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Thread: Wishlist: What you would like to see in future versions of the game. All 'list' ideas in here.

  1. #1201
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    Ozzy.

    1. Maybe I'm not very good at the game, but I have been unable to win the U18's Cup in this save ever. It's now 2017, (so I would suggest that some modicum of tactical attention.

    2.
    And to top it all off, from what I know, no-one's forced to participate in pre-season friendly and charitable competitions.
    I have stated it aleady, but I will repeat it as you seemed to miss it the first time around.

    None of the above are one-offs.
    All the competitions are real tournaments and pre-coded into the game.

    Why am I explaining myself to you ?

    You want more Cup competitions. I strongly dissagree, because without adding any more, my club has already competed in 9 this season.

  2. #1202
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    Originally posted by Jimbokav1971:
    Ozzy.

    1. Maybe I'm not very good at the game, but I have been unable to win the U18's Cup in this save ever. It's now 2017, (so I would suggest that some modicum of tactical attention.
    I meant the majority of people don't bother treating the U18s and reserves like A squad management.

    2.
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">And to top it all off, from what I know, no-one's forced to participate in pre-season friendly and charitable competitions.
    I have stated it aleady, but I will repeat it as you seemed to miss it the first time around.

    None of the above are one-offs.
    All the competitions are real tournaments and pre-coded into the game. </div></BLOCKQUOTE>

    What does that have to do with what you quoted?

    Why am I explaining myself to you ?
    I think you need to read back and read what I wrote, slowly.

    You want more Cup competitions.
    Close. If you had read properly, you would see that I would like 'minor cups' and gave the Kirin and Peace cups as examples.

    The Kirin cup is a friendly international tournament, which hardly bulks up the fixture list. The Peace Cup is a pre-season friendly tournament.

    Both I must presume are by invitation. So there's absolutely nothing wrong with my suggestion, you wouldn't be FORCED to participate if you're invited but are managing in a place like N.Ireland, and it would be a nice change if you're a midtable club (anywhere) that doesn't get to take part in the World Club Cup or get good friendly competitions. Everybody wins.

    I strongly dissagree, because without adding any more, my club has already competed in 9 this season.
    Read above.

  3. #1203
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    Ozzy. I could go through everything again and again and you could simply igore what I am saying and just post garbage like you usually do.

    Instead I won't bother.

    You've obviously used the ARSE comman once or twice too often.

  4. #1204
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    WTF? I make a suggestion of adding the (likely invitational) minor cups, you rant that you're in Northen Ireland so don't want any more cups (which isn't a problem anyway), then you start insulting my logic. Then when it's explained to you yet further, you give me more attitude and rather than accepting you were mistaken, you pretend you're not going to bother replying.

    Wow.

  5. #1205
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    Meow.

  6. #1206
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    I have fond memories of the Kirin Cup last year. Scotland won it. We thumped Bulgaria 5:1 and we drew with Japan.

    There are annual friendly tournaments, both internationally and at club level. It would be a nice addition to '08

    Another one is the Ajax tournament.

  7. #1207
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    Setting Player Targets for the season.

    Strikers to score x amount of goals, keepers / clean sheets

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    Originally posted by SlayerX:

    Another one is the Ajax tournament.
    Is already in there in a rudimentary fashion. The rules are wrong and the name is wrong, but the tournament is still there.

  9. #1209
    Cirillo47
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    i'd love to see a better system of seeing what the fans think of you. At the moment you get a monthly board update which gives you a short little piece from supporters but that hardly ever changes and the comments have been the same for countless versions of the game. Perhaps there should be an approval meter or graph with regular news items from fans represenattives that comment on more specific issues that are occuring in the game rather than the boring comments we get when you win something.

    Also, and i'm sue that this has been mentioned before the whole transfer system could do with an upgrade. In real life clubs are tapping up players all the time. I'd love to go behind my biggest rivals back and try and sign a player. It would make rivalries greater and add a little more excitement to the game. Also the thought of getting caught and being punished is appealing too.

  10. #1210
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    Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SlayerX:

    Another one is the Ajax tournament.
    Is already in there in a rudimentary fashion. The rules are wrong and the name is wrong, but the tournament is still there. </div></BLOCKQUOTE>

    Yes, you are right, but it would be better if the tournament was there every year. Not only at the start of the game.

  11. #1211

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    Originally posted by acidmonkey:
    something i would like
    when offerd a contract from a different club for example im liverpool and real madrid offer me the job i want a option on Sack ass man and bring current one with me
    brilliant idea. you should be able to bring your whole coaching staff, and if they dont want to, they can stay. this is what happens in real life so great idea

  12. #1212

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    Originally posted by Random Monkey:
    Setting Player Targets for the season.

    Strikers to score x amount of goals, keepers / clean sheets
    very nice idea. maybe should be in the contract...
    if they score 20 goals, they get a hefty bonus. maybe you could do this if you had a low wage budget

  13. #1213

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    Originally posted by Sir_Liam:
    1. I'd like better board interaction, and more consultation when they decide to sell one of your players. My current chairman sold my star midfielder for less than we paid a year earlier, and I couldn't do anything about it. I should be able to let my disgust known, or demand that every penny we make from the sale goes towards signing a replacement. In the end the same stupid chairman restricted wages on my preferred replacement and I couldn't sign him, even though I was comfortably under my wage budget.

    2. On a similar theme I should be able to ask the board to let me offer a player a little bit more money in the above circumstances. All I needed was an extra £1000 a week to offer him, and even then he would have been on a lot less than the player I had just sold. And the transfer fee for the potential replacement was much lower too.

    3. Similar to number 1, when I make a board request, and they turn it down, there needs to be another way apart from issuing an ultimatum of letting them know your unhappy.

    4. Clubs need to recognise long-serving players/managers a lot more. I've seen Milan loan Paolo Maldini out to Newcastle in his final year. Roma always end up putting Francesco Totti on the transfer list as well. While they may be at the end of their careers, I think they'd atleast hang around as squad players at their respective clubs, rather than being humiliated on the transfer list. Your board also don't seem to respect you as much as they should, regardless of achievement.

    5. A new set-piece designer. At the moment I feel limited in what I can do with set-pieces. In real life teams will have several corner routines, but on FM you can only have 1 per tactic. I'd also like to be able to position my players exactly where I want them to be, and tell them where I want them to run on a diagram of the penalty area.

    6. I'd like to be able to move the players anywhere on the tactics screen, rather then have them on the fixed positions as they are presently. That would also, I feel, end some of the confusion around what the exact effects of mentality are with regards to player positioning.

    7. Player development, particularly physically can be improved. I'd like a little more control in training over what a player could work on. For example my midfielder really needs to work on his tackling. While I can focus on more defensive training, I can't focus on just tackling, and his tackling will still move up together with his other attributes, rather than quicker, as I'm focusing on it more.

    8. I like the slider training, and prefer it to the old method, but I hate the way that my defenders have to do shooting to improve their composure, and that my strikers have to do defending to improve concentration. That's frustrating for me, and others I'm sure. Being able to focus on one attribute would be nice.

    9. Improved realism of feeder clubs. At the moment I can request a feeder club every few months and I always get one, leaving me with a huge list of them. I don't think clubs should be having 20+ feeder clubs, no matter how big.

    10. Clubs make too much money at present, particularly through merchandise feeder clubs. This results in clubs being unrealistically rich in the future.

    11. A little bit more advice from your ass man would be nice at times. At the moment He gives out no tactical advice, and I feel, providing it was implemented properly, a little more advice would be welcomed by beginners, and possibly more experienced managers.

    12. I'm fed up with players turning down contracts and not giving me much of a reason why. So more details on why a player has rejected an offer would be nice.

    13. The new scouting system is a big improvement, especially as you're realistically restricted in where you can go. But if you have a lot of money and can only scout in one region, you should be able to ask the board if you can send a scout further afield for a while. I'm also fed up with my scouts saying a 33-year-old has-been has the potential to be as good as my best player, when it's obvious he won't fulfil it at that age.

    14. I'd love to be able to criticise other team's players in the press as a mind-game, or just because I hate them. I'd also like to be able to praise my whole team if I think they're doing well, not just individuals.
    2,5,6,7 and 8 are amazing ideas omg if those were in the game im sure it would be 30000 times better. great imagination please put these in the game SI

  14. #1214

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    i saw someone metioning that u shud select the ticket prices. this is unrealistic as managers dont do that. however they also said something about a 3D stadium. i think that you should be able to see the advertising boards in the stadium. and sell them out to companys. also, wouldnt it be great if the pitch was at a slight angle so you could see how high the ball was in the air. because i hate when you think youre going to score, and then the ball passes straight through the net, without ever looking like it was going over. make us aware that the ball was hit high up please SI.
    also, if you are 85 k under the wage budget, you should be allowed to offer 85k of wages to a player you wish to sign, provinding he is good, and the transfer window is nearing closure

  15. #1215
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    1. Being able to add another league mid game would be nice. Im playing a game with only the English league active and now I would like to play in this game with other leagues to renew my interest.

    2. Making it a little easier to add a picture to your manager profile would be good too.

    3. Make it a little easier to sell players. If I have a player with great stats and worth £10 million, I should be able to sell him when Im offering him to clubs for £2.5 mill.

    4. It annoys me when teams like Chelsea and Arsenal buy all the big players and only play them in their reserves, seems a bit pointless. I know sometimes it happens in real life, but when they pay £30 or £40 mill on 6 players, but only 1 manages to every play, somethings wrong.

