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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #6201
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    - When managing a club and an international team, if you have two matches at the same time you should have to pick which match would you manage and let the assistant from the other team manage the other match..
    I'm managing a team from portugal and the indonesian national team.. i shouldn't be allowed to manage a match in portugal and another one in indosesia at the same time..

  2. #6202
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    Improve management of national teams. Now its possible to play just 2 friendly matches before WC when in real life they're playing much more.Before WC,EC or any other competition manager have to invite 30 players and watch them in training camp (play friendly matches,train .. watch their form.) and just later chose 23.
    It would be great that coaches in national teams would do something,f.ex. give me reports about atmosphere or give me team report before the match.
    in media players should say ''i'm ready to play in international level'' or 'I'm ready\worth to play in national team' as Ronaldinho did before WC.
    Also the best players in small countries as Hleb from Belarus should inspire youth players.
    Football conferations(assosiations) have to play a bigger role,f.ex they give me a list with 5 nations and i have to chose with which one i wan't to play friendly match.
    Also FA should open a national youth academies,it would improve a number of good youth players in future.It can be like D.Beckham's academy and as a manager of national team you can ask to improve academies or national stadium.
    You as manager winning more matches then FA gets more money,they can build more academies or expand national stadium.
    Also players should more often refuse to play in friendly matches because they can as to take a rest or don't want to risk to get an injury.
    And FA should give a bonuses to players if they playing good in WC.
    Also media should talk much more about national team and manager,criticize them or prise.
    And matches sometimes can be delayed because snow or something.

    I hope some of that ideas going to be in the game because to be a national manager in FM isn't pressure and even boring.


    Also - its situation now in Spurs that everybody wanted to sell Keane but he played well in pre-season and board member said that he's going nowhere.
    Make it and in FM,if fans like player but you want to sell it let the board say something,maybe this player is like a Giggs in MU so he means a lot to players but he doesn't care to me because i'm new in club and i have to increase my transfer budget,so i putting him to transfer list and then fans going crazy and board have to say something.

    Also the senior players who played in my club in young ages and had been a star players want to end their career in my club,they would decline new contract and join my club (the club in which they became profesional or became known) it's a lot of examples that good footballers going back to their countries to finish their carriers.

    My last words - to be a national manager should be more funnier than it is now so you must improve it
    Last edited by swetimas; 12-08-2010 at 02:10.

  3. #6203
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    Why do people keep making suggestions that dont relate to actual duties of a football manager.this is football manager not football chairman .Hopefully another dev can make "Roman Abramovich:The official game" for such people.

  4. #6204
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    Default Dynamic rivalries

    DYNAMIC RIVALRIES


    As we'll now see the Dynamic League Reputation that's about to come, i'd like to suggest something that came on my mind since FM early days.

    As mentioned above, why not make a DYNAMIC RIVALRIES system at the next Football Manager installments?

    And how this feature would work, will y'all ask me, right?



    1- As it says by the name, it would a dynamic rivalry indicator that would change throughout the game's course. Let me take a clear example that's still fresh on our minds: England/Germany. There's no need to say that this is one of the most classic rivalries in football (not only) world, and there's no need (again) to remember what happened at South Africa 2010, right? Well, can you imagine the same scenario happening at Football Manager world with England having a legal goal disallowed and Germany crushing their greatest rivals with a huge result of 4, 5 goals and etc?

    And just think of you as a manager of the winning side MOCKERING with the defeat of your opponents through FM interactions. That would boost their big rivalry to the stars!

    The next game between this two sides would be long waited by the media, fans, players and etc., everybody remembering what happened at their last encounter. That would certainly make a formidable scenario for the match with both teams edgy and eager to crush down their opponents providing us an enjoyful spectacle.


    2 - Now imagine your side losing match after match for an specific team, or specially a big rival. I'm sure that it would make you pull of you hair, and of course that would also make you and your supporters even more eager to beat down that unwanted and annoying rival/opponent. So with that in mind your team would develop a "new" rivalry (if that team that is beating you is not at the team's rivals list) or boost even more a rivalry that already exists, creating new INTERACTIONS between these teams before their matches.

    3 - CONTINENTAL COMPETITIONS RIVALRIES

    This is almost self-explanatory. Some teams are not literal rivals, but when they met, specially at international competitions (like UEFA CL, Copa Libertadores), we are always gifted with thrilling encounters with rivalry exploding between the two teams. Some examples of this would be Chelsea/Barça, Real/FCBayern, United/FCBayern, Milan/Real, argentinian sides/brazilian sides, and the list goes on and on... So beyond this there could be a new thing about this kind of rivalries. For example, a very strong and well known side like Barça/United/Inter etc, faces a weaker squad at a continental competition and gets off the competition. That would surely hurt the top favourite side making that lost a historical defeat and by that, create a new rivalry against that oppposing team.

    4 - IMPROVED and DYNAMIC NATIONAL RIVALRIES

    Also almost self-explanatory. Let us take World Cup matches in example to make things easy. Imagine a top Brazil WC squad with amazing players playing magic football and easily beating down every opponent that comes in it's way. But then comes a big quarter final match with the top favourties Brazil against a weaker and discredited France squad, and to shock everyone France gets away with a 1x0 win against the great brazilian side. It's undeniable to say that the brazilian side would go away from this match terribly hurt and would become eager to repay the french the favour in a future match between them.


    Well, i think that's all (by now) 'cos i'm not remembering anything else to put here. I hope this would do any good in the future to make FM ever more greater that it is to us!!!

    See ya!

    Vinicius Navarro

  5. #6205
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    Quote Originally Posted by vininavarro View Post
    DYNAMIC RIVALRIES


    As we'll now see the Dynamic League Reputation that's about to come, i'd like to suggest something that came on my mind since FM early days.

    As mentioned above, why not make a DYNAMIC RIVALRIES system at the next Football Manager installments?

    And how this feature would work, will y'all ask me, right?



    1- As it says by the name, it would a dynamic rivalry indicator that would change throughout the game's course. Let me take a clear example that's still fresh on our minds: England/Germany. There's no need to say that this is one of the most classic rivalries in football (not only) world, and there's no need (again) to remember what happened at South Africa 2010, right? Well, can you imagine the same scenario happening at Football Manager world with England having a legal goal disallowed and Germany crushing their greatest rivals with a huge result of 4, 5 goals and etc?

    And just think of you as a manager of the winning side MOCKERING with the defeat of your opponents through FM interactions. That would boost their big rivalry to the stars!

    The next game between this two sides would be long waited by the media, fans, players and etc., everybody remembering what happened at their last encounter. That would certainly make a formidable scenario for the match with both teams edgy and eager to crush down their opponents providing us an enjoyful spectacle.


    2 - Now imagine your side losing match after match for an specific team, or specially a big rival. I'm sure that it would make you pull of you hair, and of course that would also make you and your supporters even more eager to beat down that unwanted and annoying rival/opponent. So with that in mind your team would develop a "new" rivalry (if that team that is beating you is not at the team's rivals list) or boost even more a rivalry that already exists, creating new INTERACTIONS between these teams before their matches.

    3 - CONTINENTAL COMPETITIONS RIVALRIES

    This is almost self-explanatory. Some teams are not literal rivals, but when they met, specially at international competitions (like UEFA CL, Copa Libertadores), we are always gifted with thrilling encounters with rivalry exploding between the two teams. Some examples of this would be Chelsea/Barça, Real/FCBayern, United/FCBayern, Milan/Real, argentinian sides/brazilian sides, and the list goes on and on... So beyond this there could be a new thing about this kind of rivalries. For example, a very strong and well known side like Barça/United/Inter etc, faces a weaker squad at a continental competition and gets off the competition. That would surely hurt the top favourite side making that lost a historical defeat and by that, create a new rivalry against that oppposing team.

    4 - IMPROVED and DYNAMIC NATIONAL RIVALRIES

    Also almost self-explanatory. Let us take World Cup matches in example to make things easy. Imagine a top Brazil WC squad with amazing players playing magic football and easily beating down every opponent that comes in it's way. But then comes a big quarter final match with the top favourties Brazil against a weaker and discredited France squad, and to shock everyone France gets away with a 1x0 win against the great brazilian side. It's undeniable to say that the brazilian side would go away from this match terribly hurt and would become eager to repay the french the favour in a future match between them.


    Well, i think that's all (by now) 'cos i'm not remembering anything else to put here. I hope this would do any good in the future to make FM ever more greater that it is to us!!!

    See ya!

    Vinicius Navarro
    You actually brought some good sugestions like the next match between two sides being highly publicized over a recent bitter encounter. One problem i have with most rivalry suggestions though is a rivalry being formed over just one or two matches where some one lost a high profile match or a shock defeat, Most people dont seem to understand that a rivalry takes place over a medium to long term, you think the man utd - liverpool rivalry started when they whooped us 4-1 two seasons back or remember roy keanes man u vs viera's arsenal.A rivalry is essentially an important part of a clubs history and SI should be careful if they want implement new rivalries.

  6. #6206

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    Hi everybody,
    I am really excited about the prospect of Football Manager 2011. I am even excited of the amount of suggestions and ideas that I am about to give to you. I really do hope Miles Jacobsen is viewing this post because some of the ideas and suggestions I feel should be imported and added into Football Manager 2011 or future Football Managers.

