new and untested. i would like it if it were set up like drawing Xs and Os on a chalkboard, like sports coaches actually do when they explain tactics to a team (i assume they use this method in footy but honestly i've only played basketball IRL).


    i've gotten used to the slider interface by now, but long-term i'd like tactics screen to be more like drawing Xs and Os--in other words, more directly intuitively like managing a sports team.

  83. #1083
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    When usage of "Rest for 3 days/week" the player shuld be unavailable for that time.

    or

    Go on holliday > redone option for "Use current player selection if possible" should be changed to "Play only players within the selected squad and subs"

    I hate when ass man plays best team!
    I hate that players become unhappy for the lack of first team football, the rason is that only the league matches count.

    Ex. I have a player that was signed as a backup and I play him in LC & FAC as first team and as a sub for leauge & Champions Cup and he is complaing all the time becouse of lack of first team football. (he ended with 16/10 match stats)
    *16 first team
    *10 used as a sub

  84. #1084
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    When usage of "Rest for 3 days/week" the player shuld be unavailable for that time.

    No he shouldn't.

  85. #1085
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    Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">When usage of "Rest for 3 days/week" the player shuld be unavailable for that time.

    No he shouldn't. </div></BLOCKQUOTE>

    LOL Why not?

    If I rest player for a week why is ass man playing him on the match day??? Why it doesnt matter the stats of using subs and rotation on the ass man??? Why is ass man always playing best squad team formation???

    ex. my key player played 8 matches in 4 weeks and ass man continue to play him even he is not picked in team while using non-effective "play curent selection if possible" option in "go on holliday". BTW: selection is made of rotation and backup players, all are fit and condition 96+. Why he still uses key player with condition 90%, possibly well jaded, pu on rest for 3 days while playing unimportant away game?

  86. #1086
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    Originally posted by bismarck:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">When usage of "Rest for 3 days/week" the player shuld be unavailable for that time.

    No he shouldn't. </div></BLOCKQUOTE>

    LOL Why not?

    If I rest player for a week why is ass man playing him on the match day??? Why it doesnt matter the stats of using subs and rotation on the ass man??? Why is ass man always playing best squad team formation???

    ex. my key player played 8 matches in 4 weeks and ass man continue to play him even he is not picked in team while using non-effective "play curent selection if possible" option in "go on holliday". BTW: selection is made of rotation and backup players, all are fit and condition 96+. Why he still uses key player with condition 90%, possibly well jaded, pu on rest for 3 days while playing unimportant away game? </div></BLOCKQUOTE>

    because "rest players for a week" is to keep them out of TRAINING, while retaining the option of PLAYING them.
    believe it or not, if you don't like the team your ass man picks, you can actually overrule him.

  87. #1087
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    A few pointers for scouting.

    - When your scout to scout the next team, like Fulham, away then, when you play them at home you should be able to see the report he made last time.
    - Also if you have a former player maybe he could help you to outcun your opponents.

  88. #1088
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    Originally posted by Darns:
    A few pointers for scouting.

    - When your scout to scout the next team, like Fulham, away then, when you play them at home you should be able to see the report he made last time.
    - Also if you have a former player maybe he could help you to outcun your opponents.
    i like that idea of a former player contributing to your scouting knowledge of a team. should have a limited shelf-life though.

    i mean if he played for the other team ten seasons ago he probably can't offer anything useful.

  89. #1089
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    Stadium requirements.

    Just having lots of trouble with board saying no to stadium expansion, and it's totally unrealistic to play with a 750-capacity ground in the Swedish second division.

    To be more precise, I'll quote the stadium requirements from the Hungarian FA's official rules:

    "1st league stadium: minimum 3000 seated, minimum 3000 capacity + lights

    2nd league: minimum 1000 capacity with minimum 300 seats

    3rd league: minimum 500 capacity

    4th league: minimum 300 capacity"

    Teams IRL have to cope with this problems when changing leagues. I think we can all tell examples, when a stadium had to be upgraded to comply with the rules (I recall Ascoli, many Hungarian cases too). The board can't refuse the expansion/upgrade this way, because it's the pre-requisite to enter the higher league.

    Same goes to club competitions. Stadia have to match the UEFA standards. Some more examples:

    - Hungarian teams usually have to take their last CL qualifying round home tie to the national stadium in Budapest, as that's the stadium that's suitable

    - Artmedia Bratislava couldn't play on their home ground in the CL group stage, because their stadium was not good enough.

    - Hammarby had to move away to Rasunda for a CL-qualifier

    - FC Thun had to play all their CL-matches in Bern

    And that's some examples from the last 5-6 years, there are more, especially in the early rounds.