    5. The computer almost always scores at least once against me as soon as they change to a 424. It doesnt really matter what club they are or what tactics I am using, they always score. Seems a little unrealistic. And I doubt every club would change to this formation towards the end of the match, as different clubs should have different ways of trying to grab a goal back

  16. #1216
    Cirillo47
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    Originally posted by adgh18:
    1. Being able to add another league mid game would be nice. Im playing a game with only the English league active and now I would like to play in this game with other leagues to renew my interest.

    2. Making it a little easier to add a picture to your manager profile would be good too.

    3. Make it a little easier to sell players. If I have a player with great stats and worth £10 million, I should be able to sell him when Im offering him to clubs for £2.5 mill.
    Acuually all three of these would be great.

    i think that it would be hard to select a league once your game has alredy started because a deap of data would be missing from the time you've already spent playing the game.

    being able to add your photo would be great too. But it's just a cosmetic thing so it's not that important.

    Selling players is the hardest part ogf the game (IMO) Often i will buy a player for a lower league game and 4 or 5 seasons later i'm in a higher division and the player just doesn't cut it. Most of the time you have to release him on a free. Or you buy a player for a decent amount of money and he just doesn't fit in, you can't sell him and he ends up in your reserves making media comments about how he deserves a more important role in the club. In real life players like this would be snapped up straight away. you might not be able to get great money for them but you should be able to get rid of them.

  17. #1217
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    Originally posted by Chilliconcarnie:
    what I want: shirt #13 available if you want it in friendlies. I think its a bit harsh not having the choice to use it.

    Seen it mentioned but I woudl like to re-iterate: More sensible AI squad numbering, also change the tactics around so that the defaults end up with more sensible squad numbering. We all know that #7 and #11 send to be MR and ML, with #9 and #10 usually being forwards, but this is not reflected in the tactics. I have had to spend about half an hour at the start of every incarnation of FM just to tweak all the basic tactics I use to reflect this. I know its a cosmetic thing more then anything but its the little things that make the difference.
    funny i've been thinking about that for a while now but never bothered to bring it up. glad someone did.

    I woudl also like to see more interaction with the squad captain, maybe having a big hoo-har over who the captain is. How about when you join a club, you are asked to pick the team captain. Say you are told who the current captain is and asked if you want to keep the current one. Then if the captain leaves the club, you are then asked again. You could also make a big fuss if you decide to strip the captain of the arm band for whatever reason.

    Ok im done....
    i like the 'captain fussing' idea. i also would like to have more interaction with the captain--he brings you the team's concerns, you have talks with him and if he's on the same page he'll bring the things you suggest to the team himself without being prompted, etc.

    IRL the captain is fairly prominent while 'makeshift captain, twelfth alternate' isnt. in the game the makeshift captain while your captain and two alternates are injured has almost equal weight to the 'real' captain. that ain't right.

  18. #1218
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    my idea:

    you know how on your fixtures list you can go 'see past results'

    would it be possible to go on a managers profile and go 'head to head' and see how you have fared against them in previous games (eg in my game mourinho went to AC milan so if i went 'view past results with mourinho, there would at first be some chelsea games then later some AC Milan games... and so on...)

  19. #1219
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    Speaking of missing tournaments in FM, I want the U-20 World Cup and the Toulon Tournament! I know this one is hard because in FM the european countries only have u-21s, while the south american have u-20s, but it's about time we have it.

  20. #1220
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    Some ideas:
    1) One of the greatest things in FM now, is the immense freedom you have. You can choose almost any country and any team in the world to play with. So you can actually determine yourself how difficult you want it to be. But this freedom often makes it too tempting to choose immediately a top team and thereby the challenge disappears.
    Now about what could be new:
    - when you start a new game, you can choose between 2 different play modes: one like it is now (start with any team you want), and another, let's call it "Pro Mode"
    - Now about the "Pro Mode": first time you play, you make a manager profile, and choose a team inside a limited selection (lower divisions teams). So you are forced to start on a low level.
    - As you play, and achieve results, you can gain reputation points
    - The more points you have earned, the quicker you can move up and manage better teams (quite logic)
    - Off course, it would take a while until you have enought points to be, for example, Chelsea manager. In 2020, there probably won't be any Didier Drogba there. So I imagine it would be frustrating, when you finally arrived at the top teams, Chelsea isn't Chelsea anymore as it was in 2007. That's why you should be able to "export" your manager points and start a new game in season 2007-2008, starting from the manager points left over in you previous game (that you ended e.g. in 2015), and getting job offers according to your manager points.
    2) My second idea, is an adaption to the player search function. It should be easier to compare players with each other. Now you can indicate,for example, to filter out all players with finishing < 15 and passing < 12. But I would like to see a function where you can create your own formula to calculate a player's ability for a certain position or role. So for example, if I'm looking for a striker, finishing is very important, pace is medium important and tackling not so important. Player X has stats:
    finishing: 11
    pace: 15
    tackling: 16
    In my formula "finishing x 3 + pace x 2 + tackling" , player X would earn 79 points or an average of 13/20. If this formula is automatically applied to all players you have selected, it's easy to see which player is most suitable for the position you're looking for.

    So, I know my English is not perfect, but I think you can understand what I mean.

  21. #1221
    Christian Peters
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    I would like to have some more statistics.
    Wouldn't it be nice to have some rankings like "100 players with the most goals in premier league", "100 players with the most goals for ManU/Arsenal/..." or "100 players with the most games fors XYZ"?

    It would be nice to have real data at the beginning of the game. But it would be okay too (and much easier) to start at 0, so that you only see the status from the beginning of your game.

    I miss this kind of information, when I'm the manager für ~ 10 years and look back...

    I believe, this would be an easy but very nice feature.

  22. #1222
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    the media interaction is really lame at this point.

    example: a manager i just played takes a swipe at me. i have ONE option in reply---to say that i'm not going to reply????

    the whole media / team talk thing is tedious exaclty because we have far too few options. from a coding point of view several options could conceivably produce the same result, but at least we'd get the chance to say what we'd want to say.

    this aspect is very 'gamey' IMO.

  23. #1223
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    thought of something else i'd like to see:

    line-item ability to make parts of an offer non-negotiable. for instance i'd like to offer up a player with negotiable price but 'arrange friendly' absolutely non-negotiable.

    as it stands at present, if teams dont like the price they make a non-negotiable offer--not including friendly of course.

    this grants me the favor of having to go through the tedious process of re-offering, sometimes dozens of times, just to get a stupid little friendly attached as a rider on the offer! annoying.

  24. #1224
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    I'd like to see an overview of the pitch that marks the spot of each goal scored and each goal conceded througout the current season.

    A spot for the postion of the assist maker and a different coloured spot for the scorer would help you analyse your tactical strengths and weaknesses.

  25. #1225
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    Couple of things just to make life a bit easier really:

    Tactical instructions sticking to players rather than or as well as positions.
    Ability to reject all loan offers. It's annoying when you're trying to shift a player and you get 10 loan offers and one cash offer and you can't 'reject all'.

  26. #1226
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    My wish is for a major improvement to the match engine.

    To be blunt its quite easily now the worst part of FM- whereas once it was the best.

    Things like the way corners are given away by headers 30 yards from goal, or the way DCs always have to cover balls into the channels that the DR/DL already has covered are a joke.

    Not to mention the ridiculous backpasses, woeful one on ones, rubbish goalkeepers, abysmal goalkeeper distribution, illogical set pieces and just the sheer amount of unforced errors we see in every game and you have an absolute mess.

    Its the kind of result we expect from CM or EAs effort- and the decision to not put any match engine fixes in the 2nd patch in the face of quite obvious issues that at times ruin the sense of realism was a very poor one indeed.

  27. #1227
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    I think it would be nice to see the leading goalscorers of all time in the premiership or other leagues. It would be a good stat to look at

  28. #1228
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    I agree completely that the match engine has not progressed as well as it should have in the four or five years since it was introduced. Needs a big makeover sooner rather than later, I reckon.

  29. #1229
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    I'd like to send my scouts out to search for a certain position, but at the same time to search for a player who can replace a current aging player.

    For example if you are at Man U, you can tell your scouts to find a replacement for Ryan Giggs, doesnt matter where he comes from, just find someone.

    This instruction can also be changed to suit what you want. Say if you want Giggs replaced now, you tell your scout to find a near if not better player. But if you think Giggs has got a few more years left, you can tell the scout to find an eventual replacement for Giggs.

    This can also be used by you to find your own "Giggs" if you manage a different team. "Okay, Alex wont sell Giggs, so i want you to go and find our own"

  30. #1230
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    In fm2008,

    (1) I only open german bundesliga but I want to know the weekly results of english premiership, italian serie A...etc. Is that possible?

    (2) During a match I only feel nervous when a second yellow card may be shown to my player, so please just make the rest card events quicker and let the match be smooth. "what is the decision going to be?" is too much and time-consuming in fm07.

    (3) Controversial penalty is rediculous for a 2D match. Please do not ask me anymore.

    thanks for reading

  31. #1231
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    make the 3 england squads seperate, so you can apply to manager of the u19s , u21, and senior team.

  32. #1232
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    dont know whether it has been mentioned before but have your previous games experience i.e all the tournamewnts you have one etc.

    so from the 2007 game you can use a save game and carry on the manager in the 2008 game. i know you can set your experience at a certain level in 2007 but i think this may be a better way

  33. #1233
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    Whilst this is a massive thread, I read as much as my eyes can tollerate. I think that it would be nice to be able to apply to be U19 and U21 national manager, its something differant, but if you inderperform you can get fired, would be nice.

    Also, I like the point made earlier about long standing players. Many players are crap after ages 31, but carry on plaiying till there 40 playing for Brighton. Wtg guys!