    Players/Staff profile

    -You should be able to compare coaching attributes like you can for players. For example I would like to compare one coach with another to see which one is best to add to my coaching staff
    -When comparing players or coaches, it should tell me which player is better instead of relying on the overall or attributes. For example if I am comparing Kevin Philips with Rickie Lambert, it should tell me that Kevin Philips is better based on the attributes.
    -In the history section under each player, appearances should be broken down. For example the history section should be able to tell me how many cup games, goals and other stats he has done for the club during the season. Also in the history section the substitute appearances should be brackets next the amount of games the player has started. For example appearances: 10(12)

    Fans/Chairman section

    -In the confidence section, fans should be more realistic with their reaction after the team has played a match. For example if Crystal Palace were playing Arsenal at home in a friendly and lost 2-1 but battled hard, played decent or didn’t get outplayed, the fans should say that they are pleased with the effort from the team although they lost the game instead of ‘disappointed that they lost to Arsenal’.
    -When you are about to start your game, the chairman will ask you to choose a target for your team in the league. I think there should one where the chairman also asks you to set a target for cup competitions that the team is entered in for the season. For example you can set your target for Notts County to finish mid-table in League 1, achieve at least second round in the FA Cup, first round in the league cup and any other competitions that team is in. You should also receive money or a news headline from the chairman at the end of the season for the achievement of the expectation that you predicted at the beginning of the season.
    -You should be able to apply to whatever club you want as a feeder club or affiliate. It can be rejected by the club or accepted but for the realistic clubs, there should be more of a chance of acceptance.

    Scouting

    -Under the scouting section, there should be a world map to show me how much knowledge the club has in that particular country. This will be indicated in different colours just like you would see in the current Football Manager.
    -There should be a option for you to scout a particular club.
    -(Don’t shoot me) but is it possible for Football Manager to get licence for every league in the world. Also to get player pictures and show attributes for every player in the world. (If this can’t be possible can someone please tell me why. Thank you).

    Match Engine

    -In 2D Mode, goalkeepers should attempt to drive the opposite way or the right direction instead of staying in the middle when a player places a shot.
    -When a player WANTS to leave a club and does so, the home fans of his ex-club should boo at him whenever he touches the ball. If a player moves to a rival club, the home fans of his ex-club should boo at him whenever he touches the ball. This should be only when the player wants to move clubs or moves to a rival club. For example if Robbie Savage of Derby wants to leave the club and goes to Blackpool, when Blackpool play Derby at their ground, the home fans of Derby will boo at Robbie Savage whenever he touches the ball. If Cristiano Ronaldo moves to Barcelona the Real Madrid fans will boo Ronaldo because he moved to a rival club.
    -When your scout or assistant manager tells you of a danger man, there should be a option ‘mark player with hard tacking’ instead of having to go to opposition instructions then choosing ‘tight marking’, ‘closing down’ etc.
    -When entering into team talk, the background picture should be a picture of a changing room with each player’s shirt with their names and numbers. This includes new players who you have signed.

    Player/ Staff Search

    -There should be a subscription letting you know on an update of players available for loan or being transfer listed by a club. When you go onto player staff search you are not sure which players have been added into the ‘loan listed’ or ‘transfer listed’. Also if you have edited a filter, a subscription should let you know if new players or staff have been added to the list. For example if I set my filter to search for players who have an attribute of dribbling ‘16’ then any new players that enter into the list, I should be notified.
    -In the shortlist section, there should be a sum of total value on the players your interested in. Also a sum of the total wages. For example if you have 5 players in your shortlist that you are interested in and you are planning to buy these players, the sum will give you an estimate on how much you are likely to spend on transfer fees and wages.

    Transfers/Contracts

    -If you make an offer for a player and club accepts but the player rejects the contract, instead of having to make another bid, the bid should stay in place and you chase the player by offering a contract in which you are trying to convince him to sign.
    -Why did the ‘Assist Bonus’ clause disappear in Football Manager?
    -Why did the choice of being able to offer your player(s) to particular clubs disappear? For example if I am managing Crystal Palace, I can offer Matt Lawerance to Gillingham, Yeovil and Huddlesfield.

    Training

    -When trailing a player you should be able to get a training report from your assistant manager or coaches on how well or bad he has performed during the week(s) he has been at the club. Also you should get a match report on how well or how bad he has done from your scouts, assistant manager and coaches.
    - I have realised that whenever I start a new game and I set a training programme, you cannot see how well your players are doing in training during pre-season. When starting a new game, you should be able to see how well you players are doing during pre-season.
    -If you want to improve players of a particular position in a particular attribute you should be able to train them specifically on that for a couple of weeks or months and get a feedback from your coaches or assistant manager to see if he has improved.

    Tactics/First Team

    -What happened to being able to make arrows to indicate runs?
    -If you bring a youth player into the first team or he is under the age of 18, there should be an option which you can make the player available for under 18 matches like you can for reserves. For example if I bring Rhys Murphy into the Arsenal’s first team I can choose an option ‘make available for under 18’s’.
    -Assistant Manager or coaches should tell you when a player needs a rest. (Maybe it is already in the backroom advice section).

    Other

    -Is it possible to make the game faster with a huge database? Whenever I want to make every league playable so I can be able to see every player, the game is very very slow. I hope the speed performance can improve.

    Thank you for reading this and I hope my suggestions/ideas will taken seriously.

  7. #6207
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    Typed my reply before Ter closed the thread so it seems a waste not to post it.


    -You should be able to compare coaching attributes like you can for players. For example I would like to compare one coach with another to see which one is best to add to my coaching staff
    Not a bad idea as a time saver but I would also like to see staff applicants attributes in a list form so you don't have to view each individual profile.


    -When comparing players or coaches, it should tell me which player is better instead of relying on the overall or attributes. For example if I am comparing Kevin Philips with Rickie Lambert, it should tell me that Kevin Philips is better based on the attributes.
    Well that depends on what you are looking for doesn't it and with scouts/coaches mostly focusing on CA/PA rather than attributes it would be difficult.


    -In the history section under each player, appearances should be broken down. For example the history section should be able to tell me how many cup games, goals and other stats he has done for the club during the season. Also in the history section the substitute appearances should be brackets next the amount of games the player has started. For example appearances: 10(12)
    It does if you click on each season. In terms of just league games showing in the overall view it is the way it happens in RL apparently.


    -In the confidence section, fans should be more realistic with their reaction after the team has played a match. For example if Crystal Palace were playing Arsenal at home in a friendly and lost 2-1 but battled hard, played decent or didn’t get outplayed, the fans should say that they are pleased with the effort from the team although they lost the game instead of ‘disappointed that they lost to Arsenal’.
    I've also had some strange comments/reaction on the match confidence so it could do with being reviewed.


    -When you are about to start your game, the chairman will ask you to choose a target for your team in the league. I think there should one where the chairman also asks you to set a target for cup competitions that the team is entered in for the season. For example you can set your target for Notts County to finish mid-table in League 1, achieve at least second round in the FA Cup, first round in the league cup and any other competitions that team is in. You should also receive money or a news headline from the chairman at the end of the season for the achievement of the expectation that you predicted at the beginning of the season.
    Cups are too unpredictable to set a target for and I get the feeling they are valued much higher in the UK than they are in other countries. An end of season summary from the chairman would be a good idea though.


    -You should be able to apply to whatever club you want as a feeder club or affiliate. It can be rejected by the club or accepted but for the realistic clubs, there should be more of a chance of acceptance.
    You already can when you've been at the same club for a while.


    -Under the scouting section, there should be a world map to show me how much knowledge the club has in that particular country. This will be indicated in different colours just like you would see in the current Football Manager.
    I've always thought this would be a good idea. Only cosmetic but would add to the game experience IMO.


    -There should be a option for you to scout a particular club.
    Seems a sensible option rather than having to highlight every player.


    -(Don’t shoot me) but is it possible for Football Manager to get licence for every league in the world. Also to get player pictures and show attributes for every player in the world. (If this can’t be possible can someone please tell me why. Thank you).
    Money.


    -In 2D Mode, goalkeepers should attempt to drive the opposite way or the right direction instead of staying in the middle when a player places a shot.
    Not entirely sure what you mean here as I use 3d but I guess lack of animation.


    -When a player WANTS to leave a club and does so, the home fans of his ex-club should boo at him whenever he touches the ball. If a player moves to a rival club, the home fans of his ex-club should boo at him whenever he touches the ball. This should be only when the player wants to move clubs or moves to a rival club. For example if Robbie Savage of Derby wants to leave the club and goes to Blackpool, when Blackpool play Derby at their ground, the home fans of Derby will boo at Robbie Savage whenever he touches the ball. If Cristiano Ronaldo moves to Barcelona the Real Madrid fans will boo Ronaldo because he moved to a rival club.
    I think this already happens.


    -When your scout or assistant manager tells you of a danger man, there should be a option ‘mark player with hard tacking’ instead of having to go to opposition instructions then choosing ‘tight marking’, ‘closing down’ etc.
    Personally I would never use the option as it might interfere with my tactical setup but it might be useful for some.


    -When entering into team talk, the background picture should be a picture of a changing room with each player’s shirt with their names and numbers. This includes new players who you have signed.
    Not sure here, would need to see a mockup first. I'm always for cosmetic improvement but I wouldn't want it detracting from the screen options.


    -There should be a subscription letting you know on an update of players available for loan or being transfer listed by a club. When you go onto player staff search you are not sure which players have been added into the ‘loan listed’ or ‘transfer listed’. Also if you have edited a filter, a subscription should let you know if new players or staff have been added to the list. For example if I set my filter to search for players who have an attribute of dribbling ‘16’ then any new players that enter into the list, I should be notified.
    Sounds good but I don't think it would work in reality - too many variables and would probably add more processing time to constantly check.


    -In the shortlist section, there should be a sum of total value on the players your interested in. Also a sum of the total wages. For example if you have 5 players in your shortlist that you are interested in and you are planning to buy these players, the sum will give you an estimate on how much you are likely to spend on transfer fees and wages.
    Don't know how you use your shortlist but I have close to 2,000 players on mine so it would be pointless.


    -If you make an offer for a player and club accepts but the player rejects the contract, instead of having to make another bid, the bid should stay in place and you chase the player by offering a contract in which you are trying to convince him to sign.
    Agreed but I suspect this has been dealt with via the new conversations in FM11.


    -Why did the ‘Assist Bonus’ clause disappear in Football Manager?
    Not sure, maybe too difficult to quantify an assist?


    -Why did the choice of being able to offer your player(s) to particular clubs disappear? For example if I am managing Crystal Palace, I can offer Matt Lawerance to Gillingham, Yeovil and Huddlesfield.
    Why would you want to limit your options?