    A quote from English FA rules, about promotion from conference: "If stadia are not of the required quality, teams from League Two are not relegated."

    I'm not saying that stadium requirements have to be done for each and every team around the world in FM.

    But something along the lines of:

    Elite countries: (England, Germany, France, Spain, Italy)

    - 1st class stadium RQ: min. 20000 all-seater

    - 2nd class stadium RQ: min. 10000 all-seater

    - 3rd class stadium RQ: min. 5000 capacity

    - 4th class stadium RQ: min. 2000 capacity

    Medium countries: (e.g. Scotland, Portugal, Sweden, Norway)

    - 1st class stadium RQ: min. 6000 all-seater

    - 2nd class stadium RQ: min. 3000 capacity

    - 3rd/4th class stadium RQ: min. 1000 capacity


    Smaller countries (e.g. Hungary, Croatia)

    - 1st class stadium RQ: min. 3000 all-seater

    - 2nd class stadium RQ: min. 1000 capacity

    - 3rd/4th class stadium RQ: min. 500 capacity


    Minnows (e.g. Iceland)

    - 1st class stadium RQ: min. 1000 capacity

    - Below: min. 300 capacity

    Champions' League group stage RQ

    - At least 18,000 all-seater (probably there's a given number to this, but I couldn't find it in the CL manual)

    UEFA Cup/CL qualifier RQ

    - At least 5000 capacity

    Sorry to be long, I just wanted to give a detailed explanation. I don't think that this is a priority over gameplay fixes, but adds realism, and IRL a quite important factor.

  90. #1090
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    I'd like to see the option of clubs arranging friendlies with national teams, because it does happen IRL.

    For example, Man U is going on an Asian tour this summer, and playing the national teams of Japan, Korea, Hong Kong etc.

  91. #1091
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    Originally posted by emgergo:
    Stadium requirements.

    Just having lots of trouble with board saying no to stadium expansion, and it's totally unrealistic to play with a 750-capacity ground in the Swedish second division.

    To be more precise, I'll quote the stadium requirements from the Hungarian FA's official rules:

    "1st league stadium: minimum 3000 seated, minimum 3000 capacity + lights

    2nd league: minimum 1000 capacity with minimum 300 seats

    3rd league: minimum 500 capacity

    4th league: minimum 300 capacity"

    Teams IRL have to cope with this problems when changing leagues. I think we can all tell examples, when a stadium had to be upgraded to comply with the rules (I recall Ascoli, many Hungarian cases too). The board can't refuse the expansion/upgrade this way, because it's the pre-requisite to enter the higher league.

    Same goes to club competitions. Stadia have to match the UEFA standards. Some more examples:

    - Hungarian teams usually have to take their last CL qualifying round home tie to the national stadium in Budapest, as that's the stadium that's suitable

    - Artmedia Bratislava couldn't play on their home ground in the CL group stage, because their stadium was not good enough.

    - Hammarby had to move away to Rasunda for a CL-qualifier

    - FC Thun had to play all their CL-matches in Bern

    And that's some examples from the last 5-6 years, there are more, especially in the early rounds.

    A quote from English FA rules, about promotion from conference: "If stadia are not of the required quality, teams from League Two are not relegated."

    I'm not saying that stadium requirements have to be done for each and every team around the world in FM.

    But something along the lines of:

    Elite countries: (England, Germany, France, Spain, Italy)

    - 1st class stadium RQ: min. 20000 all-seater

    - 2nd class stadium RQ: min. 10000 all-seater

    - 3rd class stadium RQ: min. 5000 capacity

    - 4th class stadium RQ: min. 2000 capacity

    Medium countries: (e.g. Scotland, Portugal, Sweden, Norway)

    - 1st class stadium RQ: min. 6000 all-seater

    - 2nd class stadium RQ: min. 3000 capacity

    - 3rd/4th class stadium RQ: min. 1000 capacity


    Smaller countries (e.g. Hungary, Croatia)

    - 1st class stadium RQ: min. 3000 all-seater

    - 2nd class stadium RQ: min. 1000 capacity

    - 3rd/4th class stadium RQ: min. 500 capacity


    Minnows (e.g. Iceland)

    - 1st class stadium RQ: min. 1000 capacity

    - Below: min. 300 capacity

    Champions' League group stage RQ

    - At least 18,000 all-seater (probably there's a given number to this, but I couldn't find it in the CL manual)

    UEFA Cup/CL qualifier RQ

    - At least 5000 capacity

    Sorry to be long, I just wanted to give a detailed explanation. I don't think that this is a priority over gameplay fixes, but adds realism, and IRL a quite important factor.
    The minimum capacity rule is ruining scottish football becuase teams are sometimes ubable to be promoted which is pointless. Bratislava did play there home games at there ground ( i know cos rangers played them)

  92. #1092
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    Denying promotion would be pointless of course in FM. (and it's stupid IRL too). But teams having to move temporariliy in rent/having to upgrade stadium is realistic.