    I would also love for you to start out as an assistant. Its part of management, and depending on which team you choose, your manager would dictate what you do, IE manage the first/reserve/U18 team, or advise on buying players... Whilst still retaining the ability to go straight into management.

  34. #1234
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    This isn't some crazy idea for the game it's just what should be in the game already because it's what goes on in real life.

    Users should be able to apply to be the U-21 international manager (or U-19) without having to be the senior squad manager.

    I'm sure this would be welcomed by the FM community as it's both a way to find some young talents and boost your reputation as a manager.

    For instance, Stuart Pearce was not appointed by Steve Maclaren as U-21 boss, nor did he become the senior manager first, he was simply appointed by the FA as manager.

    For users who maybe have a similar reputation to pierce, but do not have the reputation to become England boss this would be particulary good.

    Managers in real life can apply for U-21 jobs, so we should be able to aswell.

    Does anybody have any reasons why this cannot happen or is this just something that should definately be added to the game?

  35. #1235
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    For instance, Stuart Pearce was not appointed by Steve Maclaren as U-21 boss, nor did he become the senior manager first, he was simply appointed by the FA as manager.

    While in Scotland the manager gets to choose who he wants in each level as manager.

    One thing and one thing only will improve this game for me.... International Football. I would be willing to wait for everything else.

  36. #1236
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    i would like to see the option of being a chairman and taking over a club.

  37. #1237
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    Originally posted by toon army 06:
    i would like to see the option of being a chairman and taking over a club.
    What would you actually do as chairman? What would the game be?

  38. #1238
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    Users should be able to apply to be the U-21 international manager (or U-19) without having to be the senior squad manager.
    It's already in the game. The national manager can approach you to be U21 manager.

  39. #1239
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    Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Users should be able to apply to be the U-21 international manager (or U-19) without having to be the senior squad manager.
    It's already in the game. The national manager can approach you to be U21 manager. </div></BLOCKQUOTE>

    yes but thats not how it happens in real life, the FA would approach someone for the job not the senior squad manager.

    U-21 management is definately something that should be added and definately something alot of fm players would love

  40. #1240
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    yes but thats not how it happens in real life, the FA would approach someone for the job not the senior squad manager.

    Not always. Actually not often I would beleive. Every Scotland manager since eh, god knows when (probably when it started) has had the luxury of choosing his Under 21/20/19 and B/Futures manager.

  41. #1241
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    i think the whole tapping up system should be improved you should be able to tell the player tings like they should join you cause tou are a team on the up and they would give you what you need to put you on the next level.. and other things like that..

  42. #1242
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    I would like there to be a screen that comes up only from about March onwards (for the Premiership season to give the example I best know) which contains the run in of the title contenders, maybe one for European contenders and one for the relegation dogfight. I would like this to incorporate the media/bookies predictions to show how they think the various races will pan out and for that to have an impact on the in-game teams.

  43. #1243
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    Originally posted by ATW:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">yes but thats not how it happens in real life, the FA would approach someone for the job not the senior squad manager.

    Not always. Actually not often I would beleive. Every Scotland manager since eh, god knows when (probably when it started) has had the luxury of choosing his Under 21/20/19 and B/Futures manager. </div></BLOCKQUOTE>

    What he said. I'm pretty sure most international managers will have a big say (if not choosing) who is in charge of the other teams for most countries.

    Maybe England is different but the game does not revolve around England

  44. #1244
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    * more intense Manager history eg a trophy room where your achievements are shown graphically eg Premiership trophy with times and years won and clicking on it to give you details of the season won a) table details b) top scorer etc etc ...

    leagues and comps played in can be added as you have participated in as a manager.

    Id just like a "one stop shop" in more detail of the managers achievements

  45. #1245
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    First of all, more in depth tactical options for those of us who actual enjoy the tactics, things like on the ball and off the ball options? Perhaps Arrows relating to when we are in possession and when were not. For instance if i was playing a Defensive midfielder, and wanted him to drop in to centre half when we have the ball and my full backs have pushed on, but wanted him to come out as the closing down midfielder when we are defending and the back line are all present etc..

    Or perhaps an option like the 'swap with' option, to cover, so like when my Full backs pushed on, i could tell my centre backs 'Cover right back' then the defensive midfielder, 'cover centre back' do you all understand?

    Also I have suggested this many times and it is getting better every time, but what about a non playable school boys league? Or an academy system over which you can hold more influence or control.

    Or the ability to advise the Reserve manager how you want him to manage his team, for example if you want him to develop skillful players, develop hard working players, develop hard tacklers..etc..

    One last was a slightly more in depth option to training. Some way of training specifically for tactics, like in the build up to a match, say as well as having the sliders for attacking, defending, etc which work on individual stats, have a selction for match specific tactics training which works on the the team playing together. Like practise holding up the ball and then have that controlled by the tactics slider, or practise passing and moving, etc etc so the tactics slider would just have a drop down bar if you wanted to do match specific tactics training. This could help in the 'gelling' of a team and building a greater understanding etc

  46. #1246
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    well, ofcourse like anyone, the scouting should be better, you should have better options to see who got a lot of talent, and who don't, espessialy from feeder clubs, and your own youth.

    with favorite personal it should be to see what kind of relationship the players have, wether it's someone's dad/brother/cousin/friend/youth idol/whatever. and with this it should be possible to find like a son of Frank Lampard or someone in the game.

    players should have a preference for a shirtnumber, like shevchenko don't want another number than 7, just like beckham,[who ofourse actually d*d get another number, but whatever] of like van persie who chose in his feyenoord-period for number 32 in stead of 22, or some player for who it's only a preference but don't really matter, or well, you get what i mean.

    there should be a warming up in the game, before every match, and espessialy for subs, cause when you let a player go into the field with cold muscles they can get injured in real life.

    you should be able to choose what kind of affilated team you want, wether you want another domestic team for loan, or wether you want an african team for the talents, or an asian team for the money.

    those are not real big things, but just some little features i would find fun in the game.

  47. #1247
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    Training stats to actually go up
    Stats players have to actually be implemented during the match, (eg: pace = 19 my player being beaten by the opposistion who can run faster than a bullet with his pace at 10),
    More training feedback,
    More training options,
    A 3d rep of your new stadium expansion (i'd like to see what my stadium looks like and to be able to see whats been added)
    For lower divisions stop big clubs hassling you every 5 mins all season for the only decent player you have,
    Less injuries (at one time playing my whole squad was injured and training was set on medium),
    No more super goalies, sick of seeing "he somehow got his fingers to it" when the stats of that goalkeeper show that he couldn't make a save if the ball was a beachball,
    Game speed (highlight speed) needs to be adjusted a little, full is to fast and just under full is too slow.
    Maybe a few more sounds while your not watching a match,
    Lots more commentary additions please, same sayings over and over again get repetitive and boring,
    better sound for the crowd on match days, maybe some chanting etc
    morale to be a little better, you win a match play a day or so then boom all your players morale is v.good from superb, stupid things make morale low to easy & fast.
    devaluation of players injured or not played shouldn't go down so quickly,
    would liuke alot more things to do during the news section, apart from just click from a small list that repeats itself,


    lots more but my brain has froze, due to me writing all this bollox that most if not all peeps on this forum will disagree with lol

    anyways feel free to rip me a new one

    Ghost

  48. #1248
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    Stats players have to actually be implemented during the match, (eg: pace = 19 my player being beaten by the opposistion who can run faster than a bullet with his pace at 10),
    Alexander (Preston NE) played for Scotland against France, man marked Rubery out of the game! Now Alexander is the wrong end of 30 for a Wing Back, while Rubery is what in his 20's. Now, to man mark a player one thing you have to do is beat the man to the ball! So bottom line because you are regarded as having more pace than someone else does not mean you will never be beaten, in fact 9/10 you could be beaten as above!

    Oh at the same time the Legend was doing the same on the other side, and Caldwell was doing so through the middle (but he is allot younger)

    Anyway, like I said above.... only thing I would like sorted for the next instalment is International football, the rest for me can wait till 2009. I just want to get praise for doing the unthinkable with those Arch Rivals the Faroe Islands!

  49. #1249
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    anyways feel free to rip me a new one
    Ok.

    1. Attributes do go up.
    2. They already are, but there needs to be a bigger difference between 1 and 20.
    3. Yes
    4. Like what?
    5. Not going to happen on two counts: a) it would cost a bomb, b) it's a waste of a programmer's time
    6. That's realistic. You should have real trouble holding on to your best players.
    7. Injuries are based on real life statistics
    8. supergoalies don't exist. they were invented by people who aren't very good at the game and need something to blame for their crapness
    9. more speeds = good
    10. like what?
    11. Yes, and the match report needs to be better
    12. morale is fine imo
    13. this is not something I've noticed
    14. like what?

  50. #1250
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    Originally posted by Daman:
    * more intense Manager history eg a trophy room where your achievements are shown graphically eg Premiership trophy with times and years won and clicking on it to give you details of the season won a) table details b) top scorer etc etc ...

    leagues and comps played in can be added as you have participated in as a manager.

    Id just like a "one stop shop" in more detail of the managers achievements
    yeah i'd also like to be able to keep a note pad on MYSELF, same as the rest of the players have. surely this would be easy to implement, and besides my ego cookies (wallowing in the times i won manager of the month) i could track my season notes in-game instead of having to create a separate word file.

  51. #1251
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    Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">anyways feel free to rip me a new one
    Ok.