    -When trailing a player you should be able to get a training report from your assistant manager or coaches on how well or bad he has performed during the week(s) he has been at the club. Also you should get a match report on how well or how bad he has done from your scouts, assistant manager and coaches.
    You can get coach reports on him at any time.


    - I have realised that whenever I start a new game and I set a training programme, you cannot see how well your players are doing in training during pre-season. When starting a new game, you should be able to see how well you players are doing during pre-season.
    Not totally sure what you mean but you have the overall training screen and the individual training screen under the player's profile.


    -If you want to improve players of a particular position in a particular attribute you should be able to train them specifically on that for a couple of weeks or months and get a feedback from your coaches or assistant manager to see if he has improved.
    The training arrows & attribute history already show increases & decreases which I think is enough. Training specific attributes is difficult in RL as other skills tend to be linked but it looks like we will see something regarding this in FM11.


    -What happened to being able to make arrows to indicate runs?
    Taken out years ago as they messed up the ME.


    -If you bring a youth player into the first team or he is under the age of 18, there should be an option which you can make the player available for under 18 matches like you can for reserves. For example if I bring Rhys Murphy into the Arsenal’s first team I can choose an option ‘make available for under 18’s’.
    Agreed, good idea. Also include overage players in the likes of Italy where there are no reserve leagues.


    -Assistant Manager or coaches should tell you when a player needs a rest. (Maybe it is already in the backroom advice section).
    Already under player profile and on the squad screen. Possibly also in backroom advice but I've never had a player in need of a rest to see.


    -Is it possible to make the game faster with a huge database? Whenever I want to make every league playable so I can be able to see every player, the game is very very slow. I hope the speed performance can improve.
    SI always look to improve speed with each version but you have to accept that FM is a huge game and the more leagues you have the more time it will take to process.

  8. #6208
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    Formations with wingers aren't automatically worse than narrow ones without wingers. That would be a cool feature.



    I would also like to be a player-manager for a club.
    If possible, supply a motion sensor kit in order to simulate the player part.
    You could advertise it as a way to loose weight.

    thanks
    Last edited by K. Wesley; 17-08-2010 at 02:55.

  9. #6209
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    Quote Originally Posted by deniro80 View Post
    oh and for players who don't have a attribute rating in the database (i.e for marking, passing ect essential duties ) not to get a 1 in the game ! That should be impossible for any footballer in the database !
    I agree. I know poor and very young players have to be given low ratings to keep them distanced from the 'OK' players who are about 10 for everything which actually makes em international-class in some countries, but no 16-year-old midfielder appearing at a top-level european club should have 1 for heading or marking. Lets see... i have a 16 y/o AMC in my youth team in FM10 who is valued at £180k which is decent, even though he has 2 for corners, crossing, heading, concentration, decisions and off the ball and 3 for marking and positioning! He would get laughed out of the trial having wandered aimlessly round the park for half an hour! Thank god this guy has 13 determination, 14 teamwork and 15 workrate, he'll need it! Some less extreme stats (4s and 5s for bad things and more obvious gradual improvements for good things, lets say from 8 to 13 in something technical between age 16 and 20) would probably be better.

  10. #6210
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    Quote Originally Posted by KingLara View Post
    For me training should be on a day-to-day basis.

    None of this

    Player x was injured in training

    You should be able to see the sessions yourself using the 3D mode
    Theres enough boring graphics in the game already IMO without replays of injuries.

  11. #6211
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    Quote Originally Posted by GlasgowRob View Post
    more board interaction

    i mean what manager out there gets to go pick choose and do all the negotiations in a transfer

    it should really be a case of going to the board, saying i want a striker either this particular one or one of x y and z sure they might come back to you and ask how much you think he's worth etc same with wages is he really going to be worth x tens of thousands a week

    same with transfer budget theres no club out there that would knock a manager back for an small budget increase if an exceptional player became available,

    ie say arsenal want to buy a wonderkid valued at 10 milion, wenger only has 8/9 million left in his budget if the guy would improve the team he would be signed regardless of going over budget

    maybe this could be incorparated to an extent but then you could have the board lord it over you if the player is a flop and you'd end up in the bad books for going out on a limb to get him
    I would like to see a bit more back-and-forth going on with the board, they would need to put enough variety in it to keep it interesting tho, otherwise it will just be another press conference situation, very repetitive, you learn what answers to give after about the second one and its all a bit irritating (still dont trust my ass man to do them tho!)

  12. #6212
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    Quote Originally Posted by Shadaza View Post

    Regens, the amount of times I have seen a ugly bald 16 old who seems to be wearing lipstick drives me insane!
    My fiancee hates regens, she gets quite disturbed when im playing and she glances across and sees their dead eyes and manic grins (all have superb morale!). Its quite cool technology but a bit of tweaking is always good. Maybe SI could hire the guys who have made the hair packs? Definitely less baldness please! And more stubble! Some of these regens are straight out of the X factor auditions and some are coneheads, they dont even look a bit human!

  13. #6213
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    Quote Originally Posted by Hawar View Post
    The option of having the real players restarting their careers again as 16-17 year olds instead of being replaced with regens. Not a fan of regens........ once the majority of real players dissappear from the game, I always start a new one.... which sucks because I want to keep my record going for as long a possible.

    Or maybe the option to not age the players, their attributes would change depends on their form, training regime, etc.

    I pay this game to manage real players, not some fake ones. I want the game to reflect the real world that I'm playing in at the moment in some way.
    It's your opinion, but I think this would be terrible. You want to play season after season with the same players or just swapping them between clubs? Not for me. It's not the real world either. Players are constantly changing and ageing. What's annoying to me is the competitions stay the same year after year when they change in real life too, but it doesn't look like we will be able to change those during a game for a while, if ever.

  14. #6214
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    Football Manager (In my opinion) needs the following.

    1 - Agents (Hate them but they are a part of the modern game)

    2 - A bit more graphical interaction (For instance a 3D globe that you can spin and select a country for Scouting or Arranging Friendlies a little like google earth but not as detailed (obviously)

    3 - More skins on release. (Never like the SI options and always look forward to the third party offerings)

    4 - Much more in depth info on your own manager history (Cups, leagues won etc and for which club and what year)

    5 - A better training engine, Its currently dull and I just leave it on default settings. (And still succeed)

    6 - Referee comments at the end of the game, that allow the Manager to respond to when talking to the press.

    7 - A social behaviour stat for Players (20 meaning they are more likely to get caught drinking and womanissing by the press, 1 meaning they sit at home thinking about the next game) This could have adverse affects on the team and too many players with a High Social stat could cause unrest and lack of Harmony. This is more popular in football these days and and ever increasing number of managers are having to deal with this on a regular basis.

    8 - Better 3D match engine affects (Night games have floodlights etc)

    9 - If the match is on TV then a different pre match build up screen, with more press interaction, interviews and opinions from pundits, before moving on to the game.

    10 - A better graphical representation for World Cup, EUROs etc, not just the standard scores and fixtures screen, I usually just skip past and can never remember where the competition is or who has won. (Make it more of a feature)

  15. #6215
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    Finance should be more controlled by the board. It should not be allowed easily to spend 4 times more of the budget by monthly installments of 48 months. Or the clubs should not accept that kind of an offer easily. That does not make much sense.

  16. #6216
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    Quote Originally Posted by Venom View Post
    Finance should be more controlled by the board. It should not be allowed easily to spend 4 times more of the budget by monthly installments of 48 months. Or the clubs should not accept that kind of an offer easily. That does not make much sense.
    Yes it does. Its how everyone (apart from City) does business in this day and age.

  17. #6217
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    Now you can set your tactics globally for a whole game.

    But at times you want your players to react in a certain way on a certain situation.

    for example:
    You can set short passing for a keeper (so he won't just kick the ball in field). But you can't set what your defenders should do in that situation.
    Some teams push the backs in midfield, the center backs go wide etc.
    Other teams let a playmaker drop back to ask the ball and start the game.

    Obviously the majority of the game the players make the decisions based on your global tactical instructions. But sometimes manager want to have fixed pattern: say how players should react in common situation. This would be nice.

  18. #6218
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    Quote Originally Posted by edgar555 View Post
    Yes it does. Its how everyone (apart from City) does business in this day and age.
    so Arsenal can spend over £250 million for transfers in one year huh? Monthly installment is OK but i cannot think of a club spending 4 times of their transfer budget in one period.

  19. #6219
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    Quote Originally Posted by Venom View Post
    so Arsenal can spend over £250 million for transfers in one year huh? Monthly installment is OK but i cannot think of a club spending 4 times of their transfer budget in one period.
    Of course they can. Wenger chooses not to. As most clubs choose not to. Using a lot of 48 month transfers is a risk/reward thing. If you don't succeed your club will go bust.
    I'd also like to point out that just like Wenger, you don't have to use them.

  20. #6220
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    Red face APPEARANCE WARNING & Small but crucial suggestions

    Small but crucial suggestions that really enhance simple pleasurable aspects of the game. Adding even small things to the game can be time consuming or difficult but there are some easy ways out too, from the screenshots I've seen SI have hardly changed the skin, for a game with so many new changes you really want a drasticly new presentation. Even things like box cover make the difference here. Please don't slack on the presentation.

    1:Manager favoured personnel / club. Every other manager has it why not the player? - after certain criteria are met there could be a drop down menu allowing you to add whichever qualifying personnel. ( time spent working together, success, form..

    2:Formation and match selection screen should be edited. I know nothing in the game that gives a more updated feel than the formation screen, that is what we stare at for the longest time, make your toughest decisions about, also where you feel a sense of achievment or pride when you lay out your new first 11 etc... The pitch should be changed, the arrows, movement and positions should be changed to provide the feeling of new excitement and to differentiate between fm 09/10/11 other than just mild skin alterations. It's only a graphics change.

    3:More out of game uses for money earned or manager reputation, just more simple things similar xbox achievments and improve the steam style achievments.