    BTW wrong about Artmedia: 'Artmedia played their Champions League fixtures at the Tehelné pole ground of crosstown rivals Slovan Bratislava because their own ground does not meet UEFA standards for Champions League play.'

  93. #1093
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    Just A Few Things.....
    1* Long Term Loan Players Are Able To Teach Youths ie:Like Larsson was doing with MAn Utd.
    2* When Approaching A Club For A Loan You Should Be Able To Indicate The Role The Player Has In Your Club.
    3*The Option To Do Loan Swaps With Clubs ie:Baptista/Reyes.

  94. #1094
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    no restriction in editor. if i want 2 give my club 1billion, let me. the point of editor is 2 allow you 2 edit. if in my opion my club has 1billion or i wanna spice up the game n cheat why not? also make more clubs in my league want 2 loan my player. i have top top quality players who are available for loan but rarely will prem club offer 2 loan.

  95. #1095
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    Originally posted by davidbowie:
    1* "Long Shot" option is NOT influenced by "Creative Freedom".

    2* Having more direct control over upgrades. Maybe a screen with the wage budget/transfer cash, but you can say "if I reduce x wage budget or $x transfer money, I can add xxxx seats and heating, or even a (save money for new stadium) option".

    3* Better media interaction.

    4* Able to sell your own players easier. Hell, the entire game needs to sell players, instead of everyone buying free transfers.

    5* More options when selling players, information on what you would need to "offer as sale price" to specific clubs.

    6* Able to tell players to "boot the ball out instead of backpassing". Also not influenced by creative freedom.
    these are pretty good.

    i don't think players need to be easier to sell really, though. i don't think it's that implausible that nobody will pay for crap players. if nobody wants 'em i just give 'em away. sometimes i can't even get a friendly or sell-on for 'em. failing that, if they're paid little enough i just fire 'em.

    not sure what specifically you mean by "better media interaction" but i'd agree there's plenty of room for improvement.

    i also like BenArsenal's idea re: friendlies, and emgergo makes a good point about stadium requirements. love 'em or hate 'em the really do exist in football at the moment.

  96. #1096
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    1* I don't know if its possible but I would also love to see the J-League back.

    2* More unprofesional actions other than just missing a training session.ie:Players fighting,interviews,disrespecting fans.

    3* I'm not sure if its just me but my youths get injured a hell of a lot.

    4* As specified in the famous internationals section on a nation there should be the most hopeful youths in that nation.So if signed there will be some press.I personally love it when I sign a virtually unkonown and my fans say how happy they are.

    5* Teams to always have a way to get players their match fitness back if they don't have a reserve fixture list.

    6* Young players to not be so negative when learning from good international expierienced teamates.

    7*Build a relationship with another manager and having the option to choose a them as a feeder team,instead of leving it to your board.Being able to suggest a feeder club.

  97. #1097
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    Hi, first post so go easy!

    I'd like:

    1) An option whereby you can readjust wage budget/transfer budget midseason. For instance I've had many occasions where I've had a decent transfer kitty but when it comes to offering contracts I can offer peanuts because I'm so over the wage budget. But then, perhaps this isn't such a realistic option...

    2) When picking teams, an option to show just Match Fit players. I'm not sure how much difference match fitness actually makes to the game but oh well

    3) Being able to suggest why you'd like a feeder club (i.e. for loan or for profit), and also an improvement in the standard of said feeder clubs - I don't want to link my Premiership club with a semi-pro club in the 3rd division in Sweden!

    That's about all I can think of for now!

  98. #1098
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    Originally posted by assassin91:
    Hi, first post so go easy!

    I'd like:

    1) An option whereby you can readjust wage budget/transfer budget midseason. For instance I've had many occasions where I've had a decent transfer kitty but when it comes to offering contracts I can offer peanuts because I'm so over the wage budget. But then, perhaps this isn't such a realistic option...
    YES! i think in real life a team would be willing to offer a little (or even a lot) more money to keep their star player. i would like to be able to go to the board and ask for more wage money for ONE player, by name.

  99. #1099
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    It would be nice to be able to view player attributes for long throws from the Tactics screen, just like you can view how good players are at penalties, corners, and free kicks.

    It would save a lot of hassle from having to flip back and forth between the Tactics and Squad screens when designating throw-in takers.

  100. #1100
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    You can. Just go to view, attributes and then pick long throws. It goes something like that anyway. You can do this both in match and any other time.

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