    1. Attributes do go up.
    2. They already are, but there needs to be a bigger difference between 1 and 20.
    3. Yes
    4. Like what?
    5. Not going to happen on two counts: a) it would cost a bomb, b) it's a waste of a programmer's time
    6. That's realistic. You should have real trouble holding on to your best players.
    7. Injuries are based on real life statistics
    8. supergoalies don't exist. they were invented by people who aren't very good at the game and need something to blame for their crapness
    9. more speeds = good
    10. like what?
    11. Yes, and the match report needs to be better
    12. morale is fine imo
    13. this is not something I've noticed
    14. like what? </div></BLOCKQUOTE>

    i'm with you here Ackter and would just like to add that player valuations are very, very good and IMO frustrating as it is they drop at the right times.

  52. #1252
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    Testimonials...

    Let's say you're Man Utd and Giggs retire.
    You would then have the option to click "suggest testimonial"... Then it would be the current squad vs a classic squad or a selected world squad. You could then invite players to participate via their profile...

  53. #1253
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    I would love to see the editor make it really easy to activate lower leagues and make super leagues, maybe have a seperate editor specifically for download that uses a wizard to create other leagues. e.g. say you want all the American, Australian and Japanese teams in England. Instead of having to change club's nation and change all the cup competitions, the wizard will simply ask you who you want to swap with who, and do all the hard work for you! It would obviously mean that the last division and last positions would be a little screwed up, but once it's all sorted with nationalitys and cup competitions, you could go into the official editor and tie up loose ends.

    I would also love to see certain "wish" competitions, that you could turn on or off at the start of the game, for instance, a "world club league" or a "european super league", this would of course, have an effect on your players condition, but it would be nice to try and win the european super league once you're knocked out of the champions league. Maybe also have the opportunity to create certain additional competitions thrugh a wizard at the start of the game. e.g. you would like to see the Australian champions, the MLS champions, the English champions and the Scottish champions take part in a tournament, you would have the option to set it up at the start of the game so it wuld happen every season.

  54. #1254
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    Id like a few more youth people coming up when the supplies are low e.g currently spurs with only 6 in my under 18 and about 10 in my reserves. Only purchased three people yet i have a small amount of them maybe just a bad few years

  55. #1255
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    Thanks for your feedback people, most of what i would like is probably lame and unuseable, the suggestions is just what i would like.

    1. Attributes do go up.
    1.a. Yes they do but i found they decrease alot more than increase. players go on hols and there stats are very very poor when they return, like a pro player could forget how to kick a ball just cause he is on holiday, fitness ok fair enough but shooting.
    2. They already are, but there needs to be a bigger difference between 1 and 20.
    2.a. Totally agree, What i was trying to explain in my previous post was that: i have a player who is fast pace=19 would get caught up with when defenders are behind my player with there stats at pace=10
    3. Yes
    3.a. Yes also
    4. Like what?
    4.a. Maybe have sub catergories to tweak the finer tuning of training, Shooting could also have a second sub cat for shooting with head etc.
    5. Not going to happen on two counts: a) it would cost a bomb, b) it's a waste of a programmer's time
    5.a. ok fair enough, would like to see something though even if it is a pic of your ground being done up, would like to see if the ground is oval, inclosed, outdoor stadium etc.
    6. That's realistic. You should have real trouble holding on to your best players.
    6.a. Being spammed every new news window asking how much for and enquiry about from mostly the same clubs (even when i say no 100 times) is not realistsic.
    7. Injuries are based on real life statistics
    7.a. Not always, like i said; once my whole squad, i'm talking about 18 players all injured and for most injured for 2-3 months, that is not realistic. to my knowledge never ever happend in any clubs history i know of.
    8. supergoalies don't exist. they were invented by people who aren't very good at the game and need something to blame for their crapness
    8.a. Yes they do, from every side i've played against the goalies have the game of there lives each and everytime they play you, played against my nephew online and there you can see the difference, on a side note i got stockport from div2 too the prem div, so i guess i'm not that crappy after all.
    9. more speeds = good
    9.a. Yes
    10. like what?
    10.a. like sounds dude SOUNDS, ok just messin, not too sure myself to be honest but the game seems a little dry without some kind of sounds during none game parts, maybe just me but heyhoo
    11. Yes, and the match report needs to be better
    11.a. Totally, lots and lots more
    12. morale is fine imo
    12.a. the players get demoralised way to easy, anything and everything sets them off.
    13. this is not something I've noticed
    13.a. don't play a class, expensive player for a half/season and see how much they devaluate by.
    14. like what?
    14.a. make more options rather than just a small list, have a lot more answers to choose from, also after the match an interview would be nice where you could have a live feed asking you questions like in the real. basically an after match reaction live on air (if you catch my drift.

    Thanks again for the replies, and now you can rip me another one if you so wish.

    Ghost

  56. #1256
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    I seem to have a lot more goals disallowed than the computer so a more balanced view would be better.

  57. #1257
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    Originally posted by ryan harris:
    I seem to have a lot more goals disallowed than the computer so a more balanced view would be better.
    What do you mean by that, you want the game to actively seek to disallow opposition goals? Some teams will naturally get more disallowed goals because of the way they play, I don't think the game should purposely make it so all teams get around the same number, that would just be fixing matches. Or have I misunderstood what you said?

  58. #1258
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    Apologies for not making it clear. But what I meant was that the computer seems to get away with a lot more debatable decisions. For example offsides that should be given against the computer aren't and offsides that are given against me when they shouldn't be.

  59. #1259
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    Originally posted by ryan harris:
    Apologies for not making it clear. But what I meant was that the computer seems to get away with a lot more debatable decisions. For example offsides that should be given against the computer aren't and offsides that are given against me when they shouldn't be.
    If you think the game is biased against you, you are wrong.

  60. #1260
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    Originally posted by ryan harris:
    Apologies for not making it clear. But what I meant was that the computer seems to get away with a lot more debatable decisions. For example offsides that should be given against the computer aren't and offsides that are given against me when they shouldn't be.
    Well the AI sees no difference between the human team and the AI team and calculates both equally so it is not the case that the match engine is purposely looking to let the AI get away with more. I t is probably bad luck, or like I said tactics can reate more situations where you are likely to have a goal disallowed. For example, if your tactics are to use a quick striker who beats the offside trap then you will get more disallowed goals than someone who tries to dribble past the defence.

  61. #1261
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    I think the AI gets better deals with regards to transfers though.

    They always seem to demand more from the human player.

  62. #1262
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    Originally posted by FM07SXFM07SXFM07SX:
    I think the AI gets better deals with regards to transfers though.

    They always seem to demand more from the human player.
    That's becuase the transfer system is flawed, not because the AI is biased.

  63. #1263
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    I would really like to get rid of the pegs on the tactics screen - I think the WB's play too far up and the CB's too far back.

    I know that this can be altered a little with the Mentality settings but that seems a little bit too cryptic to me.

  64. #1264
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    1.All "greys " should have ability of 1 and single digit abilities , no more "uber grays" for big clubs.

    2.Seriously tone down AI goalkeepers.No more 10 saves in a game.

    3. Unavailable for transfer means AI will not bid no matter what.

    4.Tone down AI scouting system so it is possible for big clubs to sing potential crap or make PA CA visible to human players.

    5.Don't regenerate crappy youngsters , PA 70 players will never play in any European club, not even in Malta , stop waisting my save/load time and HDD space.

    6.Replay match button , no reload required.

    7.Option to own a club, i hate to be judged by stupid AI owners.

    8.More versalite tactics , "tone down tempo to score more goals" it is funny but annoying.

    9.Eliminate freebies , no more stupid passing & goalie dribbling infront of opposition's strikers .

    10.Realistic prices for all players , 5m to buy a player from Finland? since when?

    11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.

    12.Unemployed players with no bids do sing up for your team instead of waiting ages for someone to sign them.

    thank you for your space.

  65. #1265
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    Originally posted by Alalzia:
    1.All "greys " should have ability of 1 and single digit abilities , no more "uber grays" for big clubs.
    agree, all the players at big clubs--or any club you actually play against--should be 'real'. even if you don't include their league in your game.

    2.Seriously tone down AI goalkeepers.No more 10 saves in a game.
    i think it's more a matter of toning down the number of shots to a realistic level; can't think of too many games where a team got 20-30 shots.

    3. Unavailable for transfer means AI will not bid no matter what.
    sorta like happened with owen hargreaves right? not a good idea BUT something needs to be done about those stupid, repetitive, useless queries.

    4.Tone down AI scouting system so it is possible for big clubs to sing potential crap or make PA CA visible to human players.
    i think it is skewed a bit wherein both your scouts (if you have good ones) and the other teams get a good idea of how much potential a player has. but i don't think there's an imbalance wherein the human player needs to be granted special favors, it's easy enough as it is to find and sign good players.

    5.Don't regenerate crappy youngsters , PA 70 players will never play in any European club, not even in Malta , stop waisting my save/load time and HDD space.
    well if you don't KNOW they're pa 70 then they make the game more interesting. but only if the AI teams don't know they'll grow up to be crap as well.

    6.Replay match button , no reload required.
    why????

    7.Option to own a club, i hate to be judged by stupid AI owners.
    ? not sure what purpose that'd serve.

    8.More versalite tactics , "tone down tempo to score more goals" it is funny but annoying.
    i think the tactics are versatile enough but hte interface can be a bit counterintuitive.

    9.Eliminate freebies , no more stupid passing & goalie dribbling infront of opposition's strikers .
    they shouldn't be eliminated--they do happen--but toned down a bit. my team rarely give up the Stupid Freebie but if i'm going to win (or lose) cheaply i'd rather win (or lose) on an official's largesse than on a stupid backpass own goal etc.