    4:Photos of each trophy held by a silhouette which could be easily shopped to place a photo of yourself stading in a similar pose. Each photo is unlocked by the trophy you win

    4.1:Small trophies/cups/shields/plaques for friendly tournaments that you pre select when arranging the tournament an option of 5 or 6 should suffice. Something to add to my trophy cabinet might make me focus more on friendlies

    5:An easier option in the editor in order to add the old firm to england, there is no reason there could not be pre selected set ups to allow this rather than me trying to fumble around with the impossible editor. If something is already in the game it also makes it more playable as I don't feel editing things myself is something I enjoy, I don't want to see that side of the game or hidden stats.

    6:More official skins on release

    7:Option to occassionally tell players to work hard in training (providing possible stat boost/ risk of injury) in order to guarentee/ or win a place in the team

    Slider bar Manager 2011 needs more work, don't rest on last years attempt at replacing it. More explanations about affects of stats on the pitch, hardly anything about work rate is ever described. Make work rate more influential for positions like it used to be. More detailed explanations of slider bar manager, I can't help but feel a lot of information is left out to add mystery to the game, if you want mystery in the game create new mystery don't try and pulll the wool over my eyes by neglecting to tell me information.

    Fm is always brilliant but I'm tired of polish after polish and the majority of hard core fans don't demand drastic change, I never post on the forums or make suggestions I just buy the game and play it non stop and say to myself " next year they will change that for def" but me and my mates(specifically flate mate) are tired of waiting on you doing the most simple of things. If you look at the feel of the early FMs they had a magic about them, you have to create that magic every game, regardless of the improvements it has to feel different. Back before FM when TCM was big there was no detail at all in the game but the game still had a magic about it, intrinsicly linked to the formation screen I feel... look at that for inspiration...TCM 04.

    As usual FM will be lording it over my living room, bedroom and any other room I'm in for extended periods for the best part of the day, it's my screensaver while I sleep so honour this privelage and make it all shiney please

    Congratulations on such a successful game, keep it going.

  21. #6221
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    For corner instructions, currently you can pick "mixed", or one specific delivery. I would like to be able to select two, or perhaps three, deliveries, but leave some unselected. I want to set up for two options, but not all options (mixed setting). For example: perhaps I want my corner taker to look to the back post, if he likes what he sees, kick it there; if not, his other option is a short delivery. No other options. A checkbox might suffice for this feature.

    Actually, this might be an improvement for throws and free kicks, too.

  22. #6222
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    Quote Originally Posted by pete24 View Post
    A few small things:

    - Option to give all players who played a game the next day off training, or option to make them do a morning and afternoon session if they play badly.

    - When an injured player or unfit player are in the reserves an option for them to play 45, 60 or 90 minutes.
    Really good ideas IMO, though exept for that about two training sessions for those who played bladly.

  23. #6223
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    personally i hope there will be better scouting, esp for youth players. Perhaps setting up foreign academies as the rep of the club grows.

  24. #6224
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    I would like to see a world/country map so you could see where your club is located, and other clubs in the world/country.

    Also that would be nice when playing in champions league for example and travelling to another country and see a 2d airplane flying on the map, a bit like in Indiana Jones movies where you see that when they travel around the world =p

    Would make going abroad a bit more special imo.

  25. #6225
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    Quote Originally Posted by Khalev1979 View Post
    I would like to see a world/country map so you could see where your club is located, and other clubs in the world/country.

    Also that would be nice when playing in champions league for example and travelling to another country and see a 2d airplane flying on the map, a bit like in Indiana Jones movies where you see that when they travel around the world =p

    Would make going abroad a bit more special imo.
    Just buy yourself a globe and give it a spin when you go abroad!

  26. #6226
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    There needs to be more interaction with assistant managers during the game. At times, I'm coming in at half time with my centre back having a rating of 5.9, this despite the fact we haven't conceded and the match stats show the opposition has even had one clear chance. It is at this junction your assistant should be telling you why he is performing so bad, rather than giving you some throw away remark such as ''....isn't having the best game of his career, lolz''. At times I am left with little opition but to watch the whole game and see where it is going wrong myself, as my assistant is completely useless.

    He should be giving you more tactical suggestions when things aren't going your way. The most advice he will give is to say the the passing is good and we should encourage a more direct approach, completely oblivious to the fact that the reason my passing is so good is because I'm playing short passing. At times it is as though I have Sam Allerdyce as my no.2, ''Let's knock it up to the big man!''. He should be giving you more, things such as targeting certain opposition players who aren't playing well and suggesting alternative formations if the oppositions is stifling my own, as well as more information as to why your own players aren't performing and what can be changed to help that. Or even more subtle tactical moves such as attacking down a certain flank where the opposing full back has low stamina, running him ragged and then introducing a fast winger from the bench at a certain point in the game to really finish him off. Just anything other than him trying to persuade me to slap it long every time.



    Players have far too much say in how they should be performing. It seems as though the players don't understand you are the manager, you are the one contracting them to the club and you are the one paying their wages. They should be answering yes to whatever I ask of them. It is unacceptable for my 22 year old winger to refuse to stop shooting from distance. In reality, if you told (not asked) a player to stop shooting from distance and he had 4 shots from 30 yards out he would be warned. If he did it again the next game he would be fined. I would hope that the makers of Football Manager remember that it is tactical instructions and not tactical requests.

    Going along with the 'too much say' theme, young players rejecting loan moves...what on Earth is that about?! I have had several players reject la none too unreasonable loan move to a midtable Championship feeder club, when in reality they should have no say in the matter.

    Why does it take 4 months for a player to learn ppm's? I refuse to believe it takes a winger 4 months to learn how to run with the ball down the right flank, 4 months for my striker to learn to stop shooting from distance. These things should be instantaneous, and if not, no more than a few weeks of training. Looks for the pass rather than attempting to score doesn't work. The midfielder I have assigned this to has more shots than anyone on my team barring my striker. Yes, he also has no shooting from distance, no creative freedom and a decision making attribute of 15, yet still deems it neccesary to pummel the oppositions goal with long shots every game.

    Wingers are still having too many shots from the byline, rather than looking to cut the ball back into the six yard box for a tap in. I can accept maybe every now and then, but after over 160+ hours of playing this game I can recall the number of times my winger has broken into the area, got the byline and pulled the ball back across goal on one hand. 9.9/10 they are shooting from a rediculously tight angle, much to my chagrin.

  27. #6227
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    Was it in. Was it past the line. Would be preety good though hard to put into the game.

  28. #6228
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    I would like a "Reset/Clear Hall of Fame" button in-game. Make it easier than looking for the file through explorer, if you can find it.

  29. #6229
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    Corners- Corner routines should get less effective as the months go by, as teams will study each other and react to a common corner setup if you have one.

  30. #6230
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    I think the game needs to be better adapted for the lower leagues. The match engine needs to have several very small stadiums with very little crowd. Also, the crowd sounds need to be changed for the lower leagues. A few hundred spectators sounds very differently from thousands and this need to be better inplemented in the game.

  31. #6231

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    Well I've read some of these posts with increasing hope that some of them have been or will be implemented.

    I have a couple of suggestions:

    1) Firstly, Chairman. When you go for a job, or indeed have a contract renewal, there should be more information. For instance, on top of the budgetary restrictions in place and the season plans, there should be a general statement of intent based on a business plan. 1-3-5 year goals. "We are looking to achieve promotion within 3 years" or "We would hope that Champions League football can be brought to Villa Park within the first year of your tenure". When applying for a job/being offered a job by a chairman, there should be more information about how previous managers have faired. For instance, how long on average managers get under this Chairman. Whether finance has spiked or has been steady across the previous managers' reign. This could easily help you understand and "buy in" to the goal of the club. Remember a Manager is brought in not to lead the club, but to manage the club to it's board's/shareholders expectations.

    2) Coaches and backroom staff. When playing I often find myself looking at staff and players who have spent a considerable amount of time with said staff and thinking that this should play a larger part. For instance, if a player is improved by a specific set of backroom staff whilst young and then moving on. Those staff, wherever they may be, could always factor in to the player's desire to move to where they are. I know we have favoured personnel, but I often don't see this being stated as a reason for moving. Obviously it could be elaborated upon and not left as loose as I described.

    3) Wider range of contractual clauses and agent/player positions. For instance, helping a player move when they have been rooted in a particular part of the country (or another country) during transfers might help smooth the transition. Agents wanting more wages for a player could also be told that during future negotiations his players will be looked upon favourably if he helps the club secure the services of a particular player this time around. If you renege on this particular "promise" the agent will be less likely to negotiate easily with you or at all about potential players. This then adds a dynamic of player vs agent vs club. Players could get annoyed that agents are putting their own needs first and sack them for hindering a move etc... a big area of change this though.

    and finally 4) Players should have a "natural game" tab. For instance, I know that players have preferred positions but that doesn't dictate general play, and nor does "moves". I believe a tab could be depicted as follows: "Gerrard can play across the midfield and in an more advanced role if required. His aggression and determination in the tackle helps the midfield regain possession however his passing ability and drive can be utilised further up the pitch. He plays more effectively when his defensive duties are lessened by the appearance of a defensive minded player alongside him in the Midfield. Finally, Gerrard maintains his best position is in the middle of the park, however based on your squad mix, we believe pushing him forward could be prove more effective for the team"

    I know that is a lot of information but many areas of that description can be picked up from their positions, moves, stats and squad reports.

  32. #6232
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    I would LOVE to see a Turkish League with all correct stats on players and with proper club transfer budgets!!! Club logos and player faces would be an added bonus. But its not important as long as the players have correct stats

  33. #6233
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    Very sorry if it's already been suggested, or if it's already in the game (I haven't played any version since FM 2007). My idea is for you to be able to choose which club you played for before becoming a manager. It wouldn't affect much in the game, but you could have a news item pop up mentioning that you're about to manage a game against Club X, where you spent most of your playing career, and you could be asked in the pre-match press conference about how it feels to manage against the club you played for.

  34. #6234
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    Quote Originally Posted by ife View Post
    You actually brought some good sugestions like the next match between two sides being highly publicized over a recent bitter encounter. One problem i have with most rivalry suggestions though is a rivalry being formed over just one or two matches where some one lost a high profile match or a shock defeat, Most people dont seem to understand that a rivalry takes place over a medium to long term, you think the man utd - liverpool rivalry started when they whooped us 4-1 two seasons back or remember roy keanes man u vs viera's arsenal.A rivalry is essentially an important part of a clubs history and SI should be careful if they want implement new rivalries.
    Weel, i like this system. And i think dont need to take a medium or long ime to create a rivalrly. Could be many factors: a typical game, historic rivalry between cities, countries, regions which influence in game, etc

  35. #6235
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    One thing that is so important is that in future games the developers have some kind of a difficulty level option.
    Some fans want more challenge and harder to win, with different tactics and from what I can see the team talk is very important for the morale etc etc.
    But for me I think this is all too hard. I don´t have 5 hours a day to sit playing the game. I woul like the option to make it a little bit more easy somehow without spending 511 hours playing.

    My suggestion is to have an option to put the assistant to manage players "morale" and do it well!
    Also the player attributes should be the main factor on how the score is, now it feels like that is secondary, and as I said half time team talk often make games turn around too easily!

    I would like to play and get on and play seasons a little bit faster without loosing the advantage you have whenyou take it slow, as well as beeing able to watch the games in 3D as a main time spender.

    While I am writing, I must also mention the sound! My good in CM 01/02 you guys had it all. Now almost ten years later its worse!!!??? How is that possible?

    Thanx for a great game!
    /Urban

  36. #6236
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    @het: difficulty levels are already included, its the difference between managing say Chelsea and Chelmsford.

  37. #6237
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    Just a small addition, but I think 'reminders' should be added from your personal assistant. Such as when I'm going through the days, I'm always telling myself I need to create this tour or do this training schedule. So if I set a reminder for that date, then a message would come up saying my reminder.

  38. #6238
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    I don't know if this has already been brought up but I would like to see the scouting linked to the player search. i.e.

    If I am looking for an AML through the player search screen and the player is AMLC, I would like my scout to tell me if he is better than my AML. Instead of there is not much difference between him and my AMC and he can equaly play in the AML role.

    I think this would help.

  39. #6239
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    @The Welsh Lad: Yeh i defo agree with that, i find it so annoying the way it is atm.

  40. #6240
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    Quote Originally Posted by Mnchster67 View Post
    Just a small addition, but I think 'reminders' should be added from your personal assistant. Such as when I'm going through the days, I'm always telling myself I need to create this tour or do this training schedule. So if I set a reminder for that date, then a message would come up saying my reminder.
    The notebook feature provides this. I make myself notes about pre-season "to do" lists, et cetera.

  41. #6241
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    I have two BIG ideas, although small features which I think will spice up the game nicely!

    1) Most clubs these days seem to change their kits every season, and the exact designs are never the same every season. So I am proposing that at the end of every season, you get a message in your inbox from the board of directors saying that in 3 months time, the club will have to release a new home and away kit for the forthcoming season. We (as the managers) should get a say in what our club kit looks like!!! Take my club, Watford FC for example. For the last two seasons, we have worn yellow shirts, black shorts and yellow socks. But a year or two before, we wore red shorts instead of black shorts. So I am proposing that the board simply as you as manager, what home and away kit colours you prefer. For Manchester United's home kit for example, you could be given an option of a red shirt, white shorts and white socks, OR red shirt, black shorts and white socks OR red shirt, white shorts and black socks. This is just an example though, the board could always be more inventive!!

    2) Can you please, please, PLEASE give us (the managers) the option to loan a player back to a club for the forthcoming/rest of the season as a clause in a transfer deal. This is something I have wanted for a while now but it always seems to fall on deaf ears And no contrary to the belief of some, it is not illegal! West Brom did that today when they signed Craig Dawson or whatever his name is from Rochdale as Dawson signed, then immediately went back to Rochdale for the rest of the season. This would make the game so much better if you are Arsenal for example, you spot a cheeky 17yr old regen from Exeter, you make a bid for him, but Exeter insist that they will not accept any deal UNLESS he is allowed to stay at Exeter for the rest of the season. You should also have the option to put it in his contract, if you feel it would benefit his long-term development of course

    What do people think?

  42. #6242
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    In the scouting knowledge section of the game, instead of just listing countries your club has knowledge of (and shading differently according to the level of knowledge), this should be scrapped to make way for a flat map of the world, with the countries you have knowledge of being bright green (100% knowledge) medium green or another colour entirely (50/60%) and so on.

    Also, feeder and parent clubs should be displayed on the map, perhaps by a red dot with the name of the club underneath?

    What do you think?

  43. #6243
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    A tip for the SI staff: instead of keeping a generic wishlist while some people will keep posting their ideas in new threads anyway, filling up the general discussion forum, why don't you open another dedicated football manager forum for "ideas for future versions of FM"? There people will open their thread stating in the title the main ideas they have and expanding them in the thread, and people can discuss whether those ideas are good or bad and contribute with their suggestions.
    Last edited by munich 1860; 31-08-2010 at 21:29. Reason: typo

  44. #6244
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    I would like to see a Tactic board, so you can lie down the opponents formations over your own and mess around with it.

    http://www.mjsport.co.uk/DiamondTacticBoard.jpg

  45. #6245
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    - Make it possible to set a scouting assignment for all free agents. I don't know if there's an easy way to do this at present, but the only way I've found is to manually assign a scout to every player on the unattached list. Not a very interesting way to spend your time, and very frustrating when you are with a club with no money who need to rely on free transfers.

    - Cause morale to take less of a hit when you play a vastly superior side, put up a good fight, but still end up losing narrowly. I've had occasions where my team have been flying in the league, everyone on 'Superb' morale, and then come up against an amazing side in Europe or a cup who I'm expected to struggle against. We go out and play well, but in the end their quality shows through and we lose 1-0 or 2-1. After this I find that everyone's morale has shot down, and all of a sudden I'm not doing so well in the league anymore. This would be understandable if we'd taken a mauling, but surely the players should be at least pleased that they gave a good account of themselves against superior opposition?

    - Second-rate backup players should be more understanding when they aren't getting in the team. I'm getting fed up of a backup player having 'Feels he should be a first team regular' as a concern, when the first team player in his position is world-class and unquestionably better. Perhaps they could come to you accepting that they won't get in the side all the while that the world class player is fit and doing the business, and ask for you to look into a loan move for them so that they can get a bit more first-team action? I appreciate that many pro footballers IRL are egotistical types, and you could have extreme examples where they moan regardless, but surely the majority of individuals would have the common sense to not think things like 'How is Messi getting in the team ahead of ME?'.

  46. #6246

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    Quote Originally Posted by Khalev1979 View Post
    I would like to see a Tactic board, so you can lie down the opponents formations over your own and mess around with it.

    http://www.mjsport.co.uk/DiamondTacticBoard.jpg
    I'm not exactly sure how it could develop but I LOVE this idea as a starter for ten. Maybe as part of a new training regime = Match Preparation. Your Assistant and Coaches could hold meetings about the way the next opposition have been playing and their key men. It could increase the dynamics then of an aggressive player you have wanted to make his mark on their "key player".

    I think the idea has some legs. Perhaps the overlay could have 3 areas:
    • Opposition In Defence
    • Opposition in Transition
    • Opposition In Attack

    The above could be toggled and overlaid with your own current tactics to see how they match up. Opposition tactics could be made up of the most frequently used tactic in the last 5 games for instance.

    Some good ideas there Khalev.

  47. #6247

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    Quote Originally Posted by j88_ftm View Post
    - Second-rate backup players should be more understanding when they aren't getting in the team. I'm getting fed up of a backup player having 'Feels he should be a first team regular' as a concern, when the first team player in his position is world-class and unquestionably better. .
    I've always looked at this as one of two things:

    * He believes he should be in YOUR first team
    * He believes he should be playing first team football.

  48. #6248
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    @offley hornet

    1) no. http://www.amazon.co.uk/Sims-PC-Mac-DVD/dp/B0015YDH6O
    2) definitely a sound idea and perfectly realistic

    @J88_ftm
    Agree with your last point, its excrutiating. Then again its usually my fault for telling them they'll be important first team when that's blatantly a lie.

    Didn't there used to be audio commentary in like CM2 from that lower league commentator (LLC) that used to do club videos etc.?

    Option to buy a contract with SI Games a la Everton to give you a greater scouting network revealing more players and hidden attributes?

  49. #6249
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    Here's some of my suggestions and fixes to make fm 11 better, I have numbered them for quick reference

    Injuries

    1. Injuries such as a stubbed toe or a broken finger, bruised ribs or a facial injury should be light injuries (with a yellow INJ icon), the player should be able to participate in light training and play in matches (although with a lowered condition) while having a light injury.

    2. When you hover over the INJ icon it should display the injury type, as well as time remaining until the player recovers.

    Contracts

    3. When signing a contract some players will ask for too much money as a signing on fee. I doubt a club will give a player 1 million signing on fee when his transfer is 10 million.

    Regens

    4. Regens seem to have their attributes capped at 17 upon creation, however some attributes do not increase with training (attributes like determination, bravery, acceleration, pace, flair, eccentricity and probably more) so those attributes should not be capped.

    Match engine

    5. Players miss with headers too much, I understand this was done for balance so I suggest these things to balance out corners/crosses:
    - Player that is marked should have a ( (Marking Player's marking skill - Attacking player's Heading Skill) + 10)% chance of missing the goal with his header, IF he manages to win the header, this is just an example algorithm
    - When defending a corner more players should contest a header, in real life there could be more than 5 players jumping for a header
    - The goalkeeper should be more effective at defending corners, he should try to punch away the ball more often, especially if he has high aerial ability

    6. When the ball goes out in the stands it will magically bounce back into the field, why not instead have someone throw another ball into the field.