    10.Realistic prices for all players , 5m to buy a player from Finland? since when?
    pricing system can still stand to improve but i think it's better than previous versions.

    11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.
    agree but not completely, i'd like to see it happen occasionally but more in line with reality. never heard of south american or concacaf players missing the champs' league final because of some international obligation.

    12.Unemployed players with no bids do sing up for your team instead of waiting ages for someone to sign them.
    no high-reputation players should refuse to sign for crap teams even if they're unemployed. it is not perfect now but it's way better than in the first version of 2k6 wherein harry kewell at age 29 or so signed for my league 1 side. surely he could have found better employment than that.

    rather than make them easier to sign, the good players should get signed by someone somewhere more quickly perhaps.

  66. #1266
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    Sorry but i have no idea how to quote in here

    zeusbheld:i think it's more a matter of toning down the number of shots to a realistic level; can't think of too many games where a team got 20-30 shots.

    I mostly reffer to situations where you dominate the game and AI wins the match with 1 shot , it can happened but not again and again like in fm2007.More efficiency will remove the annoyance

    zeusbheldsorta like happened with owen hargreaves right? not a good idea BUT something needs to be done about those stupid, repetitive, useless queries.

    Keep on clicking for sales, loans is a waste of time, if the player likes to move in another club that wants him he can always politely ask you for it or just he will not extent his contruct.

    zeusbheldi think it is skewed a bit wherein both your scouts (if you have good ones) and the other teams get a good idea of how much potential a player has. but i don't think there's an imbalance wherein the human player needs to be granted special favors, it's easy enough as it is to find and sign good players.

    Player should not have special favor neither should AI , have you ever see Valencia signing a PA 130 player? i have never see that when in reality it happents all the time , not to mention your scouts prefering worthless poo over real talented youngsters.

    zeusbheldwell if you don't KNOW they're pa 70 then they make the game more interesting. but only if the AI teams don't know they'll grow up to be crap as well.

    Again AI getting advantage is the issue but i prefer not getting any youngster from getting C serie Mongolian League future stars, dont give them to AI either.

    zeusbheldwhy????

    Because i hate to reload games i lost because AI cheated the hell out of me and because i am not sure that the "freebies" and the "super AI goalies" will be fixed

    zeusbheldnot sure what purpose that'd serve.

    Somewhere to spend the money you earn as a coach, mostly flavor

    zeusbheldthey shouldn't be eliminated--they do happen--but toned down a bit. my team rarely give up the Stupid Freebie but if i'm going to win (or lose) cheaply i'd rather win (or lose) on an official's largesse than on a stupid backpass own goal etc.

    I think this will make the game more realistic, no freebies either for you or the AI , "put your goalie to long pass" is not realistic way to solve things .

    zeusbheldagree but not completely, i'd like to see it happen occasionally but more in line with reality. never heard of south american or concacaf players missing the champs' league final because of some international obligation.

    Try Greek league, after the 3rd year top club's player s( i do mean all of them not injured)miss 2nd fixture because of "all star game" , the thing with the mexicans happened to other leagues as well.I know this is not realistic but they never seem to fix it since CM1998

    zeusbheldno high-reputation players should refuse to sign for crap teams even if they're unemployed. it is not perfect now but it's way better than in the first version of 2k6 wherein harry kewell at age 29 or so signed for my league 1 side. surely he could have found better employment than that.

    It is employment versus unempoyment, i mean players who have no contruct offers

    thank you for the reply Sir

    And something else, only clubs in the stock market pay dividents and only if they have profits, losing 1/3 of your money into a black hole is nice for a sci-fi game but not for a soccer manager.

  67. #1267
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    I thought of a couple ideas which could have already been covered.

    I would there to be some sort of promotion/relegation of all lower non leagues (i.e the one's below playable leagues), this might ensure that over the course of a long game, new and different teams may get promoted to a playable league. teams from the ryman/unibond/southern premier never go down to be replaced by others it seems at the moment.
    This would simply be done in the background at the start of a season

    I also get annoyed at the restrictions on staff numbers, even with loads of money in the bank and below the wage budget you still can't hire more staff, i feel this is unrealistic and more flexability should be given by the chairman on this, especially if you have a high financial control rating. Maybe be able to demand the chairman lets you have more staff same as more wages etc.
    I would like to see you able to employ a total number of staff and appoint however many of each type as you wanted. E.g say at English Conf Nat level have a level of 12 staff, you could employ 6 coaches, 2 physio's and 4 scouts or 3 coaches, 1 physio and 8 scouts. Basically however you wanted to distribute them.

  68. #1268
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    Forgive the slightly long post, but I've never posted in this thread before...

    More Fog of War options

    The ability to hide contract details in addition to attributes of lesser known players (and staff) in certain situations

    In-Game Updated Rivalries

    Pretty self-explanatory. I don't think at the end of Dafuge's challenge, your team would still be at loggerheads with only Conference sides.

    Watching Matches

    Maybe add the option to "view" and "attend" matches. This would allow a manager to do some self-scouting on players, and perhaps raise some speculation regarding transfers, etc. Or inspire players to perform should a national team manager be watching for call-ups.

    International Management and Player Interaction

    Perhaps something along the lines of...

    Michael Owen > Player Interaction > National Team

    A - Tell Owen he needs to be playing more to be elected for the national squad
    B - Tell Owen he needs to improve to be selected for the national squad
    C - Tell Owen he needs to move clubs to be selected for the national squad
    D - Tell Owen he is on the fringes of the national squad

    England boss Billy Bob today spoke to news reporters outside Wembley stadium, addressing the issue of England striker Michael Owen's selection for the national side.

    In the brief interview, Bob stated that...

    A: Owen needed more games under his belt to be seriously considered for the side.
    B: Owen needed to play much better for his club side before he could call him up for the next international fixture
    C: Owen needs to rethink his club career as playing at Club X would do him no favours in the England camp
    D: Owen is among those on the fringes of the squad and has a good chance of making the cut if he continues to perform well

    etc etc etc.

    Of course, the different responses would have different reactions (depending on other factors like determination, favoured personnel, etc as well) from several parties like the FA, the player in question, other England players, Owen's club, etc.

  69. #1269
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    Originally posted by -Ghost-:
    Thanks for your feedback people, most of what i would like is probably lame and unuseable, the suggestions is just what i would like.

    1. Attributes do go up.
    1.a. Yes they do but i found they decrease alot more than increase. players go on hols and there stats are very very poor when they return, like a pro player could forget how to kick a ball just cause he is on holiday, fitness ok fair enough but shooting.
    2. They already are, but there needs to be a bigger difference between 1 and 20.
    2.a. Totally agree, What i was trying to explain in my previous post was that: i have a player who is fast pace=19 would get caught up with when defenders are behind my player with there stats at pace=10
    3. Yes
    3.a. Yes also
    4. Like what?
    4.a. Maybe have sub catergories to tweak the finer tuning of training, Shooting could also have a second sub cat for shooting with head etc.
    5. Not going to happen on two counts: a) it would cost a bomb, b) it's a waste of a programmer's time
    5.a. ok fair enough, would like to see something though even if it is a pic of your ground being done up, would like to see if the ground is oval, inclosed, outdoor stadium etc.
    6. That's realistic. You should have real trouble holding on to your best players.
    6.a. Being spammed every new news window asking how much for and enquiry about from mostly the same clubs (even when i say no 100 times) is not realistsic.
    7. Injuries are based on real life statistics
    7.a. Not always, like i said; once my whole squad, i'm talking about 18 players all injured and for most injured for 2-3 months, that is not realistic. to my knowledge never ever happend in any clubs history i know of.
    8. supergoalies don't exist. they were invented by people who aren't very good at the game and need something to blame for their crapness
    8.a. Yes they do, from every side i've played against the goalies have the game of there lives each and everytime they play you, played against my nephew online and there you can see the difference, on a side note i got stockport from div2 too the prem div, so i guess i'm not that crappy after all.
    9. more speeds = good
    9.a. Yes
    10. like what?
    10.a. like sounds dude SOUNDS, ok just messin, not too sure myself to be honest but the game seems a little dry without some kind of sounds during none game parts, maybe just me but heyhoo
    11. Yes, and the match report needs to be better
    11.a. Totally, lots and lots more
    12. morale is fine imo
    12.a. the players get demoralised way to easy, anything and everything sets them off.
    13. this is not something I've noticed
    13.a. don't play a class, expensive player for a half/season and see how much they devaluate by.
    14. like what?
    14.a. make more options rather than just a small list, have a lot more answers to choose from, also after the match an interview would be nice where you could have a live feed asking you questions like in the real. basically an after match reaction live on air (if you catch my drift.

    Thanks again for the replies, and now you can rip me another one if you so wish.

    Ghost
    1. That just represents lack of fitness during the off season. A few weeks of training and they'll be back to normal.
    4. Personally I would like to be completely hands on. I want to be able to tell my players exactly how to train, like we could a few years ago. This should be integrated with the current simplistic version though, so you only need to go into detail if you want to.
    5. What we need is a place to upload our own pictures to. Say a space on the info screen (or on a whole new stadium info screen) where we can have stadium pics added, like the current player pics can be.
    6. Yeah that's just an annoying bug
    7. if you have a saved game of that injury crises then post about it in the bugs forum if you can please
    8. they really don't. there's nothing in the match engine that seperates the AI from the human managers. it treats both in exactly the same way. there's certain tactics that make it much more likely to happen though, so that's what you should be looking at.
    13. If you're not playing him for half a season then of course he's going to devaluate. no-one is going to pay full price for someone who doesn't play.
    14. wouldn't that get incredibly annoying after a while? I'd hate to have to answer a list of questions after every match.