    7. Eccentric goalkeepers dont really do much outrageous stuff, a goalkeeper with 20 eccentricity should be totally crazy, trying to dribble attackers and doing moves like the scorpion kick.

    Bugs I found

    8. When a player shoots most of the time he will stop moving after shooting and lose the chance to score a rebound because he will be outrun by the defenders.

    9. When a player is tackled from behind, most of the time he does not fall to the ground and the opposing player can sometimes just walk through the player in possession from behind and get the ball without tackling him.

    10. When a player gets an injury sometimes he just sits on the ground, he should fall to the ground.

    11. When a goalkeeper gets lobbed he does not turn around to try to catch the ball but instead walks backwards really slowly, letting in some very stupid goals.

    12. When the goalkeeper tries to punch away a very powerful shot he sometimes ends up putting it into his own net, this happens even with world class goalkeepers.

    13. Sometimes the goalkeeper has magical hands, he does not even touch the ball but somehow manages to save it, this happens especially when the goalkeeper dives to the ground to make a save.

    14. When a ball is going to land directly on top of the keeper he does not simply catch it but does stupid things like punching it away, and sometimes punching it into his own goal.

    15. Sometimes a defender will regain control of a loose ball in his own half while facing his goal with an opposing player on his back, he will try to back pass but will miss the goal entirely giving away a corner for no reason.

    16. At a press conference, when you say that your team will win the league your players will get upset even if you are in 1st spot and have a big lead, they also get upset if you say that a rival team will win the league

    I hope someone from SI will read this because most of these can be fixed very quickly and will provide a more enjoyable experience

  50. #6250
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    Quote Originally Posted by Steellad View Post
    @offley hornet

    1) no. http://www.amazon.co.uk/Sims-PC-Mac-DVD/dp/B0015YDH6O
    2) definitely a sound idea and perfectly realistic

    @J88_ftm
    Agree with your last point, its excrutiating. Then again its usually my fault for telling them they'll be important first team when that's blatantly a lie.

    Didn't there used to be audio commentary in like CM2 from that lower league commentator (LLC) that used to do club videos etc.?

    Option to buy a contract with SI Games a la Everton to give you a greater scouting network revealing more players and hidden attributes?
    Erm sorry mate I don't get it. Why have you shown me a link of the Sims?

  51. #6251
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    I was thinking of a few random ideas for FM:

    New Features:

    Player linking

    I think they should incorporate something in the tactics screen where you can link play between certain players, like a full back and a winger or two central midfielders or a gerrard-torres type thing, because that often happens alot

    Continent battle

    Although not common in the real world, I like different competitions in my game of FM. I love it when the domestic league is near the end and it's all to play for, I love the champions league and europe playoffs and my fav is of course the world cup and euro cups but this doesn't come by quickly. I was thinking FM should do something in the middle or end of a season, something like a continent battle where the best go at it .. Western Europe, Southern Europe, Eastern Europe, Northern Europe, Africa, South America, North America, Asia .. would be fun games to see :P

    Features to update:

    Transfers

    I like to see my competition is on the same level as me. So would be nice for the transfer part to be more realistic. For example, a top team would obviously need a goalkeeper or a right back but don't even bother buying one

    Keepers

    I noticed in my old game. As I got to season 2020 or something, the players would still be good but keepers abilities would drop down :<

    Realism

    I really hope they fix the bug where top teams play alot of youngsters vs bad opponents and end up losing, quite annoying and lame way to lose a title :P

    New

    Do something new and exciting with the news! A sky sports theme? Audio recordings?

    Trying to think of other stuff atm Interested to see other suggestions aswell though :P

    I hope this is read some time :]

  52. #6252
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    Quote Originally Posted by offleyhornet View Post
    Erm sorry mate I don't get it. Why have you shown me a link of the Sims?
    I think because your idea was about playing dress up. In which case you need the Sims, not FM.

  53. #6253
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    Quote Originally Posted by edgar555 View Post
    I think because your idea was about playing dress up. In which case you need the Sims, not FM.
    There is absolutely no way that my idea is a bad or silly one. Granted, you could load up a real time editor and do it that way, but surely doing it like this adds a little extra sense of realism to the game?

  54. #6254
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    Quote Originally Posted by offleyhornet View Post
    There is absolutely no way that my idea is a bad or silly one. Granted, you could load up a real time editor and do it that way, but surely doing it like this adds a little extra sense of realism to the game?
    No it doesn't add realism. If the manager decided the kit then fair enough. As it is they have zero input so its not needed in FM. Should the kits change ingame? For sure. Should it be my job to choose them? No. Lets hope Dynamic Kit Design is included in FM one day.

  55. #6255
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    my biggest wishes:

    - dynamic PA: directly related to a player's performance (I'm not talking about making huge changes in PA, but maybe sth like max 10-15 points up will make the game more realistic IMO)

    - possibility to 'train' players on their personality / or to influence your players personality with e.g. interaction: example: I don't think Cristiano Ronaldo would have been world class today if he hadn't been developed by Alex Ferguson... Am I wrong?

    ---> or e.g.: your staff's discipline etc ratings should have an impact on players personality...

  56. #6256
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    Quote Originally Posted by edgar555 View Post
    No it doesn't add realism. If the manager decided the kit then fair enough. As it is they have zero input so its not needed in FM. Should the kits change ingame? For sure. Should it be my job to choose them? No. Lets hope Dynamic Kit Design is included in FM one day.
    How do you know that managers in real life have no input into next season's strips? For boring FM players like you, SI could include a option telling the board that you like all the options

  57. #6257
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    Quote Originally Posted by offleyhornet View Post
    How do you know that managers in real life have no input into next season's strips? For boring FM players like you, SI could include a option telling the board that you like all the options
    Because they don't.
    And if not wanting a game of dress up in my FM makes me boring then so be it

  58. #6258
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    Quote Originally Posted by edgar555 View Post
    Because they don't.
    And if not wanting a game of dress up in my FM makes me boring then so be it
    Because they don't - Wow very persuasive. You should be a lawyer.

    Any evidence that they don't?

  59. #6259
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    One thing I'd like to see is making manual saves part of the rolling saves feature. As a habitual saver, it irks me that forcing a save happens outside the rolling save feature.

  60. #6260
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    Quote Originally Posted by offleyhornet View Post
    Because they don't - Wow very persuasive. You should be a lawyer.

    Any evidence that they don't?
    Didn't realise I was in court.
    Were's your proof they are involved?

  61. #6261
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    Quote Originally Posted by edgar555 View Post
    Didn't realise I was in court.
    Were's your proof they are involved?
    I don't have any proof they are involved, but I never actually said they were. You said they weren't, but you don't have any proof.

    Going back to my original point, what is so wrong with my suggestion? Again, if you don't want the option of choosing kit colours every season or two, you should be able to tell the board you do not mind. Then the majority can have some input into their team's kit for the forthcoming season, and the minority who don't like the idea can have the option to let the game decide. It's a win win situation

  62. #6262
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    I've said this a few times over the years, but i wouldn't mind being able to see how many away fans are in attendance at games, or if not, then maybe even in the message on the news screen afterwards.

    Like where you get this message on FM " Team A will travel over 80 miles for there upcoming cup clash with Team B. "

    It could say something like " Over 2'000 noisey Team B fans made the trip to Team A's Stadium today for the local derby match, but left downhearted following there team's heavy defeat."

  63. #6263
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    i would like for you the manager to have a wish list of players you would love to have in youre squad and then see if the chairman goes out and buys any of these targets for you,every manager has a wish list in real life so it would be a good feature to have for fm11.
    Last edited by coh2009; 03-09-2010 at 15:08.

  64. #6264
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    Be able to select different squad views quickly on your squad overview like this. It would be much quicker and simpler to access customised squad views by clicking on a button where there is space for them to go currently. They could either go where the red streaks are the blue ones.

  65. #6265
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    I dont know if it already been mentioned, but I like to have the option of perhaps starting off managing youth teams at a certain club, then work my way up to reserve team manager and then eventually taking over as first team manager.

  66. #6266
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    I'd like to be able to set up a youth academy in other countries.

  67. #6267
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    Specific chants and fans for clubs. The game can contain some major clubs', then we will be able to add chants to clubs, like kits, logos etc.

  68. #6268
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    Hi to all the team of Sports Interactive, Sorry for my english.



    ---The physics of the ball when it score in the nets, is more real, when you score a goal ,remains stuck in the net of the
    goal box instead of moving inside the goal box, as if it were real, this would give more realism to dial a goal, better
    graphics in most real nets, including more diversity in the size of netss, as happened in the FM2009.


    ---Put the shield on your team in the nets of the goal or on the lawn next to the bench, so that you notice at field where
    they play.


    ---I dont see well what equipment and selection of training at a time, this might seem more real, that the selection was to
    train consequence of doing well with the team.


    ---Missing screens champions when it is league or cup, league cup or cup with the name corresponding your team.


    ---Incorporate a tactical option for players to make coverage for partners to rise to the attack. Example: if one side goes up
    to attack the central band can cover it by the coverage, power tactics page to make the players do.





    All these improvements would be well, may I continue to encourage all who componeis Sports Interactive team for you to
    continue doing as good as before, a greeting from Barcelona.





  69. #6269
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    1) "Penalty stopping" as an attribute for keepers
    2) J-League
    3) Ability to upgrade stadiums like on FML (then have it so u can chose to have terracing behind the goal for example for atmosphere = team moral boost or something)
    4) Ability to build youth camps like on FML
    5) Better graphics, players & stadiums
    6) Corner bug fixed
    7) More of a deal when u win leagues/cups
    8) Maybe a 3D Ceremony when u win something (Different for every comp tho)
    9) Sell stadium name rights for money
    10) Smoother game play, players running at defenders not running wide and then crossing it even when crossing is on the lowest

    Cant think of anymore

  70. #6270
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    Most of this is based on FM 2010 but with the new features of FM 2011 that have so far been announced I felt I could expand a little.

    First off, I'd like to throw in my vote for all the usual stuff, foreign academies etc... but here are my other thoughts

    STAFF ROLES

    I'd like to see more staff roles in the game but with some not being available to lower rep or lower league clubs, for example there's no team doctor on FM, alright we've got physios but i'd like to see some doctors in there too. Also missing are dedicated striker coaches (e.g. Andy Cole at Huddersfield), i know you can use the coach assignments etc to give the same effect but i'd like to see specific roles included as part of job negotiations because if i was to sign Andy Cole to coach my defenders, it would be a waste of training. Another thing the game misses is academy managers: rather than having a youth coach who manages the youth team, many teams are set up more like national teams are in the game and in at least one case the academy manger has his own assistant manager. I also think there should be other roles like head coach which gives you another option in training, where at the moment we can spend forever setting up schedules or we can go with the default ones and pray they're good enough, a head coach would be good middle ground, a way of controlling training without having to fiddle about with sliders for hours on end. The head coach would speak to the manager and/or assistant manager about what training should be acheiving and where the focus should be and then go away and set up new schedules for the players. With the new conversation feature in FM 2011 there could be meetings of staff every month/3 months/6 months/year where training is discussed and the manager could choose to leave it to the staff or to attend. The way the player utilises the head coach would of course contribute to their hands-on rating. The next role i would like to bring to your attention is that of match analyst. there is one employed at most professional clubs (and at sheffield wednesday she is considered important enough to make the start of season team photo). in my vision, the match analyst would give feedback on your players performances but also work with your scouts to analyse future opponents. At richer clubs this would be acheived by sending scouts to watch future opponents and having the option of having them obtain video footage for the analyst to study, but at poorer clubs it would probably involve sending the analyst out with the scout. This would hopefully mean that pre-match advice would arrive much earlier in the week and would allow for training to be tailored to combat the next opponents and their style of play. A head scout would also be a nice addition, he being one who would act as a middle man to organise your scouts to make them more effective.

    MULTI-JOBBED PEOPLE
    It would be nice for people in the game to be able to have two jobs at the same time, e.g. Tony Roberts is the Dagenham and Redbridge keeper but also trains Arsenal's youth goalkeepers, Craig Bellamy plays for Cardiff but is also head of the Craig Bellamy Foundation, an academy on the game. Both of these people are on the game twice instead of having two seperate contracts. It would, i imagine, be hard to implement this change but i'd like to see Tony Roberts have both of his jobs in-game.

    CLUB AFFILIATIONS
    Club affiliations could be re-worked, for example the "first option to buy" should also include the selling club being obliged to offer players to the team who has the option before transfer listing them, this being a more realistic reflection of having first option on something. Similarly, the "players go on loan" clause should mean that the parent club could set certain players' squad status to "Available for feeder club(s)" or "Available to club X". Also teams marked as B,C,2,3 or II teams should be treated exactly as ordinary reserve teams are. Another club afilliation option would be for the parent club in a local partnership to allow the feeder club to train with them for one day a week, thus benefiting from superior facilities and coaches. Feeder clubs could also send coaches to parent clubs to learn about training techniques used at better teams, thus boosting their own training standards. The "play freindlies" option could also be reworked so that rather than just automatically playing freindlies every year, the parent club must accept a freindly proposal from the feeder club.

    TRANSFERS AND CONTRACTS
    Transfers and contracts need more clauses and bonuses. Numerous examples have already been mentioned but some of the best are:
    FOR TRANSFERS
    loan-back clauses (the player is immediately loaned back to the selling club for 6/12/18/24 months)
    loan option clauses (this would set up an afilliation as described above with certain players being marked as available for loan to the selling club)
    Afilliation clause (the buying club would become a parent or feeder club, depending on the clubs' relative stature)
    League Finish Bonus (an extra one-off payment based upon the buying clubs league position with options for this to cover the next season or the season after or both or over the course of the player's stay at the buying club)
    Non-relegation bonus (an extra one-off payment based upon the buying club avoiding relegation with the same options as above)
    Promotion Bonus (same as now but with an optional expiry date so: promotion to League 1 before 2013/14 season)
    League Title Bonus (with an optional expiry date)
    FA Cup win Bonus (as above)
    Other Cup win Bonus (as above)
    Continental Cup Win Bonus (as above)
    Continental Cup Qualification Bonus (as above)
    Goals per Season Bonus (every time the player scores X amount of goals in all competitions for the next N years the selling club will receive a one-off payment)
    League Goals per Season Bonus (as above but only for league goals)
    Apps per Season Bonus (every time the player makes X amount of appearances over the next N years the selling club will receive a one-off payment)
    League Apps per Season Bonus (as above but only counting league appearances)
    Goal Bonus (once the player has scored a set amount of goals within a given time-frame, the selling club receives a one-off payment)
    App Bonus (as above, but appearances rather than goals)
    International Goal Bonus (as above)
    International App Bonus (as above)
    FOR LOANS
    Loan swap option (e.g JA Reyes/Julio Baptista swapped between Arsenal/Real Madrid)
    Appearances bonus (fee paid after X appearances)
    Goals bonus (fee paid after X goals)
    Appearance recall trigger (player recalled if not made X appearances in set time-frame)
    Appearance buy-out trigger (player automatically bought for agreed fee after X appearances)
    Position (“selling” club may wish player to gain experience in a certain position)
    When loaning to a smaller local team it would be good to include the option of the player training with the "selling" club one day a week so he can still get a high standard of coaching
    FOR CONTRACTS
    Minimum Fee Clauses (for favourite team, for top division teams, for teams from certain countries, for teams from home country, for Europa League teams, for Champions League teams)
    Release Clauses (for relegation, for non-promotion, for managerial/coaching jobs, for player/manager jobs, after failing to qualify for Europe, for relegation below a set level, i.e. League 2., for non-promotion within set time-frame)
    League Finish Bonus
    Non-Relegation Bonus
    League Title Bonus
    Promotion Bonus
    FA Cup Win Bonus
    Other Cup Win Bonus
    Continental Cup Win Bonus
    Continental Cup Qualification Bonus
    Goals per Season Bonus
    League Goals per Season Bonus
    Apps per Season Bonus
    League Apps per Season Bonus
    Goal Bonus
    Apps Bonus

    When negotiating with other clubs it would be nice to be able to state which aspects of your offer you are willing to negotiate and which you aren't rather than just setting this for the whole offer. If a team make an offer or enquiry, I would like to be able to tell them the player is not for sale but that I can offer them a loan/co-ownership deal.

    YOUTH TEAMS
    I've raised the issue of more/younger youth teams before and the answer has been that child protection prevents SI from publishing data about children, which is fair enough, but why does that stop us having an under 15s team filled with newgens or grey players?
    Last edited by CMdan44; 04-09-2010 at 13:08.

  71. #6271
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    Small and mostly cosmetic but, being able to refuse to give your name to new stadium, and the ability to change the name would be a good feature.
    I am honored and all, but sometimes my name is just won't fit.
    Playing Millwall now, and Burak as a new stadium name looks like a facepalm after "The Den", the legendary ground for team for more than 80 years.

  72. #6272
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    I would like to see a "goals only" option in highlights during a match. It would come in very handy in a long career game, where you have an unimportant match or just want to play many games without lots of time to play.

  73. #6273
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    I would like to see a change in the "trick questions" I receive from the media, I think my Newcastle team can beat Man City so I say so then my team react badly about it?

  74. #6274
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    General improvement of the transfer system.

    Better variety of questions in press conferences.

    Some motivation to ask for a higher salary. Otherwise I'm better off taking as little as possible.

  75. #6275
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    My biggest problem is that in real life I believe most managers have two shapes in mind that they would like their team to adhere to, one for when the team is in possession and one for when the team is not. In FM I struggle to get my team to resemble the shape I want them too when defending and I guess it's largely down to the closing down slider, in real life I would be able to tell my team clearly when we are in possession I want us to be in such and such a shape, however when we lose the ball this is the shape I want us to assume.

    When my team is attacking and in possession I want them to pass the ball around and stretch the opposition making the pitch as wide as possible, but when the ball is lost I want my team to come much more narrow. When in possession I want my central defenders to hold a position just deeper than the halfway line, however I don't want that to be my defensive line when possession is lost. I believe this could be solved pretty easily by providing the opportunity to give your team 2 sets of seperate tactics, i.e what you want them to do when they have the ball and what you would like them to do when they don't have the ball. As it is I believe this to be a very poorly implemented aspect of the game.

  76. #6276

    Thumbs up

    'Found a New Club' feature like FIFA manager.

  77. #6277
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    Making online match-ups much more accessible.

  78. #6278
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    Having just watched my team play keep ball for a full 5 minutes during a crucial league match while my centre back had just picked up a knock reducing his condition to 60%, I had the idea that I'd like to see a new touchline shout of 'get ball out of play' or something similar to allow my substitution to be made with less risk of losing possession and conceding a goal.

  79. #6279
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    I like that idea, I've been shouting for my team to kick the ball out before.

  80. #6280
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    Default Recognition for success in lower leagues etc

    Forgive me if I'm a bit behind the times - I haven't played FM since the 2007 version (before that I'd owned every release since around 2000).

    One thing I'd love to have introduced is some recognition for work done in the lower leagues and winning trophies such as the League Cup.

    If you get 40 points (I think it was) for winning the Premiership or Serie A, then surely 20 points or so would be appropriate for winning the Championship or Serie B etc.

    Similarly, 20 points were gained for the FA Cup whereas none were awarded for The League Cup. Granted, it is not such a prestigious trophy, but some recognition is deserved (10 points?). It is worthy of note that many of the big clubs, who didn't take it seriously for a number of years, now deem it worthwhile pursuing.

    I love the idea of building your reputation over the years and accruing a score to compare yourself against the greats; but receiving no reward for work done in the lower divisions or League Cup was really frustrating.

    Any thoughts?

    Was this addressed in later editions?

    Thanks for reading.