  70. #1270
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    Originally posted by ryan harris:
    I seem to have a lot more goals disallowed than the computer so a more balanced view would be better.
    I have highlighted the important word in that sentence.

  71. #1271
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    Originally posted by Alalzia:
    1.All "greys " should have ability of 1 and single digit abilities , no more "uber grays" for big clubs.

    2.Seriously tone down AI goalkeepers.No more 10 saves in a game.

    3. Unavailable for transfer means AI will not bid no matter what.

    4.Tone down AI scouting system so it is possible for big clubs to sing potential crap or make PA CA visible to human players.

    5.Don't regenerate crappy youngsters , PA 70 players will never play in any European club, not even in Malta , stop waisting my save/load time and HDD space.

    6.Replay match button , no reload required.

    7.Option to own a club, i hate to be judged by stupid AI owners.

    8.More versalite tactics , "tone down tempo to score more goals" it is funny but annoying.

    9.Eliminate freebies , no more stupid passing & goalie dribbling infront of opposition's strikers .

    10.Realistic prices for all players , 5m to buy a player from Finland? since when?

    11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.

    12.Unemployed players with no bids do sing up for your team instead of waiting ages for someone to sign them.

    thank you for your space.
    1. definitly no úber greys, but all 1s is taking it too far. All grey players should be a certain percentage of ability less than the worst player at that club.

    2. AI goalkeepers are exactly the same as human ones. there's absolutely nothing in the match engine that provides a bias.

    3. Unavailable should only mean "no matter what" unless the AI club is desperate for that player, in which case their bids should reflect that. No £5m bids for £5m players.

    4. It does happen to some extent already, but not enough.

    5. Youngsters are generated to stay similar to the database at game start. It's to provide a balanced footballing world.

    6. No. If you want to cheat then you have to put up with the wait.

    7. Football Manager, not Football Chairman.

    8. Tactics are already versatile if you know how to use them.

    9. Just like in real life you mean?

    10.It's a seller's market. If you don;'t think the player is worth £5m then don't pay that for him.

    11. annoying and should hopefully be fixed

    12. depends on how good them and you are.

    and just for emphasis:

    THE AI DOESN'T CHEAT AND THERE'S NO SUCH THINGS AS SUPER GOALIES FFS

  72. #1272
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    Originally posted by Ackter:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Alalzia:
    1.All "greys " should have ability of 1 and single digit abilities , no more "uber grays" for big clubs.

    2.Seriously tone down AI goalkeepers.No more 10 saves in a game.

    3. Unavailable for transfer means AI will not bid no matter what.

    4.Tone down AI scouting system so it is possible for big clubs to sing potential crap or make PA CA visible to human players.

    5.Don't regenerate crappy youngsters , PA 70 players will never play in any European club, not even in Malta , stop waisting my save/load time and HDD space.

    6.Replay match button , no reload required.

    7.Option to own a club, i hate to be judged by stupid AI owners.

    8.More versalite tactics , "tone down tempo to score more goals" it is funny but annoying.

    9.Eliminate freebies , no more stupid passing & goalie dribbling infront of opposition's strikers .

    10.Realistic prices for all players , 5m to buy a player from Finland? since when?

    11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.

    12.Unemployed players with no bids do sing up for your team instead of waiting ages for someone to sign them.

    thank you for your space.
    1. definitly no úber greys, but all 1s is taking it too far. All grey players should be a certain percentage of ability less than the worst player at that club.

    2. AI goalkeepers are exactly the same as human ones. there's absolutely nothing in the match engine that provides a bias.

    3. Unavailable should only mean "no matter what" unless the AI club is desperate for that player, in which case their bids should reflect that. No £5m bids for £5m players.

    4. It does happen to some extent already, but not enough.

    5. Youngsters are generated to stay similar to the database at game start. It's to provide a balanced footballing world.

    6. No. If you want to cheat then you have to put up with the wait.

    7. Football Manager, not Football Chairman.

    8. Tactics are already versatile if you know how to use them.

    9. Just like in real life you mean?

    10.It's a seller's market. If you don;'t think the player is worth £5m then don't pay that for him.

    11. annoying and should hopefully be fixed

    12. depends on how good them and you are.

    and just for emphasis:

    THE AI DOESN'T CHEAT AND THERE'S NO SUCH THINGS AS SUPER GOALIES ffs </div></BLOCKQUOTE>
    You said a nauty word

  73. #1273
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    hmm.. i think that SI should work a little more the Transfers engine..
    1- because i think its difficult to send players on loan, in real life there is always anyone interested..in FM no ones want my players on loan (and no..some of them are not rubbish)..
    2- I think that we should be able to do some
    partnership with some investor group (like MSI..) to buy/loan players..

  74. #1274
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    Saying that the AI does not cheat you mean that the game does not know which the human controlled team is?

  75. #1275
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    Let's say that when I've won the Premiership and there are still 3 games to go and decide to rest my players. Then I think that morale shouldn't be lowered if I lose the game because the players must be able to see this point and react more intelligently to a loss when you've already won the league and the rest of the matches are unimportant.

    Also I could be great if you get a job at another club that could ask your assistant manager if he would follow you to the new club as seen IRL.

    I would be pleased to see some variety in the match commentary. For instance instead of the usual (and quite irritating) "After a quick glance at the referee he decidedes not to lift his shirt" I would like to see players, maybe with low decision attribute (unintelligent and young maybe), actually lifting their shirt off and recieving the yellow card.

    Another really cool feature could be, inspired by the likes FIFA and the other football games to actually have commentators speaking in real audio at the game, it should be possible, shouldn't it? Maybe possible if the commentary doesn't say the actual names or maybe only the famous ones, I'm not sure.

    As read somehwere else it could also be a great feature to set the players on the bench warming up to create pressure on the players on the field and to make the players on the bench ready if they were to be substituted.

    I have also thought about making sort of playing adaptability to each country or region of football. I mean we've seen it all before with the likes of Kanouté and Forlan - they play horrible in the Premiership and then become class players in Spain and why is that there are no English players playing in the major leagues of Europe except England (when Beckham leaves Real)
    Therefore it could be something like, taking the example of Beckham:

    General adaptability: 15 (how good he is adapting the specific football of a region, not how good he is at settling at a new country and Beckham seems all right)

    Playing adaptability:
    British football: 20 (I mean he's English and played for Man Utd in many years)
    Scandinavian Football: 0 (He's never played there)
    South American Football: 0 (same)
    Southern European Football: 17 (Playing for real for some years)
    and so on, I hope you get the point.

    I feel this is missing in Football Manager and yet is very relevant and maybe why a player like Forlan has a hard time in England and why Deco not would move to England because it would suit his playing style, for instance dwelling more on the ball.
    I've not thought exactly how this could be done but I feel it's something they should work on.
    If a player general is good adopting the football in the country or maybe has played there earlier in his career he would succeed right away.
    I know there's already the adaptability but that's more about settling in the area, this should be settling to the style of football and maybe influecing players not being that keen on a move to a country he's afraid he'll have a long time to settle in football wise.
    The regions should be connected when the style football is pretty much the same and international caps should maybe create more knowledge of the football in different countries. High determination and ambition should also help them learning to suceed in the new country as well as fellow players from their country should ease the process.

    I don't really know how it is right now but I maybe think that international games should make the mental attributes a bit better.

    I've also felt that consistency shouldn't be hidden, I mean it's not secret that a player like JJ Ocacha isn't the most consistent player in the world.

    I would also like to make the 20 in an attribute something really really special that only maybe 1,2,3,4 in the world has. For instance 20 in dribling to Christiano Ronaldo, Ronaldinho and that's it. So that when you see the 20 you know it's really a special player.

    Well that were just my few thoughts on improvements

  76. #1276
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    Originally posted by Jules H.:

    Also I could be great if you get a job at another club that could ask your assistant manager if he would follow you to the new club as seen IRL.
    You can already do this. As soon as you take the new job just get rid of your new assistant by mutual termination and offer your old assistant the job.

    I would be pleased to see some variety in the match commentary. For instance instead of the usual (and quite irritating) "After a quick glance at the referee he decidedes not to lift his shirt" I would like to see players, maybe with low decision attribute (unintelligent and young maybe), actually lifting their shirt off and recieving the yellow card.
    This would be quite good if done well, and would add a bit of variation.

    Another really cool feature could be, inspired by the likes FIFA and the other football games to actually have commentators speaking in real audio at the game, it should be possible, shouldn't it? Maybe possible if the commentary doesn't say the actual names or maybe only the famous ones, I'm not sure.
    This feature wouldn't bother me because to be honest I never have the sounds on. If it took up any extra memory or any of SI's time that could be spent doing anything else then I definitely wouldn't want this. And to be honest, the less like Fifa it is the better

    As read somehwere else it could also be a great feature to set the players on the bench warming up to create pressure on the players on the field and to make the players on the bench ready if they were to be substituted.
    I'm pretty sure this already happens. Check next time you play and you sometimes see some of your subs moving up and down the touch line as if they're warming up.

    I have also thought about making sort of playing adaptability to each country or region of football. I mean we've seen it all before with the likes of Kanouté and Forlan - they play horrible in the Premiership and then become class players in Spain and why is that there are no English players playing in the major leagues of Europe except England (when Beckham leaves Real)
    Not sure about this, I think adaptability works pretty well as it is, and is tied in with other mental attributes. I've definitely signed players who've taken a little while to adapt to my team/league.