  81. #6281
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    Default Transferring staff

    'Kick the ball out of play' is a great idea.

    Another thing I think would improve the reality (and fun) of the game is being able to take / attract staff and players with you when you change clubs.

    From my previous experience, players may list you as a 'favoured personnel', but that seemed to have littel bearing on transfer negotiations.
    Similarly, if you'd managed a club successfully for a few years, it would be natural to want to take some of your back room staff with you. However, whenever I tried to lure AMs, coaches or scouts that I'd worked with before, they'd rarely make the jump.

  82. #6282
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    Default Languages and feeder clubs

    Some other enhancements I'd like to see:

    Option to select languages spoken - not just nationalities - and selct more than two.
    I speak 3 languages fluently (English, Italian and Spanish) and would like to be able to transfer that advantage to the game!

    Chance to suggest feeder and parent clubs to board, not just accept their options.

  83. #6283
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    Quote Originally Posted by jon.m View Post
    Some other enhancements I'd like to see:

    Option to select languages spoken - not just nationalities - and selct more than two.
    I speak 3 languages fluently (English, Italian and Spanish) and would like to be able to transfer that advantage to the game!

    Chance to suggest feeder and parent clubs to board, not just accept their options.
    Your latter suggestion is already in the game isn't it?

  84. #6284
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    Quote Originally Posted by jod123 View Post
    Your latter suggestion is already in the game isn't it?
    My apologies, I'm a bit behind the times as I haven't played since the 2007 version!

  85. #6285
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    Quote Originally Posted by magicmastermind124 View Post
    Having used Steam the past couple of years SI need to bring out a better multiplayer environment and the ability to host a dedicated server for online games.
    Again, a reminder that I want this feature!

  86. #6286
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    I´m a little behind since I´m playing FM2008, so maybe this isn´t a problem anymore, but:

    1. Bring back the HUGE database!!

    It was in FM2006, but is gone in FM2008!! What is the point of a Football Manager game with hundreds of thousands of players when most of them doesn´t even get included in the largest database?? It makes scouting shallow and boring, and makes the game world feel empty and less realistic.

    2. Change the "Load all players from..."

    Since I wanted a huge database I had to manually select most world countries with this option instead. And what a painful ordeal that was!! There was no option to "Select all" or "Select all from Europe", but instead I had to MANUALLY SELECT EACH COUNTRY!! That was even more irritating since the hideous menu resetted after every choice, so I had to scroll down from the beginning every single time!!

    I would suggest:


    1. Have the following database sizes

    * Small
    * Medium
    * Large
    * Huge
    * Complete (including all players in the entire database)

    2. The "Load all players from" should be a separate screen where all countries are available under their respective continent. When you click on for example "Africa" you get a new screen with all African nations and you can easily checkmark them one after another. Also, there should be options like "Load all players from Africa" to make the process easier!

  87. #6287
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    Want to: Be able to comment on opposition players after the match, about the match.
    When one of their players causing 1+ month injury to my one or more players, I just want to say something about him. ("He has a better future as a butcher, than a footballer" etc.)

  88. #6288
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    100% agree with most of that, you as a manger should actually have to do something, and have your own in-game life, a family, outside football hobbies, house, etc, its called football manager, so add some stuff about the manager to make it more life-like,
    the sliding bars annoy me, got to have set training schedules so that you can actually see what the players are doing, (idea - have the sliding bar to show how your home made schedule improves, lots of shooting practise for example, the shooting slider goes up, etc)
    and yes, bust ups, player communication, club/agent/manager communication is all needed, plus can we get some more backroom staff, rather than have 6 pointless physios, get nutrionists, physiologist, psychologists involved, we all know they work in football, lets introduce them

  89. #6289
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    I think there does need to be a new youth team set up, just the other day i was watching the manchester united premier cup, (under 15 tournament in which clubs all around the world compete with each other for a spot at entering the competition at old trafford) why not allow a major club like man utd, chelsea, barcelona etc. to have their own academies, with schools and safe training areas (ie not the syringe needles of argentina's playgrounds) to help improve scouting, club image, and the development of youngsters

    Just another suggestion

  90. #6290
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    Quote Originally Posted by j88_ftm View Post
    - Make it possible to set a scouting assignment for all free agents. I don't know if there's an easy way to do this at present, but the only way I've found is to manually assign a scout to every player on the unattached list. Not a very interesting way to spend your time, and very frustrating when you are with a club with no money who need to rely on free transfers.

    - Cause morale to take less of a hit when you play a vastly superior side, put up a good fight, but still end up losing narrowly. I've had occasions where my team have been flying in the league, everyone on 'Superb' morale, and then come up against an amazing side in Europe or a cup who I'm expected to struggle against. We go out and play well, but in the end their quality shows through and we lose 1-0 or 2-1. After this I find that everyone's morale has shot down, and all of a sudden I'm not doing so well in the league anymore. This would be understandable if we'd taken a mauling, but surely the players should be at least pleased that they gave a good account of themselves against superior opposition?

    - Second-rate backup players should be more understanding when they aren't getting in the team. I'm getting fed up of a backup player having 'Feels he should be a first team regular' as a concern, when the first team player in his position is world-class and unquestionably better. Perhaps they could come to you accepting that they won't get in the side all the while that the world class player is fit and doing the business, and ask for you to look into a loan move for them so that they can get a bit more first-team action? I appreciate that many pro footballers IRL are egotistical types, and you could have extreme examples where they moan regardless, but surely the majority of individuals would have the common sense to not think things like 'How is Messi getting in the team ahead of ME?'.
    al i can say is, steve harper, at newcastle for what, 13 seasons now, only just made his 125th appearance (if hes made that yet) never complaining about it in his life, hero? money grabber? or would he demand a request for transfer after not playing for 10 games in the season?? think about it?

  91. #6291
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    I'd like the ability to declare interest in an international job when the manager's status is insecure. I'd also like to see international managers have contracts as they do in real life.

  92. #6292
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    Quote Originally Posted by Müller View Post
    I'd like the ability to declare interest in an international job when the manager's status is insecure. I'd also like to see international managers have contracts as they do in real life.
    I agree. I would like to see that too in FM11.

  93. #6293
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    When you take over a club, the press conference should have questions regarding the previous management set-up and about your relationship with the previous manager. (although on that note, when the press ask me about my relationships with certain people, why can't i just say i don't know the guy? I've been playing as Boavista and find it annoying that i have to either like or dislike all my opposite numbers or tell the journalist to push off, when what i want to say is: "Look buddy, i took this job as a challenge; i want to get Boavista back from obscurity, ok? Believe it or not, i don't know the ins and outs of the portuguese second division - North and what's more this is my first management job and there's no way i've had time to form any opinions on these people. I've got no clue about who any of these people are you keep aksin me about" I realise that this answer is very specific to my situation but, i feel that this particular question is missing a possible answer.)
    Anyway, it'd also be nice to have the option of commenting on your club's previous manager through the interaction feature, especially when they get a new job. It'd be good to say to the press that for example, the team is in a mess due to the previous management and you now face an uphill struggle to avoid relegation/reach the play-offs or whatever. There should also be similar interaction options for former players, where you could say stuff like you believe the previous management was wrong to offload [Joe Bloggs] and if that player wished to return to the club, you would do your best to sign him back on. It'd also be cool to see stuff like this in press conferences, eg. "Your predecessor, [John Smith] decided to sell former team captain [Joe Bloggs] to Coventry, a deal which will go through in the next transfer window. How do feel about losing a player of such importance to the team?" and maybe"Is there any chance of negotiating the cancellation of this transfer, given your respect for [Joe Bloggs] and desire to keep him at the club?" and "Do you feel it is worth giving back the reported transfer fee of £500,000, possibly with added compensation, in order to keep hold of [Joe Bloggs] who was clearly happy to leave, and do you feel you can convince [Bloggs] that he would be better off staying with the club?"
    Last edited by CMdan44; 24-09-2010 at 10:47.

  94. #6294
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    hi to all can fm 2011 can like fifa manager that after transfers have occured and finisheed they generate a geographical map on the diffrerent leagues with highest wages players in all leagues and the highest transfers in all leagues

  95. #6295
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    Would like to see more players commenting to the press about an upcoming match (not just derbys/or at the end of the season "rally the troops") - looking through the papers today should give SI a fair idea

  96. #6296
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    Quote Originally Posted by Bezza91 View Post
    al i can say is, steve harper, at newcastle for what, 13 seasons now, only just made his 125th appearance (if hes made that yet) never complaining about it in his life, hero? money grabber? or would he demand a request for transfer after not playing for 10 games in the season?? think about it?
    if your implying harper stayed with newcastle for money then your wrong hes a fan of the club he was happy to stay.

  97. #6297
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    I suspect this has been mentioned before, but something that really bugs me is how often a player will sign for a club for a significant amount of money, spend a couple of seasons only being played occasionally and doing poorly when he does, then getting bought buy another club for more than they paid for him. I've seen it happen many times where a player cost about £10m, barely playing for two seasons, then signing for someone else for like £18m. In reality, his value would have dropped considerably. I could even accept his value staying the same in some cases, but I can't imagine a scenario where a players value actually increases after such a poor stint at a club. You could maybe point at Wayne Bridge's move from Chelsea to Man City, but he usually did well for Chelsea, he just had injury problems. And the fact that it's a deal between two ultra-rich clubs had a lot to do with the inflated transfer fee. This happens with your average clubs on FM. And to be honest, it's not the fact that it happens that bothers me, it's how often it happens. It really kills the realism of the in-game football world.

    So on my wishlist is a bit of tinkering with the AI in regards to transfers. I think a players form should have a lot more weight in his market valuation.

  98. #6298
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    This happens because AI teams buy other players on there rep.

  99. #6299
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    The main problem which needs to be dramatically improved in future games is the injury system.

    Picking up 2/3/4 injuries every game is obviously very unrealistic and has ruined FM10.

  100. #6300
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    I'm sure this had been questioned before and SI have replied that the amount of injuries in the game is accurate compared to in real life.

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