    I don't really know how it is right now but I maybe think that international games should make the mental attributes a bit better.
    Agreed, mental attributes do increase over time but it would be quite nice to see experience, rather than PA, have more of an effect on these particular attributes.

    I've also felt that consistency shouldn't be hidden, I mean it's not secret that a player like JJ Ocacha isn't the most consistent player in the world.
    You can get an idea of a players consistancy by scouting him or looking over his past performances, just like you would in real life.

    I would also like to make the 20 in an attribute something really really special that only maybe 1,2,3,4 in the world has. For instance 20 in dribling to Christiano Ronaldo, Ronaldinho and that's it. So that when you see the 20 you know it's really a special player.
    Dribbling of 20 is not the only attribute needed to make an excellent dribbler. Acceleration, techniqe etc are also needed so I don't think this is an issue. The attributes have been toned down nicely in '07 imo and it's all about having the right combination of attributes.

  77. #1277
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    some small good news about those irritating queries: i figured out that you can safely ignore them if you want to, and they'll just go away.

    one thing i'd REALLY like to see is being able to tell the board WHY you want a feeder club. for example, for work permits. or if it's to generate youth players, i'd like it if you could suggest a region, maybe in some cases country, where you want a feeder club.

    my board seem to think that all the best players come from places like qatar and saudi arabia, that's where they suggest getting feeder clubs. and the idiots specifically suggested a rather humble spanish club for work permits---yet the club cannot accept non-EU players! annoying.

  78. #1278
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    Originally posted by chopper99:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> I would be pleased to see some variety in the match commentary. For instance instead of the usual (and quite irritating) "After a quick glance at the referee he decidedes not to lift his shirt" I would like to see players, maybe with low decision attribute (unintelligent and young maybe), actually lifting their shirt off and recieving the yellow card.
    This would be quite good if done well, and would add a bit of variation. </div></BLOCKQUOTE>

    agree on the variety in commentary. i'd also like to see more informative commentary a) when a shot is missed b) on controversial plays. and i'd like the commentators to be wrong sometimes, depending on how good they are (like the refs).

    as to shirt lifting, if that's added i want to be able to manage women's internationals. i have fond memories of brandi chastain.

  79. #1279
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    Originally posted by Alalzia:
    Saying that the AI does not cheat you mean that the game does not know which the human controlled team is?
    Pretty much accurate. The game does not distinguish between Player and AI-controlled teams on match-day.

  80. #1280
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    Originally posted by Xennaz:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Alalzia:
    Saying that the AI does not cheat you mean that the game does not know which the human controlled team is?
    Pretty much accurate. The game does not distinguish between Player and AI-controlled teams on match-day. </div></BLOCKQUOTE>

    this has been corroborated by posters who've had a look at the code. of course... they could just be part of the conspiracy...

  81. #1281
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    I have several wishes for the next game, and have finally found the thread to put them in! Apologies if some (probably most of these ideas have been put down but i really am not gonna read through 22 pages!)

    Part 1.Staff

    <LI>Please can staff have clearer attributes; i am guessing that their ability counts i.e current and potential but i have signed so many technical or attacking coaches with world class reputations who then have 1 or 2 stars when its their only role. Surely that cant be right?

    <LI>Please can staff have attributes for set pieces and shooting?

    <LI>How about a wage budget for staff or size of back-room staff agreed at start of season. The board clearly have a view on it but often i want one more. There would be discussion on that point in real life!

    <LI>Please Please Please can we have less poaching of staff. I am sick and tired of losing staff to other clubs. 1) Staff movements aren't (or dont appear to be) all that common APART from when new managers take over and then its usually people they worked with previously. 2) Staff so often turn you down based on wage yet sign for another team for far less money and 3) It may be a bug but i am always managing to agree new contracts with them (usually paying 10k plus sign on) only for the same club who was trying to poach them to do it all over again in the very next message!

    <LI>Does the assistant manager need to be star graded or should they have other qualities? I like organising the training but like the idea of setting the A.Manager to watch over everything however this quite often gives them 1/2 stars for each area

    <LI>When we get the A.Manager training reports can they also have reasons. Quite often returning injured players get bad monthly training reports, would be good to caveat these reports. Also could we have good/bad trainers by schedules?

    <LI>It would be good for A.Managers to warn if stats are waining. I like defenders to defend and set their schedule to do so but thats obviously as the detriment of attacking skills. Would be good if the A.Manager warned of this and even suggested the adjustment?

    Can coach/A.Manager player reports be very in depth scout reports but with a wider basis. i.e. not likely to be as good as the best player in their position but better than x and y. Likely to be good enough to help the club play in europe or just squad rotation etc and over what period say next season or 4 years. I like the new scouting format and would love to see it applied to the coaches.

    <LI>The A.Manager should suggest allowing X player to go on loan rather than playing reserves.

  82. #1282
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    Pt.2 Scouts

    <LI>Can we have head scouts as most clubs do? They could be the ones sent to scout specific players, collate the suggested players maybe on a monthly basis (doesn't always have to have recommended players) and also suggest competitions that might be worth scouting i.e. the world cup

    <LI>Reports by catagories i.e. young starlets with big potential, players likely to improve squad if not the first team, players who would just add to squad depth but are available etc

    <LI>Please can there be a generic filter for scouting? i.e i want all my scouts to concentrate on player 16-24 who are EU Nationals or would get work permits etc etc.

    Individual scout filters could have a tick box to deviate from the generic wish.

    <LI>Continual scouting of regions?

    <LI>When advertising for scouts be able to request that scouts with experience of say scandanavia apply to ensure you are actually benefiting your global knowledge?

    Pt 3. Squads

    <LI>Clubs with decent acadamies to have visible but not available players. Players to watch, get reports on etc. Most clubs have U12's upwards but realistically U15, U16 & U17 before professional contracts.

    <LI>Staff assigned to the acadamy rather than specific youth schedules

    <LI>End of season reports for each squad (more for young squads) for marked improvement, player of the year etc.

    <LI>Player of the year awards to be done for last home game of the season

    <LI>Far better youth intake reports (i.e. a decent report for each player.) Some players would come from U16 U17 in the acadamy, some may come from other areas of the country?

    <LI>Please can we have more interaction where youth/reserve games are concerned? Weekly requests for players for games. i.e Reserves may have a game and request X, Y and Z player. Manager is then given a view of the weeks fixtures, reserves tuesday night, senior team free/playing on X day to help make the decision

  83. #1283
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    hi - not sure if it's been posted but pls continue releasing the game on mac/ppc. thanks

  84. #1284
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    Pt 4 Player Histories

    Can this areas please be looked at as it drives me insane cause it looks so ****!

    <LI>Can the main history screen please revert to career stats with a filter button for people to customise whether it is all, league, cups, europe etc. Maybe a view button to show by club?

    <LI>Please can we have one line per season. The screen gets far too cluttered when it starts listing lines for loans and transfers etc. Even an expandable [+] would be better!

    A better answer in my view would be to have the season stats, games played, blah blah on the main screen and then have a series of tabs or a view button for other info to break it down. Please Please Please can we have a column for subs appearances rather than brackets!

    Have clear areas for info such as loans, transfers etc (i guess i envisage some of the screens looking a bit like the injury or achievement tabs.)

    A screen with like the managers would be good with longest time at club, number of clubs, achievements etc.

    But just keeping too much info off of one screen will make it look better.

    <LI>Better link to the editor - the only thing i ever edit is player histories because they drive me mad (pointless task when you think that only covers the start of the game) The commentary should reflect the screens etc. I edited a friends game once and put a few players as youngsters at their club, although their history said they'd never played for anyone else the commentary about them said things like the former arsenal player etc


    Pt 5. Players

    <LI>Fitness tests for orange Inj players prior to games. Manager to submit candidates; players to provide willingness to play?

    <LI>Player interaction which is not necessary press linked - managers would normally defend players in the press but behind closed doors give honest feed back about performances. Not all discussions about futures would be in the press though some would leak!

    <LI>Managers to be able to set an automatic discipline structure - fines for violent behaviour, warnings for first dismissal fine for second etc. If club appeals successfully then discipline is recinded

    <LI>Ability to advise players you aren't renewing contracts or will make a decision about their contract later? Just withdrawing contract 6, 3, 1 month before doesn't seem very moral!

    <LI>Interaction to advise players being listed that you will be offering their services. Especially with youngsters clubs will try and help find them a new club yet quite often i have had discruntled players because they are being offered (even though listed for sale)

    <LI>Re-introduce the interested, not interest, partially interested option from previous versions. I know most players can be pursuaded but sometimes you dont want a six month fight or pay 10 times their salary!

    <LI>Limit player positions to key positions i.e. LB not LB/WBL - it looks scruffy and isn't all that useful considering if you search for a WB they'll come up cause of the positions tab in their profile.

    Pt 6. Media

    <LI>More pre/post match conferences with more options. Local media especially always reports in depth on injuries, form, relationships mind games etc

    <LI>More response options and better outcomes from using them. Being respectful shouldn't lower your loyalty.

    <LI>be able to highlight good players from generic match previews. I think we'll win but we need to watch "X player" (drop down list in message option?)

    <LI>Not all media stuff need be sensational

    <LI>Player interviews around upcoming games, games just gone

    <LI>Players coming out in defence of their boss if performances aren't good

    Pt 7. The editor (just to be complete!) Cheating aint right but if the editors there it should have the functionality

    <LI>Be able to set players to Home Grown. To set up a new experience i put a load of new youngsters at the club with a variety of - figures for future ability but wasn't able to make them home grown which was a pain when ultimately we were in Europe

    <LI>Re-introduce the tutorial or pop up indicators with useful info on them

    <LI>Clearer staff stats for editing staff

    <LI>If you use the club swap stat then can the previous positions, league history tables etc change too?

    <LI>Future transfer clauses (percentage sell on etc)


    Thats it for now, I hope SI get a chance to read these. I love the game but would love to see some of these improvements added

  85. #1285
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    Originally posted by Xennaz:
    Forgive the slightly long post, but I've never posted in this thread before...



    International Management and Player Interaction

    Perhaps something along the lines of...

    Michael Owen > Player Interaction > National Team

    A - Tell Owen he needs to be playing more to be elected for the national squad
    B - Tell Owen he needs to improve to be selected for the national squad
    C - Tell Owen he needs to move clubs to be selected for the national squad
    D - Tell Owen he is on the fringes of the national squad

    England boss Billy Bob today spoke to news reporters outside Wembley stadium, addressing the issue of England striker Michael Owen's selection for the national side.

    In the brief interview, Bob stated that...

    A: Owen needed more games under his belt to be seriously considered for the side.
    B: Owen needed to play much better for his club side before he could call him up for the next international fixture
    C: Owen needs to rethink his club career as playing at Club X would do him no favours in the England camp
    D: Owen is among those on the fringes of the squad and has a good chance of making the cut if he continues to perform well

    etc etc etc.

    Of course, the different responses would have different reactions (depending on other factors like determination, favoured personnel, etc as well) from several parties like the FA, the player in question, other England players, Owen's club, etc.
    This is a great idea. I'm managing Jamaica, and I've got too many players sitting on benches at club level, then not being fit enough for internationals.

    Any maybe if an international player is approached for a transfer, the player can ask you for your opinions in regards to their international chances.

  86. #1286
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    Originally posted by Alalzia:

    zeusbheldno high-reputation players should refuse to sign for crap teams even if they're unemployed. it is not perfect now but it's way better than in the first version of 2k6 wherein harry kewell at age 29 or so signed for my league 1 side. surely he could have found better employment than that.

    It is employment versus unempoyment, i mean players who have no contruct offers
    i don't think it's that simple, really. if tom cruise, who normally gets about US$50MM per movie, doesn't get offered a movie, for over a year, and has nothing to do, he's hardly going to fly to bangkok to work on a music video for US$1K. even if he never works again. that's how it works in the real world, that's how it should work in FM.

  87. #1287
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    WE all know most teams are associated with a certain colour. Liverpool with Red, Everton with Blue etc etc.

    However I think at some level the user should be able to change the away shirt colour of his team at least after one season.

  88. #1288
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    Originally posted by Joe Singh:
    WE all know most teams are associated with a certain colour. Liverpool with Red, Everton with Blue etc etc.

    However I think at some level the user should be able to change the away shirt colour of his team at least after one season.
    The manager's job has nothing to do with the kits. If you really want it to be a different colour you can just use the editor.

  89. #1289
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    I havent read through the 22 pages on here yet, so apologises if my suggestions have already been added.

    * When the chairman accepts an offer for a player you wouldn't want to sell. - You should be able to say to the chairman that you will walk if the deal happens. Sometimes he may tell you to walk, but others he may pull the plug on the deal.

    * Managers agent - I think the manager(you) should have a agent. So when other clubs start sniffing around you, you can use your agent to discuss a deal and speak on your behalf.

    * Moving clubs - When you move clubs you should be able to bring your backroom staff with you as part of negoitions when discussing the contract with the club who want you.

    * Formation - I would prefer it if you could tweak with the players positions more on the formation screen. You could have a for example a 'left back zone' so if the player is put anywhere into that zone he would become a leftback. This allows you to tweak things a bit more.

    * Transfers - It would be nice if you could give a club you are in negotions with a 'take it or leave it option' after a few bids where they keep coming back to you. (i realise you have the non-negotable option, but it would be a bit more realistic if this option appeared after say bids)

    * Player interaction - You should be able to interact better with players. Options like 'put a arm around player' or 'give player a kick up the butt'. Also when player is coming end to contract you could say he will be released to him, or tell him your waiting for end of season to review contracts

    * selling players - Sometimes you wont get bids for players even though you are giving them away for free. Ive had players worth millions who i no longer want, but cant even give them away. In RL this would very very rarely happen. Yet i have this every season

  90. #1290
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    Originally posted by Ackter:
    then why don't you play TCM?
    ha ha ha nice one son

  91. #1291
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    Originally posted by Alalzia:
    11.Since you have no idea how to set up the calendar so you will not miss all your players because of "all star game" or starting CL final using grays because your Mexican CDs have to play a CONCAFF game : Whenever an international game (or other) is set at the same date with a club's match all players play for the club, international appearances only on free dates.
    Club Diary

    I did suggest something like this a while ago, SI have said that this is an area they are looking to improve on, something similar to the OOTP diary currently in use.

    However, I do agree that the game doesn't seem to put internationals on at a sensible time. I've had CL finals where 5 players have been missing due to international call-ups.

  92. #1292
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    Improved transfer negotiations
    Recently I was trying to buy a player, he was worth £200k, but I only had £90k. The AI were willing to negotiate over "performance" payments (I.E. Promotion, goals etc), however they wouldn't accept less than £100k as an initial payment. Well, due to me not having that extra £10k I couldn't sign him.

    So, perhaps we could mark certain parts of a transfer negotiation as "non-negotiable"

    So, say I were to buy this player with this idea.

    AI - Wants:

    Initial payment - £100k
    Promotion - £50k
    20 Goals - £30k
    30 Appearances - £30k
    Total - £210k.

    ME - Has
    Initial payment - £90k NN (Non-negotiable)
    Promotion - £60k N (Negotiable)
    20 Goals - £30k N (Negotiable)
    30 Appearances - £30k N (Negotiable)
    Total £210k

    So the AI should know how much we're willing/able to pay for each part of a transfer payment and will stop wasting time asking for too much money on certain parts.

    Also, if the AI kept including monthly payments, we could mark that as NN (Non-Negotiable) to show that we're not willing to include that in transfer negotiations.

  93. #1293
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    Originally posted by supa_smiffy:
    Then I suggest you and he go and read the rules.
    and the rules say "Please search before you post as there may be a similar post elsewhere"
    not "If you post something that has been posted before, you will be beaten to a pulp and forever be the gimp of supa_smiffy"

    Maybe he couldn't find it,..........****

  94. #1294
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    Originally posted by dmxdex2020:
    Id like to see less bugs for the finished version delay it if ya have too SI.
    How about this for a suggestion to the above, test the version you believe to be complete, on the 20-25 people earliest registered (and still active contributors) to these forums for 1 month prior to scheduled release, and they wont be long in telling you of bugs and glitches etc. it wouldn't cost much and would benefit in the long run, given the amount of people who refrain form buying the game until the usual january updates or release.

  95. #1295
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    25 people testing the game for one month would of course find every single bug in the entire code.

    Jesus.

  96. #1296
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    Jock. You play FM differently than I play FM, if I were to test the game then I wouldn't probably find the same bugs as you would.

    Bugs occur and will always occur, every PC game that is released has them, the best that can happen is that testing is done to minimise them and for SI to realise these bugs and release a patch/patches.

  97. #1297
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    Originally posted by Ackter:
    25 people testing the game for one month would of course find every single bug in the entire code.

    Jesus.
    if Jesus was one of the 25, maybe. but really i'd try to make sure his dad was in it too.

  98. #1298
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    Now there's a reload-if-I-lose person if ever there was one.

  99. #1299
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    I'm sorry if this has been suggested before, but I'd very much like to see more emphasis in commentary and match-buildup concerning players who are playing their former teams and the like. Things like 'he scored against his former club' are nice, but there have to be a lot more options. People facing off against favourite (or disliked) staff of theirs and more attention for statistics against your opponent would be a lot of fun. I think it would be great to see rivalries and friendships between players and teams given more depth.

  100. #1300
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    Next season budgets
    Ok, so at the moment the board don't seem to be able to comprehend what my transfer budget will be for next season, which is causing me problems.

    Here's why:

    So it's the start of February in my game, I'm currently at the max of my wage budget, when I go to sign players on a Bosman I am unable to offer decent wages because of my current wage budget.

    But, I wont be signing them until June, 4 months from now, I'm 7 points top of the French 2nd Division so I'm 90% certain of getting promotion, and also I wont be renewing the contracts of several of my current players, yet the board don't seem to know this, why?

    As I said I'm 90% certain of promotion, now it's my 1st season, my contract expires at the end of the season and so perhaps the board are being cautious.

    Now, if they're worried about me leaving then why don't they offer me a new contract now so they can check that I'll be planning on staying and so giving them reassurances.

    In terms of wage budgets, why can't I say to the board "Player X, Y and Z's contract will not be renewed when it expires", this means that they should be able to "free up" some of my next seasons wages so I can start planning for next season now.

    Of course, if I were then to offer these players new contracts then they'd have to be taken into account.

    1. If next seasons wage budget wasn't "full up", then there wages would be taken out of it, so recalculating the wage budget.

    2. If the wage budget is full, then they should restrict the amount I can offer those players, same as what happens now with potential new signings.

    Then, at the end of season, the board could once again recalculate the finances of the club and perhaps free up more wages for more potential signings or if I'm now over my budget demand that I reduce the wage budget to a more reasonable size.

    Now, I'm not saying that the board should allow predict that my wage budget will change next season, but allow me to "swap" players within my wage budgets so I can start building for the following season.

    I.E. "Player X is currently on £12k a month, I wont be renewing his contract, but I will be signing Player A and paying him £10k a month, so that free's up £2k a month"

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